the unbalanced ones are the mobile artillery and the medium sized with too many models, especially when upgraded with riders on top. the rest is fine. Also you can't rush their recruitments because you get them via expeditions (cathay trade convoys)
It's kinda sad that they've had so many DLC but still feel left behind. I dig all the big single entities added by this - big scary dinos should always be the highlight of this army.
@@masacar1193 Tbh i dont mind invented units so long as they complement well with the lore. The vampire coast and cathay units were mostly made up by CA and it was great.
@@BarryAllen__1A23 cathay was made to reuse assets and skins from china total war,but all those late lislev addons,with old hag and druidik monsters feels stupid,human race that have almost chaos spawn tipe unit….meh,
@@masacar1193 You claim to love lore accurate units and yet you wont accept mother ostankya's units which was already mentioned in the monstrous arcanum books.
I love this mod so much! I do feel the Rex should get some more attack animations but I understand it would be hard and also require time which could be spent elsewhere! But either way it’s def my top 5 fav mods cuz it’s so good the units looks marvellous
Insane scales, some seem near redundant but at the same time, this be great for an equivalent of ultimate apocalypse. Those who do not know, ultimate apocalypse was a line of 40k minis for the table top that was less about balance and more about spectacles, and seeing some of these, I am convinced there needs to be more siege weapons besides towers and rams.
My thought exactly. Give every faction in TWH3 an overpowered superunit mod, and then you have the equivalent of Dawn of War's Ultimate Apocalypse mod.
OK.... I normally don't care for mods. However, this might just be the coolest MOD that I have ever seen on TTW PERIOD!!!! If CA weren't getting thri act together and implementing massive updates now (RIGHT THAT THEY SHOULD). I would prolly try this MOD out. Unfortunately, I know it will be rendered unusable within a week after the next MOD and so forth.
I love these, that being said some of the animations and rigging (I assume it’s called that) to the original models used could use some improvements, also I’d kill for more cold one infantry I wanna see cold one/horned one chariots, temple guards, ranged versions and of course some dromeosaurid like ones for some raw speed in the lizarmen roster
Thats what i thought too, i even asked the modders on the mod page but they are apparently not inspired by Xenomorphs lol. If i remember correctly the Geckolos are inspired by the Devil May Cry and Halo.
@@deividassimkus9725 No they are not in TT. Only the Thunder Lizard is official unit, although GW never gave it official artwork or mini if im not mistaken.
@@deividassimkus9725 Only the thunderlizard and the Culchan are loreaccurate. But the Culchan dont get used by the lizardmen at all and the thunderlizard never had artworks or a model, so its more like a mythical creature. All other creatures look like Monster Hunter stuff and the Gekolo are clearly made by chaos ....
I put the mod. But the game doesn't accept it. Do not open. I already uninstalled and installed again. I have Total on Steam. Does anyone know how to help me?
On mine I just subscribed then went to the mod playlist selection in the launcher and activated and it worked. Are all other mods disabled? Sort by active mods.
I really don't see a lot of these fitting into the lizardmen aesthetic. Not to mention all of the overlap. But there are a couple of units that I do like and some who just need tweaking.
Not a big fan of this mod. Feels like just adding some Monster Hunter Creatures in the game. Also the roster dont need any of this units. This Gekolo-Fake-Species looks so wrong for a lizardmen species, this things are definitly chaos spawns. Some more lore accurate mods feel way better (for example expanding the redcrest roster) And i dont see the problem many people have with the lizardmen roster, its perfectly fine as it is. 2-3 additional options would be fine, but they have everything they need and already a lot of variation compared to other factions and nearly everything is very well useable, from skinks to giant lizards of doom. Personaly i enjoy the lizardmen factions a lot and love how nearly every lord encourage a different playstyle-
As a Dino nerd it makes me so happy to see paras get some love and representation
Finally! This mod needed a proper mod showcase so badly, thank you for doing this. Hopefully the awareness spreads out to more content creators.
Thank you for enjoying the content! Im planning on doing more larger mods like this.
