More ‘PSVR2 is ABANDONED’ Articles…
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- Опубликовано: 22 авг 2024
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The arrogance and audacity of a Quest guy telling PSVR 2 players ti give up on it! Because trust me bro, my sources say. Obnoxious!
I had the psvr 2 good piece of kit but Sony are crap and don’t care about it. You can say what you want about meta, but they know how to market VR.
@@QuestNation3221 Yeah and how many billions have they lost on meta/quest?! Also meta is a far bigger company than Sony at 1.25 trillion, whereas as Sony is worth 265 billion. I do wish Sony would put a little more money into PSVR 2 though. Why make it if you're not going to fully support it? That said I think it will keep getting 3rd party support.
"Just give up and buy a Quest 3! Oh and btw, don't buy a Quest 2, spend more on a Quest 3"
Pretty stupid, considering there's like 2 games that can only be played on Quest 3 (which also aren't even released yet), and the Quest 2 is like £100-200, vs £500 Quest 3.
@@QuestNation3221Sony has done more for VR then all VR headset companies combined in the 9 years VR been a household thing. 6 Exclusives in 2023 & because they have a dry year you trash it with your trash opinion.
@@Kizneleven Quest 3 is a phone chip with PS3 graphics. Many gamers don't have a PC so until Quest 4 or Quest 5 can match PS4 Pro graphics and what I started on then its not for me. Still getting tons of PcVR ports, still getting Resident Evil games while Quest is playing PS2 Resident Evil still. Yea no thanks
Sounds like it's a hit piece article to me. Typical.
@@Dtrodgers124That’s simply not true.
@@blksbth1 fr
@Dtrodgers124 If u saying that then there's no way u own a Playstation
@@masterassassin2474 I don’t get it either! It’s as if just saying it makes it so! Color me VERY content with PSVR2’s catalog thus far!
@@masterassassin2474 I own one you guys are coping. They're not taking care of/promoting/funding psvr the way they should.
The Quest 3 should not even be mentioned in the same breath as the PSVR2-PS5 VR gaming system, the article is just another PSVR2 hit job by a Meta influencer, they literally get paid to print negative BS while telling the reader not to buy a PSVR2 and choose the Quest 3 instead but they do not mention the massive drawback of the Quest 3 being that its powered by a mobile phone processor with just 2.4 tflops of computing power available for games, the PSVR2 in standard mode has over 10.3 tflops of processing power available but when the devs utilise the DFR technology inside the PSVR2 it supercharges the games by a factor of 3.6x and makes the PS5 do things only a high end PCVR system can do, the Quest 3 has to be plugged into a high end PCVR system to compete with the PSVR2, so they are not comparable the PSVR2 is a PCVR competitor not a Quest 3 competitor.
Lol the quest 3 destroyed th psvr2 and that's just a fact. It has better games and better tech. I agree with you that the psvr2 has better lenses and better haptic feedback but that means nothing compared to the tech that the quest 3 is offering.
@@brianprue9435 Quest 3 is objectively worse tech, it cannot hope to compete with the power of ps5-driven VR. One of the few advantages Quest 3 has are the lenses - you don't seem to have any idea what you're talking about.
@shpearg I clearly said the quest 3 has the better technology in it, I mentioned the lenses being better cause they are oled and since the headset is powered by the ps5 it also has hdr. Like i said the quest 3 destroyed psvr2 because it has the better games and better technology. Sony also has helped kill psvr2 but it just couldn't compete with the quest 3.
@@brianprue9435hard to take you seriously when you don’t even know the difference between lenses and a display.
@74Spyderman Your not taking me seriously, I'm a have to leave work early now cause my feelings are hurt.
I apologize for thinking the lenses on psvr2 were better but I was specifically talking about the hdr and oled. My point still stands that the quest 3 mopped the floor with psvr2 and now Sony doesn't care for it.
How do you call any quest games AAA next to psvr2? No haptics, no hdr, no eye tracking, reduced graphics and performance.
And everybody forgets how long these game's take to develop.. 3-5 years for a AAA, so they should have been making games for a headset that didn't exist as its only been out 16 months
Sony dropped 6 Exclusives in 2023.....
But they would have had development kits long before it launched, and could be developing games even before they received development kits. If Sony had planned to support PSVR 2 with more first-party games, those games would've already been in development for years before the headset was released, like Horizon Call of the Mountain was.
Maybe they had more games in development but they were cancelled. Or maybe some (allegedly 2 at least) are still in development and just not ready. But Sony not breathing a word about future first-party support for PSVR 2 in the nearly 1.5 years since launch is a bad look. If the games aren't ready to announce that's fine, but Sony has made general statements about their future games output before (like they publicly said they had 10 live-service games in development at one point, and 28 first-party games with nearly half being sequels). They could make similarly vague statements about PSVR 2. Just publicly saying "we have more first-party PSVR 2 games in development" would be a huge improvement. Hell, they could talk about how they're partnering with indie and third-party studios to finance VR development and ports to their headset.
But they say nothing. It doesn't exactly fill the average consumer with confidence that Sony is supporting the PSVR 2.
@@GreyMatterShades some get canceled, some have already came out. Gran Turismo, Synapse, Call of the Mountain, Firewall are 1st Party, RE 4, RE Villiage, Switchback are 2nd Party
@@GreyMatterShades Sony never advertise anything, not just psvr2.. they make fantastic phones that photographers prefer as the image is raw, when do you see an Xperia advert? If they don't sell them the sensors are in most the competition anyway ready for everyone to get over saturated images. You have to remember Sony is a Japanese culture, based on being humble and it's completely against every thing they are taught to show off or bost about anything. As much as I'd love for them to be shouting from the hill tops it will never happen.. they'll just drop stuff on us like they always do.. and as jammy's previous videos it has over 200 games and tracking ahead of psvr 1 .
@@Alien_isolationist I've seen this in some of your other posts. Just FYI, first party means a game was developed by an internal studio wholly owned by the platform holder (in this case, Sony). Horizon and GT7 are first-party, and they're the only first-party games on PSVR 2.
Second party means a development arrangement with an external developer to make a game that's permanently exclusive for that platform. Firewall Ultra was definitely second-party because while First Contact Entertainment wasn't owned by Sony, Sony does own the Firewall IP (as per the publishing agreement for Firewall Zero Hour). It's the only PSVR 2 game that we can be sure is second-party.
Synapse might have been second party, but probably not. It was developed by nDreams (not owned by Sony), but we don't know whether Sony or nDreams owns the IP (I'd bet on nDreams), and we don't know if it'll be permanently exclusive or timed (like nDreams' previous game Fracked, which was ported to PC after a year), so it could be second-party but is most likely third-party.
Switchback could be second-party, but it's part of a franchise (The Dark Pictures) which is owned by Supermassive Games (the developers), so I doubt it. That said, it uses PSVR 2 features which are uncommon on other platforms, making ports less likely. That doesn't make it second-party though, as explained below.
