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About Horockizon... I dunno about you, but I've already thought of a name for a new ability for it. If it were to get a new ability, I'd call it 'Dusk Til Dawn'. I think it sounds sick.
I forgot about your Appletun evolution idea; I like it and Pterodapple equally and feel like there should be a chance for Flapple and Appletun to evolve further if Dipplin can do it (it's an evolution of a pokemon from Gen 8 for crying out loud along with Archaludon). I thought you used the word Ronin for Shedonin's name, but that's a name for a wandering samurai; I never heard of a Jonin before today. It's an eerily cool design for a pokemon nonetheless. Gotta love Horockizon, it screams edgy dusk vibes just by looking at it! Base stat total-wise, I'd say give Pterodapple a 540 along with the Appletun evo to match up with Hydrapple since the previous forms have a total of 485 each. Shedonin could have a total of 326, and Horockizon's could be 500-535. All of these are just ideas since I never made stats for any of my own pokemon before; but I am willing to do it sometime next year.
So You Gave Lycanrock Dusk An Evolution But What About The Other 2 Midday Evolves Into Alphave (not a good name) rock, j Midnight Evolves Into Haunine (better name) rock ghost, it haunt
I would give Shedonin the ability "Doom Guard" with the effect of negating any damage that is not resisted. Basically changing 5 weaknesses to 4 weaknesses (Poison, Ground, Bug, Grass). This could be a cool contrast to "Wonder Guard".
Nah the ability should make it so for shedninja it's liek wonder guard but for the oppent any move that wouldn't hit it it deals super efficient damage for example ground dealing super efficient damage on a flying type
I headcanon that the reason Dipplin got an evolution is because it wasn't introduced in galar, meaning it missed out on getting a gigantimax form which Flapple and Appletun got (since there's no unique terrestral forms unless you're a dlc cover legendary), like how I once heard that Mega Banette was like a counterpart to Dusknoir since Banette never got a new evolution and those two lines were originally counterparts.
Love these ideas. I've always liked the notion that Glalie and Froslass could have their own evolutions, the former gaining the Dark-type when it does.
Yea definitely. Maybe even give Glalie a split evo. One being pure ice and the other being a male only ice/dark evo to counter Froslass's evo line better.
I LOVE Prerodapple’s design. As for Shedonin, I think something that would work would be to keep it at 1HP (maybe 2 for symbolism) and have an ability that would be the exact same as Wonder Guard except that it also protects from status conditions. It could be called something like « Perfect Guard », as it is (almost) perfect to survive.
Shedonin could also get a move that changes the pokemon's type, like Porygon, so you could play around a bit more with dodging hits and stalling with immunity.
@@thomaswhittingham4666 If I was like that, I would say, bump up the health 8 times, but make the weaknesses noneffective against it, giving it the levitate ability, since it is supposed to be an undead creature, floating, and maybe strong insect attacks, be very effective against others since, some insects will feed on larger animals. like ants or something. and particularly ones that Thicke does, the insect that this Pokémon is based on, that they eat in real life, they would be strong against, but not insect Pokémon like themselves. and speaking of the cadas, they're not just the loudest insect, but they are also: A herbivorous insect which means, type. would not have an effect on them. Instead, they would try to hit them. They would be immune to grass types, and basically. if hit by a ghost or bug type move, they get killed instead of them, because the cicadas are herbivorous insect. I also would agree with the miracle guard ability.
I feel like Shedonin could be like Palafin, where in battle when it is first sent out, it looks just like Shedinja, but when its ability activates negating the damage it took, it becomes its true form, the one in the video. You could rename your Shedonin back to Shedinja for some trickery in battle. I kinda wanna use this concept now lol.
I wanna see how Bellossom looks with an evolution. I know it's a third stage evolution, but it can also fit in with your What-if Fourth Stage videos. Bellossom has much potential that I think an exclusive evolution for it could fix, like becoming Grass/Fairy or Grass/Fire.
I would suggest Shedonin to still have one hp. This avoids any chance for the pokemon to be broken, since you would otherwise be able to put some ev's into it (which if it's hp is a base stat of even just 2 would give it an hp stat of 109 at lvl 50 and an hp stat of 208 at lvl 100), but I think making miracle guard a version of wonder guard that makes the bearer immune to the effects of weather would be a nice upgrade that isn't to op seeing as all the ability would do is nake it less manditory to give it the safety goggles and can allow it to use a focus sash instead to give it an extra turn on the field.
Or you could just actually give it a base stat total higher than 120 or whatever it is (90 attack 30 speed IIRC). Since it's HP, Def, Spec Attack, and Spec Def stats are all completely worthless. A more meaningful damage value and speed stat would make it much more useful, while still keeping it's same weaknesses and counters intact in weather and traps.
you might know an fan-made "live pupa" ver of Shedinja, that turn into "hollowed chrysalid" shedinja we all know after Ninjask hatch? like an actual cicada cycle - they hatch, underground for 17 years (nincada) grow into a pupa and claim to a tree (pupa-nincada) and then hatch as ninjask, when the shell became shedinja.
Alternate Idea for Shedonin: Lean fully into the Glass Canon Playstyle. Don't give it any New Stats, just reallocate its currently useless defense stats into Attack and Speed. It has a total 75 Base points split between the 2 defenses, and there's the 30 from the special attack stat that it frankly isn't using. So we have 102 extra Base Stat Points to work with (not 105 because no stat can equal 0, so the other three stats are left at 1). First we give 80 points to Speed bringing it to 120, and 4 to Attack bringing it to 130. Wonder Guard makes it so that most moves won't hit it, and if it's in a Generation where Tera is a thing... Tera Electric with an Air Balloon makes Shedinja (and Shedonin) completely invincible to direct damage. The only thing that would be able to hurt it is a Sandstorm.
@@welavolcanowarrior9410 Had to go and check that one, indeed Statuses can do damage through wonder guard, I just assumed moves that cause them (Will-o-Wisp, Toxic, etc) wouldn't actually hit Shedinja. Entry Hazards would also still hit it.
Amazing ideas dude. Also here's an idea, how about an evolution for a male Snorunt? It already got both Glalie and Frosslass except the latter can only evolve from it if it's a female, maybe you should go with something like this.
Horockizon could probably be rendered more effectively as Rockrizon. Same base of "rock" and "horizon", but now with the implied affiliation with dawn you wanted, on account of how dawn is when the Sun's "rizon". Maybe to match that, its colour scheme could shift somewhat to match an early-morning colour scheme, and even make an association with Venus as the morning star. As for Shedonin, I'll admit, I thought it was based on ronin at first, but jonin's a good reference word. I like the idea from another commenter that it pretends to be a regular Shedinja initially, then after tanking a supereffective hit enters its "Real Forme" to reveal its enhanced statline, and perhaps an immunity to status conditions alongside Wonder Guard's typical benefits or a variation thereof.
