I like when I'm fairly new to something like F-Zero, come across a technique I don't know the name of, but then realising I've been doing it the whole time and that's one reason why I've been doing so well
It's a term from way before f zero 99. A lot of FZ-SNES speedrunners use to call the bumpers snails because they were mostly colored brown like a snails shell. They would also just randomly hard break and park on the course like a snail lol. Old habits die hard I surmise
Oh, that's cool! I've played enough of SNES to see that happen, but I haven't really looked into the speedrunning scene enough to hear the term before IG
I have played 940 games on Fire Stingray and have only gotten 4 wins on it among those 940 games, but the first game that I queued up for after practicing this technique I got a first place ranking, so thanks for the tip!
I have some playtime in Maximum Velocity from the old 3DS Ambassador Program. I think that game was what lead me to look up some tricks and techniques for the non-3D F-Zero games, and I believe that's where I learned about Blast Turning. The muscle memory and general practice of that game must have carried over a fair bit into 99, because I remembered to do this, and it has served me well here. Fire Stingray is definitely the machine I play best with in 99.
Considering I've known the concept of Blast Turning since Maximum Velocity where it was taught directly, and you needed to do it WELL to get pole position on the tracks with most machines, that is probably another reason why the Fire Stingray feels the most natural to me, plus I had been playing the Fire Stingray for a while in other games. The one tip I can add here is use the Practice mode to figure out how to approach each of the major turns and curves on the tracks. The Fire Stingray may end up taking a different approach to some turns that Golden Fox and Blue Falcon would otherwise do. There are also some turns that you are better off just letting go of the accelerator entirely to navigate. Better to save the Boosts for after navigating these rather than elsewhere on the course.
Woah, this is so cool! Apparently I was doing a mini-form of blast turning in all four machines without even knowing it while grinding out the practice mode achievements for White Land I and Sand Ocean! All I was missing was to do it slightly shorter intervals!
Fire Stingray is basically the machine I've been using 95% of the time in F-Zero. I know I've been losing too much speed on turns so I need to hit up the time trials to practice this. I've been enjoying my time with F-Zero 99 and I've been hooked on it for the last couple weeks.
I realized that my experience with the tracks ands strats from the original SNES game (it’s my favorite video game of all time and I’ve been playing it since I’m a little kid) helped me find moderate success in the early stages of F-Zero 99, but I’ve fallen behind in skill level as people got more experience. I’m trying to learn new strategies to close that skill gap a bit.
I've finally got every skin for the Falcon so it's time to branch out to the other machines. I was sure my unga bunga boost brain would make the Fox a good fit for me, but I've been dicking around with Stingray and blast turning thanks to this video, and I'm thinking this might be the machine for me
To be honest, I was actually going to practice this a bunch to figure this out. I saw it in speedrun videos, and used in your videos. And then you make this video, answering everything! Thank you! Currently I forsake accelerating while doing a sharp turn (slide in the corresponding direction while turning without the accelerating) with the Fire Stingray. Successful, but in consecutive turns a lot of speed is lost. Notably problematic in Silence and Whiteland II. This will help especially with those, and generally too. Very helpful! Blast Turning! Fire Stingray does what Goldon't Fox. (I love all the vehicles, really!)
I wish counter steering was a mechanic in 99. That's the one thing from the GBA titles they didn't bring over to this and it made navigating sharp turns fun to do.
That's really a good advice! I havent thought of that! I knew there were some advantages within stopping the acceleration but didn't pass throught my head the idea of tapping while turning, and currently I'm looking for the colors of Fire Stingray lmao, really helpful!
I've been blast turning quite a bit with goose and to good effect It's overall pretty slippery of a handler with the 2nd highest top speed, so it has some difficulty taking 90's without losing a bit of ground I definitely agree about drifting though, as when those corners get sharp I end up drifting around them and blast turning Very good
For machine with lower traction like the Blue Falcon or Golden Fox, you want to release the accelerator for longer to regain your grip. For the very tight turns, you might need to release the accelerator button for the entire duration of the turn in order to go tight enough. You'll slow down, obviously, but these machines accelerate faster. You can also boost right after finishing a tight turn to get your speed back.
