I decided to try out snowstorm and it took me just minutes to understand all the tools and it's function with your video! Great snowstorm guide tutorial and big Thanks to you Mc~san!👏
Omg, this is so usefull, it blowes my mind, the only limit really is our imagination. McHorse, you are a genius, because your mod can do anything, your mod is A-MA-ZING (I am talking about Blockbuster Mod, even if Snowstorm is also an amazing tool)
@@eirsh8747 opacity fade out is possible in Bedrock edition, but it won't show up in Snowstorm, but if you want to make it by fading out the size (shrink as it approaches the end of its lifetime), you can use an expression like this (1 - variable.particle_age / variable.particle_lifetime) in both size fields
At 3:36 in the video you were able to rotate the rainbow particle effect with the players rotation, is that on bedrock edition or Java edition? If on bedrock, how did you do it?
This was recorded in Java Edition, but I think it's possible to some extent in Bedrock Edition. I don't know how to do it, but what I now you have to attach the particle effect to player's locator somehow
I wish there was an option that makes particles to emmit other particles. Like a lava pop in minecraft emitting smoke, or a water drop creating a splash when collides.
Hey ! I would like to ask you how you can enlarge the area of particles falling and also how you can increase the height at which the particles fall. Mainly I mean snow particles
In Shapes tab, there is Offset fields which basically control the initial position, you can change to the shape to box and then you can change the width, height and depth to change the area over which particles would spawn.
is there a way to make a cone shape particle? if so, how do i do it? i tried searching for it but there was nothing related to this so i hope you can give me some explanation
You can make a cone shape by using following math formulas, however, first switch the spawn shape to Point mode. Type following into Emitter > Spawn Shape > Offset: 1st field (X): math.cos(variable.particle_random_4 * 360) * variable.particle_random_2 2nd field (Y): (1 - variable.particle_random_2) * 2 3rd field (Z): math.sin(variable.particle_random_4 * 360) * variable.particle_random_2 * 2 in 2nd field controls the height of the cone. * variable.particle_random_2 controls the radius of the base in 1st and 3rd fields. Here you can download the source code of a cone particle: pastebin.com/FgEVNfi8
@@BlazeWolf11 there is no easy way to do this. If you want to flip the cone vertically, you remove the 1 - part in second field. For other stuff, you need to move around those formulas between those fields.
alright, and one more thing (i swear this is the last question) is there a way to make the cone expand outward from the center point? sorry if i'm asking too many question, i'm trying to help someone who wanted to know about this exact thing, he wants to make a cone shape particle like i explained here, so again sorry if i ask to many questions🙏@@McHorsesCreations
@@BlazeWolf11 I’m not really sure what you mean… but I told you that the 2 multiplier is responsible for the height of the cone. That means if you change the number or provide a formula, this way you can animate the tip of the cone. For snowstorm related questions, you may want to use Blockbench Discord server #snowstorm channel: discord.gg/blockbench
God, since I can't download stuff onto my Xbox anymore due to Microsofts stupidity I have spend money on a realm to get it onto my pc and then I have to make the pack, update the realm and then copy the world onto my Xbox Great video though this helped me out alot!
I can't go in depth about that, because I have no experience with Bedrock Edition. Try looking up "how to attach a particle effect to entity's locator in Bedrock edition"
I am trying to do a particle effect which consist of a kind of horizontal beam. The particle displays correctly, but only if I am looking directly at the starting point of the particle. If I look to the other side, the particle disappears completely. How can I fix this?
Please make a new version talking about how to use snowstorm because most of the thing you talk about has been changed a lot, I am struggling so much to do particles
Made my very first particle!! The problem is the particles aren't displaying correctly any ideas? They are displaying as boxes (not to be confused with missing texture boxes) they are displaying with the correct color, they are just showing up as boxes
How do I make the Particle use a different Texture? I made a particle then recolored some particles of the default texture into white so the colors blend in better, but the game still uses the default texture. I've tried adding the "textures / particle / particles.png" but I don't know if I should be touching the "item_texture.json".
Hey, so I tried the rainbow one so far it worked, but then I tried to make my own and when I apply it to my resource pack and I do the /particle examplename: explode2 it doesn't work only the rainbow one you had shown us, is there any reason as to why its not working? I doubt I'll get a response but I really need to get the particles working by the end of the week.
