Series Playlist: ruclips.net/p/PLOKD3AtqYMEhAibG4Eoa_i7BOPpeX0mL6 CONVERSION TOOLS FIX! - SCS forgot to include a file in recent conversion tools, if you get an error, create `extra_mount.txt` in your conversion tools and the folder will now work
@@Clarko88 Sounds like you probably didn't read the tool versions before you downloaded Latest blender IS NOT compatible. Try Blender 2.9 or 3.1 (Download the appropriate tools for said version) Links are all online or in the blender channel in discord
Great tutorial! Short and straight to the point. However, if you run into *the* problem with the conversion tool (Red background, "Conversion tools path is incorrect! Please fix it first." when trying to pack mod): Create an empty text file in the conversion tools folder called "extra_mount". (That's "extra_mount.txt")
Awesome my friend look forward to more blender tutorial on modding both ATS and ETS2 and running your first mods on both sims. awesome work. keep it going.
with american truck simulator, there's only 1 truck at 4:37, the daf_2021, and its pmg file in the static subfolder called xg_4.2 stresses my PC for 10 seconds, and then there's nothing in the scene
@@fillman86 glad you got it sorted. 3.2 And below is currently working at the time of this comment During the video, I was using blender 3.1 however have switched/downgraded to 2.9
Hi, this works even if I want to load my own cargo because I also want a Budapest mod that would include the T5C5 tram running in Budapest and the cog wheel
when i try to install the wrapper in blender (steam), it not showing up why? I using the latest blender version from steam and scs tools and wrapper latest version too
@@penjelajahmasalalu5472 Please ensure you read the documentation. Latest Blender IS NOT compatible. You must download the correct tools for the correct blender version
@@InsaneCallum I uninstalled the versions I had installed and am going to try again, first I downloaded an older version of the SCS blender tools and later the new version so I might have taken the wrong version.
@@InsaneCallum I really appreciate the quick reply! Unfortunately even including it as an archive the trucks still dont show up. Any other ideas by chance? Thanks again!
It means your mod wasn't imported from the root, so the textures were not found.. When you open the zip of the mod, if the first folder you see is not `def` or `model` etc, thats a problem
Hey, good morning, here in Brazil. I'd like to ask a question. When I set the folder in the conversion tools helper, where I downloaded and extracted it, when I set it inside Blender, it sends the message 'Conversion tools path is incorrect! Please fix it first.' I don't know what it could be because I: 1- downloaded, 2- extracted, 3- left it in a folder, 4- entered Blender, 5- clicked on the little folder icon, 6- set the folder where I extracted the conversion tools, and it's giving this error. What could it be?
i have a question, i got flare error when exporting truck model. there it says "object 088 (exm) has unexpected flare "name flare" and it occurs in all objects that have flare. even though i have setup hookup library.. can you help me?
@@InsaneCallum does the flare format have to be a PIM file. Maybe that has an effect because all the flares from the trucks that I have imported are all in pmd format
@@InsaneCallum okay honestly idk what im doing wrong, i tried 4.1, 3.1, 2.9 on 4.1 the import itself doesnt work and on 3.1, 2.9 i get "Conversion tools path is incorrect! Please fix it first." even tho i have the "extra_mount.txt" in my conversion tools folder
Good tutorial until i encontered a problem, when you loaded the scania, for me it just freeze and when it comes back again there is no truck on the grid
@@InsaneCallum im impressed you answered lol, tho... - my blender is 4.2.1 - the latest version of Scs tools (the one I downloaded) are for blender 3.2 There is no more recent version
Why is there no io_conversion_pix_wrapper.zip file on my computer when I download the conversion file and go into blender just like you? Hope to respond soon
1. Nice one, rly helped me out here 2. No idea if someone already asked but: 5:45 what do I push when I use a german keyboard? @ is no extra button on a german keyboard : / help?!
hey bro. are you there? I want to build a truck that can be easily used to display shipments for my boss at work. DO you think this software can help me create a template that can always be used to show what can be carried per time?
hello Cal, I have just tried this hovever when i go to edit my conversion tools file path it does not let me and it says " Conversion Tools Path Incorrect! Please fix it first." do you have a solution for this? Thanks< Oliver
Great Video! Only Problem i have is, that the Interior is not loaded with the Truck Model. I have to load the Interior separately, which then makes it sit below the Truck Model. What am i doing wrong?
