BF-109s starting with the F variant had one 20mm cannon mounted in the nose cone and 2 heavy MGs mounted over the top of the engine with interrupters to fire between the props.
almost, the Fs still had light rifle-caliber machine guns. The g6 were the first to mount the 13mm MG 131, you can easily tell them apart by those nice rounded pieces on the engine cowling, designed to make space for the larger reciever of the heavy machine gund;)
8:52 The early Stug has the same gun than the early PzIV so it should have the close support gun, no the howitzer that in the Stuh 42 version that is mid war
Consider trying the mod "France Expanded" that was recently updated in correlation with the recent HOI4 update. The mod makes playing historical France a lot more "historical", regarding events like "Phoney War", party changes, prime ministers, collapse of the popular front and more. It also has a lot of historically accurate division templates that was used in different theaters, like northern- and southern France. Beware of the national spirit Germany receives on 10th May 1940... ...Best of luck
I've written down every division design on pieces of paper, from the ones i've found on Steam forums to the ones showed by you. During my recent playthrough, i've been planning on replacing infantry division's cavalry recon with armored cars in 1940, and in 1941, motorized anti-tank with tank destroyers (hail to the StuG III). It's kind of a bummer that they don't have field hospitals. Do the mountaineers have the same support companies as infantry?
21:46 You should use german governor, it gives you Hans Frank so accurate german governor. Piasecki, who can be collaborator was actually active nationalist resistent fighter
There's a mod that i like, it helps with pp when you have a bunch and it gives bonuses. It's called "Better Laws and Policies". Idk how to link it so if you want to use it you have to find it yourself, but it's a good mod i think.
Props to you for learning the tactical symbols. Niehorster is an invaluable source. Speaking of historical divisions, I have checked Niehorster on independent or corps/army level battalions (artillery mainly, but also Flak and other stuff) and I figure that a historical German division should have 4 arty battalions (or 3 regular+1 heavy or Nebelwerfer) and all armoured/motorized/SS get their own AA, plus a third of the line divisions (as AA was manned by the Luftwaffe mostly and "lent" to the Heer) and mostly at Schwerpunkten. Keep up the good work, and remember: sonderkraftfahrzeug!
Thanks! I was trying to do it to total numbers of guns, so 36 105mm and 12 150mm, which is 1 arty battalion and one support artillery, at least as close as I can make it xD Cheers buddy!
@@Aldrahillyou explained that concisely. I however hold that artillery piece numbers do not mirror reality in hoi4, first because they needed more pieces per battalion to make attrition less atrocious (with low integers having an issue with fractions and so) and the main cost, ammunition, not being represented elsewhere. But your point is valid. Just not satisfying for me
Reichskommissariat Belgien-Nordfrankreich was headed by Josef Grohé in 1944. It was only made a Reichskommissariat in 1944. Before that it was a regular military occupational government. I don't know why Paradox doesn't have Grohé as an option. Surely they knew. It wasn't that hard to find out who the Reichskommissar was. The Generalgouvernment was headed by Hans Frank. Again, wasn't that hard for me to find this information. Paradox wtf. Reichskommissariat Norwegen... UUUUUUUUUUUUUUUUUGH! The Germans hated Quisling! Paradox, find the real Reichskommissar! Do some research! It takes like a minute! REICHSKOMMISSARIAT OSTLAND- God why do I even bother
10:40 The reason they were motorised, is because people at the time understood that AT guns had a distinct disadvantage when fighting against tanks- they needed to be spread out around the entire unit/guarding an entire area, while enemy tank formation would only attack from 1 side- and if they were attacking from multiple sides it probably meant there were more of them so they were screwed either way. To combat it all major powers (and even minor ones like Poland) were trying to make weapons capable of destroying enemy tanks as mobile and as manoeuvrable as possible. Hence why all early-war AT guns focused on having as high muzzle velocity as possible, while being as small as possible; small enough that the gun's crew of 3-5 people could tow them and reposition without any problem. Britain on top of that mounted their AT gun (2 pounder) on a rotating chassis, allowing it to respond to attack from any angle at a moments notice. This is also why AT rifles were so popular- Soviet PTRS, British "Boys", and Polish "Ur"- the last of which was mostly given to cavalry units, again, to make it as mobile and manoeuvrable as possible, go one step above that and you have a Toyota Hilux with RPG's. Motorisation of AT guns being important is even represented in HOI IV- once you research the 2nd AT gun you get additional 10% piercing and 10% hard attack, specifically for motorised AT artillery, on top of all other piercing bonuses from the intermediate techs.
