I play in a no soothe group and on the enforcers you can just tell people not to aoe stun, and then hit the enforcer with a single target stun like storm bolt or hoj and theyll drop stacks. If you need again, just kite for ~4 sec.
Hey Tactyks! It’s Mussy. I love the content man, the route videos you make, the dungeon guides, this is where I get all my information from. Thanks a ton man. Keep up the amazing work friend!
Last boss is hardest to tank this season I've found, even on DK with DA/AMS. Tankbuster + having to get aggro on hatchlings at the same time is brutal, especially if your group isn't helping you by trying to stack on you.
Yeah, I like to try and save Aboms limb for a set to make that one easier, then throw a DnD off to one side for other sets and just kind of spam blood boil and hope lmao
I main a hunter this season, I found myself useful now with stun, group interruption, soothe, lust and MD, more importantly, more DR, never feel better about hunter.
Dude this guide is so good thank you. I NEED those plate settings/addon. How can I get them from you? I've never seen such clean plates and scheme I really like it a lot.
Hey bro, love the guide! Question, I was told I can kite boss into the tentacles and he will clear them as he runs them over, but I haven't noticed that it works, is this true or not?
The boss abilities are displayed by LittleWigs (the dungeon equivalent for BigWigs), though the DBM dungeons addon will do the same thing if you prefer that. For player I use this profile: wago.io/NaAT_LAIh
wait you can get rid of some of the tentacles??? can monks do anything like ROP to clear? or is it only certain classes? Also how come you didnt get knockbacked due to the crush mechanic? is it due to the shield you have?
Only abilities that make you immune to the stun effect allow you to clear them, so mostly immunities but also things like Spell Reflect and AMS, don't believe monk has anything though unfortunately. For crush since I'm a DK I just used Death's Advance to prevent the knockback.
Do you have any recommendation for groups without curse and enrage dispell? We'd like to stay in the composition we have and I've been wondering if there are any route changes that would make sense. Like doing the pack you skipped but skipping one of the warlock packs? As a BDK the heal absorb leads to some scary moments before we can clear it by healing through. Not doing the double enforcer pull or maybe stunning him to let the stacks fall off is enough while killing the other?
As a BDK double enforcer isn't too bad, if you're running the DnD slow you can just drop it and back away for a few seconds. You can also spec into your ST stun which is long enough to drop the enrage, which anyone in your group can do as well if they have a stun in their kit. As for the warlocks, there are a couple adjustments you could make, but I think the biggest would be to pull an extra dragon before the first boss (done by stepping on the body of the red drake near the bridge) which would allow you to cut out several of the warlocks. That combined with the extra pack in the 2nd boss room would give you a bunch of extra count to play with.
@@Tactyks Thanks for the advice, I just looked at the video again and it seems the enrage is just like 2 seconds, so that should be easy enough to kite. Will whip up a route and see how that works!
Hey Tackyts, have two questions. 1st, those spawn elementals, can tank grip them? I was told if they touch boss, it explodes same as it touch the line person, is it not true? 2nd, what’s the add on on showing on your screen to track mythic timer, as I can see it tells me what’s the % by finishing this trash pull to add into your current %
1) Elementals only detonate when they touch their fixate target, however what may confuse some people is that using a disorient or fear on them causes them to repick their fixate, sometimes causing them to instantly detonate if that target is in melee. Touching the boss with them does not cause them to detonate. 2) I use a WeakAura made by Reloe, you can grab it here: wago.io/M+Timer
@@Tactyksthanks so much for sharing, I feel like gaining a lot of knowledge from you. I’d like also to ask, as a BDK, my team dps sometimes OT in the middle of the pull. What abilities should I use more often to remain aggro on me or in other words, what are the main abilities that generate more aggro? The OT only happen on pulling more mobs, such as 5+ more.
@@LCHEN0321 No problem at all! For AoE aggro, make sure your death and decay is down as often as possible as your heart strike cleaves more targets while within it. Other than that throwing out Blood Boils and using Exterminate empowered Marrowrends are your best tools for AoE threat!
What ilvl are you recommending for +10s? My guild group is all 600-612-ish, but we're still usually 1-5 minutes off on timing +6s/+7s, lot of random one-shots or AoE heal check wipes, that kind of thing.
Honestly depends on how comfortable you are on your spec and with the dungeons themselves. 10s can be timed as low as 605ish but for most players they will feel significantly more comfortable doing them at 615+
Netherwalk actually isn't a "true immunity", instead think of it as a 99% DR. You will still get affected by debuffs like the tentacle stun, so you need to use something like cloak or bubble which also make you immune to debuff applications.
