Best part about Samuro the Samurai is that people can't hover over it on the board to see what happened, because its textbox will always be in Japanese. You don't even know why "this weird bug" happened, unless you know this card.
@@xhantTheFirst Even funnier is that since the card implies it changes your settings it should persist. If you just immediately queue for a new game, it should still be in Japanese since you'd have to revert your settings back to English manually.
For those of you who can't read Japanese, the title reads "Japanese Card Text?!" and the description reads (ironically) "google translate'd japanese text is bad"
@@ppppppqqqppp True, if you were to translate it literally it would just be "Japan's" but in context with the video it makes a little more sense in English with "Japanese" than "Japan's". That's just something I did to make it make a little more sense in English. The wonders of translating extremely context-based languages lol
@@yiwenxiong4071 It's context heavy, but not in the way that "nihongo" and "nihon" are able to be translated like that. It's subject dropping, not "just use whatever words you want". It feels weird to be so pedantic about it but the whole joke here is that it's a horrible translation, so fixing it rather than leaving it literal defeats the whole point.
you guys are way more creative than me lol I immediately thought of Coldarra Drake and infinite Hero Power OTKs because that was the main "this is why no cross-class stuff can ever happen" argument, your ideas are much cooler
@@NitroCheese As funny as that'd be, "start the game with a different class' hero power" isn't THAT broken for running two iffy Legendary vanillas. The mindgames are funny, of course, but unless you generate a Rogue card you're not going to be able to drop the disguise, so that's effectively what Maestra does.
Harvest was kinda unique with the option to harvest the minion from the board or from hand, but your revised «flexible» is literally just druid’s choose one mechanic
I just feel like flexible is more constraining. It makes costs weirder since you arguably want them to be the same cost. Also, Harvest being from board means you can have a spell (or minion) that summons tokens with the Harvest keyword on it. It also means you can potentially value trade and then toss the leftover 3/1 or whatever aside to get more value than just dying to a silver hand recruit leftover on board.
@@amethonys2798 Thats exactly what I had in mind too, like summoning Ghouls who could be Harvested to draw a card, or even make it so the Hero Power summons a 1/1 Ghoul that can be Harvested.
Harvest has so much potential. Trump said he didn't see much use on playing a harvest minion and then harvesting it, but that's totally up to the card text. They could print something where a minion gives other minions a buff depending on its remaining health when harvested, or a spell that activates a harvest without triggering it.
It's not a turn 10 do nothing. It's a turn 10, win in 2 turns. Would you play that card? Of course you would. You just wouldn't play it against an aggro deck. You auto beat any control decks with it in a terrible unfun way.
i actually think flip is a more interesting mechanic than flexible as they have different synergies between the two. Flip allows the card to not only have creature synergies (elemental, beast, etc) but also spell synergies (fire, fel, etc) on the same card which would allow an archetype like spell elemental mage to be more viable with the right design since it would have access to more synergies more often. MTG has a similar type of labeling with certain cards that will label them an artifact creature, or an enchantment creature which counts them as both. That uniqueness is lost when you just shift it to the flexible/harvest mechanic.
Flipside is also clearly influenced by MTG, which has been working for a while on how to combine two cards in one. Their most recent solution is basically the mechanic shown here, except your opponent can't see you're holding a Flipside card.
>.> trump the design of your "flexible" makes it literally just a "choose one" at that point. the way harvest was looks like it was designed was to be able to change the costs I.E. you could have a 2 mana card but it's harvest cost could be higher or lower at that point
There is no shot that Haleh combo works. People didn't do it with Maiev and a bunch of spell damage or whatever so why on earth would they do it with this? 10 mana play a 2/3 is pretty much the same as passing turn and you still have to live another two turns from the opponent before you MIGHT win the game. Taking a pass turn gives them time to develop minions which puts bodies on the board to eat shots from Haleh anyway. If Mage had Twisting Nether for the very last turn before Haleh wakes up MAYBE it would work out, but even that is a lot of Hopium and still probably in Mark territory.
There wasn't anything good enough with Maeiv to make it work, but yeah, 10 Mana do nothing is not gonna work. At 10 mana better combo decks will just kill you outright.
I was thinking that the pseudo ramp effect would be the bigger problem. You have people playing mailbox dancer (in both standard and wild) already, so people could just play this for a more effective mana cheat and get their big stuff out earlier.
