Every Wednesday I have a meeting in the morning that I absolutely dread, and right afterwards your weekly video always comes out, and very honestly I treat it as my reward for getting through it. Thanks for all the videos you do, always enjoy them.
Nintendo has been able to popularize its deep cuts thanks to cameos in WarioWare, and trophies in Smash Brothers. The next Yakuza game needs to have a Sega history museum that you can unlock as you beat substories.
Funny thing is that Sega arguably beat Nintendo to the punch here as well. The majority of the games you make in Segagaga double as gallery pieces of Sega's actual back catalog, which predates Melee's trophies by half a year or so. It's even the first place where I learned a decent amount about the SG-1000. And then, in typical Sega fashion, they leave the concept abandoned in an obscure and region-locked late Dreamcast release.
Duck Hunt has a bit of a Hydrox Vs Oreo Cookie situation. People assume Hydrox is a knockoff Oreo, but is actually the original, and this is a case of parallel evolution.
17:00 "Now, I'm not going to say something ridiculous, like, 'Quartet is way better than Contra,' because I'm not a liar, or an idiot." Made me nearly spit out my tea 🤣
I had Quartet on the SMS (North America) back in the day. As a young kid a lot of it's mechanics were really puzzling. Despite often being confused, I still had fun with it!
Shooting Gallery has one more phase, beginning in Round 12. This phase has moving television sets that say words on them. When they say "NO" they are invulnerable, so you have to wait until they say "YES". The "YES" is very brief, and personally this is as far as I've ever gotten in the game. It's very, very tough. I've seen other people finish it though, and can confirm that after Round 12 the same five types of phases cycle in increasing difficulty until Round 24, which is the final round and ends the game. As for Quartet, it's one of my favorite Master System games. I probably would've found it too frustrating in the 80s, not being able to find the hidden stars to reach the final level or the bonus rooms that help you rack up points for the promotions, but playing it in modern day with access to FAQs I find it a lot of fun (well, the manual actually says where the hidden stars are, but I didn't manage to hold onto a lot of game manuals in my childhood).
@@JeremyParish Twitch streamer Sharpie finally got thru Shooting Gallery after 167 hours of torture during his beat every Sega game challenge he ran. It looked like pure torture.
@13:33 That character redesign (turning Mary into a brunette) had me thinking she was the same Mary from Alien Syndrome, and hypothesizing about a 1980s Sega shared universe. That and the "Welcome to the Fantasy Zone" intro to Space Harrier.
Sega did like to insert references to other games in their video games: -Igul from Pit Pot is Alex Kidd's brother. -Opa-Opa from Fantasy Zone makes appearances in Zillion and Alex Kidd: The Lost Stars. -The Sega Master System Light Phaser resembles the gun from Zillion. -A picture of Alex Kidd is on a cave wall in Kenseiden. -The names "Alex" and "Stella" are engraved on tombstones in Altered Beast. They are references to Alex Kidd and Stella from the arcade version of Alex Kidd: The Lost Stars. -The "Chicken Leg" monster from Altered Beast also appears in Golden Axe. -Alex Kidd is shown playing an Out Run arcade machine at the end of Alex Kidd: High-Tech World. -Alex Kidd in Shinobi World is a parody of Shinobi starring Alex Kidd. -The blue bird Flicky appears in several Sonic the Hedgehog games.
When I was a kid, there was a pizza place down the street called Pistol Pete's Pizza that had Quartet in its little arcade area, and they had the sound cranked up really loud. I was never any good at the game, but I would sometimes watch older kids play. The Quartet arcade soundtrack is now etched into my memory forever. Great video!
Lubbock is where I knew it from. 50th and Slide, a few blocks from the house I grew up in. Lots of memories of seeing things there for the first time-Nintendo Red Tent cabinets, Professor Pac-Man, the side-by-side Arm Wrestling and Love Tester cabinets, and years later toward the end of its run as a great arcade that also served awful gigantic pizzas, weird illicit board hacks of Street Fighter II.
I never played Quartet in the arcades, but we had this game on Master System, and it was a favorite of mine for a LONG time. We got the console in 1987 when I was only 3 years old, and I remember having this cart all that time. I finally beat it when I was 16 in 2000... So happy to see this game on the channel! I've been absolutely loving this nostalgic look at the Master System, and can't wait to see when my other favorite games are featured
I pumped endless quarters and tokens into Quartet at the arcade when I was a kid, and then completely forgot the name of it. I searched for years to figure out what it was until someone on Reddit figured it out for me. I've been trying to track down an arcade machine ever since then.
