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Thing is, I really liked Artifact I hadn't played the first version, but it seemed okay enough, and the changes they made for the rerelease were certainly a step in a good direction, so I signed up for the closed beta I didn't get in HOWEVER When the game came out into open beta, I never got an e-mail telling me that it did- THE logical thing to do. I instead found out that it was in open beta when I RANDOMLY saw on twitter that it was going into maintenance mode
The Artifact was The moneymaker game, thats why it failed. Imagine paying $1 just to play a single ranked game. That was how greedy Valve was on their card game take
yeah the powerful old veteran employee in valve do be like that the only reason why TF2 got a contractor (not even a valve employee lol) to do small incremental update is because they might get a bad PR if they didnt do anything after the #savetf2 movement
@@steberdeber6223 They were trying to make a digital card game as expensive as physical card games. So dumb. The reason people play digital card games is to avoid paying hundreds of dollar for a competitive deck.
In a way Valve experienced what Blizzard did when they missed out on Dota 2. They had a really popular mod that spawned a new genre and lost to a competitor that made it better. I liked Underlords but TFT was leagues better than it.
The thing that keeps TFT feeling better is that it just completelly resets every few months, with new units and synergies Coming back to Underlords after months was just "... oh so this strat is still THE thing, huh?"
You missed one important thing about the Underlords' death. It is Adrian Finol, the gamedesigner and the leader of the project. For all the development cycle he and the team was very communicative (as his bio in twitter said it was 30 peoples to develop the game). But it all almost immediatly stopped after the "official launch" in February. By May he deleted any mention of Underlords in his twitter bio and likely stopped working on the game. And with it all the updates stopped. The last two updates were done by a contracted community members with little support from Valve. As it seems to me, the game on release did not became as popular as he though it might, and seeing his failure, he decided to abandon the game. And without Adrian Finol as the leader of the team, there were no people who wanted to continue to develop the game. Do not forget that there is a flat structure in Valve and nobody can be forced to develop a game if the person do not want to develop it. So if the passion is gone, the game is automaticaly dead, if there are no other employees with passion to continue the support for the project.
@@JK-gm6kk Yeah the problem is Valve isnt really even a game company at this point. Making games doesn't make or break them ad a company. You see the same things with the titles Amazon has been shitting out.
I have heard reports of this, as people confessed the game was in a better state before when he was around. But I will say I did indirectly cover him, as one of my biggest pieces of criticism is technically for him.
I don't think this is the biggest reason. Underlords was already losing population pretty fast when he was here. As a player and a redditor, I have my idea why the game died so fast. Basically, the gamedesigner didn't know what he was doing, I don't think he had any clue on how to improve on the game. Every patch made the game worse because they were really badly designed and/or badly balanced. Firstly, the underlords were horribly designed and made the game undeniably worse, then every subsequent patch looked just like the bad reddit suggestions that I had read a few weeks before. This is not the first time I had seen community feedback destroy a game, but this is the best example I know. The team had clearly no idea on how to handle feedback and just did whatever the community asked in majority, this never goes well. There were actual good ideas that didn't come from the community like the jail and the "talent" thing (don't remember the name) that is just like tft augments, but they removed them instead of refining them. Tft augments are the proof that it could have worked if they knew what they were doing. In the end, it the same as artifact, it was badly designed because Valve just doesn't seem to have good game designer for this kind of games. Dota 2 would have died the same way if they didn't manage to recruit icefrog. Here they didn't manage to recruit the original creators, so underlords died. In my opinion, it's really only about competence here, when they stopped updating the game, it was already dead. And it was impossible to fix since they basically broke every systems over one year of patches.
One of the best things about TFT is that it has a passionate dev team. If you keep with TFT you'll probably know the lead designer Mortdog who also streams on twitch. He puts himself out there communicating with the community even though he gets a lot of criticism sometimes. He did become a meme in the community which shows how close he is with the players. It shows that devs care about their game and it's probably one of the best things you can ask for as a player. Also, TFT gets a new set every 6 months or so which turn the game into the completely different game which helps a lot to retain the players.
Its still the same game but different theme and new world to explore. The TFT devs were actually genius when they made new sets. The genre can only survive with new sets because no one wants to play an already solved puzzle over and over again. Underlords dev were just clueless
Some other key differences between TFT and Underlords around launch is that TFT has the item carousels where you jockey with the other players to get your preferred item. Additionally rather than matches being against clones of other players each match is head to head. Seems minor but the emphasis of the multiplayer element made the matches more interesting. Additionally Riot was far more invested in giving the TFT team time and resources to figure out how to make the game viable long term, then figure out how to make it profitable once it had cemented itself as the undisputed genre leader.
Love them or hate them. The one thing you need to give credit for Riot is that they always have passion with their game. Even their card game LoR despite not doing so well still get support instead of outright being abandon
@@dieptrieu6564 I think LoR not being abandoned is because technically LoR is the backbone of their upcoming League MMO. If they keep working on LoR despite not being popular than other competitors (Hearthstone, MTG and recently Marvel Snap), they are also working for the world building in their League MMO and other projects that needs lore.
@@gaiko804 Nah. People hype up the importantness of LoR way too much. The game barely tell you any story. And Riot already rebuild their universe with all the short stories, novel, etc... they have been doing. They don't need a card game to build the universe for them.
@@dieptrieu6564 If you keep up news in the game, yes they do. A lot of info that is not in the official website is only available in LoR. There is also a single player gamemode there that has stories of some characters. Yes, LoR is not popular but the evidence are there. Also, the art they make in there that is not available anywhere are fantastic so there's that.
I have put like 700 hour in the game from beta to the release of the Underlords, I was top10 on the ladder. After the release of the Underlords the game never felt the same and I have almost quit immediately. To this day, after more time spent in HS Battlegrounds and TFT, no game felt like the beta of Underlords, one of my biggest heartbreak in the gaming genre and I still get nostalgic when seeing old footage. Thank you for covering this story.
Very true. The sudden change just sucked... Like it was a very different game when they introduced the underlords. The healthbars... It was so confusing to read unlike it was on release. And also the duos mode sucked. I was so eager to wait for it... Thought that me and my friend could share a board and battle other enemy's boards. But they did that in a very lazy way...
Strange thing is I played "auto chess" 15 years ago in w3 maps like "pokemon defense". It's so strange that so many games like DotA that launched moba genre, TDs like Element TD and quite a few other Warcraft maps that become actual games and not just few MB maps but no one actually gives it credit or acknowledgement.
