Honestly, the wand mechanics in Noita are like a new language. Theres common phrases, grammar where you have to use a certain order, different spell types that do different things, and of course every linguist's favorite: special cases and exceptions that make no sense but work anyways ;)
The real beauty of Noita is once you think you understand the game, you understand how little you actually understand the game, then you'll look up resources from people that really understand the game and then REALLY get your mind blown. It's less of a rougelite and more of an adventure game once you really get it.
@@Lukashamm Yes, however unlike in other roguelites with meta progression in noita it isn't that important. You can start with blank save file and get probably almost everything in just one run. If you need some of those spells you usually do stuff that unlocks them anyway because the chance of them appearing in chests and spell rooms is too low for this way to be consistent
@@heavenlymessiah8692 Yep, there are a ton of different endings, and the game only advertises the existence of the bad ending (and it doesn't tell you that's what it is, you have to figure it out yourself)
@@sethb3090 Or other crazy shenanigans that players have figured out like kidnapping a polymorph mage and one of those reviving robots and bringing them together just so you can kill the mage an infinite amount of times and eat their corpse over and over again to gain infinite poly immunity. The horrors in this game are only limited by imagination.
"most roguelike games use a bunch of pre-made tilesets for each area and then use procedural generation to snap these rooms together" Ironically, this is an extremely accurate way to describe how areas in Noita are generated. The "rooms" Noita uses are large and seamless, but you'll start to recognize them after playing for a good while.
Yes but note that you may still encounter a "room" you have never seen before after 100 hours. That's one of the most things in noita, never-ending exploration.
Killing the final boss on 0 orbs is basically the tutorial. I'd suggest for anyone interested to look into the game a bit more as there's a metric fuckton more insane things you can do in comparison to the video.
I imagine the wands he shows us comes as a massive unhinged surprise to people who don't know noita but the people who do know noita are surprised by what incredibly tame options he chose.
Noita earlygame: please help, this guy with a shotgun is painful Noita endgame: I can fire an nuke every frame, setting both the world and my pc on fire
8:45 Or you coukd just use the power of a chainsaw it has the secret ability of reducing cast delay to zero when combined with spells that reduce recharge to zero you can get wands that fire literally every frame. Also this game has an insane amout of secrets, therr is for example a lot more stuff hidden on the surface when you go left or right or in a lot of other places. By the way this game has parallel universes.
As far as eating goes: if you eat too much (fill your stomach to 300%) your character will explode and die. This is an actual mechanic in the game. The level of detail they put into this game is insane.
As many others mentioned in the comments, this showcases about 1/3 of the game. The other 1/3 is wand-crafting (which can get very insane), and the last 1/3 is exploration. Those also synergy quite well - the better you become at wand-crafting, the more you can explore and the better you get and the game, which in turn gives you better wands, perks, etc.
One thing to mention, this game has TONS of secrets. A good 90% of the game isn't part of the main path, and the endgame post final boss content is huge. If you don't die, of course.
You mention the spell system and physics system as two pillars of the game, but there's a third you might not be aware of: exploration. Getting to the "final" boss is by no means the end of the game. There are far harder challenges out there in the world of Noita. Beating the boss at the end of the main "roguelike" dungeon is your graduation from the tutorial and I encourage you to explore further once you reach that point. I guarantee you'll be blown away by what you find.
5:35 actually noita does have structures and blocks of areas with specific generation whoch themselves also have variations, but it all blends in way differently compared to the kind of generation you mentioned other roguelites have. It's similar to minecraft world gen and structures.
I've been absolutely obsessed with Noita since picking it up in January. Ended up making multiple mods for it, even. This is probably the best youtuber feature of the game I've seen yet, really well-written!
Curve Ball...I miss that game. Noita, otoh...it's only called that because "Perkele" ("Fuckkkk...") was taken, which you learn when you meet Polymorphine. Noita is the fuckin' GOAT of games, as long as you really like pain.
