EASY Inverse Kinematics in Blockbench

Поделиться
HTML-код
  • Опубликовано: 16 авг 2023
  • Thanks for taking the time to check out this video!
    Please consider subscribing if you liked it and would like to see more tutorial videos in the future!
    Blockbench Wiki: www.blockbench.net/wiki
    Blockbench Discord: discord.blockbench.net/
    Check out my twitter for more frequent updates on my work: / mistergriimm
    Background music created by ‪@lowresbonus‬
    Music Playlist: • Low Res Tunes V2
  • ИгрыИгры

Комментарии • 63

  • @Raboy13
    @Raboy13 11 месяцев назад +64

    I was literally struggling with IK in blockbench and I couldn't find a tutorial for almost 2 years now. You're a life saver!

    • @mistergriimm
      @mistergriimm  11 месяцев назад +6

      I’m glad I could help!! :)

  • @protophase
    @protophase 9 месяцев назад +40

    There are so little information about Blockbench, stuff like this is impossible to find. Keep making more tutorials! Preferably tutorials that aren't focused on Minecraft!

  • @danieloliveira9815
    @danieloliveira9815 6 месяцев назад +7

    The target doesnt not need to be a locator, you can use a bone too, which allows you to lock the rotation of the bone while moving the rest of the limb with IK

  • @_Unpleasant_
    @_Unpleasant_ 10 месяцев назад +3

    Thanks for the tutorial man! Been using blockbench for over a year now and i could never find a tutorial about this, Instantly subscribed!

  • @bir-dlike
    @bir-dlike 3 месяца назад +3

    ooh okay. blockbench has inverse kinematics . ok. awesome! i owe you my life now

  • @BlueBoyBuilds
    @BlueBoyBuilds 11 месяцев назад +6

    Cool tutorial dude! I’ve been trying to learn blockbench so this really helps!

  • @WisWis-bm8ji
    @WisWis-bm8ji 15 дней назад

    holy frick this is revolutionary...

  • @TankorangetheDoggo
    @TankorangetheDoggo Месяц назад

    I’ve legit been using blockbench for years and didn’t know this existed. Thank you so much!

  • @angelduvaal
    @angelduvaal 6 месяцев назад +2

    I'm just finding this now after doing this manually for 2yrs

  • @user-lq2rf6vc1s
    @user-lq2rf6vc1s 7 месяцев назад

    Thanks bro, I have a project here and this tip you gave me will help me a lot

  • @natycrap
    @natycrap 11 месяцев назад +6

    your general youtube skills are improving every time you post! great job dude (the last time i checked you had 63 subs)

    • @mistergriimm
      @mistergriimm  11 месяцев назад +1

      Thank you so much for the kind words! Very encouraging 🙂

    • @natycrap
      @natycrap 11 месяцев назад

      always will'n to help@@mistergriimm 😀

  • @pallukun
    @pallukun 7 месяцев назад +1

    i have 0 experience with 3d animation so its cool to see that these sort of advanced techniques are possible in blockbench

  • @NathanSmithSkits
    @NathanSmithSkits 3 месяца назад

    This is a lifesaver as anperson who is mot good at walking or attack animation this is usefull for punching attacking and foot placement ☺️

  • @LoveElisaKiss
    @LoveElisaKiss 5 месяцев назад +2

    I just found out that “smooth” for animation exists

  • @harunmusa8587
    @harunmusa8587 День назад

    I HAD NO IDEA THIS EXISTED 😭

  • @stockcj
    @stockcj 4 месяца назад +1

    When I export the IK animations, java gives me the "code too large" error when I try to run it with IK. The exported animation creates thousands of lines of keyframes even though I only had a handful of keyframes for the controllers. Any suggestions how to simplify it?

  • @SolarMothOfficial
    @SolarMothOfficial Месяц назад

    how would you move legs and feet cause if you attach it to foot the knees wont bend properly and if you just do the knee then it wll only move the knee and the foot will plant and if you do both nothing moves

  • @OceanStateMadness
    @OceanStateMadness 5 месяцев назад

    I'm curious, since this is a rough IK system, if there's a way to do a rough FK system. Do you think it would just be reversed parenting and node placement, or keep the parenting and move the node placement?
    I'm new to rigging and animating, and this tutorial has been massively helpful. Thank you for sharing your knowledge!

  • @-yn--fy4sz
    @-yn--fy4sz 5 месяцев назад +1

    Can I use blockbench to achieve the effect of bending the player's limbs? blender-like effect

  • @moo-lirious6388
    @moo-lirious6388 6 месяцев назад +1

    is there gonna be extra step when I export this animation over in godot or unity?

  • @3ternal_Tr4nce
    @3ternal_Tr4nce 4 месяца назад +1

    im new to blockbench and im a little confused how does the linking work could you explain? i cant find the option to link objects

  • @mrnoteblock373
    @mrnoteblock373 5 месяцев назад

    Any chance you show some more animation stuff?

  • @Hi_Kurochi02
    @Hi_Kurochi02 Месяц назад

    how did you make the chains stick together? cause im making an animation for a tail and when i did this the parts just broke of from each other

  • @geams
    @geams 8 месяцев назад

    Thx, it puzzles me why the official docs are so thin.

    • @mistergriimm
      @mistergriimm  8 месяцев назад +1

      Well since it's an open source free to use program developed and maintained by one guy I can understand it a little bit haha.

  • @red_cuts
    @red_cuts 4 месяца назад

    im going fucking insane, how long that shit exists? so cool

  • @darkfire_ninja
    @darkfire_ninja 2 месяца назад

    Is there a way to add physics/gravity to this?