@@hikarikouno in wild there was duskfallen Aviana that worked in druid until guff came out. Then it stopped being relevant. The combo was just 0 mana malygos plus spells to kill opponent
@@shenronsgoldfish yeeeeeah, people were totally playing that card all the time in Druid before alterac valley. Super popular card definitely not one of the worst cards ever printed that saw 0 play
Thank you for giving my card top card of the week :- ) I also made the Flipside card too, you're right on the flexibility being an issue so I rethought the mechanic as 'Flipside: Flip in hand after you play a card.' and maybe Harvest should just be a minion mechanic, although I should say that most cards were meant to have different Harvest costs to differentiate it from Choose One.
The fact that Pandora is broken with no downside for doing something insane is a huge flavor fail too. If it said "Start of Game: 20 cards in your deck become random other cards from your class" or something at least there's variance to break your break. Also Flexible could be flavored as "Respec" or "Talent Swap" or something.
@@NuclearRaven13 it makes no sense as a deathrattle. Either you still choose the card in deck building and it makes no difference, or you what? Scroll through the entire card collection when this minion dies for the card you want?
I'd love to see Pandora in something like a Tavern Brawl event. Yes, a ton of decks would be broken with access to other hero cards and quests, but pretty much *every* class would be stronger, so it just creates a new meta. And there's a lot of space for creativity with so many options.
It would be OP. you just play control throughout, then kill. Against aggressive decks, you just don't use this. This would be a win-con against a control deck. More importantly, it's not fun.
@@NestedQuantifier How is it a win-con? Where are you gonna get all the spells to burn through the board you let your opponent summon on the turn you did nothing and then kill them from 30?
3 Mana speII " *Lifesteal* DeaI 4 damages to an enemy *Harvest/Flexible: (6)* Cast it twice on random enemy targets" that concept can be expanded to other ways to word the cards, as you can see. Mana cost doesn't have to be the same as the cost is tied to the effect (great design), and just saying "but it does it Iike that" or "but it aIso has this effect" i love it !
I would agree on changing the blacksmith stats, but you should work on his atk and not the health. 5/2 weapon Is obviously too good for 3 mana, so the High heallth on the blacksmith makes him harder to kill and actually get the weapon!
I feel like your judgement about things being too opressive and limiting design space was pretty off this video. Like there will never be a deck around a combo that requires you to play a 10 mana 2/3. Its just not gonna work ever lol. Otherwise great video :) love to see the series again
was thinking the same thing Like if your opponent plays a 10 mana 2/3 and you don't win, you were probably going to lose anyways That or you're a control warrior with 90hp and don't care
As I stated in my own comment I don't know what he's smoking. People didn't play "build your own malygos" for the entire two years Maiev was in Standard so why on earth would they play a worse version? Furthermore, Mage's board clear options are kind of stinky so at BEST you slam a Mass Polymorph the turn prior, but unless they board locked themselves they can still develop a 6+ health minion alongside the sheep to just eat shots from Haleh.
I'm always a bit disturbed by 0 health cards. I think it'd be a nice idea to make the broken axe 3/1 with effect "if you have this weapon equipped at the end of your turn, give it to a 2/5 blacksmith to repair it". Extra layer of versatility, in times of need you can swing that super bad weapon once but it won't be repaired, even if it's not worth the cost.
Pandora reminds me of Duel-Class Arena. Some decks in Duel-Class Arena were just straight out broken due to how strong mixing certain spells/minions from different classes could be. And that is ARENA, not constructed where you get to choose.
that skeletal smith already has a reason to harvest off the board, you played it, attacked, it dealt 3, then you harvest to get a weapon for lethal, plus it can trigger death effects, or clear boardspace. edit: flexible feels very... uninteresting, like a worse choose one, plus flipable was just a copy of the new mtg cards (magic the gathering) that are literally double sided, usually one side is a land (mana) and the other side is an overcosted spell effect, for the flexibility
Both Flipside and Harvest are basically Choose One with extra steps. Harvest would work better if it was a spellburst effect, you can use it once, if the card is on your hand OR on your board, and it doesnt consume the card. Basically extra resources at the cost of reactivity. Would be a worse battlecry in some sense, what if Harvest just returns it to your deck ? Lots of avenues to work with this, but its really grasping at straws tbh.
Your design thoughts are absolutely on point and I love your insights but it feels like your balance brain is stuck back in 2020 when this series first petered off. I think SO many of these cards you say are too good would be completely fine in how busted hearthstone is today. Tunneling Jormungar would see literally zero play as it’s currently designed, tiniest toys and broken axe would both be completely fine if not mediocre at their current mana costs, and damaged cauldron would need to be a 0/4 at minimum to even see play. (Except you’re was obviously completely right about Pandora lol)
An added layer to Damaged Cauldron: it would cast a 0 cost spell if you somehow give it divine shield and pop it. Would be interesting in paladin for sure.
