I played a minotaur monk. He liked to use his size advantage in grappling. being the result of an involuntary union between a human woman and a cursed minotaur, she left her monstrous child at a monastery devoted to Helm. He generally refused to use his bite attack because he considered it uncivilized.
They were not. The Dragonlance versions were. They are not quite the Minotaurs of most AD&D settings. Minotaurs in Dragonlance are a people, a race. In most other worlds, they are monsters who just want to kill and eat people.
Hahahaha you remind me of my time playing a Minotaur. Either the savage type one or the strange super outlier one. My favorite was the time I played a Minotaur Paladin that sought to redeem his clan from the influence of Baphomet. Oddly as you said about the loyalty. Vorse Greyhorn (my minotaur) became sworn friends with the party. Pity for the evil warlord when he killed those friends, Vorse hounded him through the very ends of Faerun... up to Icewind Dale if I'm not mistaken in my memory of the cold bitterness and constantly smiting Yetis that got in my way.
Interesting that you used Worf to illustrate your point on what "civilized" minotaurs would be like because, in addition to our beloved Klingon hero, Michael Dorn voiced a "civilized" (and lawful for that matter) minotaur on the old Gargoyles TV series. Great video AJ, keep up the good work sir!
I created a minotaur playable race for another TTRPG and I thought of them to be something a lot like Klingon's. They are somewhat bestial but honor means everything to them. They are very quick to fight a dual but wont challenge thous that they see as weaker than them self's as that is not seen as honorable as they are not a challenge. To refuse a challenge or dual is seen as cowardliness but they will permit a non minotaur who they see as weaker than them self's to back out of a dual with their honor intact but if they push things they will fight them. Now minotaur cant refuse a challenge from another minotaur without their honor being destroyed. Now not all duels are to the death it all depends on the situation. There are four types of duels. There is the symbolic dual where going into the dual one is expected to submit after giving a symbolic defense this is mostly ceremonial duels. Then there is the friendly dual where they are just sparing to either see who is the stronger without really trying to harm each other or just to spar for practice. When two or more minotaur bulls will interact with each other over an extended period of time they will need to know who is the dominant and who is the submissive bull. There is the fight where one can surrender but with loss of honor this is used for things like who will be the herds dominant bull. Then there is the dual to the death where no quarter will be taken or given this is for true enemies of the race, tribe, or to that spastic bull or cow.
I played a Minotaur in my first game of D&D...got killed by a dire rat because my DM is a merciless bastard and no one bothered to explain how combat works. I learned after that.
@@dontmindme1681 I will admit, as awesome as my DM was, he made my first character a pawn of the bbeg and didn't tell me until it was made a dm npc. {Because i was unable to attend at the time.)
@@blackhawk3975 that is textbook number one no no amongst DMs... You never take over players characters except with a legit loss of a save for a temp control from spell. If you're going to do what happened to yours you gotta be like Mercer and be in on it exactly as much as the DM. Seriously not cool. It's amazing how many DMs break the five basic rules to a good time for all to control the story. We guide it... We don't control it. That's for the PC's... Bad dming...
I love you showed off the Charr toward the end here. But that said I had a minotaur monk who was a fighter, and was part of a raiding party. The party was defeated and he was enslaved by the drow. The fun thing of the bonds mentioned, and a bit literally was he wanted not only to out smart his drow overseer, but best them in combat, even as a slave. The other player who was a drow agreed when time came there would be one final fight to see who would essentially serve who. Or rather if the drow kept his bovine beast o burden or if my monk would go on to being a warlord. That was the plan and sadly the campaign died. Another fun tidbit was, he was originally named Perseus, but after his defeat he was called "Spare (ribs)"
I made an npc that was an outcast because of her philosophical and inillectual interests. She ended up roaming the labrynth for years, offering healing services for information and books from other realms.
I love playing monsters as a character, back in 3rd ed I got the Savage Species book and played a Minotaur from level 1, he was growing up as we adventured. Sadly we didn't get to finish that campaign. :( Thanks for the video, I'm enjoying your channel, I'm glad I stumbled across it and subscribed :)
Has always been one of my favorite beasties. So much potential. I can attest in 4e they were very OP as a player race. Had a essentially unstoppable minotaur barbarian in the party. The saving grace was the role playing gold.
thank you for your videos . iv DM'ed games for years but the added bits of info iv gotten from your videos have made my games that much better and more. thank you sir keep up the great work :
I've played a minotaur in several different D&D editions, DM'd for them, and been in games with other minotaur characters (including Krynn settings). They are a lot of fun, and I'd recommend trying them out. Really enjoyed this video. Thanks!
Most welcome Kurt!Yeah I will always remember a good friends character, Goredo, he endured so much misfortune and still came out of it a hero (if a somewhat tragic one).
AJ, one of the things I can count on when watching your videos is that you say something like “Well, that’s about it”...and then you go on to share a bunch of other cool information. ❤️
I love your channel, it is hands down one of the best channels on youtube. Please keep doing what you're doing, we love you Greetings from the netherlands
My character only ever animated skeletons, he was a lizardfolk cleric who followed the logic of waste not, for you shall obtain dinner and a servant thusly.
Sweet Video! I'm gonna be playing a Minotaur very soon myself for 5th Edition, and I'm just trying to learn as much as i can to match their personality. It will be a pleasure to roleplay! :3
Hey AJ... I could build a whole campaign with just this one video. You give some much information, thank you AJ. Great video as always. Have a great day!
We played 2nd ed back in the day and one of the most memorable characters we had was a minotaur named Mongo. He was a true badass. He also wielded a weapon which was in reality a psionicist who could assume other shapes and had the ability to cause pain which effectively doubled damage! Frightening indeed.
From 31:22 to 31:42 the art work shown is race known as the Charr their a humanoid feline race think lions and mountain lions with horns that walk in two or four limbs. Cool art work though and a great video been looking all over for info regarding minotaurs within the D&D setting !
This is helpful to what I was planning. I wanted to have a setting with a conquered minotaur cult, with a pretty much run down maze with setting goodies in it and the chaotic monsters imprisoned by a Bone Naga. But the Unearthed Arcana was making me think I also might like some more interesting NPC not so bestial, and so I was when I was writing up a pirate I might I like to put in I considered it, but was thinking the two could not exist in the same setting. I wrote the instead to Tiefling druid, but your explanation of how they can exist has confirmed what her first mate will be. A minotaur... monk.
I guess monastic order of minotaur would be pretty weird. So, she was on a ship that sunk in a storm as a child, then saved and adopted by monks who would try to breed out the aggression, but she still felt the pull back to the sea and away from the order's code. And now as a pirate will have her own hybrid between a monk's focus on control and the minotaur's belief in power, eventually after feeling proven self and returned to her people she will start minotaur monastic order. Probably way overthinking something I was only thinking of being a random NPC.
I can well imagine a monastic order of Minotaurs.. I picture them standing under pounding waterfalls, doing kata, then spending a few hours smashing rocks and wood with their bare hands, randomly getting slammed across the head and shoulders with a staff by their Sensei. An afternoon of exercises such as reading philosophy on temperance and calm action, while being pelted with live bees, or having cups of ants emptied on their head. In the evening they gather down at the estuary with candles on their horns, waiting for crabs and fish to swim past, then either grab them or plunge their head in and catch the fish with their teeth, and back to the dormitory, where they rest, while all night, one at a time takes turn to stay awake and chant, light incense and repair torn kilts.