Pterodapple is cool, but its weird having the apple segements get bigger and even regrowing them around its tail. It kind of throws off the scale. Let me propose instead; Treeadapple. Seeds from the apple this pokemon grew in have taken root along its arms, blooming into large bushy wings that can sprout new fruits for the next generation. Treeadapple have been known to sleep standing upright on their long, tree-trunk like tails, which they also use as clubs if unwittingly disturbed. This makes them into a potential sudowodo like fake-out pokemon, and also references the Lambton Worm which was said to pull up trees to use as clubs. With that said, the similar-but-distinct Limton Worm could be a great inspiration for a different Appleton evolution, using its links to gluttony and eating.
An idea for the Shedinja evolution could be that its new ability additionally makes it immune to non direct damage (poison, burn, leech seed, etc.) so it can ONLY be taken down by a super effective attack, like what I can only presume was the original idea when designing Shedinja 🤔
What if Miracle Guard is a hidden abillity that reduce all damage and healingit recives to 1 instead. A Shedonin with maxed out HP would then have 5 HP on Lv 50, making it still possible to oneshot it with a multi-hit attack. Additional the opponent would need to figure out if it has Miracle or Wonder Guard. Leftover combined with Miracle or Fokusstash with Wonder Guard and Disable could be broken.
The Shedonin ability discussion, coupled with its design, gave me a neat idea -- keep the Wonder Guard as it is, maybe even leave it at 1 HP, but with a form change to shake things up. Instead of fainting the first time it's hit, its exoskeleton shatters, leaving the ghost inside fully exposed and stripping it of its Bug type. In this form, it retains its 1 HP and Wonder Guard, but with less weaknesses and perhaps a little speed boost and physical attack nerf now that it isn't covered in physical objects.
I really love the Dusk Lycanroc evolution and it should really receive one in the next generation if it's possible. It'll probably be tricky to obtain because of the evolution method, but it's worth it to use it in battle as a reward for all your hard work.
I imagine it would be something like level up during dawn hours (5am-6am or 6am-7am) while holding a new item (twilight rock) or using a "twilight stone" on it.
my take on shedonin which was also inspired by other commentors here pure glass cannon: -can only have 10 hp -lowest possible stats for defense -all stat points relocated to both attack and speed still has an upgraded version of wonder guard that negates all non-attack damage (i.e statuses and weather) has a new hidden ability that locks it's max hp to 10 and causes all changes to hp to be reduced to 1 this does affect revives
Hey Hoops, I'm playing Pokemon violet and I know it's old but Arven dad's research room is the new director's office. He kept it like that because he respected the parents research. And he won a few trophies that the director wanted to tell Arven but he ran out of the room. Just something I wanted to share because I'm not sure if anyone ever talked about it.
I always thought that if shedinja evolved, it would gain a sort of "hero's hp" system (locked 3 hp, but damage towards it is capped at 1 and multi-hit moves are ineffective so at best you can take it down in 1 turn if you set sand, status, AND hit it, but otherwise it could take up to 3 turns). On that note: false death/false defeat (any attack is reduced to 1 damage, and sheds a shell that blocks all further damage from the attack). The trade-off for taking further hits is that it is affected by all types, so shedinja retains its own gimmick without being completely overshadowed.
7:50 You could have it prevent it from indirect damage (i.e. poison/burn damage, entry hazards, rough skin, etc.) in addition to normal wonder guard. Now it can have an actual held item and won't have a chance of dying as soon as it's sent out.
I love the concept of the evelution but I think that the dusk lycanrock is too based off of the midday lycanrock so I would appreciate it if you could do a evelution for the midnight lycanrock so it would also have a "twin"
in case of Shedonin, I'd probably make it so it can only take damage from attacks that are not very effective, since bug and ghost has 5 weaknesses and only 4 resistences.
Shedonin could have a buffed variant of Wonder guard with magic guard that can be “Miracle Guard” or a variation of magic guard that would make it effected by passive damage that is “super effective against it” For example (assuming Shedonin is Bug/Ghost type): Burning or Stealth rock kills Shedonin upon entry, however leech seeding/spikes/hail/confusion/toxic shouldn’t kill.
With Shedonin I quite like the idea of reversing the wonder guard ability to making it only take damage from moves its resisted against rather than moves it is weak against
For Appletun’s evo (I didn’t watch the video, so pls correct me if it doesn’t make sense) I would call the move that it evolves with, dragon gorge, which increases the defense (different, I know) of all allies while also, if there are enough berries in your inventory, each party member will get a random berry to hold for the duration of the battle, after which it will be sent back to the inventory, if there are not enough berries, then the first members in the party get the berries
I like your Pterodapple design. I saw another branched evolution for Flapple and Appletun, though the Flapple evo wasn't that well designed in my opinion (the Appletun evo was perfect though). I came up with a signature ability for the Appletun that helped to offset its x4 Ice Weakness (it was basically a merger of Thick Fat and Flame Body).
8:23 Spectral Guard: Basically just Wonder Guard & Magic Guard (so Spectral Guard means you can only be damaged by super-effective hits)(& technically Stealth Rock)
Shedinja has always been one of my favourite pokemon ever, it was introduced in the first generation I played and owned as a child. And the evolution you shown in this video made me fall in love with it (and it pre evolution Shedinja) once again! Thanks!
These were cool, and if we're talking extending branches evolutions I would like to throw Politoed into the ring as well as Huntail and Gorebyss. I feel like Politoed didn't really compare well with Poliwrath as an Alternative, perhaps give it another typing and call it Polilord since the original needed a King's Rock to evolve. And as for the twin fish, Perhaps give Humtain the dark typing and call it Huntrench(the trench as in a dark deep sea trench) and Gorebyss given the fairy typingand name it Gorphon(the phon coming from Siphon since one of it entries was draining it prey or Siphoning)
Miracle Guard should have a consequential side effect like losing a quarter of HP if struck by an attack, entry hazard, status ailment, or damage by certain weathers. Like Disguise post Gen 7, but with Wonder Guard’s effects. My envisioned Stats for Shedonin: 13 / 108 / 50 / 108 / 65 / 108 Possible moveset: Fell Stinger, Aura Sphere, Psychic, Moonblast, Bug Buzz, Last Respects, Sacred Sword, Healing Wish, and Dual Wingbeat.
@@crazychristopher1989 The entire line is a different form. Mime Jr is the same across both lines for the Kantonian Form of Mr Mime and the Galarian Form of Mr Mime.
I think an upgraded Wonder Guard that also prevents passive damage ie weather/status/entry hazards would be an interesting buff. Word it like "Can only lose HP from super effective attacks" or have Shedonin keep Wonder Guard as is but give it a signature move that makes it immune to passive damage.
