Polybrush Intro and Tutorial

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  • Опубликовано: 30 ноя 2024

Комментарии • 141

  • @SiBennett
    @SiBennett 6 лет назад +11

    Great stuff, this a very useful tool - powerful, yet simple enough to pick up quickly!! Awesome addition to Unity.

  • @itslitgamestv6827
    @itslitgamestv6827 6 лет назад +7

    THANKS Unity
    You have inspired me even more to become a graphic designer. Graphic designing always seemed fun
    Unity is actually free. OMGosh I need to get started right now and im only 14

    • @monkeyniples9985
      @monkeyniples9985 5 месяцев назад

      what are you up to now :D

    • @itslitgamestv6827
      @itslitgamestv6827 5 месяцев назад +2

      @@monkeyniples9985 Yo, that's crazy you brought me back to a 6 year old comment when I was 14 apparently hahaha. I'm 21 now looking for a job 😅. My passion for game dev is still in me lol.

  • @retrx4236
    @retrx4236 6 лет назад +2

    You need to implement Polybrush and Probuild inside Unity as official building and painting inside unity. Don't let them go after updates.

    • @neociber24
      @neociber24 6 лет назад +2

      I also think they should do that with Post Processing effects.

  • @Eradifyerao
    @Eradifyerao 11 месяцев назад

    I just wish I had found this sooner... But what an exciting potential - and imagine being able to use this after a probuilder greybox layout... Still prefer going traditional building modular asset packs in Blender and texturing in Substance Painter, but it certain opens up some more creative add-ins as a final touch...

  • @WinExploder
    @WinExploder 5 лет назад +2

    Currently painting on Terrains is not supported. However, that is an essential feature. Please update the tool. :)

  • @Stasilho
    @Stasilho 5 лет назад +2

    Texture blending is NOT working in Unity 2018.4.14. I'am selecting Polybrush - standard texture blend, two textures then, but it shows me "It doesn't look like any of the materials on this object support texture blending.

  • @robertengstrand4314
    @robertengstrand4314 9 месяцев назад

    What would be a practical way to be able to detect material with raycasting to set up various footstep material sounds while using Polybrush Shader Blend?

  • @John-kl8jt
    @John-kl8jt 5 лет назад

    Really good tutorial. Works well on unity editor with a little tweeking (fingers asset required).

  • @inappdesign
    @inappdesign 6 лет назад +3

    At first I couldn't find the poly brush shaders listed but then I see they're not compiling and can be found at the bottom of the list under "failed to compile". They kind of still work, but the textures are dark compared to what they look like in the inspector. Does anyone know why the poly brush shaders are failing to compile?

  • @BadMouseRM
    @BadMouseRM 5 лет назад

    Awesome updates!
    Will be really cool see in future Paint Prefab updates things like Random Rotation, ignore mesh normal direction and place prefabs using Physics.

  • @HaykAmirbekyanTKD
    @HaykAmirbekyanTKD 2 месяца назад

    how to install the Polybrush shader??? I dont see it in the drop down on my end

  • @bhoffman1967
    @bhoffman1967 2 года назад

    Excellent tutorial... but where is the polybrush shader to be found?

  • @Kinosei30
    @Kinosei30 5 лет назад +2

    Is that what you are working on a default Unity Plane? It seems more complex, more vertices. Is there anyway to achieve that with Unity's basic meshes or I would need a custom plane?

  • @null4974
    @null4974 6 лет назад +12

    I could die in peace.

  • @soulminds
    @soulminds 3 года назад +1

    I cant find any of these materials, also there is no polybrush in my shader?????

  • @jwshohan
    @jwshohan 6 лет назад +3

    prefab placement is not working properly with unity 2018

  • @Elphax
    @Elphax 5 лет назад +3

    does not work on normal terrain :-(

  • @nw5992
    @nw5992 6 лет назад +1

    Please make it so the prefabs painted stay right side up instead of angled off the normals.

  • @bolicob
    @bolicob 2 года назад

    Man i wish i knew about this tool sooner

  • @TenHellos
    @TenHellos 9 месяцев назад +1

    There is no tools in the menu for Polybrush tho

    • @mikwns3722
      @mikwns3722 3 месяца назад

      I cant find the tools in the menu or poly brush

  • @71Arlekino
    @71Arlekino 5 лет назад +3

    I would like to draw PBR material, not just base color and bump.

