Should be redone. Zealots did not have legs enabled, this makes it significantly harder for them to run around and attack. They also get hit more while doing this. Also stim was not used.
Horrible engage: 1. Zealots should never attack in a clump, should be surrounding firebats in a wide arc. 2. As others said, stimpack is a guarantee to get whenever doing bio cheese in TvP 3. if you're making that many zealots in a game, by then they would have +1 with +2 on the way. Firebats would have medic support 4. Need vultures w/ mines to ruin everyone's day by splashing the bats and zealots. 5. zealot legs...
Title should be renamed as: 100 Zealots vs 100 Firebats A.I. Fight 😉. But thanks for doing this!
i assumed ai tbh
Fire it up!!!! Forgot how op firebats can be…
Should be redone. Zealots did not have legs enabled, this makes it significantly harder for them to run around and attack. They also get hit more while doing this. Also stim was not used.
Even when both sides have full upgrades Firebats crush cause AoE damage
@@malekiththeeternityking5433 firebats with stimpack then too? lol
There’s no shame in a good unit losing to something that counters it. Firebats still would’ve won.
Cool sim! Love the music too
Please re-do with maxed out units, stim and legs. I think Speedlots might win then because they have shields + armor.
Never
Firebat meta confirmed
if only! lol
no stim? bleh
they still won the battles
Horrible engage:
1. Zealots should never attack in a clump, should be surrounding firebats in a wide arc.
2. As others said, stimpack is a guarantee to get whenever doing bio cheese in TvP
3. if you're making that many zealots in a game, by then they would have +1 with +2 on the way. Firebats would have medic support
4. Need vultures w/ mines to ruin everyone's day by splashing the bats and zealots.
5. zealot legs...
Protoss newb confirmed