TRIM TEXTURE TUTORIAL - ENVIRONMENT ART 101

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  • Опубликовано: 26 ноя 2024

Комментарии • 849

  • @PolygonAcademy
    @PolygonAcademy  5 лет назад +28

    Link to the trims/meshes and my lighting presets: gumroad.com/polygonacademy

    • @adamplechaty
      @adamplechaty 5 лет назад +1

      Bought it just now and going to reverse engineer the example pack to learn more about this. Would love to know how exactly you did the ornate pieces in that sheet. Thanks again!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +2

      @@adamplechaty thanks so much for the support! the ornate pieces were literally just using jonas ronnegards ornate brushes pack, just search for JRO tools on gumroad, and they are super useful brushes for zbrush, and then i just turned wrap mode one while using them to get it to tile properly ;) hope that helps!

    • @philipgilbert3772
      @philipgilbert3772 5 лет назад +1

      Have you done any tutorials on how to make the water shown in that level? Mine never really looks as nice as that even with a fresnal. Or even made any on Gumroad that we can purchase to use? Water has always been my weak spot.

  • @MerryMac1000
    @MerryMac1000 5 лет назад +5

    I have no idea how many hours of my life I have spent looking for EXACTLY this information!!! THANK YOU!!!! Why is this so seldom touched on in tutorials when it's so important?!?!?!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Effete Denizen haha i have no idea you are not the first to say this, and it blows my mind it’s not being taught more 🙃

    • @MerryMac1000
      @MerryMac1000 5 лет назад +1

      @@PolygonAcademy At my college and again at uni you had to show your UVs, anything outside the 0/1 area and you'd fail =/ They insisted everything HAD to be inside the area.
      Are you making any more modular kit tutorials? I feel like I've shed several years of ingrained bad advice!

  • @JagaimoLoco
    @JagaimoLoco 5 лет назад +47

    Man, I'm confounded. I begged instructors to discuss this kind of stuff during classes earlier this year and they just glossed past it. It's equal parts essential and useful as hell! Thanks so much dude

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +9

      thanks so much! I constantly keep hearing instructors are not teaching this technique which is appalling/mindblowing to me haha. glad the video helped!

  • @jasonvoor9257
    @jasonvoor9257 5 лет назад +96

    What was really confusing for me back when I started working with games and engines, was the MAJOR difference between a trim / atlas texture and a lightmap texture. The short version, which I came to understand the hard way is - trim/atlas textures CAN have UV islands overlapped, lightmap textures CANNOT.
    In your 3D modelling program, you should have TWO sets of textures - on channel 1 (which will be channel 0 in UE4) you have your UV islands mapped according to your texture, overlapping or not, and on channel 2 (which will be channel 1 in UE4), you have your UV islands spread across the whole texture (0,1 space) with some gap between the different islands (people recommend 3px, I can't say for sure, because I seem to always have problems regardless of how much px gap I leave). They MUST NOT overlap, or otherwise you'll get visual artifacts after baking.
    Another thing I learned the hard way - if you manual unfold, all the sharp edges in your model (edges > 45°) should have seems.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +12

      Jason Voor yea exactly, multiple uv channels is the way to go, you can reuse the second uv set for unique grime masks, tiling detail normal maps etc as well :)

    • @manollobango
      @manollobango 5 лет назад +4

      I also wanted to mention this because when I started modelling last year I begun to use this workflow first but then I had the lighting issues in UE4 because of overlapping UVs. I don't understand why this possible issue isn't broached in this video as it seems to be very important when using this workflow. Beginners need to be teached about the pros and the cons of using this technique.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +11

      Manollo Bango nowdays unreal should automatically make a clean uv2 for your lightmaps on import, but i know what you mean, so many people asked about this that its gonna be the entire subject of my next video ;)

    • @manollobango
      @manollobango 5 лет назад +1

      ​@@PolygonAcademy
      Okay, nice to hear. Like I said before, last year I had issues within UE4 because of overlapping UVs and I didn't touch the engine since then because I focused more into modelling instead. However, I don't think that all your viewers are using UE4 but Unity and I don't know how the latter does handle this.

    • @rounukrock
      @rounukrock 5 лет назад +1

      @@manollobango I believe you can create the Second UV channel well in advance in your modeling software, rather than relying on the automated process of some engine. This way you are the one that's driving the result of how the lightmap Uvs are distributed, depending on the size of the Lightmap you choose. Also I believe most of the people in the Game Industry or learning the game pipeline, will eventually know about the need to create a separate UV channel for the same.

