Planet Coaster College - Infinity Coaster Tutorial (Classic Rides Collection)
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- Опубликовано: 21 авг 2024
- The Gerstlauer Infinity Coaster (known as the Typhoon - Infinite ingame) is one of the most versatile, flexible and state-of-the-art models in the world right now. With launches, lifthills, beyond vertical drops and shuttle modes, it can do just about anything. For this episode of Planet Coaster College, I decided to focus on how to build a small launched Infinity coaster like Junker or Karacho - but with some elements also found on other Infinity Coasters, Eurofighters and older generation Gerstlauer launched coasters. But of course - feel free to mix it up with lifthills and launches all in the same layout.
Thought I'd forget to put these links in the description? Not today!
Gerstlauer's website: www.gerstlauer...
RCDB: rcdb.com/r.htm...
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About Planet Coaster College: PCC is a series of video guides in which I cover many aspects of making realistic and creative parks in Planet Coaster. One of my goals with the series is to make a video explaining each of the coaster types avaliable and show you how to build them, but there will also be some videos about elements of theme parks and the game in general, such as buildings and scenery. Overall, the series is directed toward already seasoned players of the games, though I do sprinkle tips that may be useful for beginners too.
A few notes about this video:
I found that 0.7 is the best for a 4 car infinity coaster.
You can make a custom vertical lift! Use the LSM hold and set the delay to 0, and then build it up using that. Make sure you put a chain lift at the end to catch the train!
The 4 car max requirement from Gerstlauer is only for Vertical Lift coasters. Launch coasters can have as much as the park wants.
Yeah. More than four cars probably would put too much force on the chain on vertical lifts. I wonder If a magnetic vertical lift could handle more but I don't see that coming any time soon.
Another thing for planet coaster 2, up to 10 cars on the infinity coaster
I think you pretty much always need to adjust the friction modifiers. It seems everything goes too slow on Planco especially the woodies.
I think 0.9 for multiple carriage roller coasters. 0.8 for single carriage roller coasters and wooden roller coasters
@@twistedcheese1 Actually I would say 0.3-0.6, depending on the coaster type.
I don't really play Planet Coaster anymore, but everytime you post a video, I have to fire it up and build something. Great videos.
jokka83 literally me rn
I found out recently that the Infinity Coasters actually have lapbars as standard, but depending on the park's needs/requirements/local laws they have an over the shoulder restraint option.
Fun fact : there's also two kinds of lapbar models! Version one is Karacho's train with the pipes holding up the seat and version two is literally every other infinity lapbar in existence :D
Smiler intensifies
I did not know Mystery Mine was an Infinity coaster! I thought it was pretty unique, but I didn't know it was one of only a few in the world. I absolutely love that coaster; it feels so smooth in all of its turns and flips. Its vertical lift hills build the tension so well, its drops rapid and intense, and that final inversion before you plummet down to the station brakes is absolutely terrifying. I love all of Dollywood's coasters, but Thunderhead and Mystery Mine are by far my favorites. You need to come back to Dollywood soon and ride the Lightning Rod; I have been to the park 3 times and never got to, whether it be due to weather or some other issues... :(
Kyle Flounder mystery mine is actually a europhiter
Just got on Hangtime on Sunday. After riding it, I am *very* excited to see this coaster, with the hangtime drop in the park. That coaster is amazingly smooth, and as someone who usually makes himself sick after 3 inversions, I was able to handle the 6 or 7 from hangtime with no issues.
@Jonny B It's hard to count them when you pop off with a spinning head!
The one rule I would have for an Infinity coaster is to make it relatively expansive. Like Silvarret said, mid size parks are best. Smaller parks would probably just get the cheaper Eurofighter model with 2 inversions.
Please make a realistic theme park (on planet coaster)
I agree.
I just had a thought 30 minutes ago if silvarret would do Infinity coaster tutorial 😂
Eric Thomason he said he thought not wish...
Jij geeft mij elke keer weer zo veel inspiratie en motivatie om weer wat moois te maken!
Needs triple launch, needs Gold Rush.
Jep ik zeik echt teveel over SLAGHAREN
Maar geweldig dat de Infinity Coaster nu in het spel zit!
Regarding the Trains: Gerstlauer writes on their website that you can get an Infinity Coaster with 2-8 rows (8-32 passengers). Right now, the longest is 5 rows on Gold Rush, with most of them having 4 (The Smiler, HangTime…), 2 (Karacho, Junker…) or 3 rows (Fury and Mystic). So I guess the first 2 rows are connected to be a "base train", with the chain dog, ARB etc. and then they can just keep adding more rows.
Super flexible and well thought out system.
im really enjoying the series so far. what i like most is the detailed analysis you come up with for all the different rides. may i suggest doing a flying coaster tutorial anytime soon?
