The 5 PERKS EVERYBODY Should Get - 7 Days To Die 1.0 - 2024

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  • Опубликовано: 8 сен 2024
  • What perks can benefit any character in 7 Days to Die? Whichever build you're going for, your character will work better with these 5 perks.
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Комментарии • 122

  • @kathrynck
    @kathrynck Месяц назад +202

    I really disagree with a fair amount of this. For reference, I have over 2k hours in 7d across 6 alphas...which isn't an appeal to authority, I'm 100% certain I'm wrong about some things some of the time. But just pointing out I'm not taking a wild guess here.
    None of which is meant to imply anything more personal than just "I disagree". I'll only list the ones I disagree with... the ones I don't list? I agree.
    - Perception
    Penetrator is also a good 1-point pick, which will become useful by week 2 when you start encountering more zombies with armor. It affects all archery & guns, and spears.
    But mostly, perception isn't that great in general. The spear and sniper rifle can be very strong, but the utility perks in perception are not very good. If you're going deeper than 1 point into perception, keeping Penetrator maxed out is always a good call. But I dunno if it's worth filling out the tree just to get more of it. Certainly not in early game.
    I agree that Lucky Looter really only helps with loot-times. Abd that time is more useful than many realize :)
    - Strength
    Mother Lode is _weaker_ than Miner 69er. Period. Always. ML would only be interesting if you were trying to gather a "scarce" resource. There are no scarce resources in 7d2d.
    If you drop 2 players into a forest and say "go get wood for 2 in-game hours"... the person with 69er will chop down 30% more trees, and walk out with 10% more wood. That's just basic math.
    On top of that, 69er gives a genuinely helpful bonus to stamina cost with tools. And on top of all that, 69er is far more helpful when trying to modify any in-game structure, or break into a safe, etc. And on top of all those on top of's, it increases your loot rate for diamonds & such while mining when compared to ML, because that roll happens when a block breaks. And you break more blocks faster with 69er.
    Mother lode really is _also_ pretty good, but it's inferior in every way to 69er. If you want to gather a lot, do _both_ , but max out 69 to the extent of your strength tree progression first. Then look at ML. Note: there's some complicated min-maxing math which could make ML "1" a better pick than 69er "4" because the two skills _also_ have a synergy with each other... but in general, 69er is the primary. There's some similar exotic math in Hidden Strike vs. Archery points.
    Master Chef... is _extremely_ valuable in A21 and V1 (not that valuable in the more distant past). Cook times are VERY long now. Master Chef is worth taking purely to turn murky water into clean water, in order to make glue and duct tape. The fact that it shaves _hours_ off of your in-game cooking times for food is just icing on the cake (pun intended). Yes you can limit the time sink of cooking by being proactive & planning ahead with your cooking, making extra campfires, etc. But MC is quite strong as a quality of life perk. 40% better cook times is very desirable. In the past MC1 was desirable to access bacon & eggs early. Now, it's for the 40%, but still valuable.
    Pack Mule is not a 'n00b trap' ...anymore. Once upon a time, years ago, it definitely was. Now? It's perfectly legitimate to pick it. You won't fill out your entire intentory with pocket mods until around day 30-40. And respec consumables (forgetin' elixir) now only costs 6k. By day 30 or 40 6k is nothing. It is most valuable early game before you get a vehicle, but it remains useful until your pockts erase it's value ...and you can easily afford a forgetin' elixir to spec out of it. 1 point in it is actually fairly tempting, 2 points is still reasonable. Each point sees diminishing value though, as your pockets collection will obsolete it sooner. In V1, you can get pretty deep into the game before you have good enough pocket mods to not face hard choices between pocket mods and other desirable armor mods.
    Heavy armor (and Medium armor) are both somewhat valuable in V1 (there is no Light armor perk in v1). They help you progress your armor crafting much faster by tilting the magazine drop-rates. Armor crafting is _much_ more important in V1 than in any of the past alphas. The armor in V1 is a whole rabbit hole to go into though, and in most cases a 'mixed' armor set will work best. So depending on exactly what you want to do with armor, it's all very open-ended. But grabbing a point in both heavy and medium, early in the game, will get you to good crafted armor much sooner in V1.
    - Fortitude
    Cardio is good, agreed. Even after you have a vehicle, it's often the difference between getting out of a tight spot, and not having the stamina to make it. It's also the key perk for the "baseless horde night' approach.