  • @MatthewMarquit
    @MatthewMarquit 5 лет назад +150

    Notable Time-stamps:
    0:00 - Introduction
    3:31 - Within Unreal / explanation & example of trim textures
    6:15 - Within Substance Painter / explanation & example of trim textures
    6:59 - 3ds Max & Zbrush geometry creation for trim sheet (Sped-up)
    7:36 - Further explanation of trim textures
    12:24 - How the unwrap affects trim textures (Circular Floor)
    19:25 - Modeling tips for trim textures (Pillar & Curved Wall)
    27:02 - Using trim textures on small objects (Pottery)
    31:36 - Balancing high and low detail within trim textures
    33:10 - More examples of professional trim texture usage
    35:43 - Conclusion / Wrap-up

  • @WarrenMarshallBiz
    @WarrenMarshallBiz 5 лет назад +34

    Gold, man, GOLD! Well done.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +3

      thanks dude! that means a lot coming from you, love your channel :)

    • @leihejun844
      @leihejun844 3 года назад +1

      it's all mortar and concrete, there was no gold. Vases were brass

  • @berca76
    @berca76 5 лет назад +2

    almost 20 years in game industry as a 2D/3D enviro artist. I went from this type of trim texturing to unique UVs and now I'm getting back again. It's nice to refresh memory :-)
    Great tutorial btw. Keep up great work! ;-)

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      berca76 thanks! Yea its just a great tool thats relevant from the ps1 days all the way till now haha. Thanks for watching

  • @DanyGates0693
    @DanyGates0693 5 лет назад +77

    Ohhh yes man, this content is like pure gold!!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Art of Dani Baena thanks dude! I think the real winner this week is you though homie! Congrats on the job 🔥🔥🔥

    • @DanyGates0693
      @DanyGates0693 5 лет назад

      Believe it or not, without your article about motivation I don't know If I would've been able to finish the project I was working on at the time. I kind of needed that fresh dose of reality right on my face hahaha so big thanks for that!!

    • @rancheraosborne
      @rancheraosborne 5 лет назад +2

      @@DanyGates0693 Congrats on the job mate, I also accepted a job a week ago, starting as a junior 3d artist!!

    • @DanyGates0693
      @DanyGates0693 5 лет назад +1

      That's fantastic! Let's go for it! thanks

  • @jopemeofficial
    @jopemeofficial 2 года назад +3

    For someone who's just getting started in asset creation / texturing, I'm very glad that I came across your channel. Your videos are really insightful! Thanks, man! 😊👌🏾💯

    • @jopemeofficial
      @jopemeofficial 2 года назад

      My totally unrelated question remains but here it goes: Bro, were you a professional fighter? 😊

  • @rancheraosborne
    @rancheraosborne 5 лет назад +1

    I am very glad that you listen to your community, you are the best teacher I ever had.
    I wish you the best possible luck in your life and career because you deserve it.
    Thank you again.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      thanks so much, that is an insanely motivating comment :)

  • @Walkion
    @Walkion 5 лет назад +3

    God damn, finally someone that is explaining clearly how you make and use those trim sheets. I never found anyone really taking the time to explain that correctly before, what a shame really. Thank you so much for what you do, its really cool, i'm gonna help support you in return for that, you just made yourself a fan!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Walkion wow thanks so much for the awesome feedback, glad to serve up that hot fresh cg content for you :) appreciate the support 🔥🔥

  • @ChrisD__
    @ChrisD__ 5 лет назад +1

    I'm a hobbyist character artist who usually uses procedural textures for everything. This is mindblowing, there's _so_ many uses for this!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Yea! You could easily use this to build weapons and armor for characters. Thanks for watching :)

    • @ChrisD__
      @ChrisD__ 5 лет назад +1

      @@PolygonAcademy Yeah! Even clothing patterns and details on mechs could be done this way!

  • @cyd_hunter99
    @cyd_hunter99 Год назад +2

    So much of this video was answering questions I've had for months but could never even figure out how to ask to begin with. Thanks so much for this video!

    • @PolygonAcademy
      @PolygonAcademy  Год назад

      You’re welcome :) thanks for taking the time to watch!

  • @Just__Jamieg33k
    @Just__Jamieg33k 7 месяцев назад +1

    I have only recently heard about the concept of Trim Sheets and this is mind blowing. I am very much self taught and do the whole beginner thing of unique unwrapping everything I do, sometimes sharing a UV map across several things that may not need too much detail. This will be a game changer. I can't wait to play with that.

    • @PolygonAcademy
      @PolygonAcademy  7 месяцев назад

      awesome glad it helped! i have a 4 part tutorial on creating and uv'ing trim sheets on my channel if you havent seen it. I am also self taught so love to hear others going down that route as well! pays off in the end if you stick with it :) thanks for watching

  • @playonce4186
    @playonce4186 3 года назад +1

    wow this is what i was wondering all the time" how do those big buildings have such a high texel density?" this video explained it perfectly!

  • @elliotarmstrong615
    @elliotarmstrong615 Год назад +2

    I have started learning environment art the last few weeks. I appreciate you explaining the reason and theory behind why its such an important skill to have. I haven't worked in the industry so memory constraints aren't an issue on my small personal projects. I will definitely learn more about trim sheets! Thanks you for sharing!

