Ask the Chairman - Board Game Q&A 7

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  • Опубликовано: 15 сен 2024
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Комментарии • 45

  • @VoiceofFox
    @VoiceofFox 5 месяцев назад

    Thanks for answering my questions and as eloquently as always. Dennis Lohausen & Klemenz Franz always catch my eye too. Ian O’Toole is one I see more and more of, which I like a lot. He’s usually associated with heavier games (e.g. Lacerda) but he did the new version of Ra too.

  • @brothertoastie224
    @brothertoastie224 5 месяцев назад +2

    Question: if you were planning a trip to Japan (or knew someone going), what hidden gems / hard to get games would you be interested in picking up? Asking for a friend....

  • @mattgreenwood776
    @mattgreenwood776 3 месяца назад

    Terrific, well thought out, objective content. I love Dice Tower, Actuolol, SUSD….because in my family of 6 to get anything to the table it needs to be fun. The one that gets all 6 of us out is Quacks. However if I want an objective, intelligent review of a game, many of which I don’t know, I’ll come to you! Thank You.

  • @natrc4593
    @natrc4593 5 месяцев назад +2

    The casual "I'm the best" 😂

  • @ianw0ng
    @ianw0ng 5 месяцев назад

    wasnt expecting my questions to be picked up. thank you for sharing your thought. always appreciate your perspective in this hobby space. 🙏😊

  • @kishorepurohit8010
    @kishorepurohit8010 5 месяцев назад

    Thank you Dan for taking up my questions and sharing your views on your channel. I feel honoured. Was really happy to see that you loved Joraku which you ranked number 1 in your earlier video. Keep making such great content and people like us follow u. Basis your reviews and comments I have bought many games and hope to continue the same.

  • @richardhancock1505
    @richardhancock1505 5 месяцев назад

    Thanks for answering my questions.😊
    Enjoy this group of videos.
    Next Questions
    Would you consider some videos ranking boardgame designers?
    I’d be particularly interested in seeing your thoughts KRAMER & KEISLING; Feld, Cathala etc.
    Are there games on your shelf that remain unplayed for more than a year or two?
    Is the challenge of getting some games to the table a factor in moving them on?
    Are you going to UK GAMES EXPO?
    If you’ve been before, what are your favourite things about it?
    Would you bring up a game you love to make it more appealing to folk you wish to introduce it to in order to help them experience the fun you want to share?

  • @tonycork2pa469
    @tonycork2pa469 5 месяцев назад

    Thanks again Dan, for addressing my prior questions.
    Below, I pose new ones for Q&A 8 (incl those I submitted too late for the latest video):
    1) Given your colour blindness challenges, do you have any special techniques you deploy to distinguish colours when components or game board lack symbology or other coded identifiers?
    2) Is winning a board game important to you, or is the gameplay experience all that matters?
    3) Why do you think your gaming taste has evolved away from the heavier variety - life or work pressures possibly?

  • @matt_stowball
    @matt_stowball 5 месяцев назад

    If you don't like resource gathering and contract fulfilment games, then you probably won't like the one I'm designing lol

  • @TH-wq2ge
    @TH-wq2ge 5 месяцев назад

    Tills Question: Have you played Byzanz, a cool two phase bidding, set collection card game with strong hand management aspect, and if you have what do you think of it?

  • @olixander
    @olixander 4 месяца назад

    What Feld games would you like to see get reimplemented in future City Collection titles? And any you would like an expansion for?
    Personally I want Strasbourg, Amerigo and Oracle of Delphi to be reimplemented, with Amerigo and Delphi to come with an expansion, they are crying out for it.

  • @TH-wq2ge
    @TH-wq2ge 4 месяца назад

    Tills Question: Are you aware of Alexander Pfisters Drafting/Multiuse Card Game Tybor the Builder? If yes, have you played it at a player count of 4 and what do you think of it?

  • @uplift-yourdailypickup6424
    @uplift-yourdailypickup6424 5 месяцев назад

    Our tastes align quite a bit except for trick takers which I'm obsessed with right now. Have you tried cube rails games like Chicago Express, Irish Gauge? That's my next path to try in gaming.

