@Kakaroto3245 He said pit fiends are immune to non-magical weapons, which is correct. However, silvered weapons also overcome this immunity and does full damage to them as devils are famously weak to silver. Edit: Resistance, not immunity.
@@The_Crimson_Witch Monster Manual page 77: "Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities: fire, poison" So they will take full damage from silvered weapons. So pretty much everyone got it wrong?
19, his statement about clerics not being able to cast fireball was wrong. But the rest about the spell slot level was correct. Both light and zeal domain clerics can cast fireball but as 5th level slot. (While Zeal is only semi-official, Light is in the PHB)
When you suddenly realize that everytime Matt checks the handbook to make a ruling or settle a debate with a player, he actually already knows the answer off the top of his head, and he just doesn't want to come off as a know-it-all... haha
Rather, I assume he checks when there's particular nuance to the rule he needs to be certain of. Playing RAW (Rules As Written) can be real finicky with specific wording and I bet even if he knows for the most part how a mechanic works, he'd rather double-check in really fuckity scenarios.
Nah, as someone who is a know it all at a similar level to Matt, you double check to make sure you aren't missing something you can give the player for free.
And much of what he's doing here is general rules he'd come across routinely as a DM. When he checks the rules, it's usually in cases dealing with specific builds. Unless you're a player in a class, you're not going to get to put the thought through the intricacies of the subclasses.
@@kohakuaiko yes, but in the situation of Mike Hunt. which, wasn't actually his name it just sounded like it, it was a character simply calling for him. carefully enunciating would just bring more attention to it.
@@kohakuaiko In fairness, I think the name was meant to be something like Miqant. Although, to me, the easy fix would be saying 'mee-kahnt' in that case.
@@its_sisha_not_chair505Surprisingly, intimidating is a word you can use as it includes the act of overawing as much as it does frightening or threatening. And, I can add "overawing" to my vocabulary today.
@@MmrikDimension 20 is also about as good as Critical Roll. The DM is Brennan which is the guy you hear talking in the background who says that Matt found one they missed.
Matt has that "I know it all" knowledge that some nerds have. But NONE of the negative "i'm better than you because of it" aura that most nerds have. None of the elitism or "gate keepism". Which just makes it so darn impressive
Yeah, it’s honestly quite relieving. It’s like he’s saying “I know everything there is to know about this… would you like me to teach you so that I may share this immense burden?”
I think it's because he's not really interested in what was, or even what is, but what we can make moving forward. All the rules that have already been laid out are nothing but foundations to him. We build upwards. And then, we turn it into the foundation we will teach to somebody else, pass the torch, and see what they build on top.
That's because Matt isn't a know-it-all. He just knows a lot (has a lot of D&D knowledge). Know-it-all's pretend to know it all and therefor stop learning/looking for more answers.
Unrelated but how do we feel about people who have the knowledge but instead of being normal or feeling superior, still see themselves as lesser than? Asking for a friend.
I met Matt Mercer long ago, before Critical Role blew up, at a convention wherein I worked behind he scenes. I can tell you that he's just as nice out of the sight of the fans and the cameras. Just an all around very pleasant person.
@@TheSeth256 He's just genuinely passionate about the things he does and he has struggled with personal insecurities he has spoken about in the past. These things create compassion. It's also why a lot of the dropout/CR people are just genuinely good people. They're actors/improvisers/storytellers/artists/comedians who just looked for any small way to support themselves doing what they love. You pursue these things with your whole being when stories and emotional experiences that are conveyed through art, and their capacity to change people for the better are just that much more important to you than accruing personal material wealth or achieving social status through a nice career. Anyone who's moved in creative circles and especially attended higher education for them could tell you that the "a-hole" to "the nicest and most genuine people you've ever met" -ratio is a lot better than the average demographic because of this. Empathy breeds collaboration and vice versa in those environments. It's different from the social stratosphere of big budget Hollywood actors that has a higher risk of getting detached from the rest of society and believeing their own hype.
Well critical role is amazing but the players are constantly breaking both the homebrew rules and the normal game rules so Matt has the eyes of a Hawk and the ears of a Fox and the knowledge of Gandalf when it comes to rule breaking.
Oh for sure-like for example I know most played D&D games (off-camera anyway) remove the rule that potion drinking is an entire action. Players are allowed a free object interaction on their turn (which is why you can open a door while running away and blasting fireball behind you), so modern D&D nerds tend to rule/homebrew that a potion is an object interaction and therefore doesn't take a whole turn. (If you're forcing someone else to drink a potion that's a different matter, like feeding a health potion to a KO'd party member, but I don't think anyone expected otherwise there)
@@dracos24 Of course but the job of the dm is to keep things fun and rules are part of the challenge. So Matt takes concentration limits and movement speed and spell level limits and actions vs bonus actions etc seriously and calls the players out when they're breaking rules. He certainly stretches the rules for fun and flavor but he's also great at catching when they're being stretched too far.
But then again, Matt's wrong on that one. Pit fiends are not immune to weapon damage at all, they're only immune to fire and poison. They do have resistance to non-magic weapons, except for, well... silvered ones. His mastery of the rules is still impressive, though, and he's my favorite DM from actual play shows. He's a really good storyteller.
@@chicogomes0 Incredible- you fact checked rules with the vast internet at your fingertips compared to relying on only your game knowledge live, in person. The pointless comment level is astounding. 10/10, you got em
@@chicogomes0I guess depends on the version. Almost guaranteed they weren’t talking about AD&D but just as an example Pit Fiends cannot be hit by weaker than +2 weapons in AD&D
@RunningwithRelic oh no, someone corrected your internet idol whom you have formed a parasocial relationship with and now you have to come running to defend them
Fair? They shouldn't have stepped into the ring in the first place. "Fair" is not possible in a competition of the mind - you are either knowledgeable or you are not, and you are the only person that can be held accountable for what you know or do not know.
Matt has big uncle energy. He feels like a real life uncle grandpa character, but for DnD and voice acting, not for solving cosmic problems with chaos magic.