Hope you find one, I love this arcade game too, right up there with Shinobi and Alien Syndrome (and Storm too I guess, though not even half as fun in my book,lol ) yeah
Having played the SMS version of Quartet with a buddy, I can confirm the game is a good bit of fun that way. Even if it’s sometimes frustrating, spreading that out between two people helps. Little brothers rejoice, for they can actually play instead of alternate Also, according to the net, there is a level select code for it. At the title screen, press PAUSE 12 times, then hold UP/LEFT and press buttons 1 and 2 at the same time on controller 2. This only works in two-player mode.
Love the channel and I've been waiting for a Quartet overview. A friend and I played through the Master System port not all that long ago and it broke us. The relentless onslaught of infinitely spawning enemies was too much. We ended up using a level select code in the end. Oh, it's also worth noting that the player characters can't pass through one another. This means that you have to take turns jumping onto precarious platforms. On the bright side, you can also act as a platform yourself or give your friend a life with the jet pack. Provided a billion enemies don't spawn in front of you first...
I love this channel and Jeremy ,you're fantastic, this and Sega Lord X are currently my two favorite weekly basis shows, keep on making and I'll definitely keep watching.thanks
It's definitely nice to see Sega putting out good games in early 1987. I'm surprised you didn't mention Section Z as an NES counterpart given you mentioned Forgotten Worlds earlier. And Wonder Boy being next is pretty good too. EDIT: Tonight Tonight Tonight is a great Genesis song from a great Genesis album (Invisible Touch). Always love hearing Phil Collins in the eyecatch
It would have been cool to see Quartet revisited on the Dreamcast but you can say the same for nearly every classic SEGA IP by that point because they left damn near all of them behind after the Genesis. Younger SEGA fans' nostalgia usually only goes back to Dreamcast era stuff like Jet Set Radio and Space Channel 5 but, me being an older fan, that's still the modern stuff despite them being 20+ years old. Nostalgic SEGA to me is classic Phantasy Star, Golden Axe, Alien Syndrome, Altered Beast, etc. And most of those IPs have been done dirty any time there was an attempt to bring them back because they tried to modernize them for a current day audience. But those people didn't really care in the first place, leaving no one satisfied in the end so SEGA sits there wondering why it failed and buries those IPs for another 30 years.
On the subject of Duck Hunt at the beginning, the NES Duck Hunt very likely was inspired by Qwak! by Atari which featured a dog and obscuring brush at the front of the screen. That game was based on the general idea of the duck hunt rifle shooting game, which well predates Sega, going back to 1934's Ray-O-Lite. Norm talk about this in his NES light gun video which I helped research a bit.
Quartet and Choplifter were my first SMS games. Then it was Global Defense. What I'm really looking forward to are some of the other, more obscure games I owned: Gangster Town, Rescue Mission, Time Soldier and Cyborg Hunter
Wait, Rush'n Attack wasn't 2 player co-op? I played that game all the time as a kid with my brother, and I swear we played 2 player co-op. We both sucked at it, and could barely get past the first level, but I'm positive we played co-op.
I remember seeing a screenshot of Quartet in one of the first Master System print ads, and it looked cute. I never bought or played the game then though, only later on the Meka emulator for PC, which must be how I figured out it was called Double Target in Japan.
I really enjoyed Shooting Gallery. Its hard enough that although short. Your gonna play a lot of times to master it, Also years later I learned it was a Mark Cerny game that he made while working at Sega of Japan.
Soon enough, After Burner II and Galaxy Force II will come to join Hang-On II and Quartet 2 in Sega's ever growing line-up of suspect arcade "sequels."
Aw man, your last few words made my brain start running, and now I am sad. Some classic four-player Sega arcade compilations to the Dreamcast to take advantage of its controller ports could have been cool! Though then again, Quartet aside, I'm not actually sure if Sega had that many 3+ player arcade games. 🤔
There's at least a dozen 3+ player games from their System 16 to System 32 era alone. Lots of sports games that probably aren't that noteworthy today, but still a good chunk of cult favorites: Gain Ground, Moonwalker, Alien Storm, Golden Axe Revenge of Death Adder, etc. Definitely enough to round out a full package.