  • @kevindelord
    @kevindelord 5 месяцев назад

    Great video!
    - what are your thoughts on Whistle Mountain? (Luke Hector keeps on raving about it)
    - have you ever scrabbled components to “simulate” another game in order to try it before buying it - or simply avoiding buying it at all (ex. Playing Detective Club with Dixit/Mysterium cards)

  • @zivpesso6293
    @zivpesso6293 5 месяцев назад

    Thank you for your response!

  • @quintenna
    @quintenna 5 месяцев назад

    What is your opinion on the failings of rule books to explain the rules efficiently ?

  • @jonathanhunter7648
    @jonathanhunter7648 5 месяцев назад

    I think randomness is an element of game design that allows for variety in game states (i.e. a large deck of cards, some of which won’t be seen at all in a game of RftG) and luck is more a matter of that randomness affecting final outcomes of a game - which can actually be useful for preventing situations where a more seasoned gamer would otherwise absolutely steamroll people just getting into the hobby. I think randomness is about variety and luck is about using randomness to improve accessibility.

    • @tonycork2pa469
      @tonycork2pa469 5 месяцев назад +1

      I think that's a sharp description. The initial dice roll in "Red Cathedral" mostly serves to create a different initial rondel/board state for game variability without necessarily giving any particular player an advantage. Conversely, in Monopoly, players are like slaves to the luck-based dice roll - isn't that why some of us call such games Ameritrash?

    • @th3cha1rmak3r
      @th3cha1rmak3r 5 месяцев назад

      There is a whole theory on luck vs chance. Luck is probability theory, the dice or the card draw is the same for you as for me, but if the game is strategic and depends on chaining of events, depending on a luck of the draw can often feel very punishing and unfair. In e.g. war games, you toss a lot of dice so it balances out. It also somewhat emulates life, you cannot expect that all the players will have the same amount of luck every time. As I said, it hurts more if you're playing resource conversion euro, or heavy euro than a wargame.
      Chance is an event that might be positive, but it's more often negative that affects all players at the table. It is something that you need to calculate in order to reduce the probability of exposure. Most euro games heavily use chance as it feels less punishing and it's a very easy (and sometimes cheap) way to introduce a variability in a game with low interaction. For people who like heavy interaction, it sometimes feels like cheating but it's nevertheless a nice way to introduce another variable that you need to be aware of.
      Modern board game design is heavily leaned onto chance, but that is mostly due to expectations of gamers. People who want an experience out of board game plays will always require at least a little bit of luck. It's the way that we're wired in the brain, but society has tamed us so now we strive for safety.

  • @Original_Maverick
    @Original_Maverick 5 месяцев назад

    Thanks for the video, Dan!
    Q: You mentioned you prefer to do the teach for games as your mind tends to make assumptions to rules as you learn them. Does this happen as well when you learn them on your own? (This has happened to me before). If so, do you ever feel that your gut impression on what the rule(s) are may have merit (i.e. are you disappointed when your impression isn't the actual game rule?).
    Q: Have you ever regretted a review you have done?
    Q: I haven't seen a Corporate Cardboard in some time. Was that series discontinued?

  • @AlexSMITH-tx9uc
    @AlexSMITH-tx9uc 5 месяцев назад

    Hello,
    Question: If you lose a game, do you prefer to lose by a tight margin? Or lose by a lot? On the flip side, if you win, do you prefer to win with a tight margin, or by a lot?

  • @Kojimalosophy
    @Kojimalosophy 5 месяцев назад

    I love your content! may I ask, what's your favorite legacy game? do you tend to go for them?

  • @Kojimalosophy
    @Kojimalosophy 5 месяцев назад

    do you like deck builders a lot? what's you favorite pure deck builder?

  • @brettduty4116
    @brettduty4116 5 месяцев назад

    With 2nd editions happening more and more often. Is there a game that you like the 1st edition more? For example “Great Western Trail” or do you just replace the 1st edition straight away to stay up to date with rules/card changes?

  • @Ruloathesome
    @Ruloathesome 5 месяцев назад

    Ah I see a copy of Finca I have that !

