Dude has a casual 24 kmph sprint and can keep it up indefinitely somehow. I know people attribute his survival to having landed in the safe shallows but I wouldn't be surprised to learn that he'd have survived even in AUs where he landed somewhere harsher.
"Swimming just past the barrier will make them retreat because you're not in the Void anymore." You know something is wrong when the over 100m long sea monster won't follow you past a certain point
@@johnmanuel332 Bacon has a track record of replying to every comment in record time (like literally almost Olympic Level Times). This is one of those rare cases where it hasn't (hadn't at this point) happened yet. Hence BlameTheGhost's comment
Yep, I'm looking forward to Subnautica 2.0. I hope that we go deeper. I imagine that the depths we went to in Subnautica, were still quite shallow compared to what's really down there in the ocean. And - the "highly volcanic activity" in the crater is a perfect explanation, why we see so much lava not so deep down. I like to think that if we compare the crater to the rest of the ocean, really the whole crater is the "safe shallows". It's all cute compared to everything out there.
4:45 Not even the Ghost Leviathans will go out here... We're where Ghosts fear to tread now, be on guard for what lurks and causes the Ghosts to fear may be far more great and terrible than one is willing to imagine.
Imagine if the sub says this: "Warning, you've entered the furthest reaches of open water on planet 4546B, the nearest solid ground is approximately 24km away. Scans indicate a titantic leviathan class predator dozens of kilometers beneath you.
It would be great to have an update for the upcoming game in a few years, where instead of instantly teleporting back, it plays a soul screeching sound and an animation where you don't even see what's coming, you just instantly die in less than a second. Imagine that: R! (incredibly short but terrifying noise) *perspective tilts mad* *flash of red* *crushing noise* *black screen* in less than a second. I already see the "What was that??!!" responses to it. Just to feed the terror of what might be out there, I really like the theories that out there is only reserved for the true predators. I mean while the predators we see in the crater are nice, I like to think that they all look "cute" compared to what's out there. You'd be happy to see a ghosty or reaper or that cute little crabsquiddy the same way, you were happy to see a stalker later in the game.
3:34 Imagine, bases on Reef Backs and Ghost Leviathans... Hey, that should totally be a thing in the next game, putting bases on living or dead creatures.
5:08 Well, you have entered a place that, if this planet had more mobs in Vanilla to flesh out the Void and the deep Abyss below you, would have probably things like the Garg and that old Single Cell concept... God, I hope some of the stuff from the concept art gets revisited in the "third" game because some of that stuff is SO COOL!
I love how at 3:35 when you're holding the base piece on top of the dead Ghost, you can just see another one rising up like "oh HELL no what are you doing to my bro??" And hey, twenty minutes to run 8km is pretty dang good! :D That's only a bit longer than it took me to do the 1.6km run in fourth grade! (...Okay, yes, I was unathletic then and unathletic now, haha.)
@@User-17429 well than i think i am alone in this one, as i think chelicerates are cute especially the way they move theis mandibles when they attack :)
@@User-17429 they look cool but they aren't scary imo, they are big shrimp in my eyes and it just kills any scare factor, though I will say BZ's void may be on par with the original it definitely feels like there is something out there waiting in BZ much more than it does in the original game
5:51 the reason there’s no water physics is because the game still thinks you’re in a base, because you were when you were teleported. The game doesn’t register “in” the base as being inside it, but rather its toggled when you go in or out a hatch. Love the base vids!
I need to do this and make a base through the world. You've inspired me to put some hard work into good old subnautica. Hope your trip goes well and be safe.
Even knowing that the main and only threat in the void are the ghost leviathans,i still get a bit nervous when you go too far on the void,especially at the barrier,where they go away,just like if something is there and not even the ghosts want to see it
There is a part of the map that kind of reaches out farther into the void. It is at the bottom of the crash zone near the crag field, you can see it in the online maps. Could have saved you a few base pieces. I know it’s useless now but just saying 😂
Really interesting, building a base at the very end was a good idea - kinda hoped the game would freak out a bit more though, guess the 2.0 build holds together pretty well. The run-through at the end of the video was appreciated as well. Just in case you want to mess around in the void some more - was experimenting with Ghost Leviathans and they can jump up to six base units in height above the water surface. You can build floating foundations at that height to jump around and try to lure them into stuff but sometimes they lunge mid-air so it's a dangerous sport. It looks cool though, their physics weren't really designed for it.