Pandora's design is fucking awesome. If she ever gets printed, it opens pandoras box. The fact that balance is 0 is why design is 5. So underappreciated
The play on words with "Flipside" was a nice thought and double-sided cards would be an interesting addition to Hearthstone, but unfortunately a lesson needs to be learned here with keywords that are bolded. They need to be translatable. Flipside is an American saying that has no easily translatable single-word use in some other languages. Even countries that speak the same language as America have their own version of what flipside means that doesn't translate well! ("On the flipside" in America has the same meaning as "On the other hand" in the UK, and "Other hand" as a keyword makes no sense at all.) If the keyword was Double-sided instead, I would approve more of the idea.
Seems kinda weak, how about it's a start of game effect instead? Yea, I know, it's likely an auto-include unless you're running self-fatigue decks, so they'll probably never add it...
honestly i dont think the haleh + quest giver combo would be that broken. i think itd be fun. you spend 10 mana to do nothing and then you have to survive for 2 more turns to get the payoff
Pandora means Pirate rogue gets a quest that tutors their swordfish, and the juggernaught, at the low low cost one weak card in the deck. I think if it was specifically limited to a minion though it might be possible to see play.
When i saw that card i thought it was like discover and you could choose a card from other classes during the game, only then i realize how broken it his. Dont know if it said discover a card from other classes will still be broken probably not so much but the rng will off the chart.
I think the creator of Flipside said it’s different from Choose One by the fact Choose One offers two roughly equivalent options while Flipside can offer two vastly different cards bundled into one, like a 5 mana 4/4 consecrate minion vs a darkbomb.
@@Tenebyss The point is the Flipside allows the two choices to have completely different Mana costs, where Choose One is the same cost no matter which you go for.
Paladin had a murlock that drew a dragon and you saw that with Nozdormu to set mana to 10. Druid would love to call Malygosbfor the combo. In fact any Malygos combo deck would really like the welp. You either draw a well of Maly essentially giving you three copies of your dragon. Similarly for any OTK dragon decks.
Pandora could work in wild with a requirement for both players to have it or something from within a group that it belongs to. Otherwise it becomes a vanilla 3/2.
The broken axe would be strong currently because playing dude warrior against Okani and / or mage secret objection, you get a minion down without playing a minion so it is not cancelled, I LOVE THE BROKEN AXE
I feel like pandora would be okay if you add "a Non-Legendary Card" which takes out quests and class legendaries. those break the rules the most. Would still be really spicy but i feel like with that change it aproaches at least considerable power-levels.
your thoughts on flexible as an alternative to flipside are exactly what i was thinking in terms of fixing the mechanic, except i went with versatile for the keyword name. flipside as a keyword name just bothers me. seems to kind of break the 4th wall taking you from the warcraft universe to a card game.
Pandora fix 1 - You can add 1 non-legendary card from another class to your deck Pandora fix 2 - You can add 1 Common rare or epic (only one rareity type) card from another class.
With Pandora, every class can run Lightforged Cariel and every game will just come down to Cariel v Cariel where both sides take half damage for the rest of the game, which will make weapon destruction mandatory
Blacksmith being a 2/3 would just make the weapon come more easily. If a 5/2 axe for 3 is concerning, then it should take effort to aquire instead of running it into a random 1 or 2 drop
with Wailing Whelp you could just put 2 Wailing Whelps and 1 Dragon you want. You can get Wailing Whelp with Wailing Whelp and then play that Wailing Whelp for the card you actually want to tutor. At best, you deck thin pretty cheaply while geting 2 1/1s on the board. At worst, you get the dragon you wanted to tutor for anyways. I feel the 'downside' of ending up with 2 dragons in hand is miniscule and irrelevant at best.
Question. with pandora, I definitely think it's a bad idea, but would limiting it to non legendary cards make it less detrimental? typically, the examples I thought of all come with legendary effects.
Skeletal Smith 2m 2/3. That whole idea of death knight having some kind of back up plan and utilizing undead minions is great. Imagine knowing your whole board of undead are getting wiped next turn? Hands dead? Harvest time. Suddenly the opponent is facing a dilemma of not having an as good opportunity to board clear knowing DK harvested 1 or 2 minions and presenting less of a threat now.
I hope DK gets it's own class before HS end. 🙏 even for just a 2 year run to get its own small collection vs wild. That would mean I'm hoping it lasts at least another 6 years give or take...
so flipside is a bad mechanic because it's basically just druid's Choose One.... but harvest is a good mechanic even though it's literally the same thing?