To be honest, the guy has been playing the role of a Dungeon Master for (as far as mid 2023 regarding this message) 7 or so years since the first campaign. I’m waiting till campaign 3 gets more episodes to binge on, but out of 1 and 2, campaign 2 definitely kept this man on his toes with the level of shenanigans the party threw out, both in combat and out of it. Edit: In response to the first two comments, I only got introduced with DND about half a year ago, so I'm not fully aware of Matt's personal experience as a DM (I just know he's good at it). However in response to saying Matt has 30 years of experience, I wouldn't put it past it if he jumbled old rules with the current ones. There are plenty examples of him being corrected thanks to the internet/stream's chat (Minor Spoiler Example: "We're Gods" in Campaign 1 where Matt got chewed out for the fall damage)
He might have been playing since highschool but that would have been very on and off. However, he’s got more then a decade of experience since the Vox Machine campaign which started in 2012, and he hasn’t really stopped so at the very least he’s got 10+ years of constant DM’ing under his belt, once a week for four hours up until recently. Edit: Oh, and Matt is fully aware of how fall damage is supposed to work, but he purposely disregards the limit so you can’t just have higher level characters be able to survive any fall.
@@willeh1947 He was already a known and respected DM when he began playing with the VM group. That's why they wanted him to do Liam's birthday party. Liam was already kind of a bigshot in the voice actors' community.
@@happyclam1266 I know, but it still most likely wouldn’t have been at the regular level that he currently plays at. My point is merely, at a bare minimum - discounting games he may have run before CR - he still runs 4 hour sessions nearly every week for the past -10 years- 8 years since they started streaming, which is a vast amount of experience under his belt.
Trapp clarified earlier that the players should assume there are no unspecified abilities, items, or other conditions that would allow them to do these things. Same issue pops up for the Rogue's sneak attack: it would have been possible for a Swashbuckler, but that wasn't specified so it's an error.
I think pit fiends do take full damage from nonmagical silvered weapons though. On DnDbeyond for pit fiends it says "Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered".
@@SuscriptorJusticiero Silver Weapons were buffed greatly in 5th Edition, this video came out when 5th Edition was still new. So both him and Brennan are referring to their knowledge from past editions. Pit Fiends weren't immune to Non-Magic/Silver, but they would heal back up to 30 damage from any weapon attack caused by such weapons.
they literally do it left, right and centre in their show. Keep 3 concentrations at once, spells do whatever they want, getting a sneak attack with disadvantage, etc.
Oh I feel like he notices. If it's clever enough, he just goes, fuck it roll for it. But he doesn't rule his tables with an iron fist either, rule of cool often wins out.
they stipulated before this, to not assume anything based on added features. as fireball is only a cleric spell on the extended list via light cleric. in this context it is not a cleric spell.
Hate to be that guy, but that only holds true for 5th edition. Which was newly released at the point of this video, and Pit Fiends weren't in any Official 5e Adventure yet. Everything Matt says held true for every edition until the simplified 5th where Silvered weapons were giga buffed.
@@yngwiehagert4307 Hate to be that guy, but the 4th edition pit fiend doesn't have Damage Resistances against Bludgeoning, Piercing, and Slashing at all, so he's still wrong either way.
@@paselitoru had to look up pit fiends as some enemies can in fact attack and cast a spell in the same round, that said hold monster is an action and pit fiends do not have the capability to both cast the spell and make their 4 attack in the same turn.
@@digitaldude22 Okay the context of him using an action spell was discussed as a counter already since I said a creature can attack and cast a spell if they use a bonus action. Appreciate the clarification of spell though.
A pit fiend isn't immune to all non-magical weapons, t's only got resistance to all non-magical(and non-silvered) weapons. This also means that a silvered axe WILL damage the pit fiend just as well as a magical weapon, hence why it wasn't on the card.
True, I think Brennan was intimidated by Matt and just assumed that Matt was right, but the whole point of silvered weapons is that they are a cheaper way to deal with magical resistance on certain magically resistant creatures at lower levels without giving your lower level characters bonuses to attack or wild magical weapons. The other classic for low level partys is moon touched magical weapons.
@@gregortheoverlander4122 I'll assume you meant to write non-magical resistances. Regardless, they're not a direct alternative but rather there are specific non-magical resistant creatures that are susceptible to silver(in some cases weak to silver), whereas others are resistant to silver just as well as other non-magical materials. I didn't know about the moon touched weapons, but that's pretty cool(and assumedly cheaper than a +1).
The first time I saw this clip I didn't really know anything about Amy and Murph. This is even more impressive knowing they're such awesome D&Ders in their own right.
Ironically, it does so with a lot of Matts own homebrews. For example, in BG3 you can critically succeed or fail a skill check, like Deception, by rolling a 1 or 20. That's something Matt Mercer maybe not "invented" (Surely someone will claim they did that at their table for years before Matt) but for sure popularized to the point where few people even noticed the rule change in BG3 and a lot of people assume it to be RAW.
@@JamCliche assuming the Cleric follows Grumsh they likely wouldn't be a Forge Cleric, and if they follow Moradin (likely who was being alluded to be "dwarven god of the forge) they could be a paladin of one of his other domains, such as Protection. As it was not directly stated the cleric was of the Forge domain it cannot be assumed they must be of it. Edit: Paladin thing was a typo, my point stands and is elaborated in a comment below
@@Ganpan14O Well if we've decided that the Cleric could instead be a Paladin, we might as well throw out any conclusions. Not really sure what your point it, given that I never made an assumption. I said there were implications about the Cleric's leaning.
I don’t know dnd. I don’t personally play it myself, but I’m a fan of Matt Mercer, and watching him break down all these different aspects is completely satisfying.
It’s not included in this snippet but in the rules of the game it’s stated that relevant special subclass/item/etc information would be specifically mentioned if applicable, and in this case the cleric was of the Forge domain
Yup: Damage Resistances Cold; ’Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered’ Matt is great, but not in the right in that instance.
@@stormbard Silver Weapons were buffed greatly in 5th Edition, this video came out when 5th Edition was still new. So both him and Brennan are referring to their knowledge from past editions. Pit Fiends weren't immune to Non-Magic/Silver, but they would heal back up to 30 damage from any weapon attack caused by such weapons. He's not right in terms of 5th Edition. But Descent into Avernus didn't release until about 2 years after this video, and were kind of the "Official" introduction to 5th Editions version of Pit Fiends.