Third party games are titles developed by external developers where the IP is owned by someone other than the platform holder (usually the developer or publisher). They may or may not be exclusive to one platform, either temporarily by contract, or just because the developer/publisher chooses not to bring them to another platform. The important thing is that they are not bound to be permanently exclusive via contract or IP ownership.
RE4 Remake and RE Village are definitely third-party. Capcom made them and owns the IP. Sony paid for Capcom to develop the VR mode, probably in exchange for 1 year of exclusivity. These were the terms of the RE7 VR deal for PSVR 1, which was revealed when someone hacked Capcom and leaked a bunch of stuff. However it's currently unlikely that Capcom would port them to another platform, as they don't do PC VR and the Quest 3 couldn't handle them. But they're still third-party. If Valve released a powerful and popular standalone headset next year, Capcom would probably be free to port RE Village and/or RE4 Remake to it.
Hope this clears up what constitutes first, second, and third party games.
When you consider how many studios Sony have, the fact that there are 2 INTERNAL VR games in the works is pretty amazing. We know they're far more interested in utilising 3rd parties to work on their IP for VR - it's a specialist field, after all. Doesn't help that Meta has hoovered up (and also shut down) huge swathes of the VR industry in recent times. Some of the best Sony IP on the original PSVR was developed by partner studios. Whole article is filled to the brim with bias and poor assumptions.
My question is, why does a site that's focused on Google Android have sources at PlayStation? lol
Because it doesn’t, it’s a fake article and anyone of us could write.
Great video, I was making most of the same arguments. This article just feels like an echo chamber of PSVR2 hate put on paper.
Its wild that we never see these articles about Valve. One AAA VR exclusive game made in around 5yrs.
PSVR2 was my first VR headset and I love it but you would think that if Sony had positive news they would be shouting from the roof top…. The silence from Sony is depressing and makes me fear the worst.
I would like to know how many headsets sony sold at 100 quid off during days of play.......I use the headset every single day.....I have games I have bought but haven't got around to finishing yet and i got games i will buy when i clear the backlog......I also have some upcoming games I am looking forward to.......abandoned my dimpled arse
I bought it during the days of play. Love it. I waited to get it until there was a sale and the pc adapter was announced.
@@OMAOILRIAN I, for one, think you made an excellent purchase and I hope you enjoy it as much as I do........I bought mine at launch and am nowhere near close to doing all the stuff I can do with it.....GT7 is a must.
I feel you. I'm excited they have a lot and more coming 🎉
I really hope the sale helped move a lot of headsets. That could drive home to Sony that the price is a problem and they need to permanently lower it ASAP.
Honestly though I'm not sure if sales or price cuts are enough right now, as Sony has let this "PSVR 2 is dead" narrative proliferate unchecked since launch. They basically let its fans try to defend it, and honestly they aren't giving us much first-party ammunition. They need to make some sort of public statement about their current and continued support for the headset to instill consumer confidence. That will make a sale/price cut much more effective at selling headsets. After all, $450 is still a lot for an accessory that most people think is "dead."
I got mine during the sale, upgrading from PSVR1 and it's infinitely better! Also much more easy to use for wife/mum/friends who aren't gamers and want to play "experiences" rather than in depth games
I think it's pretty clear that there hasn't been much effort on Sony's part to make the PSVR2 a big thing, they probably saw it sold bad in the first couple of weeks and then they moved on.
It sold 600,000 in the 1st 6 weeks. 100,000 a week is amazing. Now it's at around 2 million sales. PSVR 1 sold 5 million in its lifetime, & that was profitable, and actually a major success in the VR industry. I think you don't understand the market, PCVR headsets sell around 1 million then flatline.
@@Alien_isolationist seems like it didn't hit Sony's expectations though.
They certainly could have done more. I saw no advertising, no demonstrations (admittedly the covid pandemic hadn't officially ended at launch) and no promotion at all outside of online media with dedicated VR coverage. When you have this headset sitting in the "accessory" section for $150 more than the console, it's not going to be an impulse buy for most PS5 owners. Even just a stand with all the supported titles would have helped a lot.
That said, PCVR is still stuck at about 2% of steam users (although the number of Steam users continues to grow), so it's not like VR has been a massive growth market.
@@Joric78 yeah it was like it was dead in the water, sure there are some third party games out there, most of 'em are pretty bad but there are a few gems.
I also love and play Q3, PCVR and PSVR2. PSVR2 happens to be my chosen headset, but we HAVE TO stop the negativity in VR and need absolute unity to push this medium.
Leave your fanboy at the door.
Exactly. Any type of brand loyalty or fanboyism of any kind just makes me cringe. VR needs all the support it can get. I've got PSVR2 & Quest 3, and if Nintendo decides to dip their toes in it I'll be there day one too. Owning a Quest 3+PC & PSVR2 gives you access to everything. Why would one want to alienate themselves from one or the other headset?
Fanboyism/team taking and the dozens of weird defensive uncivil comments on this wall are mostly driven by kids, teenagers, and 20-something year olds.
Nobody craps on VR more than people who don't know anything about it.
More hit pieces from Meta fanboys. They constantly do it to Apple vision Pro & PSVR2. Nothing new.
They're getting worried because some big games are coming and they're going to look and feel ten times better on the PSVR2, things are hotting up this year and the media are going to be out in force to convince people to invest in Quest. Meta is controlling the Media it's clearly obvious, if Sony does abandon PSVR2 I'll get my last couple of years out of it then im done with VR because it's become absolutely toxic.
What big game? What big games that are not on quest also are you talking about?
Meta going to hate the inevitable graphical comparisons of aliens, metro, zombie army, behemoth, wanderer, hellsinger. Aces of thunder and arken age look great too.
The big games coming this year to PSVR2 and Quest that's what I'm talking about.
Maybe they are fuming over the aces of thunder psvr2 exclusive 🤣
@@iwantalotAnd that's just on base PS5 for now. PSVR2 will live through PS5 Pro and PS6 and those consoles will just make VR on PSVR2 even better.
"if its 2 hybrid games then we havve problem" what ? defenitly better to have some last of us/killzone hybrid than another full vr call of the mountain
Amen.
Yep completely with you there, that sounded a bit weird. If anything to me that is exactly what Sony should be putting money on, since it's much more cost effective.
The article just helped solidify my view that I can't take Android Central seriously.
Same goes for The Verge.
Well thought out video. I am enjoying my PSVR2 a lot.
I've been noticing these clickbaity articles a lot lately and I've been convinced they're funded by Meta
Ace Combat 8 with full VR support is all I need!!!!!
That would be incredible, I’ve been waiting for a full vr flight game for so long
Are they making an ace combat 8?