Mostly only whip it out when required on a raid boss (looking at you Mythic Broodtwister). Honestly not sure it's worth me making one because Kyrasis puts out an insanely indepth guide every tier for Blood that is very comprehensive, would recommend checking that out if you haven't already!
On the last three trash pulls I was doing +7's as a bear earlier in the week just fine. I needed to pop a defensive but it wasn't horrible. This morning though each of the three packs one shot me through 2 stacked defensives on pull in a +8. Average damage taken for the first pack per attack was 812K with a whopping 3.6M on one of them. One the second pull average of 452K with a max of 1.4M (using survival instincts, barkskin and 1 Ironfur.) Next was 555K with a max hit of 1.28M and that was with incarn up 3 stacks of IF and LB just landing before dying as I dropped LB and tried to spam moonfire to pull mobs into it to get extra IF stacks up and hopefully desync their attacks. I have just a bit over 8 million health how am I supposed to survive these? I can't blow everything on each pack as there are three in a row, plus a boss where I need CD's on top of it. The only thing I can think of is to kite but I've seen people in +11's face tank these with no issues. It really sucks as I was never in danger once of dying anywhere else and was double and triple pulling in many spots.
It is odd that there is such variance in the hits you're taking, the only thing I can think of is maybe some of the mobs got around you and hit your back? Sometimes (especially for bears) the mobs start rotating around you in combat and it can be problematic if there's a lot of them. Other than that, the big suggestion I have for those packs is "circle kiting", which is where you get a slow on the pack and rotate around, preventing them all from meleeing you at once. This isn't full blown kiting as you're still actively getting hit and performing your rotation, but it just smooths out the damage intake a bit on larger pulls, which these are considered with how many of those small guys are in them.
As a bear I've seen the same. It's a difficult part for guardian druid, you want to have some rage pooled before you pull and use ironfur. Also the pack sequence are hard for us, because it's 3 packs in a row that we need defensive, where the last is better if you have two defensive. At +9 I also need a defensive before that pack, so it's really difficult section as your team can't keep waiting until you get your defensive cooldown back. One way is to use two ironfur charges from rage pooled for the SECOND pack, generate some aggro and use the vortex+typhoon combo, run away until the tiny mobs are dead to save a defensive, because the last pack definitely needs two defensive. In that video you can see how the DK can manfight most of it in a +10, I can only dream of doing the same as druid, having to perfectly use my defensives every pack and time everything correctly. Playing guardian kinda sucks on TWW. We can't do shit outside of defensives, iron fur is okay but isn't enough... even having having soothe it feels so much easier to do Grim Batol as a DK/Warr/DH. Other dungeons can feel easier as druid though, but definitely not GB. Going tiny pull by pull kinda sucks as druid.
Damn I'm jelly you can clear tentacles, noone I group with ever does and to my knowledge my Guardian Druid doesn't have an ability that would clear them. I have to run a maze gauntlet to the safe spot, thread needles, try not to tunr my back to the boss, heal myself and pop defensives on the move, and pray I don't die and the safe spot isnt too full of tentacles itself. Poorly designed fight imo.
Yeah there's probably a few too many tentacle spawns, would be nice if they were less. Warriors are definitely the best tech to clear them, since they can just run around with spell reflect up and not be stunned.
This dungeon is brutal but it can be fun. Thank god I have a soothe in my mythic+ group now. Thanks again for the all the guides my man.
Yeah Soothes and curse dispels definitely make this place a lot easier! And of course, always happy to help out :)
I play in a no soothe group and on the enforcers you can just tell people not to aoe stun, and then hit the enforcer with a single target stun like storm bolt or hoj and theyll drop stacks. If you need again, just kite for ~4 sec.
Hey Tactyks! It’s Mussy. I love the content man, the route videos you make, the dungeon guides, this is where I get all my information from. Thanks a ton man. Keep up the amazing work friend!
Hey Mussy! Appreciate the kind words, always happy to help :)
Last boss is hardest to tank this season I've found, even on DK with DA/AMS. Tankbuster + having to get aggro on hatchlings at the same time is brutal, especially if your group isn't helping you by trying to stack on you.
