Thank you man, i been wondering how to do this for a while now cause moving the weapon out of the way alone does not always work but this solution mixed with Weapon Collision Avoidance is great!
Will there be more videos on the project? E.g. how to make and join different lobbies, see where the player is looking/what weapon he has, and how to create bullet impacts?
i have the feeling there is something missing due your cuts in the video or iam just dumb. i adapted your tutorial step by step but in the end it is not rendering both in the same time its just one of both Map or Viewmodel. if i disable the main camera is just renders the viewmodel so i dont get how you render the map at the same time. but still its a good topic for a tutorial and very important for fps games actually its a standard and i often see it missing in some fps shooters. thx for video
@@real_linkw0w bro thanks, I've been going through different options for why I don't have a weapon displayed, if I hadn't seen your comment, I don't know what I would have done
What’s the point? the point of the tutorial is to walk you through it all so you understand it, I think like the total length of the tutorial is about 3 hours. maybe I will at the end but you’re probably better off just downloading a project from the internet :)
Thank you man, i been wondering how to do this for a while now cause moving the weapon out of the way alone does not always work but this solution mixed with Weapon Collision Avoidance is great!
"Clear depth" on the weapon camera in URP. Thankyou, all this time I was missing that. lol
Will there be more videos on the project? E.g. how to make and join different lobbies, see where the player is looking/what weapon he has, and how to create bullet impacts?
Yes, coming in about 10-12 hours
@@bananastutorials nice
I really need help with my canvas everywhere i look it rotates/moves and i need it fixed
how can ı do it in hdrp.
i cant just find clear flags.
When i build and run on the editor and the actual build there are multiple arms floating around some without a player bean..
Make sure the main camera does not render the weapons/ hands later. And then weapons cam should only render the weapons/ hands layer
@@bananastutorials I got that figured out now thanks!!
can you fix gun cliping whtif ainimaton pls
i have the feeling there is something missing due your cuts in the video or iam just dumb. i adapted your tutorial step by step but in the end it is not rendering both in the same time its just one of both Map or Viewmodel. if i disable the main camera is just renders the viewmodel so i dont get how you render the map at the same time. but still its a good topic for a tutorial and very important for fps games actually its a standard and i often see it missing in some fps shooters. thx for video
ok i got it fixed by putting the "Depth" in the WeaponCamera from 0 to 1 now its working properly. thx for tut
@@real_linkw0w bro thanks, I've been going through different options for why I don't have a weapon displayed, if I hadn't seen your comment, I don't know what I would have done
i can see guns thrue walls
Yeah same I wanna fix too!!
Bro, please replace the Capsule object with real player model.
Ok so I have animated arms but I’m too lazy to make another set of arms but with a body so how could I connect my arms to a body
bro can you give me your project source code
What’s the point? the point of the tutorial is to walk you through it all so you understand it, I think like the total length of the tutorial is about 3 hours. maybe I will at the end but you’re probably better off just downloading a project from the internet :)
@@bananastutorials Bro Good answer💖💕but can you make mobile input? please i need , your tutorials awesome💕💖