You can get through the barrier of 8192 using cyclops. I don't remember exactly how I did it but I know that you can slightly pass the 8192 barrier. And when you get off the steering wheel, you are like paralyzed because of your position in space. Also when you are near the edge of the world by all the 3 axes, welder in your hands starts shaking
Could the shaky mask and hands be the result of a global positioning system? Apparently in older games like Halo CE the player model and items will start shaking the further the player is from the center of the map.
@@AnonEMus-cp2mn this is due to "floating point precision". your computer has to start dropping number accuracy to track your current position, and that threshold depends on how large the number system used for that is.
i thought a straight line to edge of void video would be boring but still decided to watch the video but it was one of the funniest, the way you dealt with the ghost leviathans was also hilarious, and I am not even halfway through the video but still its amazing
One thing i like to imagine is that in the barrier, there is something out there that even though they are territorial, not even the ghost leviathans want to mess with it
I didn't actually know about the printbiome command or the different "zones" of the void, very interesting. How many hours did it take to build all the way out?
I built a 1000 metres deep void base in my main play through, I had to farm SO much for the resources to make it and had to make super quick dashes downwards just to build 2 vertical connectors. It took many hours but eventually I constructed what I called the “Void Research Institute” which I filled with the non-functional research equipment and some observatories. I also made a scanner room which I used the cameras to follow the ghost leviathans and watch how they behaved. It was a massive success, and was worth the trouble
i think a giant drop tunnel woulda been cooler actually, imagine going through a hatch and then dropping down like 8000m before getting teleported by some mysterious force
When he gave the epilepsy warning he made it sound like they were missing something cool. That’s how I heard it. “As I run through at HYPER-SPEED” 😂 But I appreciate you adding one.
1:09 I set up mine towards the edge of the I think either the Mountains or Bulb Zone... Maybe, I haven't been on in a while so I'll update y'all on where it actually is located in a bit. Edit: I was actually very wrong about the location of where I put my base, however I have added a comment that better explains the location and where I actually put it.
@@TheLastBacon Nevermind, my Void Base is on the complete opposite side of the map, one of my other bases is over there though in that general region. My Void Base is, if I'm orientating right, is in either the Sea Treader Path or the Dunes (Looking at the Interactive Map it could be either one) depending on how far North or South it is, however the Aroura's engines are directly East and completely outside render distance without looking to the side to force the very edge of the top left engine to render.
This is super interesting, I remember before the update I decided to seaglide out to the teleport point but actually had different results. After the 1000 or whatever it is where the void ends, i was just in neutral seas where i just kept going all the way out to 8192. But I never got teleported back, in fact I could keep going past the 'limit', where the only change was that my movement became ridiculously slow. I had the coordinates up the whole time and I was just moving at an absolute snails pace, but never got teleported back. I was able to go a good chunk of distance over what should be the end, just progress was pain lol. I turned around and was super slow until back within the limit where i was able to just move normally. It was a while back so I don't remember what it listed for the biome past the void, but once it changed to that it never changed again that i noticed. Very strange stuff. I think i went off the west side of the world but i dont remember haha Escaping game limits is always cool. Especially if you start getting floating point rounding errors lol
The "confusion zone" is actually just the biome map not being endless. The biome map loops back over again, so basically its like teleporting you to the opposite side of the void, except not actually.
