AAAAAAAAAAAAAAAAAAAAAAAAAAAAA I can't stress how much did this tutorial help me! No I'm not talking about modeling, I'm about this one step at 5:00 where you gave the lamp itself just an emission shader. In my project I have a "table" which basically are 2 planes on top of each other. bottom plane is a reflective white material and the top one is glass. This makes it look really like this laminated surface you can oftentimes see at cafes or offices. And so when I was making a lamp (similar to the one shown here), I made a lightbulb itself from glass and just put a light inside of it. The problem occured when the light from it interacted with the glass of the table. For some reason, when rendered in cycles it caused the denoiser to freak out and make the entirety of the table look wavy like it was molten. I tried changing the amount of light bounces, everything, but nothing was working. But then I watched this... AND IT WORKED! Now my table looks normal. Thanks!
Don't forget to like and subscribe if you enjoyed the video.
2:32 True addon name a "LoopTools" (not Bool Tool)
oh tysm!
You are the biggest life saver in my game development history
THANKYOU!!! it helps me on the struggle of half an hour of finding it,,
Thank you internet stranger🛐
Even if i opened "bool addon" i can't find "loop tools" option when i right click.
2:49 how'd you flip the direction of the extrusion?
just press E and Z to extrude in Z axis
With this tutorial i learned how important Control B is :D
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA I can't stress how much did this tutorial help me!
No I'm not talking about modeling, I'm about this one step at 5:00 where you gave the lamp itself just an emission shader.
In my project I have a "table" which basically are 2 planes on top of each other. bottom plane is a reflective white material and the top one is glass. This makes it look really like this laminated surface you can oftentimes see at cafes or offices.
And so when I was making a lamp (similar to the one shown here), I made a lightbulb itself from glass and just put a light inside of it. The problem occured when the light from it interacted with the glass of the table. For some reason, when rendered in cycles it caused the denoiser to freak out and make the entirety of the table look wavy like it was molten. I tried changing the amount of light bounces, everything, but nothing was working.
But then I watched this... AND IT WORKED! Now my table looks normal.
Thanks!
You give me really good ideas and tricks for modeling in blender...Keep on going
my pleasure enjoy.
1:33 how did you click before ctrl b
Absolutely love your useful videos. Keep it up.
thank you
Your modelling skills was awesome
thanks
@@blenderforbeg my pleasure bro
where'd you learn to do this?
just watching tutorials in youtube
@@blenderforbeg I am a student in Design and Multimedia, and all i know, or 90% of all i know its based in youtube videos, like your videos hahaha :D
Good one
thanks
1:32 how you do dat
Ctrl + B and scroll up.
@@astakonaaves8029 hahaha yeah, been a year i have now figured it out
Hey,
I need to do curves on this lamp, it won't work for me, any idea?? Thanks
Super!!!! 👌👍It's good not to have that idiotic speed record!
thank you, enjoy it.
Thank you very much O3
1:07
Absolutely love your useful videos. Keep it up.