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I love Battletech. I love Big Stompy Robots. I LOVE DOCUMENTARIES WITH EXCELLENT DOCTORAL THESIS LEVELS OF RESEARCH AND AMAZING WRITING. We Love Tex. The Battle Of Tukayid and the Collapse of The Star League are two of the best things I've ever seen. Bar none. End. Full.Stop.
Oh wow that’s my centurion drawing in the Renegade HPG logo. I drew that somewhere around 2010 to 2012 under the name “shortpainter”. It’s nice to it in use again.
Rudy, I've been looking all over for your contact info! The Centurion is my first 'Mech love and your version is hands down my favorite rendition of it! Drop me a note at travis@renegadehpg.com or Instagram or something. I'd love to talk about the line art series you produced!
Jihad Secrets is probably my favorite sourcebook, for the very reasons Tex mentioned. It opens up the world by demonstrating how information is imperfectly translated and hidden or lost.
I'd go with The Tripitz Affair as my favorite. If not for the insight into what a secret superpower with unfettered access to all interplanetary communication would be capable of, then for the fact that I simply had zero knowledge of this awesome slice of BattleTech lore going in.
@@RenegadeHPG Also, if I remember right, The Tripitz Affair was the episode where he first started transitioning into the documentary-style content that his BT lore videos eventually became. That's a special moment, if nothing else.
I love the Urbie cos it's THE underdog mech. I like to imagine myself being a pilot of some fancy clan death machine. But in the setting realistically, most folks would probably have to scrape together c-bills for years and barely afford the beat to shit AK47 that is the Urbanmech for their merc adventures. And that's fun to imagine too.
Actually it's not, the little known Hornet is. Fuck the Wasp, the Stinger, and the Urbie, all infinitely more powerful and well known than the Hornet lol The only thing it excels at is being cheaper than the Urbanmech.
@@KageRyuu6 The difference is, the Hornet's armed with nothing. A single medium laser, a single small, and an LRM 5. The Hornet can't be relied on to do anything beyond maybe harass light combat vehicles. For a mild amount more, the Urbanmech gives you an AC10. A weapon that can reliably hurt just about anything on the battlefield. For defense, it's the best option you can really get. Especially since the AC10 is pretty much the best 3025 weapon system. Wasp and Stinger both have the same problem. No armament, effectively. You can safely ignore the both of them, most the time, as a single medium laser doesn't even threaten medium mechs in a significant capacity. Personally, if I had to go for a cheap mech, I'd go for the Flea. 1.5m C-Bills, and I got a 6/9 light with a large laser. No armor, but you have the range to avoid brawls, the speed to stay there, and enough firepower to go internal on similar weight mechs. Realistically, though, if I'm going for cheap, I'm getting tanks. If I'm just getting a medium laser mech, I might as well scrap that and get a gang of Savannah Masters. 91k. Or a lance of Scorpions, at 289k a pop, armed with a pair of mediums a piece and far more armor than any light offers. Or the SRM variant of the Goblin, for a solid medium tank armed with tripple SRM6, and enough armor to laugh at the medium laser.
I am playing Mechwarrior: Destiny (pen and paper) with two other guys and started to write something like a "captains log" after each session. Now our gm writes intermezzi with all important events happening in the meantime. By now we have accumulated about 50 pages of text. I gave a few pages to some guys, who are not familiar with Battletech, and they love it. All thanks to Tex and the boys, for giving us the inspiration to do something like that. I always loved Battletech, but it faded away through years, but now it shines brighter than ever before. And all of you guys are partly responsible for that. Thank you. PS: f*** the capellans and their f*****y
@@commanderwookiecopc806 unfortunately, we will have to translate everything from german to english, which will take some time. (About 200+ pages right now, and more to come) BUT we are about to get online with our content within the next months. And sooner or later we will be able to provide an english version. But please be patient, we are doing this as a hobby, and for our love for Battletech.
Haha, thanks! Yeah, brining attention to a new channel is definitely an uphill climb. Tons more awesome conversations on the channel already. Definitely check them out and spread the word!
Indeed. Tex mentioned this video on the Black Pants Legion channel, which is what brought me here. After listening to this and one of Renegade's conversations with D.C. Bruins, I'm definitely in. I love this kind of content.
And once again Tex's involvement with a rather small channel helps bring good entertainment to people appreciative of it. Nicely done. Also quite informative on certain things. Thank you to both of you.
he is the voice of Battletech thank you Tex, and to your wonderful team I know you didn't sign up for the fame. but you ARE appreciated. it all matters
I'm still waiting for Tex to make an episode of my favourite 'mech. The Grasshopper. Something tells me that I'm in the minority and may be waiting a while. lol
I'm glad I found this from listening to tex talks Battletech. My favorite mech is the shadow hawk old school, the highlander newer. I loved the 90s running games at conventions in Ohio. Good times.
I'm a "Very" low time streamer on twitch. I looked him up and George will let you hire him for like 50 bucks for small fan projects, I dont know what I'm gonna do, but damnit I WILl have Duncan fisher in my twitch stream lol
I was playing Battletech years ago, but kind of drifted away from the universe over time. I stumbled across the Thor video by Tex and after watching went and watched his others and that re-sparked my interest and even inspired me to get into the Clan invasion Kickstarter. Tex is awesome and I look forward to even more videos in the future.
It's Tex's videos that introduced me to this wonderful setting, motivated me to switch out my gaming headset for a writer's hat, and inspired me to put down the vodka bottle so I can finally afford a computer and start the RUclips channel I've always wanted. I can safely say without hyperbole that Tex Talks saved my life and put me on a more constructive path, and for that He has my undying gratitude.
This was cool. I would really like to see a outside threat to the inner sphere. The kind of thing the SLDF was made for. And maybe a return of clan wolverine to help save the inner sphere from this new outside threat.