Probably the best showcase and introduction to Noita i have seen so far. You didn't give away any secrets, you showed just enough that brand new players won't see some of it for like 10hrs of gameplay and you also tied it into a story that i think a lot of us will relate to. Big respect ❤
There are two secrets in the game that are so obscure even orchestrated effort of many players and some level of reverse engineering the game did not help solving them after over a year of effort. Plus there are many that are obscure enough that absolute majority of people have no chance figuring them out. Things that you can only find using external tool that will tell you where they are from the game's seed - or you have to search pretty much all of the world. Drops with a chance of 1 to 100 million. Even though there are achievements you keep even after death, it's definitely not a game for completionists.
I've got like 150+hrs in noita, currently on a god run trying to compete the sun quest. Love this game. No shame in using mods, I highly recommend getting the spell lab mod to experiment with spell combos and master the casting system Good review my dude. Subbed
Lol there are a ton of mods that make the game harder. Even mods that add spells and perks usually add terrible ones that dilute the pool. Personally I recommend Noitavania and New Enemies and Bosses. Enemy mod will make the game harder while Noitavania will get you to the "endgame" faster.
ah, noita, nothing like going from a spark bolt or two to The Edge Of The Sun which just turns the side of the screen you’re facing completely white with fire and lightning from one short click
Honestly Noita is in my top ten games of all time. It's a CRIMINALLY underrated game which I wish everyone would try. Thank you for making this video and giving it more of the audience it deserves!
5:12 This is actually false, Noita also has a tileset of hand-crafted building blocks that are combined to make up the full map, and experienced players call those tiles "formations" because that's what you would recognize them as in the game. The actual difference is that most of the tiles don't make up an isolated environment by themselves - the experience consists of walking *between* multiple formations, which in turn just become patterns on the wall inside a highly interconnected maze that has you concentrate on too many directions at once as to let you ponder about the design of the snow pile you're standing on. The other difference would be that the formations aren't aligned on a grid, which makes it harder for the player to tell where one ends and the next one starts, as this will depend only on the shape of the formation itself rather than a global, grid-like pattern. But I'm pretty sure Dead Cells uses this latter technique as well, so considering that this was the game that you used clips from when comparing Noita to other roguelites, it's questionable whether this has to count as a difference.
Noita, for me, is the best roguelike hands down. The wand mechanics being an autistic dream and I mean that as a compliment. It's like Factorio players claiming themselves to be autistic too, because of the sheer amount of esoteric knowledge acquired through playing and optimizing everything that I feel like it probably pushes important stuff out lmao, I know Noita certainly did that to me. Leaving that aside the game has managed to capture for me a sense of progression, tough but fair combat, community, and sheer amount of detail to the world and gameplay that I've not felt since the original Dark Souls, and that''s one of my favorite games ever. Another aspect I like is that you definitely don't rely on items you get as much as in games like Binding of Isaac or Risk of Rain for instance. You rely on your knowledge of the systems and mechanics to give you the edge you need. Like Dark Souls asks of you engaging with its systems and developing the motor skill to execute the commands, this game trusts you with all that and learning about how the in-game physics/magic/alchemy works. Don't have Tinker With Wands Everywhere? Build a wand that can kill Steve, or just flood his room, he doesn't dive down into the water so you can tunnel outside the perk room and you're good to go. You can also use teleport to avoid triggering the dessecrating of the holy mountain (same principle as with the tunneling) and thus still be able to modify wands in there. If you don't get any of that you can maybe go down another level and try for better wands in Fungal Caverns or something like that. Also if you feel like the run is going good you can try to get the orbs you already got if you know their location already to get a slight health boost. Even using heart mages to boost the benefits of health upgrades.
The funyn part is that the wands he showed you are laughably weak and simple. Their are wands in this game you can make that take you to parallel universes. He didn't even get started on the secrets and alchemy and even the lore.
Never been a roguelite player, never been a gamer focused on just one game, but noita never stops giving. It's like the perfect growth-satisfaction rate because knowledge is the coin, you will be able to do God Runs every time more frequently (while it will keep fucking you extremely up every time you give it a chance) and you will have INSANE secrets and missions to do when you think you're op. Please give this game the time to grow on you, you will never regret it. Insane finnish programmers
when you anger the gods in dead cells, every hit insta kills you until you kill a certain amount of enemies. in noita, when you anger the gods, they just fucking kill you💀💀💀
i did a noita run as hitman, i got the invisible perk early on and picked up a chainsaw, which instantly turned my gameplay into sneaking up on a enemy to instantly obliterate them, and then running and hiding until invisibility came back, i did this until the boss.