Harvest has the caveat that it can be used on something that's already on the board. In that case it can be like having both choose one options combined if the minion can stick and do work before being killed.
Magic: the Gathering has like a million keywords that are literally just Kicker but slightly different. So why can't Hearthstone have a slightly different Choose one?
I could actually still read the cards after Samuro the Samurai came down to the board. (Imagine a new player that doesn't mind the language change!). Maybe it would be an interesting way for people to learn languages! Also, he does nothing if both players already play in Japanese. Nice description of the video btw!
Best part about Samuro the Samurai is that people can't hover over it on the board to see what happened, because its textbox will always be in Japanese. You don't even know why "this weird bug" happened, unless you know this card.
And then Blizzard's support team would get submerged underneath a wave of frustrated players
@@xhantTheFirst Even funnier is that since the card implies it changes your settings it should persist. If you just immediately queue for a new game, it should still be in Japanese since you'd have to revert your settings back to English manually.
ふむ、そうね。でも、日本語をちゃんと勉強するとしたら…
@@TheHappy115 also, you will need to predownload Japanese to not lose instantly lul
every other language version of this card would be Language teacher. Select a random language cards for both players are in that language.
For those of you who can't read Japanese, the title reads "Japanese Card Text?!" and the description reads (ironically) "google translate'd japanese text is bad"
technically it's just "japan's card text" since it lacks the kanji for "go"
@@ppppppqqqppp True, if you were to translate it literally it would just be "Japan's" but in context with the video it makes a little more sense in English with "Japanese" than "Japan's". That's just something I did to make it make a little more sense in English. The wonders of translating extremely context-based languages lol
@@yiwenxiong4071 It's context heavy, but not in the way that "nihongo" and "nihon" are able to be translated like that.
It's subject dropping, not "just use whatever words you want".
It feels weird to be so pedantic about it but the whole joke here is that it's a horrible translation, so fixing it rather than leaving it literal defeats the whole point.
That’s not ironic that’s coincidental
@@yiwenxiong4071 the characters explicitly mean "Japan's" not "Japanese (language)"... the title is a mistranslation, possibly intentional
the first thing I thought with Pandora was, what if every class had guff and therefore 20 mana
what if everyone has cariel?
And when everyone is Guff, no one will be.
every class gets maestra. no class is their own class
you guys are way more creative than me lol I immediately thought of Coldarra Drake and infinite Hero Power OTKs because that was the main "this is why no cross-class stuff can ever happen" argument, your ideas are much cooler
@@NitroCheese As funny as that'd be, "start the game with a different class' hero power" isn't THAT broken for running two iffy Legendary vanillas. The mindgames are funny, of course, but unless you generate a Rogue card you're not going to be able to drop the disguise, so that's effectively what Maestra does.
Harvest was kinda unique with the option to harvest the minion from the board or from hand, but your revised «flexible» is literally just druid’s choose one mechanic
I just feel like flexible is more constraining. It makes costs weirder since you arguably want them to be the same cost.
Also, Harvest being from board means you can have a spell (or minion) that summons tokens with the Harvest keyword on it. It also means you can potentially value trade and then toss the leftover 3/1 or whatever aside to get more value than just dying to a silver hand recruit leftover on board.
@@amethonys2798 Thats exactly what I had in mind too, like summoning Ghouls who could be Harvested to draw a card, or even make it so the Hero Power summons a 1/1 Ghoul that can be Harvested.
Where does it say you can’t flexible from board?
Harvest has so much potential. Trump said he didn't see much use on playing a harvest minion and then harvesting it, but that's totally up to the card text. They could print something where a minion gives other minions a buff depending on its remaining health when harvested, or a spell that activates a harvest without triggering it.
The difference is that the harvest option can have different cost from the normal card.
Starting off with the classic trump assertion that a turn 10 do nothing is too strong. Love our mayor
It's not a turn 10 do nothing. It's a turn 10, win in 2 turns.
Would you play that card? Of course you would. You just wouldn't play it against an aggro deck. You auto beat any control decks with it in a terrible unfun way.
@@NestedQuantifier I'm speaking from the mindset of wild, and we have mechathun for that already lol
@@NestedQuantifier “you auto beat any control deck” so just like any other strategy then? Control has been dead for a very long time
Pandora lets raza priest throw the "unlimited hero power use" mage dragon into their deck, I remember people trying to randomly get it for the memes
i actually think flip is a more interesting mechanic than flexible as they have different synergies between the two. Flip allows the card to not only have creature synergies (elemental, beast, etc) but also spell synergies (fire, fel, etc) on the same card which would allow an archetype like spell elemental mage to be more viable with the right design since it would have access to more synergies more often. MTG has a similar type of labeling with certain cards that will label them an artifact creature, or an enchantment creature which counts them as both. That uniqueness is lost when you just shift it to the flexible/harvest mechanic.
