THANKS Unity You have inspired me even more to become a graphic designer. Graphic designing always seemed fun Unity is actually free. OMGosh I need to get started right now and im only 14
@@monkeyniples9985 Yo, that's crazy you brought me back to a 6 year old comment when I was 14 apparently hahaha. I'm 21 now looking for a job 😅. My passion for game dev is still in me lol.
I just wish I had found this sooner... But what an exciting potential - and imagine being able to use this after a probuilder greybox layout... Still prefer going traditional building modular asset packs in Blender and texturing in Substance Painter, but it certain opens up some more creative add-ins as a final touch...
Texture blending is NOT working in Unity 2018.4.14. I'am selecting Polybrush - standard texture blend, two textures then, but it shows me "It doesn't look like any of the materials on this object support texture blending.
What would be a practical way to be able to detect material with raycasting to set up various footstep material sounds while using Polybrush Shader Blend?
At first I couldn't find the poly brush shaders listed but then I see they're not compiling and can be found at the bottom of the list under "failed to compile". They kind of still work, but the textures are dark compared to what they look like in the inspector. Does anyone know why the poly brush shaders are failing to compile?
Awesome updates! Will be really cool see in future Paint Prefab updates things like Random Rotation, ignore mesh normal direction and place prefabs using Physics.
Is that what you are working on a default Unity Plane? It seems more complex, more vertices. Is there anyway to achieve that with Unity's basic meshes or I would need a custom plane?
Please support pen pressure for tablets, like WACOM. would be cool to pain the rocks by size for example more pressure is larger rocks lower smaller rocks As an Artist this is normal in all art packages, like Maya, but for (rant)some reason unity is more programmer focused and forgets how artist use a tool, (/ rant)
Can't paint trees with scatter because theres no option to keep all objects locked upright on the Y axis so trees end up pointing in all crazy directions, is there an option for that im missing?
It is so bad that there is no option to limit the height or depth Edit: Anyway, this feature can be easily added into z_BrushModeRaiseLower.cs class under line 103 pos = new Vector3(pos.x, Mathf.Clamp(pos.y, minHeight, maxHeight), pos.z);
Is it possible to push and pull an fbx? That is where I want to do most of my painting and changes.I have unity 2018 but I cannot find any shaders that work with this either. All I see is polybrush texture blend examples. I cannot find ProCore/Polybrush/Materials/
Does this still function as a Unity terrain, or is it considered a regular mesh object? Because tessellating Unity terrain is very difficult to impossible. Now if Polybrush gives us terrain editing tools without Unity terrain limitations, I'm quite excited
Does this tool support continuous sculpting by regenerating the geometry, like DynaMesh in ZBrush? That would be Incredibly useful to have available right in the editor!
For texture painting, I have made a custom shader, but for some reason when I drag it onto an object, the panel doesn't update with the available textures.
Dumb question, but hay, I can't find the polybrush documentation anywhere. Is it possible to turn a painted object into a prefab and have it keep it's paint data? Right now I'm using polybrush to paint a mask onto geometry for a shader, but when I make the object into a prefab, all the other instances don't receive the paint data.
Can you make it so there's an option to paint on prefabs that retain the prefab?? Right now its painting clones which lose the prefab data and cant be updated.
Where on earth do you get this plugin, on the asset store it shows "Unfortunately, Polybrush is no longer available.This package has been deprecated from the Asset Store"! I don't understand why Unity make a video about an asset that is not available.
Great tutorial. Everything works except that I can't see vertex color. I did change the material as tutorial and there's no error. But I can't see any color when I apply and after I applied.I tried default renderer and HDRP renderer(obviously pink error). 2019.1.6f1 version. Any advice?
Why the actually polybrush is different that this one you are using? The selection is buggy and doesn't have the green mark of the selected also the buttons doesn't have color.
@@jespern213 Yeah, after this comment I learned a lot of things about probuilder and polybrush and progrids. I created some models but now I used that knowledge in Blender and I am getting better at Blendet.
@@Purplebleak I saw a presentation of the creator, he said he as a unity user missed a tool for modeling/sculpting in unity, so he programmed one and made it accessible for all and for free. Unity hired him/implemented the tools polybrush and probuilder. Same goes with the creator of textmeshpro :)
It's available for free version too. Go to Window > Package Manager > Advanced > Tick "Show Preview Packages" Wait for the package list to load, and there, you have your Polybrush tool.