Huh blast tapping/turning.. I used to play this as a kid back in the Snes days. I used to both blast turn and tap.. never knew it was called this til now 🎉
Considering the fact that I love the fzero games, but always neglected to put much time into the classic fzero? I decided to put my time into learning the fire stingray first. The other playstyles just didn't appeal to me as much, (and also didn't look as cool) This is very helpful, and I'll start practicing it immediately. Thank you. Gonna go cook some foxes.
I actually learned this by myself. Despite hearing that the Golden fox is the best, to me, the Fire Stringray, cause it is the best in both speed and handling, sounded to me has the one with the higher potential. Not the easiest to drive, but the one car that has the less limitations and could keep its top speed consistently over all circuits if driven by a good player. Yet I did not tried it before, cause I didn’t like its esthetic, I still supposed it could keep his max speed, even while turning, implying that, if being driven perfectly, the only way to get ahead of it is to boost, forcing others behind you to take risks. I just tried it a few days ago and the first thing I notice was “When turning at my top speed (478 km/h), the car lick the barriers” This frustrates me at first cause it meant my egotistical assumption was wrong and that you cannot maintain your top speed in sharp turns. It has a high handling, but not enough to never have to slow down. But then, I realized after a few more testing that you could still turn perfectly if going slightly slower in sharper turns. To not crash, no matter the turn, you just need to be below your top speed. Approximately, If your at 472km/h instead of 478, you don’t crash into barriers when turning. Plus, while it has the worst starting acceleration, it has the best ending/turning acceleration, which means that you can slightly slowdown and go to your top speed again instantly. So the one way to manage this speed is simply to tap the accelerator with half a second or less interval between each tap, just to not be at 478 but just less. From that, I still think it’s the best car of game, in term of potential. But this also means I should give up on the Blue Falcon 😢.
My main experience with 2D F-Zero was with Maximum Velocity, so if anything, I've been worrying that I've been using *too much* blast turning in 99, or too much blast turning and drifting etc.- in terms of keeping that top speed as consistently high as possible. I pretty much exclusively use the Fire Stingray as well.
Some things worth noting about Stingray is it's speed retention and weird turning modifier upon reaching 478km/h. Even when taking the turns through drifting, you keep a decent speed still and can recover it with enough caution. And since you lose even less speed with the method you've shown me, it does come up as the most optimal thing to do for Stingray use. Tho, at first, I was used to only do Blast Tapping with the other machines since they don't have a grip as tight as Stingray so, I applied the same mentality that I developed back in the GBA F-Zero titles and only do Blast Tapping on turn if the machine has poor grip to straight your turning angle and not slip away into the wall. (Golden Fox comes to mind the most due to it's D-Level Grip still being a thing for FZ99.) Thank you for this vid! I'll apply this technique more in the near future to improve my driving better with Stingray. (Since I mainly use Stingray.)
In the game coding, Fire Stingray loses the least amount of acceleration per tap of the A button. Followed behind by Golden Fox & Blue Falcon with a greater loss of speed per A button press. Wild Goose loses a lot of speed per A button tap, and often it seems better to just purposely hit a wall, bounce off, and immediately redirect the bounce with a single tap of A.
I will keep this in mind! I love the fire stingray, as it is the cutest car, but it's speedloss often puts me so far back that the dreaded right line is catching up. If this can help me keep myself at a decent speed I would be very appreciative.