  • @lis_rigel
    @lis_rigel 5 лет назад +1

    a huge preesh for you, man, i've struggled with this stuff by myself a lot, but yours tutorial explains and shows a lot in a simple and understandable way. thank you. i'd give my kidney for our teachers explained this stuff to us as you did.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      hahah thanks! keep your kidney, cause there is more to come :)

  • @jamieanthony9993
    @jamieanthony9993 5 лет назад +1

    15 people still don't understand trim sheets - This is an amazing video, thank you so much for taking your time out to do this video for everyone, keep up the good work Tim! looking forward to more videos.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      cheers! thanks for the kind words, got 4 more trim related videos dropping this week!

  • @ogarga666
    @ogarga666 5 лет назад +1

    I think you don't realize how valuable these lessons are. Thank you so much!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Gabriel Garga thanks for the great feedback, makes me happy to know you are enjoying the vids :)

  • @normalweird3675
    @normalweird3675 5 лет назад +1

    This is the first time I've really understood what trim sheets are and how to use them, thanks for making these videos!!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      you're welcome, big trim sheet 4 part series coming out this week as well showing more techniques.

  • @brdklt
    @brdklt 5 лет назад +25

    It's like Jesus talking to disciples! You're the man!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +4

      hhahaha shhhh it'll go to my head! thanks for watching :)

    • @leihejun844
      @leihejun844 3 года назад +1

      I had the exact same feeling
      Edit: god of UV sent him for our blessing.

  • @PrimordialStrange
    @PrimordialStrange 4 года назад

    I would like to take a moment and thank you for how helpful your tutorials have been. Thank you and good health to you sir. 👍

  • @zombifying
    @zombifying 4 года назад

    I couldn't wrap (no pun intended) my head around trims for so long, but within just 37 minutes I actually get it now! Incredible, thank you so much :)

  • @coffeediction
    @coffeediction 4 года назад +1

    Okay so basically:
    - Trim sheets are perfect for environment art.
    - Not knowing trim sheets, is one of the reasons why people cant progress in environment art and it feels like huge amount of work, its just that the workflow is wrong, adds up work, make ppl lazy, postpone or actually start watching videos like this.
    - Trim sheets allow reuse, and the main focus are the actual textures, so the fun part is actually doing the trim sheet texturing AND texturing the model, while usual workflow, has the fun in only substance. Thats how i feel at least.
    Correct me if Im wrong anywhere, if not I quite start to really get it and it feels "right".
    Thanks for this!

    • @PolygonAcademy
      @PolygonAcademy  4 года назад +1

      yea you are right, a lot of it hinges on creating interesting textures and then being super creative with your meshes and UVs. those destiny vehicles are insane examples of someone mastering the technique to the point where its very invisible unless you really study them. the biggest gain is the project momentum, using a couple trims and tiling textures, you could tackle a huge medieval city modular kit and get something really impressive in the same time that someone spends doing a highpoly gun or tank and baking it down to a single asset.

    • @coffeediction
      @coffeediction 4 года назад +1

      ​@@PolygonAcademy ohh that is actually crazy, also it didnt cross even my mind that destiny was tiled on vehicles, it kinda feels like closer to the industry level, optmisation. Again, my appreciation sharing such hard to find information

  • @FoamBananaz
    @FoamBananaz 5 лет назад +1

    As someone who's self taught through youtube tutorials over the last year, seeing the UV layout at 16:38 blew my mind a little bit, the sky just opened up before my eyes LOL! Thank you so much for all of your tutorials, they're so helpful!

    • @atkaygee
      @atkaygee 5 лет назад

      100% the same over here lol

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      cheers, the assets are up on my gumroad if you wanna bring them into your 3d software and slide around the uvs with the texture applied, should help fill in the picture more. Link in the description if you are interested.

  • @icedriver2207
    @icedriver2207 5 лет назад +1

    This is probably the best trim sheet video I have ever seen

  • @skully938mcintyre2
    @skully938mcintyre2 5 лет назад +3

    As i was finding things out with this video, I was actually starting to get annoyed that this wasn't taught to me earlier, went through an entire degree this wasn't even hinted at. So thank you, like a lot a lot, cause i feel this is a huge step to allowing me to make really good looking assets through tilling (and now trim maps, because thats a thing), rather than just accepting something that looks "fine" cause the tilling wasn't working with the geometry i needed
    So thank you!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +2

      luke mcintyre blows my mind this wasnt taught to you! When you combo trims and tiling you can create almost anything haha

  • @Video.Game.Company
    @Video.Game.Company 5 лет назад +3

    I've been waiting for someone to make a useful in-depth tutorial on trim sheets for awhile now. This is a game changer, thank you so much Tim!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      awesome, glad to hear you enjoyed it! you are super welcome!

