@@AssumedSamSecond this! Great for the NoClip audience for a bunch of reasons/angles (Tom’s openness to talk about game design, his ability to warmly communicate stressful situations like Amir Rao, his love of and interest in immersive sims, the journalist to dev pipeline that Greg Kasavin also covered, going from solo to building a small team, narrative spine for exploring changes in indie industry and Steam’s changes over his career, experience shipping games with multiple of the most popular game dev tools between GameMaker and Unity, etc.) If we don’t get a full video definitely worth a Dear Dwery episode at least, though I think the gameplay and humor of Tom’s work would come across better in video form.
The image of a professional game designer shouting at his cats "THIS KEEPS HAPPENING! WHY AREN'T YOU LEARNING FROM THIS?" is hilarious haha. Wishing you all the best for the launch, take care!
I still remember watching your Gunpoint videos when I was in university (for some reason I particularly remember you frying fish in the background of one video hahaha), best of luck with your new game.
We're all impressed by your game development. The sincerity of the concern you express for your players, splitting hairs on the honesty of listing features, pulling back from the hard timed incentives... that's inspirational on a broader interpersonal level.
At the risk of being that guy providing feedback in a RUclips comment . . . I bought Gunpoint because it looked interesting. I played it, bought the upgrade, bought gift copies, the whole nine. I loved it. Bought Sunset Mission because of it. Bought Heat Signature because of Gunpoint. I would've bought TBW regardless, however, you made a great choice in the name. When I talk about Gunpoint or Heat Signature, it's just another conversation. I just say "Tactical Breach Wizards" and I get a "what did you just say?" Attention grabbing, interesting, unforgettable. Same with the art. You're not getting lost in the crowd, that's for sure. Good luck on the release, but you've kept your strengths and improved from there. I don't think you'll need that much luck, but good hunting anyway.
@@Arakus99 Bohren & der Club of Gore's album Sunset Mission. Tom mentioned listening to it with Rainy Moods in the background during development. It's amazing, but will put you to sleep. I'd link, but you know how RUclips feels about links.
Finally played the demo - outstanding work from you and the team! Immediately reminded me of the brilliance of Gunpoint from a whole new style of gameplay. The dialogue and attention to detail of the worldbuilding - all of it excellent as well!
The word you (were) looking for, a little bonus thrown into a commercial transaction as a matter of esteem or politeness, is a "lagniappe". Terry Pratchett's late Discworld book Raising Steam is in general not good; the early-onset dementia really shows in it. The gag involving this word is pretty good on its own, though I'm not crazy about taking the piss out of Vetinari by making him act pettily. But it did teach me a new word after thirty-whatever years on Earth. Pretty rare achievement.
As someone who's also been crunching on the messy end of a game design project, I feel your pain! Best of luck with it, TBW is looking phenomenal so far and I can't wait to see how it turns out.
It's been years at this point since I've sat at my PC to play some games, but I'll still be picking this up on launch day to support you guys! Best of luck with the launch!
Been following you from way back when you reviewed games instead of made them. This game, and likely every game you publish will be day one purchase for me, you are passionate about your work and it shows in the quality of the product you deliver. I look forward to being able to play the game.
Man I can't even imagine working on the same project for 6 years. This really is like the biggest production you guys have done, it's super impressive. All the success is well deserved, can't wait to play it!
And that is why you only use lower case letters, numbers, underscores, dashes and at most one dot in your file names. No spaces, no other punctuation, no diacritics, no non-ASCII characters, no capital letters and no emojis. You never know what other systems support and how unsupported characters might break them.
And as short as feasible. They don't need to be 8.3 or anything, but not just long file names, but long paths due to long directory names can cause trouble as well.