When you go beyond 8192 depth (same is true if you fly vertically up beyond 8192, or 8192 m towards East, West, North, or South in a straight line from the center of the map), you get teleported back to coordinate 0,0,0 on the map, which is basically in the shallows. The reason is simple: Imagine the entire map is a huge cube with six faces, and each face (a face is basically a square) is of length 16384 and width 16384 (16384 is twice 8192). 0,0,0 is the coordinate that represents the exact center of the cube, and this is where you always get teleported back to. This is basically engine limitation I suppose, so the game resorts to teleporting you back rather than crashing! Take for example the square which represents the water surface (basically eliminating the z axis), so when you stand at point 0,0 (exact center), moving East, West, North, or South, the distance is exactly 8192 as stated above, but if you want to move towards the North East, North West, South East, or South West, you exceed 11585 (refer to the formula for calculating hypotenuse), and the distance keeps hovering between 8192 and 11585 based on the angle (from 0 to 360) of the straight line you choose to take from the center. Lucky for you, the game only enables structures to be constructed at 90-degree angle, so you always expand vertically, or towards East, West, North, or South, and no other angles could be constructed, unless it is a hatch from a Multipurpose room!
I cannot thank this guy enough for staying with subnautica after all this time, although the game slightly dead, I love it too much to quit, I just wish we had some ideas what s3 will look like
You can build a base spaning from the bottom corner of the map to the other side of the map (diagonally) and also on the top of the map. The result is a 27km long/high base
Man even in creative it’s still super unnerving to swim out in the void, as long as you have headphones on and you’re immersed, it’ll send chills up your spine, come ooooonnn Subnautica 3 lol
The fact that theres still technically stuff beyond the teleporting barrier is both horrifying and interesting to me. I used to be scared of minecraft void, and then i got over that fear, but it soon got replaced with the fear of the subnautica void... And probably the fear of things that are beyond our comprehension in general, like infinite spaces or places that are infinitely far away. While im trying my best to achieve a way of comprehending stuff that is usually beyond normal persons comprehension, theres still things that just make my brain commit bsod
I have 2 sisters and 5 brothers. I just found your channel a few days ago. I’ve been watching quite a bit and now All of my brothers are subbed to you 🤣
The reason the Leviathans retreat is because the end of the map region is their spawn zone at the bottom of the map, once you pass that end map point your out of their spawn zone.
It is amazing how despite this game being datamined to hell, despite pretty much every possible secret being discovered, despite the thousands of hours of content online going over every single nook and cranny this game has to offer, when I see the void I still half expect something truly more terrifying than the ghosts to come out.
i dont understand bacon hes the most incredible hardworking subnautica youtubers who works so hard to make good content and it is amazing good job bacon
Here's a suggestion What if you tried doing the base in every biome thing you did in subnautica in below zero? The map is smaller in BZ so i guess it would be easier.
The reason the confusion zone exists is because it is where the map data for where the biomes are is located. You are basically swimming through the map twice but the second time is invisible and intangible
I'm pretty sure its possible to put foundations on the top of the void to get a start, idk for sure but its on one of my old save files, just a foundation on top of the ocean, holding a rocket for some reason, like 3000 meters from the nearest land, and i don't remember building it at all.
I've done some testing for my own build for this and have come to find out that the "Zones" of the void are different based on which side of the map you are on, for example: on the crash zone side of the map, the void starts with the "confusion zone"
8km in 20 minutes? Damn, Ryley's favorite activity may be swimming, but that man can SPRINT!
the swimmiing must've helped a ton XD
Haha ikr! My man’s legs are out of this world ;)
Bro can sprint at like 15 miles an hour
Dude has a casual 24 kmph sprint and can keep it up indefinitely somehow. I know people attribute his survival to having landed in the safe shallows but I wouldn't be surprised to learn that he'd have survived even in AUs where he landed somewhere harsher.
He also has the flippers on
"Swimming just past the barrier will make them retreat because you're not in the Void anymore."
You know something is wrong when the over 100m long sea monster won't follow you past a certain point
Bro, you have a rare Last Bacon L
Bacon hasn't commented on this comment in 4 hours
@@blametheghost what
Yep….what else could be out there :)
@@blametheghost Eh, I'm willing to cut him some slack. He has several hundred of these to go through, and he has to sleep too
@@johnmanuel332 Bacon has a track record of replying to every comment in record time (like literally almost Olympic Level Times). This is one of those rare cases where it hasn't (hadn't at this point) happened yet. Hence BlameTheGhost's comment
This guy is actually keeping subnautica alive
Trying my best :)
@@TheLastBacon i dont want that this happens..such an great game shouldnt die!
