no. the whole point of a secret coin is that they’re secret. it shouldn’t be immediately clear how to get them. there are enough hints to figure out how to get the coin in here, this would be an unnecessary change
secret coins are supposed to be secret. it shouldn’t be immediately clear how to get them. babying the player into figuring the solution is just as bad
If it was the original level, it would be kinda weird, but, since you only took advantage of the blocks that have the same design from the start, it is brilliant. I would consider making half of them gray, so that it doesnt feel a little overwhelming to jump 18x more.
I think the best way to fix this coin is by placing a click counter at the bottom of the screen and if you click once, a chain pops out of one of the ceilings with a coin attached. And every time you click the chain lowers a bit. Then once you hit the click goal it gives you the coin. If Colon were here he'd probably give this idea a C or B due to how easy it'd be.
I love the Idea, I always thought that those should all be red to add some color and to show that they are dangerous like the beginning but I like this better
Oh hey! I was going to try to make this, but Dash in the editor is a nightmare to work with. I imagine if you added some more effects, it'd look even better
secret coins are supossed to be secret. it shouldn’t be immediately obvious how to get them. there are already lots of hints for the coin. adding more indications would just be babying the player into the solution
I agree with the comments about making the coin visible and making it drop, but you should try to add some indication on what the blocks do, maybe adding a question mark on them, or otherwise. (Idrk but yeah itd be cool)
secret coins are supposed to be secret. it shouldn’t be immediately obvious how to get them. there are already hints on how to get it, adding more indications would just be babying the player on how to get the coin
1. it uses the same color (or at least a similar one) to the blocks that you were supposed to hidden to incentivize hitting them 2. it is more difficult than just clicking 6 times
true but the spikes should be removed and the color should be yellow (it looks weird with the spikes and the color would make it look similar and be more noticable)@@azuritii
@@GilTheDino no, the spikes show that you can’t hit them from anywhere but the bottom and removing or changing the color would make it more confusing and less visually appealing respectively
@@azuritii honestly I think the first spike block should still be intractable, but with a different purpose it would turn one of the last green fire pit into a red one, fall into it ans you get a little speed boost and some wider pits (solely to continue the sync) afterwards (whenever the song syncs back, preferably when you make it to the little plane that has the 3) you slow back down and the song goes as intended a bit bloated for such a small space and very iffy depending on timing but it adds a lot and feels like it'd give 2.2 some more justice than both
WAIT I LOVE THIS SO MUCH
I Love gd cologne
I Love gd cologne
I love gd cologne
I love gd cologne
I love gd cologne
you definitely made the coin better, that has to be one of my favorite coins if it was implemented into the game
i initially though this was how to get it
You should maybe make the coin always visible but have it drop down when you click each one (a bit each bonk)
Bruh, you just said that from GD Colon’s video 💀
@@qastra_ People when semi popular yter says good design choices first
@@qastra_that doesn’t stop it from being the objectively best idea
Maybe Spawn a Block Counter if you accidentally hit a block?
no. the whole point of a secret coin is that they’re secret. it shouldn’t be immediately clear how to get them. there are enough hints to figure out how to get the coin in here, this would be an unnecessary change
the problem is, this could mess up the sync if you miss. this is possible in the original, but it is discouraged by the deadly blocks.
the amount of desync would be unsignificant
Colon is satisfied
me after visiting the bathroom
Indeed
Indicators would make this so much better
secret coins are supposed to be secret. it shouldn’t be immediately clear how to get them. babying the player into figuring the solution is just as bad
This one is great
Though the last 3 blocks I would make them count as one because it was awkward
I literally though about the same and while looking for the coin I hit these blocks trying to see if something's there 😅
I mean practically the same as the first coin but still a lot better that what Rob came up with.
If it was the original level, it would be kinda weird, but, since you only took advantage of the blocks that have the same design from the start, it is brilliant. I would consider making half of them gray, so that it doesnt feel a little overwhelming to jump 18x more.