So when you said Quartet was never reused again for the Dreamcast something clicked in my mind, and one search later I discover that TECHNICALLY a four-player shoot em up-game where people flew around with jet-packs DID exist during the time of the Dreamcast... but only in arcades, and it was Space Harrier. Planet Harriers is to my knowledge the last game in the franchise, involves you playing four players same time, and blasting aliens apart. It's also 3 guys and 1 girl in the hero-team, to make the comparisons to Quartet even stronger. There was one other four-player simultaneous shooter released for the Dreamcast, Outtrigger... but none of the four in that game have a jetpack. Similarity rejected.
I played it so much as a kid, I became really good. Now I'm playing with emulation and a wii lightgun. It's kind of ridiculous how much the difficulty shoots up in the 3td stage.
Never understood why SEGA didn't remake - or made a sequel to - Quartet on SEGA Genesis / Mega Drive, especially considering they had a 4 player controlpad adapter, which would allow you to play 4 playerers simulataneously. Should've been a no-brainer arcade to console port & would be FAR closerto the arcade than the Master System edition. That was the whole point of a 16-bit SEGA console in the first place! 😢
I absolutely loved Quartet in arcades with 3 other players. It kind of sucks without 4 people, though. And all home versions are pretty bad. I think even the Astro City Mini has the 2 player version??
Little hard on Quartet here imo. I've never heard of it before, but I think two of your critiques are misplaced. Firstly, as someone who was in early elementary school at this time, most of my peers wouldn't have even understood what "Quartet" meant. I imagine if we had been talking about the game, we would have pronounced it "Quart-It." Secondly, we all knew that four player games were impossible to have on consoles at that point, so nobody would have been let down when they weren't able to play with four people at the same time.
@@JeremyParish That's generally true, but here the accusation is that Sega created a product which lead to "heartbroken children" made so because the "box implied room for two others." This suggests the aforementioned heartbroken children knew what the term meant (especially since the box shows two characters and not four). Criticizing the title as misleading is fair game to be sure...but it seems very dubious that many (if any) kids were shocked and/or disappointed to find out that the game didn't allow for four players.
Every Wednesday I have a meeting in the morning that I absolutely dread, and right afterwards your weekly video always comes out, and very honestly I treat it as my reward for getting through it. Thanks for all the videos you do, always enjoy them.
Nintendo has been able to popularize its deep cuts thanks to cameos in WarioWare, and trophies in Smash Brothers.
The next Yakuza game needs to have a Sega history museum that you can unlock as you beat substories.
Funny thing is that Sega arguably beat Nintendo to the punch here as well. The majority of the games you make in Segagaga double as gallery pieces of Sega's actual back catalog, which predates Melee's trophies by half a year or so. It's even the first place where I learned a decent amount about the SG-1000.
And then, in typical Sega fashion, they leave the concept abandoned in an obscure and region-locked late Dreamcast release.
Lost Judgement already has a Mark III / Master System with carts you can find in-game.
@@SixfortyfiveSegagaga itself is a deep cut these days.
Duck Hunt has a bit of a Hydrox Vs Oreo Cookie situation. People assume Hydrox is a knockoff Oreo, but is actually the original, and this is a case of parallel evolution.
Poor Hydrox. 😢
Gobots vs Transformers
17:00 "Now, I'm not going to say something ridiculous, like, 'Quartet is way better than Contra,' because I'm not a liar, or an idiot." Made me nearly spit out my tea 🤣
That quip got me too. Almost dribbled a bit of my coffee!
Same, holy cow.
I had Quartet on the SMS (North America) back in the day. As a young kid a lot of it's mechanics were really puzzling. Despite often being confused, I still had fun with it!
Shooting Gallery has one more phase, beginning in Round 12. This phase has moving television sets that say words on them. When they say "NO" they are invulnerable, so you have to wait until they say "YES". The "YES" is very brief, and personally this is as far as I've ever gotten in the game. It's very, very tough.
I've seen other people finish it though, and can confirm that after Round 12 the same five types of phases cycle in increasing difficulty until Round 24, which is the final round and ends the game.
As for Quartet, it's one of my favorite Master System games. I probably would've found it too frustrating in the 80s, not being able to find the hidden stars to reach the final level or the bonus rooms that help you rack up points for the promotions, but playing it in modern day with access to FAQs I find it a lot of fun (well, the manual actually says where the hidden stars are, but I didn't manage to hold onto a lot of game manuals in my childhood).
