F-ZERO 99 - How to BLAST TURN [Best way to Turn!?]

Поделиться
HTML-код
  • Опубликовано: 12 дек 2024

Комментарии • 141

  • @nameforcomments4092
    @nameforcomments4092 Год назад +173

    Imagine how fast the Fire Stingray would be if it didn’t have headlights.

    • @VestedUTuber
      @VestedUTuber Год назад +11

      That's probably the only modification it needed for the 3D games.

    • @gobblox38
      @gobblox38 Год назад +3

      But how would it drive at night?

    • @inv_hana
      @inv_hana Год назад

      Just make them integrated in cockpit
      At least we can drive at night

  • @ShockwaveTLS
    @ShockwaveTLS Год назад +87

    I like when I'm fairly new to something like F-Zero, come across a technique I don't know the name of, but then realising I've been doing it the whole time and that's one reason why I've been doing so well

  • @glowstickofdestiny1290
    @glowstickofdestiny1290 Год назад +16

    First time I've heard the red bumpers referred to as "Exploding A.I. Snails" but I am now a very big fan of this

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      It's a term from way before f zero 99. A lot of FZ-SNES speedrunners use to call the bumpers snails because they were mostly colored brown like a snails shell. They would also just randomly hard break and park on the course like a snail lol. Old habits die hard I surmise

    • @glowstickofdestiny1290
      @glowstickofdestiny1290 Год назад +1

      Oh, that's cool!
      I've played enough of SNES to see that happen, but I haven't really looked into the speedrunning scene enough to hear the term before IG

  • @Bluestache
    @Bluestache Год назад +2

    I have played 940 games on Fire Stingray and have only gotten 4 wins on it among those 940 games, but the first game that I queued up for after practicing this technique I got a first place ranking, so thanks for the tip!

  • @laggalot1012
    @laggalot1012 Год назад +30

    I have some playtime in Maximum Velocity from the old 3DS Ambassador Program. I think that game was what lead me to look up some tricks and techniques for the non-3D F-Zero games, and I believe that's where I learned about Blast Turning. The muscle memory and general practice of that game must have carried over a fair bit into 99, because I remembered to do this, and it has served me well here. Fire Stingray is definitely the machine I play best with in 99.

    • @GamEntertain
      @GamEntertain 9 месяцев назад

      Blast turning was a big part of all the gba games, especially Climax.

  • @joshuasims5421
    @joshuasims5421 Год назад +9

    I tried this and it helps so much! When I can pull off the technique, I’m performing and placing much better than before. Thank you so much!

  • @redpikmin6330
    @redpikmin6330 Год назад +3

    I use the Falcon religiously, but I noticed this a few times while racing! Thanks for explaining more in depth

  • @TheLeadhound
    @TheLeadhound Год назад +3

    I quite nearly won my 1st race after watching this! Still got 3rd though, great video!

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      Keep going broski! You're sure to win soon!

  • @TailsMK4
    @TailsMK4 Год назад +7

    Considering I've known the concept of Blast Turning since Maximum Velocity where it was taught directly, and you needed to do it WELL to get pole position on the tracks with most machines, that is probably another reason why the Fire Stingray feels the most natural to me, plus I had been playing the Fire Stingray for a while in other games. The one tip I can add here is use the Practice mode to figure out how to approach each of the major turns and curves on the tracks. The Fire Stingray may end up taking a different approach to some turns that Golden Fox and Blue Falcon would otherwise do. There are also some turns that you are better off just letting go of the accelerator entirely to navigate. Better to save the Boosts for after navigating these rather than elsewhere on the course.

  • @opaltoralien4015
    @opaltoralien4015 Год назад +6

    Woah, this is so cool! Apparently I was doing a mini-form of blast turning in all four machines without even knowing it while grinding out the practice mode achievements for White Land I and Sand Ocean! All I was missing was to do it slightly shorter intervals!

