Still a fun batrep! Mistakes happen, it seems likely that chaos would lose another unit and break the next turn. Its was unfortunate that they couldn't catch the DE general! So many blunders in this game made for a very disjointed engagement.
Yes, it was a rough start, and Turn 5 for Chaos where they didn't get have any successful orders also hurt them. For trying to catch the Dark Elf general on the last turn, the Chaos Warriors needed to roll a 6 (made) followed by a 4 (failed), and the Ogre brigade needed a 7 (made) followed by a 6 (failed). So maybe the Dark Elf general was just playing the odds well. Both sides were very wary of the opposing cavalry. Both sides were treating the cavarly as their reserve. They probably felt that if they tried a 2-order charge and failed, they'd be left hanging in the wind.
Still a fun batrep! Mistakes happen, it seems likely that chaos would lose another unit and break the next turn. Its was unfortunate that they couldn't catch the DE general! So many blunders in this game made for a very disjointed engagement.
Yes, it was a rough start, and Turn 5 for Chaos where they didn't get have any successful orders also hurt them. For trying to catch the Dark Elf general on the last turn, the Chaos Warriors needed to roll a 6 (made) followed by a 4 (failed), and the Ogre brigade needed a 7 (made) followed by a 6 (failed). So maybe the Dark Elf general was just playing the odds well.
Both sides were very wary of the opposing cavalry. Both sides were treating the cavarly as their reserve. They probably felt that if they tried a 2-order charge and failed, they'd be left hanging in the wind.