*"They're gonna keep constantly updating and balancing the game, something they weren't keen on doing"* TF2, L4D2 : *"Hello there!"* Guess by this time Valve should have learned just following the "hype" and what's popular instead of creating their own masterpieces has very low chance of success
yep.... half life might have been a shooter on the Quake 2 engine but the changes to the engine they made created a game far deeper than Quake was..Valve made the Quake killer not Epic! valve made a quake killer by not making a Quake clone but adding story and making it unique..... left 4 dead might just be another zombo game but it's gameplay, heroes and story structure make it stand out Portal....is too unique to classify it's a rare case of valve and their teams inventing a whole new game and tying it into the half life universe simply copying MOBA's and card games and shit don't cut it, there's to many games like that but not enough viable newer shooters like half life....hell where's left 4 dead 3? you'd think the shooter with the least amount of writing could be replicated to infinity or what did their dev team all leave?? i know about the writer situation but what artists, designers, 3D modelers and programmers left? their best talent? if so ouch, sucks to be them..... I loved Valve back in the day but OMFG have they become such a joke.... eww let's never finish half life kewel.....eww let's just do 2 ludacrisly short friggin L4D games and leave it at that....that port game 1 over to game 2's engine yeah.....ugh and let's bang out this new puzzler and dazzle people then end everything on such a high that when people notice we'll have wasted away to nothing....great legacy there GabeN a spurt of creativity then nothing cash grabs on pipe dreams....no, I'm not bitter, no.....naww man [walks away] and just one more thing [door slams in face] i deserve that!
@@jinn194 the entertainment business in general simply sucks! since people hate explanations draw your own conclusion! do not bitch about the simpler comment!
While quality definitely played a huge part in each autobattler out competing each other. Something has to be said that for TFT all league of legends players have it installed on their PC automatically. It shares a kin almost to pet battling on WoW. Underlords - especially due to being early access - was never pushed to the Dota audience. If you didn't look at custom games on the Dota client during autochess' hype or look at steam rather than the Dota client, you would never have a similar amount of raw access that TFT has.
Yeah, TFT being in the League client was definitely a factor. It also means Riot can keep people who are burned out on League within their ecosystem, since TFT is a very different experience.
Honestly I think its an absolutely massive factor. Me and my entire friend group play a crap ton of tft and I we never would have thought to even try it if it wasnt inbuilt in the league client
I used to play Underlords until relatively recently. The issue is less that there are no updates to keep things interesting and more that there are some outright broken characters/combos (cough Slark cough) that can make the game frustratingly unplayable
Nah minecraft is different... Every once in a while i feel that playing minecraft is boring, but sometimes ill just install mc and go for weeks playing it single player, then quit again... Rinse and repeat...
You should really dig deep into that, it's so real, it usually starts as venture capital, they usually hire marketing/PR firm and pretend to be customers liking the product. Another say form of artificial hype is vertical slices, it's basically very detailed trailers of games but actually doesn't look nearly as good when it's in your hands or PC.
what's interesting about this series is how many of these games I've never heard of. Some of them seemed so interesting Its a shame I never got to try them out for myself.
@@breadbaskets2772 especially recommend TFT, since it's the one that aged the best. New set is coming out too, so you won't feel too lost since everyone is also going to be experiencing it for the first time.
@@daegon1985 on the other hand, This is also valid. Wildstar, rift, and The Secret World are all games I loved to play at one point and they have all had videos.
10:37 TFT was always 8 players as well, the background footage also shows that. Probably a simple script slipup, but it felt weird to be in there ^^ Also another factor that made TFT dominate the market over Underlords was the crossplay mobile client running acceptably on most potato mobile devices. Underlords had a mobile client too, but it was much worse optimized. I remember Underlords almost frying my then still new 2018 iPad Pro. Just one more reason why I personally stuck to TFT over Underlords, on both PC and Mobile.
Underlords was awesome. I played Dota Auto Chess a fair bit, then Underlords released and I racked up 1k hours in it's brief period of upkeep, cruising up the ranks to the highest of "Lord of White spire". I really do miss it, the updates were so much fun.
The auto-battler genre is a weird one. It showed up, everyone went bonkers over it and then it was gone. It seems like it only took a couple months for it to go from "the next big thing" to "whats an auto battler?
Man I miss good days of Crowfall so much. Sieges were such a blast and being able to harass big groups with a single assassin was so fun for even solo players. Also combat while looking floaty is possibly the best PvP combat I've played, at least in smaller scale fights. Hope they do something with it.
I have 1800 hours in underlords and its sad to see how valve treated it. When autochess came out in the dota arcade it was like a storm and took over all other custom games there. The game was never balanced at the time but because of frequent updates it never felt bad. When underlords came out it was like a godsent. Underlords fixed a lot of the clunky mechanics that were inherent of custom games - combining units became easier, using the shop became easier, items were improved - in autochess you put an item on a hero and you are stuck with that (still is the case today i think in tft too) underlords removed that and made items not upgradeable which imo was a good idea etc etc. The jail system was a really good idea, because even if there were some stale metas it didn't feel so bad. The updates to the game after release felt interesting, since they experimented with new ideas. If you look at autochess today and 3 years ago the game hasnt changed as much as underlords in its first year after release. The underlords themselves are hit or miss but make the game more interesting, although drawing them in the 9th round kinda sucks since certain builds require specific underlord and its a coin flip if you get it or not, when you've already committed to a build. The community feedback in the early days was amazing. The biggest problem with the game was not the game itself but it was because it was a different client. That meant that it was never going to be as big as tft since you cant just funnel all of the existing playerbase of dota 2 in a separate client as easy ( you can with give skins in dota 2 if you played underlords as valve has done years ago with tf2). When underlords died i tried tft a couple of times but it didn't feel as fluid and since ive played dota since 2007 and have never played lol, learning new heroes and what they do was a barrier i never crossed. A dota player would rarely go to play tft. And here i am playing a dead game even now, playing the same few alliances with a dwindling playerbase that was never given a proper chance by a simple mistake. Im pretty sure the autochess custom game in dota 2 has a bigger playerbase then underlords even though it is inferior imo.
Recently got hooked on your Death of a Game series! One game I am interested in seeing you covering is the old Cartoon Network MMORPG FusionFall! It seems to be a quite forgotten game since it released and was going on around the same time Free Realms was active
Add this to the list of games I probably would have gotten addicted to, if I managed to hear of them before they were featured on “Death of a Game”. The way you often have large groups clash together reminds me loosely of Brigandine.
Teamfight Tactics is still alive and absolutely kicking, and we're getting a new set (aka champion/mechanics overhaul) in a few weeks. If you want to give it a try, it's there on both mobile and (through the League of Legends client) PC.
If this game looked interesting to you, definitely check out Teamfight Tactics. Much, much better auto battler than DU, and gets patches every 2 weeks.
At around 10:30 you say either TFT or DOTA Underlords was 6 players. But the footage of DOTA Underlords played after that shows 8 players not 6. And the language you use implies TFT is the one with 6 players when in fact it has always been 8. Just a bit of video feedback!
I will admit sometimes it is entertaining to watch AI battles just to see how they work, I'd prefer to be able to PLAY my game. But in the era of LIVE SERVICES it is the games that are playing the "payers" and the High Scores is the amount of money the whales spent.
Thanks for another great case study! Underlords does seem like one it was mishandled from the management's side; despite the desire to chase the trend the game just didn't get enough support. As you rightly pointed out, passion can be a very valuable resource, and the lack of it could be costly. This does remind me of Artifact, another Valve game that felt like it was simply chasing the current live-service trend. Outside of technical innovations, Valve does seem to mainly be driven by massive, constant revenue streams nowadays.