  • @YWDM_M
    @YWDM_M 6 месяцев назад

    Help me! I followed the video, why is there only one block movement, where did I go wrong?

  • @lukewestfall1186
    @lukewestfall1186 5 месяцев назад

    It doesn’t work for me for some reason, was trying to make tentacles and all the segments are just moving together

  • @Gt_nqu72_iwh
    @Gt_nqu72_iwh 6 месяцев назад

    How do I make this into a Minecraft mob?

  • @ztayper
    @ztayper 10 месяцев назад +2

    how do you approach the legs?

    • @mistergriimm
      @mistergriimm  9 месяцев назад

      Being honest, I haven't had much luck with the legs.
      I've had to have control nodes at each joint to make it work close to what I expected, but ultimately it was just faster to manually keyframe them. 🤷‍♂🙁

  • @snoxuuu
    @snoxuuu 3 месяца назад

    i cant connect locator with controller

  • @panampace
    @panampace 3 месяца назад

    Whoa, blockbench has IK? Game changer.
    However, this probably doesn’t mean this ik is controllable in-game.

  • @streambotnt2095
    @streambotnt2095 Месяц назад +1

    I tried to do this myself with a brand new model that's just a bunch of cubes arranged in folders just like how you did it, but it doesn't work, it only moves the lowest unit of the chain. Do you have any idea why that is?

    • @mistergriimm
      @mistergriimm  Месяц назад

      It’s difficult to diagnose without pictures and some more specifics. I recommend joining the block bench discord server, and using their help channel. Lots of folks are pretty active there.

    • @streambotnt2095
      @streambotnt2095 Месяц назад +1

      @@mistergriimm They helped me solve the problem. Turns out it won't work if the bone pivots aren't properly placed, it won't only work with cube pivots. Might be worth a mention in a future video, or the video description.

  • @blacx1104
    @blacx1104 5 месяцев назад

    How do you add a limit of how much it can bend? I want to make a big fish and that would really help

    • @mistergriimm
      @mistergriimm  5 месяцев назад

      Unfortunately there’s no way to add constraints at this time

    • @blacx1104
      @blacx1104 5 месяцев назад

      @@mistergriimm Allright thank u for the VERY fast response

  • @TUBBYS-
    @TUBBYS- 7 месяцев назад

    Does it work for android?

  • @hadithani6111
    @hadithani6111 9 месяцев назад +1

    It doesnt work for me when i use it only the last cube moves plz help

    • @PureCitizen
      @PureCitizen 9 месяцев назад +3

      I had the same issue as you, but I found out the solution.
      Set every group "Pivot Point" by pressing the dot icon on the right hand side of the Pivot Point section (Right top section of the interface)
      Additionally, if you follow this tutorial, at the end you will found out the most top chain buckle still doesn't move by moving the ik_controller in animation mode.
      What you need to do is make a group(I name it "null_chain") with a null_object inside.
      Just like other "link group", put the most top group into the new null group.
      Now, null_chain is the top one and the "link1" become the 2nd.(it is now inside null_group)
      Move the Pivot Point of the new null_pbject a bit higher, it is up to you.
      Now create a null_object by choosing the Null_group just like what you did before.
      Then when you go to move it again in animation mode, the whole chain including the very first buckle can be move freely right now!
      Try it :)

    • @hadithani6111
      @hadithani6111 9 месяцев назад

      thank u sooooo much
      @@PureCitizen

  • @Sir_Lucas
    @Sir_Lucas 9 месяцев назад

    Do you think something like a Whip would be possible with that?

    • @mistergriimm
      @mistergriimm  9 месяцев назад +1

      I’m theory yes, but you would need to add more null objects to control the curl. Might be easier to just hand animate it

    • @Sir_Lucas
      @Sir_Lucas 9 месяцев назад

      @@mistergriimm alright, thanks for the answer, I will see what I can do :D

  • @moo-lirious6388
    @moo-lirious6388 6 месяцев назад

    OK WTF!!! THAT WAS AMAZING

  • @nicolassamuel2010
    @nicolassamuel2010 9 месяцев назад

    What? how?

  • @thegreendude2086
    @thegreendude2086 6 дней назад

    It seems the IK is still very buggy and I wouldnt recommend it in all cases, especially if it only should bend in one direction
    it also prevents manual rotation
    great video though

  • @NegroTristezas
    @NegroTristezas 3 месяца назад

    Is java model or free model? goodmorning :v

  • @SweetShew
    @SweetShew 6 месяцев назад

    where tf is the animate button

    • @mistergriimm
      @mistergriimm  6 месяцев назад

      It's on the top right. If you don't see it then you're in the wrong modeling format. Won't show up in java item/block and a handful of others

    • @SweetShew
      @SweetShew 6 месяцев назад

      i arleady know that just found out a few days ago

  • @HYPER_DRAGON4121
    @HYPER_DRAGON4121 2 месяца назад

    Thanks...

  • @Lepek8777
    @Lepek8777 24 дня назад

    doesnt works

    • @Lepek8777
      @Lepek8777 24 дня назад

      can somone just send bbmodel?

    • @mistergriimm
      @mistergriimm  18 дней назад

      @@Lepek8777 If you jump into the blockbench discord and use this command:
      !faq BlockBench ik
      It'll give some text description of how to get it going, as well as a bbmodel file you can download and tinker with.

    • @Lepek8777
      @Lepek8777 17 дней назад

      @@mistergriimm This content is no longer available.

  • @emmanuelpatrick9466
    @emmanuelpatrick9466 3 месяца назад

    doesnt even work well😭