The fact the audience asked two questions about VR should inform the LR team what sim enthusiasts are looking for. Yes, VR is still a niche market, but it's growing.
Not sure, reverbs are turning into bricks soon and Sony is looking for ways to dump their vr headsets… what is left will be really expensive. Love it but…
Good to see the dev team is working from the ground up, not cosmetics. As a scenery creator I'd like to see more heritage aircraft as tubeliners bore me rigid.
I still fly my Valve Index headset with XP11.55 far more than I fly it with XP12.0.9. I hope some of the anti-aliasing updates in XP12.1.0 will improve what I see in the headset.
The fact the audience asked two questions about VR should inform the LR team what sim enthusiasts are looking for. Yes, VR is still a niche market, but it's growing.
Not sure, reverbs are turning into bricks soon and Sony is looking for ways to dump their vr headsets… what is left will be really expensive. Love it but…
Good to see the dev team is working from the ground up, not cosmetics. As a scenery creator I'd like to see more heritage aircraft as tubeliners bore me rigid.
So, still no PCVR improvements. Pretty disappointing that I still get better PCVR with xp11.55, lol!
I still fly my Valve Index headset with XP11.55 far more than I fly it with XP12.0.9. I hope some of the anti-aliasing updates in XP12.1.0 will improve what I see in the headset.
Multiplayer functionality that works for all, regardless of differences between users individual installs?
When are you going to fix the ATC? I don't know about X-Plane 12 but X-Plane 11 ATC sucks.
XP-12 is so far behind the competition they should just give up.
in what aspects? graphics? i can agree with that but what else in your opninion?