I love how 'real' it feels. Unlike other videos or anime, where the greatsword is basically just a bigger long sword or a one-handed blade. You use both momentum and showcase how heavy it is! Liked and subscribed!
soul calibur, monster hunter, and dark souls... I spotted a few moves in there reminisent of the farron greatsword, siegried, and just greatsword from MH
Hi Weapon Master great work! Can I ask you how long it took you to create this whole pack. And did you upgreade this pack over time or was it always just all of the from the start? And how profitable is the Marketplace for animations in general? Thanks for your time. Cheers
I live in Turkey. The dollar rate is very high here, so even the discounted price of the package is very expensive. Please make country specific pricing, like Steam.
Hello, I bought this animation set. There is a issue of Blending. I try Layered Blend per bone with defense animation and walk animation using bone spine_01, Sword don't be blended. Do you know why this happen??
Because the UE4 weapon skeleton is connected to ROOT, there are often problems when blending. You can connect the weapon to the right hand when you want to mix. Sorry, I don’t know BP. I only know the general method.
Hey it works great, but when I try to retarget the animation the a other character the sword bones dont retarget correctly, the sword does the animation but not in the hands but slightly above the hands (the character I try to retarget to also have ik_hand_gun, ik_hand_r and ik_hand_l) could you help me with that?
its because theyre originally made by Nexon for the game Vindictus that this guy made 1/1 copies for and then put them up on the marketplace as original animations. Cant recommend using them cause if your game pops off youre gonna have nexon lawyers down your throat
For those who have this, how do I make sure the sword stays on 2 hands? It sometime's slips off my hand when I turn / move since i'm using different swords.
there's no way to fix it because you would need all animations to have the ik bone animated correctly so blendings don't make the weapon float around as the ik bone blends to the new offset. It's something very common in third person games to have the weapons floating around in between blendings.
a lot of broken Root motion for example the Execution number 2 :( and no Air launched up animation yeah it has a two air attack. Overall this is great Anim Set.
@@AnimsetWeaponMaster yeah example for Execution/Executed #2 when you enable the RootMotion the animation got broken it doesn't perform the exact Direction of the animation.
and also it missing the Air Launched animation the TwinSword Expansion already have the Air Launched Animation (TwindSword Attack_29 & 30) but the Great Sword it didn't have any Air Launched Animation :(
@@AnimsetWeaponMaster bought it about 3 days ago i thought that the greatsword have the air launched animation just like the Twinsword and Twinblade have. but it missing. i hope it will be added on the next update i really really need it. :) Overall i enjoy this animation.
@@AnimsetWeaponMaster ok, bro im new in unreal engine and i bought an animation of yours, the twin blades just when the blades are linked, just for try. But when i load the idle, walk or run animations the blade is not in the hand of the mannequin. what did a i do wrong ???
I love how 'real' it feels. Unlike other videos or anime, where the greatsword is basically just a bigger long sword or a one-handed blade. You use both momentum and showcase how heavy it is!
Liked and subscribed!
I badly want this anim set, but it's too pricey. :(
i'm actually curious about your thought process for this. what was your inspiration for this moveset, how'd you come up with the moves and such?
I want to know lol
i know its old
I see a lot of Monster Hunter style moves in there
soul calibur, monster hunter, and dark souls...
I spotted a few moves in there reminisent of the farron greatsword, siegried, and just greatsword from MH
These moves are from a mobile game (Ninja Ryuko).
@@ranishkathanuj4980 lol, this game was released in 2021, while anims date to 2019
Fall sale and its not half price. Bruh, still a very good anim set!
uuuuuuuugh this is exactly what I need but I'm too stingy with money!
Quite it looks like Vindictus... Whatever. I like it.
Anyway it is good because of it came out as an asset.
Like that block animations shits on the greatsword from Elden ring’s…
Hi Weapon Master great work!
Can I ask you how long it took you to create this whole pack. And did you upgreade this pack over time or was it always just all of the from the start?
And how profitable is the Marketplace for animations in general?