    Iron Gut has a hidden benefit. It extends the bonus time on the effects you get from consumables. This may be very useless, or very useful, depending on play style. But that feature is really the main draw for Iron Gut.
    Living off the Land is... complicated. If you're planning to use a Fortitude-focused build, it's well worth maxing, and embracing the farming. And V1's farming armor helps farming be more viable than in the last 2 alphas. If that's not you though... then I think 1 point in it (and only 1) is a good pick. Farming is pretty all-or-nothing. But 1 point in this perk has pretty strong benefits even for someone who never intends to craft any seeds (and I don't recommend crafting seeds unless you're all-in on a farming build). 1 point will double all of your gather from plants, and double all of your harvest from 'found' seeds. That's substantially useful. There are ways to avoid fussing with plants entirely, but it's all a question of which time-sink you want to make sacrifices to.
    I used to find 1 point in Well Insulated to be _extremely_ helpful. Especially if you're intending to use the college jacket for speed, and never, ever, take it off (College jacket was the goat coat in previous alphas, and the trenchcoat was the n00b trap). Especially helpful in the desert and snow biomes. But in V1, clothing is gone, and the armor system just isn't built around temperature survival anymore. This perk no longer has much of a function.
    Pain Tolerance is really not bad. Getting stunned is something which happens in 99% of 'game-ending events' (if you play hardcore). Basically when you get stunned, that's when things go from "going all wrong" to "going very very all wrong". But you need 5 points in it, and a full fortitude tree to reach 100% stun resist, so I skip it. Also, there are armors now in V1 which can achieve this as well. But ...nobody stays "at range" all the time.
    - Agility (and here's where we really disagree)
    Parkour 2 (2nd point in it) is the strongest single perk point you will ever spend in 7D2D. And this has been true since I started playing in A16, and is still 100% true. And it has absolutely nothing to do with how far you can drop to the ground from a height. Being able to jump 2 blocks high is absolutely game-changing. Get cornered by zombies? Jump over their heads and out of the corner. Running from a zombie dog, or bear, or horde, or anything... just hop over a fence which zombies can't hop over. Or onto a perch which zombies can't reach. Parkour 2 more than doubles your survivability in 7d2d, by itself. I keep expecting TFP to nerf it, but they don't. Most goated skill in the game.
    Hidden Strike is useful to 'everyone'. There are no playstyles which don't frequently encounter sleeping zombies in POI's. When you do, Hidden Strike allows you to make a combat significantly easier by taking out some threats before things get 'exciting'. If you're using a stealth playstyle, it's an absolute must-have. But if not, it's merely 'extremely useful'. Everyone takes a shot to start a combat, and very very often. take 0.1s to crouch when you do, and hidden strike will make that first shot count for a lot more. And in V1... Hidden Strike synergizes with the assassin armor set in a way which is... uh... 'incredibly useful'. I won't say more, cuz I'm still enjoying it in it's un-nerfed form for now.
    - Intellect
    Better Barter is mostly useful when combined with other trading perks. It's like how damage resistance works in many games: if you have 9% resistance, the amount of damage you can take is 9% greater. But if you go from 90% resistance to 99% resistance (still a 9% change), the amount of damage you can take is 1,000% greater. So the value of damage resistance follows an exponential curve, not a linear progression. Same principal applies here, except its for bartering prices, instead of damage resistance. If you have your sugar candy and magnum and enforcer sunglasses and pumkin cheesecake, and better barter... the more of these buffs you stack, the stronger each of the buffs gets. In previous versions, BB was god-mode, because it allowed the intellect glasses trick with trader inventory selections. In V1, that trick has moved to another perk...
    Daring Adventurer is not really about how many dukes you earn for doing missions. It's primary benefit is that it improves the loot-stage of items available in the trader. I know you recommended it as a perk, but it's a much stronger perk than I think you realize, due to this mechanic.
    Engineering, Grease Monkey, Lockpicking: these are all worth getting 1 point in. In past alphas it was more optional (especially lockpicking, which used to be in another tree). But in A21 and V1 you really want to find Forge Ahead and Vehicle Adventures books. And these 3 skills help tilt the magazine drop rates for progressing in those faster. The benefits listed for those perks? Sure, they're unimpressive. I agree. But the magazines are not unimpressive in value.
    Physicial 1 should get an honorable mention. It allows you to 'cure' a sprain with a splint or cast. Not strictly speaking necessary, it is handy. Possibly more handy for a sprained arm in a horde night, than a sprained leg from a drop. Overall i'd say it's 'ok'. But only that 1 point.