Oh boy, infantry divisions had 3 companies of horse limber/towed AT guns in the infantry regiments and 1 battalion of 3 companies in a motorized divisional AT battalion. The reason for that redundancy was that a) every regiment was able to immediately react to armour in its area and b) Division could reinforce any enemy massed armour by swiftly sending the motorized AT battalion. I think paradox buffed the motorized battalion over the limber one (bit more piercing, iirc) for that reason in NSB.
21:37 Piasecki collaborating with Nazis seems correct... since he also had no problem collaborating with the soviets after the war. But historically there was no local collaboration, General Government was run by Hans Frank, a person directly responsible for 4 million civilian deaths, fortunately- he was hanged in 1946.
@@MrZauberelefant I read that Denmark was under direct German occupation from the 9th of April, 1940 until May 5th, 1945, just two days before Germany surrendered. And that the Germans kept the civilian government intact for the most part until phasing it out as the war progressed further. There was no autonomous state.
24:30 V3 falls under the land warfare projects, while V1 and V2 are under the air warfare projects. So if you end up focusing on land warfare projects first, I guess you can end up completing the V3 before actually completing the V1 and V2 projects. Would be interesting if they actually get labelled "V1", "V2", or "V3" based off of the order you research them in, but that would probably be annoying and confusing In real-life, the projects were all independent, being worked on around the same time by separate teams, and not, like, sequential evolutions or anything. The "V" was just a designation for propaganda purposes, referring to them being reprisal weapons meant to target Britain in response to bombing raids The V3 was a bit odd. It was just a really, really long cannon, longer than railroad guns, basically built into an underground base. And it was multi-charge. The shell gets launched by an initial charge like any other sort of cannon, but instead of only having that initial charge provide all the force, there were spots along the barrel where additional explosive charges or even rocket boosters would basically be set-off, adding even more force and propellent behind the shell to speed it up even more as it travelled the length of the barrel, and allowing it to (very inaccurately) hit targets over 100 miles away
Guys, I want to ask, what is actually free in this update, all the German focus tree (including alt. history) the raids and the super weapon or I have to bought all of them?
Can you make a Detailed Guide on how to form the Austro-Hungarian empire as Hungary I'm new to this game and no matter how much I change the games rules I can never get it to work and would like to see how a proper player can do it in this new update
I don't have the collaboration dlc ...so now I have to go half way through Russia with a economy that breaks when someone touches it to hard and a AI that is on steroids and I have to save Italy from its own stupidity.... sometimes I ask myself why I play this game...
18:20 It didn't have sloped armour for the same reason why all modern MBT's don't (and in fact most tanks in history didn't) have sloped armour either- it's actually not that good of an idea. To make the slope big enough to actually make an impact, you need to rob inside of the tank from so much space, space needed for the crew to operate, that whatever marginal gain in survivability you get, you lose twice more in overall tank effectiveness, from the crew not being able to actually do their jobs. OR, you have to make the tank very very big (like with Sherman that's insanely tall when compared to *any other medium tank from ww2* or Panther tank (which I don't regard as being a medium- but it was still very tall) or King Tiger that is just pure insanity) and therefore make it easier to hit... And historically most tank engagements are won by whomever fires the first shot- this is why Panther was the worst german tank of ww2, and why Shermans would've been a death-trap, if they weren't also made by Gods of Engineering that gave every crew member their own evacuation hatch, and, after an initial period and a few complaints, wet ammo storage.
You play historically and give local in Poland? OMG, the general gubernia was one of the worst places in the world to be under the terror of Hans Frank... btw Gdańsk is empty because historically there were few Poles there. And the Poles cannot put a division there in the game until you declare war. Unless they do other goals
That's a common misunderstanding. Initially, SS troops proved to be ineffective, incurring more losses than the army troops. The foreign and later draftee divisions also were not exceptional. The first 3 (LSSAH, Reich, Totenkopf) were equipped lavishly from 1943 onwards, with organic heavy tank battalion, extra infantry regiment, organic AA and rocket launcher battalions, but any army or Luftwaffe divisions with that equipment (looking at you, Großdeutschland and Hermann Göring) were at the same level. No reason to make SS troops intrinsically better. They weren't
I know dude, the base game was tremendous, so were all dlcs up to man the guns. The new stuff just keeps adding more micro. I have over 3k hours and i can't play it at all anymore.