Flipside is also clearly influenced by MTG, which has been working for a while on how to combine two cards in one. Their most recent solution is basically the mechanic shown here, except your opponent can't see you're holding a Flipside card.
>.> trump the design of your "flexible" makes it literally just a "choose one" at that point. the way harvest was looks like it was designed was to be able to change the costs I.E. you could have a 2 mana card but it's harvest cost could be higher or lower at that point
There is no shot that Haleh combo works. People didn't do it with Maiev and a bunch of spell damage or whatever so why on earth would they do it with this? 10 mana play a 2/3 is pretty much the same as passing turn and you still have to live another two turns from the opponent before you MIGHT win the game.
Taking a pass turn gives them time to develop minions which puts bodies on the board to eat shots from Haleh anyway. If Mage had Twisting Nether for the very last turn before Haleh wakes up MAYBE it would work out, but even that is a lot of Hopium and still probably in Mark territory.
There wasn't anything good enough with Maeiv to make it work, but yeah, 10 Mana do nothing is not gonna work. At 10 mana better combo decks will just kill you outright.
I was thinking that the pseudo ramp effect would be the bigger problem.
You have people playing mailbox dancer (in both standard and wild) already, so people could just play this for a more effective mana cheat and get their big stuff out earlier.
@@hikarikouno Tundra Rhino was legal. Spell damage +2 (or more) was legal. Illgynoth was legal before questline.
@@hikarikouno in wild there was duskfallen Aviana that worked in druid until guff came out. Then it stopped being relevant. The combo was just 0 mana malygos plus spells to kill opponent
@@shenronsgoldfish yeeeeeah, people were totally playing that card all the time in Druid before alterac valley. Super popular card definitely not one of the worst cards ever printed that saw 0 play
Thank you for giving my card top card of the week :- ) I also made the Flipside card too, you're right on the flexibility being an issue so I rethought the mechanic as 'Flipside: Flip in hand after you play a card.' and maybe Harvest should just be a minion mechanic, although I should say that most cards were meant to have different Harvest costs to differentiate it from Choose One.
Trump is hella bugging on your cards. Harvest and Flipside are awesome as-is.
Imagine getting the broken axe from the Juggernaut. That'd be weird.
I support nerfing the Juggernaut. Yeah, there shouldn't be THAT much variance, but there kinda already is
The fact that Pandora is broken with no downside for doing something insane is a huge flavor fail too. If it said "Start of Game: 20 cards in your deck become random other cards from your class" or something at least there's variance to break your break.
Also Flexible could be flavored as "Respec" or "Talent Swap" or something.
I was thinking "Versatile".
or it could be instead be called "Pandora's box" and make the effect a deathrattle, like all the other chest cards.
@@NuclearRaven13 it makes no sense as a deathrattle. Either you still choose the card in deck building and it makes no difference, or you what? Scroll through the entire card collection when this minion dies for the card you want?
@@Emperorhirohito19272
well tbh i thought it would be fun if it followed the format of the other chest cards i didn't really thought about that
I actually think raising the mana for Fixed Axe is *more* flavourful, since you have to pay for his services!
I'd love to see Pandora in something like a Tavern Brawl event. Yes, a ton of decks would be broken with access to other hero cards and quests, but pretty much *every* class would be stronger, so it just creates a new meta. And there's a lot of space for creativity with so many options.
Haleh + Quest giver would not be OP. 10 mana combo setup and then you need to wait 2 more turns to go off. You basically spent 10 mana to play a 2/3.
It would be OP. you just play control throughout, then kill.
Against aggressive decks, you just don't use this. This would be a win-con against a control deck.
More importantly, it's not fun.
@@NestedQuantifier How is it a win-con? Where are you gonna get all the spells to burn through the board you let your opponent summon on the turn you did nothing and then kill them from 30?