  • @abowlofawesome5517
    @abowlofawesome5517 5 лет назад +1

    Finally we have a channel like this on youtube

  • @juanmilanese
    @juanmilanese 5 лет назад +1

    Lol, a couple of days ago I had a work interview and they asked me about trim sheets and I was like "yeah, I know what those are... but DO I REALLY know what those are?"
    This in-deep explanation comes perfectly timed for me, thanks a lot man!

    • @juanmilanese
      @juanmilanese 5 лет назад +1

      Super side note, but I always had problems sculpting cracks on stone in zbrush, could you show us which techniques you use for that? like just the basics will be more than enough for me.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      @@juanmilanese sure, but spoiler alert...its all an alpha pack I just slapped on quickly hahha. search for plaster damange zbrush alphas, I am pretty sure it was a free pack.

  • @gox9510
    @gox9510 4 года назад

    I just started in the game industry... Man you just save my life, doing 100 assets per week was a real pain until i saw this video. Thank you very much!

  • @mha22sa43
    @mha22sa43 5 лет назад +1

    Dude you are the best,
    Please don't stop your recording,
    a big hand for you.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      thanks :) I will have some new videos soon

  • @angiemon897
    @angiemon897 4 года назад

    I seriously love you. At first I was kinda "afraid" I might miss out on some awesome hacks because I use Maya and not Max, but as you've mentioned, by the time you explained UVs I didn't even realize this wasn't Maya at first because it was all so clear in itself, thank you!! :D
    (honestly, everyone struggling with this, just watch an up-to-date Maya UV Tool Tutorial, there are so many profound ones out there, then you just immediately know what's the Maya counterpart of what he's doing and where to find it)
    SO comprehensive and helpful!

  • @GeorgeLikoudis
    @GeorgeLikoudis 5 лет назад +1

    Thank you Tim, this is actually one of the best free tutorials out there for trim sheets. I like your process of breaking down the info and your workflow. I was hoping that maybe you could post at some point a sped up timelapse of this process, just for anyone who maybe wants to check it in detail, not even any commentary is needed. Again, thank you very much! Cheers!!!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      George Lykoudis yup im planning on it, was on vacation last week but will be back pumping out vids soon, and that will be one of them ;)

  • @robertmoats1890
    @robertmoats1890 Год назад +2

    This is the first time I've seen one of your videos, so figured I should comment. Your videos are definitely at a professional level, yet they come across as friendly and informal. You communicate like a normal guy that's trying to teach his friends how to do something, and it works very well. Well done!

    • @PolygonAcademy
      @PolygonAcademy  Год назад

      cheers dude! that was the goal so glad it comes across like that :) thanks for stopping by and watching!

  • @damastine
    @damastine Год назад

    With this tut on Dec 22' I started remodel thinking of unwrapping and creating models from simple trim sheet. 1 texture gives many, many variations of a mesh.
    And for method of this tut, it's nothing extra, no digress, just essentials in a pill, easy to follow. More such vids.

  • @danielcortijos1037
    @danielcortijos1037 5 лет назад +2

    I use this technique every day in my job as an environment artist. You explained it very well Tim, thanks a lot for your videos!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Yea, I would say it's pretty much the backbone of ~80% of environment work haha

    • @danielcortijos1037
      @danielcortijos1037 5 лет назад +1

      @@PolygonAcademy And since the extra amount of geometry is not a problem nowadays as the amount of memory of textures it's really worth it. Another thing I usually do is group if I can the metals in a texture and no metals in another texture. So I can skip the metallic texture and achieve PBR with only 2 textures (Base Color in RGB and Roughness in alpha in one texture and Normal in the other texture). This way you save a very large amount of texture memory.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      @@danielcortijos1037 hell eya, good tip. plus then you can quickly tune your different surface materials in unreal with material instances with very little effort/masking/going back to substance.

    • @danielcortijos1037
      @danielcortijos1037 5 лет назад +1

      @@PolygonAcademy Yeah, I always try to follow a workflow non destructive so I can go back and forward any time. Substance it's very good for that. I always try to keep all the environment at the same level of quality so maybe at the beginning I do some quick textures to get the general vision and then I go back and forward updating textures of better quality, always keeping the same level in all the environment.

  • @apo6199
    @apo6199 5 лет назад +1

    This is real gold! I rarely see some tut talking about trim sheet. Your tut really helped a lot! Please do more like this!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Polygon thanks for the feedback, more to come ;)

  • @3DArt4Games
    @3DArt4Games 8 месяцев назад +1

    Its amazing what you can do with a trim sheet, lovely work mate!