I'm trying to imagine making it that far into Shooting Gallery, and failing.
@@JeremyParish Twitch streamer Sharpie finally got thru Shooting Gallery after 167 hours of torture during his beat every Sega game challenge he ran. It looked like pure torture.
Wow, that's a literal month of work hours that I'm not going to use like that
@13:33 That character redesign (turning Mary into a brunette) had me thinking she was the same Mary from Alien Syndrome, and hypothesizing about a 1980s Sega shared universe. That and the "Welcome to the Fantasy Zone" intro to Space Harrier.
Sega did like to insert references to other games in their video games:
-Igul from Pit Pot is Alex Kidd's brother.
-Opa-Opa from Fantasy Zone makes appearances in Zillion and Alex Kidd: The Lost Stars.
-The Sega Master System Light Phaser resembles the gun from Zillion.
-A picture of Alex Kidd is on a cave wall in Kenseiden.
-The names "Alex" and "Stella" are engraved on tombstones in Altered Beast. They are references to Alex Kidd and Stella from the arcade version of Alex Kidd: The Lost Stars.
-The "Chicken Leg" monster from Altered Beast also appears in Golden Axe.
-Alex Kidd is shown playing an Out Run arcade machine at the end of Alex Kidd: High-Tech World.
-Alex Kidd in Shinobi World is a parody of Shinobi starring Alex Kidd.
-The blue bird Flicky appears in several Sonic the Hedgehog games.
When I was a kid, there was a pizza place down the street called Pistol Pete's Pizza that had Quartet in its little arcade area, and they had the sound cranked up really loud. I was never any good at the game, but I would sometimes watch older kids play. The Quartet arcade soundtrack is now etched into my memory forever. Great video!
Ah, Pistol Pete’s… a fellow West Texan?
We had a Pistol Pete's in Lubbock, were they anywhere else?
Lubbock is where I knew it from. 50th and Slide, a few blocks from the house I grew up in. Lots of memories of seeing things there for the first time-Nintendo Red Tent cabinets, Professor Pac-Man, the side-by-side Arm Wrestling and Love Tester cabinets, and years later toward the end of its run as a great arcade that also served awful gigantic pizzas, weird illicit board hacks of Street Fighter II.
@@JeremyParish And the animatronic band.
@@JeremyParish I'm from Arizona, but it doesn't surprise me to learn that Texas had them, too!
Without a doubt, Quartet features one of the most adorable sound tests.
More adorable than the SD Ryu and Irene from Ninja Gaiden 2?
@@jonothanthrace1530 Adorable sound test need to be a standard in games lol Dynamite Headdy, Rolling Thunder 2, etc
I never played Quartet in the arcades, but we had this game on Master System, and it was a favorite of mine for a LONG time. We got the console in 1987 when I was only 3 years old, and I remember having this cart all that time. I finally beat it when I was 16 in 2000...
So happy to see this game on the channel! I've been absolutely loving this nostalgic look at the Master System, and can't wait to see when my other favorite games are featured
I pumped endless quarters and tokens into Quartet at the arcade when I was a kid, and then completely forgot the name of it. I searched for years to figure out what it was until someone on Reddit figured it out for me. I've been trying to track down an arcade machine ever since then.
Hope you find one, I love this arcade game too, right up there with Shinobi and Alien Syndrome (and Storm too I guess, though not even half as fun in my book,lol ) yeah
I had a similar issue with APB.
So much excellent detail here. These are some of the best scripted and put together Master System videos on RUclips. Exquisite work.
The genesis clip in the intro is all I needed to make my day.
Having played the SMS version of Quartet with a buddy, I can confirm the game is a good bit of fun that way. Even if it’s sometimes frustrating, spreading that out between two people helps.
Little brothers rejoice, for they can actually play instead of alternate
Also, according to the net, there is a level select code for it.
At the title screen, press PAUSE 12 times, then hold UP/LEFT and press buttons 1 and 2 at the same time on controller 2. This only works in two-player mode.
Love that The Goonies is such a touchstone for Jeremy
Quartet being pared down to two players reminds me of the NES conversion of Xenophobe going from three players in the arcade to two at home.