    • @zeyf7810
      @zeyf7810 Месяц назад +7

      Super Helpful!

    • @kathrynck
      @kathrynck Месяц назад +11

      @@zeyf7810 Aww, thanks :)
      I'm glad it didn't come across wrong in tone :D
      It's kinda strange how the best reasons for picking half of the good perks out there aren't listed in the perk descriptions.

    • @daemonwulfe
      @daemonwulfe Месяц назад +5

      I love that you touched on hidden strike. I've seen a lot of RUclipsrs say hidden strike is useless because of horde night. My observations reveal the exact opposite. Even though the zombies "know" where you are, if you're crouched in your fighting position while shooting you still get a sneak damage bonus. That helps out tremendously in the mid to late game when the rads and demos come out to play. Fully maxed out from the shadows with an assassin suit, I'm able to clear tier 5/6 POIs in minutes using only a melee weapon.
      I'm also hoping The Fun Police take their sweet time getting around to "optimizing" the assassin armor. Being able to stab feral and rad zombies at near point blank range is pretty fun.

    • @iicarreAPS
      @iicarreAPS Месяц назад +2

      Hella helpful, preciate u fr.

    • @kathrynck
      @kathrynck Месяц назад +2

      @@daemonwulfe hehe, yeah, it's nice to actually get a chance to use the sneak dmg bonus on knives & chetes ;)
      I think they're gonna end up nerfing the assassin armor set bonus. It's _really_ fun, but the instantaneous "zombies loose track of you if they can't see you" is pretty exploitable. I hope they don't OVER-nerf it though. Just dropping it from 100% improvement to 95% would take the "cheese" out of it I think. If a zombie retained like 2-3 seconds of 'object permanence', it'd still be pretty useful, but much less cheesy.
      At least it addresses the issue of sleeper volumes messing up stealth gameplay.
      I haven't noticed sneak damage on horde night myself. at least not while playing solo. Might be related to horde base design. Or might just be that in multiplayer, half of the zombies only know where your friend is, not you ;) So when you hit those, you get a bonus if crouching. Maybe I should try some alternative horde base designs, if they're facing away from the player, maybe it'd work even solo? I dunno :)

  • @moredread87
    @moredread87 Месяц назад +124

    I Always suggest having at least 2 levels in Parkour. Great for jumping out of danger of zombies. this perk has saved my life so many time's.

    • @mainepants
      @mainepants Месяц назад

      Parkour is my first Perk choice. I put my first points into Agility and max out Parkour before I spend points on anything else. Jumping to safety is better than armour.

    • @thejuceisloose
      @thejuceisloose Месяц назад +5

      Parkour almost makes the game boring for me. I never feel like I'm in any danger

    • @FantasticMrGhost
      @FantasticMrGhost Месяц назад +7

      @@thejuceisloose If you're playing as a true stealth character, it's essential for survival. Parkour with a strength build can get boring though.

    • @gougeoutureyes
      @gougeoutureyes Месяц назад +3

      parkour is easily the single most op skill in the entire game.

    • @Juggalo42240
      @Juggalo42240 Месяц назад +1

      My only question is how do you increase the levels in each one of the perks because there are things that are locked that I can't seem to unlock.. I'm like level 20 right now and can't access the whole bunch of them for some reason?

  • @MrMagyar5
    @MrMagyar5 Месяц назад +28

    Lvl as follows:
    1). Complete the tutorial and level Agility to lvl 4 so that your next 2 points can be in Parkour
    2). All your next points will go into Str. You MUST get at least 2 points into Minter 69'er so you can get to Iron tools. If you plan on building your own base instead of using a POI for your base, get 2 points into Mother Lode
    3). Nothing in Fortitude. It's not important early game.
    4). After you sort out Str, go to the Intellect Tree. You need to get AT LEAST 2 points into Advanced Eng, and 1 or 2 points into Grease Monkey. I advise 1 point in Lockpicking as you get more loot when you don't break into safes and locked boxes.
    5). After all that, you will be close to lvl 20 or so. and can then focus on whichever fighting style suits you best.
    Why this path??? First and foremost you MUST get books. And I mean a lot of them. If you plan on doing any building you need to get to Iron Tools asap as the stone axe is just crap for everything when it comes to harvesting. You need to get a forge and workbench or you can't craft any of those higher tier weapons and tools. You need to get a bicycle or, better yet, a minibike asap to make sure half your day isn't spent running from POI to trader to base to deposit, back to trader, to POI. Once you are comfortably into a forge, workstation, and iron tools, you can start picking a path for whatever play style suits you. I don't particularly like the agility tree, as I find it kinda pointless as stealth is kinda weak and it takes a long time to run around crouched. Grab a sledge hammer, toss a grenade into a POI, and funnel them into a beatdown. Faster than anything else. Str is a good tree. INt is a good tree. Perception is a good tree. Those are the 3 best trees in the game with all the really relevant options. Lucky Looter and Salvage Operations in Perception, Miner 60'er and Motherlode in Str, and fully half the stuff in the intellect tree are good. Agility and Fortitude are the weakest without argument.

    • @michealnelsonauthor
      @michealnelsonauthor Месяц назад

      @@MrMagyar5 bro you need to make a guide on Steam out of this post.

  • @munkandbear2818
    @munkandbear2818 Месяц назад +10

    Pain tolerance is necessary for the prevention percentage of getting stunned when hit ! There is no true long-distance playstyle in 7d2d, as soon as you step into a building ranged is over and face-to-face becomes the norm. If you get stunned with more than 2 zombies on you, you are dead

  • @brianheyn2833
    @brianheyn2833 Месяц назад +11

    The biggest consideration to spending skill points early to my mind is skill magazines. The bonuses to Advanced Engineering sound underwhelming, but more Forged Ahead magazines is really important to anyone doing any amount of crafting. Outside of skill book considerations, Parkour is huge at level 2. For my first 4 points after the tutorial, I go with those 2, and a melee and ranged weapon(from the same skill tree ideally).