  • @StewartMorrison9
    @StewartMorrison9 5 лет назад +1

    Dude watching every video on your channel taught me about the same as 3 years of University Games Art. Thanks so so so much for these tutorials. Really looking forward to future ones.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      sheeeeeit! thanks for the love! glad they helped you out :)

    • @StewartMorrison9
      @StewartMorrison9 5 лет назад +1

      @@PolygonAcademy No problem! sorry if you covered it in the video I might have missed it, but does the initial plane have to be a specific size before you start modelling/sculpting the detail on?

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Stewart Morrison not really, i usually make it 4m if i plan on the texture being a 2048 so it makes the texel density similar to modern games (512px/m)

  • @saebr
    @saebr 5 лет назад +19

    Sir this was amazing...
    Any chance you could do a detailed tutorial on how you exactly you built the trim sheet or texture in Zbrush and Maya or max..
    Thanks a lot

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +8

      yup, I will add it to the to do list, and I will be making a bunch of trim sheets from start to finish in my course I am planning. but I will also create a vid for the free content side of things too :)

    • @aphixe
      @aphixe 5 лет назад +1

      @@PolygonAcademy this is amazing content. will buy the trim and look forward to learning more. will the course have any modular content or later course?

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      aphixe yea the course will have a bunch of modular kit construction for sure

  • @SuperDeano1000
    @SuperDeano1000 5 лет назад +1

    Happy to see a number of new and great videos, Tim! Can't wait to get involved again.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Dean Stevens glad to be back at it! Thanks for tuning in again!

  • @felixlarsson4205
    @felixlarsson4205 6 месяцев назад +1

    this is completely GOLD! it made everything click for me, thanks!

  • @Ahatcho21
    @Ahatcho21 4 года назад +1

    Thank you for your time and this tutorial. My utmost gratitude to you!

  • @Kalyptic
    @Kalyptic Год назад +2

    21:56 So simple but yet sometimes stuff like this eludes your mind, totally forgot I can do this😅

  • @Kumar-bg6nr
    @Kumar-bg6nr 2 года назад +1

    Missing these awesome tutorials. Hope you find the time to come up with more of such stuff.

  • @hypersapien
    @hypersapien 5 лет назад +3

    First time I've seen one of your videos, and you've earned my subscription. I appreciate the level of detail you go into while still keeping it concise and clear.

  • @SoraNashimi
    @SoraNashimi 5 лет назад +4

    Really looking forward to an in depth Environment Art series.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      SoraNashimi yea its gonna be fun to make, summer 2019 hopefully!

  • @bucciarati7766
    @bucciarati7766 5 лет назад +1

    im only ten minutes in but this is already more helpful than most classes ive paid for. great video!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      awesome! that really means a lot to me, thanks for watching :)

  • @jameskoss
    @jameskoss 5 лет назад +2

    Super cool. It looks shockingly good for the small amount of texture and mesh. Thanks for the detailed explanations throughout.
    A side note about UV unwrapping outside of the texture space (the "0 to 1".) Baked lighting maps in UE4 require UVs to be inside, so take it into consideration if issues pop up with lighting. It generally means having a separate UV map for the lighting, which UE4 can do automatically on request in the mesh editor window. (This comes up in lighting tutorials, often.)

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      James Koss yup by default on import ue4 takes your uv1 shells and puts them into a unique 0-1 for the lightmap uvs, but trim style uvs have more seams than flattened mapped ones, so a quick fix is to do an auto unwrap on uv2 in max/maya and then tell ue4 to use that.

  • @Sha6955
    @Sha6955 5 лет назад +1

    Thank you so much Tim !! This is another art/life changing tutorial from you. You have just answered so many questions I had and that were holding me back for a looong time, and you did it in 37 minutes and 13 second: you're the best!

  • @xylonirgium
    @xylonirgium 5 лет назад +1

    I'm so happy I found your channel. As a 3d student just getting into environment art I can't wait for the Environment Art series.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      thats what I like to hear! glad you are able to get some tips outta the video :) thanks for watching and taking the time to comment

  • @BTbr0adbandGamingChannel
    @BTbr0adbandGamingChannel 5 лет назад +3

    I would just like to say that your channel is super helpful, I love the break downs and the way your videos are laid out. I like how you give tips from an industry point of view and share your 10+ experience with us. I would like to say keep up the great work man.
    P.S I am in my last year at university and I can’t wait to one day achieve my goal of becoming a 3D game artist in the industry like you. I learn a lot from your videos too so thank you very much 😊.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      wow thanks so much! I am happy to hear the vids have been so helpful to you, it's a great feeling :) thanks for watching

    • @BTbr0adbandGamingChannel
      @BTbr0adbandGamingChannel 5 лет назад +1

      @@PolygonAcademy no worries man, your a great guy , easy to listen to and you give great tips and advice on how to become better as a 3d artist, so thank you :)

  • @fu_films1479
    @fu_films1479 5 лет назад +1

    thanks immensely for this vid, you clarified a lot of the confusion I was facing trying to understand trim sheets. The UVing aspect now makes total sense. great stuff!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      FU_Films awesome to hear! Yea the uv/texture use part was confusing to me for so long

  • @xMikomiChanx
    @xMikomiChanx 4 года назад +1

    My god, I didn't know anything about trim sheets until today and I just completed a 4 year honours degree in games art. It was never mentioned. But I have an art test for a job due in 2 days, and they request that you use trim sheets, and I was like, use WHAT? Thank god for this video. Hopefully I can make something presentable and I don't look like a doofus ^^;; Thank you!!!