Cool designs. I've been trying to think of names for Applin branch evos and IDK why I didn't think of Pteradapple for Flapple, its actually a great name for it. I also agree a move based Evo for all the Applin branches seems appropriate given the precedent set by Dipplin and Hydrapple. As far as the Lycanroc evolution name, while I think Horockizon sounds cool (not just for a Pokemon, but like a DnD character and such as well) I would like a name that sticks with the families naming scheme a bit more, that being not only having the word rock in there somewhere, but also a word relating to them being dogs or wolves (Ruff for Rockruff as one of the sounds dogs make and Lycan for lycanroc as another name for a Werewolf), so maybe something like Rocanthrope or Rockwolf or something like that to play off Lycanthrope (the full version of the word Lycan) or Werewolf. Shedonin is an interesting idea. I'll be honest I thought the -onin part of the name was going to be Ronin (a masterless Samurai) but Jonin works as well. I do think it makes sense for it to be an upgraded Shedinja in terms of stats and ability and such, so the Ability could still operate like Wonder Guard, but maybe anything that isn't Super Effective on Shedonin that gets used on it is redirected back at the attacker but as typeless damage (so the same type of damage done when a confused Pokemon attacks itself or the same type of damage done during Struggle) or does like 1/8 or 1/16 max HP every time it activates or something like that in addition to the standard Wonder Guard effect, like a Ninja stealthfully counterattacking. I'm sure it would probably make it too OP but maybe it could be one of the few effects that aren't effected by things like Mold Breaker and Ability changing effects and whatever. Maybe to balance it out or whatever Shedonin can't be given things like the Focus Sash to hold (if you go with the 1 HP build of it).
Slowcone: Water/Ice And Galarian Slowcone: Poison/Ice When a curious Slowpoke tries to eat ice cream, sometimes they get bit by a Vanillite, evolving into Slowcone. This happens to Galarian Slowpoke as well.
I have an idea for an ability for Shedonin. Call it Shadow Guard, since it is a ninja, and have it be an upgraded version of wonder guard much like you said. With playing into the ninja-like style you could have it have a heightened evasion stat, or even, give it an evasion boost when hit by a super effective move. So you'd still have to use something like a focus sash, but then you'd get the boost afterwards.
Shedonin should get an ability called Wonder Turn-around, Shedonin gets a real HP stat, maybe a fairly high hp stat, can take damage by Non-Super Effective moves, but can't get killed by them, leaving it at 1 hp. And the Lower HP stat its at the stronger it is, but to balance this, Super Effective moves have a 1.5x multiplier to damage than they would normally get, effectively being 3x as effective. So to clarify, "Super Effective moves deal 3x the damage, rather than 2x. Only oncoming Super effective moves can faint the Pokemon, otherwise it damages the pokemon until it reaches 1hp. The lower the HP it's at, the stronger it becomes." This is so that the Shedonin still has the unique play style of, "I should only use super effective moves" but with the added nuance that other moves can hit it until it reaches a lower percent so the Super Effective move ensures to KO, with the added risk of making the Shedonin a lot stonger as a result.
After Hydrapplin I'm more than onboard for more Apple dragons. Shedonin and Horockizon are incredibly badass with Horockizon giving the Lycanrock line the majestic flare it deserves.
I really like the "Doom Guard" @mingro7182 talked about giving Shedonin, but I would have given Shedonin a upgraded version of Wonder Guard that made it immune to physical moves since its more spirit like now.
Shedonin nicknames: Dead Husk, Broken Free, Miracle Buster, Broken Soul, Dark Form, Dorja, Darkner, Free Shell, Busted Free, Ronja, Shed Free, Darkinja, UNKILL, ANTIKILL, -1 HP, BOSS MODE, Unkillable Dex Entry: "Shedonin, the Broken Shell Pokémon. It is the result of Shedinja slowly absorbing energy through its back opening, forming it into a body that breaks the shell upon evolving." "Its new formed body is composed of dark energies that give off a sense of dread, and being able to extract souls by using its rear end as a limb to choke them out of a creature."
For shedonin, another way you could look at Miracle guard, if you don't want to pivot out of the gimmick, is that it protects it from passive damage now. While we have the meme of tera elec air balloon shedinja, sand'll just wreck it anyway.
I think Shedonin could just have drastically improved offenses. I feel that giving it a proper Hp stat would be too potentially game breaking as it negates 3/4 ways to deal with shedinja, entry hazards, weather, and status. Giving it drastically improved offenses would allow it to keep its niche while being much more effective in it, something which evolutions are supposed to do. The changed ability just seems a bit underwhelming unless it's stats are changed to allow it to do more in that extra turn it gained.
A different shedonin ability could still have the same effects as wonder guard but now it will ALWAYS hit super effective moves, it may be a bit powerful but either way it does fit the vibe of shedonin a bit. Maybe it could be called miracle magic or something.
Id honestly take advantage of Shedinjas horrible stat total and make it really strong when it evolved, stat wise I'm thinking: HP: 1 AT: 130 DF: 30 SpAt: 80 SD: 30 SP: 129 Even at that level it only has a stat total of 400. So it hits like a truck and out speeds a good amount of Pokemon. However, with wonder guard acting like normal, that way using hazards/weather is still a way of knocking it out. You'd also have to give them a pretty decent moveset but I think it'd be a cool pokemon competitively
With Shedonin i think you should do both of these options just because it would be insanely broken. Also I saw a comment by @mingro7182 where they suggested a ability called "Doom Guard" with the effect of negating any damage that is not resisted.
I would go with something maybe called, "Decooyguard" and have it be something you choose before battle, and it overrides Shedonin's typing and lets you choose any type, or maybe two types?, you want.
So… Flapple is my favorite Pokémon… I showed Pterodapple to a friend who also likes the whole Applin family and we both agreed. It ain’t it fam. It is in now way a bad design, it’s good. But it’s not quite right. Honestly I don’t know if I would ever like an evolution of Flapple. But if I were, it’d have to be different. Legs, no good. No legs, only snakey body. I think going for a more wyvern shape with maybe, thin apple slices for wings and a head kinda similar to Hydrapple would be pretty awesome. And honestly if my current favorite Pokémon evolved into a bigger Pokémon that I like just as much and can ride?!?! That’s a win
Pterodaple actually got a sick design, I love the details on its body, it actually feels like a natural progression from Flapple, all those spikes, expression, slick wings and colorations feels closer to Sugimori style, I’d catch one if it does exist however, Shedonin has a really cool concept, it maintains its ability with Disguise on top of that? man that’s a genius idea, but it’s a shame that you didn’t have the design of its "busted form" like Mimikyu had once the Disguise ability got used, don’t get me wrong, I love the design too, but something just feels off with the perspective, maybe the stance or pose of the drawing lacks dynamic? it just doesn’t really feel as slick as how Shedinja used to be Horockizon, I don’t like the name actually, the concept is great, picking Dusk Lycanroc as the base and evolve it even further with the Dawn version of it in mind, but again the pose of the character is kinda lacking, maybe draw it jumping or slide to the left for the better perspective? it’s kinda shame tho since I like the color chosen for it and the details given such as more fluffy on the neck part.. as the name, I’d suggest either take out the Horizon or Rock part and change it to... idk? what was their name again? Rockruff and Lycanroc right? maybe something around the mythology of Fenrir or Lobo or some biological name of Wolf maybe? it’s just too straightforward and Horockizon doesn’t sounds like a name to me
Thinking about Shedonin, I'm not sure if this is what you mean by "proper" HP stat, but just keep Wonder Guard and give it 16HP. This way it won't lose instantly to Spikes, Toxic, Leech Seed, etc.