@@BaroqueSphinx They are AND (not to get hopes up) there were some tweets with one of the devs talking VR awhile back...as I recall they wanted all of 7 to be VR but PSVR1 couldn't handle it, so...🤞
Yeah as long as they export telemetry so I can use my motion rig as well.
Psvr2 is 10x better than a quest, performance and visual wise. A standalone device simply cannot hang, I have a quest 2 and the psvr2. Re4 and village are examples that if a dev actually puts in the work, an absolute masterpiece can be made in vr. I am wishing for the day that consoles can auto convert games into a vr mode using AI.
That's the thing if sony made vr update 1st party 6 would kill anything on pcvr and quest, but sadly, we are just getting ports now.
It shouldn’t have cost so much though. That’s what killed it. It should’ve cost less than the quest 2 since the psvr2 is not a gaming console like quest2. But they listened to the minority and added shit like oled, eye tracking, hdr and stuff that was pointless. If they had made something like the quest 3 but it’s priced at like $150aud-$250aud it would’ve sold more and it still be better than quest 3 since your playing ps5 games.
But that's the thing they aren't putting in the work it seems
@@dusk1234567890 I agree it shouldn’t have cost as much as the system itself, but there’s absolutely zero chance they could’ve priced it that low.
@@yupperdude1 the quest 2 was like $450aud when first released. How much if it didn’t have a gaming chip?
I think people just need something they can complain about and the content creators just give it to them.
Love my PSVR2. My first vr headset. Kayak VR keeps blowing my mind everytime I play it. Even better after a few smokes 😶🌫️
How does that not make you puke?
Vr is the future of gaming , it's just still not for everyone. Sony will keep it floating until there is a truly good device thay can sell to the masses.
It's about time sony had a proper showcase,and hopefully put all these rumours to rest.
You'll have to wait until next year my man. Sony has nothing g yo show rn,wich is why they only had a state of play.
@@stefandinu6389PS5 Pro is allegedly coming at the end of the year (if that’s still the plan), so a Showcase a little before could make sense imo
Keep on dreaming.
The PSVR2 might be the better hardware. I own one, but Sony doesn't give a shit about us or the tech. It's becoming more obvious every week.
I am so sick of this narrative.
I love psvr2 (I have two psvr2 headsets) and I always tried to stay optimistic..
But it came to an end, since the new astrobot turned out to be flat only.
What more signs do you need? That astrobot isn't a hybrid game at least.
It's a very clear sign from Sony that Sony doesn't care about psvr2.
They couldn't be clearer 😔
Astrobot is one game! It is hardly the be all and end all of the headsets future. I for one didn’t even like it. You are talking as if EVERYONE wants it when that is not the truth. A percentage do only.
I still don‘t get it. It is obvious that Sony will not spend a lot of money to develop vr games. But who cares, as long there are other good games.
Out of curiosity, why do you have 2 headsets?
@@Zeidinho The answer is quite simple : at the weekends I'm at my girlfriends house. I bought a second ps5 and a second psvr2 for her place so I don't have to carry around the ps5 and the headset 😊
Yeah I think that's a big sign about Sony's lack of drive to support PSVR 2 internally. The creative director on Astro Bot said VR support was never considered, but if Sony cared to support their headset they would've at least made their developers consider PSVR 2 support for any of their games where it could make sense. Astro Bot would've been a prime candidate.
If gt8 don't have vr mode...then you will know vr is dead...if will have vr support all is fine
A lot of people said the same thing about Astro Bot though. That seemed like a no-brainer for Sony to push for a VR mode.
@@GreyMatterShades you can not compare astro bot with gt
@@GreyMatterShades also
With astro bot you go or flat or vr...gt can be flat and vr..so if they drop vr mode that will mean bad things
Kaz has said VR is here to stay.
@@Wiiillllson151 hope he means that
I got into the PSVR2 becasue I got sick of a VR market that is dominated with basically android VR mobile apps. There is a point when some of us realize we want more than what a mobile processor based quest product can deliver. I am happy with my PSVR2 and have gotten value out of it. I am excited about using my PSVR2 with my gaming rig. I only give it a bit of time before game moders figure out how to get the features of the PCVR2 to work with PCVR.
Its sad that people underestimate the psvr2, then get the quest 3 and say its better
Quest 3 is a better product overall, versatile and content wise is king
@@BLUEKNlFE ive ha both, the only thing that the quest is better at is the mixed reality, once psvr2 gets pc support on august it willcbe unstoppable
@@pablomaio2920 For the ten people that have PS5 and a 2,000 dollar PC? Yeah...no. Quest sells because its inexpensive, easy to use and is actually supported by Facebook. Sony can't even be bothered to give its VR users a 3D UI. I hate facebook, I don't want them to be winning but we gots to keep it real.
Very disappointing article and the rehash put out by IGN was even worse
Like many comments here, i love my psvr2. It was released last year, ask yourself how many great ps5 flat screen games came out since? Aside from Spiderman 2 and one or two other games, my fav flat screen games are originally PS4 releases (red read, LOU etc..).
I’d argue that my VR library, over the last 12 months is more interesting by comparison
Well said, Sir! Also, good choice to have cyubeVR play in the background the whole time 😸
Love CyubeVR, the dev Stonebrick Studios said it's impossible to port to quest until maybe Quest 6 comes out with eye tracked DFR.
As I wrote elsewhere, maybe I live in my own little bubble, but I’ve been using the PSVR2 a lot since it came out, and with great satisfaction. As a VR enthusiast, it would be unthinkable for me not to have the Sony platform, in addition to PCVR with a displayport headset (Reverb G2, and hopefully Pimax Crystal in the future), and secondarily the Quest 3 in PC streaming or standalone mode.
Ok, we didn't have exclusive titles after launch, but in my opinion, even playing the same game on the Quest 3 standalone vs. Psvr2 is a no-match: the experience on Psvr2 is on another level completely, due to the much more refined graphics, the haptics, and the amazing blacks, colors, and highlights of the Oled HDR panel. Among the latest games I played, I can cite Runner, Song in the Smoke, Zombieland, Border Bots and even Ghostbusters.
I completed Genotype last week, and I can assure you that it's a completely different experience on the PSVR2, from a visual and haptic standpoint,
compared to that on the Quest 3 standalone. Way, way more satisfying. And then you have amazing, top-notch third-party experiences like Cyube, No Man's Sky, Legendary Tales,
and Madison that run incredibly well on the PS5, due to the dynamic-foveated rendering, to the point that you have to use, at least, a RTX 3090 if you want to reach the same
visual level on PC (I tried this myself, of course). And even then, you don't get the amazing colors and blacks the PSVR2 has.
