Make a TORCH in Unreal Engine 5 UNDER 7 MINUTES for FREE!!!

Поделиться
HTML-код
  • Опубликовано: 12 янв 2025

Комментарии • 24

  • @ghosttiger5997
    @ghosttiger5997 Год назад +2

    Oh nice, it is amazing

  • @kenay1989
    @kenay1989 Год назад +3

    at point 1:57 you don't see flames when adding it to scene, I have this problem still after making the changes. Is here maybe a step that was missed?

    • @Kenb3d1
      @Kenb3d1 Год назад +5

      Same, doesn't work for me in v5.3.2, unable to compile.
      From the nigara log:
      System failed to compile with 5 errors.
      Skipped converting cascade module "ParticleModuleCollisionBase".
      Reason: failed to find converter script for module.
      Skipped converting bApplyGlobalSpawnRateScale.
      Skipped converting bApplyGlobalSpawnRateScale.
      Skipped converting bApplyGlobalSpawnRateScale.
      Skipped converting bApplyGlobalSpawnRateScale.
      Skipped converting bApplyGlobalSpawnRateScale.
      Skipped converting bApplyGlobalSpawnRateScale.
      Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle Spawn Script Interpolated, DynamicMaterialParameters
      Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle Spawn Script Interpolated, DynamicMaterialParameters
      Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle Update Script, DynamicMaterialParameters
      Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle GPU Compute Script, DynamicMaterialParameters
      Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle GPU Compute Script, DynamicMaterialParameters

    • @Toranzo3D
      @Toranzo3D  Год назад

      what's your UE version?

    • @pderek1
      @pderek1 11 месяцев назад +1

      @@Toranzo3D Same problem here. In v5.3.2, unable to compile.

  • @HardeAnalise
    @HardeAnalise 22 дня назад

    How to make this with megalight? Tks

  • @blood1sk220
    @blood1sk220 Год назад +1

    That`s really good. Can you help me? Light from torches does not spread to the surface. What`s the problem can be?

    • @Toranzo3D
      @Toranzo3D  Год назад

      Sorry for the late response, i was moving houses.
      You can increase the size and intensity of your spotlight, it depends on how big your room is, just make sure that the light that you are emmiting is enough.
      Thanks for watching! if the problem persists ill make a quick tips guide for lights!

    • @blood1sk220
      @blood1sk220 Год назад

      @@Toranzo3D Thanks :)
      But it's ok know. I've just forget to add any light :)

    • @Toranzo3D
      @Toranzo3D  Год назад

      @@blood1sk220 Im glad you fixed it!!

    • @immakingmacandcheese4633
      @immakingmacandcheese4633 9 месяцев назад

      @@Toranzo3D Where is the spot light created in the system? Do you have to just create one yourself?

    • @Toranzo3D
      @Toranzo3D  8 месяцев назад

      @@immakingmacandcheese4633 Yeah in the top left there is a cube icon, then you go into lights > spot light and add the light, in the video you can see the edits that i did so that the light blends in with the torch

  • @kaiser6594
    @kaiser6594 5 месяцев назад

    If the conversion doesn't work for you, you can still achieve the same effect without doing it. Try modifying the values ​​for Spawn, Sphere, Initial velocity and Constant velocity.

  • @timothybladel5828
    @timothybladel5828 Год назад

    I added the plug in but the particle fire is not there.

    • @Toranzo3D
      @Toranzo3D  Год назад

      Make sure you enabled starter content when you create your project on unreal engine, it should give you the particles folder with fire, sparks, smoke, etc...

  • @msg360
    @msg360 5 месяцев назад

    this is not working for me in unreal 5.3

    • @Brodison
      @Brodison 5 месяцев назад

      I wasn't able to figure out how to fix the compiling issue, but I found this tutorial on how to make a flame and it worked for me ruclips.net/video/q8avHL7syC4/видео.html

  • @harithfox9915
    @harithfox9915 Год назад

    it is not emitting light :/

    • @Toranzo3D
      @Toranzo3D  Год назад

      The torch doesnt emit enough light by itself, if you wanna light up a room you can add a separate light, that way you can control the brightness that you want

  • @seanmccabe4653
    @seanmccabe4653 10 месяцев назад +4

    I immediately got a compilation error the moment I opened it up in Niagara:
    58629_P_Torch_MessageLog: Error: Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle Spawn Script Interpolated, DynamicMaterialParameters
    58629_P_Torch_MessageLog: Error: Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterChannelMask - Flames, Particle Spawn Script Interpolated, DynamicMaterialParameters
    58629_P_Torch_MessageLog: Error: Static variable is not set to a consistent value. Please ensure that all values are equal. Parameter: Particles.DynamicMaterialParameterChannelMask - Node: Map Set Pin: Particles.DynamicMaterialParameterCha

    • @pawelb9870
      @pawelb9870 7 месяцев назад +18

      Open this Fire FX. In the Flames and Flames001 nodes, uncheck Dynamic Material Parameters 001, click compile. It should work.

    • @spicybomba725
      @spicybomba725 2 месяца назад

      @@pawelb9870 love u no homo