Patch 29.6.2 Ghoul-acabra was changed to Tier 6 3/12 After a friendly Deathrattle minion dies, give your minions +2/+2 permanently. Patch 29.6 Vengeful Slitherer was removed from the game. Deadstomper was removed from the game. Added Ghoul-acabra Tier 6 2/11 Undead/Beast Whenever you trigger a Deathrattle, give your minions +2/+2 permanently. Power wise this seems potentially strong if found early, but will have to get some games in to see if it is enough scaling. Early with a couple deathrattles though this screams tier ASAP.
I have had a lot of success using the last build! Very fun and easy to build fairly early. And once I just cycle Graverobber and Mummifier to reborn the whole board. Throw a Sister in there at the end, and everything is huge.
You can also use disguised graverobber on a mummifier to give another undead permanent reborn. Works with other deathrattles too like Nightbane or Moroes, probably not quite as impactful.
Hi Heretic! I have a little suggestion for you. Do you think you could add a chapter where you also talk about the heroes related to these cards? Maybe some combos they can do or something like that? I think it could be really interesting for us to hear. By the way, congrats, I think your content is awesome! I really enjoy it! Keep up the great work :) Take care!
Honestly Undead have felt so bad to play for a while and it's 100% due to their scaling and the comps being so fragile. You can definitely scam your way to top 4 but other than that you'll usually lose to fat stats. Best matchup is probably dragons. It also doesn't help that they're basically the exact same as they were near launch for the tribe; no new tricks or surprises really.
9:01, what I've noticed about this guy, is that it doesn't get sniped immediately. You know, this usual, baron snipe first hit, or other avenge minions, enemy attack is like it's being magnetised to it, like some unknown force that wants you to lose this game, you know that, right? Well, this Grave Narrator always gives at least one minion (by always I mean like 80%, which is too much already).
Great guide, thanks for this! One thing I'd like to mention about the Eternal Knight build is a mistake I've made myself quite a few times: tripling your two initial ones! I'm not sure when tripling the knights becomes okay (possibly only once you get a KT or a Summoner?), but definitely not early on. It seems worth actively avoiding the triple (which can happen by accident from anything that gives a random minion). Since you've insisted on needing two knights to make the build happen, it's kind of implied you shouldn't triple them back to a lonesome (albeit shiny) knight. But some of us tend to jump on a triple automatically (especially as beginners), so it might be worth specifying.
Tripling it is never really a mistake, but yeah it does change the style. If you triple them into a tier 4 it opens you up to a lot of good minions for undead. Five is very hit or miss, but six with the smaller pool, and better minions over all feels good of course. It is hard to say when tripling as a rule is good/bad because it depends on SO many factors. What minion are at the tiers, how strong is your opponent, how strong are you, what hero are we/they?
I like the token build but I actually think Eternal Summoner is bad in it because you don't have the board space. I prefer reborning a Handless multiple times
Patch 29.6.2
Ghoul-acabra was changed to Tier 6 3/12 After a friendly Deathrattle minion dies, give your minions +2/+2 permanently.
Patch 29.6
Vengeful Slitherer was removed from the game.
Deadstomper was removed from the game.
Added Ghoul-acabra Tier 6 2/11 Undead/Beast Whenever you trigger a Deathrattle, give your minions +2/+2 permanently. Power wise this seems potentially strong if found early, but will have to get some games in to see if it is enough scaling. Early with a couple deathrattles though this screams tier ASAP.
nice guide mate, keep it up
Wow thanks man
Thank you for feeding my necromancer.
Been watching all of your guides! Thanks a lot you saved my day
I have had a lot of success using the last build! Very fun and easy to build fairly early. And once I just cycle Graverobber and Mummifier to reborn the whole board. Throw a Sister in there at the end, and everything is huge.
Love it
I always die with undead, I can't figure them out, I often don't know who to throw out and who to keep. Thanks for the guide, it will probably help!
You can also use disguised graverobber on a mummifier to give another undead permanent reborn. Works with other deathrattles too like Nightbane or Moroes, probably not quite as impactful.
I've been looking for explanation videos like this! Thanks a lot!
Thank you for another very informative guide!
I'm dying to learn the undead tribe!
Haha good one
That's the spirit
I couldn’t disagree with you more about hungering abomination. It is ALWAYS the most powerful thing on the board
YES been waiting for this, thank you!!
Hi Heretic!
I have a little suggestion for you. Do you think you could add a chapter where you also talk about the heroes related to these cards? Maybe some combos they can do or something like that?
I think it could be really interesting for us to hear.
By the way, congrats, I think your content is awesome! I really enjoy it! Keep up the great work :)
Take care!
Like -> Comment -> Play and watch together.
Like -> comment -> Play (Lose game ) watch again😂
Undead used to be much stronger in the quest era. Guess they aight now
This was great, I’ve never really understood undead, I might be rewatching this a few times :-) thanks as always for the amazing content!
Honestly Undead have felt so bad to play for a while and it's 100% due to their scaling and the comps being so fragile. You can definitely scam your way to top 4 but other than that you'll usually lose to fat stats. Best matchup is probably dragons.
It also doesn't help that they're basically the exact same as they were near launch for the tribe; no new tricks or surprises really.
9:01, what I've noticed about this guy, is that it doesn't get sniped immediately. You know, this usual, baron snipe first hit, or other avenge minions, enemy attack is like it's being magnetised to it, like some unknown force that wants you to lose this game, you know that, right? Well, this Grave Narrator always gives at least one minion (by always I mean like 80%, which is too much already).
Great guide, thanks for this! One thing I'd like to mention about the Eternal Knight build is a mistake I've made myself quite a few times: tripling your two initial ones! I'm not sure when tripling the knights becomes okay (possibly only once you get a KT or a Summoner?), but definitely not early on. It seems worth actively avoiding the triple (which can happen by accident from anything that gives a random minion). Since you've insisted on needing two knights to make the build happen, it's kind of implied you shouldn't triple them back to a lonesome (albeit shiny) knight. But some of us tend to jump on a triple automatically (especially as beginners), so it might be worth specifying.
Tripling it is never really a mistake, but yeah it does change the style. If you triple them into a tier 4 it opens you up to a lot of good minions for undead. Five is very hit or miss, but six with the smaller pool, and better minions over all feels good of course.
It is hard to say when tripling as a rule is good/bad because it depends on SO many factors. What minion are at the tiers, how strong is your opponent, how strong are you, what hero are we/they?
I like the token build but I actually think Eternal Summoner is bad in it because you don't have the board space. I prefer reborning a Handless multiple times