Planet Coaster College - 4th Dimension Coaster Tutorial
HTML-код
- Опубликовано: 20 авг 2024
- In this episode of Planet Coaster College, I'm taking time to show how the X-Coaster - in real life known as a 4th Dimension coaster - works and how you can build one in-game. This one takes a bit longer than usual, since the focus is on the coaster type's unique spinning seat mechanics, rather than just its layout. That said, I hope you can still learn something from some of the parts in this video, especially if you've been too intimidated by the coaster type so far - it's barely been used until now, even though it's one of the most interesting and creative types once you get used to the controls!
Small note: I said lie-to-fly in the video a few times where it should've been fly-to-lie. The direction pretty much just refers to whether you're going from a position underneath the track to above the track or the other way around, but it's a term I messed up in the video nonetheless.
Small recommendation: if you like the coaster type and would love to know it works in real life, Coaster Bot has made a great video about X2:
• What is: X2 - Six Flag...
Follow me on:
✿Twitch: / silvarret
✿Twitter: / silvarret
Production Music courtesy of Epidemic Sound: www.epidemicsou...
About Planet Coaster College: PCC is a series of video guides in which I cover many aspects of making realistic and creative parks in Planet Coaster. One of my goals with the series is to make a video explaining each of the coaster types avaliable and show you how to build them, but there will also be some videos about elements of theme parks and the game in general, such as buildings and scenery. Overall, the series is directed toward already seasoned players of the games, though I do sprinkle tips that may be useful for beginners too.
60-70 degrees tall, never heard of that unit for height
Just paused it after he said that to check the comments and this was the first one of course.
Same x)
you ugly
Ooo banter
+Ben Bourdon This is the comments section, so yeah, of course it would be..
I've ridden X2, a 4 dimensional coaster in California, and it was honestly the most painful ride I've ever been on. You have to hold yourself in and keep your head from banging everywhere. Oh, and forget about your legs, they fly everywhere, and by the time the ride is over, you have a broken leg, snapped neck, and possibly major concussion. The thing is....all of that is worth it because X2 is just unbeatable in uniqueness and excitement. It's the BEST worst ride out there!
I haven't been on it, but this checks out with everything I've ever heard about it!
X2 hurt!! but loved it anyway! but jesus its rough, and i totally agree with you with the legs thing! ha
This is insanely accurate.
While painful, at least it isn't as bad as it's next door neighbor Viper.
X2 never bothered me. My personal opinion is that it was the coolest coaster I've ever been on.
I've tried to build this coaster once, but I could not understand how the rotation worked. It still seems complicated, but you explained it well. Thanks for this one Silvarret :)
Omg right sameee I kept my blueprints for it just to work on it later
I don't even own the game I just love Silvarrets videos!
Same
Even though Frontier didn’t add the realism of the X rails moving up and down according to the seat rotation, if you watch the video of the coaster train, not the POV, you can see the ratchet gear actually moving when the seats rotate, including in this video. They did nail that detail quite well!
The Schwarzkopf coaster is named after you. (S.L.V) that’s how important this channel is to the planet coaster community. Cant wait to finally get my hands on the console version and build coasters using these videos :D
You are such a nerd - I love it. And this is the best planet coaster series ever!
Silva your a legend in the coaster making community
I want to see the mine train coaster next. I've seen countless videos of people having non-realistic mine train coasters.
awesome astronaut The adventure pack one or the canyon crosser one?
I have to say, after recently being able to ride X2 at Six Flags Magic Mountain, most of these elements are eerily similar to real life. It's amazing how well you can capture the feeling of every type of coaster Silv. Another job well done!
Great Job This is prolly my favorite series as well. I do enjoy the kaola park and stuff but I like your tips and tricks and really enjoy the research and time you take in bringing us this. Great Job again!!!!!!!!!!!
21:23 I believe that, while not modeled after Vekoma Flying Dutchman flying coasters, the game does have the B&M alternative. The flying/Stingray coaster in the game is the equivalent, with the only real difference from a Dutchman being the manufacturer. And I would love a PCC on flyers.