I wouldn't give Shedonin a new ability but rather a locked HP total of 5-20. This would allow it to take a few hits from hazards, status, and weather while staying true to the gimmick. I'd also bump its Attack, Sp. Attack and especially speed to give it more of that ninja flavor.
Shedonin With Under Guard Ability Instead Of Wonder Guard. Under Gaurd Lets Shedinja Use Its Held Item As As Attack Target Instead Whenever It Has One And Is Being Attacked, Destroying The Held Item And Activatibg Effects Vary Depending On Item IE If It’s Holding A Toxic Orb The Enemy Is Badly Poisoned, Activating Weakness Policy Without Taking Damage, Boosting Speed By 1 Stage On Spec Items, Causing Tailwind On Air Balloon, A Protect Barrier When Destroying A Adamant Orb, Etc.
I always thought that the Starter Pokémon should each have a branched evolution and those evolutions should have their own branches. Granted this comes at the cost of using as much as 7 slots minimum in the Pokédex for one evolutionary family but it seems like a cool concept.
for miracle guard, maybe give it a one time immunity per type, making it reliant on torment or disable to shutdown his opponents but weak to multi hit moves
Pasting this from your other branched evo vid. I’ve always thought the gender only evo like vespiquen/salazzle should have a male equivalent. Even if it’s a soldier-esque bee instead of a king bee or something. I would totally be down with charcadet being a new eevee with different variations and am kinda surprised it didn’t get indigo and teal ones for dlc. Another one I think would be great is Heliolisk. It’s under 500 bst, (could jump to 530-550 is) It has a variety of abilities with the weather and I would love to see it branch into dragon/electric, dragon/ground with sand veil, dragon/fire and grass with solar power and dragon/water with dry skin. Evo method could be like annihlape, using moves in weather or something but I think it would be a great choice
I like these guys, even though I don't care for most of the base mons. (Midnight Lycanroc is the only one I actually like) I always thought Shedinja was a neat Idea, so seeing a "new" evolution for it is cool. But, here's my Idea for it's ability. Rather than give it a whole new ability, give it the capacity to have a SECOND alongside the first. Give Shedonin the ability Protean, and expand Shedonin's movepool to include several different typing of moves. Alongside WonderGuard, that would make him tougher to beat, since he can change typing on the fly, I like the design, very cool. I almost think it would be awesome to treat Shedinja as it's own, separate mon, and give it a third stage. I'm not going to comment on Pterodapple, as I disiike that line. Cool design, though. Would almost make me use it. Horockizon is another neat concept, can't really comment on utility, aside from the boosted evo stats. The name though...it's kind of a jagged mouthful, I don't like it. If I were choosing I'd go with... Maybe Canistone? Or...Garouzon? Each of the existing mons both have reference canines and rocks, so I tried to stick to that theme.
I think you should make Shedoinin a parasite Pokémon. Have it evolve from Shadinja after leveling up after participating in a double battle.... and give it an ability called parasite pact, which is basically making it unable to be fainted unless it's partner Pokémon is fainted in a double battle outside of that it still works just like Wonder Gaurd
Lycanroc could evolve into a Rock/Steel type called Fenriron and its ability could be Solid Rock or Hustle with the Hidden ability being No Guard. Your design could even work with it if you make the dark bits shiny spikes instead of spiked fur.
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Also hope you enjoy the video! 😊
Twight likarock
About Horockizon...
I dunno about you, but I've already thought of a name for a new ability for it. If it were to get a new ability, I'd call it 'Dusk Til Dawn'. I think it sounds sick.
I forgot about your Appletun evolution idea; I like it and Pterodapple equally and feel like there should be a chance for Flapple and Appletun to evolve further if Dipplin can do it (it's an evolution of a pokemon from Gen 8 for crying out loud along with Archaludon). I thought you used the word Ronin for Shedonin's name, but that's a name for a wandering samurai; I never heard of a Jonin before today. It's an eerily cool design for a pokemon nonetheless. Gotta love Horockizon, it screams edgy dusk vibes just by looking at it! Base stat total-wise, I'd say give Pterodapple a 540 along with the Appletun evo to match up with Hydrapple since the previous forms have a total of 485 each. Shedonin could have a total of 326, and Horockizon's could be 500-535. All of these are just ideas since I never made stats for any of my own pokemon before; but I am willing to do it sometime next year.
Hi there hoopsandHipHop enjoy the new year dude ✌🏻👍🏻😉
So You Gave Lycanrock Dusk An Evolution But What About The Other 2
Midday Evolves Into Alphave (not a good name) rock, j
Midnight Evolves Into Haunine (better name) rock ghost, it haunt
I would give Shedonin the ability "Doom Guard" with the effect of negating any damage that is not resisted. Basically changing 5 weaknesses to 4 weaknesses (Poison, Ground, Bug, Grass). This could be a cool contrast to "Wonder Guard".
That's a cool idea
Oooooo I like it
Wait
If an Ice type had this ability, they could only be hit by other Ice types
Nah the ability should make it so for shedninja it's liek wonder guard but for the oppent any move that wouldn't hit it it deals super efficient damage for example ground dealing super efficient damage on a flying type
Or doom guard could be used on an enemy Pokémon to increase its weaknesses
I headcanon that the reason Dipplin got an evolution is because it wasn't introduced in galar, meaning it missed out on getting a gigantimax form which Flapple and Appletun got (since there's no unique terrestral forms unless you're a dlc cover legendary), like how I once heard that Mega Banette was like a counterpart to Dusknoir since Banette never got a new evolution and those two lines were originally counterparts.
To be fair Meowth, Eevee and Pikachu have also a gigantimax form, which means Flapple and Appeltun could still get a new evolution.
@@atamonnoth4300duraludon too
A shedinja Evo would be great! That means you can give Shedinja an Eviolite to help it out :D
It would be completely useless.
@@bossbrozork3022 no, it'd raise Shedinja's Def. And SpDef so it won't get hit as hard
@@ShnoodleMc cant tell if youre joking or not
@@deadlyadder2330 I'm joking lmao
I was going to leave this exact same comment...
Roclipse, as the Dusk Lycanroc evo could be associated with a solar eclipse, instead of just dusk or dawn.
I have no clue why, but i thought up the name Eclipstone (Eclipse+Stone) for the Lycanroc Dusk evolution.