I'm very excited for the launch and will definitely be grabbing it in time for the bank holiday weekend - great date to choose for the UK at least :) For the comment on the first-week bonus that's also part of the special edition - can you just make the line in the special edition be: "you get X! (Note you may have X already if you bought the base game in the first week)" or similar? Then (a) you don't have to update it in a week's time and (b) it's still accurate in the future, when there still might be people who bought the standard edition at launch and already have X, but look to upgrade down the line. Good luck with everything this week!
Personally, playing a demo is arguably the biggest motivator to "buy now!" I say so from experience and, a particularly strong case was last year when I simply played the demo for Terra Nil and I immediately _preordered_ it after that because I just knew I wanted more of it. It didn't even have any preorder bonus, it was literally just "oh, you can buy this a week or two before it comes out" and that seemed more convenient to me than wishlisting it. I have never bought any other game before it came out, ever. (though, I admit I have some adversity to FOMO tactics and will feel disgust when I recognise them) Otherwise, seeing somebody I deem credible play a game and enjoy it is the biggest selling point and that's how I buy most games. Basically, glimpsing into the meat of the game (in any way) is the most valuable and any promises, previews, hype-ups, etc. catering to that is great. My friend is a big Monster Hunter fan and the current marketing of that is doing great in making my friend being very zealous about it and sharing it with friends. More specifically, favorite weapon preview videos - but which one is _your_ favourite? now _that's_ what gets my friend going; I imagine a short preview of characters would be absolutely amazing for Tactical Breach Wizards marketing - even if compromising and spoiling the game and its narrative a little bit. But... maybe for next game, as this one is "on the nose" as a local saying here goes (because it's so close - to your eyes, it's on your nose)
Looking forward to it. Good luck with the launch. Will pick it up if/when it's Steam Deck verified. For some reason I just couldn't get the controls working on the demo.
Audiomixer (voicemeeter or others) can noise gate mic before recording to remove ambient noise. Regarding typing RSI, check out ergonomic ortho-linear keyboards. Used to have the occasional flare up in my right wrist. Managed by doing hand extension exercises & reverse forearm curls, but since switching to a Glove80 I don't get any RSI pain. I suspect it was from the outward angled wrist position when typing on a normal kb combined with overuse of the little finger while coding. Took me about 4 hours of practice to get back to about 85% of my normal kb speed. I'm about normal now after 3 months on glove80, maybe 5 wpm faster.
August 22nd you say? Conan Exiles is releasing their Age of Heroes update that day :P As you say, every day will have some minor collision. Lots of devs out there.
He actually created a "Make A Game In Unity With No Experience" series here on RUclips. It's really useful. I've been programming for a long time, but used it to learn Unity and found that it was one of the better programming tutorials I've ever used. Can't recommend it highly enough. Series Playlist: ruclips.net/p/PLUtKzyIe0aB3TZfe2wsIgJgGZW5G_NAxa&si=x_tNDK2FQBWxxsjg
I missed the beta window because I was without any sort of computer for a hot minute, but I'll get the opportunity to play it on Steam Deck soon enough.
Exciting times! Best of luck with launch Tom!
Would love to see a noclip doc about Tom and his games
@@AssumedSamSecond this! Great for the NoClip audience for a bunch of reasons/angles (Tom’s openness to talk about game design, his ability to warmly communicate stressful situations like Amir Rao, his love of and interest in immersive sims, the journalist to dev pipeline that Greg Kasavin also covered, going from solo to building a small team, narrative spine for exploring changes in indie industry and Steam’s changes over his career, experience shipping games with multiple of the most popular game dev tools between GameMaker and Unity, etc.) If we don’t get a full video definitely worth a Dear Dwery episode at least, though I think the gameplay and humor of Tom’s work would come across better in video form.
The image of a professional game designer shouting at his cats "THIS KEEPS HAPPENING! WHY AREN'T YOU LEARNING FROM THIS?" is hilarious haha. Wishing you all the best for the launch, take care!
I've been quietly following you and your work since Gunpoint, really excited for this one. All the best for the launch!