Biggest thing that kill Underlord is undoubtedly TFT, as someone who is ingrained in the TFT community, it dominates a very substantial part of the twitch community and a very passion head game designer
First problem. They made it a 2nd client. Second Problem. They didn't just hire the auto chess team, and make it a mini game inside of Dota you could either play, or play against a bot while you were waiting in queue. They could have also offered in game rewards with the above option, built it into the battlepass, ect ect. Almost as big of a misfire as Artifact lol
One thing that helped (and still does) TFT is that it is in the same client as league of legends, so some people tried it even is out of curiosity since if was already there. Riot keeps sneaking into the competition by "copying" what they have or do and changing enough (league to dota, LOR to heartstone, even a shooter with valorant and of course TFT which still see a lot of play and constant updates)
Without finishing the video, so I don't know if it comes up, but Riot's TFT is in the same launcer as Lol, and Battlegrounds is just a gamemode inside Hearthstone. They are not completely separate from their base game, and so are much easier to jump into.
@@nerdSlayerstudioss well it was the first, and made by the original modders so they had a headstart AND the heart so no wonder if it's popular. It basically has the seven figure audience of the original mod.
I think one point worth mentioning is that, or DU, the main target audience were people who already played dota2. Those are the people who know the heroes and feel most comfortable with playing with them. But the problem with dota2 players is that once the international battle pass comes out, they're far more likely to spend what time the have, playing dota2, both to experience the bp content, and to level it up. That was certainly my experience with it. I though it was the solid game, and played it a bunch early on. But when the TI10 battle pass came out, I simply had no time for it. And by the time the bp was over, it was already clear that it was going to be abandoned, so I had no reason to return to it.
The Underlord units took the fun out of the game and that's where most people stopped playing, me included, instead of just fixing it and getting the game back to where it was and improving it, they just abandoned the game. It's pathetic. Huge letdown.
Minor note, but doesn't LoL still dwarf Dota 2 in player numbers by a huge margin? It sounded like the video implied the opposite? Or maybe I misunderstood that part.
Thank you for the amazing video once more. And this time also on a game I happened to be there for. Still sad it's getting no updates, but the game is in such a state that it's gonna keep me playing for a year or two at least still
I feel like Valve is in a lazy comfortable position that their priorities are in other places. They don't want to keep the competition with other companies over a genre nor want to create new games/genres nor patch the games they already have. I think one of the reasons for that is clearly that they are uncontested in distributing digital games rather than making them through Steam. Like even though i have GOG i would always open my Steam and let it run in the background waiting for a friend to ask for a party game or check a steam summer sale for those sweet $0.99 henta... errr... video games offers. The saddest part is that when they really try and get passionate they deliver masterpieces.
I am mixed with current valve, i do acknowledge how they still fund and support other aspect of gaming like linux viability and hardware development, Steam is still the best launcher and marketplace without any competition as modders and amateur projects wouldnt thrive in the authoritarian esque nature of most launcher and marketplace atleast those within the big publisher (GOG and Paradox not windstanding). Source though outdated is still free game for developers and the sheer amount of feature focused on community building is something only valve will even consider or even let in their platform
But valve go in and go out system might enable some creative freedom and passion but it actively encourage stagnation as no one who isnt entirely focused on that project will slowly burn out and move to another one, alyx is a good example, Index was most of valve focus went with the alyx dev team having to hire a third party team to keep things even in schedule.
Ah, Underlords. The game that absolutely ruled my life for a couple of months before I suddenly lost the urge to play. I still can't explain it. I put 245 hours in, and tbh I have very found memories of it.
StarCraft 2 had a mod called desert strike that used essentially all the same mechanics as far back as 2016 to this day its one of the most popular mods
This is genuinely the first time I've heard of the standalone game Auto Chess. I remember hearing about the mod pre-Underlords and the genre being called by that name before Auto-Battler or whatever took over, but I'd always just assumed that Underlords was the evolved form of the original mod rather than it going on as another title entirely. Huh.
I actually thought Auto Chess was also a Warcraft 3 mod cause back in 2018 I used to play a Pokemon mod where you capture Pokemons, upgrade them and after a few minutes they battle it out with other player's Pokemons and you also loses hp based on how much of the other player's Pokemon are alive.
The thing is that GaaS is also the model of the other Autobattler competitors (TFT loves their skins). The biggest thing is that they had a content stream that made sense for GaaS. TFT is the easiest example. While the Set model initially had some kinks (Set 2 nearly killed the game because that Set had some design problems), the Set model provided a strong promise that the game would be changing every few months radically. This was huge for a game that a) was incredibly reliant on novelty as its main draw and b) also gave people set times to come back and retry the game, even if a Set was not to their taste.
I think the most telling thing for why TFT had more energy and innovation behind it is how it came to be according to the devs. It was riot devs that simply loved auto-chess who said "Can't we do this in League?" and then they did. It feels like Valve missed that spark and without it the success needed was dying down too quickly leading to corporate decision to shelf it.
Don't forget Tencent also put TFT into the league of legends client, with a constantly flashing yellow dot to get people to click on it just to make it go away for a couple days before it inevitably comes back.
This is so sad to me. Underlords was my dear. While tft had cutesy penguins and auto chess had chibis, underlords had so much lore and personality it hooked me for months on end. Sad it had such a history
The only thing I'm sad about, is Pokemon TD a Warcraft 3 Mod was the first Auto Chess game. Pretty sure it came out before or around the same time as Legion TD.
One things you nailed on the head. My perception of valve changed significantly for the worse when the just abandoned this. Imo their auto battler was much better than the competition imo.
I literally never heard of any of this or the whole genre until today because TMV talked about valves hostory and how the new game Deadlock is in alpha testing.
Literally never knew any of this existed 😭 I remember just playing league and seeing all my friends playing tft and thinking “ohh look they added a new game mode”
I originally discovered your channel from death of a game: overwatch due to being a fan of the game. Seeing what happened to this one I really hope that "Ow2" doesn't die until the real part of the sequel, being PvE, releases. If that happens, PvE might be too little, too late.
The last update of Underlords was a masterpiece of balancing. 2 years later with no balance updates, and the meta still is that all heroes are viable, while none are OP. What a way to kill a game!
One truth shall prevail. I remember playing this when it first came out but it became stale so I switched to TFT after awhile. Still play TFT to this day
This game is a prime example of how making a game more complicated kills it. The game was better than TFT on release in my opinion. They really missed out big time
whoever came up with releasing the Underlord Heroes made a huge mistake, hahaha that caused the death of the game, its no more the Auto chess that everyone initially loved
I know riot gets alot of hate from other players, but it is insane how they virtually are better in every single aspect and publish insane games that live forever and have insane playerbases
Me and all my friends are playing this game intensively around 2018. It's a great game with good experience, I'm sad there's no further update. I still play this game recently and still got the vibe.
There was no market for Underlords to begin with. And they even managed to reenforce that with their decisions. Auto Chess was accessible due to the simplicity of the concept and it translated well to mobile gaming because of that. Just your lineup and positioning mattered and it was easy to get into on a small screen. TFT went in-depth on the item part, hurting it in terms of mobile (while the app works well it is really difficult to get into things like the carousel on a small screen) but attracting a whole different crowd. Underlords was always caught in the middle, not willing to appease either crowd. They added a whole lot of unnessary baggage to the design without any part of it enhancing gameplay.