Thank you for making this video. I've won a few races with every vehicle but the fire stingray. When taking turns I decelerate and only use the L and R buttons until I accelerate on a straight road again. I would of never thought to tap when taking turns. But now I know a technique to winning with the stingray(hopefully)
At 478 km/h breaking gets very bad. Its still very good until 477. So you need to lose 2-3 km/h in each turn so you can have a better line and direccion. It slso works for any car boosting, if you boost during a sharp turn just decrease speed below 478km so you can avoid touching walls
There are two reason this works so much better for the Stingray than everyone else that I know of. The first reason is that the Stingray looses a lot of turning speed when it is at top speed compared to just slightly below top speed. IRL, the faster you go, the wider the turn (once the limiting factor is friction and not your wheels that is), but in a videogame based on the snes, this was too complicated so instead this game makes a compromise where instead of continuously getting wider turns as you go faster, you get wider turns at different speed intervals. It just happens to be so that one speed interwall is Stingray top speed and faster. As such, you just need to go a fraction of a km/h slower to suddenly turn much better. The other vehicles simple aren't goign to go at Stingray top speed. The second reason is that the Stingray looses the least amount of speed for letting go of the gas.
Honestly I don’t know why I didn’t think of doing this, I remember discovering blast turning way back in the original snes game, I think in that game though it was easier to let off the gas and turn your car harder to then blast in that new direction with hardly any speed loss? Could just be that I’m bad now :-p
I find that with golden fox, the best way is to wait until you come out of a turn to accelerate, and boost so you get up to your peak speed as soon as possible.
Thanks for doing the deep dive on the blast-turning technique. I'm looking forward to checking it out in a few minutes. Are there audio cues to be listening for? One thing I've noticed when easing off the gas and going into a turn is an engine sound that I've equated with the ship bottoming out or stalling. Maybe I've just misinterpreted the engine sound.
Most people don't since releasing the gas and pressing it again gives you just enough traction. I know at least on the SNES on tracks like Fire Field (where it could be useful in a couple of places) people opt to slam into the wall and lose a bit of health to maintain momentum. That can be VERY dangerous if you hit into other drivers though, so for that reason alone it could have some niche usage in 99.
Great tips! Ive played a few races, and Fire Stingray is my fav, but this will definitely help. That said... What app do you use to edit your vids? Im in a simular position with number of subs, and im trying to learn things to boost my own vids. I appreciate it!
Been playing this game for over 30 years. Only let off the throttle 1 time for as long as it takes to make the turn. You dont spam the throttle as shown.
Maybe this is a bit much to ask, but I am a visual guy, so could you possibly show the technique with images or even a video demonstration with your hands and a controller, please? Thank you.
Blast turning definitely works differently in the GBA games than here. I tried playing the original F-Zero as if it were Maximum Velocity, and it did not go well.
Thanks you for the tips! I have been placing very high the last couple of races thanks to your videos. Do you have any tips on how to place consitently high right after the runway. I am trying to make the blue falcon work, and in my experience, my chances of getting top 10 increase tremendously when i lead the pack at the start of the race. My problem is, that i don't really get that very consitently as it depends on other people pushing you forward. But watching other top players and especially good falcon players, i see that they tend to lead the race in the beginning more often then not. (I know that acceleration has a lot to do with this and that is of course why all the golden foxes are at the helm of the pack in the beginning.). Anyways, thank you in andvance and thanks for the vids. Keep it up!
blue falcon is a tough nut to crack, the other machines have something they do amazingly well compared to the others but Blue falcon is kinda just in the middle. I guess no strategy doesn't work for the Falcon, it just doesn't do amazing with any either. Id recommend trying to lead, or stay in the high pack and spark bagging until lap 3 or 4, that may be able to get you over the top.
oh, i always just called this spam turning, since i just spam the accelerate button while doing turns. this is also viable for blue falcon and wild goose, especially after the balance patches in 99. Fox, not so much... your just better off doing the lightest turns or just quick, unpowered turns.
So, I noticed a thing when turning around I don't know the name for it. When you start holding a direction and slide it takes a sec before getting into the full turn speed, but if you start holding slide for a bit and then hold the same direction you whip into the turn way harder. What's the name for this?
Another thing : you take turns much sharper using the d pad versus the analog stick. If you wanna survive the turns on silence or white land 2, you need all three : d pad, blast turn, and drift. And a lot of skill.