I bought this tool and it was crap to use and i felt the editor was good enough hopefully the other probuilder tools are good they look promising this beta needs to be improved some.
unity un gran motor con pequeñísimos errores , resulta que un principiante lo primero que hace es intentar con un modelo 3d ; mas resulta que como estamos probando utilizamos blender y si llegases a hacer una animacion con blender 2.78c pues los frames se vuelven locos en cuanto a la cantidad de frames porque aun cuando la animación este . se pierde la referencia ; en versiones anteriores se podía copiar y pegar y si importabas de blender quedaba la cantidad de frames exacta como en la versión 5.5.1f1 es gracioso que se esmeren tanto y en algo tan fundamental como los personajes en 3d se lien siendo estos el motor de un juego .
I actually regretted the purchase and asked for a refund and the seller gave me a pdf work around and I was never able to get my refund. However the tool would probably be good with unity backing it, I thought i would be able to actually make caves with it and it was not powerful enough to morph internal cavities horizontally.
Great! Hmph... It does not work on Unity terrains and blender-built terrain prefab. Only works on planes of Unity. It cost me at least 5hrs of time. Next time, I won't use blender for terrains.
How do you get that grid on the plane to change with the brush? for me the plane doesn't have a grid and it is hard to see the effects of the polybrush
I know this is a late reply and you guys have figured this out by now but I'm posting for future readers. You have to select your object then click on the Probuilder's Subdivide Object button to subdivde each face.
Great stuff, this a very useful tool - powerful, yet simple enough to pick up quickly!! Awesome addition to Unity.
THANKS Unity
You have inspired me even more to become a graphic designer. Graphic designing always seemed fun
Unity is actually free. OMGosh I need to get started right now and im only 14
what are you up to now :D
@@monkeyniples9985 Yo, that's crazy you brought me back to a 6 year old comment when I was 14 apparently hahaha. I'm 21 now looking for a job 😅. My passion for game dev is still in me lol.
You need to implement Polybrush and Probuild inside Unity as official building and painting inside unity. Don't let them go after updates.
I also think they should do that with Post Processing effects.
I just wish I had found this sooner... But what an exciting potential - and imagine being able to use this after a probuilder greybox layout... Still prefer going traditional building modular asset packs in Blender and texturing in Substance Painter, but it certain opens up some more creative add-ins as a final touch...
Currently painting on Terrains is not supported. However, that is an essential feature. Please update the tool. :)
Texture blending is NOT working in Unity 2018.4.14. I'am selecting Polybrush - standard texture blend, two textures then, but it shows me "It doesn't look like any of the materials on this object support texture blending.
What would be a practical way to be able to detect material with raycasting to set up various footstep material sounds while using Polybrush Shader Blend?
Really good tutorial. Works well on unity editor with a little tweeking (fingers asset required).
At first I couldn't find the poly brush shaders listed but then I see they're not compiling and can be found at the bottom of the list under "failed to compile". They kind of still work, but the textures are dark compared to what they look like in the inspector. Does anyone know why the poly brush shaders are failing to compile?
Awesome updates!
Will be really cool see in future Paint Prefab updates things like Random Rotation, ignore mesh normal direction and place prefabs using Physics.
how to install the Polybrush shader??? I dont see it in the drop down on my end
Excellent tutorial... but where is the polybrush shader to be found?
Is that what you are working on a default Unity Plane? It seems more complex, more vertices. Is there anyway to achieve that with Unity's basic meshes or I would need a custom plane?
Yeah, true
I could die in peace.
I cant find any of these materials, also there is no polybrush in my shader?????
prefab placement is not working properly with unity 2018
does not work on normal terrain :-(
Please make it so the prefabs painted stay right side up instead of angled off the normals.
Man i wish i knew about this tool sooner
There is no tools in the menu for Polybrush tho
I cant find the tools in the menu or poly brush
I would like to draw PBR material, not just base color and bump.
Yeah! don't understand what is the point having tool that only works this way.
Please support pen pressure for tablets, like WACOM. would be cool to pain the rocks by size for example more pressure is larger rocks lower smaller rocks
As an Artist this is normal in all art packages, like Maya, but for (rant)some reason unity is more programmer focused and forgets how artist use a tool, (/ rant)
Unity probably hoping the Asset Store will do something for this so they don't have to lmao
Nice to see the asset is now available in unity
And my request for pressure support is still open
@@LarsSteenhoff Request denied. - Coronavirus
Can't paint trees with scatter because theres no option to keep all objects locked upright on the Y axis so trees end up pointing in all crazy directions, is there an option for that im missing?