That's right. The truck and interior are separate models They won't fit together as they are never rendered in game at the same time There are two interiors. (Interior view and exterior. Ext models is what you would want to look at if viewing truck from outside)
could you link the playlist were it has the entire series you have a lot of videos and is a pain to scroll through them all to find just this series thanks in advance
would it be possible to show the setup on blender for ATS as well and to say import the step Left/right front and rear step left/right of a truck pete 389 as example to add hookups on the steps for adding lights to the steps. or maybe to import a truck from a mod to add the hookups to the steps to add lights on them I am sure it is possible but not sure as to how to do it. Assuming I would have to know the model of the step on say said truck to add the hookups to it. then will all is said and done go into the garage and add the step for said truck and then i would have hookups for lights on the steps colored or plain either way would work. Couldd you do a video of sorts if so I would be forever grateful as to know how this is done. Already have truck model step is already made it just has no hookups on for lights. Since I am new somewhat to blender hope I explained that ok. Sorry if I did not. Thanks in advance and your attention great job on the tuts.
@@InsaneCallum Do i have to have the full game installed on my computer in order to go with ur process? Or it works by finding mods online ready to download like in Assetto Corsa for example? Am really having a hard time with this, something is missing it s not working with me at all..
Doing what you said got some errors! Unable to import SCS file [tried all versions of Blender] Error: Python: Traceback (most recent call last): File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 703, in execute bpy.ops.converter_pix_wrapper.list_and_import("INVOKE_DEFAULT", File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py", line 113, in __call__ ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo) RuntimeError: Error: Python: Traceback (most recent call last): File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 380, in invoke if not self.model_browser_data.is_subpath_valid(): File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 193, in is_subpath_valid dirs, files = get_archive_listdir(archive_paths, self.current_subpath) File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 145, in get_archive_listdir retcode, stdout = run_converter_pix(args) File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 110, in run_converter_pix result = subprocess.run(final_command, stdout=subprocess.PIPE) File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\python\lib\subprocess.py", line 501, in run with Popen(*popenargs, **kwargs) as process: File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\python\lib\subprocess.py", line 966, in __init__ self._execute_child(args, executable, preexec_fn, close_fds, File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\python\lib\subprocess.py", line 1435, in _execute_child hp, ht, pid, tid = _winapi.CreateProcess(executable, args, FileNotFoundError: [WinError 2] The system cannot find the file specified. Location: D:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py:113
@@InsaneCallum Hello sir! Can you pack a copy of the installed blender for me? Please! Any network disk, I tried all versions and got the same error don't know what to do!
@@InsaneCallum Yes, sir! Follow your tutorial, activate the SCS tool first, and then the PIX doesn't have much to do! I downgraded from 3.2 to 2.90 every version has the same error!
@@LeBetaGamer You need to provide more context. Make sure you have the right version of everything. Don't use latest blender as it won't work. You can find all the links in the blender channel on my discord or just search Google
Series Playlist: ruclips.net/p/PLOKD3AtqYMEhAibG4Eoa_i7BOPpeX0mL6
CONVERSION TOOLS FIX!
- SCS forgot to include a file in recent conversion tools, if you get an error, create `extra_mount.txt` in your conversion tools and the folder will now work
when i choose the truck.pmg nothing happens please i need help
@@Clarko88 Sounds like you probably didn't read the tool versions before you downloaded
Latest blender IS NOT compatible.
Try Blender 2.9 or 3.1 (Download the appropriate tools for said version)
Links are all online or in the blender channel in discord
For some reason when i go to import a part i have no vehicles/trailers to import, do you know why?
@@ECM2108 Video is old. The vehicle stuff is now in `base_vehicle.scs`
@@InsaneCallum ok thanks
Great tutorial! Short and straight to the point.
However, if you run into *the* problem with the conversion tool (Red background, "Conversion tools path is incorrect! Please fix it first." when trying to pack mod): Create an empty text file in the conversion tools folder called "extra_mount". (That's "extra_mount.txt")
Yeah, SCS changed what is in the conversion path since i uploaded this.
Thank you dude, the first one youtuber that managed to get the job done in a simpler way.
From this tutorial, I learned how to make mods for TruckersMP. Thank you
Awesome my friend look forward to more blender tutorial on modding both ATS and ETS2 and running your first mods on both sims. awesome work. keep it going.
Nice tutorial im new to blender and modding.
Easy to follow and learn how it works.
Thanks, I hope this video helps!
Amazing and clear tutorial, keep it up bro!
Excellent, thx so much! 👍
can't wait for part 2!