I still remember watching your Gunpoint videos when I was in university (for some reason I particularly remember you frying fish in the background of one video hahaha), best of luck with your new game.
We're all impressed by your game development. The sincerity of the concern you express for your players, splitting hairs on the honesty of listing features, pulling back from the hard timed incentives... that's inspirational on a broader interpersonal level.
At the risk of being that guy providing feedback in a RUclips comment . . . I bought Gunpoint because it looked interesting. I played it, bought the upgrade, bought gift copies, the whole nine. I loved it. Bought Sunset Mission because of it. Bought Heat Signature because of Gunpoint. I would've bought TBW regardless, however, you made a great choice in the name. When I talk about Gunpoint or Heat Signature, it's just another conversation. I just say "Tactical Breach Wizards" and I get a "what did you just say?" Attention grabbing, interesting, unforgettable. Same with the art. You're not getting lost in the crowd, that's for sure.
Good luck on the release, but you've kept your strengths and improved from there. I don't think you'll need that much luck, but good hunting anyway.
What is sunset mission? Google isn’t finding me anything like gunpoint
@@Arakus99 Bohren & der Club of Gore's album Sunset Mission. Tom mentioned listening to it with Rainy Moods in the background during development. It's amazing, but will put you to sleep. I'd link, but you know how RUclips feels about links.
Finally played the demo - outstanding work from you and the team! Immediately reminded me of the brilliance of Gunpoint from a whole new style of gameplay. The dialogue and attention to detail of the worldbuilding - all of it excellent as well!
Best of luck Tom and team! I felt everything you said here very acutely :D I'm sure the launch is gonna be great!
The word you (were) looking for, a little bonus thrown into a commercial transaction as a matter of esteem or politeness, is a "lagniappe".
Terry Pratchett's late Discworld book Raising Steam is in general not good; the early-onset dementia really shows in it. The gag involving this word is pretty good on its own, though I'm not crazy about taking the piss out of Vetinari by making him act pettily. But it did teach me a new word after thirty-whatever years on Earth. Pretty rare achievement.
-not to create more small fires but the link in description just take me to the steam home page.-
looking forward to next update from a happy ball.
I think they fixed it since it works on my end now.
As someone who's also been crunching on the messy end of a game design project, I feel your pain!
Best of luck with it, TBW is looking phenomenal so far and I can't wait to see how it turns out.
Fingers crossed that next time we hear from you, you'll be a happy ball
Can't wait to play the game!
Really looking forward to the launch, and really happy to hear you've had some success with the RSI :) Good luck!
It's been years at this point since I've sat at my PC to play some games, but I'll still be picking this up on launch day to support you guys! Best of luck with the launch!
Been following you from way back when you reviewed games instead of made them. This game, and likely every game you publish will be day one purchase for me, you are passionate about your work and it shows in the quality of the product you deliver. I look forward to being able to play the game.
Ive had tactical breach wizards wishlisted forever. So excited!
I hope you're celebrating an amazing and well deserved launch, the game is fantastic!
Man I can't even imagine working on the same project for 6 years. This really is like the biggest production you guys have done, it's super impressive. All the success is well deserved, can't wait to play it!
I'm really excited for this one. The demo was phenomenal.
And that is why you only use lower case letters, numbers, underscores, dashes and at most one dot in your file names.
No spaces, no other punctuation, no diacritics, no non-ASCII characters, no capital letters and no emojis. You never know what other systems support and how unsupported characters might break them.
You forgot a bunch of windows reserved names like "nul"
And as short as feasible. They don't need to be 8.3 or anything, but not just long file names, but long paths due to long directory names can cause trouble as well.
I'm very excited for the launch and will definitely be grabbing it in time for the bank holiday weekend - great date to choose for the UK at least :)
For the comment on the first-week bonus that's also part of the special edition - can you just make the line in the special edition be: "you get X! (Note you may have X already if you bought the base game in the first week)" or similar? Then (a) you don't have to update it in a week's time and (b) it's still accurate in the future, when there still might be people who bought the standard edition at launch and already have X, but look to upgrade down the line.