Yeah, I like to try and save Aboms limb for a set to make that one easier, then throw a DnD off to one side for other sets and just kind of spam blood boil and hope lmao
I got absolutely murdered on my brew on the last boss in a 10 yesterday. Hopefully the melee nerf of the adds helps
DPS never help, no matter how much you call for a stack! :P
I main a hunter this season, I found myself useful now with stun, group interruption, soothe, lust and MD, more importantly, more DR, never feel better about hunter.
Yeah hunters have had massive durability gains over the past few seasons which is nice to see!
"I fear no mobs. But that last hatchling pack? It scares me."
Amen
I hope they fix that dragon cubby asap
It's definitely annoying to fight the boss in there 100%.
"he got two balls to the face" 4:30
No way to survive that
That last boss is brutal on pugs
Oh yeah, would not be surprised to see a couple more nerfs come its way soon!
Today Grim Batol +10, 617 itmlvl druid. This boss casted Crush and 1 shotted me, through regen and barkskin. Nice
Dude this guide is so good thank you. I NEED those plate settings/addon. How can I get them from you? I've never seen such clean plates and scheme I really like it a lot.
Glad you enjoyed the video! You can grab the Plater profile I use here:
wago.io/NaAT_LAIh
Hey bro, love the guide! Question, I was told I can kite boss into the tentacles and he will clear them as he runs them over, but I haven't noticed that it works, is this true or not?
I don't believe that's true, haven't ever seen that happen. Many abilities (mainly immunities) can be used to clear them though.
Hey I have been looking for a better Mythic+ timer, and yours looks great, which mod is that?
It's a WeakAura made by Reloe, you can grab it here:
wago.io/M+Timer
Do you have a link for the addon/WA that has the boss cast abilities on your upper left screen? Also what plater profile is that?
The boss abilities are displayed by LittleWigs (the dungeon equivalent for BigWigs), though the DBM dungeons addon will do the same thing if you prefer that. For player I use this profile:
wago.io/NaAT_LAIh
wait you can get rid of some of the tentacles??? can monks do anything like ROP to clear? or is it only certain classes?
Also how come you didnt get knockbacked due to the crush mechanic? is it due to the shield you have?
Only abilities that make you immune to the stun effect allow you to clear them, so mostly immunities but also things like Spell Reflect and AMS, don't believe monk has anything though unfortunately. For crush since I'm a DK I just used Death's Advance to prevent the knockback.
Do you have any recommendation for groups without curse and enrage dispell? We'd like to stay in the composition we have and I've been wondering if there are any route changes that would make sense. Like doing the pack you skipped but skipping one of the warlock packs? As a BDK the heal absorb leads to some scary moments before we can clear it by healing through. Not doing the double enforcer pull or maybe stunning him to let the stacks fall off is enough while killing the other?
As a BDK double enforcer isn't too bad, if you're running the DnD slow you can just drop it and back away for a few seconds. You can also spec into your ST stun which is long enough to drop the enrage, which anyone in your group can do as well if they have a stun in their kit. As for the warlocks, there are a couple adjustments you could make, but I think the biggest would be to pull an extra dragon before the first boss (done by stepping on the body of the red drake near the bridge) which would allow you to cut out several of the warlocks. That combined with the extra pack in the 2nd boss room would give you a bunch of extra count to play with.
@@Tactyks Thanks for the advice, I just looked at the video again and it seems the enrage is just like 2 seconds, so that should be easy enough to kite. Will whip up a route and see how that works!
@@Sniperfuchs No problem, good luck with it!
Hey Tackyts, have two questions. 1st, those spawn elementals, can tank grip them? I was told if they touch boss, it explodes same as it touch the line person, is it not true? 2nd, what’s the add on on showing on your screen to track mythic timer, as I can see it tells me what’s the % by finishing this trash pull to add into your current %
First question related to the 3rd dragon boss😊
1) Elementals only detonate when they touch their fixate target, however what may confuse some people is that using a disorient or fear on them causes them to repick their fixate, sometimes causing them to instantly detonate if that target is in melee. Touching the boss with them does not cause them to detonate.
2) I use a WeakAura made by Reloe, you can grab it here: wago.io/M+Timer
@@Tactyksthanks so much for sharing, I feel like gaining a lot of knowledge from you. I’d like also to ask, as a BDK, my team dps sometimes OT in the middle of the pull. What abilities should I use more often to remain aggro on me or in other words, what are the main abilities that generate more aggro? The OT only happen on pulling more mobs, such as 5+ more.
@@LCHEN0321 No problem at all! For AoE aggro, make sure your death and decay is down as often as possible as your heart strike cleaves more targets while within it. Other than that throwing out Blood Boils and using Exterminate empowered Marrowrends are your best tools for AoE threat!