Jacob Pedersen you can actually make a Vekoma Flying Dutchman using this coaster type and not turning on any seat rotation
Awesome video Silvarret, very educational! :)
COASTER BOT Coaster Bot!!
COASTER BOT Just like your vids Coasterbot 😉
Thanks! :)
Coaster bot!!!!!
10:30 - X2's Raven turn is more of a continous half loop, while Dinoonda and Eejanaika both have a stall to them. Both Dinoconda and Eejanaika also do a full seat rotation during the Raven Turn while X2 doesn't so I'm pretty certain the different shaping is G related.
Ah, that totally makes sense. Thanks for explanation.
I feel like based on the shape of Eejanaika and Dinocanda's raven turns are designed so that they would give you a bit of airtime at the top of them.
Silvarret X2 runs with music on the chain lift
That, and the fact that X2 was a prototype, but Arrow went bankrupt before they could prefect the Raven Turn, something that S&S managed to do when they aqcuired Arrow.
Eejanaika's you do get a bit of air time where as on X2 you do not. Overall though its doesn't matter because you will probably have multiple broken limbs.
Very inspiring. Had to stop at the vertical drop because I had my own ideas coming in at the same time. 100% inverted 4d is happening.
Silvarret, can you do a tutorial on custom-made inversions? Your zero-g rolls look amazing. I try to make them but fail hard :'(
the rotation from the hill to the first raven turn so harsh, you should rotation the seats like 1/3 into the drop.
loved vid bro please do more
the head was getting pulled down with G's
Very true, I got another comment on this - frankly I was too lazy to fix the rotation, but you're very right.
I saw a really neat 4th Dimension coaster on the Japanese video site Nico Nico Douga. It was also really funny for... certain reasons. ;p
I have been on x2, I don't remember it very well but it was still fun. The history behind the 4d coaster is very interesting, the owner of sf magic mountain met with the guys from arrow dynamics, and they didn't like how short the layout in the animation was so they designed the original X.
I watched a documentary on arrow development / dynamics a few minutes ago and thought that was interesting.
I made vekoma style flying coasters using this, my park guests seem to really like it!
I noticed during the build, once the track was complete, that the excitement ratings were less than 6. Did it's excitement ever increase once you had added more seat spinning in? Would love to know the final ratings.
In planet coster the AI loves shit that would kill you IRL.
@@Mech-Badger-Man unless you're over 8 vertical g's, that's a big no-no
@@Shmoob_ If it's extremely short, you can go to 9+ gs. When I tried to recreate Moonsault Scramble, it would produce 9.2 Gs right before the station because you cannot change the slope of the first lift on the Boomerang
you should do the next coaster college on a intamin or b&m giga
Congrats on 90K subs Silv 👍
Nice video as always ;)
The reason X2’s Raven turn and Dinoconda’s Raven turn are different is because, they are made by different manufacturers. X2 was the last coaster that Arrow made before they went bankrupt. After that, S&S decided to revive this coaster type and make the others.
switching from backwards to forwards when the track rolls breaks my mind
Excellent tutorial , it helped me a lot with this coaster. Finally I can make a decent 4th dimension coaster
Please do B&M Coasters next they are awesome.
xXRoccatXx 👍
Very Helpful!
Thanks! Very handy video, this coaster has been bugging me since RCT2...
I love your vids! You inspired me to want to get planet coaster. I’m getting it tonight!
Beautiful coaster footprint! I love it so much
Wow, amazing. Thanks for these detailed explanations and all this background info. Really great video, great job!