I'd love to see more branch evolutions to a base pokemon.
Show how the environment can affect them like the burmy line but better
Love these ideas. I've always liked the notion that Glalie and Froslass could have their own evolutions, the former gaining the Dark-type when it does.
Yea definitely. Maybe even give Glalie a split evo. One being pure ice and the other being a male only ice/dark evo to counter Froslass's evo line better.
I LOVE Prerodapple’s design.
As for Shedonin, I think something that would work would be to keep it at 1HP (maybe 2 for symbolism) and have an ability that would be the exact same as Wonder Guard except that it also protects from status conditions. It could be called something like « Perfect Guard », as it is (almost) perfect to survive.
To build upon this, make it protect from status, weather and traps. Basically a mix of Wonder Guard and Magic Guard.
@@fabiocandelori9163 This would be the way to go with it. Immune to all damage except super effective damage, and mold breaker abilities/moves.
This could make Shedonin a very strong Pokémon.
I think Horizoroc flows a bit better than Horockizon
Loved the video btw, all of these designs are so cool!
"We've never seen a split evolution evolve again"
Wurple: "Am I a joke to you"
(Justice for Beautifully and Dustox! /j)
Shedonin could also get a move that changes the pokemon's type, like Porygon, so you could play around a bit more with dodging hits and stalling with immunity.
That would make sense as type changing is already connected to a ninja pokemon, maybe it could be a theme
I would absolutely love to see that happen!
@@thomaswhittingham4666 If I was like that, I would say, bump up the health 8 times, but make the weaknesses noneffective against it, giving it the levitate ability, since it is supposed to be an undead creature, floating, and maybe strong insect attacks, be very effective against others since, some insects will feed on larger animals. like ants or something. and particularly ones that Thicke does, the insect that this Pokémon is based on, that they eat in real life, they would be strong against, but not insect Pokémon like themselves. and speaking of the cadas, they're not just the loudest insect, but they are also: A herbivorous insect which means, type. would not have an effect on them. Instead, they would try to hit them. They would be immune to grass types, and basically. if hit by a ghost or bug type move, they get killed instead of them, because the cicadas are herbivorous insect. I also would agree with the miracle guard ability.
Finally I can use Eviolite Shedinja
lol isn’t that useless? 😂
@@EpicRandomness555totally not useless
@@dalerossouw If it gets hit once, it dies. Shedninja’s Defense and Special Defense stats don’t help it at all.
@@EpicRandomness555 ye ik how Shedinja works I was just joking
@@dalerossouw I understood and I think it was funny
Rockrizon sounds like a good name for that Lycanroc evo to me.
I feel like Shedonin could be like Palafin, where in battle when it is first sent out, it looks just like Shedinja, but when its ability activates negating the damage it took, it becomes its true form, the one in the video. You could rename your Shedonin back to Shedinja for some trickery in battle. I kinda wanna use this concept now lol.
I always love shedinja it's one of my favorites and I'll give shedonin 2 hp to it's hp stat to play on shedinja's 1 hp
Shedinja is one of my favorite Pokémon
this actually would work really well in combination with the focus sash right? Or can shedinja already benefit from the focus sash?
@@thomasgeppi6762 well, if It has a Focus Sash equiped It Will survive 2 hits. Except if It is hail, poison or something like that
@@thomasgeppi6762 If you put it that way
Yes
@@thomasgeppi6762 Yes, focus sash already affects shedinja.
I wanna see how Bellossom looks with an evolution.
I know it's a third stage evolution, but it can also fit in with your What-if Fourth Stage videos. Bellossom has much potential that I think an exclusive evolution for it could fix, like becoming Grass/Fairy or Grass/Fire.
As a Desi Lycanroc fan, I love Horockizon 🤩🤩🤩 His design makes love the Rockruff line even more.
I would suggest Shedonin to still have one hp. This avoids any chance for the pokemon to be broken, since you would otherwise be able to put some ev's into it (which if it's hp is a base stat of even just 2 would give it an hp stat of 109 at lvl 50 and an hp stat of 208 at lvl 100), but I think making miracle guard a version of wonder guard that makes the bearer immune to the effects of weather would be a nice upgrade that isn't to op seeing as all the ability would do is nake it less manditory to give it the safety goggles and can allow it to use a focus sash instead to give it an extra turn on the field.
Or you could just actually give it a base stat total higher than 120 or whatever it is (90 attack 30 speed IIRC). Since it's HP, Def, Spec Attack, and Spec Def stats are all completely worthless. A more meaningful damage value and speed stat would make it much more useful, while still keeping it's same weaknesses and counters intact in weather and traps.
you might know an fan-made "live pupa" ver of Shedinja, that turn into "hollowed chrysalid" shedinja we all know after Ninjask hatch? like an actual cicada cycle - they hatch, underground for 17 years (nincada) grow into a pupa and claim to a tree (pupa-nincada) and then hatch as ninjask, when the shell became shedinja.
My man, Wurmple is out back crying right now.
THAT WHAT I HAVE BEENN SAYINGGG
Alternate Idea for Shedonin: Lean fully into the Glass Canon Playstyle. Don't give it any New Stats, just reallocate its currently useless defense stats into Attack and Speed. It has a total 75 Base points split between the 2 defenses, and there's the 30 from the special attack stat that it frankly isn't using.
So we have 102 extra Base Stat Points to work with (not 105 because no stat can equal 0, so the other three stats are left at 1). First we give 80 points to Speed bringing it to 120, and 4 to Attack bringing it to 130. Wonder Guard makes it so that most moves won't hit it, and if it's in a Generation where Tera is a thing... Tera Electric with an Air Balloon makes Shedinja (and Shedonin) completely invincible to direct damage. The only thing that would be able to hurt it is a Sandstorm.
Or a status like burn or poison if I'm not mistaken?
@@welavolcanowarrior9410 Had to go and check that one, indeed Statuses can do damage through wonder guard, I just assumed moves that cause them (Will-o-Wisp, Toxic, etc) wouldn't actually hit Shedinja. Entry Hazards would also still hit it.
I too was hopeing for Dawn form Lycanroc but it was disappointed that never happen😢.So thank you for making me dream come true with Horockizon.
Amazing ideas dude. Also here's an idea, how about an evolution for a male Snorunt? It already got both Glalie and Frosslass except the latter can only evolve from it if it's a female, maybe you should go with something like this.
Horockizon could probably be rendered more effectively as Rockrizon. Same base of "rock" and "horizon", but now with the implied affiliation with dawn you wanted, on account of how dawn is when the Sun's "rizon". Maybe to match that, its colour scheme could shift somewhat to match an early-morning colour scheme, and even make an association with Venus as the morning star.