Yeah, yeah, yeah, Mr. Minotaur, you're SOOOOO scary. Guess what, you're still ribeye to me. A little garlic salt, some baked potato...yeah, you're delicious.
I had a Minautor as an NPC henchman. His name was Ferdinand. His maze was grown of rose bushes. We all called him Ferdi. He was found as a calf by a Tiefling(sp. ?) Named Maug. Maug was known as "The Warlock O the Woods" raised Ferdi to be good.
Kenders would make a great video!!! It could be really funny to explain how a party full of Kenders would work when all the players are RPing them right...
Not sure if you’ve played Dragon Age, but if you haven’t check out the Qunari. I feel like they are basically what these Minotaur would evolve into socially if they keep the focus of removing their chaotic nature.
We started with greyhawk. About 3/4 kampains, some pulled to epic lvls. Then kara tur and dragonlance, dont remember which first. After that we keept changing between swordcoast regions and kara tur. I very enjoyed the setting of Dragonlance, espetially knights orders. Maybe we played it wrong, maybe it was bad campain but i felt like it was, actually, too fantastic.
One bit of information, the island of Lantan was moved to Abeir during the Spellplague when the two worlds merged, and some areas from Abeir (such as the homeland of the dragonborn) were moved to Toril. When the Sundering happened, the worlds separated and all displaced lands were returned to their original location. Lantan itself was believed to have been sunken beneath the waves, but really it was just moved to Abeir. Of course a DM can say Lantan moved to Krynn, but the lore purist in me could never do that. Abeir and Toril are linked together in the lore going all the way back.
Not saying you're wrong, and I'm not trying to be mean. But the "And look at me now" argument always makes me laugh because there's always that one asshole (usually me) who's like "Yeah look at *You* now...." I love this channel. Keep up the Awesome work.
I have a campaign going where the Minotaur is a cursed tribe of nomads who defiled a god's grotto. The god punished them by merging them with the ox who pulled their wagons. The Minotaur race needs to appease the God, which is why my PC's Minotaur (Asterion) was looking for an adventuring party. If he can appease the god who cursed his people (the curse happened several generations ago) the curse will be lifted and his people restored.
One of my favorite characters ever was Tirzah, who eventually earned the title of "Walker of Worlds". He was a minotaur wizard/fighter from a home-made world of one of my friends, whose minotaurs were vastly influenced by the Dragonlance version. He began with nothing, an outcast awaiting judgement in battle for his horribly irreverent thoughts...that other races might be worth something more than just slaves. It was just a passing theory, but it got him in trouble. He knew he could not win a straight fight with the Emperors' champions, and he didn't want to die without at least finding out if his ideas had any basis, so he dared the Dark Forest, barely surviving its dangers and messing up a fly spell (the feather he found came from a flying reptile that also had feathers, who knew?) and was stuck flying for weeks before something broke the spell! He also ran into a sacred pool that increased his strength to something almost respectable, but changed him from chaotic good to Lawful good (don't you hate alignment changes?). He had to define his own rules in a way, but I played him to be very strict about it. So he did indeed get shifted from world to world often enough, and along the way made some interesting friends. Two things though... he was always having to sit on his temper, so he was in constant stress with that usually... and two, the whole time I played him he had this odd luck. When the party needed him, he would come through unbelievably well... but then some minor action would turn into a pratfall, making his temper that much worse :) Tirzah was a wild departure from my normal character, but I had a lot of fun playing him, and the fact that others enjoyed it as well means I did it well! So here's to Minotaur nerds and their accident-prone lives ;)
I like your suggestion re: Gnomes. One small thing that's probably worth taking into account, the gnomes of Krynn have traditionally been fairly lighthearted, bordering on silly. Literally they live in "Mt Nevermind" (because they blew up a large chunk of the peak as they were naming it). Generally a steampunkish culture. Could be interesting to see how FR gnomes adapted (or didn't) to that culture. Or maybe they miss it snd that's why theyre dour..
I reckon it's possible for there to be minotaur who are more human looking in appearance as well that make it easier for them to integrate into human societies
I've seen quite a few of your videos already and was wondering if you'd consider looking into Wood Woads from Volo's after seeing your shambling mound video. Mainly because I was considering playing one that regained its free will after failing to protect the forest it was charged with from a shambling mound.
I've heard somewhere that there was a Minotaurian entity called Yevüs (pronounced Yevoos) who was worshiped as a malignant god on the island of Crete, I'd have to do more research on it but it would be an interesting element to add to a campaign as perhaps a splinter cult of Minotaurs, a channel called Lighthouse Horror did a story that has the main character who is a vampire working for an agency that that enforces a piece agreement between humans and Fey, and the main character of the story investigates a string of murders were each victim has an organ harvested by cultists of Yevüs to bring about an even called The Divergence to bring Yevüs into this world
one of the PCs in one of my games is a minotaur (based on a Highland cow, a long-haired redhead wearing a kilt) monk, using the discipline to control his bestial urges. His attacks are described as varied styles of headbutt plus hand attacks for the flurry portion.
In my campaigns, the Minotaur monster is a typical Minotaur. Player character minotaurs are huge humanoids with high levels of STR and CON rerolling to qualify for creating the character, I have a burdensome creation process for difficult qualifications... now almost ignored thanks to rerolling due to pocket devices. Minotaurs in my campaign, in typical form for the race, are a hulking race of beings that cannot even pass as humans under a cloak. They are akin to Drow in disfavor in adversity but not as easily hidden. They are immune to the Maze spell just because they know the way out because they knew the end before they got disconnected from reality. Whenever a PC Minotaur asks ANY directional action to the DM, the DM slips the player his instant knowledge. If the player is a nice guy, he can opt to let the DM let the entire party know as soon as he asks the questions. My players soon discover this low-level-only combat advantaged hated icon had long-lasting problem bypassing effects, just knowing what direction to take based on intent. It did lead to some quagmires and disagreements based on Minotaur player character different questions to the DM in the same party. Also, Minotaurs and other monstrous humanoids in shady "safe zones" really gouge the PC guys for armor fitting and clothing as well as nothing magical fits them unless they magically adjust size. Check through all your sources, very little magic items that are worn do that. Player characters are AWESOME on many levels, horrible on a lot more. So, I did not dilute their awesome relative to the other worlds' campaign level to making them relatively more human. They have real issues to deal with in my campaigns after their awesome low level boost.
18minute mark, Nocking Prone .. I grew up with bloody fist fights with my sibling and cousins along fought for a few years with foam weapons. If a minotaur head butts you in a fight, make a fort save vs 10+dmg deal or drop down on your backside. Also seeing short to mid size people try to deal with big people over six ft with a couple hundred lbs on them. You bump into them with normal or running speed like football or foam weapon fighting, you hit the ground, they don't move and fall down .. the other person does.
6ft tall, wut? bruh! I see now what ppl were complaining about.. they should at the very least be 9ft tall and 500 pounds.. Imagine you go to the gym and half the guy you see there are bigger than DnD playable minotaurs..
My minotaurs are tall, athletic mountain herbivores. They tend to craft pieces of art that are a mixture of Spanish and Greek in style, and tend more towards isolationist views. They can be compared to dwarves in their great love for the arts and sciences.