@@TheLastBacon Keep up the good work Bacon. 👍
It's helping my love life too!
Yeah
Honestly even with the dead leviathans, that unending black abyss terrifies me still
Same :)
Yep, I'm looking forward to Subnautica 2.0. I hope that we go deeper. I imagine that the depths we went to in Subnautica, were still quite shallow compared to what's really down there in the ocean.
And - the "highly volcanic activity" in the crater is a perfect explanation, why we see so much lava not so deep down. I like to think that if we compare the crater to the rest of the ocean, really the whole crater is the "safe shallows". It's all cute compared to everything out there.
4:45 Not even the Ghost Leviathans will go out here... We're where Ghosts fear to tread now, be on guard for what lurks and causes the Ghosts to fear may be far more great and terrible than one is willing to imagine.
Imagine if the sub says this: "Warning, you've entered the furthest reaches of open water on planet 4546B, the nearest solid ground is approximately 24km away. Scans indicate a titantic leviathan class predator dozens of kilometers beneath you.
Yeah that thought makes me really uncomfortable :)
@@topsgaming4266"are you certain, what ever you are doing is worth it?"
It would be great to have an update for the upcoming game in a few years, where instead of instantly teleporting back, it plays a soul screeching sound and an animation where you don't even see what's coming, you just instantly die in less than a second.
Imagine that: R! (incredibly short but terrifying noise) *perspective tilts mad* *flash of red* *crushing noise* *black screen* in less than a second. I already see the "What was that??!!" responses to it.
Just to feed the terror of what might be out there, I really like the theories that out there is only reserved for the true predators. I mean while the predators we see in the crater are nice, I like to think that they all look "cute" compared to what's out there. You'd be happy to see a ghosty or reaper or that cute little crabsquiddy the same way, you were happy to see a stalker later in the game.
Gargantua leviathan 😬
3:34 Imagine, bases on Reef Backs and Ghost Leviathans... Hey, that should totally be a thing in the next game, putting bases on living or dead creatures.
Both would be super sick haha :) Bases on Reefbacks actually used to be a thing!
like the world turtle but, ya know, smaller
5:08 Well, you have entered a place that, if this planet had more mobs in Vanilla to flesh out the Void and the deep Abyss below you, would have probably things like the Garg and that old Single Cell concept... God, I hope some of the stuff from the concept art gets revisited in the "third" game because some of that stuff is SO COOL!
I wish we could’ve seen the single-cell concept :)
@@TheLastBacon the single cell is the one thing I hope either modders figure out how to add or it comes in a third game
I love how at 3:35 when you're holding the base piece on top of the dead Ghost, you can just see another one rising up like "oh HELL no what are you doing to my bro??"
And hey, twenty minutes to run 8km is pretty dang good! :D That's only a bit longer than it took me to do the 1.6km run in fourth grade! (...Okay, yes, I was unathletic then and unathletic now, haha.)
Ryley is surprisingly good at running given how little of it he does :)
Can I just say, I appreciate the stanley parable ost a lot. It sets the tone of the video well.
Thank you :) I love the soundtrack!
the amount of nightmares you have to go trough to make this video is amazing (i still think void in subnautica is scarier then in sunbanutica BZ)
Haha you're not wrong :)
The chelicerates are scarier than the ghost leviathans in my opinion but the void itself gives a more creepy vibe in the original
@@User-17429 well than i think i am alone in this one, as i think chelicerates are cute especially the way they move theis mandibles when they attack :)
@@User-17429 they look cool but they aren't scary imo, they are big shrimp in my eyes and it just kills any scare factor, though I will say BZ's void may be on par with the original it definitely feels like there is something out there waiting in BZ much more than it does in the original game
5:51 the reason there’s no water physics is because the game still thinks you’re in a base, because you were when you were teleported. The game doesn’t register “in” the base as being inside it, but rather its toggled when you go in or out a hatch.