  • @septemberlovee
    @septemberlovee Год назад

    yep blast turning is what made F-ZERO GP Legend so much fun, it's my fav technique in 2d F-ZERO

  • @zed20xx53
    @zed20xx53 Год назад +2

    Fire Stingray is basically the machine I've been using 95% of the time in F-Zero. I know I've been losing too much speed on turns so I need to hit up the time trials to practice this. I've been enjoying my time with F-Zero 99 and I've been hooked on it for the last couple weeks.

  • @JVR10893
    @JVR10893 Месяц назад

    I realized that my experience with the tracks ands strats from the original SNES game (it’s my favorite video game of all time and I’ve been playing it since I’m a little kid) helped me find moderate success in the early stages of F-Zero 99, but I’ve fallen behind in skill level as people got more experience. I’m trying to learn new strategies to close that skill gap a bit.

  • @magicalmysteryollie
    @magicalmysteryollie Год назад +1

    I was tearing my hair out trying to figure out the stingray. This must be a large missing piece. Very useful, thank you!

  • @retepbocaj4272
    @retepbocaj4272 Год назад +1

    as a new racer who only uses the stingray, you're a saint for this

  • @7thdayfallout
    @7thdayfallout Год назад +1

    I've finally got every skin for the Falcon so it's time to branch out to the other machines. I was sure my unga bunga boost brain would make the Fox a good fit for me, but I've been dicking around with Stingray and blast turning thanks to this video, and I'm thinking this might be the machine for me

  • @WhimWidget
    @WhimWidget Год назад +5

    To be honest, I was actually going to practice this a bunch to figure this out.
    I saw it in speedrun videos, and used in your videos.
    And then you make this video, answering everything!
    Thank you!
    Currently I forsake accelerating while doing a sharp turn (slide in the corresponding direction while turning without the accelerating) with the Fire Stingray.
    Successful, but in consecutive turns a lot of speed is lost. Notably problematic in Silence and Whiteland II. This will help especially with those, and generally too. Very helpful!
    Blast Turning! Fire Stingray does what Goldon't Fox.
    (I love all the vehicles, really!)

  • @spearmintpony7105
    @spearmintpony7105 Год назад +2

    I wish counter steering was a mechanic in 99. That's the one thing from the GBA titles they didn't bring over to this and it made navigating sharp turns fun to do.

  • @yoshkabosh7979
    @yoshkabosh7979 Год назад +1

    This is insane bc I used to do this all the time in SNES but thought it didn't work in 99 so I stopped, I'm glad to know I still should

  • @jjsar92
    @jjsar92 Год назад +1

    That's really a good advice! I havent thought of that! I knew there were some advantages within stopping the acceleration but didn't pass throught my head the idea of tapping while turning, and currently I'm looking for the colors of Fire Stingray lmao, really helpful!

  • @ChiefMedicPururu
    @ChiefMedicPururu 8 месяцев назад

    I learned that trick with GP Legend. I love to do it, makes the 2D F-Zero games way more fun.

  • @greenbean4422
    @greenbean4422 Год назад +4

    I've been blast turning quite a bit with goose and to good effect
    It's overall pretty slippery of a handler with the 2nd highest top speed, so it has some difficulty taking 90's without losing a bit of ground
    I definitely agree about drifting though, as when those corners get sharp I end up drifting around them and blast turning
    Very good

  • @jswayne7546
    @jswayne7546 Месяц назад

    For machine with lower traction like the Blue Falcon or Golden Fox, you want to release the accelerator for longer to regain your grip. For the very tight turns, you might need to release the accelerator button for the entire duration of the turn in order to go tight enough. You'll slow down, obviously, but these machines accelerate faster. You can also boost right after finishing a tight turn to get your speed back.

  • @cordaxg6261
    @cordaxg6261 Год назад +2

    Huh blast tapping/turning..
    I used to play this as a kid back in the Snes days. I used to both blast turn and tap.. never knew it was called this til now 🎉

  • @frost8077
    @frost8077 Год назад +1

    And here I thought Fire Stingray was the worst in 99. This certainly changes everything.