I’ve been following this kind of news since before the headset was released, and I’m convinced that such articles, often based on fluff and speculation, have done much more damage to the PSVR2 than Sony's evident lack of interest (we all agree on Sony's faults). I mean, where is the official statement from Sony that they'll cease any kind of PSVR2 support? And even if this is proven to be true, to what extent should this change the future game schedule? To my knowledge, we haven't seen a single Sony title since Horizon and, to some extent, Gt7. All the other great PSVR2 titles are third-party ones and porting. And speaking of those, the are still A LOT of potentially great games coming for PSVR2. More than 20, in 2024 alone.
I don't know, but seeing the content and frequency of these news pieces, it almost seems like someone outside of Sony is intentionally trying to undermine the PSVR2,
way more than its real demerits. Moreover, they don’t realize (or at least I hope they don’t, because otherwise it would be even worse) that they are undermining the entire VR industry.
Lastly, I'm sorry to say but some content creators are having a part in this too. I'm seeing some videos where they are stating "PSVR2 is dead, that's a fact", without any real proof, like it won't work or be supported from anyone, starting tomorrow. The tone in some of them is -unreal-, to say the least, and has gone out of hands.
It's the times we live in: hate/doom culture at its peak.
I have said this before and will repeat it here....The VR space is too small for the platform war that takes place in flat screen gaming! Lets be honest here....VR in general doesn't get many, if any, triple A VR games...most games are smaller budget, smaller teams, indie developed games. And the VR community has taken this larger industry issue with VR and thrown it at the PSVR2 and Sony's feet and said this is your fault. At thier peak...Sony had 2 studios that was known for having made VR games....Firesprite and London Studio. Every other Sony studio has historically been a flat screen developer and maybe have dabbled in the VR Space but we would certainly not consider them VR devlopers, yet the expectation for PSVR2 has been that Sony would be the paragon of triple A VR games. I've never understood this expectation because it seems more hope than rooted in anything factual. We hoped PSVR2 might usher in Triple A VR games..... but that hope was never Sony's intentions with VR. Sony.....like Metaquest....is intent on creating a platform for people who want VR and don't want to get another platform to get it. What we have seen of the game media and the social media gaming community is that they have allowed Metaquest to be a platform for VR but Sony and PSVR2 has had to be the gold standard for triple A VR games and anything short of that is considered failure.
If you were to ask any Metaquest user to name the Metaquest 1st party triple A games the way we have expected Sony to lead the charge for Triple A VR games you would end up with a very short list about as long as the PSVR2 list....and the kicker....as pointed out here in this video.....the biggest games coming to the Metaquest are games that are also on PSVR2 . This attempt to downplay PSVR2 while simultaneously propping up Metaquest does nothing to address the issue however, regardless of platform, regardless of which headset you prefer, or whose ecosystem you are in....the simple fact remains....the VR space is not the place for platform war when the majority of games are on both systems and both have extemely thin 1st party VR game support. Rather than fighting for the few supporters on either side to go in one direction or the other...the VR community should be focused on becoming a space that is more conducive to more big games coming to the medium, because at this rate we are gonna end up with two communities that are still not getting the major Triple A games that we hoped for.
I love the PSVR2, but I am so disappointed with the lack of support for the PSVR2- I guess I expected so much more after I was hooked on VR after playing Astrobot on the original PSVR. I don’t think people know what they are missing by not trying VR.
I let my friends son try it. I love the PSVR2 but he could not handle it. He almost puked, and that was on Starwars a pretty slow game and recommended for beginners. Not everyone can handle it.
You had PSVR 1 & expected a bunch of AAA games on PSVR 2? AA games & the rare AAA game is what anyone should expect here, with only 2 million units sold. Even at 5 million its not a big user base.
@@andyspoo2recommended for ages 12+ on the back of every game case.....
That's a big part of the problem. People literally don't know what they're missing, as it's hard to convey exactly what makes VR great to people who haven't tried it. I sort of wish 3D movies were still a big deal, as VR companies could run 3D game trailers or headset commercials before them to give the public at least a glimpse of what we experience in VR.
Star Wars is not a new y games. Any game that requires walking is an advanced game. Stationary games are what everyone new to vr should be playing.
Had a sincerely nice chat in the comments (I know, right?!) of a repost of this story. The main premise makes no sense "PSVR2 is dead, 100s of games with more on the way." But, my follow up question was... why don't they drop it and where is PS5 Pro? Random guy told me that the supply chain is tied up in more profitable AI tech and Chinese trade issues. Jim Ryan was betting on gaming services primarily, which was untenable once the pandemic ended. So... Playstation is basically rudderless right now. Maybe VR is a market? Maybe PS Portal? They don't know what to bet on... but they're not going to get rid of either of those products when they don't have a guarantee of new hardware anytime soon
I keep wanting to buy a psvr2 but I keep seeing videos and articles that it’s dead!? What to do….
Psvr2 has been as good as dropped by sony over 1 year and still no controllers sold separately beyond a joke at this point
Yeah I don't even know what happens if something goes wrong with one or both of mine?? This can't exactly be an unknown situation surely?
@DuckAlertBeats iv recently had my vr returned from repair and they've given me a dodgy left controller you won't belive the extent it gone to to just get them to send a new one.
They want me to send the controller to them so they can repair it , I near enough refused because it's the 3rd time in 1 year of owning a psvr2 that it has had to go away for repair.
I'm still battling sony to try and do it , give me strength ahaha
@@MrLemzV1 :(
Oh no...I feel bad for you man
They should just send you new ones 😠
@DuckAlertBeats fingers crossed but I don't think I'll win the argument with sony 😅 they just don't care about their consumers , like here's a product that cost £500+ now have fun if it goes wrong we don't care .....
I'm just pissed cause I sold my quest ahaha
@@DuckAlertBeats They don't care. People defending it are suffering from Stockholm Syndrome.
I love my psvr2 . Lots of doom and gloomers out there not wanting ipsvr2 to succeed. Maybe they have motion sickness or something.
Thanks for the accurate report.
I would not be surprised Meta are spreading and encouraging this misinformation to discredit PSVR2
@Sony "You did that yourself!" -Obi Wan Kanobi
Just stop.
Your last comment was golden we should all celebrate what Vr has achieved so far🎉. Let’s just be nice to all Vr owners. I hate this quest is better oculus is better and so forth. I couldn’t care less which VR headset I own I just want the one I own to thrive. I want VR to exceed it has so much potential.
I would rather play behemoth, alien rogue, metro, and metal hellsinger on psvr2, the graphics boast, and haptic feedback only good quest games coming up is Batman for me i will wait till Review i will found some that has a quest to borrow
Sony has always barely developed any VR games of their own…the fact that they’re having any teams developing VR means they’re not dumping VR lol. It’s a side project for them while it’s META’s main thing…so yeah META spend more while Sony spends enough to stay in the space and be relevant (and have a big head start for when this tech is more viable for a mass audience).
I've always had the feeling lots of people want the PSVR2 to fail...