As for Shedonin, I'll admit, I thought it was based on ronin at first, but jonin's a good reference word. I like the idea from another commenter that it pretends to be a regular Shedinja initially, then after tanking a supereffective hit enters its "Real Forme" to reveal its enhanced statline, and perhaps an immunity to status conditions alongside Wonder Guard's typical benefits or a variation thereof.
Pterodapple is cool, but its weird having the apple segements get bigger and even regrowing them around its tail. It kind of throws off the scale.
Let me propose instead;
Treeadapple.
Seeds from the apple this pokemon grew in have taken root along its arms, blooming into large bushy wings that can sprout new fruits for the next generation.
Treeadapple have been known to sleep standing upright on their long, tree-trunk like tails, which they also use as clubs if unwittingly disturbed.
This makes them into a potential sudowodo like fake-out pokemon, and also references the Lambton Worm which was said to pull up trees to use as clubs.
With that said, the similar-but-distinct Limton Worm could be a great inspiration for a different Appleton evolution, using its links to gluttony and eating.
Thank god you're giving an extra evo to the other applin evos.
I could also suggest Ninjask, whose evolution is Bug & a secondary type of choice & has Max Base Speed stat of 255, like Blissey's 255 HP
An idea for the Shedinja evolution could be that its new ability additionally makes it immune to non direct damage (poison, burn, leech seed, etc.) so it can ONLY be taken down by a super effective attack, like what I can only presume was the original idea when designing Shedinja 🤔
Give Shedonin's new ability immunity to weather, poison, and burn-
What if Miracle Guard is a hidden abillity that reduce all damage and healingit recives to 1 instead.
A Shedonin with maxed out HP would then have 5 HP on Lv 50, making it still possible to oneshot it with a multi-hit attack.
Additional the opponent would need to figure out if it has Miracle or Wonder Guard.
Leftover combined with Miracle or Fokusstash with Wonder Guard and Disable could be broken.
As a lover of Grass and Rock types, THANK YOU for Pteradapple and Horockizon!
The Shedonin ability discussion, coupled with its design, gave me a neat idea -- keep the Wonder Guard as it is, maybe even leave it at 1 HP, but with a form change to shake things up. Instead of fainting the first time it's hit, its exoskeleton shatters, leaving the ghost inside fully exposed and stripping it of its Bug type. In this form, it retains its 1 HP and Wonder Guard, but with less weaknesses and perhaps a little speed boost and physical attack nerf now that it isn't covered in physical objects.
Bro, Shedonin has 2 hp!!!
I really love the Dusk Lycanroc evolution and it should really receive one in the next generation if it's possible. It'll probably be tricky to obtain because of the evolution method, but it's worth it to use it in battle as a reward for all your hard work.
I imagine it would be something like level up during dawn hours (5am-6am or 6am-7am) while holding a new item (twilight rock) or using a "twilight stone" on it.
@@supersaiyaneevee1573 Not bad ideas. Either one can work depending on the game the evolution debuts in.
my take on shedonin which was also inspired by other commentors here
pure glass cannon:
-can only have 10 hp
-lowest possible stats for defense
-all stat points relocated to both attack and speed
still has an upgraded version of wonder guard that negates all non-attack damage (i.e statuses and weather)
has a new hidden ability that locks it's max hp to 10 and causes all changes to hp to be reduced to 1 this does affect revives
at this point it is just a digimon evolution tree
Hey Hoops, I'm playing Pokemon violet and I know it's old but Arven dad's research room is the new director's office. He kept it like that because he respected the parents research. And he won a few trophies that the director wanted to tell Arven but he ran out of the room. Just something I wanted to share because I'm not sure if anyone ever talked about it.
I always thought that if shedinja evolved, it would gain a sort of "hero's hp" system (locked 3 hp, but damage towards it is capped at 1 and multi-hit moves are ineffective so at best you can take it down in 1 turn if you set sand, status, AND hit it, but otherwise it could take up to 3 turns). On that note: false death/false defeat (any attack is reduced to 1 damage, and sheds a shell that blocks all further damage from the attack). The trade-off for taking further hits is that it is affected by all types, so shedinja retains its own gimmick without being completely overshadowed.
Shedonin is a great design but Pterodapple is my favorite from this video
7:50 You could have it prevent it from indirect damage (i.e. poison/burn damage, entry hazards, rough skin, etc.) in addition to normal wonder guard. Now it can have an actual held item and won't have a chance of dying as soon as it's sent out.
I love the concept of the evelution but I think that the dusk lycanrock is too based off of the midday lycanrock so I would appreciate it if you could do a evelution for the midnight lycanrock so it would also have a "twin"
in case of Shedonin, I'd probably make it so it can only take damage from attacks that are not very effective, since bug and ghost has 5 weaknesses and only 4 resistences.
Shedonin could have a buffed variant of Wonder guard with magic guard that can be “Miracle Guard”
or a variation of magic guard that would make it effected by passive damage that is “super effective against it”
For example (assuming Shedonin is Bug/Ghost type): Burning or Stealth rock kills Shedonin upon entry, however leech seeding/spikes/hail/confusion/toxic shouldn’t kill.
With Shedonin I quite like the idea of reversing the wonder guard ability to making it only take damage from moves its resisted against rather than moves it is weak against
Here's idea. What if Eevee had clones like Pikachu? Like Kirlia and Charcedet can become clones of eevee
Miracle Guard Shedonin holding a Focus Sash would be on every one of my teams, Jesus
For Appletun’s evo (I didn’t watch the video, so pls correct me if it doesn’t make sense) I would call the move that it evolves with, dragon gorge, which increases the defense (different, I know) of all allies while also, if there are enough berries in your inventory, each party member will get a random berry to hold for the duration of the battle, after which it will be sent back to the inventory, if there are not enough berries, then the first members in the party get the berries
I like your Pterodapple design. I saw another branched evolution for Flapple and Appletun, though the Flapple evo wasn't that well designed in my opinion (the Appletun evo was perfect though). I came up with a signature ability for the Appletun that helped to offset its x4 Ice Weakness (it was basically a merger of Thick Fat and Flame Body).
8:23 Spectral Guard: Basically just Wonder Guard & Magic Guard (so Spectral Guard means you can only be damaged by super-effective hits)(& technically Stealth Rock)
Shedinja has always been one of my favourite pokemon ever, it was introduced in the first generation I played and owned as a child. And the evolution you shown in this video made me fall in love with it (and it pre evolution Shedinja) once again! Thanks!
BRO!!! PTERODAPPLE??!!! That is so cool!! my jaw literally dropped!!! XD
These were cool, and if we're talking extending branches evolutions I would like to throw Politoed into the ring as well as Huntail and Gorebyss. I feel like Politoed didn't really compare well with Poliwrath as an Alternative, perhaps give it another typing and call it Polilord since the original needed a King's Rock to evolve. And as for the twin fish, Perhaps give Humtain the dark typing and call it Huntrench(the trench as in a dark deep sea trench) and Gorebyss given the fairy typingand name it Gorphon(the phon coming from Siphon since one of it entries was draining it prey or Siphoning)
dragon gaze:
dragon rush: allow me to (re)introduce myself
Miracle Guard should have a consequential side effect like losing a quarter of HP if struck by an attack, entry hazard, status ailment, or damage by certain weathers.