I would give Pandora 5 stars for design, because its inclusion would be like opening the actual pandora's box
3 Mana speII " *Lifesteal* DeaI 4 damages to an enemy *Harvest/Flexible: (6)* Cast it twice on random enemy targets"
that concept can be expanded to other ways to word the cards, as you can see. Mana cost doesn't have to be the same as the cost is tied to the effect (great design), and just saying "but it does it Iike that" or "but it aIso has this effect"
i love it !
yeah, consider some powercreep with how i made the comment card
When you talked about Pandora, all I could think about was Guff being insta-added to every single deck in the game
INFINITE FRIENDSHIP, for EVERYONE!!! :D
Probably way more broken possible interactions than just getting 20 mana
I would agree on changing the blacksmith stats, but you should work on his atk and not the health. 5/2 weapon Is obviously too good for 3 mana, so the High heallth on the blacksmith makes him harder to kill and actually get the weapon!
1/4 probably good
I feel like your judgement about things being too opressive and limiting design space was pretty off this video. Like there will never be a deck around a combo that requires you to play a 10 mana 2/3. Its just not gonna work ever lol.
Otherwise great video :) love to see the series again
was thinking the same thing
Like if your opponent plays a 10 mana 2/3 and you don't win, you were probably going to lose anyways
That or you're a control warrior with 90hp and don't care
kind of in shock he thought that combo would be broken LMAO
As I stated in my own comment I don't know what he's smoking. People didn't play "build your own malygos" for the entire two years Maiev was in Standard so why on earth would they play a worse version?
Furthermore, Mage's board clear options are kind of stinky so at BEST you slam a Mass Polymorph the turn prior, but unless they board locked themselves they can still develop a 6+ health minion alongside the sheep to just eat shots from Haleh.
I'm always a bit disturbed by 0 health cards. I think it'd be a nice idea to make the broken axe 3/1 with effect "if you have this weapon equipped at the end of your turn, give it to a 2/5 blacksmith to repair it". Extra layer of versatility, in times of need you can swing that super bad weapon once but it won't be repaired, even if it's not worth the cost.
「Samuro the Samurai」というカードを作ったウチュウジンでござります。トランプ様に選ばれるとは恐悦至極に存じます。何卒よろしくお願いいたします
Harvest would still be a cool Lich King Mechanic, would also fit in with corpse generation.
For anybody wondering, the background music at the start is part of the Disney World Port Orleans riverside soundtrack
Love this series, thank you for bringing it back
Wow that deathknight card looked just like the real deal basically
Looking back, Harvest seems fitting enough for modern day DK.
I love that now we have a "most replayed" feature, we can see how many people skip ads on RUclips.
Pandora reminds me of Duel-Class Arena. Some decks in Duel-Class Arena were just straight out broken due to how strong mixing certain spells/minions from different classes could be. And that is ARENA, not constructed where you get to choose.
I don't think 10 mana 2/3 kill your opponent in 2 turn would be that broken, especially when it doesn't even guarantee a kill.
Pandora's rating didn't age well...
Since Demon Hunter happened i wonder if they will ever add a Death Knight and Monk class to hearthstone!
A good fix for the cauldron could be to have it say: "the first time this minion takes damage"
So it's more like an Enraged Cauldron. I can dig it :)
Dont know if you know, but reading that make me remember alexander from elden ring, the great jar with a iron fist.
that skeletal smith already has a reason to harvest off the board, you played it, attacked, it dealt 3, then you harvest to get a weapon for lethal, plus it can trigger death effects, or clear boardspace.
edit: flexible feels very... uninteresting, like a worse choose one, plus flipable was just a copy of the new mtg cards (magic the gathering) that are literally double sided, usually one side is a land (mana) and the other side is an overcosted spell effect, for the flexibility
Sounds like allowing Pandora to be printed would be like opening a box of some kind...
Both Flipside and Harvest are basically Choose One with extra steps.
Harvest would work better if it was a spellburst effect, you can use it once, if the card is on your hand OR on your board, and it doesnt consume the card.
Basically extra resources at the cost of reactivity.
Would be a worse battlecry in some sense, what if Harvest just returns it to your deck ?
Lots of avenues to work with this, but its really grasping at straws tbh.
Your design thoughts are absolutely on point and I love your insights but it feels like your balance brain is stuck back in 2020 when this series first petered off. I think SO many of these cards you say are too good would be completely fine in how busted hearthstone is today. Tunneling Jormungar would see literally zero play as it’s currently designed, tiniest toys and broken axe would both be completely fine if not mediocre at their current mana costs, and damaged cauldron would need to be a 0/4 at minimum to even see play. (Except you’re was obviously completely right about Pandora lol)
An added layer to Damaged Cauldron: it would cast a 0 cost spell if you somehow give it divine shield and pop it. Would be interesting in paladin for sure.
If it's immune, you can't target it w/ buffs. So that play pattern is kind of awkward.
I mean, even with new Kazakusan, a 1 mana Dragon that finds another for you is still really damn good.