I based my Battletech campaign on this very thing back in the day (before the clans stuff came out), lost colony that was beyond the Tarian concordat. Happy days.
a perfect outside threat would be that the Wars of Reaing were only the first round between the Socity and the warrior caste The Society wins the war and 70 years later they attack the inner sphere because a star in clan space went supernova in the clan home worlds are going to become uninhabitable. Clan level mechs with advanced control system and pilots that are literally just brains on a stunted body plugged into the mech backed up by hordes of drones. This would be a real invasion flying the flag of the SLDF
My favorite mech is definitely the Hollander. Sure, it is completely specialist and is actually limited in its ability go do anything with thay specialization due to very small ammo reserves, but also I can core the fuck out of dudes several tons heavier than me
@@robertivey7644 well the hollander goes much faster than an urbie, but is less durable than an urbie. It has less weapon hardpoints than an urbie. It has just about as much ammo capacity as an urbie... Huh! That just sounds like a skinnier urbie. You're right!
The reason I really like Tex talks battletech is because I know next to nothing about battletech except stompy robots, but I wanna know more and I love a good story. IMO Tex's documentary on the marauder is the example of what I want to see in learning more about battletech.
44:51 I'm listening to this while I'm doing a 5-mile run... now I want a grilled cheese sandwich when I'm done 😀. And yes I stopped in the middle of the run to pull my phone out of make this comment 😎.
Yeah... Ya Know... I FOOKING Died of Alcohol Poisoning at Four Minutes and Thirty-Seven seconds... and ran out of Tequila at Six minutes Twenty seconds... You Know?
100% agree with Tex about it being the fans that have kept BT alive. I hadn't touched the game in about 15 years, then I heard his talks. And it all game back to me. So maybe he's one of the biggest fans. I've even roped people into table top games AFTER showing them a Tex Talk because he makes it live.
Re: the universe beyond canonical explored space, the lore for that has expanded enormously since the 80s. When the Clan stuff was first advertised way back when (in the days before internet leaks and the like) the local BT community was rife with speculation about them being aliens, not returning Star League descendants. Made sense at the time...but here we are in 2020 with the edge of the future timeline advanced far beyond anything imagined back then and still no xenos. Interesting the directions the game *hasn't* gone over the decades. Also, I have a weird craving for a footlong grilled cheese sandwich.
I've become interested in LAM's and doing a bit of a story around them. I'm not sure what human angle would be good for it though, like... so far it seems like there's an angle of reorganizing the structure of the SLDF deployment and use of forces, and maybe trying new ideas with mechs on top of it, hmmm, but some kind of human folly or other aspect to go with it?
The depth of my passion started in 3050 when it came out in my high school years. But I,while liking the clans have always been a spheroid player. But I have looked further back to the third and fourth succession war eras. And only until recently stayed no further till the fed com civil war.
Seeing the quality and depth his videos have now, I have to admit I hope he revisits the first ones he's made. But there's so much left to explore first.
Tex brought me here, and I was not disappointed. Love the conversational style, love how you ask a question and it goes where it will. New subscriber. Now I demand that you interview Mike Stackpol! By tommorow! (I met Mike at a con, great dude.)
@@Deaddirewolf42 Benefit of working on the computer for the evening :) Definitely check out the Robert Charrette and Blaine Lee Pardoe episodes after Mike's. So much great history there!
Really glad someone is keeping the real life in the game. It would be a shame to watch it's breadth and history get watered down into some 20sec CGI cinematics. It's not like other games. It has such a rich history and texture that appeals to at least some of us...probably those of us who started on tabletop and have been playing for 30+ years.
I first learned of it from seeimg thr mw4 imtro somwhere, but didnt get into the game until MWO came out, and only realized the depth of the lore a couple years ago. And I find it absolutely fascanating. It reminds me of the best of the golden age of sci fi, except so much more detailed.
@@RenegadeHPG I know right, just looking at your impressive collection of minitures in the Inner Sphere Lance unboxing, I love the Ral Partha originals. Much prefer the 3025 era to anything else as I'm old enough to have bought the Original FASA box sets in the 80s.
I remaking all of the mechs from the Technicals Readouts 2750 thru 3050 as full Clan Tech trying to stay true to the original designs. I finished the light mechs, I'm doing medium mechs now. trying to include any alt configs listed in the books. I'm staying 2750 through 3050 because that's what was going before I graduated highschool in 1993... I kinda lost tract of BT after that
My first exposure to Battletech was the first Mechwarrior game. Not Mechwarrior 2 but 1. I wonder if I can find a version that will run on a modern computer. Side note: oddly enough I've only played the tabletop version a couple of times, but I've read a ton of the books and played most of the video games.
Hey Tex, I demand a video going into depth on the cougar starting where it came from..... in a month.... with a mention..... and a foot long grilled cheese
@@theblackpantslegion I further demand that you set aside your entire life and accommodate my specific request! Seriously though I'm excited for the rifleman whenever that does drop. The reason I even mention the cougar is A: you haven't done a light Mech. 2: Doing light Mech that follows distinct clan like thought process while also being made in a not clan like manner that then proceeded to be a colossal pain in the ass while threatening heavy mechs.... like a clanner.... May be interesting Especially when one considers the circumstances around its design and production.... Plenty of personal stories and opportunities for tangent there.
@@Regular_Guy_Training_LLC I know you were mostly being sarcastic, but those are actually some good points about the Cougar. And the foot-long grilled cheese.
The difference tween BT players and the rest.. when we argue, we pull out the mechs and shoot it out!... After about 5 turns or so everyone forgets what they were pissed about! It's about fun! and BATTLETECH never even got close to dead! (grr, snarl, eat PPC death and BURN in electric pain!) And remember when you play cappellen you gotta voice it with an over the top chinatown accent.. Ya Gotta Do It Liao'd.. And Tex, who brings Tanks to a mech fight, oh right Cappellens. And always you forget the got the idea from the Davions!
Hey Tex... When are you gonna talk about Merc Units in Tex Talks BattleTech? ;) This question will be relentless until I see more of your wonderful work. Keep it up!
@@RenegadeHPG I have been asking this exact same question on almost all of Tex's BT videos with a relentless vigor. I wouldn't mind lying to myself thinking I annoyed him enough to pull the trigger. Lol.
Throw some cash at his Patreon if you haven't already and then you'll be able to share suggestions and vote on future content like this ;) Speaking for myself, I'm always more receptive to suggestions from people that are willing to help fund the production.