6:48 no mechanical skill? You needed to have a lot of mouse dexterity to do everything you wanted to do in a turn, it was actually a pretty stressful game t h
It's weird that they had a steady player base of between 3-5k players, and they just got bored and didn't want to upkeep it. That's typical Valve style, and why live service type games is not really their thing.
Valve should think twice before creating another live service game because it seems like once Valve devs lose passion for a game they just stop developing it. I’d love to see them go back to making games like Portal. Valve games are always quality but you can’t ever expect them to keep updating them forever, even if a lot of people still play them (see TF2).
Great video - I kinda keep forgetting about Underlords - even though at the time of early access I REALLY liked it. I think the strongest mechanic was the dopamine hit of trying to combine heroes and complete alliances... Which is why I think the direction it went in just flopped, the whole Underlord element just didn't really fit with what people were playing the game for - it seemed Vampire Survivor games have taken on the niche that AutoChess had. Also IMO it started looking fine, easy to follow to looking quite ugly, and difficult to manage, there were too many 'bits' and everything was high res and tiny. I can't remember if it was the 1.0 release or a major update that did that but it just sucked the fun right out of it.
I loved Auto Chess when it was a mod. I gave Underlords a chance but it just didn't have the same appeal. And when they brought in the namesake, it felt overwhelming. The turns didn't feel like they were long enough and I wasn't as invested and just dropped it. Battlegrounds has been great for the most part. They managed to create various additions like prizes, buddies, and quests and they made turns longer so you had more time (usually) to do everything you want. There are so many failed online CCGs and TCGs to cover as well. Scrolls, Shadow Era, and Champions (forget the full name).
Makes me sad since i actually loved this game, but it def felt that it had a lot of balance and improvement to be done, specially on the balance of the underlods themselfs
Its funny how the Dota Underlords devs made a 180 from Artifact, instead of making a secret club for its devs, they rolled out open beta and F2P as soon as possible The problem was now that the game was updated _way_ too much, and thats what killed it for me and many fans. TFT eventually won out through consistent support but not shattering the meta every week
People always seem to forget that Counter Strike was just a mod too. Tho dota was a MAP. That's why Warcraft 3 is the greatest RTS of all time. You didn't need to mod it, just Map it
Its very concerning how you completely ignore that Mobile Legends had their own spinoff of this as well, Magic Chess. I dont play it personally but considering the amount of times i heard about ML and Magic Chess, its of course way more popular, especially in Asia. It's basically the same thing but way more of a player base than all of the auto chess games mentioned combined.
Riot has developed a lot of mini games, spin off games and other league based games and they are passionate about it. This keeps the player base and reach out to new players who are completely new into the League Universe or people who dont want to play league but love the lore/characters. Meanwhile Valve has completely abandon games that dont make them money instead of making the game more interesting. They cant hold on to the players. If you make this comparison Dota2 players just keep saying 'dota2 prizepool' lmao your prizepool keeps your pro players but not you.
Crowfall when? Crowfall NEXT! Considering I didn't pay attention after launch, I'm genuinely curious how poorly things worked out, then I got the kickstarter email.
This is a topic I've spent so much time on reddit reading up. The shorthand answer is hubris and inexperience. You're far less critical than fans were by pining blame on external factors. That's not to say that competitors only made right decisions. Really they were only able to make those correct decisions by seeing the mistakes Valve made with Underlords. One example is the jail system. Battlegrounds implemented their own jail but instead it bans entire tribes. Each TFT set has a theme like how Underlords uses a mafia theme, but TFT changes the set gimmick, alliance pairings, and hero aesthetics to match that theme every set. TFT even sells themed maps.
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i love u , nerd
Like to see Biomutant in the near future.
I am sorry but Dota 2 is IN FACT NOT!!!! the biggest Interenational MOBA
Pls update your death of a game playlist.
I can't see what are my heroes - too small fonts and images
the unfortunate thing with Valve is that if a multiplayer game isn't a moneymaker, it gets abandoned
Artifact got abandoned TWICE
Thing is, I really liked Artifact
I hadn't played the first version, but it seemed okay enough, and the changes they made for the rerelease were certainly a step in a good direction, so I signed up for the closed beta
I didn't get in
HOWEVER
When the game came out into open beta, I never got an e-mail telling me that it did- THE logical thing to do. I instead found out that it was in open beta when I RANDOMLY saw on twitter that it was going into maintenance mode
The Artifact was The moneymaker game, thats why it failed. Imagine paying $1 just to play a single ranked game. That was how greedy Valve was on their card game take
@@steberdeber6223 it's ironic that it being designed as THE moneymaker is also the reason it didn't make any money
yeah the powerful old veteran employee in valve do be like that
the only reason why TF2 got a contractor (not even a valve employee lol) to do small incremental update is because they might get a bad PR if they didnt do anything after the #savetf2 movement
@@steberdeber6223 They were trying to make a digital card game as expensive as physical card games. So dumb. The reason people play digital card games is to avoid paying hundreds of dollar for a competitive deck.
In a way Valve experienced what Blizzard did when they missed out on Dota 2. They had a really popular mod that spawned a new genre and lost to a competitor that made it better. I liked Underlords but TFT was leagues better than it.
The thing that keeps TFT feeling better is that it just completelly resets every few months, with new units and synergies
Coming back to Underlords after months was just "... oh so this strat is still THE thing, huh?"
"leagues" I see what you did there
Thats what happens when the devs love their game then make money, not love money then make a game
And the fun fact is both lost to league haha
In blizzard case they had a reaction speed of several years and it was too late to make billions off dota 2. They got stuck with a bootleg instead.
You missed one important thing about the Underlords' death. It is Adrian Finol, the gamedesigner and the leader of the project. For all the development cycle he and the team was very communicative (as his bio in twitter said it was 30 peoples to develop the game). But it all almost immediatly stopped after the "official launch" in February. By May he deleted any mention of Underlords in his twitter bio and likely stopped working on the game. And with it all the updates stopped. The last two updates were done by a contracted community members with little support from Valve. As it seems to me, the game on release did not became as popular as he though it might, and seeing his failure, he decided to abandon the game. And without Adrian Finol as the leader of the team, there were no people who wanted to continue to develop the game. Do not forget that there is a flat structure in Valve and nobody can be forced to develop a game if the person do not want to develop it. So if the passion is gone, the game is automaticaly dead, if there are no other employees with passion to continue the support for the project.
This is wild to me from a business perspective, but I guess valve has unlimited funds like that
@@JK-gm6kk Yeah the problem is Valve isnt really even a game company at this point. Making games doesn't make or break them ad a company. You see the same things with the titles Amazon has been shitting out.
That kinda explains why they make a game and a sequel then move on. The interest just dies if its not a story driven game etc
I have heard reports of this, as people confessed the game was in a better state before when he was around. But I will say I did indirectly cover him, as one of my biggest pieces of criticism is technically for him.