    • @jamesransom8099
      @jamesransom8099 Месяц назад

      Came here to post this if it wasn't already there

    • @billb.4420
      @billb.4420 Месяц назад

      I'm fairly certain that Advanced Engineering doesn't make you find more Forge Ahead magazines. Read the skill description. Every other tree specifies that it boosts the chance to find the relevant magazines, but Advanced Engineering doesn't.

    • @brianheyn2833
      @brianheyn2833 Месяц назад

      @@billb.4420 If you go to Skills, the Crafting Skills submenu, then look up Workstations there, it states that they need Forged Ahead books and Advanced Engineering(and Lock Picking) increase the loot chance.

    • @mr.snacks482
      @mr.snacks482 Месяц назад

      ​@@billb.4420
      Look at Forge Ahead. It'll tell you that Advanced Engineering and Lock Picking will increase the odds, though Lock Picking won't anymore once you've reached 15 (unlocking lock picks to be crafted)

    • @daverocks295
      @daverocks295 Месяц назад +2

      @@billb.4420 Adv.Eng. does increase mag drop for workstations, electrical, and traps. Lockpicking will only increase mag drops for workstations. I know it doesn't say in the description but if you look through the code you will see it. Also, a point in armor does not increase armor mag drop but any point in any attribute (strength, agitlty, etc.) will increase armor mag drops. Yes, it is a bit strange but it is there in the code if you look. Credit to my friend LtDan who showed this info to me just recently.

  • @W1se0ldg33zer
    @W1se0ldg33zer Месяц назад +7

    You should get parkour up to level 2 or even 3 as fast as you can so you can jump up two blocks. That means you can escape up on to fences and other objects to escape from zombies - it's one of the most useful perks in the game.
    Also if you put points into intellect things you can get vehicles much faster.
    Not any points into mining early as that's more of a mid-game thing. It also will hog up the loot tables - you want to target specific things so you don't water down that loot table or it'll take you a lot longer to advance where you want to at the right times.

  • @user-gs2wc6rd3k
    @user-gs2wc6rd3k Месяц назад +3

    If you arent sure about intellect, just fyi it is insanely useful. Especially if you make use of the junkies and shotgun turrets and the electric baton…. The electric baton is sooo good. And thr advanced engineering and lockpicking skills are very useful as well.

  • @One_Call_System
    @One_Call_System Месяц назад +5

    Oh wow, Stealth playing 7D2Die!!! One of the best games ever made imo

  • @j.j.maverick9252
    @j.j.maverick9252 Месяц назад +1

    my first 4 are usually cardio, pain tolerance, daring adventurer and stealth damage. Over 2k hours played but thats not a big deal since 1.0 shook things up quite a lot.
    cardio: get there quickly
    tolerance: be bolder when you arrive (finish quicker)
    daring: trader rewards are garbage now, at the start you need a lift and this really helps
    stealth hits: the room mechanics are still lousy, take advantage and one shot half the room before you enter

  • @BenCarnage
    @BenCarnage Месяц назад +2

    I'd pick salvage operations over lucky looting every day. The 5 % loot stage does incredibly little in the forest at low levels. The 10 % speed is something, but too little in the grand scheme. You'll save minutes at most as looting is still a fairly small percentage of your total time when considering travel and combat. Salvaging is fantastic as it increases the drop of salvage tools and books as well as improving your ability to salvage. While mining is often better when you have the ability to smelt steel with a crucible, it takes a lot of build investment and won't really function until the midgame. Salvaging will let you deliberately collect steel from streetlights, giving on average about 2 steel per lamp without any points into the skill. Salvaged items sell really well at traders and make crafting multiple dew collectors and other useful things super easy. A really underrated skill for anyone in the early-mid game as it gives you a helpful amount of everything you need for crafting and progressing. The only downside to salvage operations is that it impacts your book loot table. But I think you'll likely want the wrench, ratchet and impact driver upgrades once you've tried using this instead of mixing intellect and strength for steel.
    Mother Lode also pales on its own next to salvage operations. 20 % materials when you have bad tools and no miner 69er won't help your progression by many minutes.
    Rule 1: Cardio is a bit weak. The problem is that you will pick a bicycle every time and it will become pretty redundant after just a few days. For a speedrun or a run without using the trader it might be worth it. The problem is that on high difficulties a 1 point wonder kind of has to be wonderful to delay high value skills by an entire level. Salvage definitely will give you much more utility and time saved.
    Run and Gun is amazing once you have reasonably good guns. Just having the pipe machine gun and very small ammo stores won't give you much use from it. Early game is mostly using melee weapons, because the guns and ammo are comparably weak. You may mow down a zombie dog, but you won't try to reload during that kind of fight. In the early game this skill will not help you. Mid and late game this is a one point wonder though.
    Better Barter or Daring Adventurer are both ok in the mid game depending on what you are after and if you are playing an intellect or intellect hybrid. A single point in either will not be impactful, especially not until mid-late game.
    Salvage ops rank 3 costs 5 points and is pretty awesome unless you are playing an int/strength build that will get plenty of steel early anyway. Getting 1 or 2 points is also good. It takes much fewer skill points and books to get a steady steel supply than forge ahead + mining tools this way.
    Parkour rank 2 costs 5 points and is amazing for mobility both in combat and just to save time getting around. It only helps if you invest all 5 points though.
    Other one point wonders that actually help are mostly about shifting what books drop. Ideally you want most of the books you find to progress your character. Attribute points increase the armor book series so those are always great if you have other goals in a skill tree anyway. I highly recommend crafting the level 6 nerdy armor early and then bulk reading other books to get the 50% chance to gain more skills. Only read non-armor books if they will impact your gameplay right away or if you need to free up inventory to not be encumbered. Grease Monkey is a good 1 point wonder because you'll want a minibike or motorcycle early in most games.
    Lockpicking is ok, maybe even pretty good, if you need the forge ahead books faster or if you are getting intellect anyway as rank 2 and 3 will make lockpicks pretty disposable. Bashing open containers is possible, but aside from having miner 69er with good tools it wastes far too much time. You can transition out of it later when you have excess lockpicks or when you have gotten better tools. The forge ahead book droprate only works up to level 15. I generally read up to level 10 so I can craft the workbench. Then just hoard the books and the book chance stays active. Read them all once you can reach the cap.

