Basic Unity Concepts I Wish I'd Learned Sooner

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  • Опубликовано: 9 фев 2025
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Комментарии • 38

  • @nyminh
    @nyminh 10 месяцев назад +3

    Perfect video. The calm coffeeshop music. Screenshots of the actual interfaces and code and visual examples. The wizard.

  • @LuizMoratelli
    @LuizMoratelli 2 года назад +21

    Magical video! As a general rule, you will extend from MonoBehaviour if you need to add the script as a component of a gameobject.

    • @emeralgamedev
      @emeralgamedev  2 года назад +3

      Haha, thanks! That's a good way to put it!

  • @Atonkelton
    @Atonkelton 2 года назад +29

    Every beginner suffers from a mild case of Catch-22. Having to learn C# and Unity and already having to know certain low level principles in both. And I do feel with you on the tutorials where you go 'The heck is that? Where did you come from? Why?'. Naming conventions and styles are a big source of flame material in regards to code readability.
    Follow the wise wizard Emeral's teachings, he dispenses good knowledge.

    • @emeralgamedev
      @emeralgamedev  2 года назад +3

      Thanks, Anton! It's tricky to make videos on the subject because I want to keep it informal and fun but also informational and accurate. I didn't even touch naming conventions cause I'm still learning them/ deciding on them myself. That would be a good topic for a video though!

    • @Atonkelton
      @Atonkelton 2 года назад

      @@emeralgamedev As pointer I can recommend 'Kevling Henney's' talk at the ITT in 2016. Seven ineffective coding habits. He has great arguments. Other than that: Choose your style, stick to it and it will work.

    • @emeralgamedev
      @emeralgamedev  2 года назад

      @@Atonkelton I will check it out!

  • @looooool3145
    @looooool3145 2 года назад +5

    I just started learning Unity and you explained it the best! Thank you!

  • @Azihayya
    @Azihayya Год назад +3

    This is awesome, mate.

  • @killerconman311
    @killerconman311 Год назад

    great video! I am about a year into learning Unity at Boise State, and I was randomly feeling in over my head. This was a great refresher and helped me straighten a ton of things out in my head. THANK YOU

  • @beccawucker3005
    @beccawucker3005 2 года назад +5

    Wizard Emeral is my hero!

  • @Frologics
    @Frologics Год назад +4

    I became a unity wizard when i turned 30

  • @ImagineGamingPlay
    @ImagineGamingPlay 2 года назад +4

    Excellent explanation of such confusing topics, well done!

  • @FesterThanLight
    @FesterThanLight Год назад +2

    this channel will blow up...

  • @bobbville
    @bobbville 2 года назад +4

    Really cool vid! 🔥 🔥very helpful! Thanks for this! 🍻

    • @emeralgamedev
      @emeralgamedev  2 года назад +2

      Ayyee, you're welcome! 🧙🏾‍♂️

  • @slowfuse
    @slowfuse Год назад +1

    this is exactly what \i was after, it's like it was written just for me

  • @itsCompanionsheep
    @itsCompanionsheep 2 года назад +2

    Oh shit, it's WISDOM!

  • @MUSHIN_888
    @MUSHIN_888 4 месяца назад

    DUDE best tutorial, liked and subbed

  • @Bluepaccao
    @Bluepaccao 4 месяца назад

    Great video, thank you!

  • @vance1711
    @vance1711 Год назад

    you are so funny and wise! please keep making videos

  • @neolynxer
    @neolynxer Год назад +1

    Sorry for nitpicking in this begginers video, but the thoise particular Transforms are not a structs. Vector3 is.

  • @JordonRenn93
    @JordonRenn93 Год назад +2

    2 minutes in and I already understand multiple things in a better way... I've been dabbling for years 😅😅😅 Like they say, you don't know what you don't know

  • @biggobttg
    @biggobttg 2 года назад +2

    Dam u had 69 subs when i subbed

  • @-harame7011
    @-harame7011 2 года назад +2

    Good 🗿

  • @AudioBoi1
    @AudioBoi1 2 года назад +1

    cool vid
    but damn coding is boring. as soon as I see text - I fall asleep

  • @RyanScarbrough
    @RyanScarbrough Год назад +1

    Thank yooou, you are a true wizard! 🪄✨✨

  • @Cypri666
    @Cypri666 2 года назад +2

    this.gameObject.transform can be simplified to just transform