BrushModePrefab.cs, change line 267 from setting Quaternion rotation to rand_hit.normal and set it to Quaternion.identity instead
3:04 ever think of create mode so we can make mask black white brush from polybrush itself...
how to bake it correctly? cause everytime i bake it to a plane, its applied to a wrong plane. help :(
It is so bad that there is no option to limit the height or depth
Edit: Anyway, this feature can be easily added into z_BrushModeRaiseLower.cs class under line 103 pos = new Vector3(pos.x, Mathf.Clamp(pos.y, minHeight, maxHeight), pos.z);
Unity for the win! Woo! :D
Is it possible to push and pull an fbx? That is where I want to do most of my painting and changes.I have unity 2018 but I cannot find any shaders that work with this either. All I see is polybrush texture blend examples. I cannot find
ProCore/Polybrush/Materials/
Found the shaders. They were all under failed to compile section in the shader picker. Still wondering if we can modify imported geometry
It has a very clean interface by the way.
That reminds me that Unity should improve their engine interface so it doesn't look like 2005 anymore.
Does this still function as a Unity terrain, or is it considered a regular mesh object?
Because tessellating Unity terrain is very difficult to impossible. Now if Polybrush gives us terrain editing tools without Unity terrain limitations, I'm quite excited
it's a sculpting tool. plain ol' geometry.
Is there a way to make the terrain more triangular, so that it can match the rocks and plants?
Probably decrease the vertex count on the object you are editing.
Does this tool support continuous sculpting by regenerating the geometry, like DynaMesh in ZBrush? That would be Incredibly useful to have available right in the editor!
For texture painting, I have made a custom shader, but for some reason when I drag it onto an object, the panel doesn't update with the available textures.
My poly brush doesn't show
does it not appear in the free version
It would be nice to have a smooth brush setting to vertex paint mode
Dumb question, but hay, I can't find the polybrush documentation anywhere. Is it possible to turn a painted object into a prefab and have it keep it's paint data?
Right now I'm using polybrush to paint a mask onto geometry for a shader, but when I make the object into a prefab, all the other instances don't receive the paint data.
The option to change the tiling the the texture blending is not available anymore. what do I do?
Great stuff! Many thank's Unity :)
Can you make it so there's an option to paint on prefabs that retain the prefab??
Right now its painting clones which lose the prefab data and cant be updated.
How can we scatter 3d prefabs on a prefab terrain?? How??
It seems that the scatter option does not work on actual terrains, only on primitives or other meshes. How do I do this on terrains?
Will the new HD pipeline, layered materials work with the vertex painting brush?
i cant find the polybrush shader options !!!
i tried everything but still dont work , can i have a tip here ??😢🙏
Same here. I'm not seeing any shaders.
does polybrush work on models with 20k plus vertices ?
Maybe a stupid Question
is this tool replace QuickDecals?
is the old QuickDecals going to be free gone or added to this package?
What about water ? How we will create a pond?
a minimum of info on how to set up the plane and give it a material that supports vertex color would have been nice...
How can we setup the plane?
He actually did mention that... 14:02
where is this tool in 2021.3?
is it possible to paint the level in RunTime mode?
Where on earth do you get this plugin, on the asset store it shows "Unfortunately, Polybrush is no longer available.This package has been deprecated from the Asset Store"! I don't understand why Unity make a video about an asset that is not available.
You should check the description and read the article ;)
Can the plane be divided up after sculpting/painting?
I can't find progrid on a Unity 2019.2 Official Release
it no longer exists.
@@MoruganKodi why, :'(
If you havent found it yet its ynder the advanced tab and preview packages or something
hell - its about time!
Hdrp no shader with all maps only albedo and how to blend two objects with another material....this is confusing
So, this tool will substitute the Terrain tool?
hopefully...
Can this do 2d pixel stuff? Thanks!
hello unity! will this allow me to paint on a FBX?
Great tutorial. Everything works except that I can't see vertex color. I did change the material as tutorial and there's no error. But I can't see any color when I apply and after I applied.I tried default renderer and HDRP renderer(obviously pink error). 2019.1.6f1 version. Any advice?
it worked when i used a probuilder vertex color material
create a new material, then from the shader drop down menu select "probuilder", then "standard vertex color"
Is there a way to create low poly terrain with this tool?