In all the Tex Talks BattleTechs there's a common thread that keeps popping up. A force behind the scenes that kept the Great Houses at each other's throats for nearly 300 years, pulling strings, playing 5 sides (and the periphery powers, and even the Clans, too) against the middle, ham-stringing social and technological development, waiting for the chance to -take over- save the galaxy. I want the Tex Talks on Space AT&T. I want Tex to take on ComStar.
Just now listening to this. In relation to both of your interests in the 3051 and before era setting: I was playing 40k (and Battletech) in the early 90's and was picking my own brain recently what I now dislike about 40k, and it occurred to me that in the 90's and before that universe was this wide open time scale, 10k years of possibility, but that had stopped when they set the current time to 999 of the 41st millennium. The game lost all of its massive scope of time (not space) by announcing that the current date was standard. No one played "historical games" anymore, the current timeline was the focus. And the addition of a couple of major factions within a temporal 5% of the current date precluded playing any further back than that anyway. Battletech, while having a "current date", is kept alive by the fans, most of whom I think are more familiar with the years around and before the Clan invasion. This places the bulk of what people are playing in the lore's past, and the game remains a wide open historical drama, with untold millions of stories. There isn't a mass of current year products and support to fool newer players into ignoring the past, and the game is played over a vast amount of time. Anyone playing before the Clan invasion, in fact, can probably be playing within a 400 year span of the succession wars and not even know it, the mechs being so old.
WHEN.... will be get a GOOD serial drama set in the Battletech Universe following a mercenary group? Think Game of Thrones or Sons of Anarchy style stories for the Gray Death Legion or in the Periphery.... mmmm..... I smell coolant warming up!!!!!!!!! :)
I do get a bit annoyed by talk of "No Democracy" in BT ...I think it overlooks the glaring fact that the FWL is Parliamentary Democracy. I mean, they VOTED to disband the League.
AMERICA has its battle of Turkey-ID this week! Gobble-gobble meat is good. Pumpkin Pie Headed-Atlas!? Maybe? Cran-Battlemaster? Mashed Potatoes, done with a mech foot!
Welcome! When you're done with Stackpole definitely check out the episode with Bob Charrette. Plus I'll be talking with Bill Keith next month to complete the early triumvirate.
Hello there. At roughly the 40 minute mark, You and Tex mention a group leaving the Inner Sphere during the 2300's or 2400's and just Jumping and jumping until they find a 'paradise' world. Such a thing is totally possible, even though the game designers never mentioned it. Unlike the Exodus, the people doing this would be a small slice of the total of Humanity in Space at the time. So only a few Ethnic and Cultural groups would be part of this 'mini exodus'. It would only take a dozen or two of LARGE Jump Ships, able to dock upwards of a dozen or so Drop Ships to have a population base large enough to prevent 'inbreeding'. This does not include the persons leaving taking with them a Genetic Library and Gene-Bank. But with such a thing, you would easily have enough genetic material to prevent inbreeding of any kind. On top of all this, is the ability of the couple of hundred Drop Ships and the assorted Jump Ships to carry a significant amount of Cargo of all kinds. Not just food stuffs and medical materials, but working machinery with which to take any materials found and process them into devices needed, with enough time and energy devoted to such endeavors. Thus, even 'Engineering Casualties' aboard the Jump Ships would be repairable. Given enough time to collect the needed materials and fabricate the needed parts to successfully make such repairs. With 'Star League' like Data Bases aboard the ships, any star system found could be made to work as a new colony... even star systems without a habitable planet! Is a habitable world desirable? yes. Is it essential? NO. Let me elaborate: Your group has Jumped for decades, each Jump of 30 LY taking around 3 weeks to recharge the Jump Drives, so in say 60 years, you'd be 25,500 LY from the edge of the Inner Sphere. Probably less, due to having to 'lay up and make repairs' in some less than desirable star system. So, for argument's sake lets say 'only' 23,000 LY... or roughly EIGHT times the width of the Inner Sphere away from the Inner Sphere's boundary. Your group, having found no habitable planets, decides to settle in a resource rich solar system with plenty of Gas Giant Planets, tons of Moons, and several Asteroidal Belts. Now, find a good solid metal-rock asteroid. Stabilize it's rotation to a single axis of rotation. Bore out a fairly large tunnel through the asteroid from end to end. While you do this, send several Drop Ships out to the syatem's Kuiper Belt to obtain a large 'moon' sized chunk of mostly water ice and push that back into the system to end up near your asteroid. When ready, lop off chunks of ice and stuff the tunnel with them. Cap the ends with rock. Now, you turn dozens of very large mylar 'mirrors' to collect and focus sunlight onto the spinning asteroid. Eventually, and in relatively a short time you will 'melt' the asteroid from the outside in. The packed ice would melt, then vaporize, into a high pressure, high temperature steam that would 'balloon' the viscus rock and metal 'lava' like a large sausage shaped balloon. Turn away the mirrors and allow the asteroid to cool for awhile. At least until you can put mining equipment onto the surface of the hollowed asteroid (you might want to add reaction thrusters to the tops of the mining equipment to keep them in contact with the asteroids surface and not be flung away by centripetal force). Now you mine most of the metals from the exterior of the asteroid, since the spinning semi-molten object would have collected the heaviest elements to the outer surface, and the lighter elements to the hollow interior surface. Mining the interior is dead easy... drill a tunnel into the interior and install airlocks along the way to prevent the loss of the water from the interior, which has probably 'rained' down to the inner surface. Now you are getting Lithium, Aluminum, etc all the way up to the heaviest elements such as iron, platinum, uranium, etc. You mine your merry way until you have only a 'shell' of mostly rock left, which should still be several miles thick, and most likely several dozens of miles thick. Your ice body can produce oxygen and hydrogen... fuel for many devices and a source of 'air' and water. Your mining efforts have gained you billions of tons of usable materials to construct anything just about anything you desire on the inside surface of the ballooned asteroid. Now, given an asteroid that balloons up to 60 miles