How I Optimized A Detailed Map For My Android Game

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  • Опубликовано: 16 сен 2024

Комментарии • 24

  • @play-good
    @play-good 5 дней назад +2

    this kind of tutorial that we need❤
    Really so helful, i never knew these kind of optimisations especially using material to rotate an object is actually siick

    • @surinStudio
      @surinStudio  5 дней назад +1

      Thank you, I have a very old video explaining the object rotation. You should never use event tick or rotation in blueprint to rotate an object. There is a node called rotate about axis in material editor, you connect it to world position offset and you can create a rotating object with static collision

    • @play-good
      @play-good 5 дней назад +1

      @@surinStudio thx u i will try it for sure❤

    • @surinStudio
      @surinStudio  4 дня назад +1

      My pleasure

  • @brainrotw
    @brainrotw 4 дня назад

    Really helpful video, thank you🙏💪

  • @mayursai7220
    @mayursai7220 3 дня назад +1

    Make a video on how to give in game updates for android please

    • @surinStudio
      @surinStudio  День назад

      I havent worked on something like this but im pretty sure there are plugins for this to chunk up the game however you want and add in game download packages.

    • @mayursai7220
      @mayursai7220 День назад

      @@surinStudio yeah I have idea about the concept but there is no video on youtube explaining the whole concept with example

  • @arunkarthik5820
    @arunkarthik5820 2 дня назад +1

    hey surin i am really impressed by your game. Great work buddy 👏👏👏. I am also an unreal engine game developer. i have an interesting game concept Shall we work together if you are interested ??

    • @surinStudio
      @surinStudio  День назад

      Hey, thank you for the offer but working on my game alone is super stressful and I dont know if I can handle a second game 😅

  • @Neroriller
    @Neroriller 5 дней назад +1

    Is it possible in UE to hide objects that should be in the player's field of view, such as a forest or a city, behind a screen of that forest? Like in the game Gothic 1, for example

    • @surinStudio
      @surinStudio  5 дней назад

      I dont know if I understood correctly though, there are two occluders in ue that work by default. Visibility and frustum occlusion if I remember correctly. Basically if something is behind you will not render. If something is behind an object and you cannot see it will not render as well. There is a command in ue called renderfreeze that shows you what is being rendered and it shows you how surprizingly good unreal engine occludes objects. Does this answer your question ?

  • @HarmonySiGames
    @HarmonySiGames 2 дня назад +1

    Please sir when I upload my game to the Google console I get this error
    "Some feature modules of your app bundle exceed the maximum compressed download size (200 MB). Reduce the sizes of these modules: base"
    Please help me out am using UE5.3.2 and I have already optimize textures which reduces my aab file to 417mb but I still get the error please help me out

    • @surinStudio
      @surinStudio  День назад

      Its not about the optimization anymore. I cant remember. Let me go through my old tutorials and find it for you

    • @surinStudio
      @surinStudio  День назад

      ruclips.net/video/sdZkIe9KHxM/видео.htmlsi=x-vzvtb4IDrTlCB0.
      I explained the solution in this video. I hope it helps

    • @HarmonySiGames
      @HarmonySiGames День назад +1

      @@surinStudio thank you so much for replying I am so super grateful let me check the video and follow it up to see hopefully it may solve the error.
      Thanks so much I really appreciate 🙏

    • @surinStudio
      @surinStudio  День назад +1

      My pleasure, it hope it solves it for you

    • @HarmonySiGames
      @HarmonySiGames День назад +1

      @@surinStudio it worked like a magic you saved me from this Catastrophy thanks so much. But I now faced another problem that deals with the billing version. This is what it says
      This app targets Android 14 or above, and your current Play Billing Library version doesn't support Android 14. To target the latest Android version, please update your PBL version to either 5.2.1, or 6.0.1 and above.
      How can I fix this in UE5. 3

  • @jade_xsam6223
    @jade_xsam6223 5 дней назад +1

    Good game but u have it cost you a rare coin to fly why

    • @surinStudio
      @surinStudio  5 дней назад

      Its not a rare coin. You get a lot of that coin which is called rust bucks by finishing the mission and killing the enemies. Also you can visit the trade shop in the game to trade rust bucks with other resources in the game. The logic behind this is to limit the player from always flying or remaining invisible. I wamt the player to get into fights with the enemies