Love the base vids!
Makes sense :)
I need to do this and make a base through the world. You've inspired me to put some hard work into good old subnautica. Hope your trip goes well and be safe.
Thank you kindly :)
Even knowing that the main and only threat in the void are the ghost leviathans,i still get a bit nervous when you go too far on the void,especially at the barrier,where they go away,just like if something is there and not even the ghosts want to see it
I totally agree - kept expecting to see something massive move in the dark :)
If I wasn't already up to my ears in existing projects, I'd be so tempted to write some fanfic with that base
I’m surprised half way through of you running through the base a portal didn’t appear taking you into the past before the ship crashed.
Haha sure looked like it would :D
There is a part of the map that kind of reaches out farther into the void. It is at the bottom of the crash zone near the crag field, you can see it in the online maps. Could have saved you a few base pieces. I know it’s useless now but just saying 😂
Oh that’s cool :)
I was really hoping you would run through it at the end, and you did. Thank you. great video!
Thank you kindly :)
Damn, I did a similar thing with the glass corridor only I wanted to see ghost leviathans up close, so the corridor wasn't as long.
Kudos to you, Sir!
Nice! :) Thank you!
Really interesting, building a base at the very end was a good idea - kinda hoped the game would freak out a bit more though, guess the 2.0 build holds together pretty well. The run-through at the end of the video was appreciated as well.
Just in case you want to mess around in the void some more - was experimenting with Ghost Leviathans and they can jump up to six base units in height above the water surface. You can build floating foundations at that height to jump around and try to lure them into stuff but sometimes they lunge mid-air so it's a dangerous sport. It looks cool though, their physics weren't really designed for it.
Holy crap I definitely need to test that :D
You can get through the barrier of 8192 using cyclops. I don't remember exactly how I did it but I know that you can slightly pass the 8192 barrier. And when you get off the steering wheel, you are like paralyzed because of your position in space. Also when you are near the edge of the world by all the 3 axes, welder in your hands starts shaking
Ooh I need to try that! :)
Could the shaky mask and hands be the result of a global positioning system? Apparently in older games like Halo CE the player model and items will start shaking the further the player is from the center of the map.
@@AnonEMus-cp2mn this is due to "floating point precision". your computer has to start dropping number accuracy to track your current position, and that threshold depends on how large the number system used for that is.
The joys of floating point. Every time you double the number you halve the precision.
Oh no, thats just the old version
Well clearly you must be traveling this week! You traveled to the end of the void!
Haha exactly :D
The way you respond to every single comment that is left on your videos is amazing especially because of how long it probably takes.
I really enjoy doing it! :)
i thought a straight line to edge of void video would be boring but still decided to watch the video but it was one of the funniest, the way you dealt with the ghost leviathans was also hilarious, and I am not even halfway through the video but still its amazing
Yay thank you so much :) Glad you enjoyed!
imagine if you somehow ho past to 8k mark and something so big shows up, it makes the gargantuan leviathan look like a crashfish.
That would've been SO cool :)
Could it really fit though?
One thing i like to imagine is that in the barrier, there is something out there that even though they are territorial, not even the ghost leviathans want to mess with it
I love that idea too :)
@@TheLastBacon dang you're one of the first RUclipsrs to reply to one of my comments, but yea in my "head cannon" that's why they leave
I still need to get around to taking my Void Base to the very bottom... But that just takes SO LONG to do.
Yeah it's a loooong way down :D
@@TheLastBacon And it's so tedious to do too!
2:35 The Noisy Neighbors, as I like to call them. BECAUSE THEY DON'T SHUT UP!
They were very noisy for sure :)
ahh yes good ol backwards running my favorite timestamp: 7:07
Looks like it’s going backwards haha :)
@@TheLastBacon Now I can't unsee it 😂
I didn't actually know about the printbiome command or the different "zones" of the void, very interesting. How many hours did it take to build all the way out?