Oh they're starting to, it's been getting the old "cult following" buildup lately and that's the best kind of slow burn publicity it needs to truly shine
Very good video. I love how you introduced it with flash games and the liquid mixer game, it brought it up together really well and made a good contrast, especially for someone who didn't "play" it. In the end, your video makes me want to play Noita, it really does. If that was the goal and you wanted me/us to experience it for ourselves, you achieveted it. Good content. Thanks!
1:03 ah, Meet'N'Fuck. otherwise known as the root cause of my descent into degeneracy in my teens. if only parents didn't trust the internet with their kids so implicitly back then.
I'm a little amazed you talked about the history of flash games and pixel simulations in them and did not even mention Liero, the game that inspired Noita in the first place
My friend bought niita after I recommended it to him, and his description of his first run was "I got a spell called 'summon large explosive box,' and didn't realize I had also gotten the boomerang spells perk until after I shot it."
This video was fuckin great. High quality stuff, condensed reasonably. Certainly as high quality as many more popular channels. No doubt you will pop off eventually, if you maintain this consistently. The only criticism I have, is not mentioning the insane depths of content this game has beyond the trip down to the Kolmi. Not in detail or anything, but just that oh by the way that's a tiny sliver of the map. As that could be a serious draw to anyone who might want to try Noita. I of course am already a big fan of the game, but hey. It couldn't hurt. Again, good stuff.
I mentioned the lack of content, but that's fine it's short term content, they always lack. Not exactly sure how it's misleading though buddy boy. The video was quite well done, especially considering the lack of experience this channel has.
Noita is actually made in a grid system where all the items like hearts and chests are in their own structures, where the structures are is always random, well except for things like orbs, but it's pretty much the same as level sections in other roguelikes, just a lot smaller.
noita is my favorite game. the spell/wand system is so expansive that one of the steam achievements is to do 1 million damage in one hit. my win to lose ratio is about 7/1000
Wait wait wait, why the hell does Noita have the roguelite tag on steam? One of the main selling points of the game is that the only thing that you keep is your knowledge, and that there isn't any meta-progression.
Hell yeah, Noita is the coolest. If you're interested in getting into roguelikes, like the ones that are like Rogue, I'd suggest Dungeon Crawl Stone Soup. Really easy to get into, relatively speaking
I can't believe you just connected Dust: linked by notdoppler to noita. So fucking true, I used to play that game together with my little sister and we'd have death matches with laser shooting powers
Ive become absurdly good at traversing noita, the only time I die is when I try to fight anything ever on the ice stage, so many guns and slippery surfaces. I might just try to run through them to get to a more stable stage
so i was crafting wands in the holy mountian, and then i realized i have the perk that enables you to shoot infinite of most spells, and i had a build that let me shoot really fast, so i thought, what would happen if i shot a fuck ton of bombs per second? and then i died to an explosion
Some things that took me wayyyy too long: chaninsaws' magical properties are no joke, trigger spells are secretly OP, and this game is much more open than you expect, in all ways. Have you found a *seemingly* endless lake of lava in the first level? Have you "rebelled" at the start of a run? This isn't a small game, by any means. Beating the final boss is only the beginning.
I loved the video! Noita is my absolute favorite rogue to date, and I love coming across new players that have discovered or experienced this brutal pixelated horror. I noticed you uploaded this almost 2 years ago. Have you made any other crazy runs or discoveries about the more hidden mechanics and bosses in the game since then??
Honestly, the wand mechanics in Noita are like a new language. Theres common phrases, grammar where you have to use a certain order, different spell types that do different things, and of course every linguist's favorite: special cases and exceptions that make no sense but work anyways ;)
True, mastering wand tinkering feels like studying new language and learn how to imagine using that language.
and when you put enough hours, those exceptions actually start making sense, and it's terrifying...
i compare it to programming
programming i compare to learning a language
checks out
@@tsb4576 it lowkey reminds me of visual languages such as maxMSP
@@tsb4576It technically qualifies as an esoteric programming language.
wait until you find the rest of the game , the main path is like 10% of the game
I call the 'main loop' the tutorial
The real beauty of Noita is once you think you understand the game, you understand how little you actually understand the game, then you'll look up resources from people that really understand the game and then REALLY get your mind blown. It's less of a rougelite and more of an adventure game once you really get it.