Awesome video, I always thought that Golden Fox was just superior when it comes to pure boost management and overall speed. However with this tech using the Fire Stingray is going to be much easier, especially on long tracks with a lot of turns
I don't know the exact equation but essentially Fire Stingray loses the least amount of speed turning, Blue falcon is 2nd, and goose and fox are around the same IIRC
@@TedbearFZ wow! I’m not sure how many people can say the have cabinet experience for an f zero game. But MV is a good game if you wanted to get more time in it
I am talking about it and showing it in the footage though, the visual text is an aid thing. I will keep working on my presentation skills then. May I ask what you are not able to learn about the technique so I can explain it better in a reply?
Imagine how fast the Fire Stingray would be if it didn’t have headlights.
That's probably the only modification it needed for the 3D games.
But how would it drive at night?
Just make them integrated in cockpit
At least we can drive at night
I like when I'm fairly new to something like F-Zero, come across a technique I don't know the name of, but then realising I've been doing it the whole time and that's one reason why I've been doing so well
You're a natural broski!
Same
First time I've heard the red bumpers referred to as "Exploding A.I. Snails" but I am now a very big fan of this
It's a term from way before f zero 99. A lot of FZ-SNES speedrunners use to call the bumpers snails because they were mostly colored brown like a snails shell. They would also just randomly hard break and park on the course like a snail lol. Old habits die hard I surmise
Oh, that's cool!
I've played enough of SNES to see that happen, but I haven't really looked into the speedrunning scene enough to hear the term before IG
I have played 940 games on Fire Stingray and have only gotten 4 wins on it among those 940 games, but the first game that I queued up for after practicing this technique I got a first place ranking, so thanks for the tip!
I have some playtime in Maximum Velocity from the old 3DS Ambassador Program. I think that game was what lead me to look up some tricks and techniques for the non-3D F-Zero games, and I believe that's where I learned about Blast Turning. The muscle memory and general practice of that game must have carried over a fair bit into 99, because I remembered to do this, and it has served me well here. Fire Stingray is definitely the machine I play best with in 99.
Blast turning was a big part of all the gba games, especially Climax.
I tried this and it helps so much! When I can pull off the technique, I’m performing and placing much better than before. Thank you so much!
I use the Falcon religiously, but I noticed this a few times while racing! Thanks for explaining more in depth
I quite nearly won my 1st race after watching this! Still got 3rd though, great video!
Keep going broski! You're sure to win soon!
Considering I've known the concept of Blast Turning since Maximum Velocity where it was taught directly, and you needed to do it WELL to get pole position on the tracks with most machines, that is probably another reason why the Fire Stingray feels the most natural to me, plus I had been playing the Fire Stingray for a while in other games. The one tip I can add here is use the Practice mode to figure out how to approach each of the major turns and curves on the tracks. The Fire Stingray may end up taking a different approach to some turns that Golden Fox and Blue Falcon would otherwise do. There are also some turns that you are better off just letting go of the accelerator entirely to navigate. Better to save the Boosts for after navigating these rather than elsewhere on the course.
Woah, this is so cool! Apparently I was doing a mini-form of blast turning in all four machines without even knowing it while grinding out the practice mode achievements for White Land I and Sand Ocean! All I was missing was to do it slightly shorter intervals!
yep blast turning is what made F-ZERO GP Legend so much fun, it's my fav technique in 2d F-ZERO
Fire Stingray is basically the machine I've been using 95% of the time in F-Zero. I know I've been losing too much speed on turns so I need to hit up the time trials to practice this. I've been enjoying my time with F-Zero 99 and I've been hooked on it for the last couple weeks.
I realized that my experience with the tracks ands strats from the original SNES game (it’s my favorite video game of all time and I’ve been playing it since I’m a little kid) helped me find moderate success in the early stages of F-Zero 99, but I’ve fallen behind in skill level as people got more experience. I’m trying to learn new strategies to close that skill gap a bit.