🎯 Key points for quick navigation: 00:00:34 *📚 Dual Nature: Minotaurs are both savage, humanoid-eating monsters and civilized, playable characters in D&D, reflecting their dual nature since their introduction.* 00:01:00 *🧩 First Appearance: Minotaurs first appeared in Dungeons & Dragons with the 1974 white box set and became a playable race in the Dragonlance setting in 1985.* 00:02:23 *🗺️ Maze Navigation: Savage Minotaurs excel in navigating mazes and complex environments, making them formidable hunters with high wisdom but low intelligence.* 00:03:50 *⚔️ Brutal Combat: Minotaurs are powerful in battle, especially when charging, with high damage potential and a berserk fighting style triggered by blood.* 00:05:01 *🐂 Cult Influence: The Cult of the Horned King can transform members into Minotaurs under the influence of Baphomet, the demon prince.* 00:06:13 *🌪️ Demonic Energy: Savage Minotaurs infused with demonic energy become chaotic and relentless, driven by their primal nature and need for meat.* 00:09:08 *📜 Playable Race Evolution: The Minotaur as a playable race has evolved, with earlier versions being too powerful, while the fifth edition offers a balanced portrayal.* 00:11:52 *🌊 Sea Raiders: Civilized Minotaurs in the Forgotten Realms are portrayed as skilled navigators and sea raiders, drawing parallels to the Ironborn from *Game of Thrones*.* 00:14:29 *🏛️ Lawful Evil Society: Minotaur society is lawful evil, structured around combat and might, with leaders determined through ritual combat.* 00:15:58 *🌍 Island Civilization: Minotaurs have established an island civilization in the Forgotten Realms, combining their natural navigation skills with a seafaring lifestyle.* 00:19:58 *🏋️ Strength and Honor: Minotaurs are driven by a strict code of honor and strength, which plays a pivotal role in their society and individual development.* 00:23:52 *🪓 Cultural Weapon: The great axe is a symbolic and practical weapon in Minotaur culture, reflecting their strength and maritime traditions.* 00:24:08 *🌍 World Conquest: Minotaurs believe they are destined to conquer the world, a belief that drives their seafaring raids and expansion efforts in the Forgotten Realms.* 00:25:17 *🌍 Gnomes Return: The Gnomes of Lantern have returned to the Sword Coast, trading strange coins and crystals, possibly indicating they survived in another realm for 100 years.* 00:26:09 *🏴☠️ Mariner Minotaurs: Unearthed Arcana provides resources for Minotaur players, including Mariner fighting styles and random roll tables for character backstories, such as exiles or shipwreck survivors.* 00:27:17 *🐾 Baphomet's Influence: All Minotaurs are tied to Baphomet, the demon prince of the maze, who encourages them to unleash their savage, destructive instincts.* 00:28:11 *🥊 Minotaurs vs. Gnolls: Minotaurs have an instinctual hatred of Gnolls, driven by their connection to Baphomet and his rivalry with Yeenoghu.* 00:28:50 *🔥 Abyssal Maze: Baphomet's layer in the Abyss is an infinite, ever-changing maze populated by fearsome, demon-infused Minotaurs, embodying their chaotic and destructive nature.* 00:29:31 *📜 Satanic Panic Impact: Baphomet and other demon lords were temporarily removed from D&D during the 1980s' "Satanic Panic" but were reintroduced in later editions.* 00:30:13 *🗡️ Demon Prince Rivalry: Baphomet shares his Abyssal lair with Pale Night, a powerful fiend lord, avoiding her influence while ruling his savage, beast-filled realm.* 00:31:33 *⚖️ Dual Nature: Civilized Minotaurs offer hope that savagery can be tempered, but their primal instincts still lie at their core, representing the struggle between civilization and chaos.* Made with HARPA AI
As a quick play get to know you thing in a new group I'm running the fast play ruined tower, tomb of alexus and wyvern falls with some modifications. Alaxus is known as the minotaur mage because he used minotaur as task masters for his empire. There are a few other examples of PC type minotaurs some being more goat- like (the brsinger series). Since demons don't create it could also be a lie where they corrupted lycanthropic were-bulls.
I know I'm a bit late to the comments but I feel the need to point out something. Battle axes, historically speaking, make for lousy tools. Sure, you could chop wood with one, but not nearly as well as you would with a proper wood axe and not much better than you could with a sword. Reason being is that the shape/geometry of an axe head differs between a wood axe and a battle axe. A wood axe has a head that's fairly broad and tapers like a wedge which helps it split the wood. A battle axe has fairly flat head with none of the wedge shape seen in the wood axe which helps it cut flesh. When used to cut wood, it would have a tendency to get stuck in the wood because of that flat blade. As far as heavier weapons for stronger characters/monsters goes, that's not necessarily a good thing, esp. if we're talking about something like a minotaur that's not that much bigger or massively stronger than a human. Having a normal size and weight weapon with higher strength means that you can wield and use that weapon for longer and hit harder too. If you equip a minotaur with a much heavier weapon, then the minotaur would only be able use it for about the same amount of time and hit about as hard as a human with a weapon of the same comparative size and weight. For example, say an average human can swing a 2 - 3 pound (average weight) arming sword X number of times a minute, you give a minotaur (or any other stronger monster type that's not giant sized) would be able to swing that same sword Y times more a minute because it would feel much lighter to that minotaur.
There seems to be a continuity snarl in the D&D sources regarding how minotaurs propagate. In Dragon issue 116 notes that there are male and female minotaurs, whereas the Monstrous Manual states the minotaurs are only male. It notes that there are cursed minotaurs who were once human (implied to be fallen heroes like Death Knights, but perhaps they were Baphomet cultists?) and "natural" minotaurs who were the offspring of minotaurs and human females. Are all of these origins true, perhaps depending on which prime world they originate from?
Yes. Personally, I would ignore the monstrous manual's lore on there only being male minotaurs, I mean, in that case, why have any gender at all? The consistent lore is that Minotaurs originated from cultists who were transformed and now breed true, so, they could come from all sorts of races, and yes, there are males and females.
In the earlier editions, some monsters were only female (harpies, medusae, nymphs, dryads, sirines, lamias, hags, gynosophinx, etc.) and some monsters were only male (satyrs, minotaurs, androsphinx, etc.). It seems sex characteristics were intrinsic to the original mythologies, when these monsters were essential and archetypal, and not rationalized as naturalistic creatures that evolved into a particular ecological niche. Even for monsters in which that wasn't the case, 3e went out of its way to avoid this for some reason, even with monsters that weren't necessarily monogender to begin with: the manticore's head changing from resembling a bearded human head merged with a lion's mane to a "vaguely humanoid beast", the medusa being described and depicted as a scaly humanoid rather than having a sensual female body, the harpy and satyr merely described as half-human despite depicting them as female and male in their respective pictures, the andro- and gyno- sphinxes hardly even have human-like faces at all, and the minotaur's body now being covered with shaggy fur so it looks ambiguous. All seemingly to avoid reading any monster immediately as a male or female. Only hags and nymphs avoid this treatment. And I have to wonder: why? Political correctness? In a game supposedly drawing from the recesses of myth, legend, history, and fantasy?