    • @NexusCool1
      @NexusCool1 3 года назад

      Yeah! don't understand what is the point having tool that only works this way.

  • @LarsSteenhoff
    @LarsSteenhoff 6 лет назад +21

    Please support pen pressure for tablets, like WACOM. would be cool to pain the rocks by size for example more pressure is larger rocks lower smaller rocks
    As an Artist this is normal in all art packages, like Maya, but for (rant)some reason unity is more programmer focused and forgets how artist use a tool, (/ rant)

    • @burnsy96
      @burnsy96 5 лет назад +1

      Unity probably hoping the Asset Store will do something for this so they don't have to lmao

    • @LarsSteenhoff
      @LarsSteenhoff 5 лет назад

      Nice to see the asset is now available in unity

    • @LarsSteenhoff
      @LarsSteenhoff 5 лет назад +1

      And my request for pressure support is still open

    • @callmenick1797
      @callmenick1797 4 года назад

      @@LarsSteenhoff Request denied. - Coronavirus

  • @team-chonk6542
    @team-chonk6542 4 года назад +1

    Can't paint trees with scatter because theres no option to keep all objects locked upright on the Y axis so trees end up pointing in all crazy directions, is there an option for that im missing?

    • @December428
      @December428 3 года назад

      BrushModePrefab.cs, change line 267 from setting Quaternion rotation to rand_hit.normal and set it to Quaternion.identity instead

  • @davidfails2866
    @davidfails2866 3 года назад

    3:04 ever think of create mode so we can make mask black white brush from polybrush itself...

  • @praadiiit
    @praadiiit 6 лет назад

    how to bake it correctly? cause everytime i bake it to a plane, its applied to a wrong plane. help :(

  • @MaydayAlish
    @MaydayAlish 6 лет назад +1

    It is so bad that there is no option to limit the height or depth
    Edit: Anyway, this feature can be easily added into z_BrushModeRaiseLower.cs class under line 103 pos = new Vector3(pos.x, Mathf.Clamp(pos.y, minHeight, maxHeight), pos.z);

  • @Guil118
    @Guil118 6 лет назад +7

    Unity for the win! Woo! :D

  • @endgamedevs
    @endgamedevs 6 лет назад +1

    Is it possible to push and pull an fbx? That is where I want to do most of my painting and changes.I have unity 2018 but I cannot find any shaders that work with this either. All I see is polybrush texture blend examples. I cannot find
    ProCore/Polybrush/Materials/

    • @endgamedevs
      @endgamedevs 6 лет назад +1

      Found the shaders. They were all under failed to compile section in the shader picker. Still wondering if we can modify imported geometry

  • @null4974
    @null4974 6 лет назад +1

    It has a very clean interface by the way.
    That reminds me that Unity should improve their engine interface so it doesn't look like 2005 anymore.

  • @leftyfourguns
    @leftyfourguns 6 лет назад +2

    Does this still function as a Unity terrain, or is it considered a regular mesh object?
    Because tessellating Unity terrain is very difficult to impossible. Now if Polybrush gives us terrain editing tools without Unity terrain limitations, I'm quite excited

  • @c4llum4ri
    @c4llum4ri 4 года назад +1

    Is there a way to make the terrain more triangular, so that it can match the rocks and plants?

    • @anzeru
      @anzeru 4 года назад

      Probably decrease the vertex count on the object you are editing.

  • @fewes17
    @fewes17 6 лет назад

    Does this tool support continuous sculpting by regenerating the geometry, like DynaMesh in ZBrush? That would be Incredibly useful to have available right in the editor!

  • @americanzero
    @americanzero 4 года назад

    For texture painting, I have made a custom shader, but for some reason when I drag it onto an object, the panel doesn't update with the available textures.