You are a Master, I really appreciate your videos, which would be great, if more local Mods came out for the American Truck
Thanks Cal u are KING
Thanks i needed this
thanks for a very well explained tutorial, top notch, now i can start my own mods :D
Hope it helps out! Next part is out for creating your first local mod
More local mods and SP mods guide to come
it does, so many tut's that are frustrating to follow, not in english or 200miles an hr lol cheerz
Excellent tutorial, thank you.
what can i do if the truck dont spawn?
Thank you so much for the video I learned a lot
im so happy thath i know how to use blender :)
excellent tutorial ,thank you
Simply the best
with american truck simulator, there's only 1 truck at 4:37, the daf_2021, and its pmg file in the static subfolder called xg_4.2 stresses my PC for 10 seconds, and then there's nothing in the scene
downgrading to blender 3.2 seems to have fixed it (since that's the latest version the game devs have supported to)
@@fillman86 glad you got it sorted. 3.2 And below is currently working at the time of this comment
During the video, I was using blender 3.1 however have switched/downgraded to 2.9
Hello, who can help me, I want to update an existing mod to the current version, unfortunately it does not appear in the truck dealer. What can I do
Thank you 🤝
when i load the base scs nothing shows up 4:25
Make sure you set a SCS base path
If that doesn't fix it. Downgrade blender to same version in video (3.1)
Thank you soo muchhhhhh 😝
For me, the conversion tools path remains in red, can you help?
Use blender 3.1
And conversion tools 2.14
@@InsaneCallum And if you don't do it via Steam?
@@InsaneCallum If I click on Blender 3.1, I automatically end up at 4.0.2
@@sneppeboy download.blender.org/release/Blender3.1/blender-3.1.0-windows-x64.msi
at 4:00 when I paste the link it says I must create a new directory
4:36 I can't find the truck folder, I only find the ai and trailer_eu
Seit 1.50 sind die Trucks in der vehicle.scs Datei.
Dort findet man alle Trucks von ETS2
Where i can find the second part, i having a errror with conversion tools after try to export
Hi, this works even if I want to load my own cargo because I also want a Budapest mod that would include the T5C5 tram running in Budapest and the cog wheel
This works for anything related to SCS Blender
I dont see the truck folder when i want to import something do you know where it is ?
me too
It is in base_vehicle.scs not base.scs but I have another issue. When I select the truck that I want, it load but nothing appears
@@micheldupond1913 wrong version scs tool for blender
Hi,when I open the "import" file,i can t find the "ConverterPIX".Can you help me?
If I change the interior color, can I just export it after changing it?
when I import scania truck, how can I make it that it just shows the part of the S cabin and not R please
Cant seem to find the Daf XG and the new daf XF cabs, any ideas where it could be?
Found it, its listed as a dlc
is there a way to import ai traffic cars to blender?
when i try to install the wrapper in blender (steam), it not showing up why?
I using the latest blender version from steam and scs tools and wrapper latest version too
Missing manifest from: D:\Blender\io_converter_pix_wrapper.zip
that what blender says when i try to install the add on
@@penjelajahmasalalu5472 Please ensure you read the documentation.
Latest Blender IS NOT compatible. You must download the correct tools for the correct blender version
can i importa truck with a specific mod on
Thanks, i will make hyundai tiburon
witam jak zablokowac przednia os zeby sie nie podnosila podczas jazdy
I have done all of them as you say but there is no interior visible for me so no seats. Why
Each part is a different model.
Import the models you need
i dont have the trucks... 4:35
where do i get these?
base_vehicle.scs
@@InsaneCallum thanks
i hope this will help me make local mods
the scs stuff on the output tab is greyd out for me
Likely you didnt follow the version requirements.
Make sure blender version matches the SCS tool version (Latest Blender is NOT compatible)
What happened to part 2 or a part for moving stuff around and exporting?
Still there ruclips.net/p/PLOKD3AtqYMEhAibG4Eoa_i7BOPpeX0mL6
when i import my file, the viewport shading is just black (blender v3.2, ets 1.47)
You have to download the correct version of the tools for 1.47
@@InsaneCallum its all correct but for some reason it cant find the texture/tobj files
@@thetruethisisnormal Something must be wrong, if you import base.scs do them files work fine?
@@InsaneCallumsame result
@@thetruethisisnormal To me, sounds like the tools are still wrong. Check the applied textures in blender. See what it says
Wann gibt es weitere Videos zur Serie z.b. Export oder wie man einen vorhandenen Mod bearbeitet.
