Locust being able to target face is a little busted imo. Considering its also a twin spell that's potentially 28 damage and very early thanks to robe. Thankfully the robe is banned now.
With Robes gone, probably not. Health totals will get pretty high in this mode. At 11 wins, both players should start with 75 health, if I can count. 28 damage looks merely adequate in that context
It's so ridiculous that they nerfed all the other passive treasures, like recycling giving only one armor, but for the most busted treasure, they just ship it as is. Robes was stupid powerful in PvE how did they ever think it would be ok in this mode
Agreed. You knew that everyone and their mother ALWAYS picked Robes in PVE as soon as it was a choice, and that was in any adventure. You can't be a dev in this game and not know that unless you never played PVE, and it's become increasingly shown that devs pay more attention to all other modes since they bring in the money.
Crazy how every other treasure they added was adjusted somewhat, but they did nothing to arguably the strongest treasure and expected Robes to be fine.
If it were -2 mana, limited to 2 cards/turn, that might do it. That would limit your max mana to 14 rather than 20, and would make the effect less efficient on high-cost cards. You very specifically would not be able to cheat out an 8-drop and 10-drop as your turn 4 and 5, which is what I suspect is breaking the win stats right now
@@dylan5137 if you think that's how gamedevs should, or does it that makes me sad, they won't ever implement a 99/99 charge, start in hand for 0 mana, because it breaks the game, then says "it's play testing phase" You're FIRST testing it internally, then you push it to PTR, or another type of test, then it goes live, they have tested this beforehand in house, and they should have caught this one for sure.
@@dylan5137 We are the play testers and Blizzard gets to gain money by not only not having to pay anyone but also WE pay Blizzard to play test their mode.
It totaly should! I think it would be interesting if you only could go there after you lose, as a way for people to catch up and strengthen their deck It also would be wery neat if it was called Bob's cafeteria
Trump's deck: no 1 drop, 2 curve 2drops + sad tempo ooze, 1 curve 3drop, everything else below 8 is reactionary "Pretty sure my deck has earlier game than this" Yeah. Sure it does, buddy. Edit: after seeing the gameplay I am certain there is early onset of dementia
out of 16 initial cards 4 are good/okish early game cards (not counting the 2 fast 4-drops), thats 25%, a mulligan gets you 4 cards + 4 others if you tarde all, thats half your deck, fishing for that 25%, so, yes, his deck had more early game than what was offered but reading your comment i'm certains there is early onset of dementia, jerk
Blizzard logic: "We had to rebalance all the treasures to make sure they're not TOO broken in duels!" Also Blizzard Logic: "Robes of Gaudiness, a treasure so overpowered it's revered as broken in PVE duels, should be unchanged!" Robes of Gaudiness is broken. Blizzard: Surprised Pikachu.
@@satibel Thats 3 cards you just said there and robes only let you play 2 per turn. Lightning bloom on turn 3 though to give any card whose base mana cost is 10 or less is pretty strong.
One thing I don't like about this format is that there are so many anti-valur things against one-health minions. It's enough in constructed that mages can ping them easily, but now that they can actively further their board makes a free 1/1 a liability rather than a bonus.
the most bm thing I've ever seen-playing loyal sidekick just to show off the +1/+1 added from his defeated opponent. I know it was unintentional but it was hilarious. Love you Trump-never change
44:34 for anyone who cares a little bit of fancy board clear in that situation where he couldn't rush the 0/2 with Barov to trigger the clear you play Barov use hero power on him then execute for board clear but then again it could have been a Wisp for how much it was used that game
can someone explain why he didn't attack with his units that could attack most of the time. it just seems like free damage to me idk if I'm missing something
51:00 Missed super easy lethal... just trade the small minions into the taunt (and maybe whatever it spawns) and then locust the face. 6 locusts = 12 + 6 from bubba = 18. So easy. It's especially east to calculate when you just think about a full board of locusts being 14 damage... -2 + 6 by not replacing bubba is the most basic math ever. And since locusts is a single card, you could even equip the axe to not even need to calculate.
What in the hell is with so many voice lines in this mode not matching up with the text on screen!? It's driving me to total, absolute madness!! How fucking difficult can it be!? For fucks sake, Blizzard! Get yo shit together! God damn...
I dont like the playable treassures. They're waaayy too swingy because of how absurdly powerful they are combined with the fact that they're one-offs in FOURTY+ card decks. Its very likely that one player could draw all of their treassures, and the other draws none. At least the passive treassures always start in play
I bet you wouldn't like the passives treasures if only they existed. And then I bet you would not like this mode because it was too similar to constructed without treasures. Lol
@@Willowisp927 No i think the passive treassures are really cool, I enjoy how they change the way you play. The playable treassures are just cards that are deliberately overtuned, and even then I wouldn't neccesarily have a problem with them if decks were capped at 30 cards. But decks in this mode get massive, and playing even a single treassure card without an immediate answer in the form of one of your own is often instant game over. It just feels like "oh well I don't have my super card so i guess I lose" Maybe if they added some psuedo randomness, like making it so your first draw is always one of your treassures, that would heavily address it
I promise youtube, he doesnt make a decision this fast. It’s all editing
So he doesn't always start his turn when the rope starts? :P
@@BrageN He does start doing his turn when the rope starts, but the rope doesn't start when his turn starts.