The smiler 😀
👍there is a local theme park near me (Knotts Berry Farm) they just built an infinity coaster last year. One or my favorite rides. Thank you for the tutorial, your ride was very awsome!
hangtime?
Wow now I can recreate Hangtime. That's awesome.
i like hangtime more than the smiler and ive gotten raged at like 50 times
2 years late LOL
I'd love to see this coaster on the workshop.
YES!!!! I LOVE YOU FOR MAKING THIS VIDEO!!!! you have no idea how long I have been waiting for this model to be added
Me during this video: "I should realy have an internet resource describing coasters and their elements for me.."
Long live the description box :)
Yay, more Silvarret in PC, and a return of Planet Coaster College. Always love your videos and i have always loved this series as you are a great teacher and very knowledgeable on everything PC and well coasters in general. I appreciate the work you put in on these videos, thank you.
Great PCC as always! That DLC is very much fun! The block sectionning on the beyond vertical drop is flawed tho, and I really wish Frontier would change the coloring of the track (some track ties being the same color as supports currently).
Infinity always have the front two rows connected, but SLC and older Vekoma/Arrow sit-downs have their zero-car at the rear end for instance.
I think The Smiler having horse collars is more a request from the park (England wanting OTSR on inverting rides) rather than a question of Gen 1 and Gen 2 - tho they certainly were modifications between the first and the later models.
The Friction multiplier isn't really a cheat as long as you use it reasonnably. I mean, real coasters go throught a variety of tests where they change wheels and bearings to adjust speed so it's quite the equivalent of that.
Quite ironically, Gerstlauer are known for their roundish loops instead of using clothoids. They even got the potato loop on Junker and Monster which got extended hangtime.
24:38 "auto-correct" - I guess that's a mistake due to the auto-complete function of your phone!
My local park has an Infinity Coaster! Its always been a fair park but they've really started kicking out good rides ever since they built it
I wouldn't build an infinity coaster. If it snaps half the guests are gone.
hahaha lol
Just make sure your block sections are in order.
If it collides, 1/4 of your guests have major leg injuries.
@@ryan_n05 ok man still too soon
Mr Theme Park I don’t feel so good
When you said “some coaster nerds will know this” i was ohh shit he’s talking about me
Make a tutorial for the flying,dive,inverted and boomerang coaster
Thanks for making these. They are all so helpful because jumping into this game and trying to make a realistic looking and feeling Coaster is overwhelming. I wish we could make Blueprints out of track segments, cause I would use so many of your elements
Thanks so much for this tutorial!!! I followed every step carefully and made a surprisingly smooth coaster. I can't wait for more rides to be released and future tutorials!!!
That color blue really fits in with the scenery. Good job!
The smiler is my favorite in real life, its a beautiful Coaster with a amazing theme I love building them xD
“Seems almost a bit more chaotic than a lot of other coaster types”
RMC and Intamin: “I took that personally.”
The main reason I got this Dlc is so that I have the infinity coaster and gondola (and as far as I know the gondola work fine) and it looks like they based the infinity coaster design off of the smiler but they still chose to add lap bars (which don't bother me that much) and a vertical lift that can only end with either two beyond vertical drop so that's smashing, and you can't use the alternate lift (which doesn't have a catwalk) because it only goes to a maximum of 60 degrees even with track limits turned off.
It looks like I completely hate this dlc but I don't it's just that they based the two coaster off of iconic rides and missed a well know feature, like the smilers vertical lift and time travellers launch section.
The spinning coaster isn't meant to be Time Traveler, it's meant to be like Seirra Sidewinder at Knotts Berry Farm.
TheSpanish Potato oh I thought it was considering the fact it was called Interdimensional
Hey Silvarret, great video, but hangtime is definitely not the only coaster in the world with that system. Takibisha (The steepest coaster in the world) has the exact same one.
One element I wish you would have talked about was hangtime. My only Infinity experience was Monster at Adventureland, Iowa, but *DAMN* if hanging upside-down wasn't that ride's signature feature. Every element was taken at a super slooooow speed, the highlight of which was probably the final corkscrew, but the ovular loop was certainly fantastic. I don't know if any of the 4-car installations deliver as much hangtime as the 2-car model I rode, but it's definitely the highlight of the ride type, for me. Does Karacho have decent hangtime? Junker sure looks like it would.
I've seen all the POVs and while Gerstlauers do like hangtime, Monster is really insane! Never saw a coaster crawl through elements like that. But good point, it's definitely something I missed - Gerstlauers tend to have a good amount of hangtime (I mean, their most recent installment is literally called that! How did I miss that)
I love the stalls, especially on the left seat after the drop that left hand turn. Hands up you literally get yanked off the side of the car with that lap bar.