I don't think this is the biggest reason. Underlords was already losing population pretty fast when he was here. As a player and a redditor, I have my idea why the game died so fast. Basically, the gamedesigner didn't know what he was doing, I don't think he had any clue on how to improve on the game. Every patch made the game worse because they were really badly designed and/or badly balanced. Firstly, the underlords were horribly designed and made the game undeniably worse, then every subsequent patch looked just like the bad reddit suggestions that I had read a few weeks before. This is not the first time I had seen community feedback destroy a game, but this is the best example I know. The team had clearly no idea on how to handle feedback and just did whatever the community asked in majority, this never goes well. There were actual good ideas that didn't come from the community like the jail and the "talent" thing (don't remember the name) that is just like tft augments, but they removed them instead of refining them. Tft augments are the proof that it could have worked if they knew what they were doing. In the end, it the same as artifact, it was badly designed because Valve just doesn't seem to have good game designer for this kind of games. Dota 2 would have died the same way if they didn't manage to recruit icefrog. Here they didn't manage to recruit the original creators, so underlords died. In my opinion, it's really only about competence here, when they stopped updating the game, it was already dead. And it was impossible to fix since they basically broke every systems over one year of patches.
Ironically the game went downhill after they introduced the Underlords. Game was such a blast up to this point.
YESSSS. The underlords made the game too complicated. It had the perfect balance before they were introduced
Yeah i just went back to regular dota 2 auto chess and it's way more fun than underlords
Exactly. The game was gone after the underlords were introduced
Excatly! I was having so much fun playing, then the Underlords came., after play those silly mission a few times I uninstalled the game. 😞
One of the best things about TFT is that it has a passionate dev team. If you keep with TFT you'll probably know the lead designer Mortdog who also streams on twitch. He puts himself out there communicating with the community even though he gets a lot of criticism sometimes. He did become a meme in the community which shows how close he is with the players. It shows that devs care about their game and it's probably one of the best things you can ask for as a player. Also, TFT gets a new set every 6 months or so which turn the game into the completely different game which helps a lot to retain the players.
Its still the same game but different theme and new world to explore. The TFT devs were actually genius when they made new sets. The genre can only survive with new sets because no one wants to play an already solved puzzle over and over again. Underlords dev were just clueless
Get Mortdogged
Some other key differences between TFT and Underlords around launch is that TFT has the item carousels where you jockey with the other players to get your preferred item. Additionally rather than matches being against clones of other players each match is head to head. Seems minor but the emphasis of the multiplayer element made the matches more interesting. Additionally Riot was far more invested in giving the TFT team time and resources to figure out how to make the game viable long term, then figure out how to make it profitable once it had cemented itself as the undisputed genre leader.
Love them or hate them. The one thing you need to give credit for Riot is that they always have passion with their game. Even their card game LoR despite not doing so well still get support instead of outright being abandon
TFT also mixes things up each season with new set mechanics, different units and different traits. That's something that keeps me coming back.
@@dieptrieu6564 I think LoR not being abandoned is because technically LoR is the backbone of their upcoming League MMO. If they keep working on LoR despite not being popular than other competitors (Hearthstone, MTG and recently Marvel Snap), they are also working for the world building in their League MMO and other projects that needs lore.
@@gaiko804 Nah. People hype up the importantness of LoR way too much. The game barely tell you any story. And Riot already rebuild their universe with all the short stories, novel, etc... they have been doing. They don't need a card game to build the universe for them.
@@dieptrieu6564 If you keep up news in the game, yes they do. A lot of info that is not in the official website is only available in LoR. There is also a single player gamemode there that has stories of some characters. Yes, LoR is not popular but the evidence are there. Also, the art they make in there that is not available anywhere are fantastic so there's that.
I have put like 700 hour in the game from beta to the release of the Underlords, I was top10 on the ladder.
After the release of the Underlords the game never felt the same and I have almost quit immediately.
To this day, after more time spent in HS Battlegrounds and TFT, no game felt like the beta of Underlords, one of my biggest heartbreak in the gaming genre and I still get nostalgic when seeing old footage. Thank you for covering this story.
Very true. The sudden change just sucked... Like it was a very different game when they introduced the underlords. The healthbars... It was so confusing to read unlike it was on release.
And also the duos mode sucked. I was so eager to wait for it... Thought that me and my friend could share a board and battle other enemy's boards. But they did that in a very lazy way...
Strange thing is I played "auto chess" 15 years ago in w3 maps like "pokemon defense". It's so strange that so many games like DotA that launched moba genre, TDs like Element TD and quite a few other Warcraft maps that become actual games and not just few MB maps but no one actually gives it credit or acknowledgement.
*"They're gonna keep constantly updating and balancing the game, something they weren't keen on doing"*
TF2, L4D2 : *"Hello there!"*
Guess by this time Valve should have learned just following the "hype" and what's popular instead of creating their own masterpieces has very low chance of success
yep....
half life might have been a shooter on the Quake 2 engine but the changes to the engine they made created a game far deeper than Quake was..Valve made the Quake killer not Epic! valve made a quake killer by not making a Quake clone but adding story and making it unique.....
left 4 dead might just be another zombo game but it's gameplay, heroes and story structure make it stand out
Portal....is too unique to classify it's a rare case of valve and their teams inventing a whole new game and tying it into the half life universe
simply copying MOBA's and card games and shit don't cut it, there's to many games like that but not enough viable newer shooters like half life....hell where's left 4 dead 3? you'd think the shooter with the least amount of writing could be replicated to infinity or what did their dev team all leave?? i know about the writer situation but what artists, designers, 3D modelers and programmers left? their best talent? if so ouch, sucks to be them.....
I loved Valve back in the day but OMFG have they become such a joke....
eww let's never finish half life kewel.....eww let's just do 2 ludacrisly short friggin L4D games and leave it at that....that port game 1 over to game 2's engine yeah.....ugh
and let's bang out this new puzzler and dazzle people then end everything on such a high that when people notice we'll have wasted away to nothing....great legacy there GabeN
a spurt of creativity then nothing cash grabs on pipe dreams....no, I'm not bitter, no.....naww man [walks away] and just one more thing [door slams in face] i deserve that!
@@darthXreven are you having a schiz episode?
@@jinn194 the entertainment business in general simply sucks! since people hate explanations draw your own conclusion! do not bitch about the simpler comment!
@@darthXreven my conclusion is that you should take your meds before writing your manifesto online in the youtube comments section
While quality definitely played a huge part in each autobattler out competing each other.
Something has to be said that for TFT all league of legends players have it installed on their PC automatically. It shares a kin almost to pet battling on WoW.
Underlords - especially due to being early access - was never pushed to the Dota audience. If you didn't look at custom games on the Dota client during autochess' hype or look at steam rather than the Dota client, you would never have a similar amount of raw access that TFT has.
Yeah, TFT being in the League client was definitely a factor. It also means Riot can keep people who are burned out on League within their ecosystem, since TFT is a very different experience.
Battlegrounds thats also doing pretty well is also built into the Hearthstone client.