The "identifier" in the .particle.json is the one that is used by /particle command. It must not have spaces, so I think that's why it didn't work for you. Edit your .particle.json, change identifier to "example:my_particle" and try executing: /particle example:my_particle
@@McHorsesCreations Right, no so yeah that was a minor spelling mistake of me, so let me correct myself its actually "snowstorm:explode" but it doesn't seem to be working, now I've gone to a help server for snowstorm yet it hasn't work for me and it has for another person that tested my pack out, tho the message is confusing for me but I know they did try to explain it to me, if you have any other suggestions please let me know.
@@TheThreeAmigos69420 honestly, I have no idea how Bedrock addons work. My main goal with the tutorial show what options do. I implemented similar system in my mod, and I made the tutorial mostly for my mod users.
@@McHorsesCreations Yeah no worries dude, don't even stress about it, the help itself was good enough and I appreciate it I'll figure it out myself, thanks anyways tho!
hi would it be passible to create points with this and then have a line drawn between these points but the 2 points would be random for ex a lightning bolt would have 3 - 6 points and a line drawn from point 1 to point 2 then from 2 to point 3 and 4 then from 3 and 4 into point 5 to make a split in the line? if this is possible my plan is to make a lightning effect trail for a player having electricity spark off of thier body
@@McHorsesCreations so what about a random particle line ex like i said before 2 randomly chosen points that are created at random with a line of particles in between
hey I am trying to use Snowstorm to use custom particles for mc Bedrock. when I was down with texture I put it in the resource folder and loaded the game then did /particle and didn't work I couldn't see it and I have a .json file. Do I need a .PNG with the file?
hey mcHorse, i've added custom textures to my particles but when i implement it in-game it gives me no texture. Can you help.. Hopefully you see this bc its giving me lots of trouble :'D
It's really hard to say without any details, but I think what you need to do is to put the texture in the textures folder within the resource pack, and then in the particle JSON file, you need to change the texture path to something like "minecraft:textures/my_particle.png" (without quotes, assuming that your file is named my_particle.png).
@@McHorsesCreations Hey, Sorry to bother again but i put in the texture path with the name to where it says "Pick Texture" and it still has no texture.. I put both "name".png and "name".json (because mine is a json file.. None is working. Thank you for helping me btw
@@danmessi8142 wait… I assumed you were doing Bedrock stuff… if you are using Blockbuster, instead of doing that, you need to place the texture in config/blockbuster/models/particles/ and then go into particle editor within Blockbuster mod. Click pick texture button, navigate to b.a, particles, and pick your texture in the list. Then save the particle effect by clicking floppy disk icon and it should get fixed.
Ok, my First problem happens when I'm going to instal the winrar pack, cause there isn't a paste called Microsoft, but there was a paste called packages, so when I Go in, there isn't anything called that huge name Microsoft.minecraft... só I Just give up of trying doing that, and I decided to start learning particles by the particle editor of BB, and I was training and did a cool particle effect, and there is an option to save right on te left, but when I press the Button to save as a New one, my effect Just disapear, and nothing elas happens OBSERVATION: I'm New at BB maybe, and probably I'm doing something wrong, Sorry for that, and Thank you to answer me❤️, English os not my Native language, but I Hope that I explained in a way that u understand!
@@pedroxavier1941 no… you don’t need Blockbuster mod if you are using particles for Windows 10 edition. If you had a custom texture, you need to also place it in the resource pack. Take a look at another comment in this comment section.
Direction as in which direction particle will move or as in the way they are oriented. If first, then 10:31, else this video doesn’t really show how to do that. 😔
@@McHorsesCreations i have another question, sorry! How did you lock the particle effect to player movement and rotation at (3:39)? I turned on local direction but it still spawns in the same place
Hey mchorse i want to now when i go to palayer morph i changé thé name of notch to a nickname skin Can you tell me what site you use for skins automaticly
When The particle Disappears with Animated Opacity if player walking to far then it disappears with animated opacity fade out When it fade in When player walks to the particle fades in from the particle
@@McHorsesCreations If players walks far away the particle disappeared and fades out like Opacity Transparent. And The Particle fades in if player walks to the Particle
@@McHorsesCreations I am using that just trying to figure it out since it is different in Java. Thanks so much I can't wait too figure this all out to start making some movies!