The people who precipitated that nonsense objected to the supposed occult elements and the presence of demons and devils. TSR responded by re-naming the fiends Baatezu and Tanar'ri, and removing some of the "immoral" elements of the game, like the assassin class and the half-orc race. By the advent of 3e, the D&D moral panic had subsided and the terms "demon" and "devil" were re-instated along with half-orcs and assassins as a prestige class. Clearly, they weren't worried about offending the same people any more. But some of the lore and tonal changes in 3e suggest they were worried about implied sexism instead.
Lost? Get yourself a Taur Taur navigation system and never lose your way again! _Not responsible for loss of limb, life, or property due to temperment of Taur Taur system._
I did not know minitours could be a player race that could be fun to slip into my homebrew somewhere, could be a lot of fun to pair them with goliaths maybe like fierce rivals.
I grew up on Krynn and Dragonlance being a klepto kender wizard borrowing as many objects as I could from the shiny tank, who needs a sword and a shield any how?
If your DM doesn't want you to play a civilized minotaur in Forgotten Realms, you could always say that your character came from a spelljamming shipe from Krynn.
Scroll down and you will see a very amicable conversation/debate about it that pretty much sums it up, with less profanity and personal insults than is normally the custom. The excellent Trevor Cormier outlines his opinion on the matter, and Allen Linnen, Jr. counter points respectfully, a brief word from Callum in there and I put forward a gaming philosophy at the end of the thread (I am always late to the party).
Dragonlance is the first setting I ever read up on and wish I could get a 5e group going but it is a hard fight. I know it long lost but and would not ask you to do things for it.
Dragonlance is a classic. You will find people that will want to play 5e Dragonlance. JCinlapel if you love the modules, wait till you read the books! Its my all time favorite.
I have more times than I can count. I have a friend that was the moderator of D&D AOL chat, that was a big part in how they got published and D&D writer for GenCon events. I even have a birthday gift from Marget a signed DM screen that is personalized off an upcoming products table.
dragonlance was probably one of the earliest series i started reading and their minotaurs were interesting not only for me because of how their culture primarily worshiped 2 gods one was the good the other evil yet their society usually isn't in constant conflict between the 2.which usually wouldn't think they couldn't function in a society though i suppose their lawful natures may explain that and both have some sense of honor and repsect towards each other. i also think their culture seems like a cross between roman and viking
I was under the impression that the Minotaurs that openly worshipped Kiri-Jolith were often subjected to very harsh treatment (well, according to the Wikipedia entry, which could be wrong)
nope both religions actively operated and had temples while sargonnas was considered their primary deity most of the worshipers of kiri-jolith could actively practice their religion and for example his worshiper kaz is consider a legendary hero among their society and they have temples for both gods in their capital
huma* also i think the worship of kiri'jolith mainly became more prominent after kaz before that it was just a few smaller clans and such who did but i think both gods sense of honor influenced minotaur societies even during the periods where one was favored over the other. its been awhile since I've read those books but i think i recall in the Minotaur empire trilogy kiri'jolith still had some amount of influence in Minotaur society and kaz mentioned a few times as heroic figure in their history. perhaps I'm just misremembering stuff but i think the worship of kiri'jolith was more prominent then that
I don't play dragonlance(yet) I've read literally every book though and I'm a hardcore nerd. I think that krynn minotaurs definitely fit into the forgotten realms setting. Just plop them in. Their society would fit perfectly within the other races. In fact I'm playing a minotaur barbarian in a 5e campaign right now. Love love love krynn minotaurs.
Dang, so in order to get ahead Minotaurs need to fight. Almost similar to how orcs and goliaths act. With things changing in the Forgotten Realms I wouldn't be surprised if various mortals ascend to godhood or other realms come into play. New realms appearing, floating islands and new races and subraces coming into being.
I got a minitaur mini it's plastic and has a broken horn and a spiked mace .but I.used to have a hurloon minitaur mini from magic cards he had a axe and a person's head on his belt
The gnomes could have been transported to Sancrist Island if your going with the island on Krynn idea, that’s where the gnomes are on Krynn or at least their homeland
One of the most interesting campaigns that I have been in my brother played as a Half Giant Minotaur mix. I was a Kobold, two were Half Demons and the last member was a Tiger looking person.
I played a minotaur monk. He liked to use his size advantage in grappling. being the result of an involuntary union between a human woman and a cursed minotaur, she left her monstrous child at a monastery devoted to Helm. He generally refused to use his bite attack because he considered it uncivilized.
Avoiding the bite attack like that was a cool touch .
That's A+ roll playing right there..
Man, that is some lack of cowbell in the intro.
Taco Nuke(Dapper Edition) I don't have a fever currently.
I find it distracting.
*Christopher Walkin's voice* We need more cowbell!
I have a fever ...
MORE COWBELL!!!
Best example of Minotaur as playable character, Kaz, Friend of Huma the First of Heroes books.
Minotaurs were playable in D&D from the very start? Learn something new every day...
Yeah, quite unusual given the assumption they were just uplifted directly from greek mythology.
I didn't even know Minotaurs were playable characters at all
They were not. The Dragonlance versions were. They are not quite the Minotaurs of most AD&D settings. Minotaurs in Dragonlance are a people, a race. In most other worlds, they are monsters who just want to kill and eat people.
i have been playing with my minotaur character in d&d for over thirty years. still my favorite character to play.
in dragonlance, yes. original D&D, no. at least not that ive ever heard. and we've been playing since the game came out.
Hahahaha you remind me of my time playing a Minotaur. Either the savage type one or the strange super outlier one. My favorite was the time I played a Minotaur Paladin that sought to redeem his clan from the influence of Baphomet. Oddly as you said about the loyalty. Vorse Greyhorn (my minotaur) became sworn friends with the party. Pity for the evil warlord when he killed those friends, Vorse hounded him through the very ends of Faerun... up to Icewind Dale if I'm not mistaken in my memory of the cold bitterness and constantly smiting Yetis that got in my way.
Interesting that you used Worf to illustrate your point on what "civilized" minotaurs would be like because, in addition to our beloved Klingon hero, Michael Dorn voiced a "civilized" (and lawful for that matter) minotaur on the old Gargoyles TV series. Great video AJ, keep up the good work sir!
I created a minotaur playable race for another TTRPG and I thought of them to be something a lot like Klingon's. They are somewhat bestial but honor means everything to them. They are very quick to fight a dual but wont challenge thous that they see as weaker than them self's as that is not seen as honorable as they are not a challenge. To refuse a challenge or dual is seen as cowardliness but they will permit a non minotaur who they see as weaker than them self's to back out of a dual with their honor intact but if they push things they will fight them. Now minotaur cant refuse a challenge from another minotaur without their honor being destroyed. Now not all duels are to the death it all depends on the situation. There are four types of duels. There is the symbolic dual where going into the dual one is expected to submit after giving a symbolic defense this is mostly ceremonial duels. Then there is the friendly dual where they are just sparing to either see who is the stronger without really trying to harm each other or just to spar for practice. When two or more minotaur bulls will interact with each other over an extended period of time they will need to know who is the dominant and who is the submissive bull. There is the fight where one can surrender but with loss of honor this is used for things like who will be the herds dominant bull. Then there is the dual to the death where no quarter will be taken or given this is for true enemies of the race, tribe, or to that spastic bull or cow.
I played a Minotaur in my first game of D&D...got killed by a dire rat because my DM is a merciless bastard and no one bothered to explain how combat works. I learned after that.
That's just a bad DM, my first DM helped me learn, explaining what to roll, and what to add.