I was tearing my hair out trying to figure out the stingray. This must be a large missing piece. Very useful, thank you!
Glad to help!
as a new racer who only uses the stingray, you're a saint for this
I've finally got every skin for the Falcon so it's time to branch out to the other machines. I was sure my unga bunga boost brain would make the Fox a good fit for me, but I've been dicking around with Stingray and blast turning thanks to this video, and I'm thinking this might be the machine for me
To be honest, I was actually going to practice this a bunch to figure this out.
I saw it in speedrun videos, and used in your videos.
And then you make this video, answering everything!
Thank you!
Currently I forsake accelerating while doing a sharp turn (slide in the corresponding direction while turning without the accelerating) with the Fire Stingray.
Successful, but in consecutive turns a lot of speed is lost. Notably problematic in Silence and Whiteland II. This will help especially with those, and generally too. Very helpful!
Blast Turning! Fire Stingray does what Goldon't Fox.
(I love all the vehicles, really!)
I wish counter steering was a mechanic in 99. That's the one thing from the GBA titles they didn't bring over to this and it made navigating sharp turns fun to do.
This is insane bc I used to do this all the time in SNES but thought it didn't work in 99 so I stopped, I'm glad to know I still should
That's really a good advice! I havent thought of that! I knew there were some advantages within stopping the acceleration but didn't pass throught my head the idea of tapping while turning, and currently I'm looking for the colors of Fire Stingray lmao, really helpful!
I learned that trick with GP Legend. I love to do it, makes the 2D F-Zero games way more fun.
I've been blast turning quite a bit with goose and to good effect
It's overall pretty slippery of a handler with the 2nd highest top speed, so it has some difficulty taking 90's without losing a bit of ground
I definitely agree about drifting though, as when those corners get sharp I end up drifting around them and blast turning
Very good
For machine with lower traction like the Blue Falcon or Golden Fox, you want to release the accelerator for longer to regain your grip. For the very tight turns, you might need to release the accelerator button for the entire duration of the turn in order to go tight enough. You'll slow down, obviously, but these machines accelerate faster. You can also boost right after finishing a tight turn to get your speed back.
Huh blast tapping/turning..
I used to play this as a kid back in the Snes days. I used to both blast turn and tap.. never knew it was called this til now 🎉
And here I thought Fire Stingray was the worst in 99. This certainly changes everything.
Considering the fact that I love the fzero games, but always neglected to put much time into the classic fzero? I decided to put my time into learning the fire stingray first. The other playstyles just didn't appeal to me as much, (and also didn't look as cool)
This is very helpful, and I'll start practicing it immediately. Thank you. Gonna go cook some foxes.
I actually learned this by myself.
Despite hearing that the Golden fox is the best, to me, the Fire Stringray, cause it is the best in both speed and handling, sounded to me has the one with the higher potential. Not the easiest to drive, but the one car that has the less limitations and could keep its top speed consistently over all circuits if driven by a good player.
Yet I did not tried it before, cause I didn’t like its esthetic, I still supposed it could keep his max speed, even while turning, implying that, if being driven perfectly, the only way to get ahead of it is to boost, forcing others behind you to take risks.
I just tried it a few days ago and the first thing I notice was “When turning at my top speed (478 km/h), the car lick the barriers”
This frustrates me at first cause it meant my egotistical assumption was wrong and that you cannot maintain your top speed in sharp turns.
It has a high handling, but not enough to never have to slow down.
But then, I realized after a few more testing that you could still turn perfectly if going slightly slower in sharper turns.
To not crash, no matter the turn, you just need to be below your top speed.
Approximately, If your at 472km/h instead of 478, you don’t crash into barriers when turning.
Plus, while it has the worst starting acceleration, it has the best ending/turning acceleration, which means that you can slightly slowdown and go to your top speed again instantly.
So the one way to manage this speed is simply to tap the accelerator with half a second or less interval between each tap, just to not be at 478 but just less.
