When I got a message from Warlord Games about this new FAQ, I hastily scimmed it through. Someday have to go through it with more detail. Also one fine detail was that the Kaukopartio can outflank the sides of the table anywhere they want, not limiting their outflank range on the turn they come in.
2:44 A Friend of Mine Told me, the Horse Drawn Limber needs to tow something, or can I bring it just for the Dice? Or the Horse Drawn Limber and a good old Nebelwerfer^^, Panzerfaust Cavallery to get that 222! Warlord Games makes cool Eratas! 13:08 Don't say anything about the TIGER...just KEEP DRIVIN' MATE!
To take a tow you must have taken something in the artillery slot. Now you can buy ANY tow (it doesn't actually need to be able to tow your artillery choice)
Hahaha just ignore the tiger, everything will be fine, probably. Yeah as @tzarken6721 explained, along as you have something in the artillery slot, you are good to go!
I think one thing you could’ve pointed out was the 1” from buildings if a unit is in there. I feel like I have a good base knowledge of the rules but I couldn’t really decipher why they put that in there. Especially with how vaguely they did it smh.
Hi Joe, yeah I couldn't agree more! Personally i believe the tone of response was warlord shaking their heads that it was even raised. In my mind troops in a building are treated as if they are in a transport so the 1" boundary should be ignored. Warlord are just saying if you are bothered do it that way, I won't be doing that as it causes a cascade of other issues regarding LOS etc.
@@scholaprogenium7276 yeah the moment I saw generally at the beginning of the I decided that I could generally ignore it lol. I’m glad someone is thinking along the same lines! It was a good video that gave me some ideas for the future!
Sadly still no Fin Engineers :( Do you know they even had their own song ! Thanks for the vid and what do you mean TIGER TANK don't worry just don't look and we will be fine 😉
You are right and I hadn't even considered it! Although tbh with Sissi and KKs would I even take them, I'm not sure, it would be nice as an option though! Tiger Sarn't? Noooo, that's just a horse and limber!
I do like taking a couple of continuation war sqds too for the Pnz Fausts. It would be great to use an engineer squad ( Pioneerien in the Finnish) For the option to slip a flame thrower into the mix 👍 @@scholaprogenium7276
American Flamethrower tanks can now also take the gyro gunsights which mean the Zippo can take it and so get within 6 inches they hit on 2's not 3's It is only for turret flamethrowers not hull like the Ronson and Crocodile. have. This could probably make US flame tanks become a thing.
@KM They don't omit it as like I said the Zippo has it as it's primary armament is the flamethrower and it gets the Gyro just like the Ronson and Croc which have main AT guns.
The early version Zippo has a turret Gyro-stabalized Medium Anti-Tank Gun, the Later Version has a turret flamethrower. It does not say it is Gyro-stabalized in the entry.
Great overview of the latest FAQ . Some good additions and more clarifications are always helpful.
When I got a message from Warlord Games about this new FAQ, I hastily scimmed it through. Someday have to go through it with more detail.
Also one fine detail was that the Kaukopartio can outflank the sides of the table anywhere they want, not limiting their outflank range on the turn they come in.
Oh nice! I didn't spot that, could be very useful!
2:44 A Friend of Mine Told me, the Horse Drawn Limber needs to tow something, or can I bring it just for the Dice?
Or the Horse Drawn Limber and a good old Nebelwerfer^^,
Panzerfaust Cavallery to get that 222!
Warlord Games makes cool Eratas!
13:08 Don't say anything about the TIGER...just KEEP DRIVIN' MATE!
To take a tow you must have taken something in the artillery slot. Now you can buy ANY tow (it doesn't actually need to be able to tow your artillery choice)
Hahaha just ignore the tiger, everything will be fine, probably.
Yeah as @tzarken6721 explained, along as you have something in the artillery slot, you are good to go!
I think one thing you could’ve pointed out was the 1” from buildings if a unit is in there. I feel like I have a good base knowledge of the rules but I couldn’t really decipher why they put that in there. Especially with how vaguely they did it smh.
Hi Joe, yeah I couldn't agree more! Personally i believe the tone of response was warlord shaking their heads that it was even raised. In my mind troops in a building are treated as if they are in a transport so the 1" boundary should be ignored. Warlord are just saying if you are bothered do it that way, I won't be doing that as it causes a cascade of other issues regarding LOS etc.
@@scholaprogenium7276 yeah the moment I saw generally at the beginning of the I decided that I could generally ignore it lol. I’m glad someone is thinking along the same lines! It was a good video that gave me some ideas for the future!
@@joethornhill7759 haha yeah "generally", that's good enough for me!
Sadly still no Fin Engineers :( Do you know they even had their own song ! Thanks for the vid and what do you mean TIGER TANK don't worry just don't look and we will be fine 😉
You are right and I hadn't even considered it! Although tbh with Sissi and KKs would I even take them, I'm not sure, it would be nice as an option though! Tiger Sarn't? Noooo, that's just a horse and limber!
I do like taking a couple of continuation war sqds too for the Pnz Fausts. It would be great to use an engineer squad ( Pioneerien in the Finnish) For the option to slip a flame thrower into the mix 👍
@@scholaprogenium7276
American Flamethrower tanks can now also take the gyro gunsights which mean the Zippo can take it and so get within 6 inches they hit on 2's not 3's It is only for turret flamethrowers not hull like the Ronson and Crocodile. have. This could probably make US flame tanks become a thing.
I don't know about that one, they specify the Gyro-stabalized on the turret anti-tank gun, and specifically omit it on the turret flamethrowers.
@KM They don't omit it as like I said the Zippo has it as it's primary armament is the flamethrower and it gets the Gyro just like the Ronson and Croc which have main AT guns.
The early version Zippo has a turret Gyro-stabalized Medium Anti-Tank Gun, the Later Version has a turret flamethrower. It does not say it is Gyro-stabalized in the entry.