ATS/ETS2 Tutorial: How to make a truck accessory!
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- Опубликовано: 18 сен 2024
- Ever wondered how people make truck accessories? Well wonder no longer.
I show you from the very start from installing the Blender addons to the final result in the game.
SCS Modding Wiki: modding.scssof...
ConverterPIX: github.com/sim...
shape1.sii (copy and paste into a new shape1.sii file) (use Notepad++) and adjust the file name and path as neccessary for your mod.
SiiNunit
{
accessory_addon_data : shape1.kenworth.w900.cube
{
name: "Cube test"
price: 60
unlock: 0
icon: "adr_1632"
exterior_model: "/vehicle/truck/upgrade/cube/cube.pmd"
}
}
Leave the icon blank for now unless you know how to make one.
I have so much respect for game developers after watching this.
Thanks so much for your time and knowledge, after watching many tutorials on youtube I found yours, the simplest most direct least confusing of so many out there, to follow ....... much appreciated .
You're very welcome.
Thank you sooo much for all your tutorials! After watching this one a few times I finally was able to make a truck node. Definitely a lot of places to go wrong. One thing I did mess up was not assigning my root SCS node to the same exact place of the model locator. It was an easy fix once I realised what was happening. Keep up the awesome tutorials mate!!!
Going to keep this video in my archives, very usefull and very well explained!
Thanks! This is the bare bones of blender modelling. Without needing to setup folders, addons etc you can get a new accessory done in about 10 minutes. I will be covering the Look and Variant system in ETS2/ATS at some point as well.
Im from Brazil and i need to say that was the best tutorial of how to create an accessory for ATS/ETS2 from youtube, thx!!!
3:25 I can't find the tutorial you mentioned. Can you drop a link?
You are awesome! Thanks for sharing all your knowledge, it will help the community a lot!
I Don’t know why my accessory isn’t showing up in game :( I’m following every single step of yours but still no success.
It's working!! Thank you so much.
Please, if you have the opportunity, put the tutorial on discussing the complete sii files and editing them and the topic of hookups in your channel, because it is really a pity if these tutorials are not complete. Anyway, thank you for all your efforts.
i have a video discussing how to make hookup slots.
same here i couldn't find the video he said about the hookups folder
Excellent video!! This is very helpful!
難しいですが、tutorialをありがとう❤
Hi Digital X ! Could you make a video on how to create a cargo for SCS flatbed please :) thank you for your video :)
Thank you so much man! I need help making my first mod this video is helpful but how do I make a mod for the interior of the truck?
ey your thumnail looks familiar
nice tutorial man
Might have seen it on the scs forum haha, thanks!
Hi! I followed everything you did but I can't find the 'upgrade file' . I only have 'truck' and 'share'. How can I fix that? Thanks in advance.
Hello Sir, do you have any idea about how to change the in-game name of the accessory locator? Like in your case it came as cube in-game as it's named like that in truck base , but is there any way to somehow show it as different name like "Front Cube" (for example) in-game
There is a lots of tutorials and most of them in indonesian language very hard to understand , thank u sir for your tutorials , can u please make a tutorial about how to edit a truck body chasis and make some custom accesories like wide body , custom front and back ?
i worked it out export then convert dont pack and it works
is there a way to add the accesories to the truck in blender all at once and on their position already ? or atleast something similar to this even its 1by1
I was getting the red box on the conversion tool for the >> PACK MOD
Hello, I also need your help. I follow everything you do on a tutorial but the difference is that I took a volvo fh 2012 from SCS.
I follow everything you do until minute 06:29 until the export but I notice that you have the ubgrade file but I don't.. and further enter that folder to put cube.pmd and the textures but I don't understand what I can do if I don't have that folder..
Thank you, sorry to bother you!
I do everything the same as you but from minute 7:30 onwards I only get error messages in Blender. I don't know what's wrong. It annoys me that I can't create a mod
Finish it according to the steps. You can't see the accessory points in the game.
Same for me
4:35 Where did You found this file?
every time I place the textures and export the message "Texture file" from material 'mat_0001 plastic leather doesn't exist inside current Project Base Path.
TOBJ won't be exported and reference will remain empty, expect problems" the textures turn pink
awsome tutorial, i was wondering, do you also happen to know how to make 3d cargo for flatbeds to add
I would also like this tutorial. Ive been tying before with no luck
Thank you so much for this man! This helped me a lot creating my first ever mod!
I have a question. What should i do if i want different texture choices for the cube?
You're welcome, regarding different textures on the cube (or any accessory for that matter) I will be creating a video on the Look and Variant system, that covers textures and different shapes from the same model. I will probably get around to it tomorrow or the weekend.
@@digitalx8460 Brilliant! Thank you so much, can't wait for that! Subbed to your channel!
Every time I click PACK MOD I get an error :/
I wonder if you can help me. I made a Steering Wheel in Blender, to use with a Scania NextGen. I modelled it and tried to pack it into a Mod with the latest Blender Option. It did pack it and the ZIP seems to contain everything. But the Mod simply doesn´t show up ingame.
So what did i wrong?
Make a tutorial on hanging accessory .. thanks
When i go to vehicle\truck there is no upgrade folder. can u help me?