Matt is the true difference between someone who is an expert from years of practice and repetition and someone else who claims to be an expert because of their ego
Still bothers me that they gave him a point for the Silver Axe thing... Devils and Fiends can be damaged by a Silver Axe. Silvered and Magical Weapons are the only thing that Ignore Damage resistance of Slashing/Bludgeoning/Pericing Weapons...
these kind of test do not account for exceptions it would be like showing a level 12 rogue use mage hand to steal something and then misty step in magical darkness yes, he could be an Arcane trickster with eldritch adept and fey touched, but it would be so exceptional and rare that it would count as a mistake
Um, Actually, Matt was wrong about the silvered axe. The pit fiend stat block has resistance to "nonmagical weapons that aren't silvered." So nonmagical weapons can still hurt it, and it has no resistance to silvered weapons. Here's all the errors I spotted: Panel 1: 1. That's a lich, not a demilich. Panel 2: 2. Dodge is an action, not a reaction. 3. There was nothing to trigger a reaction. 4. Attacks of opportunity are taken when a creature moves out of range, not into range. Panel 3: 5. Initiative is rolled by all combatants before combat begins. 6. Hold Monster and multiattack are both actions. Panel 4: 7. Gruumsh is an orcish god. 8. Gruumsh is the god of savagery and strength, not the forge. 9. Fireball is a third level spell. 10. Pit fiends have either resistance or immunity to fire damage, so it would not destroy the pit fiend. 11. The spell pictured is too small to be a fireball, and is instead more likely to be Scorching Ray. 12. The cleric is pictured using a spellbook. 13. Fireball isn't a cleric spell, unless the cleric is a light domain cleric. Panel 5: 14. Potions, Benign Transposition, and Invisibility are all actions. 15. Benign Transposition is a teleporting ability. 16. Invisibility has a range of touch, and is pictured being cast at range. 17. Calliope is pictured drinking while casting, but Invisibility has a verbal component. 18. Invisibility has a material component, so Calliope should either be holding said component or an arcane focus. Panel 6: 19. Howl affects all nearby enemies, not just one target. 20. Howl affects everyone that hears it, so is not negated by Invisibility. 21. Howl is a saving throw, so it wouldn't miss, it would be avoided, and still has an affect even on a successful save. 22. Legendary actions are used at the end of other creatures' turns. 23. Vile Curse costs all 3 legendary actions. 24. Vile Curse is a Wisdom save. 25. Demiliches don't have a movement legendary action. 26. The demilich's movement speed is only 30 feet, so it could not fly up 60 feet. 27. A creature cannot use multiple legendary actions on the same turn. Panel 7: 28. Jump is not a skill, it's a spell or a movement option. 29. The demilich was supposedly 60 feet up, not 30. 30. Jump movement does not require a roll. 31. Vertical jump movement is based on your Strength modifier, and cannot get you up 30 feet. 32. A d20 can't roll a nat 30. 33. Turn Undead is a cleric feature. 34. Turn Undead is an action. 35. At its highest level, Turn Undead can only destroy undead of CR 4 or lower. 36. Demiliches have Turn Immunity. 37. The rogue shouldn't have gotten sneak attack, since the disadvantage from Vile Curse would have canceled her advantage from invisibility, making it a straight roll.
"There is something satisfying about watching someone be very good at something." DAMN RIGHT. That's why professional sports or competitions of ANY kind are so much fun :D
Not to Um Actually the guy that Um Actually'd the um actually game, but I do think that there is a subclass of cleric that does get fireball. I think it's either light cleric or forge cleric.
While Fireball is not a standard Cleric spell, it is available to the Light Domain Cleric and does technically count as a Cleric Spell because of it. I don't know however if the domain of the cleric in question has been established in this segment or not.
@@gabrielrognon6238 Yeah but can't really assume that because gods have multiple domains so can't really use that as an example. It is very plausible that a fire focused light domain can be in a forge god's domain.
@@joelharris4446 He's only slightly wrong because checking that kind of stuff live is not exactly the easiest thing. It has *resistance* against all non-magical weapons, but it was still an error that the crew didn't account for.
@@Tawleyn I dunno if this was specifically from 5e, but if it is, he's still wrong because the Pit Fiend has resistance against all non-magical bludgeoning, piercing and slashing damage that *aren't* from silvered things. It's a minor thing tho, especially since he aced everything else and this literally wasn't on the cards lol
@@DjGameKing Nah, it's a thing in the base 5e Monster manual. There are no mentions of being susceptible to damage from silvered weapons. But I did poke around a little, and it is new to 5e. Before, the Pit Fiend didn't have resistance to those types of physical damage at all, but in 3.5e, it actually had 15 damage reduction against good-aligned characters and *silver* (and other things) which is weird to think about.
@@Tawleyn not even Zariel has resistance to silvered weapons, let alone pit-fiends - silver pierces physical resistance for all devils which have official statblocks in 5e (unless there's any in DiA with resistance to silver, I'm not checking statblocks from there since my party isn't done with that campaign yet).
True but house rules (common as they may be) are the same as accounting for homebrew, in which case anything is fair game. I'm sure this is strictly Rules as Written for the game.
yeah, i rule like that too... drinking a potion yourself is a bonus action in my games too, but feeding a potion to somebody IS an action, due to it's complicated "don't make the fallen comrade choke on it" thing :D and i think Matt does that too in his campaigns.
If you aren't given any information then you should obviously assume it is irrelevant. You can "but what if.." anything, but it's not adding to the conversation.
I'm sure it will - for the most part, any way - be backwards compatible with 5e and it's rules while changing more smaller rules (dealing with action economy) or adding specific rules to make it their own. To make a system that isn't or can't use the thousands of products available for 5e would be a terrible business choice IMO. I'm not sure if I'd be willing to get rid of the hundreds (if not thousands) of PDF's I have (including from Critical Role itself) just to play another system permanently that has a micro-fraction of the material that I can't use the rest of the material I do have to play. Kobold Press for example, is creating its own gaming system with Black Flag and will more than likely be compatible with all 5e material. On top of that, putting the pressure on Matt to learn an entirely new system of rules for Critical Role would be an incredibly daunting task *unless* those rules were essential 5e but with a twist.
He did the same thing for pathfinder before 5e, and he did it before that for 3.5 before pathfinder. Matt's been in this hobby for a long time. Switching systems isn't a problem for him.
D&D isn't like other fandoms, out here we know the GOAT, and that's Matt. There are other who are so damn good, Brennan for example its I think my favorite of all the DM's ive seen trought the years, but Matt just does it so perfectly, and at the same time, he can adapt to a lot of styles of DMing. As I said, we stand the GOAT.
I think most people who idealize Matt Mercer haven't play D&D regularly for more than 3 years. Sure, he knows his stuff, but just as much as anyone with similar time behind a DM screen.
Definitely disagree, the average DM isn’t anywhere near Matt’s level of accessible knowledge. I’ve played multiple full campaigns with DM’s that have run games for decades and they constantly miss very obvious stuff and don’t understand rules or nuances. Objectively, Matt is more on top of his stuff than the vast majority of DM’s
@@danielcolvin1611 Matt is a very good DM. He is definitely above average, but I don't necessarily think he is "the best" or "godlike". In term of knowing the rules, there are tons of DMs that know just as much if not more than him.