long and say 20 miles wide, you would have something like 31.5 x 60 miles, or 1,890 square miles of surface area to build your civilization upon (roughly 90% the size of Rhode Island). This would be easily enough space to put a LOT of people into.. especially considering you can build upwards from the shell towards the zero-G center and create truly stupendously tall buildings. A SINGLE building, 10 miles square and 5 miles tall, could house hundreds of thousands using only about 20% of the number of 'floors' available for habitation. The rest of the 'building' could be devoted to power generation, water treatment, waste recycling, storage, manufacturing, foundries, shops, parks, etc... with the highest floors devoted to low-G manufacturing and Medical 'retirement' for aged colonists. The interior could be lit by means of a long glass rod running from end to end of the tube of the cylinder, infused with billions and billions of chips of sapphire, ruby, emerald, and other materials to refract light and give 'sunlight' to the interior from mirrors reflecting sunlight to the ends of the rods. Day-Night cycles can be 'set' by using shades to block the 'eternal' sun-rod's light. And 1G gravity obtained by spinning the asteroid to simulate such an environment. Yes, all this to describe an O'Neal Cylinder. And given the size of the available area, several such buildings could be constructed to house everyone, with a very healthy growth margin. This leaves well over 1,000 square miles of area that can be devoted to agriculture to feed everyone and everything, and still leave space for truly huge parks and even artificial mountains and lakes. Oh, and time frame for all this??? With the kinds of tech available in the 2300's and 2400's, easily less than 15 to 20 years to 'build' and populate. Oh, and before I forget... one can easily 'stud' the exterior with more than enough weaponry of a size to deal with almost ANY object that gets too close. Planet? Who needs a Planet? One Cylinder? Why, when we can make as many as we can find appropriate asteroids to 'convert'? By the time the 'colonists' choose to return to the Sphere, they would have a humongous resource base, easily a population base to match any three Great Houses, and have Tech that would make the Clans look like they are spouting water and throwing pebbles! All of this gets even weirder if the 'colonists' leave about the time the first Mech is built (2439: Mackie), or shortly thereafter. Even taking 50 years or so to get out there, and a century to establish themselves, the 'colonists' would have, easily, 400 years of development time to build things that the Sphere and Clans could never envision.
www.patreon.com/gallery3025
Gallery 3025 is a crowd-funding initiative to deliver new and exciting visual content for the BattleTech community. If you are a fan of the BattleTech and/or MechWarrior franchises and want to see illustrations that explore unique elements of this universe, consider joining your peers to give just $2/month to the project.
The fact that Tex appears here lead to a RUclips suggestion. That lead to a Subscription.
Battle Tech was so much more than just a game. It is a complete universe.
Except for those parts of the universe that just go like: "It's the reconquista. But in SPAAAAAAAAAAAACE."
I love Battletech. I love Big Stompy Robots. I LOVE DOCUMENTARIES WITH EXCELLENT DOCTORAL THESIS LEVELS OF RESEARCH AND AMAZING WRITING. We Love Tex.
The Battle Of Tukayid and the Collapse of The Star League are two of the best things I've ever seen. Bar none. End. Full.Stop.
Oh wow that’s my centurion drawing in the Renegade HPG logo. I drew that somewhere around 2010 to 2012 under the name “shortpainter”. It’s nice to it in use again.
Rudy, I've been looking all over for your contact info! The Centurion is my first 'Mech love and your version is hands down my favorite rendition of it! Drop me a note at travis@renegadehpg.com or Instagram or something. I'd love to talk about the line art series you produced!
As a thirty year CN9-A pilot I can say thank you sir!
Jihad Secrets is probably my favorite sourcebook, for the very reasons Tex mentioned. It opens up the world by demonstrating how information is imperfectly translated and hidden or lost.
the battle of Tukayyid is my favorite video tex did. Its just so damn raw and hits home so well.
I'd go with The Tripitz Affair as my favorite. If not for the insight into what a secret superpower with unfettered access to all interplanetary communication would be capable of, then for the fact that I simply had zero knowledge of this awesome slice of BattleTech lore going in.
@@RenegadeHPG Also, if I remember right, The Tripitz Affair was the episode where he first started transitioning into the documentary-style content that his BT lore videos eventually became. That's a special moment, if nothing else.
GET BENT WIERDO! LMAO
Tex sent me here and I was not disappointed. ;)
Top lesson from this podcast “bullets hit things that stick out”
I love the Urbie cos it's THE underdog mech. I like to imagine myself being a pilot of some fancy clan death machine. But in the setting realistically, most folks would probably have to scrape together c-bills for years and barely afford the beat to shit AK47 that is the Urbanmech for their merc adventures. And that's fun to imagine too.
Actually it's not, the little known Hornet is. Fuck the Wasp, the Stinger, and the Urbie, all infinitely more powerful and well known than the Hornet lol The only thing it excels at is being cheaper than the Urbanmech.
@@KageRyuu6
The difference is, the Hornet's armed with nothing. A single medium laser, a single small, and an LRM 5. The Hornet can't be relied on to do anything beyond maybe harass light combat vehicles.
For a mild amount more, the Urbanmech gives you an AC10. A weapon that can reliably hurt just about anything on the battlefield. For defense, it's the best option you can really get. Especially since the AC10 is pretty much the best 3025 weapon system.
Wasp and Stinger both have the same problem. No armament, effectively. You can safely ignore the both of them, most the time, as a single medium laser doesn't even threaten medium mechs in a significant capacity.
Personally, if I had to go for a cheap mech, I'd go for the Flea. 1.5m C-Bills, and I got a 6/9 light with a large laser. No armor, but you have the range to avoid brawls, the speed to stay there, and enough firepower to go internal on similar weight mechs.
Realistically, though, if I'm going for cheap, I'm getting tanks.
If I'm just getting a medium laser mech, I might as well scrap that and get a gang of Savannah Masters. 91k. Or a lance of Scorpions, at 289k a pop, armed with a pair of mediums a piece and far more armor than any light offers. Or the SRM variant of the Goblin, for a solid medium tank armed with tripple SRM6, and enough armor to laugh at the medium laser.
Everyone laughs at the guy in the Urbie until he cores an Atlas with an AC-20. Trash Can, not Trash Cannot.