  • @EnragedTofu
    @EnragedTofu Месяц назад +1

    As a stealth build, I will die on the Parkour hill. I fully perk this out with archery, hidden strike & from the shadows and take down POIs from the top down without a zombie breathing on me.

  • @l_tobii755
    @l_tobii755 Месяц назад +7

    I can’t wait to play the console version

  • @jaxsonbateman
    @jaxsonbateman Месяц назад +1

    The issue I have with this vid is that early perks are so crucial that you shouldn't be going outside your build for stuff just because "it's useful for anyone". Especially with skill books scaling in drop chance with your perks. If I get Lucky Looter before I max Mining 69er on my current build, for example, it'll take much more effort before I find enough books to make steel tools.

  • @fragalot
    @fragalot Месяц назад +1

    the point of "living off the land" is to gain more out of gardens. With no perks you have to use 5 potatoes to make 1 potato seed which is really counter intuitive, since IRL one potato can grow dozens of potato pants. So if you can harvest several items from one plant will help offset that.

  • @timmyly2363
    @timmyly2363 Месяц назад +1

    Motherload and Miner 69er are life savers. Especially when you’re the one tasked with fortifying the base. That’s me. I’m a wall builder and trench digger

  • @jimdob6528
    @jimdob6528 Месяц назад +2

    I now always rush packmule. Lack of decent pickets till end game is so stupid so I now NEED that stupid perk till I can spec out of it. Start with packmule, then cardio, and last parkour. Be a mobile little bug with light armour.

  • @thanksfernuthin
    @thanksfernuthin Месяц назад +1

    Everybody says don't get Pack Mule. I get it every time. Sometimes two or three ranks. You're not stuck with it! Later on you'll re-roll with a Fergettin Elixer and can go with armor pocket mods. It's a huge quality of life improvement early on. Oh well! Suffer dweebs!

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +1

      True, you can always re-roll.

    • @thanksfernuthin
      @thanksfernuthin Месяц назад

      @@Stealth17Gaming Right. If you couldn't re-roll it would be a huge waste later on. But I'm guessing just about everyone re-rolls after a few weeks since it's not that expensive later on. Good stuff.

  • @fragalot
    @fragalot Месяц назад

    After playing many hours in Experimental, I find that spending points increases the chance of finding books for items you want to unlock, as it no longer unlocks things you want to craft like it used too. So I'm probably wrong about this but it seems like if you spent NO points, the amount of books you'll find will be the same, and you'll level up in everything evenly, assuming the book spawn is equal. However it will take longer to get to the more advanced things.

  • @anthonyamand5623
    @anthonyamand5623 Месяц назад +1

    Salvage Operations is a must for quick cash in the beginning. Brass sells for a lot.

  • @daftvadered
    @daftvadered Месяц назад +1

    Once you get or can make a Stun baton that is well worth specing into the electrocutioner skill

  • @ernestcote3398
    @ernestcote3398 Месяц назад

    In the Alpha, daring adventurer was king to me. Just not having to decide between two needed rewards was good enough, yet it took a lot of risk to get quickly. I like your choice on lock picking, just for more rapid looting. I've come to appreciate opening a safe on one pick, though of course by that game time I likely have a steel pick. Miner is an early must, finding tools usually gives me better than crafting. Archery, especially with a crossbow is OP. Getting sneak damage is free XP. So good I don't use skill points.
    One skill some consider unusual that I want early is Demo expert. I just have to have lots and lots of gunpowder, so efficiency ASAP.
    6K hours since alpha 10.

  • @seanedwards6169
    @seanedwards6169 Месяц назад

    Combat skills are the most important to level so it makes sense to focus your early skills in one chosen tree - with a few exceptions. Very useful skills to have for anyone are parkour to be able to jump higher than the zombies can jump and infiltrator to avoid floor traps. This game loves to collapse the floor and drop you into an enclosed space with a bunch of tough zombies. Being able to avoid those situations is very useful. I also like being able to pick up mines at the highest level of infiltrator.