God if only my brain allowed me to learn from this and actually allowed me to build better then my life wouldn't be as depressing as it is each time I play planet coaster or watch it
Well, this episode came out quickly
Glad your back with coaster college. I suck at building coasters!
As someone who travels the world riding coasters, it’s nice to know I’ll have the tools to recreate the smiler now whilst flying to new countries - next stop Japan in 2 weeks 😁
Oh boy your going to be disappointed
Jackasaur 13 With Planet Coaster Or Japan?
LukeE94 planet coaster, considering the fact the infinity coaster can only do a vertical lift that ends with a beyond vertical drop so making the smiler will be as hard as using the eurofighter
Jackasaur 13 that’s a shame :/
LukeE94 yeah but hopefully if we keep complaining they might update it XD
Nice video silvarret. Haven't heard from you in a long time. Great to see that you are back.
Would you rather see parks install more coasters like this or save up for a few more years (perhaps at the expense of hardly installing any new flat rides either) and go for a more expensive design with longer trains, higher hills and longer ride times? I know magnetic propulsion systems probably aren't cheap haha, but I mean ... when is the next Millenium Force coming to a theme park, you know? When's the next X2 or flying coaster? Do you see these Infinite coasters as a result of cost cutting and space saving or the next step in innovation for coasters? Both? Best we're gonna get in today's times? The guests-per-hour must suffer compared to the rides of old with longer trains, not to mention the complexity of propulsion systems. Surely the downtime is about the same compared to some of the older coasters.
I'd love to see more Infinity coasters to be honest. Kärnan is an Infinity and it's one of the best coasters in Europe, and the things that happen inside the tower (I don't want to spoil it here) are unique to the Infinity model. And to me, they prove that you don't need tall drops and high speeds to to deliver a good ride. I see these coasters as a great innovation precisely because they are more affordable to mid-size parks - because innovation isn't just about inventing something new, it's just as much about making it viable and affordable.
Yep, I think you've convinced me. Innovation is often tied to newness and overlooks the practicality aspect, so good point there. I'll have to check out where Kärnan is.
Thanks for the reply Silvarret. I occasionally drop in on your channel to see what insightful information you have to offer about ... well, just anything really. I particularly loved a video you did a while ago about a park in Tokyo. I always wish I put aside more time to explore my own artistic ventures and this would be the game I'd choose to do it on.
omg those sweet memories !! i tried the madagascar mad pursuit in motiongate 😍😍🥺🥺🥺 nostalgic !!
I always look at the excitement of I wanna know if a hill has airtime
I'm a bit torn on whether to get the pack. When all you care about is the Infinity it doesn't seem like the best value, especially with the issues you pointed out. Great tutorial as always, though!
(Also, I'd suggest putting all your College videos into a playlist to make them easier to flip through.)
I think the Copperhead Strike coaster is amazing and the best thing in this new release. But then... That was part of the free update anyway!
Also, thanks, good point. I do have a playlist, it just isn't up to date.
@@Silvarret Oh, the only Planet Coaster playlist I can find on your channel is Jagerhorn. And it's a shame you can't recolor the Copperhead trains ;-;
Working on a compact indoor/outdoor adventure themed one now. Working title is “tomb rider” but it might change
Woo-hoo! And that was so kind of Rudi! :D
I'm somewhat disappointed that it doesn't give us the option to do the lift hill-backward drop option that Karnan has.
@Mal HQ you can probably just use the regular lift Hill and make it vertical or near vertical
very nice job! I like this coaster! Looking forward to your Zoo Coaster with Masked Bandit and Geekism!
Me when he went up close to the carts "That kinda looks like the smiler lol" 6:35 welp that'll be why then xD
I love your videos, keep up the good work
You seem to have an "in" with Frontier, do you know if they EVER plan to fix the transport rides bug? 95 - 100% of guests ride roundtrip on them so they don't work for transport.
I don't have that much of an "in", I'm not someone to pass along complains in any case. But yeah, that is one of the broken things in the game I'd still like to see fixed...
You have a coaster in the game named after you! But, no I wasn't asking you to forward anything, I just thought "someone" might see the comment lol
Back to the silver/teal are we? RCT3 vibes man
This was so great!! Thanks!!
I litterally love the infinity coaster that much that I am making one out of Lego
Smiler Intensifies...
Such a good addition
Nice Video👍
I am really hyped about this new dlc
Great work silv thanks for the great video
Steam workshop?
i also feel like the friction on this coaster type is unrealistically high, i built a literal giga infinity (lol) and it still loses energy soooo quick
Great video as always! I associate this coaster type with buttery smooth rides. I did about 10 rides on Lost Gravity in the opening week. Those new coasters are very enjoyable for sure! Same with untamed a year later(2 days after offical opeing), both still had the paint on the running part of the tracks. You've also tried them both I assume?