@@blackhawk3975 He was admittedly a dick about it but I was also an incredibly difficult person at that age so I don't hold it against him.
@@dontmindme1681 I will admit, as awesome as my DM was, he made my first character a pawn of the bbeg and didn't tell me until it was made a dm npc. {Because i was unable to attend at the time.)
@@blackhawk3975 that is textbook number one no no amongst DMs... You never take over players characters except with a legit loss of a save for a temp control from spell. If you're going to do what happened to yours you gotta be like Mercer and be in on it exactly as much as the DM. Seriously not cool. It's amazing how many DMs break the five basic rules to a good time for all to control the story. We guide it... We don't control it. That's for the PC's... Bad dming...
@@bayoubilly5176 that being said there’s an unwritten rule that if a player misses a session for a stupid reason, their character is fair game.
Kaz the greatest of minotaurs!
Yes!!! I KNOW THAT REFERENCE!! WAS THINKING THE SAME THING!!
I love you showed off the Charr toward the end here. But that said I had a minotaur monk who was a fighter, and was part of a raiding party.
The party was defeated and he was enslaved by the drow. The fun thing of the bonds mentioned, and a bit literally was he wanted not only to out smart his drow overseer, but best them in combat, even as a slave. The other player who was a drow agreed when time came there would be one final fight to see who would essentially serve who.
Or rather if the drow kept his bovine beast o burden or if my monk would go on to being a warlord. That was the plan and sadly the campaign died.
Another fun tidbit was, he was originally named Perseus, but after his defeat he was called "Spare (ribs)"
Minotaur are my favorite fictional creatures. I'm so happy to hear they are playable characters
would it be interesting to have a minotaur character, afraid to go into alabyrinth settingbecause they are afraid they will become savage
That would be great, they would work very well with an Aarakocra who has a similar phobia
I hear hyperventulating as an angyst fueled Passivefist cow man walks into the underdark for the first time.
I made an npc that was an outcast because of her philosophical and inillectual interests. She ended up roaming the labrynth for years, offering healing services for information and books from other realms.
@@xPumaFangx fucking dying at passivefist.
@@ShinM. Glad you had fun.
Thanks for making this! Always been a great fan of Minotaurs and wanted my first D&D character to be one. Great help!
Aerius Korgomoth most welcome!
I love playing monsters as a character, back in 3rd ed I got the Savage Species book and played a Minotaur from level 1, he was growing up as we adventured. Sadly we didn't get to finish that campaign. :(
Thanks for the video, I'm enjoying your channel, I'm glad I stumbled across it and subscribed :)
Has always been one of my favorite beasties. So much potential. I can attest in 4e they were very OP as a player race. Had a essentially unstoppable minotaur barbarian in the party. The saving grace was the role playing gold.
thank you for your videos . iv DM'ed games for years but the added bits of info iv gotten from your videos have made my games that much better and more. thank you sir keep up the great work :
You're welcome, will do!
I've played a minotaur in several different D&D editions, DM'd for them, and been in games with other minotaur characters (including Krynn settings). They are a lot of fun, and I'd recommend trying them out.
Really enjoyed this video. Thanks!
Most welcome Kurt!Yeah I will always remember a good friends character, Goredo, he endured so much misfortune and still came out of it a hero (if a somewhat tragic one).
AJ, one of the things I can count on when watching your videos is that you say something like “Well, that’s about it”...and then you go on to share a bunch of other cool information. ❤️
I love your channel, it is hands down one of the best channels on youtube. Please keep doing what you're doing, we love you
Greetings from the netherlands
Thumbs up from the lizardfolk, no problems with a Minotaur munching humans here
My character only ever animated skeletons, he was a lizardfolk cleric who followed the logic of waste not, for you shall obtain dinner and a servant thusly.
Loved Kaz, still my favorite Minotaur.
Minotaurs should eat grass for sustenance because their biology most closely resembles cattle. Change my mind.
Sweet Video! I'm gonna be playing a Minotaur very soon myself for 5th Edition, and I'm just trying to learn as much as i can to match their personality. It will be a pleasure to roleplay! :3
Quickly becoming one of my favorite RUclipsrs. Love your voice and the over all way you do things.
Some great artwork in this video!
Hey AJ... I could build a whole campaign with just this one video. You give some much information, thank you AJ. Great video as always. Have a great day!
You to Matt!
Always inspiring and informative! Thank you Sir for the wonderful things you do.🙂
We played 2nd ed back in the day and one of the most memorable characters we had was a minotaur named Mongo. He was a true badass. He also wielded a weapon which was in reality a psionicist who could assume other shapes and had the ability to cause pain which effectively doubled damage! Frightening indeed.
They have quite a nice moo-vement speed.
I'm sure we could milk puns out of this all day.
And should.
Raivan, if so, riddle me this: would a Minotaur archer be a bowvine?
the can bull-doze there way though crowds
Their priests peace from a bull-y pulpit
From 31:22 to 31:42 the art work shown is race known as the Charr their a humanoid feline race think lions and mountain lions with horns that walk in two or four limbs.
Cool art work though and a great video been looking all over for info regarding minotaurs within the D&D setting !
This is helpful to what I was planning. I wanted to have a setting with a conquered minotaur cult, with a pretty much run down maze with setting goodies in it and the chaotic monsters imprisoned by a Bone Naga. But the Unearthed Arcana was making me think I also might like some more interesting NPC not so bestial, and so I was when I was writing up a pirate I might I like to put in I considered it, but was thinking the two could not exist in the same setting. I wrote the instead to Tiefling druid, but your explanation of how they can exist has confirmed what her first mate will be. A minotaur... monk.
Makes perfect sense :)Boy I would love to know what that monks monastic order is like!
I guess monastic order of minotaur would be pretty weird. So, she was on a ship that sunk in a storm as a child, then saved and adopted by monks who would try to breed out the aggression, but she still felt the pull back to the sea and away from the order's code. And now as a pirate will have her own hybrid between a monk's focus on control and the minotaur's belief in power, eventually after feeling proven self and returned to her people she will start minotaur monastic order.
Probably way overthinking something I was only thinking of being a random NPC.
I can well imagine a monastic order of Minotaurs.. I picture them standing under pounding waterfalls, doing kata, then spending a few hours smashing rocks and wood with their bare hands, randomly getting slammed across the head and shoulders with a staff by their Sensei. An afternoon of exercises such as reading philosophy on temperance and calm action, while being pelted with live bees, or having cups of ants emptied on their head. In the evening they gather down at the estuary with candles on their horns, waiting for crabs and fish to swim past, then either grab them or plunge their head in and catch the fish with their teeth, and back to the dormitory, where they rest, while all night, one at a time takes turn to stay awake and chant, light incense and repair torn kilts.
Such a wealth of information in this video- wow!
If I remember the Dragonlance lore correctly, Minotaurs in that setting were originally Ogres who were mutated by a magic stone.
Fish oil is often used as a mood stabilizer. Tablets are actually sold on shelves at pharmacys
Cod liver oil, all about those omega three's
Just be glad Minotaurs are not like the one in the movie,"Your Highness"....gawwd! That was an awkward scene to watch!
That was funny. No no, don't suck on that. It's dead.
1:25 this art is from Kaz the Minotaur. Some of the best Dragon Lance novels...