Good luck with everything this week!
I just saw that Pete Complete got a copy and I am SO STOKED!!!
Ohhhh, is THAT what the Everything Gun was for?! GTK.
Here's hoping it's a happy ball.
Personally, playing a demo is arguably the biggest motivator to "buy now!"
I say so from experience and, a particularly strong case was last year when I simply played the demo for Terra Nil and I immediately _preordered_ it after that because I just knew I wanted more of it. It didn't even have any preorder bonus, it was literally just "oh, you can buy this a week or two before it comes out" and that seemed more convenient to me than wishlisting it. I have never bought any other game before it came out, ever. (though, I admit I have some adversity to FOMO tactics and will feel disgust when I recognise them)
Otherwise, seeing somebody I deem credible play a game and enjoy it is the biggest selling point and that's how I buy most games. Basically, glimpsing into the meat of the game (in any way) is the most valuable and any promises, previews, hype-ups, etc. catering to that is great.
My friend is a big Monster Hunter fan and the current marketing of that is doing great in making my friend being very zealous about it and sharing it with friends. More specifically, favorite weapon preview videos - but which one is _your_ favourite? now _that's_ what gets my friend going; I imagine a short preview of characters would be absolutely amazing for Tactical Breach Wizards marketing - even if compromising and spoiling the game and its narrative a little bit. But... maybe for next game, as this one is "on the nose" as a local saying here goes (because it's so close - to your eyes, it's on your nose)
Looking forward to it. Good luck with the launch. Will pick it up if/when it's Steam Deck verified. For some reason I just couldn't get the controls working on the demo.
Audiomixer (voicemeeter or others) can noise gate mic before recording to remove ambient noise.
Regarding typing RSI, check out ergonomic ortho-linear keyboards. Used to have the occasional flare up in my right wrist. Managed by doing hand extension exercises & reverse forearm curls, but since switching to a Glove80 I don't get any RSI pain. I suspect it was from the outward angled wrist position when typing on a normal kb combined with overuse of the little finger while coding.
Took me about 4 hours of practice to get back to about 85% of my normal kb speed. I'm about normal now after 3 months on glove80, maybe 5 wpm faster.
August 22nd you say? Conan Exiles is releasing their Age of Heroes update that day :P
As you say, every day will have some minor collision. Lots of devs out there.
Congrats 🎉
Sweet game, dude. That snarky dialogue...
Waiting for the inevitable rip off (or possible sequel): "Practical Greek Lizards"
awesome!!
I've been waiting for this game for years :)
Are you also in the PNW? I'm getting big Seattle vibes
Well, I'm buying it! Good job!
Do you possibly have short tips/advice if one wanted to start learning game design from zero.
As for the game, waiting patiently for fun times
He actually created a "Make A Game In Unity With No Experience" series here on RUclips. It's really useful. I've been programming for a long time, but used it to learn Unity and found that it was one of the better programming tutorials I've ever used. Can't recommend it highly enough.
Series Playlist: ruclips.net/p/PLUtKzyIe0aB3TZfe2wsIgJgGZW5G_NAxa&si=x_tNDK2FQBWxxsjg
@@brettabraham Thank you
is there enough time to ensure "I put on my robe and wizard hat" is in the dialogue somewhere
I missed the beta window because I was without any sort of computer for a hot minute, but I'll get the opportunity to play it on Steam Deck soon enough.
guess what day I will be at gamescom?
yep.
I was sad that I was unable to help or that my form submission wasn't used.
Could you give some stats on how many people downloaded demo? Thanks!
waiting patiently brother
very exciting!
Lol I got mad "shut up and take my money" vibes right now. Excited, but limiting my expectations
Soon
Not SOON ENOUGH