Now that UE5 is out, I don't see UE5 in the drop down. It only goes up to 4.27. What options do I have for UE5, or does it even need a plugin at this point?
Are you supposed to start with the VR Template as a base for your project? Or will that conflict in any way? It wasn't clear what your existing project was.
would you be able to do a tutorial going over grabbing things from scratch using the VRE plugin including two handed gripping? Ive been trying not to use the example character for VRE because its full of stuff I dont need. great vids btw! really helpful :D
"UNREAL could not be compiled. Try rebuilding from source manually." I get this when i try to start UE5 after adding the plugin. Could you help me please?
Would love to see a video on just swapping out the UE4 hands for other hands. Like you character picks up gloves. This would be using the VRExpansion template, because that seems to do hands a bit differently than the normal UE4 VR set up.
Thank you. Tried to add VR Expansion (4.26 Chaos) to UE4.26.2 and after "Would you like to rebuild now?" I see an error message, "...could not be compiled. Try rebuilding from source manually." Could you please point me to more info or a tutorial the manual process it's referencing?
The process it is referencing is to open the Visual Studio project file, then building the project there. If you need some guidance on the process or there is still an issue, you can reach out to me on Discord and I can help you out more there.
To answer my own question for anyone else who runs into this. 1. Don't create your plugins folder with the plug in just yet. 2. Open up your project (UE5) 3. Click on 'Tools' ----> 'New C++ Class' and Choose Parent Class 'None' This prompts UE to install Visual Studios. 4. Create your plugins folder and put the VRexpansion in the folder. 5. Start your project.
@@creativecolaborations3023 Hi, thanks for the comment. But still I haven't gotten it to work. the folder is created during the creation of the C ++ no ?.
hey! I cannot seem to change my VRCharacter's height - on beginplay it just spawns to the same position everytime, no where near where the camera is placed on the capsule. Any suggestions? ty
i managed to get the plugin installed with very few issues, however everything to do with the plugins in the engine is c++ files and not blueprints. im not quite sure how to work with them or if theres any way to fix it. any ideas?
Hey man .. awesome tutorial and best channel for VR creation .. I have a very important question .. i'm making a first person classroom application using unreal .. and my customer wants the app to have VR functionality in case a vr headset is connected .. do i need this plugin to add this functionality ? or can i get away with just connecting vr headset and camera rotation will follow automatically ? everything is set using mouse and keyboard .. are there any extra things i need to do to add the vr experience in case a vr headset is connected to control the first person camera ? keep in mind i'm using unreal 5.1 for this project .. and when i try to change the version to 4.27 unreal won't open 😅 .. i hope i'm not repeating myself .. thanks..
Hello! When i try to package to my Vr I get this message. LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'C:\Users\orodriguez\Desktop\project2\Binaries\Android\project.target'. Check that this target has been built. when i check that adresss it doesnt exist. Im missing" \Binaries\Android\project.target'." in the project2 folder. Binaries folder is not created. I have no idea what to do no more lol
The Build Process fails for me, building the .sln gives me the error "Couldn't find parent type for 'BucketUpdateSubsystem' named 'UTickableWorldSubsystem'"
the ue5 preview version is not in the master drop down anymore. Did it get canceled? I cannot find VR templates in my ue5 either. Are they removing VR from UE5?
UE 5 was released today, but there are many of us who have working projects in 4.27 that we don't want to migrate. Migration requires rebuilding all shaders and our projects work in Quest 2, so we don't want to break what's working. The plugin is 400 megs does it add that much to a quest 2 build? Honestly, I would like a good vrep tutorial completely 4.27 based. Everything needs to work in a quest 2 to get max customers to buy the game I found the plugin under documented.
error message, "...could not be compiled. Any help for a beginner? Thanks
Some multiplayer tutorials would be ideal.
yes plesse
Now that UE5 is out, I don't see UE5 in the drop down. It only goes up to 4.27. What options do I have for UE5, or does it even need a plugin at this point?
Are you supposed to start with the VR Template as a base for your project? Or will that conflict in any way? It wasn't clear what your existing project was.
would you be able to do a tutorial going over grabbing things from scratch using the VRE plugin including two handed gripping? Ive been trying not to use the example character for VRE because its full of stuff I dont need. great vids btw! really helpful :D
"UNREAL could not be compiled. Try rebuilding from source manually."
I get this when i try to start UE5 after adding the plugin. Could you help me please?
You find a fix?
I have the same problem, what should I do?
Really loving these videos man thanks a lot. Would love to see a tutorial on using VR expansions new HandSocketComponent in your own project.
Thanks bro . Can you make tutorial for setting Water system on VR ? I tried the water system with VR HTC VIVE but it's NOT work🤔
I am getting two Characters for some reason. one the FPS character and other the BP character, when i look at the VR expansion plugin
Would love to see a video on just swapping out the UE4 hands for other hands.
Like you character picks up gloves.