(8:00)
awesome but now how do i make something cool and not a cube what program do i use to make a 3d bumper ?
hi, do you think you could show us how to add an onboard computer for trucks? thanks for your help.
Hello! Thank you for your guide. I've been wanting to make an interior cabin accessory but I haven't found much videos regarding to that. To make an cabin accessory, do I import the interior model of the preferred truck instead and follow the guide or need to do something else? If you have any ideas or documentations or videos on how-to, I would be very happy if you would share them as I quite need a point of direction to begin with. Regards.
I can make a video on how to do the interior accessory sometime next week. It works very similar to the exterior accessory. I've done an interior accessory for the GPS on the 9900i Addons mod.
@@digitalx8460 I would really appreciate it! If you are going to, take your time making it. I will be on the lookout.
@@digitalx8460 Looking forward to an interior accessory tutorial as well. I understand that the process is similar to the exterior, but a proper tutorial from you about it would be immensely appreciated (particularly, I'm curious how the Sisl's Megapack can put one accessory in different areas, like, the same magazine can be put on the floor and on the dashboard as well). And thanks already for all the tutorials you've released so far, you're definitely the best at explaining how to do things properly when it comes to ETS2 modding.
I wanna start making high quality trucks for ats, do I need this blender? I have the z modular already
Hello how’s it going, Followed all your steps but for the 389 nothing shows up idk wat I’m doing wrong. Any tip to help me figure it out Ty
Please can you like the referenced video of hookups please
how would i get the equivalent of the w900.scs file for the scania RJL as i cont find it
Is it a problem if I do not have the mod folder on C:! What files are created here at the video 14:00?
At 7:57 a Locator is created I see the already when I activate the mod? I have the following folder: material, vehicle, including pmg and pit files, but with you the files are somewhere else? What am I doing wrong. Thanks for your help.
At 14:00 that's from importing the truck, files are created automatically in the work folder you make at the beginning when you import the w900. No locator is created at 7:57, the orange axis is the game_object (the truck) which holds all the model locators, pieces etc. I don't know what's wrong because I can't see your folder. It needs to follow the structure I show.
@@digitalx8460 I import the truck, folders are created, make a locater export and pack mod afterwards.
After that I have a zip in the mod folder, zb. cubetest.zip. Can I see here already with this created zip (mod) the locator on the truck?! Sorry, anyway thank you already.
@@rainproof264 That sounds about right. Can you list the folders in your cube.zip please. The model locator should appear by the grill on the W900.
just skimmed and going to watch properly tomorrow, so can you now then place that cube anywhere on the truck with pressing the dot locations on truck
If you have the cube (game_object) centered in Blender, wherever your node is on the cabin model, that is where the cube will spawn. If you place the "cube" model locator on the roof then the cube in game will be on the roof with the model locator.
@@digitalx8460 i tried it but up to the export part, it exports fine but it doesn't make an upgrade folder
@@CMoDZ3D You have to make the upgrade folders yourself. If you check a truck mod, and look at the files vehicle/truck/upgrade etc. It's like that.
ok it does not show up. but I think I know why my Shape1 file is just a text file. but it needs to be a .sii but even though I put .sii at the end of the name it does not change are you using some kind of file converter?
I have notepad++ but .sii is not listed and putting it at the end of the name does nothing
tried to add to the body of the trailer. I made a locator (test), registered a folder named locator (test) in the accessories folder. No point. I'll prescribe (in body.sii) defaults[]: ".../accessory/test/shape00.sii" - appear on the model but there is no way to remove or change it. It seemed easy, but I can't.
i couldnt download the conversion tools, for some reason when i clicked on 2.12 or any other version it never installed.
Odd, can you try this link? download.eurotrucksimulator2.com/conversion_tools_2_12.zip
Hello dear friend, thank you for your good tutorials. I did this for Eurotrack in version 1.44 and with updated tools, but unfortunately my cube is not known and will not be added. Please help me. It is very important for me and I guess because of the new update. Game This problem has occurred and it is possible that the sii file should be changed
Double check your accessory .sii file. I've made accessories on 1.44 and it works the same way. Check the game.log for clues. Start at the bottom of the file and go up.
How can I fix no textute red color?
You're missing a mat file. When you make your truck accessory and load into the game and see the "no texture found" close the game, and check the game.log for any missing .mat files. Then all you need to do is find the specific automat folder in the truck accesosry mod (f7, bc etc) and copy it over into the main truck mod. If that makes sense?
Whenever I export, it pops up with a bunch of errors
Sorry I just seen this, what errors? sometimes RUclips shows I got a comment but I click and it don't show up so I can't reply.
@@digitalx8460 No worries i don’t get this error anymore
I can't make this because my blender lags a lot 😓
What Blender version? System specs?
@@digitalx8460 blender version 2.90
System specs
8gb ram
Intel i3 4030u @1.90Ghz speed
Intel hd 4400 graphics
@@digitalx8460thanks for replying
@@Piyush.Pandey Not sure what to suggest, sorry. Could try a lower Blender version but you may have to downgrade your Blender Tools and other addons.
@@digitalx8460 sir,
Is there any option to download scs blender tools for lower blender versions?