If they added a little hologram for all the rides with rotation to show how it would be pointing would make me wanna use this coaster
Cause idk which direction is which
you dont hit the face-down drop soon enough, and you have the bottom of the drop putting all of the Gs on the riders' shoulders.
then your element you made, its cool, but you rotated it a way that pushes you away from your seat at a quite forceful spot. , which is fine for vekoma flyer or b&m flyer.. but arrow/s&s restraints dont allow that dynamic comfortably. that's why these feel not as crazy as you might expect with always rotating to have the force towards the back of the seat
True, thanks for the tip. To be very honest, I realized the bad rotation on there, especially compared to X2/Dinoconda/Eejanaika which don't have it, but I didn't bother to figure out the right rotation for that section. You saw straight through my laziness!
Person who first thought up the 4th Dimension coaster: Y'know how coasters can make people throw up?
Bad-Influence friend of person who first thought up the 4th Dimension coaster: Yeah, coasters can do that sometimes.
PWFTUT4DC: Not often enough.
B-IFOPWFTUT4DC: 'Scuze?
PWFTUT4DC: More. Vomit. Damnit.
B-IFOPWFTUT4DC: ... Let's do it.
fun fact this is the coaster that killed Arrow. S&S bought their assets and built the other two after Arrow built X
Still hoping they add the ability to set custom supports in. The trackworx and support pack (forgot what it was called) certainly added another level of customization in RCT3, I think it would be neat for this game too. E: I'm aware you could build your own out of a million elements meshed together, but surely it would be easier to do the entire track custom if we had pre-fab pieces that worked similar to how they did in RCT3 (resizing themselves as needed).
Thanks, subbed
Now I want to make one of these that flips 360 degrees between every track piece and call it "Centrifuge"
Imagine the clean-up operation that would be required for a ride like that
I think a saxophone feature before the proper first drop would be really well placed for a coaster such as this.
these coasters also rock back and forth a bit, dinoconda does this just after the station. I know rollercoaster tycoon 3 has the vekoma flying dutchman, but for some reason they went with the B&M flying coasters. Maybe because of the fact that there aren't a lot of them in real life, or maybe they couldn't get the license for it.
Personally, if they are going to add more coasters, I would like to see the MACK water coaster and the Bobsled coaster
silverblade604 pc doesn't get the license for any of the rides they use that's why they name the coaster different so they don't get copyright infringement
yeah, thats what i thought too. but the rest of the coaster looks just like in real life
Yeah, the seat spinning may be a bit complicated for newcomers, but I finally managed to create a good 4D coaster, named Magnum X-325.
Please can we have mac rides vs Gerstlauer tutorials ideally multi launch vs euro fighter.
Keep up the awesome videos and thank you for all your efforts and time for the community.
actually, it's in meter per second per second, since it is an acceleration (m/s^2)
*EXCELLENT!!* I learned a ton in this video.
I’m working on making my own version of this kind of coaster in rct3. It is almost impossible Witt the limited pieces I have, but I can’t wait to get this game for Christmas (I’m celebrating late)
6:42 your washing machine is done. we have the one with the same sound :p
I love this series!
the ones I know of are in Magic mountain back when I played rct2. the time arrow went bust
very interesting, so far
I swear i have been on the very coaster you made. it was in Japan in a park called Fuji-Q highland.
eejanaika
best college yet!
He said 4D coasters tend to have higher stations. But The Joker (the 4D coaster i'm familiar with) station is ground level. and only has 8 seats per car. (4 seats on each side of the track) The joker also doesn't curve around(like he said all the real life 4D do), It's all built up. A Straight up lift.
I'm not saying this coaster is bad, Its actually really good.
that to different coaster manufacturer
He's talking specifically about these Arrow/S&S 4th Dimension coasters with the controlled rotation. You're referring to a free-spinning 4D coaster.
I know they're also called 4D coasters, but they're a different sort of.. coaster type? For one, the seats freely rotate as opposed to having a set pattern in which they rotate. No such coaster type as The Joker exists in Planet Coaster.
4D coasters of the X[2] have a normal 3D track with an extra "dimension" from the rotating seats. Those free spinning ones have a 2D track layout and rotating seats, so they should really be called "3D coasters" to be fair.