Other Rougelites: keep trying until you gain enough power to win
Noita: keep trying until you gain enough knowledge to win
Noita is truly a rougelites where the only thing improving is the player brain.
@@deadrixhanon1776 and the few unlockable spells namely the nolla spell
@@deadrixhanon1776 I feel like you give too much credit to some players here. Some brains just ain't improvin'.
More like keep trying until you understand how to not make a spell that kills you 💀
@@Lukashamm Yes, however unlike in other roguelites with meta progression in noita it isn't that important. You can start with blank save file and get probably almost everything in just one run. If you need some of those spells you usually do stuff that unlocks them anyway because the chance of them appearing in chests and spell rooms is too low for this way to be consistent
Wait till he hears about parallel worlds
Wait till he hears parallel world teleporting wands, creating the sun itself, and becoming a god, only to turn into a sheep and die
@@heavenlymessiah8692 Yep, there are a ton of different endings, and the game only advertises the existence of the bad ending (and it doesn't tell you that's what it is, you have to figure it out yourself)
@@sethb3090 Or other crazy shenanigans that players have figured out like kidnapping a polymorph mage and one of those reviving robots and bringing them together just so you can kill the mage an infinite amount of times and eat their corpse over and over again to gain infinite poly immunity. The horrors in this game are only limited by imagination.
@@krysidian I think I peaked when I managed to fungal shift vomit to weird fungus so I literally puked more drugs
wait till he hears about egg wand that wins game in two seconds.
"most roguelike games use a bunch of pre-made tilesets for each area and then use procedural generation to snap these rooms together"
Ironically, this is an extremely accurate way to describe how areas in Noita are generated.
The "rooms" Noita uses are large and seamless, but you'll start to recognize them after playing for a good while.
also, it's how later on you start knowing where hearts/chests are
Yes but note that you may still encounter a "room" you have never seen before after 100 hours. That's one of the most things in noita, never-ending exploration.
I agree, although it's still fun exploring the levels even after a good 300 hours, mods such as Noitavania makes exploring really rewarding.
Noita is absolutely batshit insane and I love it. Everything kills you, especially the wands. _Especially_ the wands.
As a game dev, noita is the game that inspired me to get serious about game development.
"Don't Anger the Gods"
me a seasoned Noita player: I'll pretend I didn't hear that.
Killing the final boss on 0 orbs is basically the tutorial. I'd suggest for anyone interested to look into the game a bit more as there's a metric fuckton more insane things you can do in comparison to the video.
I guess that means 9% of players have completed the tutorial
@@duane6386 That is a reasonable statement.
107 hours, two wins.
@@duane6386 it sounds ridiculous, but that's actually the truth
i just wish I would be able to find out about these things without visiting the wiki :S
I imagine the wands he shows us comes as a massive unhinged surprise to people who don't know noita but the people who do know noita are surprised by what incredibly tame options he chose.
Noita earlygame: please help, this guy with a shotgun is painful
Noita endgame: I can fire an nuke every frame, setting both the world and my pc on fire
A new Noita player dies to the enemies, bombs, and materials
An experienced Noita player dies from their own dumb decisions
"the end of the game"
8:45 Or you coukd just use the power of a chainsaw it has the secret ability of reducing cast delay to zero when combined with spells that reduce recharge to zero you can get wands that fire literally every frame. Also this game has an insane amout of secrets, therr is for example a lot more stuff hidden on the surface when you go left or right or in a lot of other places. By the way this game has parallel universes.
As far as eating goes: if you eat too much (fill your stomach to 300%) your character will explode and die. This is an actual mechanic in the game. The level of detail they put into this game is insane.
As many others mentioned in the comments, this showcases about 1/3 of the game. The other 1/3 is wand-crafting (which can get very insane), and the last 1/3 is exploration.
Those also synergy quite well - the better you become at wand-crafting, the more you can explore and the better you get and the game, which in turn gives you better wands, perks, etc.
One thing to mention, this game has TONS of secrets. A good 90% of the game isn't part of the main path, and the endgame post final boss content is huge. If you don't die, of course.