  • @Irish1Eric
    @Irish1Eric 26 дней назад

    Great vide and great choices !!!

  • @ralphhaste3116
    @ralphhaste3116 11 дней назад

    lock picking police cars would be the only time i use them

  • @therealharshlycritical
    @therealharshlycritical 27 дней назад +2

    They must have nerfed lucky looter shit felt miserable in three back to back runs i decided to start with it. but when i specced to into a weapon and just maxed that i had a better time

  • @cynic5581
    @cynic5581 23 дня назад

    Kind of a casuals guide don’t you think? I would avoid your advice unless you are playing on easier difficulties, avoiding tier 5/6 quest and mostly sticking to the pine forest.😂
    You need one point in pack mule to min/max your armor.
    This one point can break the game. For example with medium armor with 4x banded armor and 4x improved fit mods not only are you as tanky as heavy armor but with 4x medium armor perks your mobility is 103%! You can now outrun anything until you’re out of combat. This includes horde night hordes and imo is a requirement for insane difficulty horde night on foot.
    You need one point in pack mule because it’s the only way to fit all the combat perks into tier 6 armor and still get all your inventory unlocked. 4x banded armor, 4x improved fit mod, headlight/nvgs, xp mod, bandolier, impact/stealth mod (for heavy armor), 3x quad pocket, 1x triple pocket. Admittedly this is obviously end game min/maxing.
    2 points into parkour is a must. You can jump two blocks high, zombies can’t. This is the only way to jump over zombies too. Since people generally get killed when they are corned and level 2 parkour can prevent that it’s one of the most important to get.
    3 points into iron gut makes 2 consumables last the length of horde night instead of 3. So as the horde starts pop 2 recogs (and/or skull crushers) and 2 learning elixirs and it will last you the hordes duration. Just cheaper. Plus your eye candy, rock breakers, etc last longer so you get more ore and better loot.
    Miner 69 should take priority over motherlode by one point until you can one shot ore. The math ends up with more ore and significantly more xp. There are plenty of videos that outline the math on this.
    From the shadows maxed out makes you invisible at night in assassins gear. This is so OP many players think it needs a nerf. In a dark room you can sneak on a zombies head. Admittedly it’s a play style (stealth) that’s not for everyone.
    Advanced engineering is probably the most important perk bar none. It’s how you get a magazine bias for forged ahead. Medium to high level guns, vehicles, gear and bases will need steel, and a lot of it. Every build be focused on getting a crucible running in a forge asap.

  • @adamjoys2616
    @adamjoys2616 Месяц назад

    Curently weather is broken, dont waste points in the weather foritification mods.
    Iron Gut line is incredibly powerful, the extended buffs from meds also count towards food. Once you have even say Pumpkin bread that means +20 stamina for a good long while, easily enough to beat a poi if you eat it right as you enter. Later on this means the meds that increase damage and defense last even longer, to the point where you can always be using them. Game breaking once you get to that point, but still very helpful midgame.
    Salvaging is very useful. 2 points into Perception, wearing the salvage armor and a perception mod means your at lvl3 persepction. Then 3 points into Salvage gets you to lvl3 there and you are stripping so so so much more from everything you take apart. This is very good for making dukes as you can take cards apart, keep the gas and sell everything else. You can have this up and running on the side of your main build with only 5 points invested which is not a lot at all. (If ur going rifles then you are automatically the salvage king, and thats what you will be spending your in game nights doing.

  • @leenomedal-lafon5994
    @leenomedal-lafon5994 Месяц назад

    Lock picking also helps you get forge ahead books, in a very focused way. Although the perk isn't that great, if you are wanting a crucible, lock picking makes a difference.

    • @wh1teh0rse29
      @wh1teh0rse29 Месяц назад

      Fyi in a recent update lockpicking increase forge books just until the craft table

  • @SamuelGreenRoad2Recovery
    @SamuelGreenRoad2Recovery Месяц назад

    I put mine on Lucky Looter, Pummel Pete, Healing Factor, Cardio, Parkour.

  • @donaldducklas4155
    @donaldducklas4155 Месяц назад +1

    Just maxed out lucky looter on my brand new game on Xbox.

  • @joaco.
    @joaco. Месяц назад

    If you play on 25% Loot abundance and on purpose you dont buy crucible from merchant because you feel like its cheating (my conditions) then salvaging operations is God tier, it gets you all the materials you need plus the Brass which trust me in 10 pois you would get around 100 Brass in 25% Loot abundance meanwhile from 10 cars i can harvest around 1000 Brass. And also summed up with natural healing you can shrug off the electricity debuff from vending machines so you can salvage those mindlessly to gather Steel before getting 75 magazines for the crucible (you normally have around 17/75 around day 30)
    Also just for the record insane nightmare and 50% experience gain

  • @tsugumorihoney2288
    @tsugumorihoney2288 Месяц назад

    "you can buy glue" yes you can, but now when you need over 100+ of glue XD, almost 1900 hours in 7 days, most of word made me laugh. Nowadays when you play first thing to do you go questing, so you go Int line first, when you get daring adventurer and barter maxxed out you can buy reset pots, it will solve all you problems with skills you need atm, just remember to have at least 2 of them always in your storage boxes. Also on T4+ if you wanna do quests and not go into huge -, you need dat stealth tree, otherway you gonna bring so much zombies and screamers that quest will be impossible to finish

  • @hiddentruth1982
    @hiddentruth1982 Месяц назад

    Treasure hunter also affects maps you find. those are worth a ton. That said it's not a huge help at level 1.