“It’s like a cheese grater, you don’t use it to hold soup” -Tex on the Charger
I am playing Mechwarrior: Destiny (pen and paper) with two other guys and started to write something like a "captains log" after each session. Now our gm writes intermezzi with all important events happening in the meantime. By now we have accumulated about 50 pages of text. I gave a few pages to some guys, who are not familiar with Battletech, and they love it. All thanks to Tex and the boys, for giving us the inspiration to do something like that. I always loved Battletech, but it faded away through years, but now it shines brighter than ever before.
And all of you guys are partly responsible for that.
Thank you.
PS: f*** the capellans and their f*****y
I need a link
@@commanderwookiecopc806 unfortunately, we will have to translate everything from german to english, which will take some time. (About 200+ pages right now, and more to come) BUT we are about to get online with our content within the next months. And sooner or later we will be able to provide an english version. But please be patient, we are doing this as a hobby, and for our love for Battletech.
Hey, that's my Tex Skull in the Intro.
I've made it, Ma.
Great piece!
This is so well done and then I saw this was less that 1k subs. Let's fix that!
Haha, thanks! Yeah, brining attention to a new channel is definitely an uphill climb. Tons more awesome conversations on the channel already. Definitely check them out and spread the word!
@@RenegadeHPG Will do! You guys sound great!
I just enlisted! Now let's go, and kick some clanners behinds! ;)
Great channel 👍
Indeed. Tex mentioned this video on the Black Pants Legion channel, which is what brought me here. After listening to this and one of Renegade's conversations with D.C. Bruins, I'm definitely in. I love this kind of content.
1k met and exceeded! Thanks everyone!
And once again Tex's involvement with a rather small channel helps bring good entertainment to people appreciative of it. Nicely done. Also quite informative on certain things. Thank you to both of you.
I will will always love the Zentradi Officers Pod, err Marauder. Fun show.
It's called a Glaug!
I love the Zentradi offic... Marauder as well.
potAto potahto :)
"The MadCat became the posterboy of the clans."
Tex, don't you mean the Timberwolf?
Begone, clanner! :V
Winners get to name things.
@@KageRyuu6 remember May 20th, 3052. Remember Tukayyid!
he is the voice of Battletech
thank you Tex, and to your wonderful team
I know you didn't sign up for the fame. but you ARE appreciated. it all matters
Stuck around and thumbsed up just because of the audio only sticker.
Much appreciated knowing what's actually going to be the experience
"The fan base is the bedrock." Preach, Precentor! Preach!
Peace of Blake upon you, brother
I'm still waiting for Tex to make an episode of my favourite 'mech. The Grasshopper.
Something tells me that I'm in the minority and may be waiting a while. lol
Yes! Love the Grasshopper. The Ostsol too. Two mobile laser boats with great survivability.
I'm glad I found this from listening to tex talks Battletech.
My favorite mech is the shadow hawk old school, the highlander newer.
I loved the 90s running games at conventions in Ohio. Good times.
I'm a "Very" low time streamer on twitch. I looked him up and George will let you hire him for like 50 bucks for small fan projects, I dont know what I'm gonna do, but damnit I WILl have Duncan fisher in my twitch stream lol
I was playing Battletech years ago, but kind of drifted away from the universe over time. I stumbled across the Thor video by Tex and after watching went and watched his others and that re-sparked my interest and even inspired me to get into the Clan invasion Kickstarter. Tex is awesome and I look forward to even more videos in the future.
It's Tex's videos that introduced me to this wonderful setting, motivated me to switch out my gaming headset for a writer's hat, and inspired me to put down the vodka bottle so I can finally afford a computer and start the RUclips channel I've always wanted. I can safely say without hyperbole that Tex Talks saved my life and put me on a more constructive path, and for that He has my undying gratitude.
This was cool. I would really like to see a outside threat to the inner sphere. The kind of thing the SLDF was made for. And maybe a return of clan wolverine to help save the inner sphere from this new outside threat.
Return of Clan Wolverine!
I based my Battletech campaign on this very thing back in the day (before the clans stuff came out), lost colony that was beyond the Tarian concordat. Happy days.
a perfect outside threat would be that the Wars of Reaing were only the first round between the Socity and the warrior caste
The Society wins the war and 70 years later they attack the inner sphere because a star in clan space went supernova in the clan home worlds are going to become uninhabitable.
Clan level mechs with advanced control system and pilots that are literally just brains on a stunted body plugged into the mech backed up by hordes of drones.
This would be a real invasion flying the flag of the SLDF
19:00
Holy shit that Mackie stuff was fanart? I thought that was official art, it looks amazing. I would've never known it wasn't in a book.
Yeah, you can actually buy prints fairly cheap as well. Check out the link for Eldon's stuff in the video description for that episode.
Battletech is something that my dad and me really connect over.
That's awesome! My little girl (4 yrs old) often asks to play the CCG with me :)
@@RenegadeHPG I remember being little and watching my dad play mechwarrior 3 and mechcommander
Man this was great thank you for coming together and doing this. Much respect ❤
Well, I know it’s just a dream, but I do want to hear Tex sing. “Will the circle be unbroken” comes to mind.
TEX, comparing the Astartes creator vs GW with compassion vs incomptence is just like TEX vs PGI?
For the algorithm! While the urbie is a wonderful little mech, my first love will always be the Blackjack.
I started with a Rifleman, but one day I will fit a Heavy Guass in an Urbie...
It's called Stockholm Syndrome...
My favorite mech is definitely the Hollander. Sure, it is completely specialist and is actually limited in its ability go do anything with thay specialization due to very small ammo reserves, but also I can core the fuck out of dudes several tons heavier than me
@@Trickyboy1337 You mean Urbie’s stick figure brother?
@@robertivey7644 well the hollander goes much faster than an urbie, but is less durable than an urbie. It has less weapon hardpoints than an urbie. It has just about as much ammo capacity as an urbie...
Huh! That just sounds like a skinnier urbie. You're right!
Cross over episode! Great series of interviews, good on getting Tex sat down.