I want to see that fight between the Minotaur and Medusa
*sees video uploaded* Today is a good day...
Sorry it was so late.
AJ Pickett Not at all! I'm just happy to have more of your videos to watch
Jack Cho
I love minotaur I have em in my deck in mtg
Yeah, yeah, yeah, Mr. Minotaur, you're SOOOOO scary. Guess what, you're still ribeye to me. A little garlic salt, some baked potato...yeah, you're delicious.
I had a Minautor as an NPC henchman. His name was Ferdinand. His maze was grown of rose bushes. We all called him Ferdi. He was found as a calf by a Tiefling(sp. ?) Named Maug. Maug was known as "The Warlock O the Woods" raised Ferdi to be good.
Did you name him Ferdinand because of the Disney movie?
I've been waiting for this one
It got bumped up thanks to popular demand :)
Kenders would make a great video!!! It could be really funny to explain how a party full of Kenders would work when all the players are RPing them right...
Not sure if you’ve played Dragon Age, but if you haven’t check out the Qunari. I feel like they are basically what these Minotaur would evolve into socially if they keep the focus of removing their chaotic nature.
Look into the Greek mythology of "Io". She's a great candidate for a goddess of good-aligned minotaurs..
We started with greyhawk. About 3/4 kampains, some pulled to epic lvls. Then kara tur and dragonlance, dont remember which first. After that we keept changing between swordcoast regions and kara tur. I very enjoyed the setting of Dragonlance, espetially knights orders. Maybe we played it wrong, maybe it was bad campain but i felt like it was, actually, too fantastic.
All my campaigns are in Krynn. I would love for more videos about it! I’ve read something like 200 novels at least from that series.
If you ever need a consultant on Krynn let me know.
One bit of information, the island of Lantan was moved to Abeir during the Spellplague when the two worlds merged, and some areas from Abeir (such as the homeland of the dragonborn) were moved to Toril. When the Sundering happened, the worlds separated and all displaced lands were returned to their original location. Lantan itself was believed to have been sunken beneath the waves, but really it was just moved to Abeir. Of course a DM can say Lantan moved to Krynn, but the lore purist in me could never do that. Abeir and Toril are linked together in the lore going all the way back.
Let me tell you about minotaurs. ( cow in a can moooo)
That's the intro I was waiting for.
Not saying you're wrong, and I'm not trying to be mean. But the "And look at me now" argument always makes me laugh because there's always that one asshole (usually me) who's like "Yeah look at *You* now...."
I love this channel. Keep up the Awesome work.
I have a campaign going where the Minotaur is a cursed tribe of nomads who defiled a god's grotto. The god punished them by merging them with the ox who pulled their wagons. The Minotaur race needs to appease the God, which is why my PC's Minotaur (Asterion) was looking for an adventuring party. If he can appease the god who cursed his people (the curse happened several generations ago) the curse will be lifted and his people restored.
Though some Minotaur don't want the curse lifted. They will show up in the campaign later on to try and stop him.
That sounds like a great character background story. I love it when players think about the primary motivation of their character like that.
One of my favorite characters ever was Tirzah, who eventually earned the title of "Walker of Worlds". He was a minotaur wizard/fighter from a home-made world of one of my friends, whose minotaurs were vastly influenced by the Dragonlance version. He began with nothing, an outcast awaiting judgement in battle for his horribly irreverent thoughts...that other races might be worth something more than just slaves. It was just a passing theory, but it got him in trouble. He knew he could not win a straight fight with the Emperors' champions, and he didn't want to die without at least finding out if his ideas had any basis, so he dared the Dark Forest, barely surviving its dangers and messing up a fly spell (the feather he found came from a flying reptile that also had feathers, who knew?) and was stuck flying for weeks before something broke the spell! He also ran into a sacred pool that increased his strength to something almost respectable, but changed him from chaotic good to Lawful good (don't you hate alignment changes?). He had to define his own rules in a way, but I played him to be very strict about it. So he did indeed get shifted from world to world often enough, and along the way made some interesting friends. Two things though... he was always having to sit on his temper, so he was in constant stress with that usually... and two, the whole time I played him he had this odd luck. When the party needed him, he would come through unbelievably well... but then some minor action would turn into a pratfall, making his temper that much worse :) Tirzah was a wild departure from my normal character, but I had a lot of fun playing him, and the fact that others enjoyed it as well means I did it well! So here's to Minotaur nerds and their accident-prone lives ;)
The exhibit A part was awesome. But yes, fish is really good for most of us :)
I often find minotaurs a good template to roughly re-skin to make new monsters.
AJ Pickett I absolutely love your ecology videos.Could you do a few on setting of D&D Spelljammers.
I have not played any spelljammer campaigns, but it is a great setting and I can look into making a video covering the basics :)
I like your suggestion re: Gnomes. One small thing that's probably worth taking into account, the gnomes of Krynn have traditionally been fairly lighthearted, bordering on silly. Literally they live in "Mt Nevermind" (because they blew up a large chunk of the peak as they were naming it).
Generally a steampunkish culture. Could be interesting to see how FR gnomes adapted (or didn't) to that culture. Or maybe they miss it snd that's why theyre dour..
Taladas was a great setting for playable Minotaurs
I reckon it's possible for there to be minotaur who are more human looking in appearance as well that make it easier for them to integrate into human societies
Kaz of the Axe, Kaz Dragonslayer.
I've seen quite a few of your videos already and was wondering if you'd consider looking into Wood Woads from Volo's after seeing your shambling mound video. Mainly because I was considering playing one that regained its free will after failing to protect the forest it was charged with from a shambling mound.
Wood Woad, added to the list!
7.4k subs.
7.7k views.
That's how you know you've got a good channel ;p
I've heard somewhere that there was a Minotaurian entity called Yevüs (pronounced Yevoos) who was worshiped as a malignant god on the island of Crete, I'd have to do more research on it but it would be an interesting element to add to a campaign as perhaps a splinter cult of Minotaurs, a channel called Lighthouse Horror did a story that has the main character who is a vampire working for an agency that that enforces a piece agreement between humans and Fey, and the main character of the story investigates a string of murders were each victim has an organ harvested by cultists of Yevüs to bring about an even called The Divergence to bring Yevüs into this world
Monsters as PCs!? I can't deal with XD.
Sometimes, you just gotta grab new experiences by the horns... :D
"Monsters should stay monsters!"
I agree... that's why EVIL is a playable option.
You don't always have to be the hero of the story, people!
My opinion are all monsters are playable long they have int of 4 or above
one of the PCs in one of my games is a minotaur (based on a Highland cow, a long-haired redhead wearing a kilt) monk, using the discipline to control his bestial urges. His attacks are described as varied styles of headbutt plus hand attacks for the flurry portion.
You are quite robust and healthy my dude
My Minotaur PC Faz Shaggybak is very badass he is a Death Kight by 3.5 rules
By 3.5 rules: the one I made was
Torax Stonesplitter
NG Minotaur
lvl 14 Monk / lvl 6 Cleric
In my campaigns, the Minotaur monster is a typical Minotaur. Player character minotaurs are huge humanoids with high levels of STR and CON rerolling to qualify for creating the character, I have a burdensome creation process for difficult qualifications... now almost ignored thanks to rerolling due to pocket devices.