    • @PolygonAcademy
      @PolygonAcademy  4 года назад

      Awesome! Glad this came in handy! I have a more in depth 4 part series on my channel as well. Good luck on the art test 💪

  • @Stoidat
    @Stoidat 5 лет назад +1

    I used and called this technique "Atlas Texture Sheet" .now I know what I was doing . thnx man, useful as always

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      cheers :) there are other styles of atlas textures too, like having 20 door textures on one material, or a bunch of windows or detail pieces, makes things efficient!

    • @Stoidat
      @Stoidat 5 лет назад +1

      that's right i used both one texture and multiple assets based on that texture and also combine UV of multiple objects in one UV after attaching them and then painting, I thought they were the same, now I know they were a different method. I really need a cheat sheet or dictionary for CG art to know the difference. I think it's a problem with us self thought people. we are inventing the wheel again. thank for sharing your experience with us man . really appreciate it.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      @@Stoidat haha yea the terminology is overwhelming lol thanks for watching and commenting :)

  • @ShortBusTrip
    @ShortBusTrip 5 лет назад +4

    Very nice work, thank you. I would love to see how you make your trim sheets. I know you mentioned it and showed a quick timelapse of the modeling in Zbrush but I think there are a lot of missed steps that were glossed over to give the core of your topic in this video the attention it deserves. Look forward to your future videos and tutorials.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      3 Prong Gaming yea i will upload a longer narrated timelapse soon :) and also i will cover this topic super in depth in the environment art course im going to create!

    • @aaron30052
      @aaron30052 5 лет назад +1

      Here Here

  • @RadianHelix
    @RadianHelix 5 лет назад +3

    Creating a material in Unreal using layer masks, like adding those cracks to a unique alpha layer with height and normals (like decals), but leaving the rest flat underneath, can also accelerate your mileage quite a bit.

  • @TonyStark-hm7nd
    @TonyStark-hm7nd 4 года назад +1

    Absolutely amazing explanation, understood it better than any lecture in class. Thankyou So much

  • @alexanderpintolobo9801
    @alexanderpintolobo9801 5 лет назад +1

    This was genuine gold! I have been struggling with this for the past week especially the UVing aspect and this helped clarify some of my issues, thank you!

  • @alexandrevenne7
    @alexandrevenne7 5 лет назад +1

    Thanks for taking the time to do those Tim. It helps a whole lot !!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Alexandre Venne happy to hear it :) thanks for watching

  • @alextoesk4573
    @alextoesk4573 5 лет назад +2

    Tim you are basically carrying out my videogame bachelors final project lol. Thank you again for this amazing tutorial and thank you for teaching us how the actual games are being done

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Alex Toesk haha thanks for watching, glad to hear its helping you out!

  • @MatthewMarquit
    @MatthewMarquit 5 лет назад +3

    You beat me to it! I have a list of videos I wanted to make for my RUclips channel one of which was Trim Sheets. This video is so well done I don't think I could add any more value by doing one myself. If you don't mind, I'll be forwarding my students to this tutorial and your channel in general to help support you. I understand how long it takes to make a good video so I appreciate it even more!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Matthew Marquit thanks so much, love it when people enjoy the content and share it :) Definitely do your own trim texture tut as well, its always great to see different workflow and tips :)

  • @cooperm211
    @cooperm211 5 лет назад +1

    Yea this is totally gold. I know I said thank you on the other video, but thank you again lol. I'm gonna be doing this same thing using quixel mixer, blender, and unity but it absolutely translates. Thank you!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      yea software is interchangeable for sure! its more understanding the WHY and concept of how to use this technique that's important. thanks for proving my point :)

  • @narutomoonkun
    @narutomoonkun 5 лет назад +1

    Hi! I started working with trimsheets recently and it's awesome to see what you can do when mixing them with the Unreal material node editor.
    I hope this videos keep coming, they are super helpful.
    Have a great day!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      José Luna yea unreals materials are super powerful, happy to hear the tutorial was useful :)

  • @AmIThePresident
    @AmIThePresident 5 лет назад +1

    I find it really hard to find good videos about UV's and this type of stuff. Finally found a good one!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      thanks so much, people seem to be really enjoying this one! happy it is so helpful :)

  • @schouffy
    @schouffy 5 лет назад +1

    Thanks for the tutorial. Your explanations are crystal clear and you're so helpful.