You mention the spell system and physics system as two pillars of the game, but there's a third you might not be aware of: exploration. Getting to the "final" boss is by no means the end of the game. There are far harder challenges out there in the world of Noita. Beating the boss at the end of the main "roguelike" dungeon is your graduation from the tutorial and I encourage you to explore further once you reach that point. I guarantee you'll be blown away by what you find.
5:35 actually noita does have structures and blocks of areas with specific generation whoch themselves also have variations, but it all blends in way differently compared to the kind of generation you mentioned other roguelites have. It's similar to minecraft world gen and structures.
I've been absolutely obsessed with Noita since picking it up in January. Ended up making multiple mods for it, even. This is probably the best youtuber feature of the game I've seen yet, really well-written!
Curve Ball...I miss that game.
Noita, otoh...it's only called that because "Perkele" ("Fuckkkk...") was taken, which you learn when you meet Polymorphine.
Noita is the fuckin' GOAT of games, as long as you really like pain.
Probably the best showcase and introduction to Noita i have seen so far. You didn't give away any secrets, you showed just enough that brand new players won't see some of it for like 10hrs of gameplay and you also tied it into a story that i think a lot of us will relate to.
Big respect ❤
There are two secrets in the game that are so obscure even orchestrated effort of many players and some level of reverse engineering the game did not help solving them after over a year of effort. Plus there are many that are obscure enough that absolute majority of people have no chance figuring them out. Things that you can only find using external tool that will tell you where they are from the game's seed - or you have to search pretty much all of the world. Drops with a chance of 1 to 100 million. Even though there are achievements you keep even after death, it's definitely not a game for completionists.
I've got like 150+hrs in noita, currently on a god run trying to compete the sun quest. Love this game. No shame in using mods, I highly recommend getting the spell lab mod to experiment with spell combos and master the casting system
Good review my dude. Subbed
Lol there are a ton of mods that make the game harder. Even mods that add spells and perks usually add terrible ones that dilute the pool. Personally I recommend Noitavania and New Enemies and Bosses. Enemy mod will make the game harder while Noitavania will get you to the "endgame" faster.
The first 2 and a half minutes of this video are absolute nostalgia overload lol I recognized nearly every game
ah, noita, nothing like going from a spark bolt or two to The Edge Of The Sun which just turns the side of the screen you’re facing completely white with fire and lightning from one short click
Honestly Noita is in my top ten games of all time. It's a CRIMINALLY underrated game which I wish everyone would try. Thank you for making this video and giving it more of the audience it deserves!
amazing game one of the best I've ever played. truly mind blowing when you realize beating the "final boss" is the beginning
5:12 This is actually false, Noita also has a tileset of hand-crafted building blocks that are combined to make up the full map, and experienced players call those tiles "formations" because that's what you would recognize them as in the game.
The actual difference is that most of the tiles don't make up an isolated environment by themselves - the experience consists of walking *between* multiple formations, which in turn just become patterns on the wall inside a highly interconnected maze that has you concentrate on too many directions at once as to let you ponder about the design of the snow pile you're standing on.
The other difference would be that the formations aren't aligned on a grid, which makes it harder for the player to tell where one ends and the next one starts, as this will depend only on the shape of the formation itself rather than a global, grid-like pattern. But I'm pretty sure Dead Cells uses this latter technique as well, so considering that this was the game that you used clips from when comparing Noita to other roguelites, it's questionable whether this has to count as a difference.
Noita, for me, is the best roguelike hands down.
The wand mechanics being an autistic dream and I mean that as a compliment.
It's like Factorio players claiming themselves to be autistic too, because of the sheer amount of esoteric knowledge acquired through playing and optimizing everything that I feel like it probably pushes important stuff out lmao, I know Noita certainly did that to me.
Leaving that aside the game has managed to capture for me a sense of progression, tough but fair combat, community, and sheer amount of detail to the world and gameplay that I've not felt since the original Dark Souls, and that''s one of my favorite games ever.
Another aspect I like is that you definitely don't rely on items you get as much as in games like Binding of Isaac or Risk of Rain for instance. You rely on your knowledge of the systems and mechanics to give you the edge you need. Like Dark Souls asks of you engaging with its systems and developing the motor skill to execute the commands, this game trusts you with all that and learning about how the in-game physics/magic/alchemy works.