Like Disguise post Gen 7, but with Wonder Guard’s effects.
My envisioned Stats for Shedonin:
13 / 108 / 50 / 108 / 65 / 108
Possible moveset: Fell Stinger, Aura Sphere, Psychic, Moonblast, Bug Buzz, Last Respects, Sacred Sword, Healing Wish, and Dual Wingbeat.
If formes count, Mime Jr has a branched evolution with an additional evo on one.
So does Zigzagoon
@@crazychristopher1989 The entire line is a different form. Mime Jr is the same across both lines for the Kantonian Form of Mr Mime and the Galarian Form of Mr Mime.
"We've never had a branched evolution that could evolve again"
Silcoon and Cascoon: 🫥
I think an upgraded Wonder Guard that also prevents passive damage ie weather/status/entry hazards would be an interesting buff. Word it like "Can only lose HP from super effective attacks" or have Shedonin keep Wonder Guard as is but give it a signature move that makes it immune to passive damage.
Cool designs. I've been trying to think of names for Applin branch evos and IDK why I didn't think of Pteradapple for Flapple, its actually a great name for it. I also agree a move based Evo for all the Applin branches seems appropriate given the precedent set by Dipplin and Hydrapple.
As far as the Lycanroc evolution name, while I think Horockizon sounds cool (not just for a Pokemon, but like a DnD character and such as well) I would like a name that sticks with the families naming scheme a bit more, that being not only having the word rock in there somewhere, but also a word relating to them being dogs or wolves (Ruff for Rockruff as one of the sounds dogs make and Lycan for lycanroc as another name for a Werewolf), so maybe something like Rocanthrope or Rockwolf or something like that to play off Lycanthrope (the full version of the word Lycan) or Werewolf.
Shedonin is an interesting idea. I'll be honest I thought the -onin part of the name was going to be Ronin (a masterless Samurai) but Jonin works as well. I do think it makes sense for it to be an upgraded Shedinja in terms of stats and ability and such, so the Ability could still operate like Wonder Guard, but maybe anything that isn't Super Effective on Shedonin that gets used on it is redirected back at the attacker but as typeless damage (so the same type of damage done when a confused Pokemon attacks itself or the same type of damage done during Struggle) or does like 1/8 or 1/16 max HP every time it activates or something like that in addition to the standard Wonder Guard effect, like a Ninja stealthfully counterattacking. I'm sure it would probably make it too OP but maybe it could be one of the few effects that aren't effected by things like Mold Breaker and Ability changing effects and whatever. Maybe to balance it out or whatever Shedonin can't be given things like the Focus Sash to hold (if you go with the 1 HP build of it).
Slowcone: Water/Ice
And
Galarian Slowcone: Poison/Ice
When a curious Slowpoke tries to eat ice cream, sometimes they get bit by a Vanillite, evolving into Slowcone. This happens to Galarian Slowpoke as well.
I have an idea for an ability for Shedonin. Call it Shadow Guard, since it is a ninja, and have it be an upgraded version of wonder guard much like you said. With playing into the ninja-like style you could have it have a heightened evasion stat, or even, give it an evasion boost when hit by a super effective move. So you'd still have to use something like a focus sash, but then you'd get the boost afterwards.
I think a cool alternative for how you designed Miracle guard would be that all attacks do damage but only 1 and the Pokémon has like 7 health
Shedonin should get an ability called Wonder Turn-around, Shedonin gets a real HP stat, maybe a fairly high hp stat, can take damage by Non-Super Effective moves, but can't get killed by them, leaving it at 1 hp. And the Lower HP stat its at the stronger it is, but to balance this, Super Effective moves have a 1.5x multiplier to damage than they would normally get, effectively being 3x as effective.
So to clarify, "Super Effective moves deal 3x the damage, rather than 2x. Only oncoming Super effective moves can faint the Pokemon, otherwise it damages the pokemon until it reaches 1hp. The lower the HP it's at, the stronger it becomes."
This is so that the Shedonin still has the unique play style of, "I should only use super effective moves" but with the added nuance that other moves can hit it until it reaches a lower percent so the Super Effective move ensures to KO, with the added risk of making the Shedonin a lot stonger as a result.
Thinking keep wonder guard but change type to dark ghost so only weakness fairy
After Hydrapplin I'm more than onboard for more Apple dragons. Shedonin and Horockizon are incredibly badass with Horockizon giving the Lycanrock line the majestic flare it deserves.
I really like the "Doom Guard" @mingro7182 talked about giving Shedonin, but I would have given Shedonin a upgraded version of Wonder Guard that made it immune to physical moves since its more spirit like now.
Shedonin nicknames: Dead Husk, Broken Free, Miracle Buster, Broken Soul, Dark Form, Dorja, Darkner, Free Shell, Busted Free, Ronja, Shed Free, Darkinja, UNKILL, ANTIKILL, -1 HP, BOSS MODE, Unkillable
Dex Entry:
"Shedonin, the Broken Shell Pokémon. It is the result of Shedinja slowly absorbing energy through its back opening, forming it into a body that breaks the shell upon evolving."
"Its new formed body is composed of dark energies that give off a sense of dread, and being able to extract souls by using its rear end as a limb to choke them out of a creature."
I think an upgraded version of wonder guard for Shedonin could just add an immunity to burn, poison, hail, and sandstorm. Call it Extraordinary Guard.
Shedonins ability could have the wonder guard effect but also make it immune to all entry hazards
Man forgot wurmple existed
For shedonin, another way you could look at Miracle guard, if you don't want to pivot out of the gimmick, is that it protects it from passive damage now. While we have the meme of tera elec air balloon shedinja, sand'll just wreck it anyway.
I think Shedonin could just have drastically improved offenses. I feel that giving it a proper Hp stat would be too potentially game breaking as it negates 3/4 ways to deal with shedinja, entry hazards, weather, and status. Giving it drastically improved offenses would allow it to keep its niche while being much more effective in it, something which evolutions are supposed to do. The changed ability just seems a bit underwhelming unless it's stats are changed to allow it to do more in that extra turn it gained.
A different shedonin ability could still have the same effects as wonder guard but now it will ALWAYS hit super effective moves, it may be a bit powerful but either way it does fit the vibe of shedonin a bit. Maybe it could be called miracle magic or something.
Finally my favorite line is getting some love. Nincadas line is too ignored!
The other Applin evos definitely need a branched evo, they just seem so overshadowed by Hydrapple and all
Id honestly take advantage of Shedinjas horrible stat total and make it really strong when it evolved, stat wise I'm thinking:
HP: 1
AT: 130
DF: 30
SpAt: 80
SD: 30
SP: 129
Even at that level it only has a stat total of 400.