  • @canucklehead9250
    @canucklehead9250 Год назад +2

    Considering the fact that I love the fzero games, but always neglected to put much time into the classic fzero? I decided to put my time into learning the fire stingray first. The other playstyles just didn't appeal to me as much, (and also didn't look as cool)
    This is very helpful, and I'll start practicing it immediately. Thank you. Gonna go cook some foxes.

  • @TalkingRacoon922
    @TalkingRacoon922 Год назад +2

    I actually learned this by myself.
    Despite hearing that the Golden fox is the best, to me, the Fire Stringray, cause it is the best in both speed and handling, sounded to me has the one with the higher potential. Not the easiest to drive, but the one car that has the less limitations and could keep its top speed consistently over all circuits if driven by a good player.
    Yet I did not tried it before, cause I didn’t like its esthetic, I still supposed it could keep his max speed, even while turning, implying that, if being driven perfectly, the only way to get ahead of it is to boost, forcing others behind you to take risks.
    I just tried it a few days ago and the first thing I notice was “When turning at my top speed (478 km/h), the car lick the barriers”
    This frustrates me at first cause it meant my egotistical assumption was wrong and that you cannot maintain your top speed in sharp turns.
    It has a high handling, but not enough to never have to slow down.
    But then, I realized after a few more testing that you could still turn perfectly if going slightly slower in sharper turns.
    To not crash, no matter the turn, you just need to be below your top speed.
    Approximately, If your at 472km/h instead of 478, you don’t crash into barriers when turning.
    Plus, while it has the worst starting acceleration, it has the best ending/turning acceleration, which means that you can slightly slowdown and go to your top speed again instantly.
    So the one way to manage this speed is simply to tap the accelerator with half a second or less interval between each tap, just to not be at 478 but just less.
    From that, I still think it’s the best car of game, in term of potential.
    But this also means I should give up on the Blue Falcon 😢.

  • @Stathio
    @Stathio Год назад +4

    My main experience with 2D F-Zero was with Maximum Velocity, so if anything, I've been worrying that I've been using *too much* blast turning in 99, or too much blast turning and drifting etc.- in terms of keeping that top speed as consistently high as possible. I pretty much exclusively use the Fire Stingray as well.

  • @-XFR-
    @-XFR- Год назад +2

    This was my main problem using Fire Stingray, Thank you again friend for the great tips! First Place here I come!

  • @DarkRubicant
    @DarkRubicant Год назад +1

    Knew about this all the way back from f-zero days.

  • @zurtur272
    @zurtur272 Год назад +2

    Some things worth noting about Stingray is it's speed retention and weird turning modifier upon reaching 478km/h.
    Even when taking the turns through drifting, you keep a decent speed still and can recover it with enough caution.
    And since you lose even less speed with the method you've shown me, it does come up as the most optimal thing to do for Stingray use.
    Tho, at first, I was used to only do Blast Tapping with the other machines since they don't have a grip as tight as Stingray so, I applied the
    same mentality that I developed back in the GBA F-Zero titles and only do Blast Tapping on turn if the machine has poor grip to straight
    your turning angle and not slip away into the wall. (Golden Fox comes to mind the most due to it's D-Level Grip still being a thing for FZ99.)
    Thank you for this vid!
    I'll apply this technique more in the near future to improve my driving better with Stingray. (Since I mainly use Stingray.)

    • @lumpytoad1357
      @lumpytoad1357 Год назад

      In the game coding, Fire Stingray loses the least amount of acceleration per tap of the A button.
      Followed behind by Golden Fox & Blue Falcon with a greater loss of speed per A button press.
      Wild Goose loses a lot of speed per A button tap, and often it seems better to just purposely hit a wall, bounce off, and immediately redirect the bounce with a single tap of A.

  • @TrueGawa
    @TrueGawa Год назад +21

    I will keep this in mind! I love the fire stingray, as it is the cutest car, but it's speedloss often puts me so far back that the dreaded right line is catching up. If this can help me keep myself at a decent speed I would be very appreciative.