Tried importing the scania s as you showed, displayed a bunch of errors. Says something about the file being corrupted and unable to load
So the plugin has updated the tools to be 1.50 compatible. So to use blender, you need the old plugin OR update your game to 1.50 BETA
The truck don't spawn, what I'm doing wrong?
Probably wrong version of something. You haven't said too much info
@@InsaneCallum I uninstalled the versions I had installed and am going to try again, first I downloaded an older version of the SCS blender tools and later the new version so I might have taken the wrong version.
Getting error on reflection TOBj indside SCS Project base path
Sounds like `base.scs` was not added as an archive
@@InsaneCallum how Can i change this😊
@@philipaagaard877 I show in the video
@@InsaneCallum Can you key point it. I have watched it 20 times can’t find the problem😅
@@InsaneCallum Hey mate
I found ou why you need to add base_vechile and base_share also!
Btw good tutorial
If anyone could help, when I go to Vehicle/truck in converter pix wrapper i have no trucks, only a share and upgrade folder?
You didn't include "base.scs" as archive
@@InsaneCallum I really appreciate the quick reply! Unfortunately even including it as an archive the trucks still dont show up. Any other ideas by chance? Thanks again!
@@garbotheoriginal8954 I can only still say the same file. You'll have to go into the ask-for-help channel in discord and provide some screenshots
im not getting the interior to show up in blender i need help please
Use blender 2.9
idk why, but scs conversion helper cant see the convert.cmd
Check pinned comment for conversion tools fix
@@InsaneCallum i got it to work by using the version before the latest
mine isn’t going into colour and it’s staying grey what did i do wrong i’ve watched it 20 times but i still can’t see what i’ve done wrong
Use blender 3.1
@@InsaneCallum do i install blender 3.1 of the website or steam?
@@thatmscguyany
@@InsaneCallum it worked tysm
hey
the tutorial is very good but i have a problem with the texture ( when i want to see what it woud look like in game it just black).
It means your mod wasn't imported from the root, so the textures were not found..
When you open the zip of the mod, if the first folder you see is not `def` or `model` etc, thats a problem
but is in blender program so its like 5:16 what can i do to fix it
@@peterovergaard3550 Sounds like u forgot to set your scs base path
@@InsaneCallum thanks for the help :)
great video mate the only problem I'm having is copying and pasting the Euro Truck local files from Steam to the file I created for mod making
Hey, good morning, here in Brazil. I'd like to ask a question. When I set the folder in the conversion tools helper, where I downloaded and extracted it, when I set it inside Blender, it sends the message 'Conversion tools path is incorrect! Please fix it first.' I don't know what it could be because I: 1- downloaded, 2- extracted, 3- left it in a folder, 4- entered Blender, 5- clicked on the little folder icon, 6- set the folder where I extracted the conversion tools, and it's giving this error. What could it be?
Check pinned comment
i have a question, i got flare error when exporting truck model. there it says "object 088 (exm) has unexpected flare "name flare" and it occurs in all objects that have flare. even though i have setup hookup library.. can you help me?
Make sure the flare is corrected and the flares are accessible via the root folder
@@InsaneCallum does the flare format have to be a PIM file. Maybe that has an effect because all the flares from the trucks that I have imported are all in pmd format
@@huzzon It just has to be in the root like it would be if you exported a mod.
Then you can select the flare in blender, and apply it.
when i try to import a vehicle, blender just freezes for like 10 seconds and doesnt import anything
Make sure you are on blender 3.1 or 2.93 (2.9*)
@@InsaneCallum oh thank you ill make sure to try that, i was actually using the newest version there is
@@goosekid6040 The newest is not yet fully compatible. In the video i use Blender 3.1 however I am currently using 2.90
@@InsaneCallum okay honestly idk what im doing wrong, i tried 4.1, 3.1, 2.9
on 4.1 the import itself doesnt work
and on 3.1, 2.9 i get "Conversion tools path is incorrect! Please fix it first." even tho i have the "extra_mount.txt" in my conversion tools folder
@@goosekid6040 If you have file extensions hidden on windows. Do not put `.txt`
Good tutorial until i encontered a problem, when you loaded the scania, for me it just freeze and when it comes back again there is no truck on the grid
Make sure you take note of your blender version. If you dont match the tools you download you'll have problems.
@@InsaneCallum im impressed you answered lol, tho...
