@@TopChannel1on1would love to collaborate or help with a project like this suggestion. I've started using houdini as a blender user like 1.5 years ago and it made me a far better blender user without touching blender sometimes. PS.: I'm genuinly interested in this topic, I dont want to take your opportunities... 😁 If you think I could help anyhow, feel free to contact me and discuss the possibilities. I havent became a pro and Im definetly bad at showcasing my skills, but some people I know(that I'm helping sometimes ) keep telling me, that I should share my knowledge somehow. Im totally ok too, if you're not interested, but Im instantly became hyped on these comments and super excited to participate in something like this to gain more experience. Greets, Krisz
This is great. The biggest barrier to Houdini isn’t really pricing but the lack of information, tutorials, and community out here on RUclips. Would love to see you expand into new territory!
You're absolutely wrong. There's tons of information ready to be learned. The docs alone is very well written (compared to other DCC packages) and explains most of the functionality (sometimes there are even example files)
There are a lot of tutorials available, and SideFX also offers high-quality videos. The feeling you have likely stems from being accustomed to the abundance of Blender tutorials, which often appear great at first glance but reveal various issues upon closer inspection. For example, there are specific modeling techniques that need to be followed to ensure a model renders well. I doubt many Blender tutorials adhere to such high standards. People just upload things that look good in the viewport and generate interest. Houdini is an industry standard, its community is more professional, and you'll encounter less 'noise.' The Houdini community is THE reason to switch, as both Blender and Houdini are technically sound. I'd even argue that Blender is more intuitive for sculpting or modeling. The main reason many people avoid Houdini is its complexity. Houdini works with node-based systems, VEX code, and much more. I would recommend either sticking with Blender (if one doesn't want to delve into more technical aspects) or combining both Blender and Houdini.
Da fuck, Blender is free without even an email. 300+ yearly for Houdini if ur not in school or know what a bondeye release is, i love houdini but ur speaking for the x% willing to even click on a video that suggests a yearly sub beats actual free program u can develop and make money from with nothing owed to the devs
amazing! please make more Houdini tutorials like this. for the first time i am feeling that i can learn Houdini. Your way of teaching is amazing! thanks!!!
Been using Blender/Autodesk + Adobe for decades, this year i'll promise myself to learn Houdini & Fusion Studio. This video appear on very good time! Thanks in advance~
Great video, absolutely deserved like and sub, the majority of beginner artists get mislead by grinders making them think they MUST use Maya they must learn ZBrush, where in reality the only real industry standard right now is Houdini, and if your pipeline is based in Houdini doesn't really matter if you use Maya or blender, but because Blender shading, geometry and editor nodes as you explained, you get a easier understanding on how Houdini works, and let's be honest no one makes nowadays a full animation with a single software, and take in account Iclone, characyer creator, cascadeur, motion capture and AI assisted animation are more accessible now, then the era of Maya and Zbrush as industry standards is the past, and will be more beneficial for a beginner to learn blender thinking 2 or 3 steps ahead for then jump into Houdini, Iclone and Cascadeur, lipsinc motion capture AI assistance etc.
There are alot of tools striping away all the advantages other softwares had, unreal is becoming more an more like any other 3d application, the only app they are not touching is houdini
ive actually been scared of houdini and blender geometry nodes, but will you rexplanation i think i will understand houdini workflow quite faster, i will bw subscribing to you channel bnow in hope of getting begginer friendly tutorials on houdini, thank you in advance😁😁🙌🙌
I probably won't be using Houdini for some time to come, but I think you should definitely upload Houdini tutorials AND also live-projects of you building scenes using Houdini instead of Blender. It's worth viewers at least knowing how Houdini works, and maybe we might switch.
The learning curve to Houdini is steep compared to others. Due to the fact it forces the user to confront computer graphics concepts right off the bat such as the fact they have to manually assign normals. In the long run it’s better because the user has no choice but to really understand what’s going on, but the learning curve is undeniably like a brick wall at the start. Compare the Houdini ‘Donut’ tutorial by Entagma to the Blender Guru one…
Since you bought Houdini, we demand a full beginner course from a Blender user perspective. That would be amazing!
Will make one for sure
@@TopChannel1on1 Thank you in advance!
@@TopChannel1on1 Please do a course and start a series of remaking mograph same you did in blender
@@arshiyakhan6789 absolutely
@@TopChannel1on1would love to collaborate or help with a project like this suggestion. I've started using houdini as a blender user like 1.5 years ago and it made me a far better blender user without touching blender sometimes. PS.: I'm genuinly interested in this topic, I dont want to take your opportunities... 😁 If you think I could help anyhow, feel free to contact me and discuss the possibilities. I havent became a pro and Im definetly bad at showcasing my skills, but some people I know(that I'm helping sometimes ) keep telling me, that I should share my knowledge somehow. Im totally ok too, if you're not interested, but Im instantly became hyped on these comments and super excited to participate in something like this to gain more experience. Greets, Krisz
You literally changed the way I think of Houdini and I'm gonna try it again
It's perfect
This is great. The biggest barrier to Houdini isn’t really pricing but the lack of information, tutorials, and community out here on RUclips. Would love to see you expand into new territory!