I love mods especially dinosaur and monster mods but balanced ones this one seems ridiculously OP
Most of the units are acquired in expeditions in campaign so its not straight regular recruitment
Its balanced the big guns are very rare
@@Moopadoopies what about the AI will they use These units and make decent armys?
i played this SFO and SubMod and the units felt very balanced
the unbalanced ones are the mobile artillery and the medium sized with too many models, especially when upgraded with riders on top. the rest is fine.
Also you can't rush their recruitments because you get them via expeditions (cathay trade convoys)
I hope this mod gets more attention, maybe someone do a campaign with this mod and SFO as well, that would be epic
youtube.com/@Vileurple?si=feFJ5RF81a05bx58
He recently started a live campaign I would recommend checking him out
@@dassbear
Thanks for the recommendation, I'll take a look.
we all know lizardmen are due for a rework and they need some big upgrades to their roster, I hope CA takes some inspiration.
It's kinda sad that they've had so many DLC but still feel left behind. I dig all the big single entities added by this - big scary dinos should always be the highlight of this army.
Rework is ok till its going by lore canons and not invented units.
@@masacar1193 Tbh i dont mind invented units so long as they complement well with the lore. The vampire coast and cathay units were mostly made up by CA and it was great.
@@BarryAllen__1A23 cathay was made to reuse assets and skins from china total war,but all those late lislev addons,with old hag and druidik monsters feels stupid,human race that have almost chaos spawn tipe unit….meh,
@@masacar1193 You claim to love lore accurate units and yet you wont accept mother ostankya's units which was already mentioned in the monstrous arcanum books.
This seems like a dinosaur and Xenomorph combination on a lot of them.
Definitely one of the best mods. Quetzalcoatlus, Kelenken and Allosaurus look impressive. And axolotls are so cute!
Ahh yeah, finally filling the gap in the lizardmen rooster: big Single Entety heavy hitters :P
But as a Dinosaur Nerd I've got to say:
The Cerapods are adorable
To be honest, I want to see Great book of grudges reaction to this mod now
Btw love the mod
Love this mod. Hopefully it says updated throughout the games life span
I love this mod so much! I do feel the Rex should get some more attack animations but I understand it would be hard and also require time which could be spent elsewhere! But either way it’s def my top 5 fav mods cuz it’s so good the units looks marvellous
Holy dino!
This mod is so awesome it make's wanna play Lizardmen!!!
With some tweaking these dinos can become Eldar Exodite forces
Units look fantastic! My favourites are probably axolotls, culchans and thunder lizard. Their models are so well done.
Insane scales, some seem near redundant but at the same time, this be great for an equivalent of ultimate apocalypse.
Those who do not know, ultimate apocalypse was a line of 40k minis for the table top that was less about balance and more about spectacles, and seeing some of these, I am convinced there needs to be more siege weapons besides towers and rams.
My thought exactly. Give every faction in TWH3 an overpowered superunit mod, and then you have the equivalent of Dawn of War's Ultimate Apocalypse mod.
I'm a simple man. I see dinosaurs. I like.
Those models are gorgeous.
Gekolo Prime looks like he belongs to the tomb kimbs
OK.... I normally don't care for mods. However, this might just be the coolest MOD that I have ever seen on TTW PERIOD!!!! If CA weren't getting thri act together and implementing massive updates now (RIGHT THAT THEY SHOULD). I would prolly try this MOD out. Unfortunately, I know it will be rendered unusable within a week after the next MOD and so forth.
Lizards are the best faction in the game
Covering a lizardmen reskin mod soon 🟥⬛
total war Paraworld!!!!
Most of these creatures looks better than some of the vanilla lustian monsters
I love these, that being said some of the animations and rigging (I assume it’s called that) to the original models used could use some improvements, also I’d kill for more cold one infantry I wanna see cold one/horned one chariots, temple guards, ranged versions and of course some dromeosaurid like ones for some raw speed in the lizarmen roster
Why the xenomorphs tho...
dangit thes Gekolo units like aliens....