  • @mepose420
    @mepose420 Год назад +4

    Thank you for making this video. I've won a few races with every vehicle but the fire stingray. When taking turns I decelerate and only use the L and R buttons until I accelerate on a straight road again. I would of never thought to tap when taking turns. But now I know a technique to winning with the stingray(hopefully)

  • @mslabo102s2
    @mslabo102s2 Год назад +1

    While I have heard about the concept of Blast Turning, it still had enough information I didn't know.

  • @ponderingfox
    @ponderingfox Год назад

    This is the video I’ve been looking for.

  • @XxBeatexX
    @XxBeatexX Год назад +2

    At 478 km/h breaking gets very bad. Its still very good until 477. So you need to lose 2-3 km/h in each turn so you can have a better line and direccion. It slso works for any car boosting, if you boost during a sharp turn just decrease speed below 478km so you can avoid touching walls

  • @dittmanrat
    @dittmanrat Год назад +3

    I was practicing Death Wind 2 will all machines and couldnt understand why I kept missing the boost pads as Fire Stingray. I'll try this!

  • @greateststam1
    @greateststam1 Год назад +1

    Funny how ive found myself using blast turning naturally without ever even hearing about or being told about it.

  • @Goallpeashooters
    @Goallpeashooters Год назад +5

    thanks for the tips! I always knew this existed, but never realized how important it was to master! I shall be using this now.

  • @SjorsHoukes
    @SjorsHoukes Год назад +1

    Had no idea it was pronounced „Blast Churning“ 😅
    Just having a laugh - thanks for the explanation!

  • @joshuasims5421
    @joshuasims5421 Год назад +2

    This is so useful! I drive fire stingray though I'm not very good. I was using drifts to help turn but I need to try blast turning now!

  • @NikoSoviet88
    @NikoSoviet88 Год назад

    Fantastic video. Fully utilizing the power of Fire Stingray will have you winning like Zewing in no time.

  • @Crystalgate
    @Crystalgate 11 месяцев назад

    There are two reason this works so much better for the Stingray than everyone else that I know of. The first reason is that the Stingray looses a lot of turning speed when it is at top speed compared to just slightly below top speed. IRL, the faster you go, the wider the turn (once the limiting factor is friction and not your wheels that is), but in a videogame based on the snes, this was too complicated so instead this game makes a compromise where instead of continuously getting wider turns as you go faster, you get wider turns at different speed intervals. It just happens to be so that one speed interwall is Stingray top speed and faster. As such, you just need to go a fraction of a km/h slower to suddenly turn much better. The other vehicles simple aren't goign to go at Stingray top speed.
    The second reason is that the Stingray looses the least amount of speed for letting go of the gas.

  • @daveincognito
    @daveincognito Год назад +3

    This sounds like a tactic mentioned in one of the GBA F-Zero games (probably the first one).

  • @Tolinar
    @Tolinar Год назад +3

    Interesting.
    Subscription earned.

  • @Monk1400
    @Monk1400 Год назад

    I play Fire Stingray and this explains so much

  • @rabbidguarddog
    @rabbidguarddog Год назад +9

    Blast turning slasher

    • @TedbearFZ
      @TedbearFZ  Год назад +6

      "but if hes boosting and hes blast turning, then who keeps messing up the lines??"
      "NOSFERATU!!"

    • @rabbidguarddog
      @rabbidguarddog Год назад +4

      @@TedbearFZ kek

  • @MrKrashmoney
    @MrKrashmoney Год назад

    Honestly I don’t know why I didn’t think of doing this, I remember discovering blast turning way back in the original snes game, I think in that game though it was easier to let off the gas and turn your car harder to then blast in that new direction with hardly any speed loss?
    Could just be that I’m bad now :-p

  • @circamagic
    @circamagic Год назад +2

    is “drift” the proper term for the leaning mechanic? i feel like its the antithesis of a drift

    • @TedbearFZ
      @TedbearFZ  Год назад

      I called it drift in the video but yeah, lean is more accurate. Just messed up my word choice here.