From that, I still think it’s the best car of game, in term of potential.
But this also means I should give up on the Blue Falcon 😢.
My main experience with 2D F-Zero was with Maximum Velocity, so if anything, I've been worrying that I've been using *too much* blast turning in 99, or too much blast turning and drifting etc.- in terms of keeping that top speed as consistently high as possible. I pretty much exclusively use the Fire Stingray as well.
This was my main problem using Fire Stingray, Thank you again friend for the great tips! First Place here I come!
Knew about this all the way back from f-zero days.
Some things worth noting about Stingray is it's speed retention and weird turning modifier upon reaching 478km/h.
Even when taking the turns through drifting, you keep a decent speed still and can recover it with enough caution.
And since you lose even less speed with the method you've shown me, it does come up as the most optimal thing to do for Stingray use.
Tho, at first, I was used to only do Blast Tapping with the other machines since they don't have a grip as tight as Stingray so, I applied the
same mentality that I developed back in the GBA F-Zero titles and only do Blast Tapping on turn if the machine has poor grip to straight
your turning angle and not slip away into the wall. (Golden Fox comes to mind the most due to it's D-Level Grip still being a thing for FZ99.)
Thank you for this vid!
I'll apply this technique more in the near future to improve my driving better with Stingray. (Since I mainly use Stingray.)
In the game coding, Fire Stingray loses the least amount of acceleration per tap of the A button.
Followed behind by Golden Fox & Blue Falcon with a greater loss of speed per A button press.
Wild Goose loses a lot of speed per A button tap, and often it seems better to just purposely hit a wall, bounce off, and immediately redirect the bounce with a single tap of A.
I will keep this in mind! I love the fire stingray, as it is the cutest car, but it's speedloss often puts me so far back that the dreaded right line is catching up. If this can help me keep myself at a decent speed I would be very appreciative.
Thank you for making this video. I've won a few races with every vehicle but the fire stingray. When taking turns I decelerate and only use the L and R buttons until I accelerate on a straight road again. I would of never thought to tap when taking turns. But now I know a technique to winning with the stingray(hopefully)
While I have heard about the concept of Blast Turning, it still had enough information I didn't know.
This is the video I’ve been looking for.
At 478 km/h breaking gets very bad. Its still very good until 477. So you need to lose 2-3 km/h in each turn so you can have a better line and direccion. It slso works for any car boosting, if you boost during a sharp turn just decrease speed below 478km so you can avoid touching walls
I was practicing Death Wind 2 will all machines and couldnt understand why I kept missing the boost pads as Fire Stingray. I'll try this!
Funny how ive found myself using blast turning naturally without ever even hearing about or being told about it.
thanks for the tips! I always knew this existed, but never realized how important it was to master! I shall be using this now.
Had no idea it was pronounced „Blast Churning“ 😅
Just having a laugh - thanks for the explanation!
This is so useful! I drive fire stingray though I'm not very good. I was using drifts to help turn but I need to try blast turning now!
Fantastic video. Fully utilizing the power of Fire Stingray will have you winning like Zewing in no time.
There are two reason this works so much better for the Stingray than everyone else that I know of. The first reason is that the Stingray looses a lot of turning speed when it is at top speed compared to just slightly below top speed. IRL, the faster you go, the wider the turn (once the limiting factor is friction and not your wheels that is), but in a videogame based on the snes, this was too complicated so instead this game makes a compromise where instead of continuously getting wider turns as you go faster, you get wider turns at different speed intervals. It just happens to be so that one speed interwall is Stingray top speed and faster. As such, you just need to go a fraction of a km/h slower to suddenly turn much better. The other vehicles simple aren't goign to go at Stingray top speed.
The second reason is that the Stingray looses the least amount of speed for letting go of the gas.
This sounds like a tactic mentioned in one of the GBA F-Zero games (probably the first one).
I believe it is yes
Interesting.
Subscription earned.