Pit Fiend: Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered - Monster Manual,77 Light Clerics can use Fireball at 5 level.
They put in 18 errors and Matt found 20.
This is the kind of power Matthew Mercer possesses.
He found 20 in a short span of time, wouldn’t surprise me if he could find even more with a more thorough scan.
Late to the party but technically 19.5. Fireball IS a Light Cleric spell. So I count that as a 0.5
@@Kira110lol also he said pit fiends are immune to non silvered weapons, but they're just resistant. so 18.5
@Kakaroto3245 He said pit fiends are immune to non-magical weapons, which is correct. However, silvered weapons also overcome this immunity and does full damage to them as devils are famously weak to silver.
Edit: Resistance, not immunity.
@@The_Crimson_Witch
Monster Manual page 77:
"Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: fire, poison"
So they will take full damage from silvered weapons. So pretty much everyone got it wrong?
Mike: Matt, how many-
Matt: 20.
Mike: Start lower. I beg you.
Matt: I am starting low
@@blackheartthedarklord6428haha it’s something sam reich says on one of the name/pick a number episodes of game changer
Matt: NOT SCIENTIFICALLY POSSIBLE!
Solid Game Changer reference
19, his statement about clerics not being able to cast fireball was wrong. But the rest about the spell slot level was correct. Both light and zeal domain clerics can cast fireball but as 5th level slot. (While Zeal is only semi-official, Light is in the PHB)
When you suddenly realize that everytime Matt checks the handbook to make a ruling or settle a debate with a player, he actually already knows the answer off the top of his head, and he just doesn't want to come off as a know-it-all... haha
part of why we love him
And may be using it as a cover to quickly consider ‘how much of this am i going to let them get away with this time?’
Rather, I assume he checks when there's particular nuance to the rule he needs to be certain of. Playing RAW (Rules As Written) can be real finicky with specific wording and I bet even if he knows for the most part how a mechanic works, he'd rather double-check in really fuckity scenarios.
Nah, as someone who is a know it all at a similar level to Matt, you double check to make sure you aren't missing something you can give the player for free.
And much of what he's doing here is general rules he'd come across routinely as a DM. When he checks the rules, it's usually in cases dealing with specific builds. Unless you're a player in a class, you're not going to get to put the thought through the intricacies of the subclasses.
I'm starting to think his only DnD weakness is not saying his NPC names out loud before he says them to Laura Bailey.
let us all remember the Mike Hunt catastrophe. or Purvan (Perv on)
"Perineum flower"
@@Revan_Rebornboth of which could have been fixed with careful enunciation. A strong pause for Mike, Hunt and stressing the last syllable for PurVan
@@kohakuaiko yes, but in the situation of Mike Hunt. which, wasn't actually his name it just sounded like it, it was a character simply calling for him. carefully enunciating would just bring more attention to it.
@@kohakuaiko In fairness, I think the name was meant to be something like Miqant. Although, to me, the easy fix would be saying 'mee-kahnt' in that case.
Matt Mercer is simultaneously the coolest and most intimidating guy that any nerd could hang out with
Idk if "intimidating" its the word. More like, the nerd as fuck but manages to be a decent human being. He's like, the absolute peak of nerdy and cool
@@its_sisha_not_chair505Surprisingly, intimidating is a word you can use as it includes the act of overawing as much as it does frightening or threatening.
And, I can add "overawing" to my vocabulary today.
@@its_sisha_not_chair505he’s basically the Keanu of nerds.
@@its_sisha_not_chair505
>Haha! Nerds are bad people
Well, I think you dnd players are nothing but used condoms too.
More like overrated AF.
"out of 18 correct corrections"
matt with 20 literally scored over 110%
It's 111.11% repeating, if anyone wants a specific value. It's probably very unlikely they do, but I am compelled. I am powerless to resist the urge.
@@ImFangzBro thanks! c:
@@ImFangzBro I did happen to be wondering!
@@ImFangzBrowe love the math nerds
This Is The Asian Parent Standard.
I know literally nothing about dnd other than nat 20s are good but this was very satisfying to watch.
Thats why i started to watch Critical Role (Matt`s show) and its awesome.
Nat 20 is only good if you are rolling the dice, not when the DM is rolling. 😄
@@MmrikDimension 20 is also about as good as Critical Roll. The DM is Brennan which is the guy you hear talking in the background who says that Matt found one they missed.
Pretty much like Trapp says, talking to people talk about an area they are experts at is really satisfying.
@@mkklassicmk3895 yeah, i know it and want to watch, but i have like 1000000 episodes of CR to watch first :)
Matt Mercer feels like that one really cool teacher who's actually passionate about his work and runs the games club after school.
That IS what he is. He just isn't a teacher.
As a teacher, that's what I'm striving to be. And step 1 was, obviously, "grow fabulous hair".
I actually had a teacher like that, my favorite teacher of all time
Matt has that "I know it all" knowledge that some nerds have.
But NONE of the negative "i'm better than you because of it" aura that most nerds have.
None of the elitism or "gate keepism".
Which just makes it so darn impressive
Yeah, it’s honestly quite relieving. It’s like he’s saying “I know everything there is to know about this… would you like me to teach you so that I may share this immense burden?”
I think it's because he's not really interested in what was, or even what is, but what we can make moving forward. All the rules that have already been laid out are nothing but foundations to him. We build upwards. And then, we turn it into the foundation we will teach to somebody else, pass the torch, and see what they build on top.
@@SelvenXXUP He's the embodiment of "Yes and." Or in Matt's words "You can certainly try."
That's because Matt isn't a know-it-all. He just knows a lot (has a lot of D&D knowledge). Know-it-all's pretend to know it all and therefor stop learning/looking for more answers.
Unrelated but how do we feel about people who have the knowledge but instead of being normal or feeling superior, still see themselves as lesser than? Asking for a friend.
I met Matt Mercer long ago, before Critical Role blew up, at a convention wherein I worked behind he scenes. I can tell you that he's just as nice out of the sight of the fans and the cameras. Just an all around very pleasant person.
I know someone with a similar story about meeting him at DragonCon back in the day. I’m always glad when people I admire are genuinely good people.
Makes me wonder what causes him to be that way? It's not a common trait, especially among the famous.
