Look at this legend taking the time to do this testing so we don't have to. I think I'll go with the rocket launcher and/or flamethrower turret as they seem to be the most reliable
I think the Improvised turret takes various ammo types according to the tooltip. "Ammo Type: 12 Gauge, .30-06, .308, 5.45x39mm, 5.56x45mm, 7.62x39mm, 7.62x54mm, 7.92x57mm, 9mm, and 9x39mm" Gonna be nice loading it with birdshot as a warning to puppets.
This means it will finally be interesting on demanding servers with low loot and slightly more difficult settings. In addition, the entire movement mechanics have finally been adjusted to be realistic, so it will be a completely new gaming experience. PS: Mr. Brenner can now finally sprint and not just walk in slow motion! Finally it will be a survival game again and I´m sure there is way more to come !
@millerseps2000 I tried it for BB elements on this build and its not there, you still need a BLUNT weapon to destroy them. I would love to see that command added to BB elements, but we'll see!
I am curious what it takes to destroy a turret, i was hoping you'd cover it if i put a puppet suit on the puppets wont attack you during testing.... the command is Zombie_Impersonator_suit ... or if u go spawn item zombie then click up its the one at the bottom
So if a possible intruder destroys a base element that directly surrounds your turret, you need to destroy your turret in order to rebuild that wallpiece?
@@RudolphdeBollivier Can you explain what you mean when you say "with protection"? Do you mean via Safezone/PVE? Foundation Snap Gaps, could you link me an image of that please?
@MrFeudal sorry bas English ahaha The first point i talk about the New thing un build with the littlewall thing and you add Windows protection on it The second one it s an old build from the youtuber smarf When you build 3 foundation unsnap closed and you play with the height of the second and third foundation to permet you a gap where you Can shoot the Guy on third foundation when He try to unlock I have to try that with a little wall height :P For information the second foundation have to be metal to keep the gap open
So they changed a couple of settings as they did many times before and call it a gamechanger update ? Scum team just in their regular manner. Do nothing. While all prime bugs and problems is still there, like - rediculous gaps in square and triangular roofs (their coders do not cares about maths) - stupid one by one pulling out bolts, nails and paper clips - stupid mob spawns just from out of nowhere with no reason or logic - always bugged AI lets mobs to just walk through hte walls in idle mode - dead boring locations with nothing to do like nuclear powerplant - idiotic 'hunting' spawning sound puzzle which is not real hunting because there is no animals before you spawn them with it - stupid inreasonable hard bunkers with the same spawning system of thousands of mobs right on your shoulder - weakhead economics with fairytale mercants in the middle of massacre. this killed natural economics existed before when players collected and repaired weapons and stuff - worst raid and lockpiking system in entire game industry which is good only for cheaters - and ALL of those and much more problems are 5-7 years OLD and dev just dont give a f. instead of fixing it they just adding some cosmetics and making weekly videos of themselves chilling in their office and doing nothing.
@andriuskraptavicius7943 the Emp blast is larger than the AoE of the gen, so it doesn't matter if its disabled for x time, if the gen is hit by an emp it toggles off.
I feel like they are gonna be so much work to build also the accuracy was looking pretty bad based on how long it took to kill 1 puppet also i would have loved to see you try as a normal player to trick them or hide from
@ardianblakaj tell me that when the rocket launcher is firing an HE round directly towards your position, even if the shrapnel catches you, it'll limp your leg and you'll be done. The mini gun also has a range and fire rate which could catch you considering the movement speed has changed and how you sprint is impacted by carry weight and whatever is in your hands.
Yo creo q los creadores del juego gamepires le aumentaron aún más la dificultad para entrar a las bases ! Yo creería q tendrían q haber hecho es bajar la dificultad del pick loco para así balancear poder entrar a las bases ! Recuerden q no todos saben pick lock y por ende cada vez la hacen más difícil el raideo.
@darkbydesign1031 only if you can snipe, emp works better because it will force whoever is using them to turn their gens back on. Sniping is good but if you want them to come out, emp and then snipe
@chrisbare4547 shooting the Generator and destroying it will do the same thing as EMPing - just more permanent. Next video I'm going to try a few things.
can a generator charge another generator? so if an EMP hit the first generator then second one recharge it again? and what is the range of EMP ? if it's wide range think they should nerf it in order we can use turrets XD
AWESOME, my friend!! PLEASE DO ME A FAVOR: Reach out to REDRUM THE GAMER and work out a co-op stream with him. He's been wanting that for a LONG while! RIBBIT!!!