I play Fire Stingray and this explains so much
Blast turning slasher
"but if hes boosting and hes blast turning, then who keeps messing up the lines??"
"NOSFERATU!!"
@@TedbearFZ kek
Honestly I don’t know why I didn’t think of doing this, I remember discovering blast turning way back in the original snes game, I think in that game though it was easier to let off the gas and turn your car harder to then blast in that new direction with hardly any speed loss?
Could just be that I’m bad now :-p
is “drift” the proper term for the leaning mechanic? i feel like its the antithesis of a drift
I called it drift in the video but yeah, lean is more accurate. Just messed up my word choice here.
@@TedbearFZ I don't know why I felt a need to point it out haha. all good
I find that with golden fox, the best way is to wait until you come out of a turn to accelerate, and boost so you get up to your peak speed as soon as possible.
While here I was thinking of that's the F-Zero Maximum Velocity style of racing.
great video!
Some criticisim, i now know what blast turnin is...but it was not clear how to do it.
That'll sure help in practice mode grinding (only red canyon 1, death wind 2 and port town 2 left)
Sub number 666 I'm sure this is a good omen for my f-zero racing career ❤
I think I saw blast-turning mentioned in Maximum Velocity's instruction manual
I've been tapping a ton because it worked on F-Zero maximum velocity. I'll tap less now.
1:40
Fire Stingray's issue is Understeering
Shows gameplay of crashing into inside walls.
???
could you make some technical video's about the golden fox pls :D
In the future yes :)
Thanks for doing the deep dive on the blast-turning technique. I'm looking forward to checking it out in a few minutes.
Are there audio cues to be listening for? One thing I've noticed when easing off the gas and going into a turn is an engine sound that I've equated with the ship bottoming out or stalling. Maybe I've just misinterpreted the engine sound.
when you tap the accelerator and the machine bounces up and down, it makes like a "BLL" Noise with each tap, look out for that.
Wow, never knew this technique could be pulled off in the original SNES version. Would've saved me a ton of aggravation trying to beat it on Master.
awesome, this is good to know! i’m curious, do you ever use the brake button in this game?
Most people don't since releasing the gas and pressing it again gives you just enough traction. I know at least on the SNES on tracks like Fire Field (where it could be useful in a couple of places) people opt to slam into the wall and lose a bit of health to maintain momentum. That can be VERY dangerous if you hit into other drivers though, so for that reason alone it could have some niche usage in 99.
Veery rarely, only on pit areas to try and recover more energy and then boost immediately after
I love that intro
Great tips! Ive played a few races, and Fire Stingray is my fav, but this will definitely help. That said...
What app do you use to edit your vids? Im in a simular position with number of subs, and im trying to learn things to boost my own vids. I appreciate it!
Been playing this game for over 30 years. Only let off the throttle 1 time for as long as it takes to make the turn. You dont spam the throttle as shown.
Somehow I never thought to just spam the gas rather than letting go entirely
Based Himiko pfp.
It's literally the main method used in Maximum Velocity
It is yes, but most people don't know about it
Maybe this is a bit much to ask, but I am a visual guy, so could you possibly show the technique with images or even a video demonstration with your hands and a controller, please? Thank you.
How fast are you supposed to tap? Is faster better? Like Tetris hypertapping-fast?
YESSS TED
Blast turning definitely works differently in the GBA games than here. I tried playing the original F-Zero as if it were Maximum Velocity, and it did not go well.
cmon... i literally learned this during the tutorial! though i do have 200 wins so maybe i just play this game too much
doin good then!
Fire field sent me here real fast
+1 sub. I hope I helped you reaching to your 1k!
I like your style
Can we get a Wild Goose guide?
Thanks you for the tips! I have been placing very high the last couple of races thanks to your videos.
Do you have any tips on how to place consitently high right after the runway.
I am trying to make the blue falcon work, and in my experience, my chances of getting top 10 increase tremendously when i lead the pack at the start of the race. My problem is, that i don't really get that very consitently as it depends on other people pushing you forward.