This would be using the VRExpansion template, because that seems to do hands a bit differently than the normal UE4 VR set up.
always nice when you do this and you get the classic compile error what every you do
When I try to run the project, it says my project can't be compiled and I have to try to rebuild from source manually. How do I fix this?
how can we expand business..?
i have purchased irusu monster vr device
i need vr player advance apk
can u suggest me
Please can you make a full series for VR Expansion Plugin. maajor related to multiplayer and how can i customize it in my own map
please
you're making solid videos, off topic note, you say 'actually' a lot.
Love your content, just subscribed. Keep it up!
Exactly what i wanted. Thanks for this.
Would you be able to show the server Menu and work around with that as far as hosting and joining games and switching levels?
Thanks in advance
Chaotic, but valuable. Thanks.
Thank you. Tried to add VR Expansion (4.26 Chaos) to UE4.26.2 and after "Would you like to rebuild now?" I see an error message, "...could not be compiled. Try rebuilding from source manually." Could you please point me to more info or a tutorial the manual process it's referencing?
i had the same issue, i gave up and am just using ue4 instead of 5 because when i tried to rebuild in 5 i got the same error
The process it is referencing is to open the Visual Studio project file, then building the project there. If you need some guidance on the process or there is still an issue, you can reach out to me on Discord and I can help you out more there.
@@VRPlayground Went to discord but didn't see how to resolve this. Could you just reply with a quick 'how to' on this issue.
To answer my own question for anyone else who runs into this.
1. Don't create your plugins folder with the plug in just yet.
2. Open up your project (UE5)
3. Click on 'Tools' ----> 'New C++ Class' and Choose Parent Class 'None'
This prompts UE to install Visual Studios.
4. Create your plugins folder and put the VRexpansion in the folder.
5. Start your project.
@@creativecolaborations3023 Hi, thanks for the comment. But still I haven't gotten it to work. the folder is created during the creation of the C ++ no ?.
hey!
I cannot seem to change my VRCharacter's height - on beginplay it just spawns to the same position everytime, no where near where the camera is placed on the capsule. Any suggestions? ty
If a create a project based on the VRExtensionPlugin ExampleProject, is there any way that i can create c++ classes inside this project?
make sense now to make a unreal project on ue5? or better to stay for now on 4.25?
Try making another video like this, but every time you say "actually" take a shot of vodka.
I treued thi s am d mnow i a m dfyingh
Hi! i just want to use the drawer on my own project, but don't know what to do (htc vive). Could you make an example for this? Thank you!
i managed to get the plugin installed with very few issues, however everything to do with the plugins in the engine is c++ files and not blueprints. im not quite sure how to work with them or if theres any way to fix it. any ideas?
Hey man .. awesome tutorial and best channel for VR creation .. I have a very important question .. i'm making a first person classroom application using unreal .. and my customer wants the app to have VR functionality in case a vr headset is connected .. do i need this plugin to add this functionality ? or can i get away with just connecting vr headset and camera rotation will follow automatically ?
everything is set using mouse and keyboard .. are there any extra things i need to do to add the vr experience in case a vr headset is connected to control the first person camera ?
keep in mind i'm using unreal 5.1 for this project .. and when i try to change the version to 4.27 unreal won't open 😅 ..
i hope i'm not repeating myself ..
thanks..
Bro youre expert in yappology
Hi, does this plugin also work on U5.1.1?
Hi, I am not seeing a UE5 branch. Am I missing something?
Hiii i love your content! Can you make an full lever and button tut? I would really enjoy it :)
Hello!
When i try to package to my Vr I get this message.
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'C:\Users\orodriguez\Desktop\project2\Binaries\Android\project.target'. Check that this target has been built.
when i check that adresss it doesnt exist. Im missing" \Binaries\Android\project.target'." in the project2 folder. Binaries folder is not created. I have no idea what to do no more lol
Does this version of the plugin still exist?
dose it support google vr.. if so plz guide any other solutions for google vr
can u make on ble utilities by nineva studio from github
The Build Process fails for me, building the .sln gives me the error "Couldn't find parent type for 'BucketUpdateSubsystem' named 'UTickableWorldSubsystem'"
For those who have the same issue: The UE5 EA branch is not supported, you have to use Preview!
the ue5 preview version is not in the master drop down anymore. Did it get canceled? I cannot find VR templates in my ue5 either. Are they removing VR from UE5?
No. I am able to access both.
any test that shows results?
keep up the good work.
Thanks! very helpful!
actually thanks
You're absolutely awesome! Easiest click on the subscribe button I've ever experienced. :)
UE 5 was released today, but there are many of us who have working projects in 4.27 that we don't want to migrate.
Migration requires rebuilding all shaders and our projects work in Quest 2, so we don't want to break what's working.
The plugin is 400 megs
does it add that much to a quest 2 build?
Honestly, I would like a good vrep tutorial completely 4.27 based.
Everything needs to work in a quest 2 to get max customers to buy the game
I found the plugin under documented.
Actually
5.1 won't recompile
if we actually go ahead.
hello