@@TheSeth256 He's just genuinely passionate about the things he does and he has struggled with personal insecurities he has spoken about in the past. These things create compassion. It's also why a lot of the dropout/CR people are just genuinely good people. They're actors/improvisers/storytellers/artists/comedians who just looked for any small way to support themselves doing what they love. You pursue these things with your whole being when stories and emotional experiences that are conveyed through art, and their capacity to change people for the better are just that much more important to you than accruing personal material wealth or achieving social status through a nice career.
Anyone who's moved in creative circles and especially attended higher education for them could tell you that the "a-hole" to "the nicest and most genuine people you've ever met" -ratio is a lot better than the average demographic because of this. Empathy breeds collaboration and vice versa in those environments. It's different from the social stratosphere of big budget Hollywood actors that has a higher risk of getting detached from the rest of society and believeing their own hype.
@@TheSeth256he probably spent long enough as a normal but self-aware, decent person that power scares him rather than makes him power-hungry.
Well critical role is amazing but the players are constantly breaking both the homebrew rules and the normal game rules so Matt has the eyes of a Hawk and the ears of a Fox and the knowledge of Gandalf when it comes to rule breaking.
Oh for sure-like for example I know most played D&D games (off-camera anyway) remove the rule that potion drinking is an entire action.
Players are allowed a free object interaction on their turn (which is why you can open a door while running away and blasting fireball behind you), so modern D&D nerds tend to rule/homebrew that a potion is an object interaction and therefore doesn't take a whole turn.
(If you're forcing someone else to drink a potion that's a different matter, like feeding a health potion to a KO'd party member, but I don't think anyone expected otherwise there)
Matt: "I have the eyes of a hawk and the ears of a fox."
His players: "Purvon? HA! *evil snickering"
Matt: 0_0
Rule breaking isn't that big a deal if everyone's having fun.
@@dracos24 Of course but the job of the dm is to keep things fun and rules are part of the challenge. So Matt takes concentration limits and movement speed and spell level limits and actions vs bonus actions etc seriously and calls the players out when they're breaking rules.
He certainly stretches the rules for fun and flavor but he's also great at catching when they're being stretched too far.
@@baydiac my group made it a bonus action/action whatever we need right now.
there is something so satisfying about the fact that Brennan didn't include one answer not expecting anyone to really get it but matt does, the brains
But then again, Matt's wrong on that one. Pit fiends are not immune to weapon damage at all, they're only immune to fire and poison. They do have resistance to non-magic weapons, except for, well... silvered ones. His mastery of the rules is still impressive, though, and he's my favorite DM from actual play shows. He's a really good storyteller.
@@chicogomes0 Incredible- you fact checked rules with the vast internet at your fingertips compared to relying on only your game knowledge live, in person. The pointless comment level is astounding. 10/10, you got em
@@RunningwithRelic
No need for the salt, kiddo.
@@chicogomes0I guess depends on the version. Almost guaranteed they weren’t talking about AD&D but just as an example Pit Fiends cannot be hit by weaker than +2 weapons in AD&D
@RunningwithRelic oh no, someone corrected your internet idol whom you have formed a parasocial relationship with and now you have to come running to defend them
One of my favorite parts of this was left out after Matts answer.
Trapp: "And as always for that answer you get.... ONE point".
Trapp summed it up perfectly at the end, I could honestly watch Matt do this for hours
For hours, you could watch someone correct comic panels containing intentionally wrong information?
@@detective_mitch_conner talk about something he's so passionate about at length bud
@@jimmy_the_squid9456 nah
This was unfair, Matt Mercer is the human embodiment of the DM’s Handbook
That man born into this world WITH THAT BOOK IN HAND!!
Fair? They shouldn't have stepped into the ring in the first place. "Fair" is not possible in a competition of the mind - you are either knowledgeable or you are not, and you are the only person that can be held accountable for what you know or do not know.
Matt is just DESTROYING this quiz xD This man is a stellar human being!
I'd go gay for him.
I would loved to have seen Brannen's face when Matt said 20, like "20? what the f***, I put 18 in there"
man found errors that weren't even part of the question that's a big flex
UM ACTUALLY, slashing damage from Silvered weapons DO affect pit fiends!
Even if it weren't silvered, it's just resistant, not invulnerable to it, right?
@@marauderdzyep
@@marauderdz Actually depends on edition. 3.5e pit fiends are immune to ALL non magical weapons. Including silvered.
@@ticklordthe thing is that this is supposed to be a 5e combat round iirc
Actually i fuckin hate the word actually, we all should actually stop using that word because it reminds of reddit. I actually hate that place
Matt portrays a humble dungeon master as a disguise to hide that he is indeed a Master Level DM 😂
I know nothing about DND, and it's still very satisfying to see someone unleash their immense pool of knowledge and pick this apart.
Matt has big uncle energy. He feels like a real life uncle grandpa character, but for DnD and voice acting, not for solving cosmic problems with chaos magic.
To be honest, the guy has been playing the role of a Dungeon Master for (as far as mid 2023 regarding this message) 7 or so years since the first campaign. I’m waiting till campaign 3 gets more episodes to binge on, but out of 1 and 2, campaign 2 definitely kept this man on his toes with the level of shenanigans the party threw out, both in combat and out of it.
Edit: In response to the first two comments, I only got introduced with DND about half a year ago, so I'm not fully aware of Matt's personal experience as a DM (I just know he's good at it). However in response to saying Matt has 30 years of experience, I wouldn't put it past it if he jumbled old rules with the current ones. There are plenty examples of him being corrected thanks to the internet/stream's chat (Minor Spoiler Example: "We're Gods" in Campaign 1 where Matt got chewed out for the fall damage)
The man's been playing dnd for 30 years
He's been DM'ing since Second Edition my guy.
He might have been playing since highschool but that would have been very on and off. However, he’s got more then a decade of experience since the Vox Machine campaign which started in 2012, and he hasn’t really stopped so at the very least he’s got 10+ years of constant DM’ing under his belt, once a week for four hours up until recently.
Edit: Oh, and Matt is fully aware of how fall damage is supposed to work, but he purposely disregards the limit so you can’t just have higher level characters be able to survive any fall.
@@willeh1947 He was already a known and respected DM when he began playing with the VM group. That's why they wanted him to do Liam's birthday party. Liam was already kind of a bigshot in the voice actors' community.
@@happyclam1266 I know, but it still most likely wouldn’t have been at the regular level that he currently plays at. My point is merely, at a bare minimum - discounting games he may have run before CR - he still runs 4 hour sessions nearly every week for the past -10 years- 8 years since they started streaming, which is a vast amount of experience under his belt.