So it hits like a truck and out speeds a good amount of Pokemon. However, with wonder guard acting like normal, that way using hazards/weather is still a way of knocking it out.
You'd also have to give them a pretty decent moveset but I think it'd be a cool pokemon competitively
shedonin should keep 1hp and get sturdy as its ability
I absolutely adore Pterodapple's design! 😍👍
Wonderguard is already broken enough, you want to guarantee that it survives one hit too? Too OP.
With Shedonin i think you should do both of these options just because it would be insanely broken. Also I saw a comment by @mingro7182 where they suggested a ability called "Doom Guard" with the effect of negating any damage that is not resisted.
I think the coolest looking one here is Horockizon, but I think it looks more like a Lycanroc Mega Evolution than just a normal evolution.
I would go with something maybe called, "Decooyguard" and have it be something you choose before battle, and it overrides Shedonin's typing and lets you choose any type, or maybe two types?, you want.
So… Flapple is my favorite Pokémon… I showed Pterodapple to a friend who also likes the whole Applin family and we both agreed.
It ain’t it fam.
It is in now way a bad design, it’s good. But it’s not quite right.
Honestly I don’t know if I would ever like an evolution of Flapple. But if I were, it’d have to be different. Legs, no good. No legs, only snakey body.
I think going for a more wyvern shape with maybe, thin apple slices for wings and a head kinda similar to Hydrapple would be pretty awesome. And honestly if my current favorite Pokémon evolved into a bigger Pokémon that I like just as much and can ride?!?! That’s a win
Pterodaple actually got a sick design, I love the details on its body, it actually feels like a natural progression from Flapple, all those spikes, expression, slick wings and colorations feels closer to Sugimori style, I’d catch one if it does exist
however, Shedonin has a really cool concept, it maintains its ability with Disguise on top of that? man that’s a genius idea, but it’s a shame that you didn’t have the design of its "busted form" like Mimikyu had once the Disguise ability got used, don’t get me wrong, I love the design too, but something just feels off with the perspective, maybe the stance or pose of the drawing lacks dynamic? it just doesn’t really feel as slick as how Shedinja used to be
Horockizon, I don’t like the name actually, the concept is great, picking Dusk Lycanroc as the base and evolve it even further with the Dawn version of it in mind, but again the pose of the character is kinda lacking, maybe draw it jumping or slide to the left for the better perspective? it’s kinda shame tho since I like the color chosen for it and the details given such as more fluffy on the neck part..
as the name, I’d suggest either take out the Horizon or Rock part and change it to... idk? what was their name again? Rockruff and Lycanroc right? maybe something around the mythology of Fenrir or Lobo or some biological name of Wolf maybe? it’s just too straightforward and Horockizon doesn’t sounds like a name to me
7:49 I'd say it should keep its 1 hp and lower its defense stats to 10 base to make its speed, special attack and attack higher
I’d make my friend mad in Hoenn games using Shedninja against him
Thinking about Shedonin, I'm not sure if this is what you mean by "proper" HP stat, but just keep Wonder Guard and give it 16HP. This way it won't lose instantly to Spikes, Toxic, Leech Seed, etc.
I can imagine a pokemon that evolves into its split evo and the split evo evolves into two different pokemon
I wouldn't give Shedonin a new ability but rather a locked HP total of 5-20. This would allow it to take a few hits from hazards, status, and weather while staying true to the gimmick. I'd also bump its Attack, Sp. Attack and especially speed to give it more of that ninja flavor.
Shedonin With Under Guard Ability Instead Of Wonder Guard.
Under Gaurd Lets Shedinja Use Its Held Item As As Attack Target Instead Whenever It Has One And Is Being Attacked, Destroying The Held Item And Activatibg Effects Vary Depending On Item IE If It’s Holding A Toxic Orb The Enemy Is Badly Poisoned, Activating Weakness Policy Without Taking Damage, Boosting Speed By 1 Stage On Spec Items, Causing Tailwind On Air Balloon, A Protect Barrier When Destroying A Adamant Orb, Etc.
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I always thought that the Starter Pokémon should each have a branched evolution and those evolutions should have their own branches. Granted this comes at the cost of using as much as 7 slots minimum in the Pokédex for one evolutionary family but it seems like a cool concept.
for miracle guard, maybe give it a one time immunity per type, making it reliant on torment or disable to shutdown his opponents but weak to multi hit moves
Shedinja's evolved form was cool, but i would like to see one for Ninjask as well!
Pasting this from your other branched evo vid. I’ve always thought the gender only evo like vespiquen/salazzle should have a male equivalent. Even if it’s a soldier-esque bee instead of a king bee or something. I would totally be down with charcadet being a new eevee with different variations and am kinda surprised it didn’t get indigo and teal ones for dlc.
Another one I think would be great is Heliolisk. It’s under 500 bst, (could jump to 530-550 is) It has a variety of abilities with the weather and I would love to see it branch into dragon/electric, dragon/ground with sand veil, dragon/fire and grass with solar power and dragon/water with dry skin. Evo method could be like annihlape, using moves in weather or something but I think it would be a great choice
I like these guys, even though I don't care for most of the base mons. (Midnight Lycanroc is the only one I actually like)
I always thought Shedinja was a neat Idea, so seeing a "new" evolution for it is cool. But, here's my Idea for it's ability. Rather than give it a whole new ability, give it the capacity to have a SECOND alongside the first. Give Shedonin the ability Protean, and expand Shedonin's movepool to include several different typing of moves. Alongside WonderGuard, that would make him tougher to beat, since he can change typing on the fly,
I like the design, very cool. I almost think it would be awesome to treat Shedinja as it's own, separate mon, and give it a third stage.
I'm not going to comment on Pterodapple, as I disiike that line. Cool design, though. Would almost make me use it.
Horockizon is another neat concept, can't really comment on utility, aside from the boosted evo stats.
The name though...it's kind of a jagged mouthful, I don't like it. If I were choosing I'd go with... Maybe Canistone? Or...Garouzon?
Each of the existing mons both have reference canines and rocks, so I tried to stick to that theme.
I would say for 'Miracle Guard' instead of getting second hit, make it immune to either weather or status, I'm leaning towards weather personally.
I think taking the "I" out and just calling it Horockzon would work well.
Dragon Glare should also allow fairy types to be hit by dragon type moves
I think you should make Shedoinin a parasite Pokémon. Have it evolve from Shadinja after leveling up after participating in a double battle.... and give it an ability called parasite pact, which is basically making it unable to be fainted unless it's partner Pokémon is fainted in a double battle outside of that it still works just like Wonder Gaurd
Lycanroc could evolve into a Rock/Steel type called Fenriron and its ability could be Solid Rock or Hustle with the Hidden ability being No Guard. Your design could even work with it if you make the dark bits shiny spikes instead of spiked fur.