I watched this run on twitch. It was like pulling teeth
Prob why he only gets about 2k viewers on twitch. He just isn’t as much fun to watch even though he was one of the original hearthstone streamers.
He must think of all of the possibilities
Locust being able to target face is a little busted imo. Considering its also a twin spell that's potentially 28 damage and very early thanks to robe. Thankfully the robe is banned now.
With Robes gone, probably not. Health totals will get pretty high in this mode. At 11 wins, both players should start with 75 health, if I can count. 28 damage looks merely adequate in that context
@@talltroll7092 only 40. You can't count lol.
@@talltroll7092 that's still like a seven mana pyros in a normal setting. plus you still have the 14/14 on field after each
@@mewclelegend9945 Don't you continue to get +5 health per round? That would make 75 at 11 wins. Or does it cap at 40 or something?
@@talltroll7092 It only goes to 40 as you can see in the video.
Loyal sidekick biggest BM card confirmed!
Wouldn't that be bigglesworth?
Yeah get that 14/14 stats for that next game haha.
I love how it’s so subtle I’d probably miss it
Such a great bm. Good job, minion
@@carthagegaming5545 0 mana 1/1 beast, OP!!!!!
Robes discovered at 24:46 if you want to skip some early rounds.
MVP
@@babababadooblydoo Agreed, thank you, Tygersai.
Thanks!
1:12:34 That's next level BM right there
I love this clip so much
That was probably the most disrespectful thing I have ever seen. Pure filth.
It's so ridiculous that they nerfed all the other passive treasures, like recycling giving only one armor, but for the most busted treasure, they just ship it as is.
Robes was stupid powerful in PvE how did they ever think it would be ok in this mode
Agreed. You knew that everyone and their mother ALWAYS picked Robes in PVE as soon as it was a choice, and that was in any adventure.
You can't be a dev in this game and not know that unless you never played PVE, and it's become increasingly shown that devs pay more attention to all other modes since they bring in the money.
@@tomasgonzalez9740 imo for hunter there is no reason to pick robes if you choose mechs but for every other class robes are definitely the best option
Crazy how every other treasure they added was adjusted somewhat, but they did nothing to arguably the strongest treasure and expected Robes to be fine.
Yeah. Idek what they could have done to make it balanced. Maybe 1 card per turn, but even that’s probably too strong.
1 card per turn, and costs rounded up.
Agreed, what where they thinking?
One card a turn is too much. I suggest keeping it to two cards, but the cost reduction shouldn't be more than 3
If it were -2 mana, limited to 2 cards/turn, that might do it. That would limit your max mana to 14 rather than 20, and would make the effect less efficient on high-cost cards. You very specifically would not be able to cheat out an 8-drop and 10-drop as your turn 4 and 5, which is what I suspect is breaking the win stats right now
That bm at the end was amazing
Also poor bullied opponents
Ogremancer is in Group Learning because he has 2 heads
Can we talk about how mean the other heroes are to Rattlegore? strong "you can't sit with us" energy
sad-L-gore :(
thank god the robes were banned, surprised they ever made it into the pool.
Yeah wtf were they thinking? It seems as if they didn't even playtest that crap
@@dylan5137 Yeah but even the developers that program the game mode don't even seem test their work.
@@dylan5137 if you think that's how gamedevs should, or does it that makes me sad, they won't ever implement a 99/99 charge, start in hand for 0 mana, because it breaks the game, then says "it's play testing phase" You're FIRST testing it internally, then you push it to PTR, or another type of test, then it goes live, they have tested this beforehand in house, and they should have caught this one for sure.
It’s Blizzard, so they have players pay money to playtest their game for them.
@@dylan5137 We are the play testers and Blizzard gets to gain money by not only not having to pay anyone but also WE pay Blizzard to play test their mode.
That passive aggressive victory messaging tho.... "you did your best."
That's what a dad says when his kid loses a soccer game.
What a fantastic intro!
"I'm getting sloppy. Power corrupts, as you know" I laughed out loud
if only this gamemode had bob's tavern
It totaly should!
I think it would be interesting if you only could go there after you lose, as a way for people to catch up and strengthen their deck
It also would be wery neat if it was called Bob's cafeteria
@@axet5751 Why should it be called "Bob's Cafeteria"? I agree that it should offer people a way to catch up if their deck has fallen behind, though.