Don't have Tinker With Wands Everywhere? Build a wand that can kill Steve, or just flood his room, he doesn't dive down into the water so you can tunnel outside the perk room and you're good to go. You can also use teleport to avoid triggering the dessecrating of the holy mountain (same principle as with the tunneling) and thus still be able to modify wands in there. If you don't get any of that you can maybe go down another level and try for better wands in Fungal Caverns or something like that.
Also if you feel like the run is going good you can try to get the orbs you already got if you know their location already to get a slight health boost. Even using heart mages to boost the benefits of health upgrades.
The funyn part is that the wands he showed you are laughably weak and simple. Their are wands in this game you can make that take you to parallel universes. He didn't even get started on the secrets and alchemy and even the lore.
Never been a roguelite player, never been a gamer focused on just one game, but noita never stops giving. It's like the perfect growth-satisfaction rate because knowledge is the coin, you will be able to do God Runs every time more frequently (while it will keep fucking you extremely up every time you give it a chance) and you will have INSANE secrets and missions to do when you think you're op. Please give this game the time to grow on you, you will never regret it. Insane finnish programmers
when you anger the gods in dead cells, every hit insta kills you until you kill a certain amount of enemies. in noita, when you anger the gods, they just fucking kill you💀💀💀
Also there is so much more than just the main levels in this world
i did a noita run as hitman, i got the invisible perk early on and picked up a chainsaw, which instantly turned my gameplay into sneaking up on a enemy to instantly obliterate them, and then running and hiding until invisibility came back, i did this until the boss.
Noita is probably the best indie game of the last 5 years and no one talks about it.
Oh they're starting to, it's been getting the old "cult following" buildup lately and that's the best kind of slow burn publicity it needs to truly shine
Tonesville: 9:30
The sun:
The moment you realize that there are no gods OTHER THEN YOURSELF in this game is when you truly become a Noita.
Very good video. I love how you introduced it with flash games and the liquid mixer game, it brought it up together really well and made a good contrast, especially for someone who didn't "play" it. In the end, your video makes me want to play Noita, it really does. If that was the goal and you wanted me/us to experience it for ourselves, you achieveted it. Good content. Thanks!
There's so much more to noita too. So many secrets past the simple dungeon crawl. There's a whole world(s) to explore. As well as things to find. 😈
1:03 ah, Meet'N'Fuck. otherwise known as the root cause of my descent into degeneracy in my teens. if only parents didn't trust the internet with their kids so implicitly back then.
The main path is less than half of this games content, the lore and secrets go so much deeper and deserve to be mentioned.
I'm a little amazed you talked about the history of flash games and pixel simulations in them and did not even mention Liero, the game that inspired Noita in the first place
ABSOLUTELY LOVE how you referenced the falling sand game.
The production quality is so good
The RuneScape intro absolutely sold me
i have killed myself twice as many times as anything else has killed me in this fucking game put together.
Hey, a long term Noita enjoyer here. Great review and great vid, I take a look at some more.
best intro to Noita I've seen so far. Great job! Subscribed. SM58 represent!
the nostalgia i felt in the start of this video, made me also question previous life choices
My friend bought niita after I recommended it to him, and his description of his first run was "I got a spell called 'summon large explosive box,' and didn't realize I had also gotten the boomerang spells perk until after I shot it."
Very fitting using music from the audio portal while talking about flash games. Good stuff.
Keep doing these. Youll get the views you need. Idk when, but you will for sure. Keep it up man.
Great vid. No one else ever points out the flash game origin.
Damn your presentation and quality is good, great video!
That's all with out bring up the whole open world map full of secrets left to explore
Your channel is criminally underrated! Absolutely love your content bro!
9:33 you can also literally become the sun through the power of a miniature moon and a lot of healing
Love noita, beautiful game, the amount of stuff to discover is insane
Noita cycle:
•Die in 99 bad runs
•Get a really good run, get cocky and kill everything
•Somehow still die
•repeat
This video was fuckin great. High quality stuff, condensed reasonably. Certainly as high quality as many more popular channels. No doubt you will pop off eventually, if you maintain this consistently.