The reason I really like Tex talks battletech is because I know next to nothing about battletech except stompy robots, but I wanna know more and I love a good story. IMO Tex's documentary on the marauder is the example of what I want to see in learning more about battletech.
Thank you for brightening my day. I love listening Tex and it let's me know how hard it is for each episode. Thank you again.
You're very welcome!
44:51 I'm listening to this while I'm doing a 5-mile run... now I want a grilled cheese sandwich when I'm done 😀. And yes I stopped in the middle of the run to pull my phone out of make this comment 😎.
A foot long grilled cheese of course!
The Urban Mech is still my favorite.
Quick question. Is the Vulture and poor man's MadCat or a rich man Catapult?
Latter. The Poor Man's Timber Wolf is the Rakshasha.
The Vulture is the rich mans Archer.
@@juangonzalez9848 Good point.
@@juangonzalez9848 so it's better looking, more functional, higher quality and much less likely to smell of the 15 pilots who rode it before you. :)
The vulture is definitely based on the Archer. The Madcat is obviously the rich man’s Catapult.
Love you guys! This is awesome #battletech
I love the Black Lanner and Old School Marauder
Because of this episode I found you on Spotify thanks
For the ultimate drinking game challenge take a drink every time Renegade says "y'know".
Don't do it folks! I don't want to be responsible for you guys getting alcohol poisoning! lol
Yeah... Ya Know...
I FOOKING Died of Alcohol Poisoning at Four Minutes and Thirty-Seven seconds... and ran out of Tequila at Six minutes Twenty seconds... You Know?
100% agree with Tex about it being the fans that have kept BT alive. I hadn't touched the game in about 15 years, then I heard his talks. And it all game back to me. So maybe he's one of the biggest fans. I've even roped people into table top games AFTER showing them a Tex Talk because he makes it live.
This is great. Love this community!! Thank you.
Re: the universe beyond canonical explored space, the lore for that has expanded enormously since the 80s. When the Clan stuff was first advertised way back when (in the days before internet leaks and the like) the local BT community was rife with speculation about them being aliens, not returning Star League descendants. Made sense at the time...but here we are in 2020 with the edge of the future timeline advanced far beyond anything imagined back then and still no xenos. Interesting the directions the game *hasn't* gone over the decades.
Also, I have a weird craving for a footlong grilled cheese sandwich.
I've become interested in LAM's and doing a bit of a story around them. I'm not sure what human angle would be good for it though, like... so far it seems like there's an angle of reorganizing the structure of the SLDF deployment and use of forces, and maybe trying new ideas with mechs on top of it, hmmm, but some kind of human folly or other aspect to go with it?
The depth of my passion started in 3050 when it came out in my high school years. But I,while liking the clans have always been a spheroid player. But I have looked further back to the third and fourth succession war eras. And only until recently stayed no further till the fed com civil war.
Charger! ep CONFIRMED!
Yep, Now Subbed.. if ya'll got brains 'nuff to bring in Tex, you are worthy! *grin!*
I have zero clue why this never clicked for me.
Of course Tex would be a fuckin' historian. I'm damn proud to be a History-Nerd Texan because of Tex.
A good talk. Like the part with the Battletech world and balancing game and life.
Awesome talk! I will watch this channel from now.
I've always enjoyed the MW games. Up until PGI got involved.
Between Raz0rfist, Tex and Critical Rocket I'm now hooked on the lore.
This was awesome. I'm following this channel now. Tex brought me.
Welcome!
Seeing the quality and depth his videos have now, I have to admit I hope he revisits the first ones he's made.
But there's so much left to explore first.
Tex brought me here, and I was not disappointed. Love the conversational style, love how you ask a question and it goes where it will. New subscriber.
Now I demand that you interview Mike Stackpol! By tommorow!
(I met Mike at a con, great dude.)
I can do better than tomorrow ;) ruclips.net/video/3G74OV7lVM4/видео.html
@@RenegadeHPG
Watching it now, man you answered my request super fast! Thanks for an additional Battle Tech fix.
@@Deaddirewolf42 Benefit of working on the computer for the evening :) Definitely check out the Robert Charrette and Blaine Lee Pardoe episodes after Mike's. So much great history there!
@@RenegadeHPG
Will do chief. Loving the Stackpole interview.
My ears like this!!!
lol watching something over and over in order for it to be perfect
Really glad someone is keeping the real life in the game. It would be a shame to watch it's breadth and history get watered down into some 20sec CGI cinematics. It's not like other games. It has such a rich history and texture that appeals to at least some of us...probably those of us who started on tabletop and have been playing for 30+ years.
I first learned of it from seeimg thr mw4 imtro somwhere, but didnt get into the game until MWO came out, and only realized the depth of the lore a couple years ago.
And I find it absolutely fascanating. It reminds me of the best of the golden age of sci fi, except so much more detailed.
Spite and heart. Says it all.
Good interview.
Came for Tex stayed for Renegade HPG! Now officially subscriber number 839!
Welcome! Lot of great conversations in the bag already. You're going to have a great time getting caught up!
@@RenegadeHPG I know right, just looking at your impressive collection of minitures in the Inner Sphere Lance unboxing, I love the Ral Partha originals. Much prefer the 3025 era to anything else as I'm old enough to have bought the Original FASA box sets in the 80s.
Oh hello there. This is gonna be a good listen.
Favorite Tex Quote “why….goddamn COMSTAR
I remaking all of the mechs from the Technicals Readouts 2750 thru 3050 as full Clan Tech trying to stay true to the original designs. I finished the light mechs, I'm doing medium mechs now.
trying to include any alt configs listed in the books.
I'm staying 2750 through 3050 because that's what was going before I graduated highschool in 1993... I kinda lost tract of BT after that
If Tex likes your stuff enough to guest, I like you enough to sub.
Came from Reddit. Newly subscribed.
Just found your channel love your work stompie mechs for life Clan Ghost Bear for the win
I learned BattleTech because of RoboTech.
My first exposure to Battletech was the first Mechwarrior game. Not Mechwarrior 2 but 1. I wonder if I can find a version that will run on a modern computer.