Honestly I think its an absolutely massive factor. Me and my entire friend group play a crap ton of tft and I we never would have thought to even try it if it wasnt inbuilt in the league client
I think it's time we stop calling Valve a game developer and start thinking of them exclusively as a digital retailer.
Exactly my thoughts
I mean there's Counter-Strike
Underlord fans crying about 2 years of no update when TF2 got its last big update in 2017
facts
Fr
Team fortress 2 or titanfall 2?
I used to play Underlords until relatively recently. The issue is less that there are no updates to keep things interesting and more that there are some outright broken characters/combos (cough Slark cough) that can make the game frustratingly unplayable
@@dragonlord3376 both
I missed this game I used to play this all the time with my friends
Thank you. Your point about "artificial hype" made me realize why I hate modern Minecraft but still want to play it sometimes.
Nah minecraft is different... Every once in a while i feel that playing minecraft is boring, but sometimes ill just install mc and go for weeks playing it single player, then quit again... Rinse and repeat...
You should really dig deep into that, it's so real, it usually starts as venture capital, they usually hire marketing/PR firm and pretend to be customers liking the product.
Another say form of artificial hype is vertical slices, it's basically very detailed trailers of games but actually doesn't look nearly as good when it's in your hands or PC.
what's interesting about this series is how many of these games I've never heard of. Some of them seemed so interesting Its a shame I never got to try them out for myself.
all of the other auto battlers mentioned in the video are still alive so you should try one
@@breadbaskets2772 especially recommend TFT, since it's the one that aged the best. New set is coming out too, so you won't feel too lost since everyone is also going to be experiencing it for the first time.
Facts
I feel the exact opposite. Like half my game library ends up on these lists.
@@daegon1985 on the other hand, This is also valid. Wildstar, rift, and The Secret World are all games I loved to play at one point and they have all had videos.
It is clear why it lost. TFT has a penguin. Underlords does not. TFT auto-wins this autobattle.
10:37 TFT was always 8 players as well, the background footage also shows that. Probably a simple script slipup, but it felt weird to be in there ^^
Also another factor that made TFT dominate the market over Underlords was the crossplay mobile client running acceptably on most potato mobile devices. Underlords had a mobile client too, but it was much worse optimized. I remember Underlords almost frying my then still new 2018 iPad Pro. Just one more reason why I personally stuck to TFT over Underlords, on both PC and Mobile.
Underlords was awesome. I played Dota Auto Chess a fair bit, then Underlords released and I racked up 1k hours in it's brief period of upkeep, cruising up the ranks to the highest of "Lord of White spire". I really do miss it, the updates were so much fun.
I love videos like this when I suddenly learn about an entire genre I somehow completely missed the existence of.
The auto-battler genre is a weird one. It showed up, everyone went bonkers over it and then it was gone. It seems like it only took a couple months for it to go from "the next big thing" to "whats an auto battler?
Please go easy on Crowfall. 😔
Man I miss good days of Crowfall so much. Sieges were such a blast and being able to harass big groups with a single assassin was so fun for even solo players.
Also combat while looking floaty is possibly the best PvP combat I've played, at least in smaller scale fights. Hope they do something with it.
DOTA: HE CAN'T KEEP GETTING AWAY WITH THIS!!
Leauge: 😏
Leauge: 😏
I have 1800 hours in underlords and its sad to see how valve treated it. When autochess came out in the dota arcade it was like a storm and took over all other custom games there. The game was never balanced at the time but because of frequent updates it never felt bad. When underlords came out it was like a godsent. Underlords fixed a lot of the clunky mechanics that were inherent of custom games - combining units became easier, using the shop became easier, items were improved - in autochess you put an item on a hero and you are stuck with that (still is the case today i think in tft too) underlords removed that and made items not upgradeable which imo was a good idea etc etc. The jail system was a really good idea, because even if there were some stale metas it didn't feel so bad. The updates to the game after release felt interesting, since they experimented with new ideas. If you look at autochess today and 3 years ago the game hasnt changed as much as underlords in its first year after release. The underlords themselves are hit or miss but make the game more interesting, although drawing them in the 9th round kinda sucks since certain builds require specific underlord and its a coin flip if you get it or not, when you've already committed to a build. The community feedback in the early days was amazing. The biggest problem with the game was not the game itself but it was because it was a different client. That meant that it was never going to be as big as tft since you cant just funnel all of the existing playerbase of dota 2 in a separate client as easy ( you can with give skins in dota 2 if you played underlords as valve has done years ago with tf2). When underlords died i tried tft a couple of times but it didn't feel as fluid and since ive played dota since 2007 and have never played lol, learning new heroes and what they do was a barrier i never crossed. A dota player would rarely go to play tft. And here i am playing a dead game even now, playing the same few alliances with a dwindling playerbase that was never given a proper chance by a simple mistake. Im pretty sure the autochess custom game in dota 2 has a bigger playerbase then underlords even though it is inferior imo.
Recently got hooked on your Death of a Game series! One game I am interested in seeing you covering is the old Cartoon Network MMORPG FusionFall! It seems to be a quite forgotten game since it released and was going on around the same time Free Realms was active
Its an amazing series
Add this to the list of games I probably would have gotten addicted to, if I managed to hear of them before they were featured on “Death of a Game”. The way you often have large groups clash together reminds me loosely of Brigandine.
Teamfight Tactics is still alive and absolutely kicking, and we're getting a new set (aka champion/mechanics overhaul) in a few weeks. If you want to give it a try, it's there on both mobile and (through the League of Legends client) PC.
If this game looked interesting to you, definitely check out Teamfight Tactics. Much, much better auto battler than DU, and gets patches every 2 weeks.
Your opening is the only one I don't skip through. Love the laid back jazz.
At around 10:30 you say either TFT or DOTA Underlords was 6 players.
But the footage of DOTA Underlords played after that shows 8 players not 6.
And the language you use implies TFT is the one with 6 players when in fact it has always been 8.
Just a bit of video feedback!
I will admit sometimes it is entertaining to watch AI battles just to see how they work, I'd prefer to be able to PLAY my game.
But in the era of LIVE SERVICES it is the games that are playing the "payers" and the High Scores is the amount of money the whales spent.
Thanks for another great case study! Underlords does seem like one it was mishandled from the management's side; despite the desire to chase the trend the game just didn't get enough support. As you rightly pointed out, passion can be a very valuable resource, and the lack of it could be costly. This does remind me of Artifact, another Valve game that felt like it was simply chasing the current live-service trend. Outside of technical innovations, Valve does seem to mainly be driven by massive, constant revenue streams nowadays.
Biggest thing that kill Underlord is undoubtedly TFT, as someone who is ingrained in the TFT community, it dominates a very substantial part of the twitch community and a very passion head game designer
First problem. They made it a 2nd client.
Second Problem. They didn't just hire the auto chess team, and make it a mini game inside of Dota you could either play, or play against a bot while you were waiting in queue.
They could have also offered in game rewards with the above option, built it into the battlepass, ect ect.
Almost as big of a misfire as Artifact lol
they did try to hire the auto=chess team. They just didn't want to work for valve.
@@Farkham more likely valve just didn't want to pay them a proper cut
@@streetguru9350 valve probably thought it's there client, their heros. the auto chess dev is not that needed.