  • @hudsonbond9797
    @hudsonbond9797 5 месяцев назад +1

    i have another question for you. you say your tastes have changed quite a bit and you now prefer more minimalist games - not the really heavy euros. i tend to agree with you. my question: why is this? is it the teach time [and play times] that is involved in the heavy games - and you now prefer something shorter?

    • @TpDgreat
      @TpDgreat 5 месяцев назад

      sorry but can i share mine? XD u mentioned some of my reasons already teach time and play times, we want to play more games than play heavy now, when we were new to the hobby we are really into heavies like through the ages,agricola but now i guess as we aged my group rarely meet for a game day, so we maximize that day to play atleast 2 - 3 games,meaning easy minimalist rules but crunchy enough to scratch the itch, and some light or party games here and there. :)

    • @th3cha1rmak3r
      @th3cha1rmak3r 5 месяцев назад +1

      @@TpDgreat I can somewhat relate, but tbh, there's no substitution for a well polished heavy game. The funny thing is that Lacerda's games are actually not that long. You can play e.g. Kanban in less than 2 hours, and you get medium to heavy game that is super polished with decent interaction. Heavy games with lots of interaction always call you to try them and twist and turn every lever to see how it reacts. There are some games like John Company or Stationfall where there is no proper light to medium substitution.

    • @TpDgreat
      @TpDgreat 5 месяцев назад +1

      @@th3cha1rmak3r i read so much reviews about lisboa before buying it,, i dont like the table presentation it was dry for me but i was i might like it this would be my 1st lacerda lets see what it feels to play.
      then it fell flat, it could be the theme or it was late at night when we played it we were tired i guess?
      the nxt day i said i shouldve bought kanban ev again i dont like the theme im just forcing my self to like lacerda games.
      in the end i didnt get kanban.
      i might get the new lacerda inventions or stationfall. what did you rate Stationfall?

    • @coltonbeatty6117
      @coltonbeatty6117 5 месяцев назад +1

      ​​@@th3cha1rmak3r Lacerda designs are pretty bad. They don't reward exploring one's options anyway, because (generally) there's no breadth to viable play in them. And as for one that perhaps might have a number of paths to victory, like maybe On Mars, it just comes across as an overwrought POS point salad. Why bother when the strategy isn't that deep? Lacerdas, for all their rules, rules exceptions, conditionals, etc. are just Euros at the end of the day. Just go read a book instead. You might learn something.

    • @th3cha1rmak3r
      @th3cha1rmak3r 5 месяцев назад

      @@coltonbeatty6117 First of all, not all of his games are strategic. They are actually more tactical. My main issue with his designs is that he's only doing worker placements, even though I might criticize Rosenberg for doing farming games in the same vein. I also have issue with point salads, but if a game is designed well, PS is passable.
      It seems to me that we have played different games, you and I. Kanban EV is incredibly rich in interaction, there are multiple contention points and you cannot just easily build your engine without someone interfering with your plans. If you play his designs one or two times, no wonder that you think that they are shallow. On Mars is mind bending in you trying to achieve something, you have 10 levers to pull and you're trying to hide it from your opponents as they might hinder you in your plans.
      He's doing incredibly extensive playtests of his games, I'm on his Discord server although I'm passively interacting, but the amount of work he's putting into to perfect his designs is staggering.
      Also, you should really watch for the tone because it's very condescending, I do read books and I don't see the point in that comment at all.

  • @Daley63
    @Daley63 5 месяцев назад

    Solo games: have you tried Coffee Roaster? Luke Hector really liked it. It's solo only. Or, Friday? Jury's still out on that one...
    Played Unfathomable solo (three-handed - no traitor, of course) just to learn the mechanics. Not difficult. However, it's been hard to find others to commit to a game.
    Shem Phillips is ONE of my favorite designers (Raiders of the North Sea, Architects of The West Kingdom).
    Thanks for sharing!

  • @stocktraderboy
    @stocktraderboy 5 месяцев назад

    This guy is so boring. He only plays games with his family and gf and doesn't play with other gamers or friends. A very abnormal and unhealthy way to live with such limited interaction.