Woah, this is a hidden gem of a channel! A small suggestion I'd like to make is as you're making the graph, explaining the theory a tad bit more might be better. Excited to see the channel grow!
Thank you for great tutorial, i follow step by step but run into a problem, outline create perfectly but when a model intersec or block view by others, the outline effect dissapear on area between them.Do you know what created that issue ?
Hi, nice tutorial. I'm having problems for rendering transparents with these fullscreen pass render features. All objects in the scene are affected by the post process except for objects with transparency. I changed the injections point, but nothing. If you know a solution for this, please let me know.
You might be able to do something with which render pass you are using and render a material after the fullscreen shader pass, but I have not looked into it myself.
Woah, this is a hidden gem of a channel! A small suggestion I'd like to make is as you're making the graph, explaining the theory a tad bit more might be better. Excited to see the channel grow!
Thanks! I will try to keep that in mind for future videos!
wow perfect timing I was looking for something like this because I saw the animal well launch this morning
Never heard of it until your comment, but the trailer for the game looks cool!
This is amazing!! thank you very much
This outline effect is really cool but for some reason doesn't render on the player at all, but renders on everything else.
wow! do you possibly have a tutorial for the quantize effect you showed in this video?
Not yet, but I could make one!
Thank you for great tutorial, i follow step by step but run into a problem, outline create perfectly but when a model intersec or block view by others, the outline effect dissapear on area between them.Do you know what created that issue ?
Probably not a great enough difference in the depth texture to maintain the outlines of intersecting objects.
Hi, nice tutorial. I'm having problems for rendering transparents with these fullscreen pass render features. All objects in the scene are affected by the post process except for objects with transparency. I changed the injections point, but nothing. If you know a solution for this, please let me know.
Transparent materials might not be included in the depth texture :/
Thanks for video!! I want exclude some objects from full screen shader. Do you know to do?
You might be able to do something with which render pass you are using and render a material after the fullscreen shader pass, but I have not looked into it myself.
Круто