Seriously though, dont auction this off to whomever has the largest money penis, think about who gives a sh.. about making good games. Because it sure as hell isn't the people at the 'top'
@@AL985 Why? The investment model Blender uses benefits everyone and Blender is free. I don't think you're giving any credit to the people who make this software. They clearly are passionate about this software. And this type of quality can sustain itself without selling out to the highest bidder.
I'm a big fan of Nekki's Vector game on android and I've always wanted to know how they animated them. Now I can finally use their tools it feels like heaven. Thanks Nekki!
It says free for "Early Adopters", most likely meaning it will become priced later on. I'm unsure if it means you get to keep it free forever if you pick it up now or its unlimited free trial until it becomes priced or just legacy versions stay free.
@@Elluem I looked more into it, not really much, not as big of a deal as I thought at first. Just stuff like your account login and the type of device you use
You guys are amazing. Have been playing with your software for over a year now and am always impressed. Other solutions have nothing compared to this. Would love to see continued integration with Unreal Engine! :D
This looks better than mocap imo. Being able to better implement 2D animation and gesture drawing fundamentals into 3D animation while speeding up and streamlining a lot of the workflow is huge. This will help a lot of smaller dev teams create more expressive and dynamic animations, especially for stylized games. Amazing work!
The amount of people so willing to see you sell out to the highest bidder is so unsettling. Please cherish this creation as I'm sure you have and be careful. I'm sure there would be no end to the amount of people willing to crowdfund or buy this product from a team like this. Selling out might come with an instant reward but you're practically holding onto an evolution of the medium as a whole. Don't let anyone take it away and possibly mold it into a force to hold back the medium. You should be tightly rewarded for this but please create some sort of business model for people to pay for this sort of thing. The future is in your hands right now. The work that's been done is so fantastic that it only gives me cause for worry about it being snatched up by some shadowy corporate entity. Godspeed and good luck with further development and success.
Haven't invested time yet to figure out if you have said this or not but: What are your plans for the future? Is there going to be subscription model only or can I buy the software? What are your plans as a software company? At this point if such questions can't be answered, I am personally hesitant to invest time into software that potentially might go the same route as Allegorithmic or Marvelous Designer... (sell-outs or subscription only) - sorry if this sounds harsh, software looks really good, and I think there definitely is need for this kind of animation software.
You are hesitant to spend time on this unless this remains free? Don't you want this company and software to succeed? If YES, then they need money you know? Imo affordable options for monthly, quarterly and lifetime licenses would be best once the software releases out of Beta. :) Moreover! IF the company /software is being sold to a giant like Adobe or Autodesk, then it would be even more reason to invest in learning to use this in your pipeline, as it would stay with us for a bit if giants want to invest in its development and possibly intermingle it with their tools ~ but ofc that's a future speculation.
Omg those animations were so fluid. I wonder If this soft will have a mode "for complete dummies" that will allow to pick premade vast variety of different animations and connect em between each other like a dominoes to get an easy and realistic needed move. :-) That will be a revolution for indie game developers. :-)
@@Basseloob Unreal Engine has a tonne of learning resources and quite solid community. Not to mention a lot of perks, both free and paid, that you can scavenge for your UE project.
Definitely promising, hopefully you will survive. Autodesk needs more competitors. If you guys manage to import custom rigs from Maya/Max/MB, then it may spread quite quickly.
Please... Nekki, Please dont sell this awesome software to adobe or Autodesk, please work on it some more, please make it more user friendly, keep the good work going, and dont give up on this awesome software...
It's Great This company can become to a phenomenon in the digital world Other software such as 3Ds Max and Blender and maya do not have this specialized feature
I'll be honest I forgot this was a thing for awhile but now that you can actually use your own meshes I'll get back into it. I know this will be the go to tool for animation. I have so much faith in that, that I'll even make a chat for this in my Discord.
Can you import reference video to help with blocking? What about games animation where the character needs to remain at a set origin point. Does the automagic physics calculations work in those scenarios (running in place, jumping over hurdles in place)
@@Cascadeur Yes that does thanks. But I still have some other problems where I was still not able to get the auto pose working with a simple "mixamo rig" so that could use some more work in the documentation or make a youtube video would be even better - cascadeur.com/help/category/58 - How do you set up the skeleton to work correctly because I renamed 9 bones from the red error messages I was getting and it did not work.