The wailing whelp could fetch to top of library?
Pandora's design is fucking awesome. If she ever gets printed, it opens pandoras box.
The fact that balance is 0 is why design is 5. So underappreciated
The play on words with "Flipside" was a nice thought and double-sided cards would be an interesting addition to Hearthstone, but unfortunately a lesson needs to be learned here with keywords that are bolded. They need to be translatable. Flipside is an American saying that has no easily translatable single-word use in some other languages. Even countries that speak the same language as America have their own version of what flipside means that doesn't translate well! ("On the flipside" in America has the same meaning as "On the other hand" in the UK, and "Other hand" as a keyword makes no sense at all.) If the keyword was Double-sided instead, I would approve more of the idea.
I don't understand how skipping whole turn 10 to have an otk potential on turn 12 would be broken
You don't understand how auto-win against a control deck on turn 12 with no counterplay would be unfun and broken?
Oh I didn't know you started doing these again, Sweet!
so glad this series is back. custom cards are always fun content
Pandora, but balanced nowadays
Hear me out - imagine a custom legendary, a 3 mana 3/4 that sets your deck and health to 40 ....
Seems kinda weak, how about it's a start of game effect instead? Yea, I know, it's likely an auto-include unless you're running self-fatigue decks, so they'll probably never add it...
honestly i dont think the haleh + quest giver combo would be that broken. i think itd be fun. you spend 10 mana to do nothing and then you have to survive for 2 more turns to get the payoff
Since you can't target immune minions, I doubt buffing the steath minion would be much of a problem
Opponent: Plays Samuro
Me: お前はもう死んでいる
何!?
Another gameplay aspect to the Broken Axe that makes it a bit weaker is that if you have a weapon equipped you lose it.
The broken axe also bypasses certain minion-summoning cards like blademaster or snipe
Pandora means Pirate rogue gets a quest that tutors their swordfish, and the juggernaught, at the low low cost one weak card in the deck. I think if it was specifically limited to a minion though it might be possible to see play.
The fireworks Fan is like the card in MTG that some of them have ability that can chose to played on any of it side
Inspired by tiniest toys, you could do a 1 mana spell: "Summon two 1/1 mechs. Cast a random spare part on them."
Jens what is this title I don’t speak in yen I only speak 34$
Love the added "meme" star rating.
I think the "Old Blacksmith's" stats should stay the same. Not only to mirror the weapon's stats, but also to delay the deathrattle triggering.
What if Pandora said 1 nonlegendary card? I feel like it would be much harder to break that way
It's quite simple, the infinite Hero Power dragon in Hunter breaks it
When i saw that card i thought it was like discover and you could choose a card from other classes during the game, only then i realize how broken it his. Dont know if it said discover a card from other classes will still be broken probably not so much but the rng will off the chart.
Pandora can be something like: Start of the game Shuffle something into your deck from your opponent's class or whatever
I think the creator of Flipside said it’s different from Choose One by the fact Choose One offers two roughly equivalent options while Flipside can offer two vastly different cards bundled into one, like a 5 mana 4/4 consecrate minion vs a darkbomb.
That’s just Starfall with a minion attached though
@@Tenebyss The point is the Flipside allows the two choices to have completely different Mana costs, where Choose One is the same cost no matter which you go for.
Paladin had a murlock that drew a dragon and you saw that with Nozdormu to set mana to 10.
Druid would love to call Malygosbfor the combo. In fact any Malygos combo deck would really like the welp. You either draw a well of Maly essentially giving you three copies of your dragon. Similarly for any OTK dragon decks.
Damaged cauldron would be absolutely fine without taunt IMO
Maybe as a 0/5
I'd give it "can't attack" just in case
What if Pandora only allowed the addition of non legendaries? Still extremely broken, but maybe not as much? Just a thought.
Pandora could work in wild with a requirement for both players to have it or something from within a group that it belongs to. Otherwise it becomes a vanilla 3/2.
I mean if a ten mana combo that leaves a 2/3 can only potentially kill you 2 turns later is perfectly fine.
Skeletal smith kinda already exists,
It's the druid choose one draw a card or 3/2 bird
The broken axe would be strong currently because playing dude warrior against Okani and / or mage secret objection, you get a minion down without playing a minion so it is not cancelled, I LOVE THE BROKEN AXE
Wouldn't "flexible" be just "choose one"? Just with a bit more options at times.