Thanks for your time.
Cheers
Making animation is my hobby, but if you want to be profit-oriented, it is more practical to take the case
I live in Turkey. The dollar rate is very high here, so even the discounted price of the package is very expensive. Please make country specific pricing, like Steam.
the root motion for execution and executed 2 is broken it doesnt work, plz update
did you create these animations
Where can I find that sword
wow this is really cool!
Hello, I bought this animation set. There is a issue of Blending. I try Layered Blend per bone with defense animation and walk animation using bone spine_01, Sword don't be blended. Do you know why this happen??
In addition, If I blend the animations using thigh_l and thigh_r, leg is hidden by ground.
Because the UE4 weapon skeleton is connected to ROOT, there are often problems when blending. You can connect the weapon to the right hand when you want to mix. Sorry, I don’t know BP. I only know the general method.
0:48 自分用
This is animation right here! So glad epic showcased your work.
Hey it works great, but when I try to retarget the animation the a other character the sword bones dont retarget correctly, the sword does the animation but not in the hands but slightly above the hands (the character I try to retarget to also have ik_hand_gun, ik_hand_r and ik_hand_l) could you help me with that?
Let me see the result of your retarget and I will know what the problem is
@@AnimsetWeaponMaster Hi, I send it to you on Facebook, or if you want to se here: ruclips.net/video/K28-eHI7qu4/видео.html thanks for helping
Can you make a video how to install animations in Unity, cause initially state is generic not humanoid.And how to install sword in hands.
I've updated my Unity product to support Humanoid in Jun 8, 2020, please download the new version and try it .
These are way better than Elden ring’s and I’m annoyed by it lol
its because theyre originally made by Nexon for the game Vindictus that this guy made 1/1 copies for and then put them up on the marketplace as original animations. Cant recommend using them cause if your game pops off youre gonna have nexon lawyers down your throat
This looks amazing, Good job, and thank you!
Wow. Looks great! Any estimated date?
Some anime inso?👍🏽🔥🔥
I love it 😍😍
For those who have this, how do I make sure the sword stays on 2 hands? It sometime's slips off my hand when I turn / move since i'm using different swords.
You can directly connect the weapon to the hand_r, if you want to equip, the weapon is dynamically attached to the spine
@@AnimsetWeaponMaster can i tell ik or somehow move my hand to the handle as so: gyazo.com/2aaa4d6793bcf6afb6c1f0f6131592a1
@@KawaiiLabsLLC bc the scale of tour weapon is to small well the handle
there's no way to fix it because you would need all animations to have the ik bone animated correctly so blendings don't make the weapon float around as the ik bone blends to the new offset. It's something very common in third person games to have the weapons floating around in between blendings.
a lot of broken Root motion for example the Execution number 2 :( and no Air launched up animation yeah it has a two air attack. Overall this is great Anim Set.
a lot of broken Root motion? Can you describe it in more detail?
@@AnimsetWeaponMaster yeah example for Execution/Executed #2 when you enable the RootMotion the animation got broken it doesn't perform the exact Direction of the animation.
and also it missing the Air Launched animation the TwinSword Expansion already have the Air Launched Animation (TwindSword Attack_29 & 30) but the Great Sword it didn't have any Air Launched Animation :(
@@AnimsetWeaponMaster bought it about 3 days ago i thought that the greatsword have the air launched animation just like the Twinsword and Twinblade have. but it missing. i hope it will be added on the next update i really really need it. :) Overall i enjoy this animation.
no idle ???
Of course there is
@@AnimsetWeaponMaster ok, bro im new in unreal engine and i bought an animation of yours, the twin blades just when the blades are linked, just for try. But when i load the idle, walk or run animations the blade is not in the hand of the mannequin. what did a i do wrong ???
@@wikiry4325 Will you attach the weapon model with "ik_hand_r" and "ik_hand_l", and return the location and rotation to zero.
@@AnimsetWeaponMaster you mean in the skeleton don't you ???
@@wikiry4325 yes