  • @MegaDobieDog
    @MegaDobieDog Месяц назад +1

    Huh... does this mean that we'll see more of 7 days in here? Would love to see your take on the base building/surviving.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      Not sure yet. This experimental video does terribly.

    • @MegaDobieDog
      @MegaDobieDog Месяц назад

      @@Stealth17Gaming I guess it was always a little bit of a niche game, plus your audience knows you from the ship stuff mostly. Either way i'll keep my thumbs up.

    • @rovers141
      @rovers141 Месяц назад +1

      ​@@MegaDobieDog it's actually mostly because his advice for spending skill points sucks. It's obvious he doesn't play this game much, he needs to leave the advice videos to the 7days RUclipsrs who are more serious about the game.

    • @MegaDobieDog
      @MegaDobieDog Месяц назад

      @@rovers141 Your logic is flawed from the beginning. You're saying nobody watches this video because they watched it and it sucked XD.
      There is no one right or wrong way in a sandbox game.

    • @rovers141
      @rovers141 Месяц назад

      @@MegaDobieDog thanks to how the algorithm works, no it's not flawed. Not even a little bit. Bad advice means less up votes and more down votes, and less overall watch time. All things the algorithm takes into consideration when recommending videos to people. Give good advice and it's much more likely the video will make its rounds in the 7days community as more people up vote and subscribe. Give bad advice and your video hits a brick wall as recommendations slow down.
      Just look at the comments man, it's clear there's a lot of people that disagree with many different points in this video.

  • @waylonthompson3507
    @waylonthompson3507 Месяц назад

    Sorry but anyone telling you to get Pack Mule or that Pack mule is important is crazy ; it's still a waste. Sooo what Happens when your over encumbered.... you move slow that's it. This isn't fallout where once your OE you can't move. Steroids are common and temporarily Max Carrying Capacity. Pocket mods are easy to find as well and you can put multiple on your clothing ( just not 2 of the same type on the same piece so a double & a single not two singles ) . And on that note, Nomad Armor. At T6 it adds 10 slots. Most of my profiles by day 20 i have maxed out carrying Capacity thanks to Nomad and 2 triple or a triple and quad pocket. I get not wanting to be over encumbered but uh a new player with a full inventory can still outrun a zombie walking js.
    Edit: Just wanted to say My info only applies to 1.0 ver b303 and up and is based off of testing the beta for 300+ hours. After the b316 hot fix we did get slightly slower when OE but not enough to make me spend points into mule.

  • @justanotherofmanychannels6029
    @justanotherofmanychannels6029 Месяц назад

    I turned loot respawn off, so all my loot is finite. I've been maxing that out, so each loot is worth it. I wanted to be forced out to explore more.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      Interesting way to play. Do you also not do quests to make it even harder?

    • @justanotherofmanychannels6029
      @justanotherofmanychannels6029 Месяц назад

      @@Stealth17Gaming I do quests, limit 2 a day though. & I can only visit the trader for quests, so I need what I want to sell on me, which can get annoying. I'm not the best at survival games, 7 days was the only one I played, this new one is way harder but I love it.

    • @justanotherofmanychannels6029
      @justanotherofmanychannels6029 Месяц назад +1

      @@Stealth17Gaming I've been playing the game weird since it came out. I've died like 12 times. Mostly on creative mode, but now that I know the game, I lowered the difficulty & turn horde night off, loot respawn off, & no air drops, 120 minute days, 18 hour days, & as a handycap for making the game so easy, minimum experience gain. Each death I'll make the game harder, till I can confidently play on nightmare mode max hordes. 😁

  • @flytothemoon50
    @flytothemoon50 Месяц назад +2

    7:25 wait wait wait 😅 you literally just say 5 different thing to do that affected by iron gut, yes it 5% but Cardio give 10% only if you run While Iron gut literally gives you 5% for everything.
    Just let me ask you this,
    How many trees you cut just to make a base? Not only that, how many do you think you swing that melee weapon of yours during blood moon? 10% on running is better than 5% in everything? Wtf. 😂 That logic sounds so wrong on many level.

  • @FantasticMrGhost
    @FantasticMrGhost Месяц назад +1

    The perk system in 7D2D is in need of a major rework. They really need to benchmark the Fallout games (not Fallout 4 though.)