Love the channel and I've been waiting for a Quartet overview. A friend and I played through the Master System port not all that long ago and it broke us. The relentless onslaught of infinitely spawning enemies was too much. We ended up using a level select code in the end.
Oh, it's also worth noting that the player characters can't pass through one another. This means that you have to take turns jumping onto precarious platforms. On the bright side, you can also act as a platform yourself or give your friend a life with the jet pack. Provided a billion enemies don't spawn in front of you first...
I love this channel and Jeremy ,you're fantastic, this and Sega Lord X are currently my two favorite weekly basis shows, keep on making and I'll definitely keep watching.thanks
This is a real PlayStation 4 moment, boys.
That sounds right, I love the PS4
It's definitely nice to see Sega putting out good games in early 1987. I'm surprised you didn't mention Section Z as an NES counterpart given you mentioned Forgotten Worlds earlier. And Wonder Boy being next is pretty good too. EDIT: Tonight Tonight Tonight is a great Genesis song from a great Genesis album (Invisible Touch). Always love hearing Phil Collins in the eyecatch
I mentioned Section Z in the episode description.
@@JeremyParish My bad habit of not reading the episode descriptions catches up with me. Yes, that's a good comparison too.
It would have been cool to see Quartet revisited on the Dreamcast but you can say the same for nearly every classic SEGA IP by that point because they left damn near all of them behind after the Genesis. Younger SEGA fans' nostalgia usually only goes back to Dreamcast era stuff like Jet Set Radio and Space Channel 5 but, me being an older fan, that's still the modern stuff despite them being 20+ years old. Nostalgic SEGA to me is classic Phantasy Star, Golden Axe, Alien Syndrome, Altered Beast, etc. And most of those IPs have been done dirty any time there was an attempt to bring them back because they tried to modernize them for a current day audience. But those people didn't really care in the first place, leaving no one satisfied in the end so SEGA sits there wondering why it failed and buries those IPs for another 30 years.
Shooting Gallery apparently able to detect hits anywhere on the screen is technically impressive compared to the way Zapper games worked at the time.
I'm pretty sure I wouldn't have expected "Quartet" to be a 4 player game back in those days given how random game names felt at the time.
I would've.
On the subject of Duck Hunt at the beginning, the NES Duck Hunt very likely was inspired by Qwak! by Atari which featured a dog and obscuring brush at the front of the screen. That game was based on the general idea of the duck hunt rifle shooting game, which well predates Sega, going back to 1934's Ray-O-Lite. Norm talk about this in his NES light gun video which I helped research a bit.
I had Quartet for sms back in the 80's what a flash from the past.
"Where was [classic Sega franchise] once the Dreamcast hit?" Where indeed Jeremy, where indeed.
Quartet and Choplifter were my first SMS games. Then it was Global Defense. What I'm really looking forward to are some of the other, more obscure games I owned: Gangster Town, Rescue Mission, Time Soldier and Cyborg Hunter
Wait, Rush'n Attack wasn't 2 player co-op? I played that game all the time as a kid with my brother, and I swear we played 2 player co-op. We both sucked at it, and could barely get past the first level, but I'm positive we played co-op.
I remember seeing a screenshot of Quartet in one of the first Master System print ads, and it looked cute. I never bought or played the game then though, only later on the Meka emulator for PC, which must be how I figured out it was called Double Target in Japan.
I was honestly surprised by how interesting Shooting Gallery was
I really enjoyed Shooting Gallery. Its hard enough that although short. Your gonna play a lot of times to master it, Also years later I learned it was a Mark Cerny game that he made while working at Sega of Japan.
No kidding? That didn’t come up at any of the sites I used for reference.
@@JeremyParish Sorry it just occurred to me I may have missed some sarcasm ..ahem. Wasn’t trying to fact check. Just good natured sharing.
No, I genuinely did not spot that trivium. I'll make a note in the book.
No ship, I love Mark
Soon enough, After Burner II and Galaxy Force II will come to join Hang-On II and Quartet 2 in Sega's ever growing line-up of suspect arcade "sequels."
What was that about anyway
Come for the well-researched explanations and history, stay for the accusations of cocaine use among game developers of the 80's
I said no such thing!!
Youre early today.... this is good, get some hot Master System action before work
only one of my neighborhood friends had the master system back in my childhood but quartet definitely holds fond memories for me, lol.