@@mrirurfkjsdo yeah.... the biggest problem with most 3d software companies is no good video training amd documentation. Its always the same when new software appears.
Well that's something interesting. Back in the years i played around a bit (just for fun) with Endorphine which did pretty much the same on a much lower level. But im interested to look into your Product and see what "fun" Projects i could do with them for myself.
Could you please, please add keyboard shortcuts for moving and rotating stuff without having to click on gizmos? That would be a such a massive improvement!
Would be amazing if their could be community animation banks. Like basic walk, run, jump, front&back flip, wallrun, etc. Make those drag and drop. And make them stackable and transitions from one to the other. Maybe I said that right. Lol
"Free for early adopters" probably means it will cost later on. They just need to build a strong user base now with beta-testers, which is why it's free :)
Please don't sell to Autodesk or Adobe. Love this software.
This need more upvotes...
Seriously though, dont auction this off to whomever has the largest money penis, think about who gives a sh.. about making good games. Because it sure as hell isn't the people at the 'top'
you know they will sell to the highest
@@AL985 Why? The investment model Blender uses benefits everyone and Blender is free. I don't think you're giving any credit to the people who make this software. They clearly are passionate about this software. And this type of quality can sustain itself without selling out to the highest bidder.
Gotta get unreal to see this
My Game Developer eyes are shining right now!
This software works for game animations?
@@dontqsy5101 yup
I'm a big fan of Nekki's Vector game on android and I've always wanted to know how they animated them. Now I can finally use their tools it feels like heaven. Thanks Nekki!
Cascadeur + Blender Cycles with RTX denoiser = revolution of budget high quality animation
i am just waiting for a blender cascadeur physics addon.
Blender x Cascadeur
Please make it happen
@@somerandomuser5155 more like Blender + Cascadeur :]
Can you imagine that? It would be minblowing!!
Please stay free forever this software is awesome
or with like...one time fee instead of Adobe-like subscription model
It says free for "Early Adopters", most likely meaning it will become priced later on. I'm unsure if it means you get to keep it free forever if you pick it up now or its unlimited free trial until it becomes priced or just legacy versions stay free.
@@Vivi_Strike Is it free now?
Eye catching stuff. Been following the software for a while now. Ground breaking.
Flaming Fox Lucky for me I got absolutely nothing to hide. My personal data is not existent .
@@FlamingFoxProd what personal info does it gather?
@@Elluem I looked more into it, not really much, not as big of a deal as I thought at first. Just stuff like your account login and the type of device you use
You guys are amazing. Have been playing with your software for over a year now and am always impressed. Other solutions have nothing compared to this. Would love to see continued integration with Unreal Engine! :D
first i was like: oh god those are sweet shadow fight 3 animations
and then i realised that cascadeur is literally made by nekki
cool beans!
Nekki created SF2, right?
@@Faun471 yeah right
Ребята, это бомба!)
duuuuuuuuuuuuuuuuude. the 40k fan animation fandom Thanks you IMMENSELY!
Ok, will give it a try...
tutorial series? XD
@@reonfraser7074 Will see...:-)
JAYANAM!
Tools like this will inspire the next generation of artists. You will go down in history, that I'm sure.
Nice too see that the concept for the node editor is left to right and not top to bottom!
Example of a node editor that is not left/right?
Since 3D character animation is crucial, I think this company would be bought by one of the big 3D software houses
There's a possibility that Epic Games might give money to the devs or outright acquiring them for user benefits. 👀
@@MakotoIchinose It could happen, but I predict Autodesk or Adobe would snap them first
This looks better than mocap imo. Being able to better implement 2D animation and gesture drawing fundamentals into 3D animation while speeding up and streamlining a lot of the workflow is huge. This will help a lot of smaller dev teams create more expressive and dynamic animations, especially for stylized games. Amazing work!
This looks awesome and shows a lot of promise! My only question is why this isn't trending.
Вы представляете какие возможности для любителей-энтузиастов открываются.Это же просто что-то.Обязательно попробую.
This is exactly what I needed, even the control scheme and layout is perfect. All the competition should take note of this.