- my blender is 4.2.1
- the latest version of Scs tools (the one I downloaded) are for blender 3.2
There is no more recent version
@@Literallybocchi4769 yep, download old blender. links are online or discord server has in blender channel
@@InsaneCallum would I have to redownload the other addons such as SCS extractor and the wrapper thing?
great video so far but when i press vehicle it only shows trailer_eu no trucks
It is in base_vehicle.scs not base.scs
can u give me a sugetion over jesko hypercar mod in ets 2
i have question something will happed if i have conversion tool path on red
Sounds like you haven't set your conversion tools path (or the path is wrong)
I had the same problem and I just ended up downloading the 2.13 version he used in the video.
why is some of the parts missing infront of the truck tho
Each model is in a different file.
Import what you need
Why is there no io_conversion_pix_wrapper.zip file on my computer when I download the conversion file and go into blender just like you? Hope to respond soon
You haven't downloaded it.
@@InsaneCallum Can you make a video showing me how to make ETS2 mod in blender version 2.81 please
@@doct2553 Exact same process
1. Nice one, rly helped me out here 2. No idea if someone already asked but: 5:45 what do I push when I use a german keyboard? @ is no extra button on a german keyboard : / help?!
Try Shift + '
Is The Same Way You Make Car Mods Or No And If No Do U Have A Tutorial How To Make Car Mods From A Model?
hey bro. are you there? I want to build a truck that can be easily used to display shipments for my boss at work. DO you think this software can help me create a template that can always be used to show what can be carried per time?
Blender is a very popular 3D Modelling software
hello Cal,
I have just tried this hovever when i go to edit my conversion tools file path it does not let me and it says " Conversion Tools Path Incorrect! Please fix it first." do you have a solution for this?
Thanks<
Oliver
Use blender 3.1
And conversion tools 2.14
Alr let me try that
@@InsaneCallum
I have a problem where it appears that there is a Report Error
Run it as an administrator
I dont have the materials on anything.
no vehicle folder in converter pix wrapper
You mean no vehicle in `base.scs`?
It's changed. It's now `base_vehicles.scs`
Okay I'll give it another shot. Thank you
why isnt my truck showing?
Provide information please
why is the "scania streamline" not showing up in the base.scs file
i have all the other trucks except scania streamline but i didnt delete it
@@stx_1 Streamline is "scania_rcab_2009"
I cant find the truck.pmg data.
Its in `base_vehicle.scs`
doesnt work for latest version of blender
Correct, thats why I said what version I am using in the video.
And it also says on the linked websites what version numbers work
Great Video!
Only Problem i have is, that the Interior is not loaded with the Truck Model.
I have to load the Interior separately, which then makes it sit below the Truck Model.
What am i doing wrong?
That's right. The truck and interior are separate models
They won't fit together as they are never rendered in game at the same time
There are two interiors. (Interior view and exterior. Ext models is what you would want to look at if viewing truck from outside)
could you link the playlist were it has the entire series you have a lot of videos and is a pain to scroll through them all to find just this series thanks in advance
It's always linked in the description of these types of videos.
I do not have many of these videos out as of yet.
sorry i am blind thanks @@InsaneCallum
small question though i should be able to import the models into marmoset painter then import the texture into blender then pack it ?
would it be possible to show the setup on blender for ATS as well and to say import the step Left/right front and rear step left/right of a truck pete 389 as example to add hookups on the steps for adding lights to the steps. or maybe to import a truck from a mod to add the hookups to the steps to add lights on them I am sure it is possible but not sure as to how to do it. Assuming I would have to know the model of the step on say said truck to add the hookups to it. then will all is said and done go into the garage and add the step for said truck and then i would have hookups for lights on the steps colored or plain either way would work. Couldd you do a video of sorts if so I would be forever grateful as to know how this is done. Already have truck model step is already made it just has no hookups on for lights. Since I am new somewhat to blender hope I explained that ok. Sorry if I did not. Thanks in advance and your attention great job on the tuts.
The process is identical to doing it in ETS2
how to enable free camera in blendor doesn't work for me
I say in the video.
shift +@
@@stx_1 Thanks, this is the one!
@@stx_1 I don't have it on my keyboard
@@dalnoboyby4 then you cant
I donno why this procedure is so complicated! It s not working..
It's Not too bad. It shouldn't be too hard if you know windows and basics of blender
@@InsaneCallum Do i have to have the full game installed on my computer in order to go with ur process? Or it works by finding mods online ready to download like in Assetto Corsa for example? Am really having a hard time with this, something is missing it s not working with me at all..
does anyone know how to fix vortex color something error ?
Is it an error, or a warning.