Side note: oddly enough I've only played the tabletop version a couple of times, but I've read a ton of the books and played most of the video games.
I remember blowing off a lot of assault 'Mechs' legs with my Locust's machine guns in the original MechWarrior... :)
Dos Box will be your friend if you find a copy to play.
Hey Tex, I demand a video going into depth on the cougar starting where it came from..... in a month.... with a mention..... and a foot long grilled cheese
WHY?!
Also I think foot long grilled cheese is a really good idea.
Also - would you settle on a rifleman video by, oh, Christmas?
@@theblackpantslegion I further demand that you set aside your entire life and accommodate my specific request!
Seriously though I'm excited for the rifleman whenever that does drop.
The reason I even mention the cougar is A: you haven't done a light Mech.
2: Doing light Mech that follows distinct clan like thought process while also being made in a not clan like manner that then proceeded to be a colossal pain in the ass while threatening heavy mechs.... like a clanner.... May be interesting
Especially when one considers the circumstances around its design and production....
Plenty of personal stories and opportunities for tangent there.
@@Regular_Guy_Training_LLC its joke, im assuming. otherwise you risk getting a middle finger. :)
@@Regular_Guy_Training_LLC I know you were mostly being sarcastic, but those are actually some good points about the Cougar. And the foot-long grilled cheese.
11:10 ah yes. The Foot-chall moment.
Less "you know"s next time HPG....my god hearing that back to back was tough
The difference tween BT players and the rest.. when we argue, we pull out the mechs and shoot it out!... After about 5 turns or so everyone forgets what they were pissed about! It's about fun! and BATTLETECH never even got close to dead! (grr, snarl, eat PPC death and BURN in electric pain!) And remember when you play cappellen you gotta voice it with an over the top chinatown accent.. Ya Gotta Do It Liao'd.. And Tex, who brings Tanks to a mech fight, oh right Cappellens. And always you forget the got the idea from the Davions!
Great job boys!!!
More than love, or desire or longing, the greatest motivator is spite.
i came for tex i was pleased
Hey Tex... When are you gonna talk about Merc Units in Tex Talks BattleTech? ;)
This question will be relentless until I see more of your wonderful work. Keep it up!
We may or may not have mused on this after the recording stopped ;) Definitely keep your ear to the ground!
@@RenegadeHPG I have been asking this exact same question on almost all of Tex's BT videos with a relentless vigor. I wouldn't mind lying to myself thinking I annoyed him enough to pull the trigger. Lol.
Throw some cash at his Patreon if you haven't already and then you'll be able to share suggestions and vote on future content like this ;) Speaking for myself, I'm always more receptive to suggestions from people that are willing to help fund the production.
In all the Tex Talks BattleTechs there's a common thread that keeps popping up. A force behind the scenes that kept the Great Houses at each other's throats for nearly 300 years, pulling strings, playing 5 sides (and the periphery powers, and even the Clans, too) against the middle, ham-stringing social and technological development, waiting for the chance to -take over- save the galaxy.
I want the Tex Talks on Space AT&T. I want Tex to take on ComStar.
Charger's purpose. Rock em sock em robots?
Conversion to sportsmech. American football can only be made better when played with mechs.
Oh god tex. "Where gonna go find the promised land" space mooorman empire invashion
Renegade knows what is up with BT icons.
Just now listening to this. In relation to both of your interests in the 3051 and before era setting: I was playing 40k (and Battletech) in the early 90's and was picking my own brain recently what I now dislike about 40k, and it occurred to me that in the 90's and before that universe was this wide open time scale, 10k years of possibility, but that had stopped when they set the current time to 999 of the 41st millennium. The game lost all of its massive scope of time (not space) by announcing that the current date was standard. No one played "historical games" anymore, the current timeline was the focus. And the addition of a couple of major factions within a temporal 5% of the current date precluded playing any further back than that anyway.
Battletech, while having a "current date", is kept alive by the fans, most of whom I think are more familiar with the years around and before the Clan invasion. This places the bulk of what people are playing in the lore's past, and the game remains a wide open historical drama, with untold millions of stories. There isn't a mass of current year products and support to fool newer players into ignoring the past, and the game is played over a vast amount of time. Anyone playing before the Clan invasion, in fact, can probably be playing within a 400 year span of the succession wars and not even know it, the mechs being so old.
Great cast! Subbed.
Oh man, I totally should play a MMORPG. Definitely.
WHEN.... will be get a GOOD serial drama set in the Battletech Universe following a mercenary group? Think Game of Thrones or Sons of Anarchy style stories for the Gray Death Legion or in the Periphery.... mmmm..... I smell coolant warming up!!!!!!!!! :)
Grampop tex!!!!!
I do get a bit annoyed by talk of "No Democracy" in BT ...I think it overlooks the glaring fact that the FWL is Parliamentary Democracy. I mean, they VOTED to disband the League.
Well Tex just nailed himself.
I can forsee that pple will ask him to sing something.
I could see Tex doing a solid rendition of "Oh Danny Boy"
20:40
George Ledoux doing an audiobook for Far Country?! oh god where do I find this
Here you go sir, enjoy! ruclips.net/video/fkkCywyhtvU/видео.html
@@RenegadeHPG thank you
I can't tell if the scene was supposed to be funny or if George just injects comedy into every single word but that was great
*_Help! I still have the pizza madness!_*
AMERICA has its battle of Turkey-ID this week! Gobble-gobble meat is good. Pumpkin Pie Headed-Atlas!? Maybe? Cran-Battlemaster? Mashed Potatoes, done with a mech foot!
I'd love to run a battletech RPG for tex.
can Tex and The B33f work together? that would be EPIC
Keep on Facebooking folks.
I love MGS also lol
Brought here by Tex, and you have a talk with Stackpole? Sub-fucking-scribed.
Welcome! When you're done with Stackpole definitely check out the episode with Bob Charrette. Plus I'll be talking with Bill Keith next month to complete the early triumvirate.
@@RenegadeHPG Exciting! Thank you so much for what you do!
Here only for Tex
You are subscribed!!!!
When I saw new Urban mech going for 33$ on ebay....Iol
Waiting for Tex to do his Matt Ward voice again. "What if this guy blah blah blah blah blah blah blah....."