Want to see just how OP Germany is in Gotterdammerung?
Use my link to buy the DLC! I get a small cut
Why didnt you do the autarky focuses, you couldve gotten rid of the debuffs and consumer goods😭😭😭
Gotta love being historical
I did the autarky focuses and MEFO still hits hard, like now I can't do a broken steamroller army and have to actually play the game (lol)
BF-109s starting with the F variant had one 20mm cannon mounted in the nose cone and 2 heavy MGs mounted over the top of the engine with interrupters to fire between the props.
almost, the Fs still had light rifle-caliber machine guns. The g6 were the first to mount the 13mm MG 131, you can easily tell them apart by those nice rounded pieces on the engine cowling, designed to make space for the larger reciever of the heavy machine gund;)
16:30 I'm gonna guess the raid option is missing if you don't have paratroopers to carry it out
Ahhhh that makes sense
These videos have so much historicity, that college students are using your videos for their military history assignments... probably.
lmfao no
Dude that’d be a dream xD sadly though, I don’t do any peer review to make it useful as a history essay source!
@@Aldrahillwhat peer review means?
I’m watching this instead of doing my assignments lol
It's basically when other academics check over your work to make sure you aren't making shit up @@Masv1pe
Dude, the reason why danzig has no troops all the time is that it's demilitarized.
8:52 The early Stug has the same gun than the early PzIV so it should have the close support gun, no the howitzer that in the Stuh 42 version that is mid war
Vichy France sending you a consumer goods factor upping event several times is cause for Case Anton.
THANK YOU that's exactly what I thought xD
Consider trying the mod "France Expanded" that was recently updated in correlation with the recent HOI4 update.
The mod makes playing historical France a lot more "historical", regarding events like "Phoney War", party changes, prime ministers, collapse of the popular front and more. It also has a lot of historically accurate division templates that was used in different theaters, like northern- and southern France.
Beware of the national spirit Germany receives on 10th May 1940...
...Best of luck
I've written down every division design on pieces of paper, from the ones i've found on Steam forums to the ones showed by you.
During my recent playthrough, i've been planning on replacing infantry division's cavalry recon with armored cars in 1940, and in 1941, motorized anti-tank with tank destroyers (hail to the StuG III). It's kind of a bummer that they don't have field hospitals.
Do the mountaineers have the same support companies as infantry?
Can't wait to see this in Black Ice!
21:46 You should use german governor, it gives you Hans Frank so accurate german governor. Piasecki, who can be collaborator was actually active nationalist resistent fighter
Ahhh damn, there were so many RKs that I messed up ;(
Danzing will pretty much always be empty as it is still a demilitarized zone for Poland at the war start.
You madlad
There's a mod that i like, it helps with pp when you have a bunch and it gives bonuses. It's called "Better Laws and Policies". Idk how to link it so if you want to use it you have to find it yourself, but it's a good mod i think.
I can't play without it
Props to you for learning the tactical symbols. Niehorster is an invaluable source.
Speaking of historical divisions, I have checked Niehorster on independent or corps/army level battalions (artillery mainly, but also Flak and other stuff) and I figure that a historical German division should have 4 arty battalions (or 3 regular+1 heavy or Nebelwerfer) and all armoured/motorized/SS get their own AA, plus a third of the line divisions (as AA was manned by the Luftwaffe mostly and "lent" to the Heer) and mostly at Schwerpunkten.
Keep up the good work, and remember: sonderkraftfahrzeug!
Thanks! I was trying to do it to total numbers of guns, so 36 105mm and 12 150mm, which is 1 arty battalion and one support artillery, at least as close as I can make it xD
Cheers buddy!
@@Aldrahillyou explained that concisely. I however hold that artillery piece numbers do not mirror reality in hoi4, first because they needed more pieces per battalion to make attrition less atrocious (with low integers having an issue with fractions and so) and the main cost, ammunition, not being represented elsewhere.