Aw man, your last few words made my brain start running, and now I am sad. Some classic four-player Sega arcade compilations to the Dreamcast to take advantage of its controller ports could have been cool! Though then again, Quartet aside, I'm not actually sure if Sega had that many 3+ player arcade games. 🤔
There's at least a dozen 3+ player games from their System 16 to System 32 era alone. Lots of sports games that probably aren't that noteworthy today, but still a good chunk of cult favorites: Gain Ground, Moonwalker, Alien Storm, Golden Axe Revenge of Death Adder, etc. Definitely enough to round out a full package.
The graphics on shooting gallery are great. 😀👍🎮
@@goatbone yes they are convincing. 😀👍🎮
Jeremy is describing a game as like The Goonies and with a jet-pack. This one really happened.
Yeah but no mermaid
This video made me realize that J. Edger would have been a much more Presidential name, right up there with D. Elizondo.
Quartet in the arcade had 32 stages, not 100. They loop starting with Level 33.
My bad, I got my numbers muddled and should have double checked.
This was the first videogame I ever saw (Quartet for Arcade).
So when you said Quartet was never reused again for the Dreamcast something clicked in my mind, and one search later I discover that TECHNICALLY a four-player shoot em up-game where people flew around with jet-packs DID exist during the time of the Dreamcast... but only in arcades, and it was Space Harrier. Planet Harriers is to my knowledge the last game in the franchise, involves you playing four players same time, and blasting aliens apart. It's also 3 guys and 1 girl in the hero-team, to make the comparisons to Quartet even stronger.
There was one other four-player simultaneous shooter released for the Dreamcast, Outtrigger... but none of the four in that game have a jetpack. Similarity rejected.
I played SO MUCH Shooting G! It was my first Master System game!
Btw, I’d say SMS’ Duck Hunt equal would be Safari Hunt.
Gangaster Town and Wanted will be the real deal with the Light Phaser. And Missile Defense 3D, because uses the glasses too.
I played it so much as a kid, I became really good. Now I'm playing with emulation and a wii lightgun. It's kind of ridiculous how much the difficulty shoots up in the 3td stage.
Rush’n Attack on the NES is a two player simul game
Oh my god, my memory is really starting to go
Something about the Quartet footage reminds me of Namco's Baraduke.
Might be the super cute characters with black outlines.
1:43 I find it funny that Sega used a font for Duck Hunt that is very similar to the title font used by classic Donald Duck cartoons
I’d estimate that has a 0% chance of being a coincidence
Never understood why SEGA didn't remake - or made a sequel to - Quartet on SEGA Genesis / Mega Drive, especially considering they had a 4 player controlpad adapter, which would allow you to play 4 playerers simulataneously. Should've been a no-brainer arcade to console port & would be FAR closerto the arcade than the Master System edition. That was the whole point of a 16-bit SEGA console in the first place! 😢
I absolutely loved Quartet in arcades with 3 other players. It kind of sucks without 4 people, though. And all home versions are pretty bad. I think even the Astro City Mini has the 2 player version??
Things I’ve learned: Japan hates ducks.
rush n attack seems much more like a rollding thunder-like, to me
Nah, that’s Shinobi or Code Name Viper. RnA doesn’t have enough verticality.
They should have named it Duet
Little hard on Quartet here imo. I've never heard of it before, but I think two of your critiques are misplaced. Firstly, as someone who was in early elementary school at this time, most of my peers wouldn't have even understood what "Quartet" meant. I imagine if we had been talking about the game, we would have pronounced it "Quart-It." Secondly, we all knew that four player games were impossible to have on consoles at that point, so nobody would have been let down when they weren't able to play with four people at the same time.
I don't think the "You can't criticize this title because I wouldn't have known what it meant as a Kindergartener" defense holds up in court
@@JeremyParish That's generally true, but here the accusation is that Sega created a product which lead to "heartbroken children" made so because the "box implied room for two others." This suggests the aforementioned heartbroken children knew what the term meant (especially since the box shows two characters and not four). Criticizing the title as misleading is fair game to be sure...but it seems very dubious that many (if any) kids were shocked and/or disappointed to find out that the game didn't allow for four players.
@@bueno8191 You might be overthinking a joke.
Quartet 42? That's quite a skip in sequel numbers!
I love SMS Quartet/Double Target. It was a fun game to blast through along with Kung-Fu Kid…. 1 mega awesomeness