EASY Inverse Kinematics in Blockbench
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- Опубликовано: 16 авг 2023
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I was literally struggling with IK in blockbench and I couldn't find a tutorial for almost 2 years now. You're a life saver!
I’m glad I could help!! :)
There are so little information about Blockbench, stuff like this is impossible to find. Keep making more tutorials! Preferably tutorials that aren't focused on Minecraft!
The target doesnt not need to be a locator, you can use a bone too, which allows you to lock the rotation of the bone while moving the rest of the limb with IK
Thanks for the tutorial man! Been using blockbench for over a year now and i could never find a tutorial about this, Instantly subscribed!
ooh okay. blockbench has inverse kinematics . ok. awesome! i owe you my life now
Cool tutorial dude! I’ve been trying to learn blockbench so this really helps!
holy frick this is revolutionary...
I’ve legit been using blockbench for years and didn’t know this existed. Thank you so much!
I'm just finding this now after doing this manually for 2yrs
Thanks bro, I have a project here and this tip you gave me will help me a lot
your general youtube skills are improving every time you post! great job dude (the last time i checked you had 63 subs)
Thank you so much for the kind words! Very encouraging 🙂
always will'n to help@@mistergriimm 😀
i have 0 experience with 3d animation so its cool to see that these sort of advanced techniques are possible in blockbench
This is a lifesaver as anperson who is mot good at walking or attack animation this is usefull for punching attacking and foot placement ☺️
I just found out that “smooth” for animation exists
I HAD NO IDEA THIS EXISTED 😭
When I export the IK animations, java gives me the "code too large" error when I try to run it with IK. The exported animation creates thousands of lines of keyframes even though I only had a handful of keyframes for the controllers. Any suggestions how to simplify it?
how would you move legs and feet cause if you attach it to foot the knees wont bend properly and if you just do the knee then it wll only move the knee and the foot will plant and if you do both nothing moves
I'm curious, since this is a rough IK system, if there's a way to do a rough FK system. Do you think it would just be reversed parenting and node placement, or keep the parenting and move the node placement?
I'm new to rigging and animating, and this tutorial has been massively helpful. Thank you for sharing your knowledge!
Can I use blockbench to achieve the effect of bending the player's limbs? blender-like effect
is there gonna be extra step when I export this animation over in godot or unity?
im new to blockbench and im a little confused how does the linking work could you explain? i cant find the option to link objects
Any chance you show some more animation stuff?
how did you make the chains stick together? cause im making an animation for a tail and when i did this the parts just broke of from each other
Thx, it puzzles me why the official docs are so thin.
Well since it's an open source free to use program developed and maintained by one guy I can understand it a little bit haha.
im going fucking insane, how long that shit exists? so cool
Is there a way to add physics/gravity to this?
Help me! I followed the video, why is there only one block movement, where did I go wrong?
It doesn’t work for me for some reason, was trying to make tentacles and all the segments are just moving together
How do I make this into a Minecraft mob?
how do you approach the legs?
Being honest, I haven't had much luck with the legs.
I've had to have control nodes at each joint to make it work close to what I expected, but ultimately it was just faster to manually keyframe them. 🤷♂🙁
i cant connect locator with controller
Whoa, blockbench has IK? Game changer.
However, this probably doesn’t mean this ik is controllable in-game.
I tried to do this myself with a brand new model that's just a bunch of cubes arranged in folders just like how you did it, but it doesn't work, it only moves the lowest unit of the chain. Do you have any idea why that is?
It’s difficult to diagnose without pictures and some more specifics. I recommend joining the block bench discord server, and using their help channel. Lots of folks are pretty active there.
@@mistergriimm They helped me solve the problem. Turns out it won't work if the bone pivots aren't properly placed, it won't only work with cube pivots. Might be worth a mention in a future video, or the video description.
How do you add a limit of how much it can bend? I want to make a big fish and that would really help
Unfortunately there’s no way to add constraints at this time
@@mistergriimm Allright thank u for the VERY fast response
Does it work for android?
It doesnt work for me when i use it only the last cube moves plz help
I had the same issue as you, but I found out the solution.
Set every group "Pivot Point" by pressing the dot icon on the right hand side of the Pivot Point section (Right top section of the interface)
Additionally, if you follow this tutorial, at the end you will found out the most top chain buckle still doesn't move by moving the ik_controller in animation mode.
What you need to do is make a group(I name it "null_chain") with a null_object inside.
Just like other "link group", put the most top group into the new null group.
Now, null_chain is the top one and the "link1" become the 2nd.(it is now inside null_group)
Move the Pivot Point of the new null_pbject a bit higher, it is up to you.
Now create a null_object by choosing the Null_group just like what you did before.
Then when you go to move it again in animation mode, the whole chain including the very first buckle can be move freely right now!
Try it :)
thank u sooooo much
@@PureCitizen
Do you think something like a Whip would be possible with that?
I’m theory yes, but you would need to add more null objects to control the curl. Might be easier to just hand animate it
@@mistergriimm alright, thanks for the answer, I will see what I can do :D
OK WTF!!! THAT WAS AMAZING
What? how?
It seems the IK is still very buggy and I wouldnt recommend it in all cases, especially if it only should bend in one direction
it also prevents manual rotation
great video though
Is java model or free model? goodmorning :v
where tf is the animate button
It's on the top right. If you don't see it then you're in the wrong modeling format. Won't show up in java item/block and a handful of others
i arleady know that just found out a few days ago
Thanks...
doesnt works
can somone just send bbmodel?
@@Lepek8777 If you jump into the blockbench discord and use this command:
!faq BlockBench ik
It'll give some text description of how to get it going, as well as a bbmodel file you can download and tinker with.
@@mistergriimm This content is no longer available.
doesnt even work well😭