Every beginner suffers from a mild case of Catch-22. Having to learn C# and Unity and already having to know certain low level principles in both. And I do feel with you on the tutorials where you go 'The heck is that? Where did you come from? Why?'. Naming conventions and styles are a big source of flame material in regards to code readability. Follow the wise wizard Emeral's teachings, he dispenses good knowledge.
Thanks, Anton! It's tricky to make videos on the subject because I want to keep it informal and fun but also informational and accurate. I didn't even touch naming conventions cause I'm still learning them/ deciding on them myself. That would be a good topic for a video though!
@@emeralgamedev As pointer I can recommend 'Kevling Henney's' talk at the ITT in 2016. Seven ineffective coding habits. He has great arguments. Other than that: Choose your style, stick to it and it will work.
great video! I am about a year into learning Unity at Boise State, and I was randomly feeling in over my head. This was a great refresher and helped me straighten a ton of things out in my head. THANK YOU
2 minutes in and I already understand multiple things in a better way... I've been dabbling for years 😅😅😅 Like they say, you don't know what you don't know
Perfect video. The calm coffeeshop music. Screenshots of the actual interfaces and code and visual examples. The wizard.
Magical video! As a general rule, you will extend from MonoBehaviour if you need to add the script as a component of a gameobject.
Haha, thanks! That's a good way to put it!
Every beginner suffers from a mild case of Catch-22. Having to learn C# and Unity and already having to know certain low level principles in both. And I do feel with you on the tutorials where you go 'The heck is that? Where did you come from? Why?'. Naming conventions and styles are a big source of flame material in regards to code readability.
Follow the wise wizard Emeral's teachings, he dispenses good knowledge.
Thanks, Anton! It's tricky to make videos on the subject because I want to keep it informal and fun but also informational and accurate. I didn't even touch naming conventions cause I'm still learning them/ deciding on them myself. That would be a good topic for a video though!
@@emeralgamedev As pointer I can recommend 'Kevling Henney's' talk at the ITT in 2016. Seven ineffective coding habits. He has great arguments. Other than that: Choose your style, stick to it and it will work.
@@Atonkelton I will check it out!
I just started learning Unity and you explained it the best! Thank you!
This is awesome, mate.
great video! I am about a year into learning Unity at Boise State, and I was randomly feeling in over my head. This was a great refresher and helped me straighten a ton of things out in my head. THANK YOU
Wizard Emeral is my hero!
You're my hero! 🧙🏾♂️
I became a unity wizard when i turned 30
Excellent explanation of such confusing topics, well done!
Why, thank you! 🧙🏾♂️
this channel will blow up...
Really cool vid! 🔥 🔥very helpful! Thanks for this! 🍻
Ayyee, you're welcome! 🧙🏾♂️
this is exactly what \i was after, it's like it was written just for me
Oh shit, it's WISDOM!
haha 🧙🏾♂️
DUDE best tutorial, liked and subbed
Great video, thank you!
you are so funny and wise! please keep making videos
Sorry for nitpicking in this begginers video, but the thoise particular Transforms are not a structs. Vector3 is.
2 minutes in and I already understand multiple things in a better way... I've been dabbling for years 😅😅😅 Like they say, you don't know what you don't know
Exactly, thanks for watching!
Dam u had 69 subs when i subbed
It's magic. 🧙🏾♂️
Good 🗿
Thanks! 🧙🏾♂️
cool vid
but damn coding is boring. as soon as I see text - I fall asleep
Haha, I feel you there!
Thank yooou, you are a true wizard! 🪄✨✨
this.gameObject.transform can be simplified to just transform
You're right!
and should be cached