Trump's deck: no 1 drop, 2 curve 2drops + sad tempo ooze, 1 curve 3drop, everything else below 8 is reactionary
"Pretty sure my deck has earlier game than this"
Yeah. Sure it does, buddy.
Edit: after seeing the gameplay I am certain there is early onset of dementia
I agree with everything but your edit.
out of 16 initial cards 4 are good/okish early game cards (not counting the 2 fast 4-drops), thats 25%, a mulligan gets you 4 cards + 4 others if you tarde all, thats half your deck, fishing for that 25%, so, yes, his deck had more early game than what was offered
but reading your comment i'm certains there is early onset of dementia, jerk
@@VidaDeSims Not agreeing with the early onset dementia, but he did mulligan away the ooze expecting better early game. That was... weird.
Trump: Bully Turalion
Bullies: attack Turalion
Trump: Not that one
Bullies: Suprised Pikachu face
Its surprised pikachu face not confused you pleeb
@@jutton11 I have corrected this most grave of mistakes O all-knowing one. Forgive me for not realizing such blatant of truths.
@@helltaker6865 Thank you. You are forgiven.
The fact that robes would round the half cost DOWN made it so much more insane
Ah yes, my favourite TF2 class.
*ROBES OF GAUDINESS*
It costs 400,000 RATTLEGORE to play this mode, for 12 seconds
Beaming Sidekick after defeating the last opponent:
"THIS IS MY DESTINYYYYYYYYYYYYYYYYYYYYY"
*Loyal Sidekick
1st match intro:
enemy says "this thing is not on the faculty", but the text says "so this is where you were hidding"
lolwut?
All but 3 speech bubbles for Rattlegore are wrong, for whatever reason
Meet the Py-robes
That Loyal sidekick BM killed me.
That sidekick getting the +1/+1 at the end is the ultimate bm
1:03:36 That's how Trumpo woos the ladies.
56:54 Did the opponent have 3 Prince Malchezaars in their deck? :O
Are you ready for this? ... {equips poisonous gun} ... Wait, you are actually ready for this :D
I was playing warrior with a weapons/pain theme and got the windfury weapon and it scales so fast if it isn't removed, it was so much fun
Robes of gaudyness really should round up. Not that that would solve the problem I would just be slightly more balanced
The insult from that sidekick. Shows hes truly your sidekick
Blizzard logic: "We had to rebalance all the treasures to make sure they're not TOO broken in duels!"
Also Blizzard Logic: "Robes of Gaudiness, a treasure so overpowered it's revered as broken in PVE duels, should be unchanged!"
Robes of Gaudiness is broken.
Blizzard: Surprised Pikachu.
Im pretty sure all the pasives available for the second choice are unnerfed
Liked the vid only for the sole reason Trump got so excited over a +1 / +1 buff lmao
one of the best start builds i seen so far for worrior duels
This Lord Barov treasure seems pretty good
So glad robes are gone, dealing with an 8 drop as early as turn 2 isn't exactly interactive
druid coin + lightning bloom into ysera or any 9 drop was bonkers
DH playing the 4/4 on 1 into voidhound on 2 was also nice
@@satibel anyone that tries that will be really sad
@@satibel Thats 3 cards you just said there and robes only let you play 2 per turn. Lightning bloom on turn 3 though to give any card whose base mana cost is 10 or less is pretty strong.
@@PopeMical yeah, then just lightning bloom into 9 drop on T2
the interaction at the end was FUN :D
*mulligans away ooze*
2:58 "It's been a very poor draw."
I wonder what you could have done to help with that? /s
34:16 two cards only :V
nice to see back in hearthstone action !!! missed you
One thing I don't like about this format is that there are so many anti-valur things against one-health minions. It's enough in constructed that mages can ping them easily, but now that they can actively further their board makes a free 1/1 a liability rather than a bonus.
Endless Turaltyons: *Exist*
Harrison Jones: OMAI WAMU SHINDEIRU.
the most bm thing I've ever seen-playing loyal sidekick just to show off the +1/+1 added from his defeated opponent.
I know it was unintentional but it was hilarious.
Love you Trump-never change
Favorite BM of all time at the end there. "Another one bites the dust..."
Intro gets better every run
Good old deaths bite
DANG! Duels is already five months old?
It's infuriating how often he missed the rush
Excellent editing :D
Sick intro jens
So is Turalyon just an abysmal Paladin? Never noticing the incredibly powerful necromancer he has for a boss?
He stopped caring after he got his tenure
Spicy edits as always
that 13/13 turning into a 14/14 is peak bm
It's amazing how Trump has been playing Hearthstone for a living for so many years, yet he still fails to count lethals.
Well he got real sloppy when he picked the robes of instant win.
Yes an upload from the good trump of the world!