  • @BunnyBun11
    @BunnyBun11 2 года назад

    I created my first trim sheet with this tutorial! Thank you so much! This is an amazing tool!

  • @alexcarr5439
    @alexcarr5439 Год назад

    This was so helpful! I'm just learning trim sheets - thank you so much for all the explanation, detail, and ideas!

  • @etienneduberger186
    @etienneduberger186 5 лет назад +2

    "Think out of the box!" Bravo!

  • @ConceptualVision
    @ConceptualVision 5 лет назад

    Great presentation. Always happy to see when these things are presented with clarity and insight ... need more from you.

  • @MarmaladeMaki
    @MarmaladeMaki 5 лет назад +1

    Just the video i needed. Can't wait for the others. Every other tut is kinda just "well we have this block" but a block is very different form a vase or other more complex objects....and often teh result looks like it would have been laughed out of every studio 10 years ago. Understandable but looking great is not exactly what most tuts about this topic are.

  • @Sarapapa666
    @Sarapapa666 Год назад

    Omg that was such a useful video!! I know it’s a bit old but the knowledge in there is still so incredibly relevant (and I think will always be). Thank you sir for making this! I’m one of these aspiring environment artists who thought you had to uniquely unwrap everything and was starting to wonder how anyone could make environments at such speed lol. I was intimidated by trim sheets but man looking at this it actually is 10 times easier and faster than actually uniquely unwrapping and texturing meshes.

  • @kirilzangagolev3401
    @kirilzangagolev3401 5 лет назад +1

    I can't wait for an indepth series on environments! I am trying to figure out some advanced techniques like blending designer materials, texturing buildings with tiling textures and all the techniques for texturing larger objects. It seems very hard to do with a unique unwrap and I think your series will help immensely.

  • @MercStrider
    @MercStrider 5 лет назад +1

    15:25 about going beyond the bounds of the first UV block is really cool. It actually make a lot of sense, but I thought it would "break" something so I've never done it. Thanks for this!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +2

      i struggled with that concept when i first started as well! once you learn about it, its like the hadcuffs come off haha.

  • @bluemosquedesign
    @bluemosquedesign 5 лет назад +1

    OUTSTANDING SERIES OF DEMOS, THANKS!

  • @mr_sniper8162
    @mr_sniper8162 5 лет назад +2

    Awesome as always man!!!
    Can't wait to watch your full AAA environment tutorial, as a self-taught environment artist your tips and videos really helps me alot.
    Thank you

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Mr_SniPeR cheers, appreciate the love! Thanks for taking the time to watch :)

  • @keithparker5625
    @keithparker5625 5 лет назад +2

    By Far the most useful video on the channel yet (in my humble opinion). I hope you are still planning to follow up with the other two videos in this series soon. Please keep up the good work. I'm a student graduating in about a month and I had a lot of fun replicating your process here.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      yup, will definitely have tuts on the other 2 subjects in the future.

  • @CaltropArt
    @CaltropArt 5 лет назад +11

    Hell Yeah Tim, been waiting for this! Thanks! and keep it up!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Callum Thomas cheers dude! I know a ton of you guys were waiting on this one ;)

  • @jeffwu5765
    @jeffwu5765 5 лет назад +2

    Love all of your videos,Happy to see more!!!Really helps a LOOOOOOOTTTTTT!and many thanks for making those super quality content.

  • @notpumkin
    @notpumkin 5 лет назад +1

    Very informative. I rarely ever used trims for stuff even tho when making maps in older engines out of bsps it was mostly the only way of doing it.
    Never thought it's so versatile for props. Thanks!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      cheers, thanks for watching :) 4 way tiling textures are more common for texturing bsp, trims you need to manipulate the uvs to bend to do your bidding :D

  • @56bobo56
    @56bobo56 4 года назад +1

    Man, you are amazing. I've learned so much from your tutorials, it's insane. Especially right now when I am applying for an env artist at game studios, this is pure gold. Thank you!

  • @onjofilms
    @onjofilms 3 года назад +1

    Thanks man, you unloaded your years of experience here and it was extremely interesting and helpful. Thanks.

    • @PolygonAcademy
      @PolygonAcademy  3 года назад

      cheers! i love hearing comments like this, glad it was useful :)

  • @breakmon218
    @breakmon218 5 лет назад +1

    Thank you for this one Tim! It's rare to see some trim sheet tutorial in youtube. This video can help us to learn more about trim sheet and expand our knowledge to improve our workflow. :D

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Reymond Briones you’re welcome, the environment art niche in general is pretty under represented on youtube :)

  • @anthonyr4843
    @anthonyr4843 5 лет назад +1

    Amazing tutorial man. Been following you since your Artstation challenge. Love more content like this.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Anthony R cheers! I really appreciate it :) thanks!