Honestly this one wasn't too bad - maybe like 4h of building? :)
i love your videos bro, subnautica is one of my favorite games of all time and you constantly bring me back to it
Thank you kindly :)
you have gone so far that even the ghost leviathans wont follow you
Exactly :)
Since my home is the void, this is right up my alley
Impressive place for a home :)
Well it is only way to face my thassaphobia and fear of the dark
The void is a nice spot for a base
I don’t want to say this but first
Nvm the comments did not load not first
Definitely very pleasant :D
I built a 1000 metres deep void base in my main play through, I had to farm SO much for the resources to make it and had to make super quick dashes downwards just to build 2 vertical connectors. It took many hours but eventually I constructed what I called the “Void Research Institute” which I filled with the non-functional research equipment and some observatories. I also made a scanner room which I used the cameras to follow the ghost leviathans and watch how they behaved. It was a massive success, and was worth the trouble
Dang that’s crazy impressive :)
i think a giant drop tunnel woulda been cooler actually, imagine going through a hatch and then dropping down like 8000m before getting teleported by some mysterious force
Would be fun too :)
I JUST LOVE WHAT TYPE OF INTRESTING CONTENT MAKE and that you and only are keeping subnautica alive! Amazing, keep going like that
Thank you very kindly :)
This man has the best time management skills lol
Best or worst haha :D
That was an interesting video. Now I know how the edge of the map looks & had a laugh along the way. Great job, as always 😁
Thank you kindly :)
@@TheLastBacon You are so welcome 😊
Nice base, I'm working on my own void base rn. It's gonna be quite the masterpiece
(So anyone got any ideas, please let me know)
Ooh best of luck :)
When he gave the epilepsy warning he made it sound like they were missing something cool. That’s how I heard it. “As I run through at HYPER-SPEED” 😂 But I appreciate you adding one.
Haha yeah I realized it might not be nice for everyone :D
Amazing video❤❤
Thank you :)
5:50 Is really is an adorable base.
Haha thanks :)
1:09 I set up mine towards the edge of the I think either the Mountains or Bulb Zone... Maybe, I haven't been on in a while so I'll update y'all on where it actually is located in a bit.
Edit: I was actually very wrong about the location of where I put my base, however I have added a comment that better explains the location and where I actually put it.
Nice! :)
@@TheLastBacon Nevermind, my Void Base is on the complete opposite side of the map, one of my other bases is over there though in that general region. My Void Base is, if I'm orientating right, is in either the Sea Treader Path or the Dunes (Looking at the Interactive Map it could be either one) depending on how far North or South it is, however the Aroura's engines are directly East and completely outside render distance without looking to the side to force the very edge of the top left engine to render.
As a first time viewer, I was hoping you would run through the tunnel, and I am now happy.
Yay :)
I like bacon
Thank you :)
I meant the food bacon, but I like you to
This is super interesting, I remember before the update I decided to seaglide out to the teleport point but actually had different results. After the 1000 or whatever it is where the void ends, i was just in neutral seas where i just kept going all the way out to 8192. But I never got teleported back, in fact I could keep going past the 'limit', where the only change was that my movement became ridiculously slow. I had the coordinates up the whole time and I was just moving at an absolute snails pace, but never got teleported back. I was able to go a good chunk of distance over what should be the end, just progress was pain lol. I turned around and was super slow until back within the limit where i was able to just move normally. It was a while back so I don't remember what it listed for the biome past the void, but once it changed to that it never changed again that i noticed. Very strange stuff. I think i went off the west side of the world but i dont remember haha
Escaping game limits is always cool. Especially if you start getting floating point rounding errors lol
Super strange :) Definitely love exploring these areas!
Its a "lagacy" version thing
put a bulkhead at every possible spot, and then walk through the entire base while opening each and every bulkhead
Haha I’ll get back to you in 7 years when that’s done :D
props to bacon for responding to every comment he gets, real dedication
Thank you :)
@@TheLastBaconyou are my favourite bacon (i definitely do not eat bacon anymore trust me)
Your talent for subnautica vids Is insane! love all of em! Love the vid and keep up the amazing work!