But watching other top players and especially good falcon players, i see that they tend to lead the race in the beginning more often then not. (I know that acceleration has a lot to do with this and that is of course why all the golden foxes are at the helm of the pack in the beginning.).
Anyways, thank you in andvance and thanks for the vids. Keep it up!
blue falcon is a tough nut to crack, the other machines have something they do amazingly well compared to the others but Blue falcon is kinda just in the middle. I guess no strategy doesn't work for the Falcon, it just doesn't do amazing with any either.
Id recommend trying to lead, or stay in the high pack and spark bagging until lap 3 or 4, that may be able to get you over the top.
So this is basically turning while tapping the acclerate button really fast?
It takes so much damage from other racers bottlenecking the screen, and regains energy very slowly.
oh, i always just called this spam turning, since i just spam the accelerate button while doing turns. this is also viable for blue falcon and wild goose, especially after the balance patches in 99. Fox, not so much... your just better off doing the lightest turns or just quick, unpowered turns.
So, I noticed a thing when turning around I don't know the name for it. When you start holding a direction and slide it takes a sec before getting into the full turn speed, but if you start holding slide for a bit and then hold the same direction you whip into the turn way harder. What's the name for this?
I've heard people call that "quick turning". There's a similar technique in GX.
@@spearmintpony7105 many thanks!
Another thing : you take turns much sharper using the d pad versus the analog stick. If you wanna survive the turns on silence or white land 2, you need all three : d pad, blast turn, and drift. And a lot of skill.
Can You do a guid
e to Golden Fox slide a lot
Good video.
tap accelerator,is tapping B? when I tap B,it will boost and consume energy. Is my tap not quick enough? so how quick?
Accelerator is your drive button, so B is not your accelerator if B is your boost button
@@zubinzuro thanks for your response.
Awesome video, I always thought that Golden Fox was just superior when it comes to pure boost management and overall speed. However with this tech using the Fire Stingray is going to be much easier, especially on long tracks with a lot of turns
what's the equation for speed loss while turning
I don't know the exact equation but essentially Fire Stingray loses the least amount of speed turning, Blue falcon is 2nd, and goose and fox are around the same IIRC
why would I like and subscribe when I haven't even seen the video yet.
Wait isn't this that thing you were forced to do in the GBA titles to turn at all?
yep, however most people haven't played the GBA games so its good to get the awareness out there
@@TedbearFZ honestly I didn't even know it had an effect in this, does that mean it works on the old snes one too?
@@JoelTheOne Late response but yes it does :)
How to say you’ve played Maximum Velocity without actually saying you have.
Funny enough MV is the F-Zero game I've played the least, I have more playtime on an actual AX cabinet than my MV cartridge lol.
@@TedbearFZ wow! I’m not sure how many people can say the have cabinet experience for an f zero game. But MV is a good game if you wanted to get more time in it
@@KirkWilliams300 MV is def a good game, im gonna play it more when it comes out on NSO :)
but what is blast turning?
Lrn 2 corner
The A.I bumpers wont let you do sh!t
Oh come on, don't teach them in videos, make them read the FAQ like we all had to. "What, you just tap the button?" As it turns out, yes.
meltrs
Just tell the so called pro tips!
Showing them on the screen 2 secs is just annoying...
I am talking about it and showing it in the footage though, the visual text is an aid thing. I will keep working on my presentation skills then. May I ask what you are not able to learn about the technique so I can explain it better in a reply?
tap accelerator,is tapping B? when I tap B,it will boost and consume energy. Is my tap not quick enough? so how quick?
How am I supposed to take you seriously when you're constantly calling it blast churning
Guess its my voice ;p I thought I was pronouncing it clearly but ill make a bigger effort to be more clear next time :)
Sounded fine to me but that’s probably because I already knew the term so my mind filled in your voice
It sounds totally fine, no need to be a dick about it either way.
this doesn't seem fun