  • @bucks1216
    @bucks1216 Месяц назад

    I find all these videos everythings about "builds" id rather put the points where i need them for the things i want to do

  • @dohnutta6130
    @dohnutta6130 Месяц назад +3

    Hmmmm dubious content probably best to make an advice video when you actually know what you are talking about... Fortitude build...lmao...

    • @davidhale348
      @davidhale348 Месяц назад +2

      Im running a fortitude build because I was sick of going strength and intellect every single game. Guess what...fortitude is fuckin insane. I dont even have steel knuckles and i punch every other zombies head off. Punches are insanely fast and heal me and make me stronger with every punch. I drink beer and it doesnt blur my vision and gives me bonus damage. When shit hit the fan i can pull out my machine gun or run faster than the wind. The fuck are you talkin about?

  • @geo0711
    @geo0711 Месяц назад

    Can you elaborate on what makes PackMule so bad?

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      You can/could get several cargo expanding slots on clothing. That also expands clothing. If you get one of the book sets complete you'll never be encumbered at night. For the rest I just offload stuff.

  • @danny-bi5wo
    @danny-bi5wo Месяц назад

    How do I get more inventory space in 1.0 what perk do I need

  • @jameslewis4355
    @jameslewis4355 Месяц назад

    Can you get enough points to max out the perks?

  • @Racoony
    @Racoony Месяц назад

    do i smell a dutch person?

  • @Gutlard
    @Gutlard Месяц назад

    Regardless, it sounds like half the perks are worthless no matter what playstyle you choose, and the TFP needs to revamp the perk system completely!

  • @bm10108
    @bm10108 Месяц назад +6

    Doesnt sound like you play the game

    • @GTSN38
      @GTSN38 Месяц назад +1

      This video sucks, he could have gave us his opinion on what beginning perk we should focus on but instead he's trying to explain why every perk is good. No shit, they wouldn't be called perks if they weren't any good.

  • @briant3974
    @briant3974 27 дней назад

    This is pretty sketchy. Lucky Looter, Mother Lode, these are pretty silly. In the early game you will need survival skills, and once you get past the the early game, you won't care about any of these...you'll be swimming in resources and loot...assuming you aren't some schmuck that uses up a ton of resources for horde nights. Parkour 2 is the best perk, so...yeah, pretty sketchy.

    • @Stealth17Gaming
      @Stealth17Gaming  26 дней назад

      We all have our own playstyles. These are my choices.

  • @DDA532
    @DDA532 Месяц назад

    You dutch?

  • @MrJetlagman
    @MrJetlagman Месяц назад

    So dont put points in anything ? lol

  • @level2142
    @level2142 Месяц назад +10

    This guy telling u how to spend your skill points if u r very new to the game and u dont know what is the actual meta. Here it is if u r confused: questing sucks, its literally useless, traders wont give u anything useful, not even for tier 6 quests even with daring advanturer, only reason to do quests is to reset POI-s for double looting, thats all. Now the game is fully based on looting, getting high lvl as fast as it possible and crafting. U can get now literally Tier 6 armor, tools, weapons at day 30 easily, all u have to do is do the strenght build. U get more armor books if u spend your skill points straight on strenght, once u have read all the armor books, thats unlocks all OP armor build u can even imagine super fast, and gives u a huge boost. Also u have a decent melee weapon as clubs, u can use shotguns as an emergency weapon, and of course u get tool books faster. After u can make tier 6 pick axe, just go mining, and u can lvl up super fast with coal or nitrate mining. Make nerd armor chest to learn books faster, and nerd hat for +20%exp and +10% exp by the mod, very simple. After all of these get turrets up fast, turrets now work with the peacher gloves (+60% dmg against zombies), they do now insane dmg against zombies, u seriously do not have to use guns anymore in game with turrets, just sit down and watch how they clear even the highest POI-s themself, and getting ammo for turrets are really easy, since u have now tier 6 pickaxe with mining skills, farming lead is easy and u get 1000 bullet ammo box for only 2400 lead, so easy to get ammo for them. And the last one is just salvage operations to make yourself rich. With these steps u can literally get the end game iteams at day 30-40, and finish the game about day 60 fully, and when i mean fully, U have read all the books in the game, got all tier 6 weapons, items, finished tier 6 quests etc. Devs made the game much faster accidently, instead of making it longer and forcing people to spend more time in a world.

    • @back2flak939
      @back2flak939 Месяц назад +7

      Sure man, not everyone is looking for the ultimate meta guide on how to exploit the game though. Most people play casually and want to do specific suboptimal builds. Maybe not people watching these videos though..

    • @tattedn9ne360
      @tattedn9ne360 16 дней назад

      How are you calling "end game" level 60 when you're not even at max hordes smh. Also this seems like a lame way to play. "Sit and wait for turrets"

    • @RageyRage82
      @RageyRage82 15 дней назад

      Once you said "questing is useless", I stopped reading. 3000 hours in the game, I know the difference on that.

  • @FitzCityGarage
    @FitzCityGarage Месяц назад

    Not very good advice for 75% of this IMO.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      Everybody has their own playstyle. Might not work for yours