Love this, the only thing I will say is that yes fireball is a cleric spell for Light domain clerics, but other than that he’s awesome lol
Thaaat was something that popped into my head too. After playing so much of Baldur's Gate 3 as a Light domain Cleric...
Trapp clarified earlier that the players should assume there are no unspecified abilities, items, or other conditions that would allow them to do these things.
Same issue pops up for the Rogue's sneak attack: it would have been possible for a Swashbuckler, but that wasn't specified so it's an error.
I think pit fiends do take full damage from nonmagical silvered weapons though. On DnDbeyond for pit fiends it says "Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered".
That's correct: silver does not bypass a _demon's_ immunity but it will affect a _devil,_ and pit fiends are devils.
@@SuscriptorJusticiero Silver Weapons were buffed greatly in 5th Edition, this video came out when 5th Edition was still new. So both him and Brennan are referring to their knowledge from past editions.
Pit Fiends weren't immune to Non-Magic/Silver, but they would heal back up to 30 damage from any weapon attack caused by such weapons.
Matt Mercer is simultaneously incredibly cool and incredibly chill, and I am all for that ^.^
I don't fear Matt, I fear the player who can break the rules with Matt noticing.
With Matt rolling with what the player is doing?
they literally do it left, right and centre in their show. Keep 3 concentrations at once, spells do whatever they want, getting a sneak attack with disadvantage, etc.
I feel like what you want to say if you fear Emily Axford, like any sensible DM should 😂
Oh I feel like he notices. If it's clever enough, he just goes, fuck it roll for it. But he doesn't rule his tables with an iron fist either, rule of cool often wins out.
Matt Mercer has a rule that, if a rule stops the group from having fun, you disregard the rule.
It's one of the reasons why he's such a good DM.
Oh the irony of using that thumbnail and it's Matt instead of Sam.
I grant thee the Easter egg award 🥚🏆
I'm pretty sure Matt Mercer is just a vessel that the ghost of Gary Gygax possesses sometimes so he can still play his favorite game.
That shot of confidence you get from knowing all these rules with detail like he does 🤘🏻
"Even the question didn't account for"
Holy shit XD
TBF, Fireball can totally be a Cleric spell if you picked the Light domain...
they stipulated before this, to not assume anything based on added features. as fireball is only a cleric spell on the extended list via light cleric. in this context it is not a cleric spell.
I hate to be that guy...
Pit Fiend: "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered"
Hate to be that guy, but that only holds true for 5th edition. Which was newly released at the point of this video, and Pit Fiends weren't in any Official 5e Adventure yet. Everything Matt says held true for every edition until the simplified 5th where Silvered weapons were giga buffed.
@@yngwiehagert4307 Hate to be that guy, but the 4th edition pit fiend doesn't have Damage Resistances against Bludgeoning, Piercing, and Slashing at all, so he's still wrong either way.
"Fireball is not a Cleric spell"
Light Clerics: "I beg thine pardon?"
In the full clip, the rules are to not assume things not mentioned
I remember this episode. I think he missed one more error where the pit fiend made a melee attack and cast a spell in a single round
If the spell was a bonus action it is feasible to attack and cast same round. That being said I don't know if it applies in this instance.
@@paselitoru had to look up pit fiends as some enemies can in fact attack and cast a spell in the same round, that said hold monster is an action and pit fiends do not have the capability to both cast the spell and make their 4 attack in the same turn.
@@digitaldude22 Okay the context of him using an action spell was discussed as a counter already since I said a creature can attack and cast a spell if they use a bonus action. Appreciate the clarification of spell though.
I love hearing Brennen in theback like 'Nope, Nope, he found two we didn't even realize we put in on accident..." Well damn boy...
I’ve never played D&D but always wanted to and having Matt DM for you must be like winning the lottery lol
on this Critical Role channel one of the players said 'Once you go Matt you will never go back ' I think that was in either season 1 somewhere
“And as always, it is worth… one point.”
He’s just too fucking good, he has an encyclopedia of info in his head just waiting to be unleashed.
‘Out of eighteen correct corrections you got twenty’ christ.
matt is terrifyling good at what he dose
Matt is such an incredible human. His passion for the game is just on another level
“Nat 30 is not possible.” I mean, Matt kinda disproved that one in the moment, right?
This video should be called "Matt Mercer helps destroy dnd".
you mean "Matt Mercer DESTROYS DND Rules"
@@emmathepony1992 which ever you prefer I suppose...
And for finding all those, he got one point.
There IS something so satisfying at watching someone be SO GOOD at ANYTHING
A pit fiend isn't immune to all non-magical weapons, t's only got resistance to all non-magical(and non-silvered) weapons. This also means that a silvered axe WILL damage the pit fiend just as well as a magical weapon, hence why it wasn't on the card.
True, I think Brennan was intimidated by Matt and just assumed that Matt was right, but the whole point of silvered weapons is that they are a cheaper way to deal with magical resistance on certain magically resistant creatures at lower levels without giving your lower level characters bonuses to attack or wild magical weapons.
The other classic for low level partys is moon touched magical weapons.
@@gregortheoverlander4122 I'll assume you meant to write non-magical resistances.
Regardless, they're not a direct alternative but rather there are specific non-magical resistant creatures that are susceptible to silver(in some cases weak to silver), whereas others are resistant to silver just as well as other non-magical materials.
I didn't know about the moon touched weapons, but that's pretty cool(and assumedly cheaper than a +1).
@mmoogl3547 yeah, my bad.
Moon touched weapoms are basically a lamp, but they do count as magic weapons.
Also I don't know if we know the domain of the cleric, but light cleric has fireball.
I agree with that final statement, it's so cool to watch someone who has MASTERED something.
The first time I saw this clip I didn't really know anything about Amy and Murph. This is even more impressive knowing they're such awesome D&Ders in their own right.
Reminder: This is JOTARO KUJO
Thanks to BG3 I understood most of it ! I'm impressed how BG3 actually respects very well the DnD rules
Ironically, it does so with a lot of Matts own homebrews. For example, in BG3 you can critically succeed or fail a skill check, like Deception, by rolling a 1 or 20. That's something Matt Mercer maybe not "invented" (Surely someone will claim they did that at their table for years before Matt) but for sure popularized to the point where few people even noticed the rule change in BG3 and a lot of people assume it to be RAW.
Dr Strange: "Teach me!"
1:06 Clerics can actually cast Fireball with the Light Domain subclass.