*For Blockbuster users:* just because it says in the title “Bedrock,” it doesn’t mean it doesn’t work with Blockbuster... ; - ;
Sweet!
How do you download Snowstorm?
Is there a PC/Java version of this?
@@samschmit7181 it works with Blockbuster mod, but it’s only for modded Java 1.12.2
I decided to try out snowstorm and it took me just minutes to understand all the tools and it's function with your video! Great snowstorm guide tutorial and big Thanks to you Mc~san!👏
I'm really glad it helped! 😊
This will definitely useful for magic or smoke effects! I'm pretty excited to see what's next. c:
You know when the guy who coded Blockbuster and says
"This Video contains alot of Math."
You know its about to get crazy 😭
Omg, this is so usefull, it blowes my mind, the only limit really is our imagination. McHorse, you are a genius, because your mod can do anything, your mod is A-MA-ZING (I am talking about Blockbuster Mod, even if Snowstorm is also an amazing tool)
Thank you Warkanam! And yes, imagination and time is the only limit haha 😂
"I understand how it works, but I can't really explain how it works."
That’s my motto
Lol
@@McHorsesCreations Hey I have a question, how do you make the particles fade out when they expire? Instead of just cutting out?
@@eirsh8747 opacity fade out is possible in Bedrock edition, but it won't show up in Snowstorm, but if you want to make it by fading out the size (shrink as it approaches the end of its lifetime), you can use an expression like this (1 - variable.particle_age / variable.particle_lifetime) in both size fields
@@McHorsesCreations THANK YOU SOOOO MUCHHHH! You have a new sub :D
Thanks a lot for this tutorial ! It really helped me getting into particles for my bedrock model animations.
I'm glad it helped! 😎
Thanks! That's cool!
u are a true gigachad! thanks a lot for the tutorial
You're welcome!
At 3:36 in the video you were able to rotate the rainbow particle effect with the players rotation, is that on bedrock edition or Java edition? If on bedrock, how did you do it?
This was recorded in Java Edition, but I think it's possible to some extent in Bedrock Edition. I don't know how to do it, but what I now you have to attach the particle effect to player's locator somehow
Thanks for the tutorial! Understandable!
Should get more subs. Keep the good work !
I wish there was an option that makes particles to emmit other particles. Like a lava pop in minecraft emitting smoke, or a water drop creating a splash when collides.
I think that's possible in Bedrock, but you have to manually implement outside of Snowstorm: bedrock.dev/docs/stable/Particles#Events
Hey ! I would like to ask you how you can enlarge the area of particles falling and also how you can increase the height at which the particles fall. Mainly I mean snow particles
In Shapes tab, there is Offset fields which basically control the initial position, you can change to the shape to box and then you can change the width, height and depth to change the area over which particles would spawn.
can particle be seen through solid objects such as blocks?
I don't think that's a feature!
is there a way to make a cone shape particle? if so, how do i do it?
i tried searching for it but there was nothing related to this so i hope you can give me some explanation
You can make a cone shape by using following math formulas, however, first switch the spawn shape to Point mode. Type following into Emitter > Spawn Shape > Offset:
1st field (X): math.cos(variable.particle_random_4 * 360) * variable.particle_random_2
2nd field (Y): (1 - variable.particle_random_2) * 2
3rd field (Z): math.sin(variable.particle_random_4 * 360) * variable.particle_random_2
* 2 in 2nd field controls the height of the cone. * variable.particle_random_2 controls the radius of the base in 1st and 3rd fields.
Here you can download the source code of a cone particle: pastebin.com/FgEVNfi8
Yo @@McHorsesCreations, Thank You So Much Dude
Edit: btw, is there a way for me to chance the direction the cone is facing?
@@BlazeWolf11 there is no easy way to do this. If you want to flip the cone vertically, you remove the 1 - part in second field. For other stuff, you need to move around those formulas between those fields.
alright, and one more thing (i swear this is the last question) is there a way to make the cone expand outward from the center point?
sorry if i'm asking too many question, i'm trying to help someone who wanted to know about this exact thing, he wants to make a cone shape particle like i explained here, so again sorry if i ask to many questions🙏@@McHorsesCreations
@@BlazeWolf11 I’m not really sure what you mean… but I told you that the 2 multiplier is responsible for the height of the cone. That means if you change the number or provide a formula, this way you can animate the tip of the cone.