The only criticism I have, is not mentioning the insane depths of content this game has beyond the trip down to the Kolmi. Not in detail or anything, but just that oh by the way that's a tiny sliver of the map. As that could be a serious draw to anyone who might want to try Noita. I of course am already a big fan of the game, but hey. It couldn't hurt.
Again, good stuff.
This video is not only misleading but also lacking a lot
I mentioned the lack of content, but that's fine it's short term content, they always lack.
Not exactly sure how it's misleading though buddy boy.
The video was quite well done, especially considering the lack of experience this channel has.
Noita is actually made in a grid system where all the items like hearts and chests are in their own structures, where the structures are is always random, well except for things like orbs, but it's pretty much the same as level sections in other roguelikes, just a lot smaller.
noita is my favorite game. the spell/wand system is so expansive that one of the steam achievements is to do 1 million damage in one hit. my win to lose ratio is about 7/1000
wow this video was fire good job on it. just got into noita and its been a blast
“Well you get this cocaine induced nightmare that is noita” i have about 100 hours in this game and can confirm that is the best way to describe it
Have just found this game within the last 2 months. I just can't put it down. I love it! It's so good! You did such a good video on it 👏
And if you combine a powder sandbox with science you get the Powder Toy.
This man just explained the basics, imagine when he realizes how to reach godhood or explore the other places...
Very very few games can tease 500+ hours out of me. Noita is one of them.
It sounds like we shared the same childhood
Awesome video, does an amazing job of showing off an amazing game
Chaos faction and Territory War Online!
Windows XP, chunky "flat-screen" monitors, auto-tune music, & Ipod Touches. (Mid-2k nostalgia)
surprisingly decent video, enjoyed it
great vid man keep up the good work
Great video, thank you!
Wait wait wait, why the hell does Noita have the roguelite tag on steam? One of the main selling points of the game is that the only thing that you keep is your knowledge, and that there isn't any meta-progression.
Always happy to see people acknowledge my favorite Finnish arson simulator
Hell yeah, Noita is the coolest. If you're interested in getting into roguelikes, like the ones that are like Rogue, I'd suggest Dungeon Crawl Stone Soup. Really easy to get into, relatively speaking
for real
QUICKSAND HELL!!! I LOVED THAT GAME
the actual suffering and agony is not dying a couple hundred times on your road to kill kolmi... it's far worse than this 💀
one of my favorite games
Subbed this is quality stuff
Just found your channel mate, youre an inspiration to me
I relate so much about the first part. I've played so many of the flash games you showed, despite being from a culturally different place.
I can't believe you just connected Dust: linked by notdoppler to noita. So fucking true, I used to play that game together with my little sister and we'd have death matches with laser shooting powers
This reminds me of Liero, which could be described as a multiplayer pvp version of Noita, sortof.
Apparently that actually was the inspiration for Noita
Actually a great video! Like your style so I shall sub!
Ive become absurdly good at traversing noita, the only time I die is when I try to fight anything ever on the ice stage, so many guns and slippery surfaces. I might just try to run through them to get to a more stable stage
Noita is the greatest game ever. I hate it, which is why it's one of my favorites.
im suprized you didint talk about hte stupid amount of secrets this game has
hell yeah dude im planing on playing noita
Great vid, thanks for sharing. Just got my first Noita win today. :)
You deserve way more subs holy shit
so i was crafting wands in the holy mountian, and then i realized i have the perk that enables you to shoot infinite of most spells, and i had a build that let me shoot really fast, so i thought, what would happen if i shot a fuck ton of bombs per second? and then i died to an explosion
Some things that took me wayyyy too long: chaninsaws' magical properties are no joke, trigger spells are secretly OP, and this game is much more open than you expect, in all ways.
Have you found a *seemingly* endless lake of lava in the first level? Have you "rebelled" at the start of a run?
This isn't a small game, by any means. Beating the final boss is only the beginning.
Nice! Just installed it for the first time.
I loved the video!
Noita is my absolute favorite rogue to date, and I love coming across new players that have discovered or experienced this brutal pixelated horror.
I noticed you uploaded this almost 2 years ago. Have you made any other crazy runs or discoveries about the more hidden mechanics and bosses in the game since then??
Only rougelite i play consistently over and over from time to time
steve really messed you up at the end there