  • @waterrox1
    @waterrox1 5 лет назад +2

    I've seen trim sheets from some of the free content on the epic marketplace and was always curious how they were created, seems like something that could take time to fully understand but the end result is awesome and you explained the process very well. I had no idea you could stretch your UVs in a horizontal line to apply different parts of the texture to an asset when using a trim sheet, really cool and enlightening to some of the possibilities.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Myth_UE4 haha yup, squash and stretch uvs all over! I consistently abuse my uvs haha ;)

  • @WeThePuppets
    @WeThePuppets 5 лет назад +1

    Awesome breakdown of how to use trimsheets. The only thing I think I would need more info on would be how to make sure your high detail/ornate sculpts tile seamlessly? I'm sure there are other tutorials explaining that, but a video in your style with your clear explanation would be ballerrrr! Thanks for the great video!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      WeThePuppets will do! But a quick explanation would be to use wrap mode on your brushes in ZB, so when you sculpt over one edge it continues on the opposite side. You have to turn it on for each individual brush though!

  • @lockenessmotorsports818
    @lockenessmotorsports818 5 лет назад +4

    Yes you legend been waiting for ages to learn this

  • @adamplechaty
    @adamplechaty 5 лет назад +1

    Coming back to this video again and again just to get that trim workflow down pat! And looking forward to that vertex blending video you advertised! .)

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      dope! yea will be covering tiling textures and vert blending soon!

  • @GLaDOSpony
    @GLaDOSpony 5 лет назад +4

    thank you so much, this was amazing!! suddenly i'm less afraid of environment art, i'd love more videos like this on quick tricks - thanks!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      revoltless i love seeing feedback like this! Very happy to hear it helped you out. Ill be sure to make more vids like this soon :) thanks for watching 👍

  • @nicolashernanhoyosrodrigue4696
    @nicolashernanhoyosrodrigue4696 5 лет назад +1

    Thanks for the Lesson! Great knowledge for us!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Nicolas Hernan Hoyos Rodriguez you’re welcome :)

  • @melodyrosepalmer3381
    @melodyrosepalmer3381 2 года назад

    You just showed me the light. Thank you so much, it's so incredible it's almost MENTAL 😮😮😮

  • @ruslanabalakov1947
    @ruslanabalakov1947 Год назад

    it's so simple and brilliant. Thank you very much for the lesson. I watch it and understand how it would be possible to do with my large-sized assets.

  • @Zeekar
    @Zeekar 5 лет назад +1

    These videos are rediculously useful.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      thanks :) happy to hear they are helping people out!

  • @TechLord79
    @TechLord79 3 года назад +1

    Learned something new, so trimsheets are the spritesheets for 3D/textures ^^ (y) Well done!

  • @miranda720
    @miranda720 5 лет назад +1

    Thank you so much for this tutorial! I never heard of trim textures, it was eye opening. Will get on it right away and implement those in the project I’m working on now. Can’t wait for the tiling texture and vertex blending (another term I never heard) tutorial you mentioned! And I am looking forward to your in-depth environment course, it’s already on top of my wish list :) Keep up the good work, I love your channel

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +2

      Miranda van Elst thanks so much! I will try to get those topics out soon, i know there is a lot of interest :) thanks for watching

    • @lunabeige
      @lunabeige 5 лет назад +1

      @@PolygonAcademy Will you release your in-depth environment course for free on youtube? That would be awesome!!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      @@lunabeige Im going to continue to put out a ton of free content on youtube, but that in depth course will be a paid product, its going to take me several hundred hours to make haha. I will try to keep it affordable, especially in comparison to insanely over priced game art school programs :) but at the moment I am focused on making free content to grow the channel!

  • @nandoquintao
    @nandoquintao 5 лет назад +1

    Dude, your production quality is incredible! I am loving following your videos, man! Cheers!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад +1

      Fernando Lacerda thanks! It takes a while to make a vid but glad everyone enjoys them :)

  • @TimKaminski
    @TimKaminski 5 лет назад +1

    Thanks for putting these tutorials together, they are extremely helpful, and have a lot of eye opening tips throughout! Keep up the awesomeness :)

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      thanks man, I am a huge fan of your work :) always smashing that like button on artstation each time you post haha.

  • @robertshaer6603
    @robertshaer6603 5 лет назад +1

    Awesome tutorials mate - been watching a few of yours today and really enjoy your content and the way in which you present it.

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      cheers! thanks so much, happy to hear that :D

  • @AvarFeralfang
    @AvarFeralfang 5 лет назад +1

    Insanely useful stuff my man! Clear, concise & to the point I love it!

    • @PolygonAcademy
      @PolygonAcademy  5 лет назад

      Ronald Kyle Butler cheers! I appreciate the love, thanks for watching dude!