  • @litplay41
    @litplay41 3 года назад

    My poly brush doesn't show
    does it not appear in the free version

  • @camillanunes4855
    @camillanunes4855 3 года назад

    It would be nice to have a smooth brush setting to vertex paint mode

  • @AllHailMeowMix
    @AllHailMeowMix 6 лет назад

    Dumb question, but hay, I can't find the polybrush documentation anywhere. Is it possible to turn a painted object into a prefab and have it keep it's paint data?
    Right now I'm using polybrush to paint a mask onto geometry for a shader, but when I make the object into a prefab, all the other instances don't receive the paint data.

  • @MohakB
    @MohakB 4 года назад

    The option to change the tiling the the texture blending is not available anymore. what do I do?

  • @6skype
    @6skype 6 лет назад +2

    Great stuff! Many thank's Unity :)

  • @paranormalgamesstudios
    @paranormalgamesstudios 6 лет назад +1

    Can you make it so there's an option to paint on prefabs that retain the prefab??
    Right now its painting clones which lose the prefab data and cant be updated.

    • @inteletronx3564
      @inteletronx3564 2 года назад

      How can we scatter 3d prefabs on a prefab terrain?? How??

  • @DavesChaoticBrain
    @DavesChaoticBrain 4 года назад

    It seems that the scatter option does not work on actual terrains, only on primitives or other meshes. How do I do this on terrains?

  • @albertorodriguez2062
    @albertorodriguez2062 6 лет назад

    Will the new HD pipeline, layered materials work with the vertex painting brush?

  • @essohesmel5003
    @essohesmel5003 2 года назад

    i cant find the polybrush shader options !!!
    i tried everything but still dont work , can i have a tip here ??😢🙏

  • @Purplebleak
    @Purplebleak 5 лет назад

    does polybrush work on models with 20k plus vertices ?

  • @henrylin4211
    @henrylin4211 6 лет назад

    Maybe a stupid Question
    is this tool replace QuickDecals?

  • @StigDesign
    @StigDesign 6 лет назад

    is the old QuickDecals going to be free gone or added to this package?

  • @Zaki-Was-Here
    @Zaki-Was-Here 6 лет назад

    What about water ? How we will create a pond?

  • @HanSolocambo
    @HanSolocambo 6 лет назад +5

    a minimum of info on how to set up the plane and give it a material that supports vertex color would have been nice...

  • @ariadust5530
    @ariadust5530 2 года назад

    where is this tool in 2021.3?

  • @pushingamer
    @pushingamer 4 года назад

    is it possible to paint the level in RunTime mode?

  • @KHos73
    @KHos73 6 лет назад +3

    Where on earth do you get this plugin, on the asset store it shows "Unfortunately, Polybrush is no longer available.This package has been deprecated from the Asset Store"! I don't understand why Unity make a video about an asset that is not available.

    • @tim-blackbird
      @tim-blackbird 6 лет назад +5

      You should check the description and read the article ;)

  • @itzKal
    @itzKal 6 лет назад

    Can the plane be divided up after sculpting/painting?

  • @kikemon3455
    @kikemon3455 5 лет назад +1

    I can't find progrid on a Unity 2019.2 Official Release

    • @MoruganKodi
      @MoruganKodi 5 лет назад +1

      it no longer exists.

    • @kikemon3455
      @kikemon3455 5 лет назад

      @@MoruganKodi why, :'(

    • @dusky9172
      @dusky9172 5 лет назад +1

      If you havent found it yet its ynder the advanced tab and preview packages or something

  • @sebastianotto3483
    @sebastianotto3483 6 лет назад

    hell - its about time!

  • @NexusCool1
    @NexusCool1 4 года назад

    Hdrp no shader with all maps only albedo and how to blend two objects with another material....this is confusing

  • @XanderVJ
    @XanderVJ 6 лет назад +5

    So, this tool will substitute the Terrain tool?

  • @dutch8700
    @dutch8700 6 лет назад

    Can this do 2d pixel stuff? Thanks!

  • @TheHauntedSockdrawer
    @TheHauntedSockdrawer 6 лет назад

    hello unity! will this allow me to paint on a FBX?

  • @vue6639
    @vue6639 5 лет назад

    Great tutorial. Everything works except that I can't see vertex color. I did change the material as tutorial and there's no error. But I can't see any color when I apply and after I applied.I tried default renderer and HDRP renderer(obviously pink error). 2019.1.6f1 version. Any advice?