Thank you kindly!! :)
Honestly I'm really injoying these kinds of videos
Thank you! :)
Hi Bacon! I love this game and love your videos, especially ones that involve base building as that is my favourite mechanic in Subnautica!
Thank you kindly :) Glad you like them!
The "confusion zone" is actually just the biome map not being endless. The biome map loops back over again, so basically its like teleporting you to the opposite side of the void, except not actually.
That makes sense :)
When you go beyond 8192 depth (same is true if you fly vertically up beyond 8192, or 8192 m towards East, West, North, or South in a straight line from the center of the map), you get teleported back to coordinate 0,0,0 on the map, which is basically in the shallows. The reason is simple: Imagine the entire map is a huge cube with six faces, and each face (a face is basically a square) is of length 16384 and width 16384 (16384 is twice 8192). 0,0,0 is the coordinate that represents the exact center of the cube, and this is where you always get teleported back to. This is basically engine limitation I suppose, so the game resorts to teleporting you back rather than crashing!
Take for example the square which represents the water surface (basically eliminating the z axis), so when you stand at point 0,0 (exact center), moving East, West, North, or South, the distance is exactly 8192 as stated above, but if you want to move towards the North East, North West, South East, or South West, you exceed 11585 (refer to the formula for calculating hypotenuse), and the distance keeps hovering between 8192 and 11585 based on the angle (from 0 to 360) of the straight line you choose to take from the center.
Lucky for you, the game only enables structures to be constructed at 90-degree angle, so you always expand vertically, or towards East, West, North, or South, and no other angles could be constructed, unless it is a hatch from a Multipurpose room!
Good explanation :) Though there are other base pieces that can be built on any angle as long as they’re the first piece.
Dude you actually make the best Subnautica videos. You are keeping subnautica alive
Thank you so much :)
I cannot thank this guy enough for staying with subnautica after all this time, although the game slightly dead, I love it too much to quit, I just wish we had some ideas what s3 will look like
Thank you kindly :)
You are brave. Probably not the brightest idea, but you are brave.
Don't even know about brave at this point haha :D
You can build a base spaning from the bottom corner of the map to the other side of the map (diagonally) and also on the top of the map. The result is a 27km long/high base
Now that would be insane :D
Man even in creative it’s still super unnerving to swim out in the void, as long as you have headphones on and you’re immersed, it’ll send chills up your spine, come ooooonnn Subnautica 3 lol
Totally agree :)
you may have the most random videos on subnautica but, I have watched every single one. keep up the amazing work.
Yay thank you so much :)
I had checked a few days ago and was sad to see no new videos, but im happy now :)
Yay :D
1:51 that punch sound scared me 😂
Understandable haha :)
The fact that theres still technically stuff beyond the teleporting barrier is both horrifying and interesting to me. I used to be scared of minecraft void, and then i got over that fear, but it soon got replaced with the fear of the subnautica void... And probably the fear of things that are beyond our comprehension in general, like infinite spaces or places that are infinitely far away. While im trying my best to achieve a way of comprehending stuff that is usually beyond normal persons comprehension, theres still things that just make my brain commit bsod
Yeah there is something strangely liminal about the endless open ocean :)
This man right here got me back into subnautica
Same
Yay that’s awesome :)
I have 2 sisters and 5 brothers. I just found your channel a few days ago. I’ve been watching quite a bit and now All of my brothers are subbed to you 🤣
Yay thank you so much :) Glad you guys like the vids!
Ah yes I have finally found your channel again. I watched you during the Pandemic and I am so happy to see how much your channel has grown
Yay thank you for checking back in! :)
The reason the Leviathans retreat is because the end of the map region is their spawn zone at the bottom of the map, once you pass that end map point your out of their spawn zone.
Indeed :)
Thank you Bacon
Thank YOU! :)
I'm so ready for Subnautica 3 or Return of the Ancients, whatever comes out first. I want to have a new feeling of playing Subnautica again.