18:00 there is actually a way ? Warrior can buff weapons when draw and when in deck / hands, latest expansion feature legendary that can do it :O
I feel like pandora would be okay if you add "a Non-Legendary Card" which takes out quests and class legendaries. those break the rules the most. Would still be really spicy but i feel like with that change it aproaches at least considerable power-levels.
you can actually buff the broken axe with the guy that dredges and gives +1+1 or the legendary guy that buffs all weapons
Pandora. The card that makes Lightforged Cariel neutral. Because as Syndrome himself said, When everyone’s super… no one is”
I'll be honest I'm not quiet understand that deal but free money sounds good.
Also really fun cards,and now we can make custom Location cards too!
your thoughts on flexible as an alternative to flipside are exactly what i was thinking in terms of fixing the mechanic, except i went with versatile for the keyword name. flipside as a keyword name just bothers me. seems to kind of break the 4th wall taking you from the warcraft universe to a card game.
But we already have cards that break the fourth wall already?
So literally just Choose One? Seems pointless to me
Pandora fix 1 - You can add 1 non-legendary card from another class to your deck
Pandora fix 2 - You can add 1 Common rare or epic (only one rareity type) card from another class.
With Pandora, every class can run Lightforged Cariel and every game will just come down to Cariel v Cariel where both sides take half damage for the rest of the game, which will make weapon destruction mandatory
I agree that Pandora breaks the game, but also I would love a dual class mode
Broken axe and fixed axe should have different artwork though
Blacksmith being a 2/3 would just make the weapon come more easily. If a 5/2 axe for 3 is concerning, then it should take effort to aquire instead of running it into a random 1 or 2 drop
with Wailing Whelp you could just put 2 Wailing Whelps and 1 Dragon you want. You can get Wailing Whelp with Wailing Whelp and then play that Wailing Whelp for the card you actually want to tutor. At best, you deck thin pretty cheaply while geting 2 1/1s on the board. At worst, you get the dragon you wanted to tutor for anyways. I feel the 'downside' of ending up with 2 dragons in hand is miniscule and irrelevant at best.
Absolutely no way quest giver is balanced. It gives you an innervate.
So Webull only works if you are from the states btw, just wanted to let all my other Canadians know
8:51
Love how Trump skims over the more consistent Demon Hunter OTK with Coldara drake and that one care that makes Hero Power cost 0
Question. with pandora, I definitely think it's a bad idea, but would limiting it to non legendary cards make it less detrimental? typically, the examples I thought of all come with legendary effects.
It still lets you break the game with that mage dragon on priest or hunter.
Is quest giver + Haleh that good?
You need to get to turn 10 and then pay 10 mana for a 2/3 that has no immediate impact.
I wonder if Tiniest Toys could be salvaged by adding the words "without deathrattle".
Could just make Tiniest Toys summon random 1 costs. That seems pretty balanced.
Imagine rogue with warrior pirate quest 💀💀💀
You know the only way how I would say fixes Pandora it's just making a card for rogue!
Skeletal Smith 2m 2/3. That whole idea of death knight having some kind of back up plan and utilizing undead minions is great. Imagine knowing your whole board of undead are getting wiped next turn? Hands dead? Harvest time. Suddenly the opponent is facing a dilemma of not having an as good opportunity to board clear knowing DK harvested 1 or 2 minions and presenting less of a threat now.
I hope DK gets it's own class before HS end. 🙏 even for just a 2 year run to get its own small collection vs wild. That would mean I'm hoping it lasts at least another 6 years give or take...
Pandora's card text may as well read "Add Wildheart Guff to your deck."
you can do way more busted stuff than guff.
so flipside is a bad mechanic because it's basically just druid's Choose One.... but harvest is a good mechanic even though it's literally the same thing?
Shade of Naxramus is a cheaper and usually better Tunnelling Jourmonger, so I dun think it's design is too bad?
I cant believe there are people who really upvoted Pandora, they either never played the game or are all rank 40
Other than Guff I wonder what cards every single class would add to their deck.
"Harvest" and "Flexible" are in the game already, but its called "choose one" 13:30
Harvest has the caveat that it can be used on something that's already on the board. In that case it can be like having both choose one options combined if the minion can stick and do work before being killed.
Magic: the Gathering has like a million keywords that are literally just Kicker but slightly different. So why can't Hearthstone have a slightly different Choose one?
@@settrasurfs1780 Because MTG has a million sets with completely different flavor
I could actually still read the cards after Samuro the Samurai came down to the board. (Imagine a new player that doesn't mind the language change!). Maybe it would be an interesting way for people to learn languages!
Also, he does nothing if both players already play in Japanese.
Nice description of the video btw!
I would make the damaged couldron to cast a spell with cost equal to the minions attack