Minotaurs in my campaign, in typical form for the race, are a hulking race of beings that cannot even pass as humans under a cloak. They are akin to Drow in disfavor in adversity but not as easily hidden. They are immune to the Maze spell just because they know the way out because they knew the end before they got disconnected from reality.
Whenever a PC Minotaur asks ANY directional action to the DM, the DM slips the player his instant knowledge. If the player is a nice guy, he can opt to let the DM let the entire party know as soon as he asks the questions.
My players soon discover this low-level-only combat advantaged hated icon had long-lasting problem bypassing effects, just knowing what direction to take based on intent. It did lead to some quagmires and disagreements based on Minotaur player character different questions to the DM in the same party. Also, Minotaurs and other monstrous humanoids in shady "safe zones" really gouge the PC guys for armor fitting and clothing as well as nothing magical fits them unless they magically adjust size. Check through all your sources, very little magic items that are worn do that. Player characters are AWESOME on many levels, horrible on a lot more. So, I did not dilute their awesome relative to the other worlds' campaign level to making them relatively more human. They have real issues to deal with in my campaigns after their awesome low level boost.
18minute mark, Nocking Prone ..
I grew up with bloody fist fights with my sibling and cousins along fought for a few years with foam weapons.
If a minotaur head butts you in a fight, make a fort save vs 10+dmg deal or drop down on your backside. Also seeing short to mid size people try to deal with big people over six ft with a couple hundred lbs on them. You bump into them with normal or running speed like football or foam weapon fighting, you hit the ground, they don't move and fall down .. the other person does.
the transformation of the minotaur is basic human psychology, spend enough time in a certain doctrine, develop it into your lifestyle
6ft tall, wut?
bruh! I see now what ppl were complaining about..
they should at the very least be 9ft tall and 500 pounds..
Imagine you go to the gym and half the guy you see there are bigger than DnD playable minotaurs..
My minotaurs are tall, athletic mountain herbivores. They tend to craft pieces of art that are a mixture of Spanish and Greek in style, and tend more towards isolationist views. They can be compared to dwarves in their great love for the arts and sciences.
🎯 Key points for quick navigation:
00:00:34 *📚 Dual Nature: Minotaurs are both savage, humanoid-eating monsters and civilized, playable characters in D&D, reflecting their dual nature since their introduction.*
00:01:00 *🧩 First Appearance: Minotaurs first appeared in Dungeons & Dragons with the 1974 white box set and became a playable race in the Dragonlance setting in 1985.*
00:02:23 *🗺️ Maze Navigation: Savage Minotaurs excel in navigating mazes and complex environments, making them formidable hunters with high wisdom but low intelligence.*
00:03:50 *⚔️ Brutal Combat: Minotaurs are powerful in battle, especially when charging, with high damage potential and a berserk fighting style triggered by blood.*
00:05:01 *🐂 Cult Influence: The Cult of the Horned King can transform members into Minotaurs under the influence of Baphomet, the demon prince.*
00:06:13 *🌪️ Demonic Energy: Savage Minotaurs infused with demonic energy become chaotic and relentless, driven by their primal nature and need for meat.*
00:09:08 *📜 Playable Race Evolution: The Minotaur as a playable race has evolved, with earlier versions being too powerful, while the fifth edition offers a balanced portrayal.*
00:11:52 *🌊 Sea Raiders: Civilized Minotaurs in the Forgotten Realms are portrayed as skilled navigators and sea raiders, drawing parallels to the Ironborn from *Game of Thrones*.*
00:14:29 *🏛️ Lawful Evil Society: Minotaur society is lawful evil, structured around combat and might, with leaders determined through ritual combat.*
00:15:58 *🌍 Island Civilization: Minotaurs have established an island civilization in the Forgotten Realms, combining their natural navigation skills with a seafaring lifestyle.*
00:19:58 *🏋️ Strength and Honor: Minotaurs are driven by a strict code of honor and strength, which plays a pivotal role in their society and individual development.*
00:23:52 *🪓 Cultural Weapon: The great axe is a symbolic and practical weapon in Minotaur culture, reflecting their strength and maritime traditions.*
00:24:08 *🌍 World Conquest: Minotaurs believe they are destined to conquer the world, a belief that drives their seafaring raids and expansion efforts in the Forgotten Realms.*
00:25:17 *🌍 Gnomes Return: The Gnomes of Lantern have returned to the Sword Coast, trading strange coins and crystals, possibly indicating they survived in another realm for 100 years.*
00:26:09 *🏴☠️ Mariner Minotaurs: Unearthed Arcana provides resources for Minotaur players, including Mariner fighting styles and random roll tables for character backstories, such as exiles or shipwreck survivors.*
00:27:17 *🐾 Baphomet's Influence: All Minotaurs are tied to Baphomet, the demon prince of the maze, who encourages them to unleash their savage, destructive instincts.*
00:28:11 *🥊 Minotaurs vs. Gnolls: Minotaurs have an instinctual hatred of Gnolls, driven by their connection to Baphomet and his rivalry with Yeenoghu.*
00:28:50 *🔥 Abyssal Maze: Baphomet's layer in the Abyss is an infinite, ever-changing maze populated by fearsome, demon-infused Minotaurs, embodying their chaotic and destructive nature.*
00:29:31 *📜 Satanic Panic Impact: Baphomet and other demon lords were temporarily removed from D&D during the 1980s' "Satanic Panic" but were reintroduced in later editions.*
00:30:13 *🗡️ Demon Prince Rivalry: Baphomet shares his Abyssal lair with Pale Night, a powerful fiend lord, avoiding her influence while ruling his savage, beast-filled realm.*
00:31:33 *⚖️ Dual Nature: Civilized Minotaurs offer hope that savagery can be tempered, but their primal instincts still lie at their core, representing the struggle between civilization and chaos.*
Made with HARPA AI
12:45
What episode is this from I wonder
Dub step cow... Thats a thing I guess..
As a quick play get to know you thing in a new group I'm running the fast play ruined tower, tomb of alexus and wyvern falls with some modifications. Alaxus is known as the minotaur mage because he used minotaur as task masters for his empire. There are a few other examples of PC type minotaurs some being more goat- like (the brsinger series). Since demons don't create it could also be a lie where they corrupted lycanthropic were-bulls.
I love playing Minotaur. they rock.
Sounds like a lotta bull
my first ever characterin dand just made him is aminotaur Barbarian who wasraised in adragonborn colony by the knightly order ofbahamut
I know I'm a bit late to the comments but I feel the need to point out something. Battle axes, historically speaking, make for lousy tools. Sure, you could chop wood with one, but not nearly as well as you would with a proper wood axe and not much better than you could with a sword. Reason being is that the shape/geometry of an axe head differs between a wood axe and a battle axe. A wood axe has a head that's fairly broad and tapers like a wedge which helps it split the wood. A battle axe has fairly flat head with none of the wedge shape seen in the wood axe which helps it cut flesh. When used to cut wood, it would have a tendency to get stuck in the wood because of that flat blade.
As far as heavier weapons for stronger characters/monsters goes, that's not necessarily a good thing, esp. if we're talking about something like a minotaur that's not that much bigger or massively stronger than a human. Having a normal size and weight weapon with higher strength means that you can wield and use that weapon for longer and hit harder too. If you equip a minotaur with a much heavier weapon, then the minotaur would only be able use it for about the same amount of time and hit about as hard as a human with a weapon of the same comparative size and weight. For example, say an average human can swing a 2 - 3 pound (average weight) arming sword X number of times a minute, you give a minotaur (or any other stronger monster type that's not giant sized) would be able to swing that same sword Y times more a minute because it would feel much lighter to that minotaur.