Hello there.
At roughly the 40 minute mark, You and Tex mention a group leaving the Inner Sphere during the 2300's or 2400's and just Jumping and jumping until they find a 'paradise' world.
Such a thing is totally possible, even though the game designers never mentioned it. Unlike the Exodus, the people doing this would be a small slice of the total of Humanity in Space at the time. So only a few Ethnic and Cultural groups would be part of this 'mini exodus'.
It would only take a dozen or two of LARGE Jump Ships, able to dock upwards of a dozen or so Drop Ships to have a population base large enough to prevent 'inbreeding'. This does not include the persons leaving taking with them a Genetic Library and Gene-Bank. But with such a thing, you would easily have enough genetic material to prevent inbreeding of any kind.
On top of all this, is the ability of the couple of hundred Drop Ships and the assorted Jump Ships to carry a significant amount of Cargo of all kinds. Not just food stuffs and medical materials, but working machinery with which to take any materials found and process them into devices needed, with enough time and energy devoted to such endeavors.
Thus, even 'Engineering Casualties' aboard the Jump Ships would be repairable. Given enough time to collect the needed materials and fabricate the needed parts to successfully make such repairs.
With 'Star League' like Data Bases aboard the ships, any star system found could be made to work as a new colony... even star systems without a habitable planet!
Is a habitable world desirable? yes. Is it essential? NO.
Let me elaborate: Your group has Jumped for decades, each Jump of 30 LY taking around 3 weeks to recharge the Jump Drives, so in say 60 years, you'd be 25,500 LY from the edge of the Inner Sphere. Probably less, due to having to 'lay up and make repairs' in some less than desirable star system. So, for argument's sake lets say 'only' 23,000 LY... or roughly EIGHT times the width of the Inner Sphere away from the Inner Sphere's boundary.
Your group, having found no habitable planets, decides to settle in a resource rich solar system with plenty of Gas Giant Planets, tons of Moons, and several Asteroidal Belts.
Now, find a good solid metal-rock asteroid. Stabilize it's rotation to a single axis of rotation. Bore out a fairly large tunnel through the asteroid from end to end. While you do this, send several Drop Ships out to the syatem's Kuiper Belt to obtain a large 'moon' sized chunk of mostly water ice and push that back into the system to end up near your asteroid.
When ready, lop off chunks of ice and stuff the tunnel with them. Cap the ends with rock. Now, you turn dozens of very large mylar 'mirrors' to collect and focus sunlight onto the spinning asteroid. Eventually, and in relatively a short time you will 'melt' the asteroid from the outside in. The packed ice would melt, then vaporize, into a high pressure, high temperature steam that would 'balloon' the viscus rock and metal 'lava' like a large sausage shaped balloon.
Turn away the mirrors and allow the asteroid to cool for awhile. At least until you can put mining equipment onto the surface of the hollowed asteroid (you might want to add reaction thrusters to the tops of the mining equipment to keep them in contact with the asteroids surface and not be flung away by centripetal force).
Now you mine most of the metals from the exterior of the asteroid, since the spinning semi-molten object would have collected the heaviest elements to the outer surface, and the lighter elements to the hollow interior surface. Mining the interior is dead easy... drill a tunnel into the interior and install airlocks along the way to prevent the loss of the water from the interior, which has probably 'rained' down to the inner surface.
Now you are getting Lithium, Aluminum, etc all the way up to the heaviest elements such as iron, platinum, uranium, etc. You mine your merry way until you have only a 'shell' of mostly rock left, which should still be several miles thick, and most likely several dozens of miles thick.
Your ice body can produce oxygen and hydrogen... fuel for many devices and a source of 'air' and water. Your mining efforts have gained you billions of tons of usable materials to construct anything just about anything you desire on the inside surface of the ballooned asteroid.
Now, given an asteroid that balloons up to 60 miles long and say 20 miles wide, you would have something like 31.5 x 60 miles, or 1,890 square miles of surface area to build your civilization upon (roughly 90% the size of Rhode Island). This would be easily enough space to put a LOT of people into.. especially considering you can build upwards from the shell towards the zero-G center and create truly stupendously tall buildings.
A SINGLE building, 10 miles square and 5 miles tall, could house hundreds of thousands using only about 20% of the number of 'floors' available for habitation. The rest of the 'building' could be devoted to power generation, water treatment, waste recycling, storage, manufacturing, foundries, shops, parks, etc... with the highest floors devoted to low-G manufacturing and Medical 'retirement' for aged colonists.
The interior could be lit by means of a long glass rod running from end to end of the tube of the cylinder, infused with billions and billions of chips of sapphire, ruby, emerald, and other materials to refract light and give 'sunlight' to the interior from mirrors reflecting sunlight to the ends of the rods.
Day-Night cycles can be 'set' by using shades to block the 'eternal' sun-rod's light. And 1G gravity obtained by spinning the asteroid to simulate such an environment.
Yes, all this to describe an O'Neal Cylinder. And given the size of the available area, several such buildings could be constructed to house everyone, with a very healthy growth margin. This leaves well over 1,000 square miles of area that can be devoted to agriculture to feed everyone and everything, and still leave space for truly huge parks and even artificial mountains and lakes.
Oh, and time frame for all this??? With the kinds of tech available in the 2300's and 2400's, easily less than 15 to 20 years to 'build' and populate. Oh, and before I forget... one can easily 'stud' the exterior with more than enough weaponry of a size to deal with almost ANY object that gets too close.
Planet? Who needs a Planet? One Cylinder? Why, when we can make as many as we can find appropriate asteroids to 'convert'?
By the time the 'colonists' choose to return to the Sphere, they would have a humongous resource base, easily a population base to match any three Great Houses, and have Tech that would make the Clans look like they are spouting water and throwing pebbles!
All of this gets even weirder if the 'colonists' leave about the time the first Mech is built (2439: Mackie), or shortly thereafter. Even taking 50 years or so to get out there, and a century to establish themselves, the 'colonists' would have, easily, 400 years of development time to build things that the Sphere and Clans could never envision.