For snowstorm related questions, you may want to use Blockbench Discord server #snowstorm channel: discord.gg/blockbench
im trying to make a particle tornado mod, is there any way of making the particle get bigger as it reaches the top?
Yeah, you can model the curve that goes from 1 to 3 for example and multiply that curve’s variable by some value in billboard size under appearance
God, since I can't download stuff onto my Xbox anymore due to Microsofts stupidity I have spend money on a realm to get it onto my pc and then I have to make the pack, update the realm and then copy the world onto my Xbox
Great video though this helped me out alot!
Can you go more in depth about local position because I turn it on and it doesn't do anything. Is there a specific way I have to summon the particle?
I can't go in depth about that, because I have no experience with Bedrock Edition. Try looking up "how to attach a particle effect to entity's locator in Bedrock edition"
I am trying to do a particle effect which consist of a kind of horizontal beam. The particle displays correctly, but only if I am looking directly at the starting point of the particle. If I look to the other side, the particle disappears completely. How can I fix this?
Ik this is late but did u figure this out?
Sugoyo I'll be able to do alot with this for my roleplay's in the future
How would you attach a particle on an entity or a player? Such as the loading example on an actors arms on Java?
Something like this: ruclips.net/video/bzhWB4U-nec/видео.html
@@McHorsesCreations thank you!
Alchemy circle time!
Please make a new version talking about how to use snowstorm because most of the thing you talk about has been changed a lot, I am struggling so much to do particles
There is no point since there wasn't any fundamental changes to Snowstorm
Made my very first particle!! The problem is the particles aren't displaying correctly any ideas? They are displaying as boxes (not to be confused with missing texture boxes) they are displaying with the correct color, they are just showing up as boxes
same
Welp ima use this in the future
mine doesn't work, I select snow but it always rains, even if I create a particle it never works. please help me!!!
How do I make the Particle use a different Texture?
I made a particle then recolored some particles of the default texture into white so the colors blend in better, but the game still uses the default texture.
I've tried adding the "textures / particle / particles.png" but I don't know if I should be touching the "item_texture.json".
The particle effect uses only a single texture... are you on Bedrock?
@@McHorsesCreations Yes yes yes, I am in Bedrock
I don't know how to make the particles to connect with player's view
The chapter timestamps in your video look like a morse code xD
So Blockbuster is a mod that runs Bedrock addons on the Java versions it exists for?
No, Blockbuster is a mod that has tons of tools to record movies in Minecraft, which also supports most of Snowstorm/Bedrock Edition particles.
20:30 how did you make that? I tried to make that but failed...T^T
Hey, so I tried the rainbow one so far it worked, but then I tried to make my own and when I apply it to my resource pack and I do the /particle examplename: explode2 it doesn't work only the rainbow one you had shown us, is there any reason as to why its not working? I doubt I'll get a response but I really need to get the particles working by the end of the week.
The "identifier" in the .particle.json is the one that is used by /particle command. It must not have spaces, so I think that's why it didn't work for you. Edit your .particle.json, change identifier to "example:my_particle" and try executing:
/particle example:my_particle
@@McHorsesCreations Right, no so yeah that was a minor spelling mistake of me, so let me correct myself its actually "snowstorm:explode" but it doesn't seem to be working, now I've gone to a help server for snowstorm yet it hasn't work for me and it has for another person that tested my pack out, tho the message is confusing for me but I know they did try to explain it to me, if you have any other suggestions please let me know.
@@TheThreeAmigos69420 honestly, I have no idea how Bedrock addons work. My main goal with the tutorial show what options do. I implemented similar system in my mod, and I made the tutorial mostly for my mod users.
@@McHorsesCreations Yeah no worries dude, don't even stress about it, the help itself was good enough and I appreciate it I'll figure it out myself, thanks anyways tho!
@@TheThreeAmigos69420 I wish you good luck with figuring it out! 👍🍀
Can u get snowstorm as an app or do u have to use it the browser?
I don’t think there is an app version, but you can install it as a plugin to VSCode.
Hey, is it possible to make the particles alter the speed when a player is close to them?
To be honest, I don't know... try asking this question here: discord.gg/W9d78Z8AvM
why the texture that I picked didn't work and only saw as with blocks instead of my texture?
Do you pick the texture in snowstorm webapp and where do you expect that to work? Bedrock or Blockbuster?
Does this have support for higher java versions yet, specifically 1.19?