And i don't know why, because it's good.... It's a ton better than the PSVR1 and graphics and haptics are better than any quest
All this bulllshit for click bait.....
Off topic what is this Minecraft looking game? Is it released yet and what platforms its/will be on?
It's Cyube VR, and it's out for PC VR and PSVR 2. Apparently it looks great and some people love it, but some don't think there's enough game in it, as there aren't any enemies and only a limited "campaign" guiding players. It's more of a "make your own fun" type experience.
@@GreyMatterShadesdon’t have a psvr 2 but maybe later 😂
I got a PSVR2 day one and am disappointed in Sony's commitment to it. Seems like there was way more effort with the first gen headset, I just don't see that my 600 Euros investment has been justified. Where are ports of things like Rogue Squadron, Astro and many other PSVR1 titles? It seems to be mentioned in passing at their big events and there's nothing they have announced that's very exciting. Yes GT7 is astonishing but that alone is not enough for a product that costs more than a PS5. The Indie developers have kept it alive but Sony do seem to have lost interest almost before it was released. At present I am disappointed that the potential of the thing is not being used.
I bought a quest 2 cheap and it is psvr2 is leaps ahead don't no about quest3 though the worlds big enough for both
First Sony is criticized for being too "exclusive focused". Now that Sony is making room for indy ports to their VR headset, they are being criticized for THAT as well? Choose a lane critics!
The audacity of Sony killing the psvr2 by making two games for it.
I have both a PSVR2 and a Quest 3, and I enjoy using both of them (I find the PSVR2 more comfortable to wear), when I have time to enjoy VR at all.
But I must say, most of these comments sound like their writers are the same sort of fanbois that the Android Authority writer proved to be. The 8th Grade called, folks--and it wants its juvenile attempts at "sophisticated" comebacks back.
The unfortunate reality is, Sony is not giving as much energy to VR as it first appeared they would, and it shows in the lack of larger new games that are available. Like Jammy, I hope that time will show that they, or at least some of the independent developers who seem to enjoy creating for PSVR2 will change that in the near future... but I'll have to see it before I get as excited about my PSVR2 headset as I was when I first got it.
Now, with THAT said, I've also gotta say that the article writer's conclusion was just ridiculous. It smacked of such pure, unadulterated fanboism that it sounded like maybe Meta paid him to make to say what he said, and he wasn't exactly smooth about it, either.
As Jammy pointed out, lack of foveated rendering and HDR or not, a roughly $500 PCVR headset that can work thorugh at least a version of Displayport, and which does not require owning a PS5 to run, has tremendous potential to succeed with both PCVR players and with simmer--enough so, that I'll believe that the PSVR2 is a "failure" when I see it.
Not listen to a writer whose Quest 3 bias practically sticks out in lumps.
I was definitely feeling it was dead over the last few months, however, games keep coming out and I keep buying them. There are a lot of great titles and I still recommended it to anyone who is into cars at any level purely for Gran Turismo.
2 first party titles with VR support in development is not 0 first party titles with VR support in development. The actual bits of insider information mentioned in the article indicate that Sony has reduced but not stopped its spending on VR. But the author really wants to hype that up to becoming complete abandonment and PSVR2 is dead. But those parts are just his own speculation or outright misrepresentation like you say.
I actually think this article is good news because I was under the impression Sony had 0 first party VR titles in development and was relying on 3rd party software alone.
My take on it remains that Sony is clearly not strongly supporting VR but also not leaving it either. I think they're running a conservative strategy of keeping their toes dipped into it so they're developing their experience with the technology and not risking being left behind, but waiting for the right market conditions before they will push. Sony appears to be letting Meta burn buckets of money trying to establish momentum in VR adoption while they're saving their money and staying poised to ride the wave when it comes.
Totally agree. I thought they had 0 games in development too! 😂
I do worry about their conservative strategy though. Meta is trying to pull the tech in a different direction than Sony would, and if they're allowed to set the trend and establish the tech in the mainstream, they could be doing it in a way where Sony couldn't compete. If they're able to get their metaverse established, Sony could have a really hard time drawing people away from it.
I would love a Spiderman VR & a PlayStation Home 2
Sony don’t care about psvr 2 at all. You need to realise that. A year and a half and they’ve done nothing.
Rumour has it from alleged sources the two games are the last of us and killzone.
that would be insane
Either one would sell a million headsets no doubt.
well that would be effin amazing
No it wouldn't @@deadringer28
I cannot see that at all!
More PSVR2 hate, totally agree with point at 11:00, yea all those games are coming to PSVR2. And Im sure they won't be as shite as the Quest versions. I have Quest 3 and PSVR2 and I find Quest games quite casual, or an attempt to be something bigger but feel held back by the lack of processing power of the headset, Asgard's Wrath 2 for example. I think articles like this are damaging to PSVR2. But it seems to make sense developers make games for all 3 platforms (PSVR2, Quest and PCVR) like behemoth is . The VR market is so much smaller than flat screen. Make it the same way a game releases on PS and Xbox. Also I think hybrid games are a way forward, like RE4.
The reality of it is Meta almost killed PCVR with Quest, PSVR2 IMO was hope to get back to more immersive VR for the masses, with over 60 million PS5's out there it looked that way with early releases like GT7, Horizon COTM and No mans sky. Also seeing how much better games were on PSVR2 like Moss, Saints & Sinners, Red matter 2, Star Wars TFTGE, Arizona sunshine 2 than the quest versions. I would like to imagine what it would have been without Quest, PCVR being too expensive for the masses, then PSVR2 coming along, where people are not used to the subsidised princes of meta. I think it would of been much more successful. I also feel alot of people are jumping on the PSVR2 hate wagon without really trying it.
Love your channel, you are so positive and realistic about PSVR2
"No PCVR games support these features" is just dead wrong when it comes to eyetracking and dynamic foveated rendering. Which I would say is the most important feature, since it reduces the required specs for a VR PC at the bottom end and also stretches the performance envelope for high end PCs. Why do PSVR channels keep repeating this? Even if you don't have a PCVR headset, just google which games support Dynamic Foveated Rendering. DCS, Pavlov, Bonelab, Skyrim, Phasmophobia, MSFS, iRacing, Assetto Corsa Competizione to name a few. Of course it's PCVR, so it's rarely a "plug and play" console style implementation, but nothing that should be beyond the capabilities of any PC gamer that's ever used a mod.
cyube is my favorite psvr2 game hands down
Very wrong
@@emcgeee nah
I can see why. I don't have it and even though I don't think I would like the game I would love to give it a chance.
@@David_Slusher69 yah
@@Custom26621 you can’t smell how. You do have it and odd though you do think you wouldn’t hate the game you wouldn’t hate to take it a chance
Absolute nonsense. PSVR2 is by a mile the best and most immersive way to play in VR. Haters gonna hate. PSVR2 family, we all know this is the real truth. PSVR2 is simply amazing period.