    • @circamagic
      @circamagic Год назад

      @@TedbearFZ I don't know why I felt a need to point it out haha. all good

  • @OtsukiNightSprinterZ
    @OtsukiNightSprinterZ 11 месяцев назад

    I find that with golden fox, the best way is to wait until you come out of a turn to accelerate, and boost so you get up to your peak speed as soon as possible.

  • @Nintendude.
    @Nintendude. 4 месяца назад

    While here I was thinking of that's the F-Zero Maximum Velocity style of racing.

  • @Bert-hb1yf
    @Bert-hb1yf Год назад +2

    great video!

  • @Oggar0912
    @Oggar0912 Год назад +1

    Some criticisim, i now know what blast turnin is...but it was not clear how to do it.

  • @kamilslup7743
    @kamilslup7743 Год назад +2

    That'll sure help in practice mode grinding (only red canyon 1, death wind 2 and port town 2 left)

  • @DoNotPerceiveMePlz
    @DoNotPerceiveMePlz Год назад +2

    Sub number 666 I'm sure this is a good omen for my f-zero racing career ❤

  • @juancarlosfernandezperez6843
    @juancarlosfernandezperez6843 11 месяцев назад

    I think I saw blast-turning mentioned in Maximum Velocity's instruction manual

  • @codak29
    @codak29 Год назад +1

    I've been tapping a ton because it worked on F-Zero maximum velocity. I'll tap less now.

  • @akumati86
    @akumati86 Год назад

    1:40
    Fire Stingray's issue is Understeering
    Shows gameplay of crashing into inside walls.
    ???

  • @arthursmalle2276
    @arthursmalle2276 Год назад +2

    could you make some technical video's about the golden fox pls :D

  • @TaylorDaleWright
    @TaylorDaleWright Год назад +1

    Thanks for doing the deep dive on the blast-turning technique. I'm looking forward to checking it out in a few minutes.
    Are there audio cues to be listening for? One thing I've noticed when easing off the gas and going into a turn is an engine sound that I've equated with the ship bottoming out or stalling. Maybe I've just misinterpreted the engine sound.

    • @TedbearFZ
      @TedbearFZ  Год назад +3

      when you tap the accelerator and the machine bounces up and down, it makes like a "BLL" Noise with each tap, look out for that.

  • @thethrashyone
    @thethrashyone Год назад

    Wow, never knew this technique could be pulled off in the original SNES version. Would've saved me a ton of aggravation trying to beat it on Master.

  • @violethope02
    @violethope02 Год назад +2

    awesome, this is good to know! i’m curious, do you ever use the brake button in this game?

    • @naejimba
      @naejimba Год назад +3

      Most people don't since releasing the gas and pressing it again gives you just enough traction. I know at least on the SNES on tracks like Fire Field (where it could be useful in a couple of places) people opt to slam into the wall and lose a bit of health to maintain momentum. That can be VERY dangerous if you hit into other drivers though, so for that reason alone it could have some niche usage in 99.

    • @TedbearFZ
      @TedbearFZ  Год назад +2

      Veery rarely, only on pit areas to try and recover more energy and then boost immediately after

  • @andrewcruz1931
    @andrewcruz1931 Год назад

    I love that intro

  • @PiMacleod
    @PiMacleod Год назад

    Great tips! Ive played a few races, and Fire Stingray is my fav, but this will definitely help. That said...
    What app do you use to edit your vids? Im in a simular position with number of subs, and im trying to learn things to boost my own vids. I appreciate it!

  • @thereasonableconsumer
    @thereasonableconsumer 5 месяцев назад

    Been playing this game for over 30 years. Only let off the throttle 1 time for as long as it takes to make the turn. You dont spam the throttle as shown.

  • @colbyboucher6391
    @colbyboucher6391 Год назад

    Somehow I never thought to just spam the gas rather than letting go entirely

  • @ChiefMedicPururu
    @ChiefMedicPururu 8 месяцев назад

    Based Himiko pfp.

