i already sank at least 10 hours into this and cleared the game at least twice with each character. Also with time you unlock new starting skills for each class that you can mix and match giving you tons of options even before the run. It also feels like you have more control over your "build" due to the slot system and the upgrades so you can even "force" a build if you want to and know what to look for. Also the sound man..... The ooomph behind each skill is brilliant. could also imagine this being a banger in koop since there is a slight holy triangle vibe with the characters.
@@OHRyePlays totally fair, I was just saying that is probably what they mean with the whole "moba" schtick. Either, way this game is heat. I hope you play it more
for some reason MOBA is still the right term to use in a way. If you use the moba control scheme and the way combat is handled then you see a clear difference between something like ravenswatch or hades and this game. Also characters feel very "MOBAy" in their design and interactions with the essences. It's for some reason missleading and very on point at the same time xD
I can understand that, but there's also a control scheme that makes it so it doesnt play like a MOBA lol. Thus eliminating the whole MOBA comparison. It just semantics though, so no biggie haha. I just thought the game would behave more like a moba...having to defend a base, push forward, kill mobs, etc. In the end it's an amazing game and it can call itself a racing game for all I care.
25:31 "How did I not die there", Thanks bro. 😂
RIP
😂😂
i already sank at least 10 hours into this and cleared the game at least twice with each character. Also with time you unlock new starting skills for each class that you can mix and match giving you tons of options even before the run. It also feels like you have more control over your "build" due to the slot system and the upgrades so you can even "force" a build if you want to and know what to look for. Also the sound man..... The ooomph behind each skill is brilliant.
could also imagine this being a banger in koop since there is a slight holy triangle vibe with the characters.
I’m loving the build customization, can’t wait to see more.
It looks like AFK Journey haha, as a AFKJ veteran I like it
Visually, right? That's pretty much where the similarities begin and end.
Cool game!
It really is. Can’t wait for release, or more content added to the demo.
25:35 Watch this guy kill all the enemies and die to nothing.
His last words were "how did I not die there"
RIP
This looks a really smart game. Will have to download it and try it out for sure.
I really liked it, looking foward to playing more.
Lookin' good
if you use the click to move setup, it plays very similar to league of legends mechanics-wise
Ya, I didn't like that play style, switched to the other one.
@@OHRyePlays totally fair, I was just saying that is probably what they mean with the whole "moba" schtick. Either, way this game is heat. I hope you play it more
looks nice. Can we play with a controller ?
Sadly no controller support at the moment. I believe they acknowledged it’s coming though.
@@OHRyePlays thank you for your answer. And thank you for all your videos 👍
Why is the game using Subnautica music?
Can you give me a time stamp? I'll check it out.
@@OHRyePlays Sorry, it's not Subnautica it's Planet Crafter - The ingame music is the same as this ruclips.net/video/OA70jdLfKKc/видео.html
wel you can play Multiplayer, Online, you, play in small Batlle Arenas so MOBA 😅
Seems to just be a Online Roguelike haha.
for some reason MOBA is still the right term to use in a way. If you use the moba control scheme and the way combat is handled then you see a clear difference between something like ravenswatch or hades and this game. Also characters feel very "MOBAy" in their design and interactions with the essences. It's for some reason missleading and very on point at the same time xD
I can understand that, but there's also a control scheme that makes it so it doesnt play like a MOBA lol. Thus eliminating the whole MOBA comparison. It just semantics though, so no biggie haha. I just thought the game would behave more like a moba...having to defend a base, push forward, kill mobs, etc. In the end it's an amazing game and it can call itself a racing game for all I care.