The amount of people so willing to see you sell out to the highest bidder is so unsettling. Please cherish this creation as I'm sure you have and be careful. I'm sure there would be no end to the amount of people willing to crowdfund or buy this product from a team like this. Selling out might come with an instant reward but you're practically holding onto an evolution of the medium as a whole. Don't let anyone take it away and possibly mold it into a force to hold back the medium. You should be tightly rewarded for this but please create some sort of business model for people to pay for this sort of thing. The future is in your hands right now.
The work that's been done is so fantastic that it only gives me cause for worry about it being snatched up by some shadowy corporate entity. Godspeed and good luck with further development and success.
Haven't invested time yet to figure out if you have said this or not but: What are your plans for the future? Is there going to be subscription model only or can I buy the software? What are your plans as a software company? At this point if such questions can't be answered, I am personally hesitant to invest time into software that potentially might go the same route as Allegorithmic or Marvelous Designer... (sell-outs or subscription only) - sorry if this sounds harsh, software looks really good, and I think there definitely is need for this kind of animation software.
My thinking exactly. Looks really cool, but I am hesitant to spend time with it.
You are hesitant to spend time on this unless this remains free? Don't you want this company and software to succeed? If YES, then they need money you know?
Imo affordable options for monthly, quarterly and lifetime licenses would be best once the software releases out of Beta. :)
Moreover! IF the company /software is being sold to a giant like Adobe or Autodesk, then it would be even more reason to invest in learning to use this in your pipeline, as it would stay with us for a bit if giants want to invest in its development and possibly intermingle it with their tools ~ but ofc that's a future speculation.
@@Foqerman You missed my point completely... also, nowhere did I say that it should remain "free".
@@322ss OK that's nice then :)
A reasonable concern.
Wow, this is something I would of found on Two Minute Papers. Thanks for the amazing software!
Very nice course of study! Very nise software! And it's free!!!!
we must support this company to improvement
1st I hear of this. This is outstanding, more so if I can get it to work with Blender. Great job to whoever did this!
Omg those animations were so fluid. I wonder If this soft will have a mode "for complete dummies" that will allow to pick premade vast variety of different animations and connect em between each other like a dominoes to get an easy and realistic needed move. :-) That will be a revolution for indie game developers. :-)
Пацаны вообще ребята! Классно!
Amazing work! You guys are incredible. :)
I am sooooo excited to play with this!!!
WOW! This looks way too good to be true!!!
A blender collab would be amazing for all involved just sayin.
^^^^THIS PLEASE, If ANYONE deserves this it's blender, could you imagine what the blender community would create with this???
Thanks for the great software.
10/10 software, can´t wait to test it!
CACANI WILL BE A HEAVY CONTENDER FOR CASCADEUR. 😋😋😋
I love this software and I love whoever made it 100/10
wow this is really cool. might become part of my new game dev pipeline
Looking forward to such a beautiful and helpful tool
This just made my jaw drop tho. Awesome work
Feels like a gamechanger just playing with it for a little bit.
Combining this with Unreal Engine's robust animation handler is like match made in heaven.
Hi am using unity ,,,, is Unreal Engine has learning tutorials and community ?
@@Basseloob Unreal Engine has a tonne of learning resources and quite solid community. Not to mention a lot of perks, both free and paid, that you can scavenge for your UE project.
A incredible software !
Just signed up, so excited to try this software out.
I'm crying:0 Why? Because this is awesome
YET 2D STILL THE KING. 3D is SO LIMITED & BORING .
CASCADEUR WIN @ FAST POSE ACCURACY. 🥳🥳🥳
Looks amazing! I've done only some animation in blender, but now I really want to start learning proper animation with this software!!!!
I wonder if it's possible for this to be packaged with blender
Well this is the greatest thing ever.
Will download today inshallah . Tragectory system is just so beautiful. Tempts to animate even though I hated anim
Interesting! Looks like something I’ll have to play with.
its ducking Awesome Man
vamos a probarlo, promete mucho.
I am on board. You got me at animating made easier.
This is almost what i've always wanted
Definitely promising, hopefully you will survive. Autodesk needs more competitors. If you guys manage to import custom rigs from Maya/Max/MB, then it may spread quite quickly.
Good stuff! A pose library would be nice :)
Please... Nekki, Please dont sell this awesome software to adobe or Autodesk, please work on it some more, please make it more user friendly, keep the good work going, and dont give up on this awesome software...
This seems so good
It's Great
This company can become to a phenomenon in the digital world
Other software such as 3Ds Max and Blender and maya do not have this specialized feature
HOLY CRap this is AMAZING.....
