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How to create an auto material for landscape - Unreal Engine 5 Tutorial

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  • Опубликовано: 18 авг 2024

Комментарии • 18

  • @Ilpreghe88
    @Ilpreghe88 6 месяцев назад +6

    FANTASTIC, can you continue this series? maybe whit the trick for the tile size and to add water?

    • @NoWhereSharp
      @NoWhereSharp  6 месяцев назад +1

      Thank you! I'll Try

    • @AveenFernando
      @AveenFernando 2 месяца назад +1

      Adding water isn't too hard, you simply have to enable the plugin called water, water extras and go to the add icon (this looks like a box with a plus icon) then go to classes and type water and drag and drop a certain kind of water like water body ocean into your scene and at first it might seem like the water has ruined your landscape. There's a quick solution to this, simply go to the outliner select the water class and head over to the details panel and untick a checkbox called "Affects Landscape". And voilà you got water in your scene, there's more to customizing water though, so I would recommend Virtus Learning Hubs water system tutorial for that.

  • @FriendlyPCGamers
    @FriendlyPCGamers 4 месяца назад +3

    I have just started learning too, but most videos on youtube are kinda weird. They don't guide on adding and creating textures. Your tutorial is very handy and i can follow it easily in real time. Thanks.

  • @rolandocruz15
    @rolandocruz15 6 месяцев назад +4

    EXCELLENT! Thanks for building such a simply explained video. This helped me a lot!

    • @NoWhereSharp
      @NoWhereSharp  6 месяцев назад +2

      Thank you! I'm glad to hear that!

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Месяц назад

    EXCELLENT! , Shame tho everybody does landscape Materials that are NOT great for islands, I have a number of landscape materials BUT I have to hand paint seabed's and beach's I can not just adjust the seabed beach height and get the sand just at the sea level. I wonder if that snow fuction could be reperposed to do the seabed/beach layers

  • @mwparker1969
    @mwparker1969 4 месяца назад

    Enjoyed this video! Great presentation. Appreciate your time.

  • @kurtissebring349
    @kurtissebring349 4 месяца назад +1

    Im smashing that like and sub button, thank you!

  • @craigmakarowski6060
    @craigmakarowski6060 3 месяца назад

    very good tutorial thank you.

  • @augustasouza1432
    @augustasouza1432 6 месяцев назад +1

    Ficou Muito bom

  • @juancruzverna5288
    @juancruzverna5288 3 месяца назад

    I followed step by step this video in combination with the gaea tutorial, everything ok but I have problems with the tiling. I have watched the gamedev academy video to fix this problem but I can't solve it. Could you give me some guidance?

  • @Phraxas52
    @Phraxas52 5 месяцев назад

    How can I detect what kind of landscape texture is there if I'm using an auto-material? It's only discovering my auto material in my inspector and not the individual textures.

    • @NoWhereSharp
      @NoWhereSharp  5 месяцев назад +2

      By using an auto-material like this you basically can not detect the texture with the layers, thats why I will create a video showing how you can create texture maps on GAEA and then import in Unreal so you can take advantage of the landscape layers system and endeed detect the textures!

    • @Phraxas52
      @Phraxas52 5 месяцев назад

      @@NoWhereSharp So basically you're saying I need a mask for each material layer and then I can use that to generate my PCGs on?
      Hmm.. I'm just wondering now how I would do that with a procedurally generated landscape as well. Gaea is amazing and all, but I'm looking to generate the landscape in runtime.