@@InsaneCallum thanks for info ill try to change the color or look it up have a good day!
nothing shows in the blender editor, it dont work
You are doing something wrong.
But you haven't explained anything so I can't suggest what.
@@InsaneCallum is it only for steam version?
i tried on the latest steam version of blender and i cant install the pixwrapper because its missing manifest.
@@LVARVideos Nope, cant use latest.
Use 2.9 or 3.1
Links are in discord or google
@@InsaneCallum oh thank you
Hey Man can you help me? if i export i have bad Textures in game show me red texture not found can you help me Please😅
Follow the ALM part of the video
@@InsaneCallum i am sorry i dont do part like this i editing Standalones Truck
@@ondrejkesner3189 I never said edit your truck with ALM. I just said convert it. You looking at wrong tutorial, look at #EP2
Doing what you said got some errors! Unable to import SCS file [tried all versions of Blender] Error: Python: Traceback (most recent call last):
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 703, in execute
bpy.ops.converter_pix_wrapper.list_and_import("INVOKE_DEFAULT",
File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py", line 113, in __call__
ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)
RuntimeError: Error: Python: Traceback (most recent call last):
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 380, in invoke
if not self.model_browser_data.is_subpath_valid():
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 193, in is_subpath_valid
dirs, files = get_archive_listdir(archive_paths, self.current_subpath)
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 145, in get_archive_listdir
retcode, stdout = run_converter_pix(args)
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_converter_pix_wrapper\__init__.py", line 110, in run_converter_pix
result = subprocess.run(final_command, stdout=subprocess.PIPE)
File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\python\lib\subprocess.py", line 501, in run
with Popen(*popenargs, **kwargs) as process:
File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\python\lib\subprocess.py", line 966, in __init__
self._execute_child(args, executable, preexec_fn, close_fds,
File "D:\Program Files\Blender Foundation\Blender 3.2\3.2\python\lib\subprocess.py", line 1435, in _execute_child
hp, ht, pid, tid = _winapi.CreateProcess(executable, args,
FileNotFoundError: [WinError 2] The system cannot find the file specified.
Location: D:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py:113
Try blender 3.1
@@InsaneCallum Got the same error with blender 3.1 or 3.0 > 2.9! Plugins are also updated with blender. I don't know how to make him work now
@@InsaneCallum Hello sir! Can you pack a copy of the installed blender for me? Please! Any network disk, I tried all versions and got the same error don't know what to do!
@@chrisjon.3375 You did activate SCS Blender Tools BEFORE convertpix right?
@@InsaneCallum Yes, sir! Follow your tutorial, activate the SCS tool first, and then the PIX doesn't have much to do! I downgraded from 3.2 to 2.90 every version has the same error!
You never created that export video 😒
in #2 which is released you watch me create and export a mod.
Sir.. Bus Mod make create tutorial... Plz sir... 🥺🙏 I have big model... But It's very difficult for me. Def file there. Always crashed.. 🥺💔
2:20
nope , will not work =S idk why , did it like u did it
Use 1.50 BETA for ETS2 or old plugin
@@InsaneCallum i did .. not working =S
@@LeBetaGamer You need to provide more context.
Make sure you have the right version of everything.
Don't use latest blender as it won't work.
You can find all the links in the blender channel on my discord or just search Google
@@InsaneCallum ight gone check that mate =)
its like it aint import correct ... but blender i need to check
i use blender from steam btw, auto update
@@LeBetaGamer Don't use Steam, get from website.
The steam branches got removed after this video was released
That gives me errors for nothing
You haven't provided any information so I cannot help you
tutorial is very good but your voice is very low
nice tutorial! a question where to find the steeringwheel from truck ? in the basic are not the whole truck , no steeringwheel no wheels e.c. !?
Vehicle/truck/upgrade/steering_w
@@InsaneCallum thx
for some reason i cant find the scania logo for example
Hi, I cant import the model of a truck, any idea why please?
I have only got ai and trailer_eu
@@mrcrazythomasw1170 import `base_vehicles.scs`
@@InsaneCallum I'll try that later, I'll let you know if it works, thanks
@@InsaneCallum that's worked but I when I go to import a model nothing loads, any ideas why?
@@mrcrazythomasw1170 Sounds like you are using latest blender instead of recommended
i cant find the trucks i go in to the vehicle i only see trailer nothing else why is that ?
Its changed since this guide. Look at base_vehicle.scs
strange if i go at PIX wrapper it doesnt show my vehicles
`base_vehicles.scs` or something similar now. It's changed