@@normalguy5583 they saw what happened to HoTS and Newearth. *also the countless other failed dota clones
And then League cloned it and succeeded.
One thing that helped (and still does) TFT is that it is in the same client as league of legends, so some people tried it even is out of curiosity since if was already there.
Riot keeps sneaking into the competition by "copying" what they have or do and changing enough (league to dota, LOR to heartstone, even a shooter with valorant and of course TFT which still see a lot of play and constant updates)
Without finishing the video, so I don't know if it comes up, but Riot's TFT is in the same launcer as Lol, and Battlegrounds is just a gamemode inside Hearthstone. They are not completely separate from their base game, and so are much easier to jump into.
Autochess is though, and it's far more popular globally.
@@nerdSlayerstudioss well it was the first, and made by the original modders so they had a headstart AND the heart so no wonder if it's popular. It basically has the seven figure audience of the original mod.
I think one point worth mentioning is that, or DU, the main target audience were people who already played dota2. Those are the people who know the heroes and feel most comfortable with playing with them. But the problem with dota2 players is that once the international battle pass comes out, they're far more likely to spend what time the have, playing dota2, both to experience the bp content, and to level it up. That was certainly my experience with it. I though it was the solid game, and played it a bunch early on. But when the TI10 battle pass came out, I simply had no time for it. And by the time the bp was over, it was already clear that it was going to be abandoned, so I had no reason to return to it.
The Underlord units took the fun out of the game and that's where most people stopped playing, me included, instead of just fixing it and getting the game back to where it was and improving it, they just abandoned the game. It's pathetic. Huge letdown.
Autochess should've been a game mode inside Dota 2.
Sad times, was playing this before they even introduced the underlords
It made Dota 2 reach its peak of concurrent players after a drought of players. It revitalized Dota 2 on some dark times.
Minor note, but doesn't LoL still dwarf Dota 2 in player numbers by a huge margin? It sounded like the video implied the opposite? Or maybe I misunderstood that part.
at the very end of that line he says western world. which is probably true.
@@bezacho It’s probably closer, though still not sure it eclipses League’s numbers in the west
@@bezacho lol, league absolutely dwarfes Dota in the west. The only region where it’s not the case is CIS
"Wow so good to hear that music again" my brother in christ, we could never hear that music because its so low
Thank you for the amazing video once more. And this time also on a game I happened to be there for.
Still sad it's getting no updates, but the game is in such a state that it's gonna keep me playing for a year or two at least still
It's like when activating an infinite money glitch or code, it makes you don't even want to try anymore. Valve in a nutshell.
I feel like Valve is in a lazy comfortable position that their priorities are in other places.
They don't want to keep the competition with other companies over a genre nor want to create new games/genres nor patch the games they already have.
I think one of the reasons for that is clearly that they are uncontested in distributing digital games rather than making them through Steam. Like even though i have GOG i would always open my Steam and let it run in the background waiting for a friend to ask for a party game or check a steam summer sale for those sweet $0.99 henta... errr... video games offers.
The saddest part is that when they really try and get passionate they deliver masterpieces.
I am mixed with current valve, i do acknowledge how they still fund and support other aspect of gaming like linux viability and hardware development, Steam is still the best launcher and marketplace without any competition as modders and amateur projects wouldnt thrive in the authoritarian esque nature of most launcher and marketplace atleast those within the big publisher (GOG and Paradox not windstanding). Source though outdated is still free game for developers and the sheer amount of feature focused on community building is something only valve will even consider or even let in their platform
But valve go in and go out system might enable some creative freedom and passion but it actively encourage stagnation as no one who isnt entirely focused on that project will slowly burn out and move to another one, alyx is a good example, Index was most of valve focus went with the alyx dev team having to hire a third party team to keep things even in schedule.
It's called resting on their laurels.
@@MangaGamified "Dormirse en los laureles", i honestly wasn't aware that phrase existed in english, now i know.
Ah, Underlords. The game that absolutely ruled my life for a couple of months before I suddenly lost the urge to play. I still can't explain it. I put 245 hours in, and tbh I have very found memories of it.
I'd say Valve still has passion, but it's for hardware now instead of software. And on the hardware side it feels like they're finally having success.
StarCraft 2 had a mod called desert strike
that used essentially all the same mechanics as far back as 2016
to this day its one of the most popular mods
i really love this game, it has so many potential if they update it, sad to see it dead
Seeing that Crowfall is next, I wanna see you talk about Kickstarters and why kickstarting a MMO/GaaS game isn't a good idea from the start
I don't agree it isn't, just to be clear. I don't blame a system when someone fails.
As a DOTA player since my early teenage years and unable to keep up, Underlords not updating has been a bit of a blessing. Still playing daily.
I remember installing Dota on my university's computers just to play Autochess with my friends
It was so fun
I really love Valve's artstyle
This is genuinely the first time I've heard of the standalone game Auto Chess. I remember hearing about the mod pre-Underlords and the genre being called by that name before Auto-Battler or whatever took over, but I'd always just assumed that Underlords was the evolved form of the original mod rather than it going on as another title entirely. Huh.
I actually thought Auto Chess was also a Warcraft 3 mod cause back in 2018 I used to play a Pokemon mod where you capture Pokemons, upgrade them and after a few minutes they battle it out with other player's Pokemons and you also loses hp based on how much of the other player's Pokemon are alive.
It's called Pokemon Defense, I found gameplay ruclips.net/video/CSUK99czyx4/видео.html
The thing is that GaaS is also the model of the other Autobattler competitors (TFT loves their skins). The biggest thing is that they had a content stream that made sense for GaaS.
TFT is the easiest example. While the Set model initially had some kinks (Set 2 nearly killed the game because that Set had some design problems), the Set model provided a strong promise that the game would be changing every few months radically. This was huge for a game that a) was incredibly reliant on novelty as its main draw and b) also gave people set times to come back and retry the game, even if a Set was not to their taste.
I think the most telling thing for why TFT had more energy and innovation behind it is how it came to be according to the devs. It was riot devs that simply loved auto-chess who said "Can't we do this in League?" and then they did. It feels like Valve missed that spark and without it the success needed was dying down too quickly leading to corporate decision to shelf it.
The fact now Auto Chess is also shut down is so sad. On Team Fight Tactics left for regular updated auto chess games
If I remember this was their auto chess game right? I heard zero things about it after the launch
Don't forget Tencent also put TFT into the league of legends client, with a constantly flashing yellow dot to get people to click on it just to make it go away for a couple days before it inevitably comes back.
10:37 TFT was never a 6-player game, The footage shown is from the first set and even shows 8-players
No idea where you got this from
I STILL PLAY IT UNTIL NOW.
This is so sad to me. Underlords was my dear. While tft had cutesy penguins and auto chess had chibis, underlords had so much lore and personality it hooked me for months on end. Sad it had such a history
The only thing I'm sad about, is Pokemon TD a Warcraft 3 Mod was the first Auto Chess game.
Pretty sure it came out before or around the same time as Legion TD.
One things you nailed on the head. My perception of valve changed significantly for the worse when the just abandoned this. Imo their auto battler was much better than the competition imo.