Same!! :)
It is amazing how despite this game being datamined to hell, despite pretty much every possible secret being discovered, despite the thousands of hours of content online going over every single nook and cranny this game has to offer, when I see the void I still half expect something truly more terrifying than the ghosts to come out.
Haha same here :)
Aci and The Last Bacon are the reasons a started Subnautica
Yay that’s awesome :)
Me: *calmly drinking my tea and relaxing*
1:51 "So i heard you like jumpscares"
Hahaha :D
i dont understand bacon hes the most incredible hardworking subnautica youtubers who works so hard to make good content and it is amazing good job bacon
Thank you very kindly :)
Never stop Bacon! I love the Subnautica content
Thank you kindly :)
Random Person: I wonder if we can do *insane thing*!
Bacon: LETS TRY IT *IMMEDIATELY*
Basically hahaha :D
Oh dam this is actually what I expected from your longest base video
It's finally here :)
@@TheLastBacon yeah thanks I did actually wonder how far you could go or if there was even an end
Im very tired right now so its a simple one today. CRISPY!!
Still very much appreciated :)
This is me in every creative world
Lol nice :)
1:36 It's a very nice location, I have to say.
Right? :D
You keep blowing my mind, absolute legendary 🫡
Yay thank you! :)
THAT FAST WALK IN CORRIDOR GAVE ME A WEIRD OPTICAL ILLUSION WHEN I LOOKED AWAY HAHAHA
Lol nice :)
Amazing video keep up the good work and a question how do u open the chat?
Thank you kindly :) And it's alt + enter on PC.
@@TheLastBacon thx for letting me know:)
Riley never skipped leg day, that's how he's so good at swimming and running, well I guess when all you do is swimming everyday is leg day XD
Haha definitely :)
2:19 Gonna need Hadopelagic Pressure for this part of the video.
What's that? :)
2:25 That's a neat command.
It is indeed :)
The one thing I love about Subnautica is that there's no need for a foundation for your base
True! :)
"another questionable video" this is just your slogan at this point, you never dissapoint.
You’re not wrong haha :)
Here's a suggestion
What if you tried doing the base in every biome thing you did in subnautica in below zero?
The map is smaller in BZ so i guess it would be easier.
Definitely on my list :)
Hey Bacon, love your videos! Please keep up the hard work👍
Had a video idea for you,
How about a base that surrounds the entire map
Thank you kindly :) That sounds challenging!
recently i got very big hype on subnautica so thank you. keep up good work 😀
Yay thank you! :)
The reason the confusion zone exists is because it is where the map data for where the biomes are is located. You are basically swimming through the map twice but the second time is invisible and intangible
Huh why would it work that way? :)
I miss you soo much lovely to see your content show up again
Thank you kindly :)
"For your nice, 8km hike"
Oh cool, it would be like walking to school as a kid!
Haha like our parents going to school yep :D
Now you need to do this but from one end of the void to the other
Haha sounds challenging :)
I'm pretty sure its possible to put foundations on the top of the void to get a start, idk for sure but its on one of my old save files, just a foundation on top of the ocean, holding a rocket for some reason, like 3000 meters from the nearest land, and i don't remember building it at all.
Huh maybe in some places yeah! :) I was having trouble building anything there....
Respect that you respond to every comment! I like the Stanley Parable OST as background, it fits well. (Amazing game too btw.)
Thank you :) And totally agree!
I don't have epilepsy of any kind but that sped up running was real hard on my eyes
Yeah running through there was unpleasant :)
Make a complete circle around the void!
Haha sounds laborious :)
this guy is one of the people for carries the subnautica community
I do a lot! :)
I wanted to do this myself for sooo long but, you know, didn't want to waste the time! Now I'm wasting my time watching it =)
Perfect haha :D
I've done some testing for my own build for this and have come to find out that the "Zones" of the void are different based on which side of the map you are on, for example: on the crash zone side of the map, the void starts with the "confusion zone"
Oh that’s really exciting :)
Doing this with the mod that ads the gargantuan leviathan would be... Interesting
Would be quite challenging I bet :D