This list is stolen directly from my friend who was helping me with the rescue ace half of these combos Monster 2 Rescue-ACE Turbulence 2 Rescue-ACE Preventer 1 Rescue-ACE Fire Engine 1 Rescue-ACE Fire Attacker 3 Rescue-ACE Air Lifter 3 Rescue-ACE Impulse 3 Rescue-ACE Hydrant 3 Refrain the Melodious Songstress 2 Couplet the Melodious Songstress 3 Ash Blossom & Joyous Spring 3 Nibiru, the Primal Being Spell 3 Ostinato 3 EMERGENCY! 1 Rescue-ACE HQ 1 ALERT! 1 RESCUE! 1 Melodious Concerto 1 One for One 1 Reinforcement of the Army 1 "Infernoble Arms - Durendal" 1 Pot of Prosperity 1 Called by the Grave Trap 1 CONTAIN! 1 EXTINGUISH! 3 Infinite Impermanence Extra 2 Bacha the Melodious Maestra 1 Odd-Eyes Vortex Dragon 1 Odd-Eyes Absolute Dragon 1 Battlin' Boxer King Dempsey 1 Amphibious Swarmship Amblowhale 1 Promethean Princess, Bestower of Flames 1 Knightmare Phoenix 1 Hiita the Fire Charmer, Ablaze 1 Salamangreat Sunlight Wolf 2 S:P Little Knight 1 I:P Masquerena 1 Cross-Sheep 1 Relinquished Anima Side 3 Dimensional Barrier 1 REINFORCE! 3 Evenly Matched 3 Cosmic Cyclone 3 Ghost Sister & Spooky Dogwood 2 Dinowrestler Pankratops
hard garnets? none. Now that airlifter is at 3 you can't brick on opening him when you have to start with your normal summon. Cards you don't want to open? Well rescue ace has about 7 cards I can think of that I never want to open. The mel stuff only adds 3. Couplet opened by herself does nothing and the fusion spell isn't playable without names to fuse with. double couplet is at least a link 2 + draw without your normal summon so those aren't the worst
Deck list please
This list is stolen directly from my friend who was helping me with the rescue ace half of these combos
Monster
2 Rescue-ACE Turbulence
2 Rescue-ACE Preventer
1 Rescue-ACE Fire Engine
1 Rescue-ACE Fire Attacker
3 Rescue-ACE Air Lifter
3 Rescue-ACE Impulse
3 Rescue-ACE Hydrant
3 Refrain the Melodious Songstress
2 Couplet the Melodious Songstress
3 Ash Blossom & Joyous Spring
3 Nibiru, the Primal Being
Spell
3 Ostinato
3 EMERGENCY!
1 Rescue-ACE HQ
1 ALERT!
1 RESCUE!
1 Melodious Concerto
1 One for One
1 Reinforcement of the Army
1 "Infernoble Arms - Durendal"
1 Pot of Prosperity
1 Called by the Grave
Trap
1 CONTAIN!
1 EXTINGUISH!
3 Infinite Impermanence
Extra
2 Bacha the Melodious Maestra
1 Odd-Eyes Vortex Dragon
1 Odd-Eyes Absolute Dragon
1 Battlin' Boxer King Dempsey
1 Amphibious Swarmship Amblowhale
1 Promethean Princess, Bestower of Flames
1 Knightmare Phoenix
1 Hiita the Fire Charmer, Ablaze
1 Salamangreat Sunlight Wolf
2 S:P Little Knight
1 I:P Masquerena
1 Cross-Sheep
1 Relinquished Anima
Side
3 Dimensional Barrier
1 REINFORCE!
3 Evenly Matched
3 Cosmic Cyclone
3 Ghost Sister & Spooky Dogwood
2 Dinowrestler Pankratops
I appreciate it @@FoxBoxTCG
Should've kept air lifter at 1
How many garnets?
There are no gem-knights in this deck
hard garnets? none. Now that airlifter is at 3 you can't brick on opening him when you have to start with your normal summon. Cards you don't want to open? Well rescue ace has about 7 cards I can think of that I never want to open. The mel stuff only adds 3. Couplet opened by herself does nothing and the fusion spell isn't playable without names to fuse with. double couplet is at least a link 2 + draw without your normal summon so those aren't the worst
first
Second