I literally never heard of any of this or the whole genre until today because TMV talked about valves hostory and how the new game Deadlock is in alpha testing.
I can't wait to play TFT on mobile in garena controlled riot servers.
Isn't Garena LoL gonna be gone early next year?
@@crimsoneclipse0618 yup. Excited for it. TFT in my country is available only to the client but not on mobile.
Garena is gone u good?
@@sikkouvol.1996 Riot announced that they’re going to switch to self-publishing in SEA next year.
Man, wish I could have talked to you on this video some. I ran UPL Esports which ran a bunch of high tier tournaments for underlords. Great video.
Great Video. I was waiting for this one.
i loved underlords, played a game or two with lads on our phones every time we met irl
Literally never knew any of this existed 😭 I remember just playing league and seeing all my friends playing tft and thinking “ohh look they added a new game mode”
TFT is great though. Its pretty chill and away from the 5v5 toxic environment, you know what i mean
I originally discovered your channel from death of a game: overwatch due to being a fan of the game. Seeing what happened to this one I really hope that "Ow2" doesn't die until the real part of the sequel, being PvE, releases. If that happens, PvE might be too little, too late.
Its funny, that I'm reading this comment on a day OW2 scrapped their PvE to "never release"
The last update of Underlords was a masterpiece of balancing. 2 years later with no balance updates, and the meta still is that all heroes are viable, while none are OP. What a way to kill a game!
One truth shall prevail. I remember playing this when it first came out but it became stale so I switched to TFT after awhile. Still play TFT to this day
This game is a prime example of how making a game more complicated kills it. The game was better than TFT on release in my opinion. They really missed out big time
whoever came up with releasing the Underlord Heroes made a huge mistake, hahaha that caused the death of the game, its no more the Auto chess that everyone initially loved
It's Very rare to see a game here that i actually played
I know riot gets alot of hate from other players, but it is insane how they virtually are better in every single aspect and publish insane games that live forever and have insane playerbases
that game was really good and fun to play, it's sad that it died.
Me and all my friends are playing this game intensively around 2018. It's a great game with good experience, I'm sad there's no further update. I still play this game recently and still got the vibe.
There was no market for Underlords to begin with. And they even managed to reenforce that with their decisions.
Auto Chess was accessible due to the simplicity of the concept and it translated well to mobile gaming because of that. Just your lineup and positioning mattered and it was easy to get into on a small screen.
TFT went in-depth on the item part, hurting it in terms of mobile (while the app works well it is really difficult to get into things like the carousel on a small screen) but attracting a whole different crowd.
Underlords was always caught in the middle, not willing to appease either crowd. They added a whole lot of unnessary baggage to the design without any part of it enhancing gameplay.
6:48 no mechanical skill? You needed to have a lot of mouse dexterity to do everything you wanted to do in a turn, it was actually a pretty stressful game t h
Death of the Game Tribes: Ascend !
Happy thanks giving NS, thanks for the drop!
It's weird that they had a steady player base of between 3-5k players, and they just got bored and didn't want to upkeep it. That's typical Valve style, and why live service type games is not really their thing.
I find it amusing that so many of these games I have TECHNICALLY heard of, but half of em didn't even realize they RELEASED. (wtf is a Crowfall?)
Valve should think twice before creating another live service game because it seems like once Valve devs lose passion for a game they just stop developing it. I’d love to see them go back to making games like Portal. Valve games are always quality but you can’t ever expect them to keep updating them forever, even if a lot of people still play them (see TF2).
Great video - I kinda keep forgetting about Underlords - even though at the time of early access I REALLY liked it. I think the strongest mechanic was the dopamine hit of trying to combine heroes and complete alliances...
Which is why I think the direction it went in just flopped, the whole Underlord element just didn't really fit with what people were playing the game for - it seemed Vampire Survivor games have taken on the niche that AutoChess had.
Also IMO it started looking fine, easy to follow to looking quite ugly, and difficult to manage, there were too many 'bits' and everything was high res and tiny. I can't remember if it was the 1.0 release or a major update that did that but it just sucked the fun right out of it.
I loved Auto Chess when it was a mod. I gave Underlords a chance but it just didn't have the same appeal. And when they brought in the namesake, it felt overwhelming. The turns didn't feel like they were long enough and I wasn't as invested and just dropped it. Battlegrounds has been great for the most part. They managed to create various additions like prizes, buddies, and quests and they made turns longer so you had more time (usually) to do everything you want.
There are so many failed online CCGs and TCGs to cover as well. Scrolls, Shadow Era, and Champions (forget the full name).
Another avenue of Dota lore reduced to ashes.
Makes me sad since i actually loved this game, but it def felt that it had a lot of balance and improvement to be done, specially on the balance of the underlods themselfs
Its funny how the Dota Underlords devs made a 180 from Artifact, instead of making a secret club for its devs, they rolled out open beta and F2P as soon as possible
The problem was now that the game was updated _way_ too much, and thats what killed it for me and many fans. TFT eventually won out through consistent support but not shattering the meta every week
Also TFT is not a 6 player game. You tried saying that when the footage even showed 8 players lmao
I didn’t even realize underlords died. I was debating trying it again since I’ve been binging TFT.
People always seem to forget that Counter Strike was just a mod too.
Tho dota was a MAP. That's why Warcraft 3 is the greatest RTS of all time.
You didn't need to mod it, just Map it
Valve hasn't had passion since half life 2
Its very concerning how you completely ignore that Mobile Legends had their own spinoff of this as well, Magic Chess. I dont play it personally but considering the amount of times i heard about ML and Magic Chess, its of course way more popular, especially in Asia.
It's basically the same thing but way more of a player base than all of the auto chess games mentioned combined.
Riot has developed a lot of mini games, spin off games and other league based games and they are passionate about it. This keeps the player base and reach out to new players who are completely new into the League Universe or people who dont want to play league but love the lore/characters. Meanwhile Valve has completely abandon games that dont make them money instead of making the game more interesting. They cant hold on to the players.
If you make this comparison Dota2 players just keep saying 'dota2 prizepool' lmao your prizepool keeps your pro players but not you.
10:38 tft is 8 players.
Also pretty sure League of is by far more popular than DOTA 2 not sure why he thinks it's the other way around.
Crowfall when? Crowfall NEXT! Considering I didn't pay attention after launch, I'm genuinely curious how poorly things worked out, then I got the kickstarter email.
This is a topic I've spent so much time on reddit reading up. The shorthand answer is hubris and inexperience. You're far less critical than fans were by pining blame on external factors. That's not to say that competitors only made right decisions. Really they were only able to make those correct decisions by seeing the mistakes Valve made with Underlords. One example is the jail system. Battlegrounds implemented their own jail but instead it bans entire tribes. Each TFT set has a theme like how Underlords uses a mafia theme, but TFT changes the set gimmick, alliance pairings, and hero aesthetics to match that theme every set. TFT even sells themed maps.
In hindsight, Valve should have partnered with Jodo Studio instead of competing with them.
Of course I didn't know about Auto Chess, the devs decided to make it a god damn epic exclusive lol