    • @JonahDominguez
      @JonahDominguez 4 года назад

      it worked when i used a probuilder vertex color material

    • @JonahDominguez
      @JonahDominguez 4 года назад +1

      create a new material, then from the shader drop down menu select "probuilder", then "standard vertex color"

  • @TheMuckGames
    @TheMuckGames 6 лет назад

    Is there a way to create low poly terrain with this tool?

    • @neociber24
      @neociber24 6 лет назад

      MuckGames basically with Polybrush + ProBuilder you must be able to do that

  • @shinevisionsv
    @shinevisionsv 6 лет назад +1

    Awesome!

  • @TheOriginalDarkGlitch
    @TheOriginalDarkGlitch 6 лет назад

    I downloaded this today and it looks nothing like this. Unity 2017.3.

  • @leandroverse
    @leandroverse 6 лет назад

    Why the actually polybrush is different that this one you are using? The selection is buggy and doesn't have the green mark of the selected also the buttons doesn't have color.

    • @krishivagarwal5189
      @krishivagarwal5189 6 лет назад +1

      I agree with you Honi Kun why is my version of poly brush so different

  • @saporob
    @saporob 4 года назад

    This tool is not advertised very well, i restarted to use unity after many years and no idea there was a prefab painter in Unity...

  • @minimalpoint935
    @minimalpoint935 6 лет назад

    por cierto el motor ultimamente parece quedarse mas tanto al importar como hacer pequeñas cosas como cambiar el nombre de un activo .

  • @umutpiynarr
    @umutpiynarr 6 лет назад

    Why do I need this if there is already terrain editing tools ?

    • @jespern213
      @jespern213 6 лет назад

      So you can sculpt objects and other things, quite handy.

    • @umutpiynarr
      @umutpiynarr 6 лет назад

      @@jespern213 Yeah, after this comment I learned a lot of things about probuilder and polybrush and progrids. I created some models but now I used that knowledge in Blender and I am getting better at Blendet.

  • @midthew2389
    @midthew2389 6 лет назад

    Kinda reminds me of the ROBLOX studio

  • @themastermind5817
    @themastermind5817 6 лет назад +2

    What happened to the C# Job System video? Unity, y u do dis? :(

    • @Oridan1
      @Oridan1 6 лет назад

      still on beta

    • @themastermind5817
      @themastermind5817 6 лет назад

      They released a video on the C# Job System yesterday. But I see they took it down for some reason.

  • @Lyco0n
    @Lyco0n 9 месяцев назад

    BUT HOW TO ADD IT

  • @kigan7496
    @kigan7496 6 лет назад

    This ProBuilder and Polybrush are free ???

  • @mikwns3722
    @mikwns3722 3 месяца назад

    mine just paints the who plane

  • @Purplebleak
    @Purplebleak 5 лет назад

    is polybrush an open source or not ?

    • @mcrip2860
      @mcrip2860 5 лет назад

      sure :)

    • @Purplebleak
      @Purplebleak 5 лет назад

      @@mcrip2860 for real I have access to the code

    • @mcrip2860
      @mcrip2860 5 лет назад +1

      @@Purplebleak I saw a presentation of the creator, he said he as a unity user missed a tool for modeling/sculpting in unity, so he programmed one and made it accessible for all and for free. Unity hired him/implemented the tools polybrush and probuilder. Same goes with the creator of textmeshpro :)

    • @Purplebleak
      @Purplebleak 5 лет назад

      @@mcrip2860 that's great news for me man thank you so much

  • @aleksandrabelitskaja2952
    @aleksandrabelitskaja2952 6 лет назад

    Has anyone been able to make it work in play mode?

  • @why4han5lr7
    @why4han5lr7 6 лет назад

    How can i get that tool??

    • @Crisisdarkness
      @Crisisdarkness 6 лет назад

      Download the free package at the Asset Store, "digit the word PolyBrush"

  • @elevenboy1159
    @elevenboy1159 6 лет назад

    WHERE "ZOMBIMINESWEEPER 2" ?!!!

