【Arknights】 So Many Limited Operators | CC#1 Battleplan Pyrolysis 740 Points

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  • Опубликовано: 21 ноя 2023
  • References
    【【全网首杀】浊燃作战 740分】
    www.bilibili.com/video/BV1MH4...
    【浊燃作战】750分
    www.bilibili.com/video/BV1Fc4...
    【危机合约-浊燃作战】 750分
    www.bilibili.com/video/BV1hG4...
    -Song
    • Battleplan Pyrolysis
    • 深池之影
    #Arknights #アークナイツ #명일방주
  • ИгрыИгры

Комментарии • 58

  • @user-jd4ol9mv3p
    @user-jd4ol9mv3p 8 месяцев назад +100

    많고많은 한정 적폐들 사이에 당당히 자리를 지키고 있는 머틀 GOAT

  • @junafrim3837
    @junafrim3837 8 месяцев назад +51

    Push the limit with limited operator.

  • @einhasad7
    @einhasad7 8 месяцев назад +62

    This clear was very action heavy, I swear every 2 seconds something needed to be solved

    • @slonik0002
      @slonik0002 8 месяцев назад +17

      High risk CC moment

  • @DionDPR
    @DionDPR 8 месяцев назад +54

    Imagine a Limited / Alters only clear

  • @UnholyShite
    @UnholyShite 8 месяцев назад +72

    6/12 are limited 😭

  • @hihihih
    @hihihih 8 месяцев назад +24

    로즈몬티스가 없다니 나를 속인거니

  • @sumimasen444
    @sumimasen444 8 месяцев назад +4

    相変わらず高速再配置ナイツが強すぎる…
    やっぱり草(?)の中に入っていたらSPが全然たまらないの終わり過ぎててすごいキツそう…

  • @salesberuang4448
    @salesberuang4448 8 месяцев назад +23

    SP BAR looks doesn't move... 🤣

  • @sweetwolf965
    @sweetwolf965 8 месяцев назад +2

    Niceeee 💞💞💞💓💓💓✨✨✨

  • @ShiguReii
    @ShiguReii 8 месяцев назад +1

    SHEEESH.

  • @ynot8319
    @ynot8319 8 месяцев назад

    W

  • @seizalez8096
    @seizalez8096 8 месяцев назад +5

    need more limited ;

  • @brocasimp8320
    @brocasimp8320 8 месяцев назад +2

    Can't believe we still have to slog through pinch out to get to this godly lobby theme. Curse you 6 month difference!

  • @DrKohWan
    @DrKohWan 8 месяцев назад +6

    Kyaaa Ifrit

  • @DioBrando-xo7zd
    @DioBrando-xo7zd 8 месяцев назад +21

    How many there are sp regen down? Like, 95%?

  • @tensufox
    @tensufox 8 месяцев назад

    What emulator you're using? :3

  • @dr.sora.arknights
    @dr.sora.arknights 8 месяцев назад +3

    M1S2 Ifrit ftw??

  • @terung1392
    @terung1392 8 месяцев назад

    i want arturio

  • @squidman3484
    @squidman3484 8 месяцев назад

    holy theres so many awful enemies here

  • @minethyl8284
    @minethyl8284 8 месяцев назад

    I’m dumb. Why Mumu? Just to bait the shurikens?

  • @Akuro_AnthonyKuro
    @Akuro_AnthonyKuro 8 месяцев назад

    Idk if I'm gonna have fun in this CC, This new CC looks ridiculous

  • @didnot
    @didnot 8 месяцев назад

    s너무 많아요

  • @King_Jockey
    @King_Jockey 8 месяцев назад

    so what's the r18 equivalent for this?

  • @patrickhachem9716
    @patrickhachem9716 8 месяцев назад +9

    Why is everyone pulling out the ceobe can someone explain?

    • @andreap5420
      @andreap5420 8 месяцев назад +26

      enemies having 800+ defense

    • @fernando4959
      @fernando4959 8 месяцев назад +23

      ceobe has a def-scaled arts dmg (bonus dmg based on 40% of enemy's def, +4% at pot 5)
      and her module adds 10%, and further increase when hitting the same target up to +25% (total 75%), on top of 10 res ignore
      with base atk 757, against enemies with 1k def effectively doubles her output

    • @user-pf7wi5ss2q
      @user-pf7wi5ss2q 8 месяцев назад +13

      Enemy car has 1500 defense, plus extra 800 if choose the car def tag. Another tag decrease our operator atk by 30%, so we can't use physical attack to kill the car. Ceobe's talent deals arts damage proportional to enemy def, module gives -10 arts res to enemy.
      For reference, Ceobe DPS against car is 944 with auto attack, 2949 with skill 2. Surtr S3 DPS is 1753.

    • @patrickhachem9716
      @patrickhachem9716 8 месяцев назад

      @@user-pf7wi5ss2q 1.5k def oh man
      Thank you for the detailed answer

  • @danizer
    @danizer 8 месяцев назад

    how do you place operators in the pause screen

    • @slonik0002
      @slonik0002 8 месяцев назад

      CN pause trick, Yostar removed it from global for some reason

  • @Fretettt
    @Fretettt 8 месяцев назад +3

    I’m a new player,may I ask. If I ever reach this stage,what is the reward if I manage to clear it?

    • @AdityaSeptianYudhistira
      @AdityaSeptianYudhistira 8 месяцев назад +16

      just bunch of resource and cool medal

    • @user-pf7wi5ss2q
      @user-pf7wi5ss2q 8 месяцев назад +14

      Risk 620 gives a trimmed medal. If you only care about materials then it is easier

    • @Fretettt
      @Fretettt 8 месяцев назад +3

      Oh I see,thanks. Might need 2 more years to reach this stage :D

    • @kappalock1339
      @kappalock1339 8 месяцев назад +11

      ​@@Fretetttactually about 6 months, they will force it upon you, and in a month or so, a prototype of this event will run in global c:

    • @nawaru01
      @nawaru01 8 месяцев назад +4

      You can skip it entirely, or just for fun, why not trying slowly adding risk (without risk, any CC map is "easy". it just get stupider for each risk you add). Of course you probably not clear the challenges but CC is about the challenges.....
      Of course if minimal is enough, it is Minimal effort then....

  • @rizreighnand6471
    @rizreighnand6471 8 месяцев назад

    Is this equivalent to max risk?

    • @slonik0002
      @slonik0002 8 месяцев назад

      Max risk is in the 800’s, but this is probably like 30/31? Kinda hard to do a direct conversion…

  • @atharistruggle5069
    @atharistruggle5069 8 месяцев назад

    Any replace for Ines?

    • @slonik0002
      @slonik0002 8 месяцев назад +2

      Kind of hard since she does so much at once, but for specifically invisible reveal you have Silverash or Scene, and maybe Tsukinogi/Elysium although it’s only during skill.

  • @nopleasestopdont
    @nopleasestopdont 8 месяцев назад +3

    man.. the music for this cc is Not It for me. like at all. they're usually so good, too

  • @iusearchbtw4969
    @iusearchbtw4969 8 месяцев назад +7

    What is wrong with this hundreds risk instead of 18, 20 or 30 it is not cool

    • @fernando4959
      @fernando4959 8 месяцев назад +4

      people complain CC is too easy
      so HG decided to give a shit load of (stackable?) risk

    • @aryapratama5648
      @aryapratama5648 8 месяцев назад +18

      Well, this is basically just the same. The difference is just the amount of point

  • @fulvescens.d
    @fulvescens.d 8 месяцев назад

    Wait this isn't cc, this is pinch out!?