Power does not corrupt. Power only exposes the corruption that already exists within you.
Yay i got in a vid well played. I was terrified you would just drop the chest on 4 lol ya live ya learn
wtf, why do the opponent's intro lines not match their character's speech?
Trump really didn't know how to play owl. Seeing this in hind sight is almost as amusing as I'm sure it was originally.
The TF2 edits were... Unexpected.
I like how at 9:45 the voice line completely doesnt match the popup dialogue
All opponent voice lines against Rattlegore show the Fireheart voice line, its great
44:34 for anyone who cares a little bit of fancy board clear in that situation where he couldn't rush the 0/2 with Barov to trigger the clear you play Barov use hero power on him then execute for board clear
but then again it could have been a Wisp for how much it was used that game
52:10 wait a minute, did trump just pass a 2 mana Charge and Windfury for a minion? He could just OTK the opponent with ANYTHING!
That BM at zhe end :D
TF2 intro? Classy
ULTIMATE BM 1:12:30
Hey look, it's Troublemaker.
That Sidekick was some BM. . .
This game mode already got me clicking instantly
You did your best
Bully Turalyon!
NO! THAT ONE!
The Heavy's voice sounds like Michael Dorn ahaha
I hope they add Bob at some Point:D
Sound cue for robe of gaudiness should have been "hey loser".
You should really make a little series rating peoples deck that they send you. It would be fun comparing wacky strategies that may well work.
20:45 not sure what his plan was, why Ping the Frost weaver when it already kills the berserker
Cool game made. If only I actually had wild cards and could play it myself.
GG.. I loved my deck but got robbed with the robe... you were my final opponent. posted the video as well on my youtube channel :)
48:25 Robes of Gaudiness
Does it bug the heck out of anyone else that "armor" isn't capitalized in the Recycling treasure?
Why would it?
@@Biosquid239 it wouldn't
12 wins?
Awh, you tried your best, Trump!
Maybe next time ☺️
nice hair as is always
Ahh yes the I did a recruit warrior deck and prepare for a rattlegore on turn 3
It's really irks me how many times he forgot he have rush for first minion.. arghh
I don’t get why he never uses his rush ability? Wouldn’t he have beaten the control warrior easily?
can someone explain why he didn't attack with his units that could attack most of the time. it just seems like free damage to me idk if I'm missing something
Wouldn’t he have wanted to keep the ooze in his opening hand for the mage weapon and tempo? If this is the wrong play tell me why, thanks
51:00 Missed super easy lethal... just trade the small minions into the taunt (and maybe whatever it spawns) and then locust the face. 6 locusts = 12 + 6 from bubba = 18. So easy.
It's especially east to calculate when you just think about a full board of locusts being 14 damage... -2 + 6 by not replacing bubba is the most basic math ever. And since locusts is a single card, you could even equip the axe to not even need to calculate.
he literally said that afterwards
Bro you know what time it is
attack owl, get owl
50:58 missed lethal? Unless the death rattle gave a taunt, it’s lethal with locusts i think
It was lethal so long as the deathrattle did not summon exactly Silverback Patriarch, due to it 1 attack, 4 health, and taunt.
Magic had a card like this. Turns out cheap or free spells are not balanced at all. Who knew.
What in the hell is with so many voice lines in this mode not matching up with the text on screen!? It's driving me to total, absolute madness!! How fucking difficult can it be!? For fucks sake, Blizzard! Get yo shit together! God damn...
wait locusts can go face wtf
love the TF2 reference
You have rush You have rush You have rush!!!
Sorry had to get that out
abused before was gone YEP
I dont like the playable treassures. They're waaayy too swingy because of how absurdly powerful they are combined with the fact that they're one-offs in FOURTY+ card decks. Its very likely that one player could draw all of their treassures, and the other draws none.
At least the passive treassures always start in play
Agreed. I SUPER wish they were all "At the start of the game: Draw this".
Hearthstone isn't MtG. It's deliberately designed to have more RNG
I bet you wouldn't like the passives treasures if only they existed. And then I bet you would not like this mode because it was too similar to constructed without treasures. Lol
@@talltroll7092 6 years and apparently some people STILL didn't get that.
@@Willowisp927 No i think the passive treassures are really cool, I enjoy how they change the way you play. The playable treassures are just cards that are deliberately overtuned, and even then I wouldn't neccesarily have a problem with them if decks were capped at 30 cards. But decks in this mode get massive, and playing even a single treassure card without an immediate answer in the form of one of your own is often instant game over. It just feels like "oh well I don't have my super card so i guess I lose"
Maybe if they added some psuedo randomness, like making it so your first draw is always one of your treassures, that would heavily address it
How does that order work for sidekick???
Honestly, Robes of gaudiness could be balanced if you reduced the number of cards you can play per turn to one.