No, I don't think so...
hi would it be passible to create points with this and then have a line drawn between these points but the 2 points would be random for ex a lightning bolt would have 3 - 6 points and a line drawn from point 1 to point 2 then from 2 to point 3 and 4 then from 3 and 4 into point 5 to make a split in the line? if this is possible my plan is to make a lightning effect trail for a player having electricity spark off of thier body
Depends on what do you mean by a "line"
@@McHorsesCreations anything of the sorts it could be a solid matirial line or a line made up of particles
@@alsgaming1426 solid line isn't possible with this system
@@McHorsesCreations so what about a random particle line ex like i said before 2 randomly chosen points that are created at random with a line of particles in between
hey I am trying to use Snowstorm to use custom particles for mc Bedrock. when I was down with texture I put it in the resource folder and loaded the game then did /particle and didn't work I couldn't see it and I have a .json file. Do I need a .PNG with the file?
hey mcHorse, i've added custom textures to my particles but when i implement it in-game it gives me no texture. Can you help.. Hopefully you see this bc its giving me lots of trouble :'D
It's really hard to say without any details, but I think what you need to do is to put the texture in the textures folder within the resource pack, and then in the particle JSON file, you need to change the texture path to something like "minecraft:textures/my_particle.png" (without quotes, assuming that your file is named my_particle.png).
@@McHorsesCreations thank you for your help :D
@@McHorsesCreations Hey, Sorry to bother again but i put in the texture path with the name to where it says "Pick Texture" and it still has no texture.. I put both "name".png and "name".json (because mine is a json file.. None is working. Thank you for helping me btw
@@danmessi8142 wait… I assumed you were doing Bedrock stuff… if you are using Blockbuster, instead of doing that, you need to place the texture in config/blockbuster/models/particles/ and then go into particle editor within Blockbuster mod. Click pick texture button, navigate to b.a, particles, and pick your texture in the list. Then save the particle effect by clicking floppy disk icon and it should get fixed.
@@McHorsesCreations ok ill try that and tell you what happens :D
Thanks for this tutorial! This is really gonna improve the quality of my Power Rangers series morphing scenes!
im havinh some issue, when im going to save my preset of a particle, just nothing happens and it reset...
That’s not descriptive enough, I can’t help with such little information. Elaborate?
Ok, my First problem happens when I'm going to instal the winrar pack, cause there isn't a paste called Microsoft, but there was a paste called packages, so when I Go in, there isn't anything called that huge name Microsoft.minecraft... só I Just give up of trying doing that, and I decided to start learning particles by the particle editor of BB, and I was training and did a cool particle effect, and there is an option to save right on te left, but when I press the Button to save as a New one, my effect Just disapear, and nothing elas happens OBSERVATION: I'm New at BB maybe, and probably I'm doing something wrong, Sorry for that, and Thank you to answer me❤️, English os not my Native language, but I Hope that I explained in a way that u understand!
@@pedroxavier1941 the part with Microsoft is only for Windows 10 Edition. As for Blockbuster, do you use a custom texture?
@@McHorsesCreations no, I edited one from the fire effect of Minecraft, and I use windows 10 Edition, is there a chance of being an error on my BB?
@@pedroxavier1941 no… you don’t need Blockbuster mod if you are using particles for Windows 10 edition. If you had a custom texture, you need to also place it in the resource pack. Take a look at another comment in this comment section.
and what about the emotes i added the new emotes but it didnt show up i press refresh
It could be a number of reasons 🤷♂️
Come to McHorse’s pub discord server and ask there
This is the BE version, how can I change the direction of the particles?
Direction as in which direction particle will move or as in the way they are oriented. If first, then 10:31, else this video doesn’t really show how to do that. 😔
man idk what i did wrong but i can't seem to animate my particles
Hello, can you show how to integrate the custom particles into an existing addon?
I cannot, my knowledge is limited to only how the editor itself works.
@@McHorsesCreations Oh, thanks anyway!
@@McHorsesCreations i have another question, sorry! How did you lock the particle effect to player movement and rotation at (3:39)? I turned on local direction but it still spawns in the same place
@@jackleanimations8382 that video was made with Blockbuster mod, it’s only for Java Edition for Forge 1.12.2
Hey mchorse i want to now when i go to palayer morph i changé thé name of notch to a nickname skin Can you tell me what site you use for skins automaticly
I wonder if Herr Bergmann watches these videos...