But your point is valid. Just not satisfying for me
Reichskommissariat Belgien-Nordfrankreich was headed by Josef Grohé in 1944. It was only made a Reichskommissariat in 1944. Before that it was a regular military occupational government.
I don't know why Paradox doesn't have Grohé as an option. Surely they knew. It wasn't that hard to find out who the Reichskommissar was.
The Generalgouvernment was headed by Hans Frank. Again, wasn't that hard for me to find this information. Paradox wtf.
Reichskommissariat Norwegen... UUUUUUUUUUUUUUUUUGH! The Germans hated Quisling! Paradox, find the real Reichskommissar! Do some research! It takes like a minute!
REICHSKOMMISSARIAT OSTLAND- God why do I even bother
The historical value of this dlc is pisspoor from what I've seen. Honestly downright sad.
10:40 The reason they were motorised, is because people at the time understood that AT guns had a distinct disadvantage when fighting against tanks- they needed to be spread out around the entire unit/guarding an entire area, while enemy tank formation would only attack from 1 side- and if they were attacking from multiple sides it probably meant there were more of them so they were screwed either way.
To combat it all major powers (and even minor ones like Poland) were trying to make weapons capable of destroying enemy tanks as mobile and as manoeuvrable as possible. Hence why all early-war AT guns focused on having as high muzzle velocity as possible, while being as small as possible; small enough that the gun's crew of 3-5 people could tow them and reposition without any problem. Britain on top of that mounted their AT gun (2 pounder) on a rotating chassis, allowing it to respond to attack from any angle at a moments notice. This is also why AT rifles were so popular- Soviet PTRS, British "Boys", and Polish "Ur"- the last of which was mostly given to cavalry units, again, to make it as mobile and manoeuvrable as possible, go one step above that and you have a Toyota Hilux with RPG's.
Motorisation of AT guns being important is even represented in HOI IV- once you research the 2nd AT gun you get additional 10% piercing and 10% hard attack, specifically for motorised AT artillery, on top of all other piercing bonuses from the intermediate techs.
25:53 the maus is looking at us
I know that almost scared me xD
@Aldrahill XD
You forget that Danzig up until the war starts is demilitarized
Oh boy, infantry divisions had 3 companies of horse limber/towed AT guns in the infantry regiments and 1 battalion of 3 companies in a motorized divisional AT battalion.
The reason for that redundancy was that a) every regiment was able to immediately react to armour in its area and b) Division could reinforce any enemy massed armour by swiftly sending the motorized AT battalion.
I think paradox buffed the motorized battalion over the limber one (bit more piercing, iirc) for that reason in NSB.
Love your content man
Thank you so much!
Fantastical content
Wonderful content as always, I love to see historical Hoi 4 and you're the best at it!!!
Thank you so much!
21:37 Piasecki collaborating with Nazis seems correct... since he also had no problem collaborating with the soviets after the war. But historically there was no local collaboration, General Government was run by Hans Frank, a person directly responsible for 4 million civilian deaths, fortunately- he was hanged in 1946.
Lessgo!
Historical run
Makes Denmark a protectorate
Sort of correct, the Danish initially were made into a client state and got occupied for real in 1943
@@MrZauberelefant I read that Denmark was under direct German occupation from the 9th of April, 1940 until May 5th, 1945, just two days before Germany surrendered. And that the Germans kept the civilian government intact for the most part until phasing it out as the war progressed further.
There was no autonomous state.
@@walnzell9328i never said it was autonomous. They just hadn't a military administration ruling with an iron fist - so a puppet would be correct.
@@MrZauberelefant Except the protectorate has their own troops and is able to stay out of Germany's wars.
btw isn't the elefant supposed to have petrol-eletric drive?
I am curious if historical Canadian divisions are possible in HOI4.
I have found some sources! So it's on its way at some point :)
@ awesome! Hopefully you can recreate the famous Royal Canadian Rifles!