MuckGames basically with Polybrush + ProBuilder you must be able to do that
Awesome!
I downloaded this today and it looks nothing like this. Unity 2017.3.
Why the actually polybrush is different that this one you are using? The selection is buggy and doesn't have the green mark of the selected also the buttons doesn't have color.
I agree with you Honi Kun why is my version of poly brush so different
This tool is not advertised very well, i restarted to use unity after many years and no idea there was a prefab painter in Unity...
por cierto el motor ultimamente parece quedarse mas tanto al importar como hacer pequeñas cosas como cambiar el nombre de un activo .
Why do I need this if there is already terrain editing tools ?
So you can sculpt objects and other things, quite handy.
@@jespern213 Yeah, after this comment I learned a lot of things about probuilder and polybrush and progrids. I created some models but now I used that knowledge in Blender and I am getting better at Blendet.
Kinda reminds me of the ROBLOX studio
What happened to the C# Job System video? Unity, y u do dis? :(
still on beta
They released a video on the C# Job System yesterday. But I see they took it down for some reason.
BUT HOW TO ADD IT
This ProBuilder and Polybrush are free ???
KI GAn Yes.
yeah. even progrids
mine just paints the who plane
is polybrush an open source or not ?
sure :)
@@mcrip2860 for real I have access to the code
@@Purplebleak I saw a presentation of the creator, he said he as a unity user missed a tool for modeling/sculpting in unity, so he programmed one and made it accessible for all and for free. Unity hired him/implemented the tools polybrush and probuilder. Same goes with the creator of textmeshpro :)
@@mcrip2860 that's great news for me man thank you so much
Has anyone been able to make it work in play mode?
How can i get that tool??
Download the free package at the Asset Store, "digit the word PolyBrush"
WHERE "ZOMBIMINESWEEPER 2" ?!!!
wut
FINALLY!!!!!!!!!!!!!
meh i don't find it it's for the pro version ?
It's available for free version too.
Go to Window > Package Manager > Advanced > Tick "Show Preview Packages"
Wait for the package list to load, and there, you have your Polybrush tool.
Jignesh Patel thanks
I bought this tool and it was crap to use and i felt the editor was good enough hopefully the other probuilder tools are good they look promising this beta needs to be improved some.
Brad M Its free and in beta version.
Muhammad zaid Farooq it only just now became free because unity bought out the company making them.
I dont see any polubrash shader.. nah
Thanks
oh holy shit
unity un gran motor con pequeñísimos errores , resulta que un principiante lo primero que hace es intentar con un modelo 3d ; mas resulta que como estamos probando utilizamos blender y si llegases a hacer una animacion con blender 2.78c pues los frames se vuelven locos en cuanto a la cantidad de frames porque aun cuando la animación este . se pierde la referencia ; en versiones anteriores se podía copiar y pegar y si importabas de blender quedaba la cantidad de frames exacta como en la versión 5.5.1f1 es gracioso que se esmeren tanto y en algo tan fundamental como los personajes en 3d se lien siendo estos el motor de un juego .
I actually regretted the purchase and asked for a refund and the seller gave me a pdf work around and I was never able to get my refund. However the tool would probably be good with unity backing it, I thought i would be able to actually make caves with it and it was not powerful enough to morph internal cavities horizontally.
There are many ways to make a cave :)
Polybrush is way too cunfusing, it always ruins my meshes and deforms them, I wouldn't recommend but suit yourself
You have an alternative suggestion?
Great! Hmph... It does not work on Unity terrains and blender-built terrain prefab. Only works on planes of Unity. It cost me at least 5hrs of time. Next time, I won't use blender for terrains.
Quite boring tutorial, but want to see all power of this tool
game development is always born and you will have fun with this tool later
How do you get that grid on the plane to change with the brush?
for me the plane doesn't have a grid and it is hard to see the effects of the polybrush
same here. I don't see the radius of my brush.
same here.
I know this is a late reply and you guys have figured this out by now but I'm posting for future readers. You have to select your object then click on the Probuilder's Subdivide Object button to subdivde each face.
@@TheMeanArena Thank you so much! Your comment saved me a lot of time.
Same here.. I can't scatter prefab object on a prefab terrain. It only shows up in plain generated in Unity.
when I click and drag the brush disappears and can't do anything until I release, how can I fix this?
same....
tools option not showing for me