They said to assume no important details, such as subclasses, were left out
@@Ganpan14Oalso, they heavily implied Forge cleric by naming a deity with one his domains (even though it was a wrong deity)
You forgot to say um, actually
@@JamCliche assuming the Cleric follows Grumsh they likely wouldn't be a Forge Cleric, and if they follow Moradin (likely who was being alluded to be "dwarven god of the forge) they could be a paladin of one of his other domains, such as Protection. As it was not directly stated the cleric was of the Forge domain it cannot be assumed they must be of it.
Edit: Paladin thing was a typo, my point stands and is elaborated in a comment below
@@Ganpan14O Well if we've decided that the Cleric could instead be a Paladin, we might as well throw out any conclusions. Not really sure what your point it, given that I never made an assumption. I said there were implications about the Cleric's leaning.
Matt uses 2% of his power
can we take a moment to mention he found 20/18 discrepancies lmao
Honestly this is not even Matt rolling a crit. Mercer just has a +5 to his intelligence checks when it comes to D&D.
Mercer showed them no mercy. 😅😂
When he said "There's something very satisfying about watching someone. Be very good at something." I 100% agree. :)
I don’t know dnd. I don’t personally play it myself, but I’m a fan of Matt Mercer, and watching him break down all these different aspects is completely satisfying.
You can get Fireball as a Cleric if you pick Light Domain
Fireball isnt a cleric spell but can be learned if the cleric is of the Light Domain
Matt forgor?
@@Boundwithflame23 Unacceptable!
It’s not included in this snippet but in the rules of the game it’s stated that relevant special subclass/item/etc information would be specifically mentioned if applicable, and in this case the cleric was of the Forge domain
@@Pixelists Oh rip, my b
@@koreanbbq2376 no need to apologize! Was just clarifying ❤️
this man has studied the books for errors. matt is so good at remembering this rules.
matt is the encyclopedia, brennan is the actor, together, they are hands down the best dnd DMs to ever grace the earth
Throw Aabria in there and we have the holy trinity of DMing.
Why settle for a trinity, when you can have the (honorary) quadgod, and make it a quaternity with Murph.
Most people check the PHB, but the PHB checks Matt.
Pit fiends are actually hurt by silvered weapons. For most devils, you can use a silvered weapon *or* a magic one to damage them.
Yup:
Damage Resistances Cold; ’Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered’
Matt is great, but not in the right in that instance.
@@stormbard Silver Weapons were buffed greatly in 5th Edition, this video came out when 5th Edition was still new. So both him and Brennan are referring to their knowledge from past editions. Pit Fiends weren't immune to Non-Magic/Silver, but they would heal back up to 30 damage from any weapon attack caused by such weapons. He's not right in terms of 5th Edition. But Descent into Avernus didn't release until about 2 years after this video, and were kind of the "Official" introduction to 5th Editions version of Pit Fiends.
He actually rolled a natural 1, but with reliable talent and expertise, he got a total of 30.
Matt is the true difference between someone who is an expert from years of practice and repetition and someone else who claims to be an expert because of their ego
20/18 is a hell of a score, but it surmises his GMing skill perfectly.
Minor correction to Matt, a Cleric of the Light does in fact get Fireball.
Sorry, you didn't say "Um, Actually". No point for you! lol
@@chadbizeau5997 Um, actually I wasn't playing the game so therefore my comment stands.
@@ianblew5149 Um, actually all correction in comments must be put in the form of an "um, actually".
Still bothers me that they gave him a point for the Silver Axe thing...
Devils and Fiends can be damaged by a Silver Axe.
Silvered and Magical Weapons are the only thing that Ignore Damage resistance of Slashing/Bludgeoning/Pericing Weapons...
Matt Mercer is the dnd equivalent of chuck noris
Light Clerics can use Fireball
these kind of test do not account for exceptions
it would be like showing a level 12 rogue use mage hand to steal something and then misty step in magical darkness
yes, he could be an Arcane trickster with eldritch adept and fey touched, but it would be so exceptional and rare that it would count as a mistake
Umm actually... silvered weapons DO bypass pitfiend damage resistance
Only in 5th edition, which was new when video recorded. Pit Fiends weren't in any official adventures.
Pit Fiends are not immune to non-magical, they're resistant and on top of that, silvered Weapons are not resisted against so that
s wrong
Um, Actually, Matt was wrong about the silvered axe. The pit fiend stat block has resistance to "nonmagical weapons that aren't silvered." So nonmagical weapons can still hurt it, and it has no resistance to silvered weapons.
Here's all the errors I spotted:
Panel 1:
1. That's a lich, not a demilich.
Panel 2:
2. Dodge is an action, not a reaction.
3. There was nothing to trigger a reaction.
4. Attacks of opportunity are taken when a creature moves out of range, not into range.
Panel 3:
5. Initiative is rolled by all combatants before combat begins.
6. Hold Monster and multiattack are both actions.
Panel 4:
7. Gruumsh is an orcish god.
8. Gruumsh is the god of savagery and strength, not the forge.
9. Fireball is a third level spell.
10. Pit fiends have either resistance or immunity to fire damage, so it would not destroy the pit fiend.
11. The spell pictured is too small to be a fireball, and is instead more likely to be Scorching Ray.
12. The cleric is pictured using a spellbook.
13. Fireball isn't a cleric spell, unless the cleric is a light domain cleric.
Panel 5:
14. Potions, Benign Transposition, and Invisibility are all actions.
15. Benign Transposition is a teleporting ability.
16. Invisibility has a range of touch, and is pictured being cast at range.
17. Calliope is pictured drinking while casting, but Invisibility has a verbal component.
18. Invisibility has a material component, so Calliope should either be holding said component or an arcane focus.
Panel 6:
19. Howl affects all nearby enemies, not just one target.
20. Howl affects everyone that hears it, so is not negated by Invisibility.
21. Howl is a saving throw, so it wouldn't miss, it would be avoided, and still has an affect even on a successful save.
22. Legendary actions are used at the end of other creatures' turns.
23. Vile Curse costs all 3 legendary actions.
24. Vile Curse is a Wisdom save.
25. Demiliches don't have a movement legendary action.
26. The demilich's movement speed is only 30 feet, so it could not fly up 60 feet.
27. A creature cannot use multiple legendary actions on the same turn.
Panel 7:
28. Jump is not a skill, it's a spell or a movement option.
29. The demilich was supposedly 60 feet up, not 30.
30. Jump movement does not require a roll.
31. Vertical jump movement is based on your Strength modifier, and cannot get you up 30 feet.
32. A d20 can't roll a nat 30.
33. Turn Undead is a cleric feature.
34. Turn Undead is an action.
35. At its highest level, Turn Undead can only destroy undead of CR 4 or lower.
36. Demiliches have Turn Immunity.
37. The rogue shouldn't have gotten sneak attack, since the disadvantage from Vile Curse would have canceled her advantage from invisibility, making it a straight roll.