  • @Sairot247
    @Sairot247 Год назад +1

    It's literally the main method used in Maximum Velocity

    • @TedbearFZ
      @TedbearFZ  Год назад

      It is yes, but most people don't know about it

  • @mandatorial
    @mandatorial Год назад

    Maybe this is a bit much to ask, but I am a visual guy, so could you possibly show the technique with images or even a video demonstration with your hands and a controller, please? Thank you.

  • @triple_lei
    @triple_lei 11 месяцев назад

    How fast are you supposed to tap? Is faster better? Like Tetris hypertapping-fast?

  • @tehblahblahblahs
    @tehblahblahblahs Год назад

    YESSS TED

  • @adriellightvale8140
    @adriellightvale8140 10 месяцев назад

    Blast turning definitely works differently in the GBA games than here. I tried playing the original F-Zero as if it were Maximum Velocity, and it did not go well.

  • @andybandy4662
    @andybandy4662 Год назад +1

    cmon... i literally learned this during the tutorial! though i do have 200 wins so maybe i just play this game too much

  • @EthVortexShield
    @EthVortexShield Год назад

    Fire field sent me here real fast

  • @teacherhorrorstories
    @teacherhorrorstories Год назад +1

    +1 sub. I hope I helped you reaching to your 1k!

  • @BarbarisII
    @BarbarisII 9 месяцев назад

    I like your style

  • @NuevaBestia
    @NuevaBestia Год назад

    Can we get a Wild Goose guide?

  • @buckbumble9744
    @buckbumble9744 Год назад

    Thanks you for the tips! I have been placing very high the last couple of races thanks to your videos.
    Do you have any tips on how to place consitently high right after the runway.
    I am trying to make the blue falcon work, and in my experience, my chances of getting top 10 increase tremendously when i lead the pack at the start of the race. My problem is, that i don't really get that very consitently as it depends on other people pushing you forward.
    But watching other top players and especially good falcon players, i see that they tend to lead the race in the beginning more often then not. (I know that acceleration has a lot to do with this and that is of course why all the golden foxes are at the helm of the pack in the beginning.).
    Anyways, thank you in andvance and thanks for the vids. Keep it up!

    • @TedbearFZ
      @TedbearFZ  Год назад

      blue falcon is a tough nut to crack, the other machines have something they do amazingly well compared to the others but Blue falcon is kinda just in the middle. I guess no strategy doesn't work for the Falcon, it just doesn't do amazing with any either.
      Id recommend trying to lead, or stay in the high pack and spark bagging until lap 3 or 4, that may be able to get you over the top.

  • @taleladar
    @taleladar Год назад

    So this is basically turning while tapping the acclerate button really fast?

  • @caucasoidape8838
    @caucasoidape8838 Год назад

    It takes so much damage from other racers bottlenecking the screen, and regains energy very slowly.

  • @shonw2318
    @shonw2318 6 месяцев назад

    oh, i always just called this spam turning, since i just spam the accelerate button while doing turns. this is also viable for blue falcon and wild goose, especially after the balance patches in 99. Fox, not so much... your just better off doing the lightest turns or just quick, unpowered turns.

  • @aquatic4699
    @aquatic4699 Год назад

    So, I noticed a thing when turning around I don't know the name for it. When you start holding a direction and slide it takes a sec before getting into the full turn speed, but if you start holding slide for a bit and then hold the same direction you whip into the turn way harder. What's the name for this?

    • @spearmintpony7105
      @spearmintpony7105 Год назад +1

      I've heard people call that "quick turning". There's a similar technique in GX.

    • @aquatic4699
      @aquatic4699 Год назад

      @@spearmintpony7105 many thanks!

  • @spelwerdzrite
    @spelwerdzrite Год назад +1

    Another thing : you take turns much sharper using the d pad versus the analog stick. If you wanna survive the turns on silence or white land 2, you need all three : d pad, blast turn, and drift. And a lot of skill.

  • @nostrnastr9439
    @nostrnastr9439 Год назад

    Can You do a guid
    e to Golden Fox slide a lot

  • @aubadeknight5649
    @aubadeknight5649 Год назад

    Good video.