😂 yep keep yourself lying
@themarauder8006 Can someone translate, please ? I don't speak dummy.
I'd give them the benefit of the doubt until that list of quest games... that's also a list of psvr2 games! Clear bias.
Sony also needs to fund flat, so when coupled with the restructuring at the executive level, it’s going to be a quiet year from 1st party devs especially in VR. You don’t tell Insomniac, Naughty Dog, and Sony SM what they SHOULD work on.
I hope they're not abandoning it. And I don't think they are, but the thing that I keep coming back to that bugs me is why the hell they haven't made it backwards compatible with psvr games. I mean think link of all the great games that could be ported and made better
You made some good points to the article and also in the process some PSVR failings. Indeed those games come out day on PSVR but why unless you own PS5 buy that over say a meta quest contained unit also some VR RUclipsrs think that PC experience will also be better via meta quest.
There is no real compelling reason to buy PSVR and quite frankly dismissing studio closures or downsizing, because they currently are not making one is a mistake. Sony currently across the board is not doing well and they are not going to prioritise VR over standard games.
Two questions I have regarding the PC adapter:
1. Are they trying to clear stock using pc vr users?
2. Are they saying we are passing off VR to the PC space and developers can port games to PSVR, or just stick to the PCVR market as PSVR headset users will have access to that?
Playstation in general hasn't done all that well this gen and if something has to go PSVR would be it.
Even though theres no new games. Theres some cracking releases since launch. Played walking dead yesterday and was great fun. Go get a psvr2 for total immersion.
What is the ‘minecraft’ type game running in the background? Looks good!
Cyube
@@emandm1822thanks for the reply. I’ll have to check it out!
Imagine if Sony partnered with rockstar and brought us GTA6 Fully playable in VR!! That would sell some headsets lol
Sure, it's fun to dream about, but it's never going to happen. Sony literally can't afford to pay Rockstar enough to make this worthwhile for Rockstar. GTA 5 earned more than the GDP of some countries. Rockstar's development efforts would be more profitably put toward making more content for their flat audience to pay for rather than a VR mode.
It would sell headsets for sure, but Rockstar doesn't care about that, they care about profit.
I saw the same shitty ass article. Ignore em. QuestHeads just having fun with thier mobile processor .
I think Sony is just pumping their brakes till more units sell . Games will still come but people have been expecting way too much from Sony on this since before launch . Even the pc adapter I think was planned for a while and took a minute to work out the details , not a sign of giving up imo but people always wanna predict rather then work off the facts we have .
Counterproductive if those predictions are wrong though
I also don't think they're 100% giving up, but it's not going to sell more units unless Sony pushes it. They've let the "PSVR 2 is dead" narrative thrive unchecked for way too long. Even a price cut might not be enough to move the needle if the public thinks they're done supporting it.
And considering games take 2-5 years to make, it would take a long time for Sony to ramp up support if it DOES start moving units. Honestly 2 first-party games is 2 more than I thought they were making.
@@GreyMatterShades yea , I feel ya but Sony was never going to do what some of the VR community keep being told over and over is coming with zero evidence to support their claim . Sony isn’t the one that made people think a bunch of AAA games were coming , that would be the gaming community that barely understands what’s happening …. but sure as hell control part of the narrative by spewing guesses online is mass.
Hate to see it but VR gaming is starting to go the way of regular gaming with a bunch of negative arm chair experts that barely even half research and just go off of how they feel the companies should move forward …. Instead of merely paying attention to what the companies say and do and just go off of facts.
I think they should be much happier with the ports they are getting from meta …… but noooooo lol most Psvr only people crap on meta and their games constantly , but imagine how the Psvr 2 would be doing without those ports ???
We are all in this together , rivalry between headsets is dumb . I have quest , pcvr , and will be getting Psvr 2 eventually but every time I hear Psvr 2 only or pcvr only people say the whole “ meta is holding back VR “ I laugh but makes me frustrated because we have morons IN VR working against its progress all because they want their platform to be the “ best “ ..
The tech and the games are advancing just fine … VR’s biggest issue is people that don’t understand it and even worse is the people IN VR that THINK they understand what’s happening .
Psvr2 is gonna take some hits on the way but IF the people playing can figure out to appreciate what they have instead of bitch about what they want maybe they can learn to ignore the negative articles like Sony and Meta have been for years .
@@GhostShot-mk9tq Yeah some people definitely had unrealistic expectations, but Sony has also done a poor job of controlling the message.
And some of those expectations came from credible leaks about Sony exploring a hybrid strategy (the same leaks included 100% accurate specs for the headset around 6 months before they were publicly announced). But some people jumped from that leak to the hope/assumption that every first-party game would have VR support.
As for the Meta stuff, I think it's fair to say they're a double edged sword for VR. They're investing WAY more than anyone else, which is good. However they've also bought up some great VR studios who were doing really high-end PC VR stuff and forced them onto mobile hardware. And that hardware is definitely still holding some games/teams back. But it's also expanding the VR market and making it easier to get new people into VR. It's complicated.
I agree though, there are a lot of people who don't understand market realities, or the nature of game development, or especially the tradeoffs of hardware. God the number of times I've heard people say something like "PSVR 2 should've had pancake lenses and Micro-OLED screens and been standalone/wireless, and COST LESS" ...smfh. Or "Sony should just pay Rockstar to port GTA6 to VR" as if a) that port was even fucking possible, and b) Sony could even afford to pay enough to make it worth their while.
At the end of the day though, I can understand people being upset/disappointed with Sony's support (or lack thereof) of PSVR 2. Yes there's lots of great games on it, but when a company like Sony launches hardware, you should at least be able to count on two waves of first-party software for the thing.
@@GreyMatterShades I think people try to compare with meta too much . One thing that is true for all other companies , trying to match or outspend meta in VR development is a ridiculous notion. In fact it makes more sense if meta is willing to set billions on fire annually AND let a lot of those games travel to Sony …… well , it is just logical for them to sit back and let meta most of the heavy lifting here .
Even Apple isn’t trying to compete with meta yet . Makes no sense for ANY of these companies to compete in a tech that is damn near too cursed to make it to mass acceptance for DECADES.
The tech has to be accepted by enough people that VR is a part of our lives and THEN they can compete … until then ANY negativity effects ALL of VR and sets everyone back .
Meta is the cheapest way into VR …. sooo the majority in VR are on quest . If they find their way into the VR community, they have to put up with a lot of the community bashing the device they just bought and calling the games they have access to crap ……………………
This is the dumbest thing the VR community does to its own numbers . The VR community literally does most complaining directed at the one company willing to LOSE money in the billions annually until VR makes it , but the VR community cannot see past their own personal stuff to realize that half the library HAS to be ready for a VR virgin because we are growing the community everyday .