Definitely, love them!
Oh thanks =) but thats absolute no deal mate, youre welcome =) Enjoyed the tutorial while it took me 2 days to finally finish watching it lol
28:06 there is a cloud who is smiling
His name is coby
He is smiling because he loves this community and you
Say hi to coby
Shell raiser has the same lift hill too
When will there be a new parkitect episode?
yeah, it's finished! I messed up a recording recently which is why it isn't up yet, but it will be soon.
In Theme Park Tycoon 2, the Infinity Coaster trains all articulate on their own, no parallels.
Yea tpt2 has a few advantages
@@deejasart7766 but mostly cons, like how you have to pay robux to place stuff off grid
@@stixel I know but overall a good game
@@deejasart7766 yeah, I really like playing it, the front bumper camera in that game actually makes the coaster look smoother, not like the one in Planet Coaster.
great mate
On gurstlaur’s website they said that to have a vertical lift hill you can only have a maximum of 4 trains
13:15 the launch speed in MPH is supposed to be 76 mph, your welcome
Planet Coaster has the friction of all the coaster types a bit too high. So I already use a friction of 0,9.
I guess I'll use 0,8 for this one (if I ever get the DLC). ;)
Makes sense! I just didn't want to give false advice, didn't have enough time to figure out what was best exactly, but 1 is definitely off.
Add trim breaks on the top hat for more realism
There is a normal chainlift on the eurofighter model now
You should do a B&M hyper coaster if you haven't already
The only thing I don't like about this thing in Planco is the supports, these are just Eurofighter supports, while infinity supports are insanely diffirent, they probably are way too complex for planco's autogenerate tho so I understand, but they could have at least tried ;-;
This is a very disappointing addition to the game. People like me want to recreate rides such as Karnan and The Smiler with this model, but you can't do a vertical lift hill without a beyond 90° drop, thus making it impossible. In this game, it may as well be a Eurofighter with higher capacity and lap bars, when in fact the Infinity Coaster is much more than this
Wait really?? aw :(
Use the Linear Synchronised Motor and choose an appropriate speed then use it as a vertical lift
You can use the normal chain and go up 90° with it 🤔
U can use the lsm holding section
Why would changeing the friction be unrealistic? The friction is in acurate to start with and in real life the friction of a coaster can me improved with changeing the wheels, something that was nessecary for De Vliegende Hollander as it didn’t make the track with the wheels it had at first.
The classic Arrow teardrop and the clothoid loop are slightly different.
EUROFIGHTER HAD GOT A CHAIN LIFT! Same as this though. No catwalk :(
Nice Video
Pls steam? En make a realistic toverland re-make! Maak toverland na dat kun je! En dit zou ongelooflijk zijn!
looks dope xd
ziet hem gaan ziet hem gaan
pls make a video of the starloop coaster!
So there is no shuttle looping way like Gold rush? Or the fact all vertical lifts are presets? Isn’t this coaster to have infinite options? Like reverse launches and shuttle launch with transfer tracks and spikes and whatnot??
Nope, it's just continuous circuit :/
make a floorless coaster tutorial
bit late, but why does the normal chain lift not have a cat walk option?
How do you get 4 rows, I can’t find the option to?
Isn't there a way to add shoulder restraints instead of lapbars to the train?
Can you do a coaster college on how to create custom inversions please?
I don't even have an option for the different chain lifts and drops...
that one person who disliked the video is going to hell lol
It was not so smooth as your other coasters (accept the zero g roll that was awesome) but it was a very good ride
Could you make a triple launch coaster?
That be a eurofighter
When will your episode of uzuri gardens come out
...I'm still working on that one. Sorry for the delay, but I'm giving myself a bit too much work, I think.
Ok take your time on it. Quality is better than quantity.
No more Parkitect videos? :(
Soon!
there is cannibal with elevator and a 200 foot drop, not sure if it is gerstlauer coaster tho
It's custom, actually! But definitely similar to an infinity coaster.
what are the stats of the coaster would like to know what cause i want to compare it to my infinity coaster
Can u do a play trough for the career mode
Yesterday I rode the infinity coaster the smiler 13 times.
You should of done 14.
But seriously that’s a lot
Not to be rude but this type of rollercoaster is called a eurofighter not an infinity coaster. Both types of coasters are made by the company gerslauer or something like that the difference is infinity coAsters have longer trains and the coaster it self is bigger
This difference is something I address in the video! But this is an infinity coaster, and there are 2-row infinity coasters out there, e.g. Junker.
please do blobsled coaster.