7:25 So it is real
24:30
V3 falls under the land warfare projects, while V1 and V2 are under the air warfare projects. So if you end up focusing on land warfare projects first, I guess you can end up completing the V3 before actually completing the V1 and V2 projects. Would be interesting if they actually get labelled "V1", "V2", or "V3" based off of the order you research them in, but that would probably be annoying and confusing
In real-life, the projects were all independent, being worked on around the same time by separate teams, and not, like, sequential evolutions or anything. The "V" was just a designation for propaganda purposes, referring to them being reprisal weapons meant to target Britain in response to bombing raids
The V3 was a bit odd. It was just a really, really long cannon, longer than railroad guns, basically built into an underground base. And it was multi-charge. The shell gets launched by an initial charge like any other sort of cannon, but instead of only having that initial charge provide all the force, there were spots along the barrel where additional explosive charges or even rocket boosters would basically be set-off, adding even more force and propellent behind the shell to speed it up even more as it travelled the length of the barrel, and allowing it to (very inaccurately) hit targets over 100 miles away
Trying to survive against Germany as Austria with only hist. divisions next?
Guys, I want to ask, what is actually free in this update, all the German focus tree (including alt. history) the raids and the super weapon or I have to bought all of them?
just the german focus tree and the patches of course
@@piercebunge4297 obly the historical branch tho
19:18 it was designed 50 years after the war for a video game. So it's not even real
bolesłąw piasecki shouldnt be there if youre going historical , hans frank
Can you make a Detailed Guide on how to form the Austro-Hungarian empire as Hungary I'm new to this game and no matter how much I change the games rules I can never get it to work and would like to see how a proper player can do it in this new update
Well Im curious as to how you could fail that lol
Again, new at the game so something usually goes wrong for me
Norway when? Or have I missed it?
Just an fyi dude, IG Farben is pronounced “EE GAY Farben”, not “igg”.
Ahhh the more you know, thanks :)
I don't have the collaboration dlc ...so now I have to go half way through Russia with a economy that breaks when someone touches it to hard and a AI that is on steroids and I have to save Italy from its own stupidity.... sometimes I ask myself why I play this game...
You don't have to do four year plan btw
He missed so many other reichskommriats (I know it’s not right but I don’t want to check)
Still Paradox makes wrong vehicles models. Löwe has Tiger model and Maus has Löwe model.
You took all the land of Ostland, no!!!
Can you play bulgaria ww1 and reform the Byzantine empire and if possible historic division
Aldra it's pronounced "ee-gay Farben". InteressenGemeinschaft Farben.
🎩
🧐🍷
🤫
18:20 It didn't have sloped armour for the same reason why all modern MBT's don't (and in fact most tanks in history didn't) have sloped armour either- it's actually not that good of an idea.
To make the slope big enough to actually make an impact, you need to rob inside of the tank from so much space, space needed for the crew to operate, that whatever marginal gain in survivability you get, you lose twice more in overall tank effectiveness, from the crew not being able to actually do their jobs. OR, you have to make the tank very very big (like with Sherman that's insanely tall when compared to *any other medium tank from ww2* or Panther tank (which I don't regard as being a medium- but it was still very tall) or King Tiger that is just pure insanity) and therefore make it easier to hit...
And historically most tank engagements are won by whomever fires the first shot- this is why Panther was the worst german tank of ww2, and why Shermans would've been a death-trap, if they weren't also made by Gods of Engineering that gave every crew member their own evacuation hatch, and, after an initial period and a few complaints, wet ammo storage.
You play historically and give local in Poland? OMG, the general gubernia was one of the worst places in the world to be under the terror of Hans Frank... btw Gdańsk is empty because historically there were few Poles there. And the Poles cannot put a division there in the game until you declare war. Unless they do other goals
Why did they make the SS divisions so weak 😢, irl they were some of, if not the strongest divisions in the German forces during WW2
That's a common misunderstanding. Initially, SS troops proved to be ineffective, incurring more losses than the army troops.
The foreign and later draftee divisions also were not exceptional.
The first 3 (LSSAH, Reich, Totenkopf) were equipped lavishly from 1943 onwards, with organic heavy tank battalion, extra infantry regiment, organic AA and rocket launcher battalions, but any army or Luftwaffe divisions with that equipment (looking at you, Großdeutschland and Hermann Göring) were at the same level.
No reason to make SS troops intrinsically better. They weren't
Man HoI4 has really turned to shit.
I know dude, the base game was tremendous, so were all dlcs up to man the guns. The new stuff just keeps adding more micro.
I have over 3k hours and i can't play it at all anymore.
12k views in 1 day bro fell off
Don’t understand this comment
this is an advertisement.
Correct. That's how influencer marketing works