Sony will be fine , VR will be fine , BUT it would go A LOT quicker if the VR community itself stopped working against progress on the daily lol
@@GhostShot-mk9tq The problem is, whether it's fair or not or whether Sony wants to or not, they ARE competing with Meta. People are deciding whether to buy a Quest 3 or PSVR 2 right now, and the vast majority of people are saying the Quest 3 is the best option hands down.
Sony can't afford to burn as much money on VR as meta. That's unquestionable. I think that's why so many people were optimistic about the prospect of hybrid titles. If Sony had better supported VR with hybrids (either of new PS5 games, or even ports of PS4 games), it would allow them to spend less on VR game development than Meta does, with potentially better results (depending on how good the VR conversion is). Instead it seems like Sony made one VR game and one hybrid, then just started paying other developers to make VR games and hybrids for them. It's disappointing.
The problem with letting Meta do all the heavy lifting in establishing VR is that they're not just trying to establish VR, they're trying to build the metaverse. If they succeed, there will be no competition, just like nobody is proposing launching a parallel version of the internet. That's why they're willing to dump billions into it. Market dominance and control.
I think there's a lot of legitimate complaints levelled at Meta, but there's also a lot of counterproductive griping and console-wars style hate thrown around in every direction. And yes, the VR community can absolutely be its own worst enemy a lot of the time. The community should be open to all newcomers regardless of the headset they chose. Some people are new to VR and bought in with a PSVR 2. Now they're constantly being bombarded with a narrative that the headset they bought is crap and it just gets Quest ports and Sony abandoned it. It goes in all directions, unfortunately.
Incorrect about eye tracking fov rendering. There is an xr plugin that turns that on for all games
Great video.. i can’t stand all of the doom and gloom around psvr2 while i am enjoying the best time ive had in vr lol!! Tons of great games, bhsptics supoort and now pcvr on psvr2!! Also, the Astro game i dont think has any beating on psvr2 support because that game was in development way before psvr2 was released so while disheartening i dont think it is any measure of Sony’s confidence in psvr2. Plus, Sony has thrown so much money at 3rd part studios to develop vr games ( RE games, Song In the Smoke and others). People just always want to hate on psvr2 for some weird reason lol!! Vr needs to stand together not divide at this early stage of it. Thanks man
Please tell me about all these great titles. All I know about is GT7 and Resident Evil.
@@bloxyman22 song in the smoke rekindled, the light brigade, synapse, Call of the Mountain, No Mans Sky, Hubris, legendary tales just to make a few
PSVR2 users are in cope mode. I have been keeping my eye on the PSVR2 because I want one, but I also know Sony. No matter how powerful the unit is, how much tech is in the headset, or how much better the headset is over the Quest, the games need to be there. Sony can't do it alone, and they can't get 3rd party developers on board if they aren't supporting the headset themselves.
We have seen this same thing with the PS Move, PS Vita, PSVR1, and PSTV. Sony puts a lot into a piece of hardware (all of those devices were technically superior to their market competitors), supports it basically only at launch, only to abandon it shortly thereafter, 3rd party developers jump ship, then Sony kills if off. We have seen this same story play out many times. How big of a graveyard do people need before they see Sony's pattern?
VR already has a pretty large barrier to entry. Even larger with PSVR2 because you have to have a specific piece of hardware to use this hardware, then you need games people want to play, and conditions and space to play it in. Nobody is avoiding VR because there's not enough tech in the headsets. Meta has solved for 2 major factors: price and hardware requirements. Sony reintroduced those issues and brought along no backwards compatibility and a sparse game library.
On top of all of that, the headset loses a lot of it's beneficial features when you use it for PCVR. You might as well be a Quest Pro or HTC Vive.
100%. Seeing all the people here accusing Meta of paying for media hit pieces is just sad.
You should never get so attached to a brand or piece of plastic that you feel driven to irrationally defend it
@@Jdb63 Irrational is the key word. Instead of claiming they are paying for hit pieces, maybe focus on Meta paying developers for games, or the constant advertising for a headset that's been out for a year. Sony could learn from Meta's success.
And as people who have purchased the PSVR2, they should want Sony to do more, not blame Sony's competitor for doing better.
It's a deadset. Sorry, it has nice features, none of which can be used on pc. And if you think it doesn't matter if sony cares, look at the handheld. They just dropped it.🤷
ive still got psvr1 but wont buy psvr2 cause havent got a ps5 i think the biggest problem for all vr is most people just cant be bothered to put a headset on soi it will always be a niche product
I think it's fairly obvious they aren't really trying isn't it? Sony barely mention it or show signs of enthusiasm. It's the Vita.
I think the Vita is amazing btw I still use my oled one most days, modded of course, but i really feel like they show even less enthusiasm for PSVR2 than they even did for the Vita.
They seem to just give up on things unless they're an immediate smash.
Good to still have hope though, i don't blame people. But to me, as a PSVR2 owner (it's alright, not as good as i thought it would be)...I'm sad to say i think the writing is on the wall, apart from some third party and indie support for a while.
I wish PSVR 2 was supported as well as the Vita! Sony kept manufacturing the Vita for 9 years, and published more than 30 games on it, including major first-party franchises like Uncharted, God of War, Wipeout, Killzone, Resistance, Jak and Daxter, Ratchet and Clank, Sly Cooper, and Little Big Planet. PSVR 2 would be lucky to get a quarter of that first-party output.
I agree though about Sony giving up on things that aren't obvious hits. It's down to a lack of vision, imo. Even when they decided they were going to make a huge (and I think misguided) live-service push. They bailed on a bunch of LS games before they'd even launched, including surefire hits like The Last of Us Online.
One of the most telling things to me is that Sony won't even talk about the things they ARE doing for PSVR 2. They've funded or co-funded probably dozens of titles, but they haven't breathed a word about their current or future support of the headset since launch. It's almost like they're scared people will find out they're supporting their own hardware.
Also have over 2400 games in total. If we get anywhere near that everyone should be happy.
Yeah you're both right, Vita did actually get loads of support in comparison, and for much longer. Hmm.
Cyube is my least favorite oculus game feet up
Looks like they’re trying to sell their product and trying to lie about the competition. It’s normal but my PSVR2 is amazing and there’s no way they’re abandoning it too much stuff is coming out. The price is what kept it away from the public, but it’s starting to come down and all you have to do is play a few games and you’re addicted. Sony needs to take less profit on the PSVR2 to get it to the masses because once the masses have it, they’re going to demand more product. It’s just too addictive.
Ace combat isn’t a Sony game. It’s Namco’s.
We need Wanderer, then all the favour will return to psvr2...
The gaming world like the world of sports, is such a fickle place.
One hopes this is true as Wanderer deserves a much bigger audience than the paltry number of players it got the first time round.