Imagine missing the coin by flying too high or low
i love that it contrasts with the level
I think the best way to fix this coin is by placing a click counter at the bottom of the screen and if you click once, a chain pops out of one of the ceilings with a coin attached. And every time you click the chain lowers a bit. Then once you hit the click goal it gives you the coin. If Colon were here he'd probably give this idea a C or B due to how easy it'd be.
the thing is, this does not look like Robtop coin.
This one is literally first dash coin xD
I love the Idea, I always thought that those should all be red to add some color and to show that they are dangerous like the beginning but I like this better
The fact you died in the ship part madr me laugh see i always get messed up at that part
it was purposeful because i forgot to stop the recording
DUDE THIS IS GENIUS WHAT THE HECK
This is what I imagined it would be, wowie
Make the blocks yellow like the ones at the start then they will know to hit it
Thats exactly what i thought the coin was when i first got there XD!
Should have been this to being with, makes more since with those objects.
that's incredible
I like this one way more
Cool concept, would have slightly modified it but very solid.
Oh hey! I was going to try to make this, but Dash in the editor is a nightmare to work with. I imagine if you added some more effects, it'd look even better
just add some small indicator at least in the first block and it will be an s+ coin
secret coins are supossed to be secret. it shouldn’t be immediately obvious how to get them. there are already lots of hints for the coin. adding more indications would just be babying the player into the solution
Good coin, but if it’s like that the first should be changed
Pretty Good Idea. When 2.2 released you could and probably can still bump the cube against one of those boxes without dying
No you cant, the decoration doesn't make it bonkable
u can add red blocks to make it a bit harder
There should a be hint for the 3rd coin
I agree with the comments about making the coin visible and making it drop, but you should try to add some indication on what the blocks do, maybe adding a question mark on them, or otherwise. (Idrk but yeah itd be cool)
secret coins are supposed to be secret. it shouldn’t be immediately obvious how to get them. there are already hints on how to get it, adding more indications would just be babying the player on how to get the coin
@@elgatitokawai55 true lol
Creative concept fr
That’s so cool!
how about sync? music gets unsynced
negligible amount of desync
How to piss off GD Colon (the coin isn't visible for the entire time)
A r e y o u s u r e a b o u t t h a t
yes, but at the same time you should change the first too cause they use the same mechanic and it feels repetitive
How to enter robs vault? It won’t let me
Just search RobsVault (no spaces) into the search bar then hit the player thing
You couldv'e made the blocks red instead of no indicator
The gd colon disease
i was just thinking that gd cologne will love this
and as i look into the comments, i see him pinned
Amazing.
Nice 😁👍
Don Cheadle
I had this idea
Cool
Interesting
Lol i thought about it too
That’s even worse
1. it uses the same color (or at least a similar one) to the blocks that you were supposed to hidden to incentivize hitting them
2. it is more difficult than just clicking 6 times
true but the spikes should be removed and the color should be yellow (it looks weird with the spikes and the color would make it look similar and be more noticable)@@azuritii
@@GilTheDino no, the spikes show that you can’t hit them from anywhere but the bottom and removing or changing the color would make it more confusing and less visually appealing respectively
it will be less confusing because it will be the same as the ones in the beggining of the level@@harmoni294
this is just the first coin but again
stale and boring
would you rather this or 6 random clicks.
@@azuritii neither
there's probably an alternative better than both
if you can find a better solution i would love to see it (this is not sarcasm)
@@azuritii honestly I think the first spike block should still be intractable, but with a different purpose
it would turn one of the last green fire pit into a red one, fall into it ans you get a little speed boost and some wider pits (solely to continue the sync)
afterwards (whenever the song syncs back, preferably when you make it to the little plane that has the 3) you slow back down and the song goes as intended
a bit bloated for such a small space and very iffy depending on timing but it adds a lot and feels like it'd give 2.2 some more justice than both