I think it's referring to Uncanny Dodge, which IS a reaction, but as stated by Matt, you have to have a triggering action to use the reaction
Such a handsome goddamn nerd
"There is something satisfying about watching someone be very good at something."
DAMN RIGHT. That's why professional sports or competitions of ANY kind are so much fun :D
“We…didn’t even notice that error” god that’s the greatest lol
Not to Um Actually the guy that Um Actually'd the um actually game, but I do think that there is a subclass of cleric that does get fireball. I think it's either light cleric or forge cleric.
It is only light
1:06 Light Domain Clerics get Fireball, its even a Players Handbook Domain!
While Fireball is not a standard Cleric spell, it is available to the Light Domain Cleric and does technically count as a Cleric Spell because of it. I don't know however if the domain of the cleric in question has been established in this segment or not.
I'm guessing it was supposed to be a forge cleric since he pray to a "god of the forge". But yeah we don't have a confirmation on it.
@@gabrielrognon6238 Yeah but can't really assume that because gods have multiple domains so can't really use that as an example. It is very plausible that a fire focused light domain can be in a forge god's domain.
This is the comment I was looking for. I knew Fireball was a wizard spell but can be accessed by clerics of the light domain.
When Trapp was explaining the question, Matt was looking at the sheet going "Oh I've already got 5".
He actually *didn't* get 18/18 correct. He got 19/18 correct because of the silver weapon thing.
which he is wrong about
@@joelharris4446 He's only slightly wrong because checking that kind of stuff live is not exactly the easiest thing. It has *resistance* against all non-magical weapons, but it was still an error that the crew didn't account for.
@@Tawleyn I dunno if this was specifically from 5e, but if it is, he's still wrong because the Pit Fiend has resistance against all non-magical bludgeoning, piercing and slashing damage that *aren't* from silvered things. It's a minor thing tho, especially since he aced everything else and this literally wasn't on the cards lol
@@DjGameKing Nah, it's a thing in the base 5e Monster manual. There are no mentions of being susceptible to damage from silvered weapons. But I did poke around a little, and it is new to 5e. Before, the Pit Fiend didn't have resistance to those types of physical damage at all, but in 3.5e, it actually had 15 damage reduction against good-aligned characters and *silver* (and other things) which is weird to think about.
@@Tawleyn not even Zariel has resistance to silvered weapons, let alone pit-fiends - silver pierces physical resistance for all devils which have official statblocks in 5e (unless there's any in DiA with resistance to silver, I'm not checking statblocks from there since my party isn't done with that campaign yet).
But what if drinking the potion was house ruled as a bonus action? :P
(We weren’t given any information about possible house rules so 🤷♀️)
True but house rules (common as they may be) are the same as accounting for homebrew, in which case anything is fair game. I'm sure this is strictly Rules as Written for the game.
If question doesn't involve a line about changed rules you go with rules as written also making question around house rules would be stupid.
yeah, i rule like that too... drinking a potion yourself is a bonus action in my games too, but feeding a potion to somebody IS an action, due to it's complicated "don't make the fallen comrade choke on it" thing :D and i think Matt does that too in his campaigns.
If you aren't given any information then you should obviously assume it is irrelevant.
You can "but what if.." anything, but it's not adding to the conversation.
I love how the content of this video is so good that nobody has complained that it is a vertical format video displayed in a horizontal frame.
He didn't need to roll that's how good he is.
But it's true, there is something very satisfying in watching someone be really good at something
God tier 5e knowledge. Shame he'll abandon it for their own TTRPG soon enough since WOTC can't stop being awful
I'm sure it will - for the most part, any way - be backwards compatible with 5e and it's rules while changing more smaller rules (dealing with action economy) or adding specific rules to make it their own. To make a system that isn't or can't use the thousands of products available for 5e would be a terrible business choice IMO. I'm not sure if I'd be willing to get rid of the hundreds (if not thousands) of PDF's I have (including from Critical Role itself) just to play another system permanently that has a micro-fraction of the material that I can't use the rest of the material I do have to play. Kobold Press for example, is creating its own gaming system with Black Flag and will more than likely be compatible with all 5e material.
On top of that, putting the pressure on Matt to learn an entirely new system of rules for Critical Role would be an incredibly daunting task *unless* those rules were essential 5e but with a twist.
He did the same thing for pathfinder before 5e, and he did it before that for 3.5 before pathfinder. Matt's been in this hobby for a long time. Switching systems isn't a problem for him.
@@chastermief839 True... but it is for me! Guess I'm just too attached to 5e. Liked to see him use it.
I hope one day to love something so much you can quickly recall any and every information about it to the minimal detail like Mathew Mercer.
D&D isn't like other fandoms, out here we know the GOAT, and that's Matt. There are other who are so damn good, Brennan for example its I think my favorite of all the DM's ive seen trought the years, but Matt just does it so perfectly, and at the same time, he can adapt to a lot of styles of DMing. As I said, we stand the GOAT.
Both are GOATs for sure! ❤
1:07 "it's not a cleric spell" error correction is wrong
Light Domain Cleric has fireball.
When the Bard rolls a Nat 20 on a Bardic Knowledge check
And thats why he is the best at what he dose..
I think most people who idealize Matt Mercer haven't play D&D regularly for more than 3 years. Sure, he knows his stuff, but just as much as anyone with similar time behind a DM screen.
Definitely disagree, the average DM isn’t anywhere near Matt’s level of accessible knowledge. I’ve played multiple full campaigns with DM’s that have run games for decades and they constantly miss very obvious stuff and don’t understand rules or nuances. Objectively, Matt is more on top of his stuff than the vast majority of DM’s
@@danielcolvin1611 Matt is a very good DM. He is definitely above average, but I don't necessarily think he is "the best" or "godlike".
In term of knowing the rules, there are tons of DMs that know just as much if not more than him.
"There is something very satisfying about watching someone be very good at something."
...but you forgot to say "Um, actually".
Um, actually... This is a shiny question so he doesn't need to start his answers with "Um, actually."
Literally Chrom's "Anything can change"
Matt rolled up with 20 so the meta just went with it. Critical success
Light Cleric has entered the room, blasting fireballs
Pit Fiend: Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered - Monster Manual,77
Light Clerics can use Fireball at 5 level.