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Great video as always, I'm guessing we could do a similar workflow but use Unreal Engine?
I haven't used any of the Gaussian implementations in Unreal so I don't know how they behave. The basic splatloc concept should work, however.
I'm wondering what Jetset's performance will be like in low-light conditions. Thoughts?Thanks you!
When using Jetset Cine with an external cine camera, the iPhone can operate at a different exposure than the main phone (and in fact we run the iPhone at auto exposure during Cine shots for exactly this reason. )
Great video as always, I'm guessing we could do a similar workflow but use Unreal Engine?
I haven't used any of the Gaussian implementations in Unreal so I don't know how they behave. The basic splatloc concept should work, however.
I'm wondering what Jetset's performance will be like in low-light conditions. Thoughts?
Thanks you!
When using Jetset Cine with an external cine camera, the iPhone can operate at a different exposure than the main phone (and in fact we run the iPhone at auto exposure during Cine shots for exactly this reason. )