Thats what i thought too, i even asked the modders on the mod page but they are apparently not inspired by Xenomorphs lol. If i remember correctly the Geckolos are inspired by the Devil May Cry and Halo.
@@chaotix7275 do they are in table top?
@@deividassimkus9725 No they are not in TT. Only the Thunder Lizard is official unit, although GW never gave it official artwork or mini if im not mistaken.
@@deividassimkus9725 Only the thunderlizard and the Culchan are loreaccurate. But the Culchan dont get used by the lizardmen at all and the thunderlizard never had artworks or a model, so its more like a mythical creature.
All other creatures look like Monster Hunter stuff and the Gekolo are clearly made by chaos ....
Why was the first one a xenomorph
ca should hire these moders
I am a big fan of the Yamiboro and Yamiboro riders. But why are those considered undead units ?
Dam I like lizards! I want control them 😮 and rule 😂
So dope!
Where did they get the brachiosaurus animations from? Looks good!
Well someone here sure doesn't like bretonnia
I've noticed that I tend to always have them being massacred in my content
Where do these Gekolo come from?? I can't find anything about them anywhere
Completely fictional made by the modder
Soo cool
Someone know how i can get gekolo prime?
What does the Attribute Gekolo do?
Models' quality is amazing but some look incoherent with the game, which is weird when there is a literal medieval faction fitting right there
Can u still have the regular roster dinosaurs or are they replaced?
Regular roster still exists
Awesome
I put the mod. But the game doesn't accept it. Do not open. I already uninstalled and installed again. I have Total on Steam. Does anyone know how to help me?
On mine I just subscribed then went to the mod playlist selection in the launcher and activated and it worked. Are all other mods disabled? Sort by active mods.
Is this available for multiplayer battles as well? My brother would love it
Yes
Well it should be if you both have mod I believe.
Are the Gekolo an original creation of the modder or do they have lore in the established universe?
I have asked the same thing on the mod page, its not loreful ( except for the Thunder lizards ), other than that its the modders idea.
Culchan riders are also in WH Tabletop.
@@sarahIcommentedOh yeah, true. I forgot about the Culchans.
I couldn’t recruit Dino’s from my region am I doing something wrong?
You get them through expeditions
If you are worried, the mod may not be working. Go to custom battles units will show in skirmish if it's working
@@dassbear I had a campaign as itza and I couldn’t get the units from the itza region from the expositions
What music did you use in here?
I use epidemic sound but the track was Lost Crusaders by Hampus Naeselius
@@dassbear Thanks
I really don't see a lot of these fitting into the lizardmen aesthetic.
Not to mention all of the overlap.
But there are a couple of units that I do like and some who just need tweaking.
Probably shouldn't have opened with the Xenomorphs. Major turnoff for this mod.
mod is good but the names are just WAY to hard to pronounce on some of them
That's exactly why I didn't even attempt it, lol. I recorded some and was like "ya im butchering these."
great mod... but no triceratops :(
I thought the exact same thing
@@dassbear hopefully the developer will add him..
The Stegadons are based on them
@@atlan2007 i know...but then they got a radical redesign and i kinda want also the vintage version
Not a big fan of this mod. Feels like just adding some Monster Hunter Creatures in the game. Also the roster dont need any of this units. This Gekolo-Fake-Species looks so wrong for a lizardmen species, this things are definitly chaos spawns. Some more lore accurate mods feel way better (for example expanding the redcrest roster)
And i dont see the problem many people have with the lizardmen roster, its perfectly fine as it is. 2-3 additional options would be fine, but they have everything they need and already a lot of variation compared to other factions and nearly everything is very well useable, from skinks to giant lizards of doom. Personaly i enjoy the lizardmen factions a lot and love how nearly every lord encourage a different playstyle-
It’s just like the WW2 mod for the Empire, good old dumb fun.
Gekolo Prima looks mad ugly, is it just a Alien rip off ?
The rest look really good though
Invented units are not my cup of tea
So no mods ever?
Technically, CA invents units for the game that don't exist as they take creative liberties..