Yeah true, I think if there tutorials that teach houdini in blender terms more blender people would use it, it's really an advanced version of blender
theres actually a ton of free tutorials in RUclips, but the best are paid
You're absolutely wrong. There's tons of information ready to be learned. The docs alone is very well written (compared to other DCC packages) and explains most of the functionality (sometimes there are even example files)
There are a lot of tutorials available, and SideFX also offers high-quality videos. The feeling you have likely stems from being accustomed to the abundance of Blender tutorials, which often appear great at first glance but reveal various issues upon closer inspection. For example, there are specific modeling techniques that need to be followed to ensure a model renders well. I doubt many Blender tutorials adhere to such high standards. People just upload things that look good in the viewport and generate interest.
Houdini is an industry standard, its community is more professional, and you'll encounter less 'noise.' The Houdini community is THE reason to switch, as both Blender and Houdini are technically sound. I'd even argue that Blender is more intuitive for sculpting or modeling.
The main reason many people avoid Houdini is its complexity. Houdini works with node-based systems, VEX code, and much more.
I would recommend either sticking with Blender (if one doesn't want to delve into more technical aspects) or combining both Blender and Houdini.
Da fuck, Blender is free without even an email. 300+ yearly for Houdini if ur not in school or know what a bondeye release is, i love houdini but ur speaking for the x% willing to even click on a video that suggests a yearly sub beats actual free program u can develop and make money from with nothing owed to the devs
perfect bite size information. you are the best teacher! you can easily take blender/c4d users to houdini! can't thank you enough.! PERFECT
thank you
The fact that the thumbnail for the Houdini Indie video is TRAILMAKERS of all things is wild
amazing! please make more Houdini tutorials like this. for the first time i am feeling that i can learn Houdini. Your way of teaching is amazing! thanks!!!
thanks am working on it already thanks
Been using Blender/Autodesk + Adobe for decades, this year i'll promise myself to learn Houdini & Fusion Studio. This video appear on very good time! Thanks in advance~
Houdini is not difficult by itself, it is just a development environment. What can get very difficult is what we do with Houdini.
Very easy and relatable to when someone is explaining how the nodes have to connect to each other. Without this knowledge, it is a I@ndmine
start a beginner to pro series . your teaching style is good.
Thanks, will do
I'm subscribing just for the title of the video.
Great video, absolutely deserved like and sub, the majority of beginner artists get mislead by grinders making them think they MUST use Maya they must learn ZBrush, where in reality the only real industry standard right now is Houdini, and if your pipeline is based in Houdini doesn't really matter if you use Maya or blender, but because Blender shading, geometry and editor nodes as you explained, you get a easier understanding on how Houdini works, and let's be honest no one makes nowadays a full animation with a single software, and take in account Iclone, characyer creator, cascadeur, motion capture and AI assisted animation are more accessible now, then the era of Maya and Zbrush as industry standards is the past, and will be more beneficial for a beginner to learn blender thinking 2 or 3 steps ahead for then jump into Houdini, Iclone and Cascadeur, lipsinc motion capture AI assistance etc.
There are alot of tools striping away all the advantages other softwares had, unreal is becoming more an more like any other 3d application, the only app they are not touching is houdini
interested on next tuts about houdini from blender user perspective! subbed!
awesome, am pumped already
Dope. You can also make a video going through the basic nodes
It's what my new series is about
This is going to be very helpful
Glad it will be helpful
Amazing
This is good ❤
thank you
ive actually been scared of houdini and blender geometry nodes, but will you rexplanation i think i will understand houdini workflow quite faster,
i will bw subscribing to you channel bnow in hope of getting begginer friendly tutorials on houdini, thank you in advance😁😁🙌🙌
Awesome I will do my best
Excellent🎉🎉🎉
glad to see this is something you would be interested in old friend
I probably won't be using Houdini for some time to come, but I think you should definitely upload Houdini tutorials AND also live-projects of you building scenes using Houdini instead of Blender. It's worth viewers at least knowing how Houdini works, and maybe we might switch.
Sounds good! Will do
This seems easy
Houdini is going to be infinitely easier and quicker to learn because of Google Gemini 2. ruclips.net/video/w0Qd1n-sdU4/видео.html
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huh, not sure i get it
Houdini are much easyer than blender 😝😝😝😝
Yes, true
The learning curve to Houdini is steep compared to others. Due to the fact it forces the user to confront computer graphics concepts right off the bat such as the fact they have to manually assign normals.
In the long run it’s better because the user has no choice but to really understand what’s going on, but the learning curve is undeniably like a brick wall at the start.
Compare the Houdini ‘Donut’ tutorial by Entagma to the Blender Guru one…