  • @paranormalgamesstudios
    @paranormalgamesstudios 6 лет назад +5

    FINALLY!!!!!!!!!!!!!

  • @novaproject7701
    @novaproject7701 5 лет назад +1

    meh i don't find it it's for the pro version ?

    • @jignesh944
      @jignesh944 5 лет назад

      It's available for free version too.
      Go to Window > Package Manager > Advanced > Tick "Show Preview Packages"
      Wait for the package list to load, and there, you have your Polybrush tool.

    • @novaproject7701
      @novaproject7701 5 лет назад

      Jignesh Patel thanks

  • @bradm8150
    @bradm8150 6 лет назад

    I bought this tool and it was crap to use and i felt the editor was good enough hopefully the other probuilder tools are good they look promising this beta needs to be improved some.

    • @muhammadzaid6884
      @muhammadzaid6884 6 лет назад

      Brad M Its free and in beta version.

    • @NihongoWakannai
      @NihongoWakannai 6 лет назад +1

      Muhammad zaid Farooq it only just now became free because unity bought out the company making them.

  • @lewaplay
    @lewaplay 2 года назад

    I dont see any polubrash shader.. nah

  • @corsatdkcorsa4637
    @corsatdkcorsa4637 6 лет назад

    oh holy shit

  • @minimalpoint935
    @minimalpoint935 6 лет назад

    unity un gran motor con pequeñísimos errores , resulta que un principiante lo primero que hace es intentar con un modelo 3d ; mas resulta que como estamos probando utilizamos blender y si llegases a hacer una animacion con blender 2.78c pues los frames se vuelven locos en cuanto a la cantidad de frames porque aun cuando la animación este . se pierde la referencia ; en versiones anteriores se podía copiar y pegar y si importabas de blender quedaba la cantidad de frames exacta como en la versión 5.5.1f1 es gracioso que se esmeren tanto y en algo tan fundamental como los personajes en 3d se lien siendo estos el motor de un juego .

  • @bradm8150
    @bradm8150 6 лет назад

    I actually regretted the purchase and asked for a refund and the seller gave me a pdf work around and I was never able to get my refund. However the tool would probably be good with unity backing it, I thought i would be able to actually make caves with it and it was not powerful enough to morph internal cavities horizontally.

    • @KHos73
      @KHos73 6 лет назад

      There are many ways to make a cave :)

  • @TForTristan
    @TForTristan Год назад

    Polybrush is way too cunfusing, it always ruins my meshes and deforms them, I wouldn't recommend but suit yourself

  • @inteletronx3564
    @inteletronx3564 Год назад

    Great! Hmph... It does not work on Unity terrains and blender-built terrain prefab. Only works on planes of Unity. It cost me at least 5hrs of time. Next time, I won't use blender for terrains.

  • @tonyh1859
    @tonyh1859 6 лет назад

    Quite boring tutorial, but want to see all power of this tool

    • @tijon1350
      @tijon1350 6 лет назад

      game development is always born and you will have fun with this tool later

  • @killingkevin
    @killingkevin 6 лет назад +1

    How do you get that grid on the plane to change with the brush?
    for me the plane doesn't have a grid and it is hard to see the effects of the polybrush

    • @HanSolocambo
      @HanSolocambo 6 лет назад

      same here. I don't see the radius of my brush.

    • @jdchen922
      @jdchen922 6 лет назад

      same here.

    • @TheMeanArena
      @TheMeanArena 5 лет назад +3

      I know this is a late reply and you guys have figured this out by now but I'm posting for future readers. You have to select your object then click on the Probuilder's Subdivide Object button to subdivde each face.

    • @BillyBlaze6907
      @BillyBlaze6907 5 лет назад

      @@TheMeanArena Thank you so much! Your comment saved me a lot of time.

    • @inteletronx3564
      @inteletronx3564 2 года назад

      Same here.. I can't scatter prefab object on a prefab terrain. It only shows up in plain generated in Unity.

  • @slothguy_
    @slothguy_ 11 месяцев назад +1

    when I click and drag the brush disappears and can't do anything until I release, how can I fix this?

  • @Hatsimmale
    @Hatsimmale 5 лет назад

    tools option not showing for me