TheCanadianBanana s&s bought arrow when they went bankrupt
X2 is showing its age. I don't know if it's the trains or the track that rotates the seats. GOOD NEWS is they recently refurbished the trains for the ride so I'll have to go try it out again.
Total Shots rode it two weeks ago and I have to say nothing hurt when I got off so lol but I think I just learned how to ride it better
X2 actually has a first drop of 88.5 degrees. literally unplayable. 0 stars.
At sixflags over Texas were I live
The drop on x2 is actually only 88 degrees.
Amazing video, Silvarret! I made one of those in my Challenge park and I had no idea the seats even moved! I was wondering why the heck this coaster only traveled backwards, as if it were an error on Frontier's part. Thank you so much for explaining how it works! Keep up the awesome work, and will you continue doing Coaster College videos? I'd love to see your versions of the Looney Turns and Spiral coasters.
-Swede
TheSwedeGaming 4D Coasters do travel the lift backwards, the reason for that I do not know.
That was Awesome 👍
Hey Silv, thanks for those great Tutorial, i really like the insight on the "realistic" side of building coasters in this series. Is there any chance that you will do a PCC about the spinning coaster in the near future? Would be extremely interesting to have a realistic perspective on those things, because i dont see them that often in parks.
Interesting that people use the term 4D for a 3D move that is hard to imagine....
drinking game------> any time he says
-lye to fly element
-raven turn
-angle
take a shot
good luck
if you are having a bad day. add weeny to that
Planet Coaster: Grizzly Valley (Part 11) - Mainstreet Palace. Watch this video and just drink on Weenie and Chimney have fun :D
Hardcore mode:
- element
Thomas Schofield never try to drink at "uhmm" :^)
you'll get serious health problems.
- little bit
^ omg he says that often.....
Having ridden Eejanaika in Japan, and tried so hard to recreate it in RCT3 and PC, this looks amazing. Fun bit of trivia: Eejanaika doesn't really have an english translation (it has multiple meanings) and what the name means is not clear. However one of the direct translations is: What the Fuck. Pretty much sums up the feeling after getting off one of these things
Lol, that's great - though I always read that the park itself goes with the name 'ain't it great?'
I've heard that too. I think that goes with the fact that there are multiple translations for the word. At least that's what my Japanese speaking friends tell me.
Kind of sad you never mentioned how the seat angle correlates to the persons orientation on the track. I'm looking at the angles and they don't make any sense to me in relation to how the guests are oriented. Do you have any tips for how to figure this out? Been trying to make a pugachevs cobra kind of element but can't figure out the orientation of the seats.
Actually the drop on X2 the most famous one of this model has a drop of about 80 degrees. Not vertical.
Another great video, silv!
Also, I love planet coaster, but come on, we have 4D coasters, but no intamin/mack launched?
koekeritis well, we kinda have an accelerator coaster but it's so limited to what you can do with it unfortunately. I know they took their inspiration from formula rossa (obviously), but man, they should have made it more versatile. maybe we'll see a Blitz coaster soon enough eh
Jeffrey - The Torque (Full Throttle at SFMM) is the closest to a Blitz.
Silvarret said DooDoo TeeHee! 2:07
X-2, the craziest hyper coaster that nobody calls a hyper
Mr.PlanetCoaster just like lightning rod
@@BradyPetway I agree, but technically no if you count height from the terrain and not sea level
Mr.PlanetCoaster I’m counting from the station to the top of the launch
@@BradyPetway that's fair
me: Build 4 meter elements and make the seats rotate from +360 to -360 back to back while traversing the usual Blender layout
I really, really, really, really hate how you can't make it spin multiple 360 rotations in the same direction. It always has to go the other way first.
I wish you didn't do predrop on all of your coasters. Like literally the majority of steel coasters don't have that at all. it's steep climb followed by steep drop.
ALL 4D coasters have a pre-drop. I'm sorry, but I'm following what is realistic for the coaster type here.