I'm a Korean scum user. This update is really frustrating and I thought I didn't want to play scum for the first time in 4 years. The character has gotten so slow and terrible. Please put the character back to what it was. Just want to call right away and swear at the developers.
Next to be tried out is TURRETS VS Dropships! Will have that ready soon!
Look at this legend taking the time to do this testing so we don't have to. I think I'll go with the rocket launcher and/or flamethrower turret as they seem to be the most reliable
So still no fix for the "puppets only spawn 100m around you" ? Ok guess ill wait a couple more updates then
I think the Improvised turret takes various ammo types according to the tooltip. "Ammo Type: 12 Gauge, .30-06, .308, 5.45x39mm, 5.56x45mm, 7.62x39mm, 7.62x54mm, 7.92x57mm, 9mm, and 9x39mm"
Gonna be nice loading it with birdshot as a warning to puppets.
I may suggest filling with tracer rounds on the turrets just to be able to ID where they are shooting.
Wow! Very nice. I look forward to these. Thank you for the cool info!
Tutorials like this is why you are one of the best .... so helpful for everyone... well done Sir!
This means it will finally be interesting on demanding servers with low loot and slightly more difficult settings.
In addition, the entire movement mechanics have finally been adjusted to be realistic, so it will be a completely new gaming experience.
PS: Mr. Brenner can now finally sprint and not just walk in slow motion!
Finally it will be a survival game again and I´m sure there is way more to come !
10:12 my favorite part of the video 🤣🤣🤣
Good video showing the turrets, can’t wait for the update.
Nice , tnx
thanks for the vid
noice,,,,,cheers Mr Feudal.....
Build a lead box or a small container made out of lead and make sure the power unit is not touching the lead inside.
great tutorial mr feudal hope they do the admin destroy for all bb elements
@millerseps2000 I tried it for BB elements on this build and its not there, you still need a BLUNT weapon to destroy them. I would love to see that command added to BB elements, but we'll see!
@MrFeudal would like it if for testing base builds much quicker than regular way
I was wondering if the turrets did damage to the base elements when they activate. I think that is a game changer regardless.
I am curious what it takes to destroy a turret, i was hoping you'd cover it
if i put a puppet suit on the puppets wont attack you during testing.... the command is Zombie_Impersonator_suit ... or if u go spawn item zombie then click up its the one at the bottom
So if a possible intruder destroys a base element that directly surrounds your turret, you need to destroy your turret in order to rebuild that wallpiece?
Hey Feudal, s'up bro! I wonder how the turrets are gonna fare vs the M82 ap rounds, Nade Launchers and Emp Nades!
Probs wouldn't have worked, but I'm pretty sure your 1/2 wall test was outside the basic turret's range
Was inside the LOS
what about those dropship things? are the turrets attackings those to? can you test it please?
Next on the list
@@MrFeudal Nice
@@general_fail4887 I'll be testing, Sentry + Dropship combo next, it shouldn't take long
thx for sharing xD you forget to try something xD 2 precisely xD
can t wait xD to try some pvp build shenegan xD xD
@@RudolphdeBollivier what did I miss?
@MrFeudal to try the armature with protection xD and between foundation snap gap :P
@@RudolphdeBollivier Can you explain what you mean when you say "with protection"? Do you mean via Safezone/PVE? Foundation Snap Gaps, could you link me an image of that please?
@MrFeudal sorry bas English ahaha
The first point i talk about the New thing un build with the littlewall thing and you add Windows protection on it
The second one it s an old build from the youtuber smarf
When you build 3 foundation unsnap closed and you play with the height of the second and third foundation to permet you a gap where you Can shoot the Guy on third foundation when He try to unlock
I have to try that with a little wall height :P
For information the second foundation have to be metal to keep the gap open
So they changed a couple of settings as they did many times before and call it a gamechanger update ? Scum team just in their regular manner. Do nothing. While all prime bugs and problems is still there, like
- rediculous gaps in square and triangular roofs (their coders do not cares about maths)
- stupid one by one pulling out bolts, nails and paper clips
- stupid mob spawns just from out of nowhere with no reason or logic
- always bugged AI lets mobs to just walk through hte walls in idle mode
- dead boring locations with nothing to do like nuclear powerplant
- idiotic 'hunting' spawning sound puzzle which is not real hunting because there is no animals before you spawn them with it
- stupid inreasonable hard bunkers with the same spawning system of thousands of mobs right on your shoulder
- weakhead economics with fairytale mercants in the middle of massacre. this killed natural economics existed before when players collected and repaired weapons and stuff
- worst raid and lockpiking system in entire game industry which is good only for cheaters
- and ALL of those and much more problems are 5-7 years OLD and dev just dont give a f. instead of fixing it they just adding some cosmetics and making weekly videos of themselves chilling in their office and doing nothing.