Wanderer looks awesome. I'm preordering.
Problem is, Wanderer is also coming to PC VR and Quest headsets. Looks like it'll be a great game, and the PSVR 2 version should be a great version (better than the Quest 2 or 3), but a multiplatform title like that won't exactly set PSVR 2 out ahead of everything else because it's also on everything else.
@@GreyMatterShades True about multiplat. I hope it helps expand VR; therefore, selling headsets.
PS VR two is not dead. I love it way more than my quest three. I’m starting to believe that Meta is behind this shit.
The article could drop PSVR2 and still be talking about the PlayStation 5 console and the rumours would still be consistent but the PS5 isn’t failing.
This article is biased and has no actual sources, just rumors and speculation, we all agree, right?
Therefore, I don't believe their claim that Sony is working on 2 PSVR2 game. The more probable reality is that they are working on 0 PSVR2 games.
If they actually worked on PSVR2 games, they would either announce it, or it would leak.
Inb4 the inevitable "STFU sony hater" personal attacks, I've preordered PSVR2, paid full price and kept it, despite Sony abandoning it. BTW. In the Polish translation of the Dashboard, the word "lens" is translated incorrectly, in a way that it means a camera lens ("obiektyw"), not optical lens ("soczewka"). They never bothered to fix it, despite me pointing it out at their social media, which is a perfect metaphor of how much Sony cares.
I think the price is the real sticking point for pcvr used, when those features of the headset can't be used. No features, should be cheaper right? Even buying a used psvr2 headset, no one seems to want them. They should knock off at least 100 bucks off in a future sale.
Even without those features, the PSVR2 becomes a PCVR headset with OLED panels for $600. In console land, that may be considered expensive, but in PCVR land, that's cheap! Compare that to Bigscreen Beyond at $1000 for headset only.
In addition, while Sony didn't implement official eye tracking support themselves, they did deliberately unlock the PSVR2's proprietary protections in a firmware update when they originally announced upcoming PCVR support. I believe this was done to open eye tracking and other PSVR2 hardware features to opensource.
If that opensource support comes, PSVR2 will be the only PCVR capable headset on the market with OLED and eye tracking. And it will also be by far the cheapest eye tracking capable headset period, the next cheapest being the Quest Pro at $1000.
That's a big deal especially for all the orphaned HP Reverb G2 owners out there who are looking for another PCVR headset to move to at around the price point they paid for their G2.
Yeah one thing that's very unclear to me is whether those features are locked out by the adapter/PC software or not. Sony might've simply been stating that those features won't work with PC VR games since those games would need to be patched to support the features (and Sony might not think PC VR developers would bother). On the other hand, they might be intentionally holding those features back so that PSVR 2 is still more appealing to play on PS5, and there's a reason to buy a PS5/PSVR 2 version of a game over a PC VR version.
I imagine we'll get an answer from the modder/hacker community within a week of the adapter being released.
Well, if they abandoned it, I still feel like it’s one of the best headsets out there for the buck and 200+ games even if it ends there that’s pretty substantial and I feel like I got my value for the headset. Will I ever buy another Sony headset probably not but it was my entry to VR and I won’t forget the experience. It was one hell of a ride.
You just described Jimmy Champagne's whole M.O.
Another article says there's only 2 games in development then Sony is shutting it down 😅
Love spending time in this game, looks so good and always puts me in a good mood
Haven't even had my Psvr2 for a week... I got it when it was on sale for the PlayStation Days of Play.
Why don't you just ignore these articles? You are giving them more air space by doing videos. Just let them fizzle out.
Knowing the reality of "their" featureless headsets having PSVR2 at their sides could and should be a Future Goal for all DEVs, now that its there 'too utilize'; not shun it out of existence.!! VR Tech hasn't plateau'd, its all about how much profit off said tech and We who enjoy it are "but few". So it's either only allow less to keep it going (fingers crossed) or just slowly Liquidate... 🤷♂️
All Sony needs to do is a nvent something that allows any game to be played in VR like they did with resident evil
Every outlet that said this also happens to be Quest lovers and or owns every VR headset created, But to those that only own and love PSVR2 knows this is what we always wanted!! Official cross platform function, Its a no brainer especially if you have Steam etc
But where is that organisation getting their funding from, or who employs them?? If they mostly do Quest then they could be funded by or at least 'helped' by Facebook which if so it would be in their financial interest to knock a Sony product.
PSVR2 perfect VR only for Gran Turismo 7. I hope PC version will support eye tracking this will be superior for Flight Simulator 2020 and Forza Horizon 6
I feel like this may be true which deeply saddens me and also angers me…. If this article comes to fruition as time permits, i will have a newfound hate for sony. I dont care to understand sonys business moves, they need to support this dam system, end of story. They have a duty to their customers that spent $550 plus to get one of these psvr2s… they have a duty to support it throughout its lifetime and not just bail on it because its not profitable…. Thats a big middle finger to the customers who supported it! Its fucking bullshit! I cant get mad at articles like this because sony is allowing this narrative to thrive!
200 games in 1 year, 6 exclusives. Where you been.
@@VDVrEquipment what are those 6 exclusives? Most of them are paunch titles and idk about you, but we are 6 months into the second year with no first party support. Where you been at? Those 200 games is credit to indie developers lol
@@bxile730 Some of the biggest games in the video game industry are not first party, actually quite a bit of them are not first party, until MSft bought a bunch of devs. which shrank that pool. Yep I would like more first party stuff just like everyone else, That doesn't mean there's no games and that only 1st party games are the only good ones.
We are only 4 months into the second year not 6. I play everything so, if you just play 1 genre I dont know what to tell ya. Psvr2 is getting every major 3rd party game, tats meat and pcvr is getting, that wouldn't be happening if it was dead.
@@VDVrEquipment i never said there are no games. I have 84 psvr2 games and a huge backlog of games. Im saying sony needs to support this system. They havent done enough for it. Indie developers are carrying its life. You cant even purchase controllers separately… they dont advertise their own system enough. I love my psvr2, but yes, i desire more AAA first party titles cause thats what will sell headsets… sony needs to do everything in its power to sell headsets, not just abandon the psvr2 and dump everything on pcvr games with the upcoming adapter…
I'm waiting for my first PSVR2 got it for 280 new so figured will give it a try. Even if it's not going to be the most amazing thing ever for the prize I got it I'm not going to complain
I do not agree with the article , I own a hp reverb , quest 2 and now a psvr2. Quest has it use cases and it's great but so does the psvr2. A person who mostly covers quest will never be kind to the psvr2. Let's put it this way .. the valve index came with 1 dedicated game by valve which was hl alyx. On the subject of first contact they are an enigma.. great IP but terrible on updates and fixing issues . That's all their fault not the psvr2. Any win for psvr2 or quest is a win for Vr and as enthusiasts we should want just that