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again, you're the best teacher online.
Thanks!
thank you very much! helped me a lot! Cheers from Turkey!
Is it somehow possible to have the cloned cubes randomly scaled (uniformly) BUT aligned to the bottom for example? Thanks in advance.
It is. You can move the axis of an editable object and if you prefer to keep it parametric you can place it inside a null that is positioned at the bottom of the cube.
thanks for the tutorial. how can i make the random objects in a confined space and also not clipping each other?
You could try the push apart effector or rigid body simulations.
Thanks again, how can we move individual selected points randomly?
You could use a random effector as a child with deformer set to point. Then use a field to control which points it works on.
awesome , please can you teach us all the effectors inside c4d?
I will see what I can do! There are a lot of them!
Thank you!
again, you're the best teacher online.
Thanks!
thank you very much! helped me a lot! Cheers from Turkey!
Is it somehow possible to have the cloned cubes randomly scaled (uniformly) BUT aligned to the bottom for example? Thanks in advance.
It is. You can move the axis of an editable object and if you prefer to keep it parametric you can place it inside a null that is positioned at the bottom of the cube.
thanks for the tutorial. how can i make the random objects in a confined space and also not clipping each other?
You could try the push apart effector or rigid body simulations.
Thanks again, how can we move individual selected points randomly?
You could use a random effector as a child with deformer set to point. Then use a field to control which points it works on.
awesome , please can you teach us all the effectors inside c4d
?
I will see what I can do! There are a lot of them!
Thank you!