Silvarret I was more referring to previous build types. they all work great though.
Ah yeah, I'm sorry for my blunt reply. It happens to be because many of the coasters I've made are older/less standard coasters that do have predrops commonly. When I get to some newer ones, I'll let them out though. That said, most coasters do need pre-drops to let the strain of the lifthill chain.
@@Silvarret Is there a physics reasoning to pre-drops, or is it more of a psychological false-start type of thing?
@@western2396 there is! It's to disconnect from the lifthill chain. Otherwise the coaster would be dragging down the chain.
The seat rotation wouldn't be a problem if Frontier kept the beta build interface for these coasters. The release version of that interface is bad and Frontier should feel bad.
Do these X dimension coasters really put your head towards the ground at the bottom of the first hill? That seems like it would make your eyes pop out of your head...
No. You come out on your back.
Can you do gigacoaster? Or B&M Floorless?
could you make a minetrain coaster tutorial
It looks excactly like X2 at six flags magic mountain
Met welke recording software neem je eigenlijk op? Als je dit op hebt genomen met fraps, was je file waarshijnlijk 40 gb :P
X2 is terrifying
I didn't know degrees was a height measurement. The more you know!
cool vid man
Manatea Uploaded 1 minute ago. Video is 38 minutes. Can you look in to the future? Although Silvarret is always a +1 for me.
+JwJw01 Of course I can look into the future, im a god damn Manatee for gods sake ;)
Isn’t that last lie to fly element a fly to lie element?
I'm going on X2 tomorrow :D
How was it Mountain?
Can you put it on the workshop?
What kind of computer do you recommend for this game? It's so smooth on your end! I was thinking about getting the new Razor laptop 1TB. I can never put more coasters in my park because it runs so laggy.
Trazilla It's more CPU than GPU intensive; whether it's more so single or multi-core reliant, I have no idea, making it harder to recommend a certain CPU
But a decent graphics card will definitely do you good as well
+Chopped Butter currently I have a Intel(R) Core(TM) i5-4200U @ 1.60GHz 2.30GHz
Trazilla
what gpu do you have? going just on cpu the game wont run that great with that cpu
+Th3battlecow not by my computer at the moment. But what type of computer do you recommend for this game. Ready to get this game up & running smoothly.
when you say there are three different IRL 4-d coasters, you're counting the S&S free-spin model, too right? or is there a secret clone of X-2 or that one coaster at Fuji-Q that I haven't heard of
Theres x2, eejanaika (idk if I spelled that right), and Dinoconda
@@ryankiser294 oh I hadn't heard of Diinoconda, funny thing is right after I commented this I found a P.O.V of it
@@Shmoob_ hahahahahah, yeah
In Texas
ya
i wish there were free fly coasters
This coaster is a bitch to get right.. The first thing I decided to do when I got planet coaster was recreate one of these.. The track layout was decently easy, but the seat rotation, oh god what a nightmare.
Woooo a 360 flip.. you're a skater? Ahahahah ;)
Is that X2?
Heads down at the end of the first drop... My nose would definetely bleed.
Why do you have mph for speed and meters for length?
I do the same. don't question it.
Why? xD
PeXxaN The building system is completely in meters, so it can be helpful to use them, but MPH is clearly the best speed unit.
wondering the same thing.. when you use the metric system, go all the way right
I never bothered to change it, and I have to say, I don't think I ever needed to know the speed exactly.
FujiQ-Eejanaika
is there a pov?
Maximilian Geitz Just watch it all. But 32:18
There is @32:26
vc é brasileiro ??
Mmm this ride is not realistic it doesn’t have an 88.5 degree drop.
100k remember I was here scence 15k.
Better then X2
X2 is the worst mega 4d coaster
Stokes The Red Panda they say X2 is a fifth dimensional coaster idk it looks like a 4D coaster but it's one of my favorites
Bryan Salas it's a 4d coaster
TheY alL hAVE 7 cArssssssssssss