Watching now, and love the playmats. Charge has always felt like a strong ability... I used Petrosian Cavalry a lot for that reason in earlier decks. Great to see it get more use in AL.
Yeah Charge is pretty strong in a game without instants! Most minions that get you immediate value are pretty good. Thanks for watching, glad you like the playmats haha!
Great content, love to see the game played like this. I noticed those foot soldiers were able to move and defend to trade despite summoning sickness? Is that right? Still ironing out how some of these defend and intercept mechanics work.
Great gameplay Video man love it, please keep it coming!
Thanks man will do, glad you liked it!
Watching now, and love the playmats. Charge has always felt like a strong ability... I used Petrosian Cavalry a lot for that reason in earlier decks. Great to see it get more use in AL.
Yeah Charge is pretty strong in a game without instants! Most minions that get you immediate value are pretty good. Thanks for watching, glad you like the playmats haha!
Great content, love to see the game played like this.
I noticed those foot soldiers were able to move and defend to trade despite summoning sickness? Is that right? Still ironing out how some of these defend and intercept mechanics work.
Thanks! Glad you like the video, units are only summoning sick the turn they enter play, so on the opponents turn they are live to defend/intercept.
very nice video. ive been finding that charge lacks the big punch turn. that you really need against Magoo
Agreed one shots are definitely the best way to go about dealing with Magoo!
Nice video! So... Ban the magooster? Lol
I mean obviously since I lost to him hes pretty problematic and probably overtuned? Haha