@4ngryNRD kinda wild you think they do nothing when they aren't a huge studio, but go on and hold onto that grudge you have
When does the update go live for all?
@@villainofthepiste8275 today/tomorrow from what I can gather
I like turrets. But EMP granade should disable turret for max 5 sec.
@andriuskraptavicius7943 the Emp blast is larger than the AoE of the gen, so it doesn't matter if its disabled for x time, if the gen is hit by an emp it toggles off.
Will generators respawn when you leave the server?
@tylerstanzel7467 so long as they are inside your flag area you shouldn't have that problem.
I feel like they are gonna be so much work to build also the accuracy was looking pretty bad based on how long it took to kill 1 puppet also i would have loved to see you try as a normal player to trick them or hide from
@ardianblakaj tell me that when the rocket launcher is firing an HE round directly towards your position, even if the shrapnel catches you, it'll limp your leg and you'll be done. The mini gun also has a range and fire rate which could catch you considering the movement speed has changed and how you sprint is impacted by carry weight and whatever is in your hands.
Yo creo q los creadores del juego gamepires le aumentaron aún más la dificultad para entrar a las bases ! Yo creería q tendrían q haber hecho es bajar la dificultad del pick loco para así balancear poder entrar a las bases ! Recuerden q no todos saben pick lock y por ende cada vez la hacen más difícil el raideo.
so if u snipe the generators the turrets will be useless
@darkbydesign1031 only if you can snipe, emp works better because it will force whoever is using them to turn their gens back on. Sniping is good but if you want them to come out, emp and then snipe
Leave the genearator on the wall and shot it from a distance and see if the turret will shut down...
@chrisbare4547 shooting the Generator and destroying it will do the same thing as EMPing - just more permanent. Next video I'm going to try a few things.
Nice
@@paddytray irl turret build when Mr Traynor?
@MrFeudal I'll need a bigger workshop lol . I hope you're keeping well mate
@paddytray doing good man, on the mend after that shitty cold - How's the hand? You get your results back?
@MrFeudal I fell again when I got back from Croatia, My dog sent me flying in excitement. So I am now 30% use of both hands lol . I'll mend eventually
@@paddytray For fuck sake Phil is the boss taking good care of you?
can a generator charge another generator? so if an EMP hit the first generator then second one recharge it again? and what is the range of EMP ? if it's wide range think they should nerf it in order we can use turrets XD
Well no because a Generator runs off Fuel, not Electricity. Fuel > Gen = Electricity
Leaves falling when your no where near tall trees 😁
@@shootnblankz187 🥱
You said "we got". Not happened yet, my man.
Not or you it hasn't, soon though it will.
AWESOME, my friend!! PLEASE DO ME A FAVOR: Reach out to REDRUM THE GAMER and work out a co-op stream with him. He's been wanting that for a LONG while! RIBBIT!!!
@loadtoad I was talking to him on stream and off too - I'll get something worked out
@@MrFeudal That would be AMAZING!! Mrs. Toad and I will have the popcorn and drinks at the ready! Love your content, my friend! RIBBIT!!!
If you walk in front of your own turret in a puppet suit you insta die
I'm a Korean scum user. This update is really frustrating and I thought I didn't want to play scum for the first time in 4 years. The character has gotten so slow and terrible. Please put the character back to what it was. Just want to call right away and swear at the developers.
multiple calibre improvised rifle.......
@@Ayns.L14A I did want them to rename the rifle, I'd imagine higher calibre means heavier durability loss, but we'll see!
when update... I would like to test it myself. This boy didn't even show how to destroy them....
@igreen4482 how to destroy an asset in a game which has RPG's, AT4's, Grenades and C4? Are you sure you're not a wee boy?