Moin, falls du das siehst xD
Tut er
I have a question, say like I want to do a simple animation, do my sprite sheets have to be 128×128?
Well, depending on the amount of frames you want to animate… 😅
how do I attach a particle to an entity for positional rotation/position?
Bedrock or Blockbuster?
@@McHorsesCreations on Bedrock, I can't seem to do it in just command blocks
@@cryoteros sorry, I don’t know how to do that… could you try looking up bedrock addon/commands discord server? Maybe they can give you a guide
How do you make a cube of 1 block size cube?
Is it also useful for java plugins?
Not really. I saw a plugin that can use those, but with a lot of limitations.
How do we make the particles follow our player?
Bedrock or Blockbuster?
Bedrock
@@SHINRAIYT then I don’t know how to do it exactly. You have to attach it somehow to player model’s locator somehow
then how to make a basic attack particle
@@SHINRAIYT 🤷♂️
Try asking here: discord.gg/W9d78Z8AvM
How did you make the colorchanging rainbow
I didn’t not make it, it’s an example particle effect. Click examples > rainbow to examine it.
@@McHorsesCreationsI mean the thing at 0:28
@@unterstrich0144I'll repeat again. I Did Not Make This Particle Effect. It comes with Snowstorm. Just press Examples > Rainbow in the top bar.
@@McHorsesCreations ik but it does not change color
@@unterstrich0144 in that case, I literally show in the video how to do it. I change variable.rainbow to whatever expression in the top input field.
so is local position working in bedrock edition now? As of 1.17.41?
Local position I think is for entity locators, but to be honest, I don’t know much about Bedrock Edition.
Are u making a mobile edition? I really want to use this mod
Unfortunately, it’s technologically for me impossible to make this mod for mobile.
15:08 What is this program?
GIMP
@@McHorsesCreations Thanks
Is this available for Android? (Snowstorm)
because I'm making an addon
As far as I know, you could try installing it as PWA app.
So this only works with bedrock?
No, it also works with Blockbuster mod. Most of the in-game demos were recorded with Blockbuster.
How to attach a particle on an entity or a player???
On bedrock or Java?
@@McHorsesCreations On bedrock
@@GlowyVelvetCake ah, then I have no idea… I just made the tutorial about particle creation. I barely know how to add them on bedrock
@@McHorsesCreations Thanks anyway. Also forgot great video love it!!!
Im confuse of how can it rotate?
Rotate how?
@@McHorsesCreations it will rotate in front of you that's what meant
When The particle Disappears with Animated Opacity if player walking to far then it disappears with animated opacity fade out
When it fade in When player walks to the particle fades in from the particle
What?
@@McHorsesCreations If players walks far away the particle disappeared and fades out like Opacity Transparent. And
The Particle fades in if player walks to the Particle
@@GilbertJrMW I don’t think that’s possible
@@McHorsesCreationsThe Players Can See On The Particle Block
Because the Particle Is from Behind the Block?
Im Trying to make Nextbots Images For Particles For Entitys
New Tutorial
I wished there was a tutorial on Java.
Java doesn’t have this particle system. It’s Bedrock exclusive. There is Blockbuster mod that implement it, but it’s 1.12.2.
@@McHorsesCreations I am using that just trying to figure it out since it is different in Java. Thanks so much I can't wait too figure this all out to start making some movies!
Thank you T_T
Did you reallized that he was using google transalate?
Not Google translate but rather macOS's text-to-speech software
@@McHorsesCreationsOh Ok😉...
ya
I Hope This mods Support With flan mods
Top
16:22
Me who doesnt even know snowstorm: ?????
Me who realized its a web app: -oh-
Ah fak i have a horrible bug with the flipbook
There are 69 comments i don't wanna comment so it stays 69
But I really wanna thankyou.
That was a tough decision, but I appreciate it! 😊
This is a university class jajaj
Only Bedrock :/ ?
Read pinned comment, or watch the video. It's literally saying in the first two minutes that you can use it with Blockbuster... 😕
@@McHorsesCreations Sorry, I was stopped from watching the video..
I only saw the title and was sad.
I suppose I should fix the title lol 😂
Could particle tutorial
Sir, this is particle tutorial
So math = custom particles😂
Yep 😂
i hate math
Understandable