There seems to be a continuity snarl in the D&D sources regarding how minotaurs propagate. In Dragon issue 116 notes that there are male and female minotaurs, whereas the Monstrous Manual states the minotaurs are only male. It notes that there are cursed minotaurs who were once human (implied to be fallen heroes like Death Knights, but perhaps they were Baphomet cultists?) and "natural" minotaurs who were the offspring of minotaurs and human females. Are all of these origins true, perhaps depending on which prime world they originate from?
Yes.
Personally, I would ignore the monstrous manual's lore on there only being male minotaurs, I mean, in that case, why have any gender at all? The consistent lore is that Minotaurs originated from cultists who were transformed and now breed true, so, they could come from all sorts of races, and yes, there are males and females.
In the earlier editions, some monsters were only female (harpies, medusae, nymphs, dryads, sirines, lamias, hags, gynosophinx, etc.) and some monsters were only male (satyrs, minotaurs, androsphinx, etc.). It seems sex characteristics were intrinsic to the original mythologies, when these monsters were essential and archetypal, and not rationalized as naturalistic creatures that evolved into a particular ecological niche.
Even for monsters in which that wasn't the case, 3e went out of its way to avoid this for some reason, even with monsters that weren't necessarily monogender to begin with: the manticore's head changing from resembling a bearded human head merged with a lion's mane to a "vaguely humanoid beast", the medusa being described and depicted as a scaly humanoid rather than having a sensual female body, the harpy and satyr merely described as half-human despite depicting them as female and male in their respective pictures, the andro- and gyno- sphinxes hardly even have human-like faces at all, and the minotaur's body now being covered with shaggy fur so it looks ambiguous. All seemingly to avoid reading any monster immediately as a male or female. Only hags and nymphs avoid this treatment. And I have to wonder: why? Political correctness? In a game supposedly drawing from the recesses of myth, legend, history, and fantasy?
See "Religious persecution of the hobby in the 1980's"Yes, 'political' correctness, let's call it that.
The people who precipitated that nonsense objected to the supposed occult elements and the presence of demons and devils. TSR responded by re-naming the fiends Baatezu and Tanar'ri, and removing some of the "immoral" elements of the game, like the assassin class and the half-orc race. By the advent of 3e, the D&D moral panic had subsided and the terms "demon" and "devil" were re-instated along with half-orcs and assassins as a prestige class. Clearly, they weren't worried about offending the same people any more. But some of the lore and tonal changes in 3e suggest they were worried about implied sexism instead.
Lost? Get yourself a Taur Taur navigation system and never lose your way again! _Not responsible for loss of limb, life, or property due to temperment of Taur Taur system._
Lantan disappeared for 100 years? And that is a good idea for how Minotaurs end up on Lantan. XD
I would love to see a video on the gorgon
Leaping Ligers nice! added to the list.
I did not know minitours could be a player race that could be fun to slip into my homebrew somewhere, could be a lot of fun to pair them with goliaths maybe like fierce rivals.
30:00 really cool artwork
Very good thank you and have a nice day.
I grew up on Krynn and Dragonlance being a klepto kender wizard borrowing as many objects as I could from the shiny tank, who needs a sword and a shield any how?
If your DM doesn't want you to play a civilized minotaur in Forgotten Realms, you could always say that your character came from a spelljamming shipe from Krynn.
Very true, good idea!
Thank you. Love your vids, btw.
small question how bad are the complants about making a previously monsterus race into playable one
Scroll down and you will see a very amicable conversation/debate about it that pretty much sums it up, with less profanity and personal insults than is normally the custom. The excellent Trevor Cormier outlines his opinion on the matter, and Allen Linnen, Jr. counter points respectfully, a brief word from Callum in there and I put forward a gaming philosophy at the end of the thread (I am always late to the party).
Dragonlance is the first setting I ever read up on and wish I could get a 5e group going but it is a hard fight. I know it long lost but and would not ask you to do things for it.
Dragonlance is a classic. You will find people that will want to play 5e Dragonlance. JCinlapel if you love the modules, wait till you read the books! Its my all time favorite.
I have more times than I can count. I have a friend that was the moderator of D&D AOL chat, that was a big part in how they got published and D&D writer for GenCon events. I even have a birthday gift from Marget a signed DM screen that is personalized off an upcoming products table.
Nice!
Some of the first books I ever read (the first novel I read all the way through was "Voyage of the Dawntreader").
dragonlance was probably one of the earliest series i started reading and their minotaurs were interesting not only for me because of how their culture primarily worshiped 2 gods one was the good the other evil yet their society usually isn't in constant conflict between the 2.which usually wouldn't think they couldn't function in a society though i suppose their lawful natures may explain that and both have some sense of honor and repsect towards each other. i also think their culture seems like a cross between roman and viking
I was under the impression that the Minotaurs that openly worshipped Kiri-Jolith were often subjected to very harsh treatment (well, according to the Wikipedia entry, which could be wrong)
nope both religions actively operated and had temples while sargonnas was considered their primary deity most of the worshipers of kiri-jolith could actively practice their religion and for example his worshiper kaz is consider a legendary hero among their society and they have temples for both gods in their capital
Yeah, I included a page of the Legend of Yuma comic, featuring Kaz being Kaz :)Interesting! Perhaps you should update the wiki entry my friend!
huma* also i think the worship of kiri'jolith mainly became more prominent after kaz before that it was just a few smaller clans and such who did but i think both gods sense of honor influenced minotaur societies even during the periods where one was favored over the other. its been awhile since I've read those books but i think i recall in the Minotaur empire trilogy kiri'jolith still had some amount of influence in Minotaur society and kaz mentioned a few times as heroic figure in their history. perhaps I'm just misremembering stuff but i think the worship of kiri'jolith was more prominent then that
Given the moral range of humans in reality and in the game, from saintly benefactor to savage mass-killer, why not another race?
I don't play dragonlance(yet)
I've read literally every book though and I'm a hardcore nerd. I think that krynn minotaurs definitely fit into the forgotten realms setting. Just plop them in. Their society would fit perfectly within the other races. In fact I'm playing a minotaur barbarian in a 5e campaign right now. Love love love krynn minotaurs.
I follow the Greek theme, minotaurs are a branch of Zeus children, so all of them have sorcerer class levels or are clerics of thunder & lightning.
F 4 Kaz the Minotaur.
I really want to play a fighter class champion. it would be epic!
Dang, so in order to get ahead Minotaurs need to fight. Almost similar to how orcs and goliaths act.
With things changing in the Forgotten Realms I wouldn't be surprised if various mortals ascend to godhood or other realms come into play.
New realms appearing, floating islands and new races and subraces coming into being.
I got a minitaur mini it's plastic and has a broken horn and a spiked mace .but I.used to have a hurloon minitaur mini from magic cards he had a axe and a person's head on his belt
The gnomes could have been transported to Sancrist Island if your going with the island on Krynn idea, that’s where the gnomes are on Krynn or at least their homeland
One of the most interesting campaigns that I have been in my brother played as a Half Giant Minotaur mix. I was a Kobold, two were Half Demons and the last member was a Tiger looking person.