@@Tactyks thanks for the tips, appreciate it very much
In the last boss can you clean more than one tentacle with spell reflect?
That's what I've heard, personally have not tested it though.
What ilvl are you recommending for +10s?
My guild group is all 600-612-ish, but we're still usually 1-5 minutes off on timing +6s/+7s, lot of random one-shots or AoE heal check wipes, that kind of thing.
Honestly depends on how comfortable you are on your spec and with the dungeons themselves. 10s can be timed as low as 605ish but for most players they will feel significantly more comfortable doing them at 615+
I tried the immunity thing on tentacles with Netherwalking and it didn't work. Do I need to do something prior to activating?
Netherwalk actually isn't a "true immunity", instead think of it as a 99% DR. You will still get affected by debuffs like the tentacle stun, so you need to use something like cloak or bubble which also make you immune to debuff applications.
Metamorphosis’ing your way through some may work. Haven’t tested it myself but it works on a few cc mechanics in the past
Haven't seen you play a Blood DK before. Any chance of a guide for it?
Mostly only whip it out when required on a raid boss (looking at you Mythic Broodtwister). Honestly not sure it's worth me making one because Kyrasis puts out an insanely indepth guide every tier for Blood that is very comprehensive, would recommend checking that out if you haven't already!
@@Tactyks Thanks for the info! I will check him out
On the last three trash pulls I was doing +7's as a bear earlier in the week just fine. I needed to pop a defensive but it wasn't horrible.
This morning though each of the three packs one shot me through 2 stacked defensives on pull in a +8. Average damage taken for the first pack per attack was 812K with a whopping 3.6M on one of them. One the second pull average of 452K with a max of 1.4M (using survival instincts, barkskin and 1 Ironfur.) Next was 555K with a max hit of 1.28M and that was with incarn up 3 stacks of IF and LB just landing before dying as I dropped LB and tried to spam moonfire to pull mobs into it to get extra IF stacks up and hopefully desync their attacks.
I have just a bit over 8 million health how am I supposed to survive these? I can't blow everything on each pack as there are three in a row, plus a boss where I need CD's on top of it.
The only thing I can think of is to kite but I've seen people in +11's face tank these with no issues. It really sucks as I was never in danger once of dying anywhere else and was double and triple pulling in many spots.
It is odd that there is such variance in the hits you're taking, the only thing I can think of is maybe some of the mobs got around you and hit your back? Sometimes (especially for bears) the mobs start rotating around you in combat and it can be problematic if there's a lot of them. Other than that, the big suggestion I have for those packs is "circle kiting", which is where you get a slow on the pack and rotate around, preventing them all from meleeing you at once. This isn't full blown kiting as you're still actively getting hit and performing your rotation, but it just smooths out the damage intake a bit on larger pulls, which these are considered with how many of those small guys are in them.
As a bear I've seen the same. It's a difficult part for guardian druid, you want to have some rage pooled before you pull and use ironfur.
Also the pack sequence are hard for us, because it's 3 packs in a row that we need defensive, where the last is better if you have two defensive. At +9 I also need a defensive before that pack, so it's really difficult section as your team can't keep waiting until you get your defensive cooldown back.
One way is to use two ironfur charges from rage pooled for the SECOND pack, generate some aggro and use the vortex+typhoon combo, run away until the tiny mobs are dead to save a defensive, because the last pack definitely needs two defensive.
In that video you can see how the DK can manfight most of it in a +10, I can only dream of doing the same as druid, having to perfectly use my defensives every pack and time everything correctly.
Playing guardian kinda sucks on TWW. We can't do shit outside of defensives, iron fur is okay but isn't enough... even having having soothe it feels so much easier to do Grim Batol as a DK/Warr/DH. Other dungeons can feel easier as druid though, but definitely not GB. Going tiny pull by pull kinda sucks as druid.
Damn I'm jelly you can clear tentacles, noone I group with ever does and to my knowledge my Guardian Druid doesn't have an ability that would clear them. I have to run a maze gauntlet to the safe spot, thread needles, try not to tunr my back to the boss, heal myself and pop defensives on the move, and pray I don't die and the safe spot isnt too full of tentacles itself. Poorly designed fight imo.
Yeah there's probably a few too many tentacle spawns, would be nice if they were less. Warriors are definitely the best tech to clear them, since they can just run around with spell reflect up and not be stunned.