  • @wyattw5510
    @wyattw5510 Год назад

    tap accelerator,is tapping B? when I tap B,it will boost and consume energy. Is my tap not quick enough? so how quick?

    • @zubinzuro
      @zubinzuro Год назад +1

      Accelerator is your drive button, so B is not your accelerator if B is your boost button

    • @wyattw5510
      @wyattw5510 Год назад

      @@zubinzuro thanks for your response.

  • @OrsoBruno
    @OrsoBruno Год назад +1

    Awesome video, I always thought that Golden Fox was just superior when it comes to pure boost management and overall speed. However with this tech using the Fire Stingray is going to be much easier, especially on long tracks with a lot of turns

  • @zentember
    @zentember Год назад

    what's the equation for speed loss while turning

    • @TedbearFZ
      @TedbearFZ  Год назад

      I don't know the exact equation but essentially Fire Stingray loses the least amount of speed turning, Blue falcon is 2nd, and goose and fox are around the same IIRC

  • @blueyosh43
    @blueyosh43 Год назад

    why would I like and subscribe when I haven't even seen the video yet.

  • @JoelTheOne
    @JoelTheOne Год назад +1

    Wait isn't this that thing you were forced to do in the GBA titles to turn at all?

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      yep, however most people haven't played the GBA games so its good to get the awareness out there

    • @JoelTheOne
      @JoelTheOne Год назад +1

      @@TedbearFZ honestly I didn't even know it had an effect in this, does that mean it works on the old snes one too?

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      @@JoelTheOne Late response but yes it does :)

  • @KirkWilliams300
    @KirkWilliams300 Год назад +1

    How to say you’ve played Maximum Velocity without actually saying you have.

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      Funny enough MV is the F-Zero game I've played the least, I have more playtime on an actual AX cabinet than my MV cartridge lol.

    • @KirkWilliams300
      @KirkWilliams300 Год назад

      @@TedbearFZ wow! I’m not sure how many people can say the have cabinet experience for an f zero game. But MV is a good game if you wanted to get more time in it

    • @TedbearFZ
      @TedbearFZ  Год назад

      @@KirkWilliams300 MV is def a good game, im gonna play it more when it comes out on NSO :)

  • @lieutenantpepper2734
    @lieutenantpepper2734 Год назад

    but what is blast turning?

  • @TheSkypetube
    @TheSkypetube Год назад

    Lrn 2 corner

  • @johnhawthorne4716
    @johnhawthorne4716 Год назад

    The A.I bumpers wont let you do sh!t

  • @KartKing4ever
    @KartKing4ever Год назад +1

    Oh come on, don't teach them in videos, make them read the FAQ like we all had to. "What, you just tap the button?" As it turns out, yes.

  • @MeltraNS
    @MeltraNS Год назад

    meltrs

  • @chrusader5134
    @chrusader5134 Год назад +1

    Just tell the so called pro tips!
    Showing them on the screen 2 secs is just annoying...

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      I am talking about it and showing it in the footage though, the visual text is an aid thing. I will keep working on my presentation skills then. May I ask what you are not able to learn about the technique so I can explain it better in a reply?

    • @wyattw5510
      @wyattw5510 Год назад

      tap accelerator,is tapping B? when I tap B,it will boost and consume energy. Is my tap not quick enough? so how quick?

  • @anactualseagull5980
    @anactualseagull5980 Год назад +2

    How am I supposed to take you seriously when you're constantly calling it blast churning

    • @TedbearFZ
      @TedbearFZ  Год назад +1

      Guess its my voice ;p I thought I was pronouncing it clearly but ill make a bigger effort to be more clear next time :)

    • @emblemblade9245
      @emblemblade9245 Год назад

      Sounded fine to me but that’s probably because I already knew the term so my mind filled in your voice

    • @Stathio
      @Stathio Год назад +3

      It sounds totally fine, no need to be a dick about it either way.

  • @Mathi5000
    @Mathi5000 Год назад

    this doesn't seem fun