Unfortunately I didn't have much time to use. As a solo indie game developer i have a lot of things to learn ^^, but i'm loving it!
woah this looks amazing
I'll be honest I forgot this was a thing for awhile but now that you can actually use your own meshes I'll get back into it. I know this will be the go to tool for animation. I have so much faith in that, that I'll even make a chat for this in my Discord.
Blender discord youtube channel? Neminem u woy
HOLY shit, this is such an upgrade from 3ds max keyframe animation
Definitely interested. But as mostly a hobbiest I'm more interested in what pricing and licensing looks like in the future
@@FlamingFoxProd what information do they collect?
@@Elluem Nothing major, I was worried for no reason.
@@FlamingFoxProd fair enough! It happens lol
@@UnchartedWorlds I've been trying it out, though I haven't yet done enough to day if I like it or not.
@@FlamingFoxProd now?
This is revolutionary, good job.
Замечательная программа, почему-то сразу вспомнил Endorphin. Очень жду русский интерфейс
This looks amazing!
thanks for this,this is amazing ;)
Never stop being awesome! I have to learn 3d animation more.
Love this software
Can you import reference video to help with blocking? What about games animation where the character needs to remain at a set origin point. Does the automagic physics calculations work in those scenarios (running in place, jumping over hurdles in place)
For now we have this page cascadeur.com/help/category/77
May be it will help a bit.
@@Cascadeur Yes that does thanks. But I still have some other problems where I was still not able to get the auto pose working with a simple "mixamo rig" so that could use some more work in the documentation or make a youtube video would be even better - cascadeur.com/help/category/58 - How do you set up the skeleton to work correctly because I renamed 9 bones from the red error messages I was getting and it did not work.
@@JohnSmith-rn3vl No answer after 6 days ?!!!!!! Come on Nekki, that's not serious !!!!
@@mrirurfkjsdo yeah.... the biggest problem with most 3d software companies is no good video training amd documentation. Its always the same when new software appears.
@@JohnSmith-rn3vl I agree, buddy.... but that's not excuse for not giving an answer after 6 days about such Mixamo rig that a lot among us are using.
Well that's something interesting. Back in the years i played around a bit (just for fun) with Endorphine which did pretty much the same on a much lower level. But im interested to look into your Product and see what "fun" Projects i could do with them for myself.
Nice project...
Love the animation
Exciting!!!
You should work together with Blender, this is really going to be a hit for Autodesk and other softwares.
@Isekai no Kyuubi This is free like Blender?
@@frankherman9434 Free for early adopters, it will be paid later on.
@@rewrose2838 nope
I will support u
This is pretty awesome.
Alright, I was really looking for something like this, more user friendly when animating characters.
Amazing!😍
Impressive stuff! What i time to be alive.
Blender: Revolutionizing 3D Industry
Cascadeur: Hold my AI generated beer
Animbot for blender is also needed
Mind blowing
Could you please, please add keyboard shortcuts for moving and rotating stuff without having to click on gizmos? That would be a such a massive improvement!
this is awesome!
Would be amazing if their could be community animation banks. Like basic walk, run, jump, front&back flip, wallrun, etc. Make those drag and drop. And make them stackable and transitions from one to the other. Maybe I said that right. Lol
Whoa, this is really exciting!! Where can I follow to make sure I know when the OSX version happens?
This is Shadow fight 3 and vector 1 animation
Oh my Lord this is so good
much better now!!!
Let’s hope it stays free forever
Never say 'Forever' in CG or FX's industry, NEVER !!!!!! Nothing exist forever in such business !!!!
Of course it will not be free
0:04 isn't that a move from shadow fight 2 using swords or machetes?
just downloaded this software .This is amazing . But will it remain free or have to pay later?
"Free for early adopters" probably means it will cost later on. They just need to build a strong user base now with beta-testers, which is why it's free :)
WTF? gotta try this.. Thank you! Love you!
They should make this opensource :)
And how would they finance it then?
I LOVED???? FUK LOOK AWESOME! I WANT IT!
Maravilloso!
Amazing...
I'm amazed
Can we add a reference video in this for reference animation like in blender (background video)
0:15 dope stuff
Im a 2d game developer so im new to 3d this might be my entry into the area. Will we be able to import in godot?